module Graphics.UI.Threepenny ( -- * Introduction -- $intro -- * Example -- $example -- * Modules module Graphics.UI.Threepenny.Attributes, module Graphics.UI.Threepenny.Core, module Graphics.UI.Threepenny.Canvas, module Graphics.UI.Threepenny.DragNDrop, module Graphics.UI.Threepenny.Elements, module Graphics.UI.Threepenny.Events, module Graphics.UI.Threepenny.JQuery, module Graphics.UI.Threepenny.Timer, module Graphics.UI.Threepenny.Widgets, ) where import Graphics.UI.Threepenny.Attributes import Graphics.UI.Threepenny.Canvas import Graphics.UI.Threepenny.Core import Graphics.UI.Threepenny.DragNDrop import Graphics.UI.Threepenny.Elements import Graphics.UI.Threepenny.Events import Graphics.UI.Threepenny.JQuery import Graphics.UI.Threepenny.Timer import Graphics.UI.Threepenny.Widgets {- $intro Welcome to the Threepenny library for graphical user interfaces. A program written with Threepenny is essentially a small web server that displays the user interface as a web page to any browser that connects to it. For an introduction, see the example below. The module "Graphics.UI.Threepenny.Core" contains the main functions. This project was originally called Ji. -} {- $example The following example should help to get you started with Threepenny. (The lines of code below are meant to be concatenated into a single file.) > module Main where First, we have to import the library. It is a good idea to import the core module verbatim and import all other functions with a mandatory @UI@ prefix. > import qualified Graphics.UI.Threepenny as UI > import Graphics.UI.Threepenny.Core We begin by starting a server on port @10000@ using the 'startGUI' function. Additional static content is served from the @../wwwroot@ directory. > main :: IO () > main = do > startGUI defaultConfig > { tpPort = 10000 > , tpStatic = Just "../wwwroot" > } setup Whenever a browser connects to the server, the following function will be executed to start the GUI interaction. It builds the initial HTML page. > setup :: Window -> UI () > setup window = do First, set the title of the HTML document > return window # set UI.title "Hello World!" Then create a button element > button <- UI.button # set UI.text "Click me!" DOM elements can be accessed much in the same way they are accessed from JavaScript; they can be searched, updated, moved and inspected. In the line above, we set the 'text' contents. To actually display the button, we have to attach it to the body of the HTML element. The '#+' combinator allows you to nest elements quickly in the style of a HTML combinator library. > getBody window #+ [element button] Finally, we register an event handler for the 'click' event, which occurs whenever the user clicks on the button. When that happens, we change the text of the button. > on UI.click button $ const $ do > element button # set UI.text "I have been clicked!" That's it for a first example! The libary comes with a . -}