#ifndef _HS_SDL2_HELPER_H_ #define _HS_SDL2_HELPER_H_ #include #include "SDL.h" void SDLHelper_JoystickGetDeviceGUID(int device_index, SDL_JoystickGUID *guid); void SDLHelper_JoystickGetGUID(SDL_Joystick *joystick, SDL_JoystickGUID *guid); void SDLHelper_JoystickGetGUIDFromString(const char *pchGUID, SDL_JoystickGUID *guid); void SDLHelper_JoystickGetGUIDString(const SDL_JoystickGUID *guid, char *gszGUID, int cbGUID); void SDLHelper_GameControllerGetBindForAxis(SDL_GameController *gamecontroller, SDL_GameControllerAxis axis, SDL_GameControllerButtonBind *bind); void SDLHelper_GameControllerGetBindForButton(SDL_GameController *gamecontroller, SDL_GameControllerButton button, SDL_GameControllerButtonBind *bind); char *SDLHelper_GameControllerMappingForGUID(const SDL_JoystickGUID *guid); int SDLHelper_RWclose(SDL_RWops *ctx); size_t SDLHelper_RWread(SDL_RWops *ctx, void *ptr, size_t size, size_t maxnum); Sint64 SDLHelper_RWseek(SDL_RWops *ctx, Sint64 offset, int whence); Sint64 SDLHelper_RWtell(SDL_RWops *ctx); size_t SDLHelper_RWwrite(SDL_RWops *ctx, const void *ptr, size_t size, size_t num); #endif