-- Hoogle documentation, generated by Haddock -- See Hoogle, http://www.haskell.org/hoogle/ -- | Pattern language for improvised music -- -- Tidal is a domain specific language for live coding pattern. @package tidal @version 0.9.10 module Sound.Tidal.Bjorklund bjorklund :: (Int, Int) -> [Bool] module Sound.Tidal.Utils -- | enumerate a list of things -- --
-- >>> enumerate ["foo","bar","baz"] -- [(1,"foo"), (2,"bar"), (3,"baz")] --enumerate :: [a] -> [(Int, a)] -- | apply f to the first element of a tuple mapFst :: (a -> b) -> (a, c) -> (b, c) -- | apply function to the first value of each tuple in given list mapFsts :: (a -> b) -> [(a, c)] -> [(b, c)] -- | apply f to the second element of a tuple mapSnd :: (a -> b) -> (c, a) -> (c, b) -- | apply function to the second value of each tuple in given list mapSnds :: (a -> b) -> [(c, a)] -> [(c, b)] -- | split given list of a by given single a, e.g. -- --
-- >>> wordsBy (== ':') "bd:3" -- ["bd", "3"] --wordsBy :: (a -> Bool) -> [a] -> [[a]] maybeRead :: String -> Maybe Double -- | shorthand for first element of triple fst' :: () => (a, b, c) -> a -- | shorthand for second element of triple snd' :: () => (a, b, c) -> b -- | shorthand for third element of triple thd' :: () => (a, b, c) -> c -- | apply f to the first element of a triple mapFst' :: (a -> x) -> (a, b, c) -> (x, b, c) -- | apply f to the second element of a triple mapSnd' :: (b -> x) -> (a, b, c) -> (a, x, c) -- | apply f to the third element of a triple mapThd' :: (c -> x) -> (a, b, c) -> (a, b, x) -- | apply function to the second value of each triple in given list mapFsts' :: (a -> x) -> [(a, b, c)] -> [(x, b, c)] -- | apply function to the second value of each triple in given list mapSnds' :: (b -> x) -> [(a, b, c)] -> [(a, x, c)] -- | apply function to the third value of each triple in given list mapThds' :: (c -> x) -> [(a, b, c)] -> [(a, b, x)] -- | map f over a given list of arcs mapArcs :: (a -> a) -> [(a, a, x)] -> [(a, a, x)] -- | combines two lists by interleaving them -- --
-- >>> mergelists [1,2,3] [9,8,7] -- [1,9,2,8,3,7] --mergelists :: [a] -> [a] -> [a] -- | like !! selects nth element from xs, but wraps over at -- the end of xs -- --
-- >>> map ((!!!) [1,3,5]) [0,1,2,3,4,5] -- [1,3,5,1,3,5] --(!!!) :: [a] -> Int -> a accumulate :: Num t => [t] -> [t] module Sound.Tidal.Time -- | Time is represented by a rational number. Each natural number -- represents both the start of the next rhythmic cycle, and the end of -- the previous one. Rational numbers are used so that subdivisions of -- each cycle can be accurately represented. type Time = Rational -- | (s,e) :: Arc represents a time interval with a start and end -- value. { t : s <= t && t < e } type Arc = (Time, Time) -- | An Event is a value that occurs during the period given by the first -- Arc. The second one indicates the event's "domain of -- influence". These will often be the same, but many temporal -- transformations, such as rotation and scaling time, may result in arcs -- being split or truncated. In such cases, the first arc is preserved, -- but the second arc reflects the portion of the event which is -- relevant. type Event a = (Arc, Arc, a) -- | The starting point of the current cycle. A cycle occurs from each -- natural number to the next, so this is equivalent to floor. sam :: Time -> Time -- | The end point of the current cycle (and starting point of the next -- cycle) nextSam :: Time -> Time -- | The position of a time value relative to the start of its cycle. cyclePos :: Time -> Time -- | isIn a t is True if t is inside the arc -- represented by a. isIn :: Arc -> Time -> Bool -- | Splits the given Arc into a list of Arcs, at cycle -- boundaries. arcCycles :: Arc -> [Arc] -- | Splits the given Arc into a list of Arcs, at cycle -- boundaries, but wrapping the arcs within the same cycle. arcCycles' :: Arc -> [Arc] -- | subArc i j is the arc that is the intersection of i -- and j. subArc :: Arc -> Arc -> Maybe Arc -- | Map the given function over both the start and end Time -- values of the given Arc. mapArc :: (Time -> Time) -> Arc -> Arc -- | Similar to