module Csound (
CsdNote, csdNote, CsdDrum, csdDrum,
sco, notes, drums,
module Temporal.Music,
module Csound.Base
) where
import Temporal.Music
import Csound.Base
sco :: Arg a => (a -> Out) -> Score a -> SigOut
sco instr s = score instr (fmap unpackEvent $ alignByZero $ render s)
where unpackEvent e = (eventStart e, eventDur e, eventContent e)
notes :: Arg a => (CsdNote a -> Out) -> Score (Note a) -> SigOut
notes instr as = sco instr (fmap csdNote as)
drums :: Arg a => (CsdDrum a -> Out) -> Score (Drum a) -> SigOut
drums instr as = sco instr (fmap csdDrum as)
type CsdNote a = (D, D, a)
csdNote :: Note a -> CsdNote a
csdNote a = (double $ amp $ noteVolume a, double $ hz $ notePitch a, noteParam a)
type CsdDrum a = (D, a)
csdDrum :: Drum a -> CsdDrum a
csdDrum a = (double $ amp $ drumVolume a, drumParam a)