{-# LANGUAGE CPP #-} {-# LANGUAGE LambdaCase #-} {-# LANGUAGE MultiWayIf #-} {-# LANGUAGE OverloadedStrings #-} {-# LANGUAGE PatternSynonyms #-} module Lazyfoo.Lesson15 (main) where import Control.Monad import Data.Monoid import Data.Maybe import Foreign.C.Types import SDL.Vect import SDL (($=)) import qualified SDL import Paths_sdl2 (getDataFileName) #if !MIN_VERSION_base(4,8,0) import Control.Applicative import Data.Foldable #endif screenWidth, screenHeight :: CInt (screenWidth, screenHeight) = (640, 480) data Texture = Texture SDL.Texture (V2 CInt) loadTexture :: SDL.Renderer -> FilePath -> IO Texture loadTexture r filePath = do surface <- getDataFileName filePath >>= SDL.loadBMP size <- SDL.surfaceDimensions surface let key = V4 0 maxBound maxBound maxBound SDL.surfaceColorKey surface $= Just key t <- SDL.createTextureFromSurface r surface SDL.freeSurface surface return (Texture t size) renderTexture :: SDL.Renderer -> Texture -> Point V2 CInt -> Maybe (SDL.Rectangle CInt) -> Maybe CDouble -> Maybe (Point V2 CInt) -> Maybe (V2 Bool) -> IO () renderTexture r (Texture t size) xy clip theta center flips = let dstSize = maybe size (\(SDL.Rectangle _ size') -> size') clip in SDL.copyEx r t clip (Just (SDL.Rectangle xy dstSize)) (fromMaybe 0 theta) center (fromMaybe (pure False) flips) textureSize :: Texture -> V2 CInt textureSize (Texture _ sz) = sz main :: IO () main = do SDL.initialize [SDL.InitVideo] SDL.HintRenderScaleQuality $= SDL.ScaleLinear do renderQuality <- SDL.get SDL.HintRenderScaleQuality when (renderQuality /= SDL.ScaleLinear) $ putStrLn "Warning: Linear texture filtering not enabled!" window <- SDL.createWindow "SDL Tutorial" SDL.defaultWindow {SDL.windowInitialSize = V2 screenWidth screenHeight} SDL.showWindow window renderer <- SDL.createRenderer window (-1) SDL.RendererConfig { SDL.rendererType = SDL.AcceleratedVSyncRenderer , SDL.rendererTargetTexture = False } SDL.rendererDrawColor renderer $= V4 maxBound maxBound maxBound maxBound arrowTexture <- loadTexture renderer "examples/lazyfoo/arrow.bmp" let loop theta flips = do events <- SDL.pollEvents let (Any quit, Sum phi, Last newFlips) = foldMap (\case SDL.QuitEvent -> (Any True, mempty, mempty) SDL.KeyboardEvent e -> (\(x,y) -> (mempty, x,y)) $ if | SDL.keyboardEventKeyMotion e == SDL.Pressed -> case SDL.keysymScancode (SDL.keyboardEventKeysym e) of SDL.ScancodeQ -> (mempty, Last (Just (V2 True False))) SDL.ScancodeW -> (mempty, Last (Just (V2 False False))) SDL.ScancodeE -> (mempty, Last (Just (V2 False True))) SDL.ScancodeA -> (Sum (-60), mempty) SDL.ScancodeD -> (Sum 60, mempty) _ -> mempty | otherwise -> mempty _ -> mempty) $ map SDL.eventPayload events SDL.rendererDrawColor renderer $= V4 maxBound maxBound maxBound maxBound SDL.clear renderer let theta' = theta + phi flips' = fromMaybe flips newFlips renderTexture renderer arrowTexture (P (fmap (`div` 2) (V2 screenWidth screenHeight) - fmap (`div` 2) (textureSize arrowTexture))) Nothing (Just theta') Nothing (Just flips') SDL.present renderer unless quit (loop theta' flips') loop 0 (pure False) SDL.destroyRenderer renderer SDL.destroyWindow window SDL.quit