FRP.Spice

loadSpriteAsset

bindColor

color4f

color3f

color4i

color3i

black

white

grey

gray

red

green

blue

renderPoint

renderLine

renderTriangle

renderRectangle

renderSquare

renderPolygon

renderSprite

renderSpriteWithSize

startEngine

startEngineDefault

data DoListT a b

type DoList a

data WindowConfig

data Color

data Vector a

data Sinks

data Input

data InputContainer

data Sprite

data LoadAsset

type LoadAssets

data Assets

type Scene

type DeltaTime

class Game a

up

right

left

down

(^+)

(^-)

(^*)

(^.)

(^+>)

(^->)

(^*>)

(^.>)