//////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library // Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it freely, // subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; // you must not claim that you wrote the original software. // If you use this software in a product, an acknowledgment // in the product documentation would be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, // and must not be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source distribution. // //////////////////////////////////////////////////////////// #ifndef SFML_SOUNDRECORDER_H #define SFML_SOUNDRECORDER_H //////////////////////////////////////////////////////////// // Headers //////////////////////////////////////////////////////////// #include #include typedef sfBool (*sfSoundRecorderStartCallback)(void*); ///< Type of the callback used when starting a capture typedef sfBool (*sfSoundRecorderProcessCallback)(const sfInt16*, size_t, void*); ///< Type of the callback used to process audio data typedef void (*sfSoundRecorderStopCallback)(void*); ///< Type of the callback used when stopping a capture //////////////////////////////////////////////////////////// /// Construct a new sound recorder with callback functions /// for processing captured samples /// /// \param onStart : Callback function which will be called when a new capture starts (can be NULL) /// \param onProcess : Callback function which will be called each time there's audio data to process /// \param onStop : Callback function which will be called when the current capture stops (can be NULL) /// \param userData : Data to pass to the callback function (can be NULL) /// /// \return A new sfSoundRecorder object (NULL if failed) /// //////////////////////////////////////////////////////////// CSFML_API sfSoundRecorder* sfSoundRecorder_Create(sfSoundRecorderStartCallback onStart, sfSoundRecorderProcessCallback onProcess, sfSoundRecorderStopCallback onStop, void* userData); //////////////////////////////////////////////////////////// /// Destroy an existing sound recorder /// /// \param soundRecorder : Sound recorder to delete /// //////////////////////////////////////////////////////////// CSFML_API void sfSoundRecorder_Destroy(sfSoundRecorder* soundRecorder); //////////////////////////////////////////////////////////// /// Start the capture. /// Warning : only one capture can happen at the same time /// /// \param soundRecorder : Sound recorder to start /// \param sampleRate : Sound frequency (the more samples, the higher the quality) /// //////////////////////////////////////////////////////////// CSFML_API void sfSoundRecorder_Start(sfSoundRecorder* soundRecorder, unsigned int sampleRate); //////////////////////////////////////////////////////////// /// Stop the capture /// /// \param soundRecorder : Sound recorder to stop /// //////////////////////////////////////////////////////////// CSFML_API void sfSoundRecorder_Stop(sfSoundRecorder* soundRecorder); //////////////////////////////////////////////////////////// /// Get the sample rate of a sound recorder /// /// \param soundRecorder : Sound recorder to get sample rate from /// /// \return Frequency, in samples per second /// //////////////////////////////////////////////////////////// CSFML_API unsigned int sfSoundRecorder_GetSampleRate(const sfSoundRecorder* soundRecorder); //////////////////////////////////////////////////////////// /// Tell if the system supports sound capture. /// If not, this class won't be usable /// /// \return sfTrue if audio capture is supported /// //////////////////////////////////////////////////////////// CSFML_API sfBool sfSoundRecorder_IsAvailable(void); #endif // SFML_SOUNDRECORDER_H