//////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library // Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it freely, // subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; // you must not claim that you wrote the original software. // If you use this software in a product, an acknowledgment // in the product documentation would be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, // and must not be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source distribution. // //////////////////////////////////////////////////////////// #ifndef SFML_THREADIMPL_HPP #define SFML_THREADIMPL_HPP //////////////////////////////////////////////////////////// // Headers //////////////////////////////////////////////////////////// #include #include namespace sf { class Thread; namespace priv { //////////////////////////////////////////////////////////// /// \brief Unix implementation of threads //////////////////////////////////////////////////////////// class ThreadImpl : NonCopyable { public : //////////////////////////////////////////////////////////// /// \brief Default constructor, launch the thread /// /// \param owner The Thread instance to run /// //////////////////////////////////////////////////////////// ThreadImpl(Thread* owner); //////////////////////////////////////////////////////////// /// \brief Wait until the thread finishes /// //////////////////////////////////////////////////////////// void Wait(); //////////////////////////////////////////////////////////// /// \brief Terminate the thread /// //////////////////////////////////////////////////////////// void Terminate(); private : //////////////////////////////////////////////////////////// /// \brief Global entry point for all threads /// /// \param userData User-defined data (contains the Thread instance) /// /// \return Os specific error code /// //////////////////////////////////////////////////////////// static void* EntryPoint(void* userData); //////////////////////////////////////////////////////////// // Member data //////////////////////////////////////////////////////////// pthread_t myThread; ///< pthread thread instance bool myIsActive; ///< Thread state (active or inactive) }; } // namespace priv } // namespace sf #endif // SFML_THREADIMPL_HPP