//////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library // Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it freely, // subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; // you must not claim that you wrote the original software. // If you use this software in a product, an acknowledgment // in the product documentation would be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, // and must not be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source distribution. // //////////////////////////////////////////////////////////// #ifndef SFML_SLEEP_HPP #define SFML_SLEEP_HPP //////////////////////////////////////////////////////////// // Headers //////////////////////////////////////////////////////////// #include namespace sf { //////////////////////////////////////////////////////////// /// \ingroup system /// \brief Make the current thread sleep for a given time /// /// sf::Sleep is the best way to block a program or one of its /// threads, as it doesn't consume any CPU power. /// /// \param duration Time to sleep, in seconds (must be positive) /// //////////////////////////////////////////////////////////// void SFML_API Sleep(float duration); } // namespace sf #endif // SFML_SLEEP_HPP