#include "SDL2/SDL.h" #include "SDL2/SDL_video.h" #include "SDL2/SDL_ttf.h" int handle_event() { SDL_Event event; while (SDL_PollEvent(&event)) { if (event.type == SDL_QUIT) { return -1; } } return 0; } int main() { SDL_Init(SDL_INIT_EVERYTHING); TTF_Init(); SDL_Window *window = SDL_CreateWindow("test", 100, 100, 640, 480, SDL_WINDOW_SHOWN); SDL_Renderer *renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED); TTF_Font *font = TTF_OpenFont("/usr/share/fonts/truetype/DroidSans.ttf", 13); if (font == NULL) printf("null font\n"); SDL_Color color = {255, 255, 255}; SDL_Surface *textSurface = TTF_RenderText_Solid(font, "some text", color); if (textSurface == NULL) printf("null text surface\n"); SDL_Texture *textTexture = SDL_CreateTextureFromSurface(renderer, textSurface); if (textTexture == NULL) printf("null text texture\n"); SDL_Rect rect = { 0, 0, 640, 480 }; while (handle_event() == 0) { SDL_RenderClear(renderer); SDL_RenderCopy(renderer, textTexture, &rect, &rect); SDL_RenderPresent(renderer); } return 0; }