#include "SDL.h" #include "SDL_ttf.h" // Lots of SDL_ttf's render functions accept an SDL_Color directly. We send in // a pointer instead, which we dereference here. Is there a way to avoid this? // Note the "_p" added to the function names. extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderUNICODE_Solid_p( TTF_Font *font, uint16_t *text, SDL_Color *fg) { return TTF_RenderUNICODE_Solid(font, text, *fg); } extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderUNICODE_Shaded_p( TTF_Font *font, uint16_t *text, SDL_Color *fg, SDL_Color *bg) { return TTF_RenderUNICODE_Shaded(font, text, *fg, *bg); } extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderUNICODE_Blended_p( TTF_Font *font, uint16_t *text, SDL_Color *fg) { return TTF_RenderUNICODE_Blended(font, text, *fg); } extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderUTF8_Solid_p( TTF_Font *font, const char *text, SDL_Color *fg) { return TTF_RenderUTF8_Solid(font, text, *fg); } extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderUTF8_Shaded_p( TTF_Font *font, const char *text, SDL_Color *fg, SDL_Color *bg) { return TTF_RenderUTF8_Shaded(font, text, *fg, *bg); } extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderUTF8_Blended_p( TTF_Font *font, const char *text, SDL_Color *fg) { return TTF_RenderUTF8_Blended(font, text, *fg); } extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderText_Solid_p( TTF_Font *font, const char *text, SDL_Color *fg) { return TTF_RenderText_Solid(font, text, *fg); } extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderText_Shaded_p( TTF_Font *font, const char *text, SDL_Color *fg, SDL_Color *bg) { return TTF_RenderText_Shaded(font, text, *fg, *bg); } extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderText_Blended_p( TTF_Font *font, const char *text, SDL_Color *fg) { return TTF_RenderText_Blended(font, text, *fg); } extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderGlyph_Solid_p( TTF_Font *font, uint16_t glyph, SDL_Color *fg) { return TTF_RenderGlyph_Solid(font, glyph, *fg); } extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderGlyph_Shaded_p( TTF_Font *font, uint16_t glyph, SDL_Color *fg, SDL_Color *bg) { return TTF_RenderGlyph_Shaded(font, glyph, *fg, *bg); } extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderGlyph_Blended_p( TTF_Font *font, uint16_t glyph, SDL_Color *fg) { return TTF_RenderGlyph_Blended(font, glyph, *fg); } extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderUTF8_Blended_Wrapped_p( TTF_Font *font, const char *text, SDL_Color *fg, uint32_t wrapLength) { return TTF_RenderUTF8_Blended_Wrapped(font, text, *fg, wrapLength); } extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderUNICODE_Blended_Wrapped_p( TTF_Font *font, uint16_t *text, SDL_Color *fg, uint32_t wrapLength) { return TTF_RenderUNICODE_Blended_Wrapped(font, text, *fg, wrapLength); } extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderText_Blended_Wrapped_p( TTF_Font *font, const char *text, SDL_Color *fg, uint32_t wrapLength) { return TTF_RenderText_Blended_Wrapped(font, text, *fg, wrapLength); }