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| Synthesizer.Plain.Instrument |
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| Synopsis |
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| stereoPhaser :: C a => (a -> [b]) -> a -> a -> [b] | | | allpassPlain :: (C a, C a, C a a) => a -> a -> a -> a -> [a] | | | allpassDown :: (C a, C a, C a a) => a -> Int -> a -> a -> a -> [a] | | | moogReso :: (C a, C a, C a a) => a -> Int -> a -> a -> a -> [a] | | | moogDown :: (C a, C a, C a a) => a -> Int -> a -> a -> a -> [a] | | | bell :: (C a, C a) => a -> a -> [a] | | | bellHarmonic :: (C a, C a) => a -> a -> a -> a -> [a] | | | squareBell :: (C a, C a, C a a) => a -> a -> [a] | | | moogGuitar :: (C a, C a, C a a) => a -> a -> [a] | | | moogGuitarSoft :: (C a, C a, C a a) => a -> a -> [a] | | | simpleSaw :: (C a, C a, C a a) => a -> a -> [a] | | | fatSaw :: (C a, C a, C a a) => a -> a -> [a] | | | fastBell :: (C a, C a, C a a) => a -> a -> [a] | | | filterSaw :: (C a a, C a, C a) => a -> a -> a -> [a] | | | fmBell :: (C a, C a) => a -> a -> a -> a -> [a] | | | filterSweep :: (C v, C a v, C a, C a) => a -> a -> [v] -> [v] | | | fatSawChord :: (C a, C a, C a a) => a -> a -> [a] | | | fatSawChordFilter :: (C a, C a, C a a) => a -> a -> [a] | | | filterDown :: (C a, C a) => a -> [Parameter a] | | | modulatedWave :: (C a, C a) => a -> (a -> [a] -> [a]) -> a -> a -> a -> a -> a -> [a] | | | accumulatedSaws :: (Random a, C a, C a) => a -> a -> [[a]] | | | choirWave :: C a => [a] | | | choir :: (Random a, C a, C a) => a -> a -> [a] | | | osciDoubleSaw :: (C a, C a a) => a -> [a] -> [a] | | | osciSharp :: (C a, C a) => a -> a -> [a] | | | osciAbsModSaw :: (C a, C a) => a -> a -> [a] | | | pulsedNoise :: (C a, Random a, C a, C a) => a -> a -> [a] | | | noiseBass :: (C a, Random a, C a, C a, C a a) => a -> a -> [a] | | | electroTom :: (C a, Random a, C a, C a, C a a) => a -> [a] |
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| Documentation |
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| :: C a | | | => a -> [b] | A function mapping a frequency to a signal.
| | -> a | The factor to the frequency, should be close to 1.
| | -> a | The base (undeviated) frequency of the sound.
| | -> [b] | | | Create a sound of a slightly changed frequency
just as needed for a simple stereo sound.
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| allpassPlain :: (C a, C a, C a a) => a -> a -> a -> a -> [a] | Source |
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| allpassDown :: (C a, C a, C a a) => a -> Int -> a -> a -> a -> [a] | Source |
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| moogReso :: (C a, C a, C a a) => a -> Int -> a -> a -> a -> [a] | Source |
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| moogDown :: (C a, C a, C a a) => a -> Int -> a -> a -> a -> [a] | Source |
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| bell :: (C a, C a) => a -> a -> [a] | Source |
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| bellHarmonic :: (C a, C a) => a -> a -> a -> a -> [a] | Source |
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| squareBell :: (C a, C a, C a a) => a -> a -> [a] | Source |
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| moogGuitar :: (C a, C a, C a a) => a -> a -> [a] | Source |
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| moogGuitarSoft :: (C a, C a, C a a) => a -> a -> [a] | Source |
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| simpleSaw :: (C a, C a, C a a) => a -> a -> [a] | Source |
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| fatSaw :: (C a, C a, C a a) => a -> a -> [a] | Source |
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| fastBell :: (C a, C a, C a a) => a -> a -> [a] | Source |
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| filterSaw :: (C a a, C a, C a) => a -> a -> a -> [a] | Source |
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| fmBell :: (C a, C a) => a -> a -> a -> a -> [a] | Source |
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| filterSweep :: (C v, C a v, C a, C a) => a -> a -> [v] -> [v] | Source |
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| low pass with resonance
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| fatSawChord :: (C a, C a, C a a) => a -> a -> [a] | Source |
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| fatSawChordFilter :: (C a, C a, C a a) => a -> a -> [a] | Source |
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| modulatedWave :: (C a, C a) => a -> (a -> [a] -> [a]) -> a -> a -> a -> a -> a -> [a] | Source |
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| accumulate multiple similar saw sounds and observe the increase of volume
The oscillator osc must accept relative frequencies.
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| osciDoubleSaw :: (C a, C a a) => a -> [a] -> [a] | Source |
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| osciSharp :: (C a, C a) => a -> a -> [a] | Source |
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| A tone with a waveform with roughly the dependency x -> x**p,
where the waveform is normalized to constant quadratic norm
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| osciAbsModSaw :: (C a, C a) => a -> a -> [a] | Source |
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| Build a saw sound from its harmonics and modulate it.
Different to normal modulation
I modulate each harmonic with the same depth rather than a proportional one.
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| :: (C a, Random a, C a, C a) | | | => a | | | -> a | frequency of the pulses, interesting ones are around 100 Hz and below
| | -> [a] | | | Short pulsed Noise.white,
i.e. Noise.white amplified with pulses of varying H/L ratio.
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| Drum sound using the Karplus-Strong-Algorithm
This is a Noise.white enveloped by an exponential2
which is piped through the Karplus-Strong machine
for generating some frequency.
The whole thing is then frequency modulated
to give a falling frequency.
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| Produced by Haddock version 2.4.2 |