mapArc but time is relative to the cycle (i.e. the -- sam of the start of the arc) mapCycle :: (Time -> Time) -> Arc -> Arc -- | Returns the `mirror image' of an Arc around the given point -- intime, used by Sound.Tidal.Pattern.rev. mirrorArc :: Time -> Arc -> Arc -- | The start time of the given Event eventStart :: Event a -> Time -- | The original onset of the given Event eventOnset :: Event a -> Time -- | The original offset of the given Event eventOffset :: Event a -> Time -- | The arc of the given Event eventArc :: Event a -> Arc -- | The midpoint of an Arc midPoint :: Arc -> Time -- | True if an Event's first and second Arc's start -- times match hasOnset :: Event a -> Bool -- | True if an Event's first and second Arc's end -- times match hasOffset :: Event a -> Bool -- | True if an Event's starts is within given Arc onsetIn :: Arc -> Event a -> Bool -- | True if an Event's ends is within given Arc offsetIn :: Arc -> Event a -> Bool module Sound.Tidal.Tempo data Tempo Tempo :: UTCTime -> Double -> Double -> Bool -> Double -> Tempo [at] :: Tempo -> UTCTime [beat] :: Tempo -> Double [cps] :: Tempo -> Double [paused] :: Tempo -> Bool [clockLatency] :: Tempo -> Double type ClientState = [TConnection] data ServerMode Master :: ServerMode Slave :: UDP -> ServerMode data TConnection TConnection :: Unique -> Connection -> TConnection wsConn :: TConnection -> Connection getLatency :: IO Double getClockIp :: IO String getServerPort :: IO Int getMasterPort :: IO Int getSlavePort :: IO Int readTempo :: String -> Tempo logicalTime :: Tempo -> Double -> Double beatNow :: Tempo -> IO (Double) getCurrentBeat :: MVar Tempo -> IO Rational clientApp :: MVar Tempo -> MVar Double -> MVar Double -> ClientApp () sendTempo :: [Connection] -> Tempo -> IO () sendCps :: Connection -> MVar Double -> IO () sendNudge :: Connection -> MVar Double -> IO () connectClient :: Bool -> String -> MVar Tempo -> MVar Double -> MVar Double -> IO () runClient :: IO ((MVar Tempo, MVar Double, MVar Double)) cpsUtils' :: IO ((Double -> IO (), (Double -> IO ()), IO Rational)) cpsUtils :: IO (Double -> IO (), IO Rational) bpsUtils :: IO ((Double -> IO (), IO (Rational))) cpsSetter :: IO (Double -> IO ()) clocked :: (Tempo -> Int -> IO ()) -> IO () clockedTick :: Int -> (Tempo -> Int -> IO ()) -> IO () updateTempo :: Tempo -> Double -> IO (Tempo) nudgeTempo :: Tempo -> Double -> Tempo removeClient :: TConnection -> ClientState -> ClientState broadcast :: Text -> ClientState -> IO () startServer :: IO (ThreadId) serverApp :: MVar Tempo -> MVar ServerMode -> MVar ClientState -> ServerApp slave :: MVar ServerMode -> MVar ClientState -> IO () slaveAct :: String -> MVar ServerMode -> MVar ClientState -> Message -> IO () setSlave :: MVar ServerMode -> IO () serverLoop :: TConnection -> MVar Tempo -> MVar ServerMode -> MVar ClientState -> IO () serverAct :: String -> ServerMode -> MVar Tempo -> MVar ClientState -> IO () setCps :: Double -> ServerMode -> MVar Tempo -> MVar ClientState -> IO () setNudge :: Double -> ServerMode -> MVar Tempo -> MVar ClientState -> IO () instance GHC.Classes.Eq Sound.Tidal.Tempo.TConnection instance GHC.Show.Show Sound.Tidal.Tempo.ServerMode instance GHC.Show.Show Sound.Tidal.Tempo.Tempo module Sound.Tidal.Pattern -- | The pattern datatype, a function from a time Arc to -- Event values. For discrete patterns, this returns the events -- which are active during that time. For continuous patterns, events -- with values for the midpoint of the given Arc is returned. newtype Pattern a Pattern :: Arc -> [Event a] -> Pattern a [arc] :: Pattern a -> Arc -> [Event a] noOv :: String -> a -- | converts a ratio into human readable string, e.g. 1/3 showTime :: (Show a, Integral a) => Ratio a -> String -- | converts a time arc into human readable string, e.g. 13 -- 34 showArc :: Arc -> String -- | converts an event into human readable string, e.g. ("bd" 14 -- 23) showEvent :: (Show a) => Event a -> String unwrap :: Pattern (Pattern a) -> Pattern a -- | atom is a synonym for pure. atom :: a -> Pattern a -- | silence returns a pattern with no events. silence :: Pattern a -- | withQueryArc