FRP.Spice
loadSpriteAsset
bindColor
color4f
color3f
color4i
color3i
black
white
grey
gray
red
green
blue
renderPoint
renderLine
renderTriangle
renderRectangle
renderSquare
renderPolygon
renderSprite
renderSpriteWithSize
startEngine
startEngineDefault
data DoListT a b
type DoList a
data WindowConfig
data Color
data Vector a
data Sinks
data Input
data InputContainer
data Sprite
data LoadAsset
type LoadAssets
data Assets
type Scene
type DeltaTime
class Game a
up
right
left
down
(^+)
(^-)
(^*)
(^.)
(^+>)
(^->)
(^*>)
(^.>)