úÎ!#¯     None"#ÌslotmapOpaque  structure.slotmapWeak reference to a  item.slotmapAllocate empty  instance.slotmap Allocate new  and copy. Maintains keys.slotmap$Return value associated with key or  if the slot is empty O(1).slotmap1Delete value at key and mark slot for reuse O(1).slotmapSame as delete$ but does not validate the key O(1).slotmapInsert a new element into the E returning a key O(1). This function may cause an allocation if the  is full.slotmapFUpdate item at existing slot O(1). Does nothing if the key is invalid. slotmapSame as update$ but does not validate the key O(1). slotmap Check if  is empty O(1). slotmapTotal number of slots in the  O(1). slotmapNumber of elements in the  O(1). slotmap2Fold over every full slot O(N) where N = capacity.slotmap:Apply function to every full slot O(N) where N = capacity.slotmapGet every element of a # as a list O(N) where N = capacity.  SafeŠ     &slotmap-0.1.0.0-LmHkB6QelJS7SPW8a3auSk Data.SlotMap Paths_slotmapSlotMapKeyemptyclonelookupdelete unsafeDeleteinsertupdate unsafeUpdatenullcapacitysizefoldrmapelems $fFunctorSlotbaseGHC.BaseNothingversion getBinDir getLibDir getDynLibDir getDataDir getLibexecDir getSysconfDirgetDataFileName