f p returns a new Pattern with function -- f applied to the Arc values passed to the original -- Pattern p. withQueryArc :: (Arc -> Arc) -> Pattern a -> Pattern a -- | withQueryTime f p returns a new Pattern with -- function f applied to the both the start and end -- Time of the Arc passed to Pattern -- p. withQueryTime :: (Time -> Time) -> Pattern a -> Pattern a -- | withResultArc f p returns a new Pattern with -- function f applied to the Arc values in the events -- returned from the original Pattern p. withResultArc :: (Arc -> Arc) -> Pattern a -> Pattern a -- | withResultTime f p returns a new Pattern with -- function f applied to the both the start and end -- Time of the Arc values in the events returned from -- the original Pattern p. withResultTime :: (Time -> Time) -> Pattern a -> Pattern a -- | withEvent f p returns a new Pattern with events -- mapped over function f. withEvent :: (Event a -> Event b) -> Pattern a -> Pattern b -- | timedValues p returns a new Pattern where values are -- turned into tuples of Arc and value. timedValues :: Pattern a -> Pattern (Arc, a) -- | overlay combines two Patterns into a new pattern, so -- that their events are combined over time. This is the same as the -- infix operator <>. overlay :: Pattern a -> Pattern a -> Pattern a -- | stack combines a list of Patterns into a new -- pattern, so that their events are combined over time. stack :: [Pattern a] -> Pattern a -- | append combines two patterns Patterns into a new -- pattern, so that the events of the second pattern are appended to -- those of the first pattern, within a single cycle append :: Pattern a -> Pattern a -> Pattern a -- | append' does the same as append, but over two -- cycles, so that the cycles alternate between the two patterns. append' :: Pattern a -> Pattern a -> Pattern a -- | fastcat returns a new pattern which interlaces the cycles of -- the given patterns, within a single cycle. It's the equivalent of -- append, but with a list of patterns. fastcat :: [Pattern a] -> Pattern a splitAtSam :: Pattern a -> Pattern a -- | slowcat does the same as fastcat, but maintaining -- the duration of the original patterns. It is the equivalent of -- append', but with a list of patterns. slowcat :: [Pattern a] -> Pattern a -- | cat is an alias of slowcat cat :: [Pattern a] -> Pattern a -- | listToPat turns the given list of values to a Pattern, which -- cycles through the list. listToPat :: [a] -> Pattern a patToList :: Pattern a -> [a] -- | maybeListToPat is similar to listToPat, but allows -- values to be optional using the Maybe type, so that -- Nothing results in gaps in the pattern. maybeListToPat :: [Maybe a] -> Pattern a -- | run n returns a pattern representing a cycle of -- numbers from 0 to n-1. run :: (Enum a, Num a) => Pattern a -> Pattern a _run :: (Enum a, Num a) => a -> Pattern a scan :: (Enum a, Num a) => Pattern a -> Pattern a _scan :: (Enum a, Num a) => a -> Pattern a temporalParam :: (a -> Pattern b -> Pattern c) -> (Pattern a -> Pattern b -> Pattern c) temporalParam2 :: (a -> b -> Pattern c -> Pattern d) -> (Pattern a -> Pattern b -> Pattern c -> Pattern d) temporalParam3 :: (a -> b -> c -> Pattern d -> Pattern e) -> (Pattern a -> Pattern b -> Pattern c -> Pattern d -> Pattern e) temporalParam' :: (a -> Pattern b -> Pattern c) -> (Pattern a -> Pattern b -> Pattern c) temporalParam2' :: (a -> b -> Pattern c -> Pattern d) -> (Pattern a -> Pattern b -> Pattern c -> Pattern d) temporalParam3' :: (a -> b -> c -> Pattern d -> Pattern e) -> (Pattern a -> Pattern b -> Pattern c -> Pattern d -> Pattern e) -- | fast (also known as density) returns the given -- pattern with speed (or density) increased by the given Time -- factor. Therefore fast 2 p will return a pattern that is -- twice as fast, and fast (1/3) p will return one three times -- as slow. fast :: Pattern Time -> Pattern a -> Pattern a _fast :: Time -> Pattern a -> Pattern a fast' :: Pattern Time -> Pattern a -> Pattern a -- | density is an alias of fast. fast is -- quicker to type, but density is its old name so is used in a -- lot of examples. density :: Pattern Time -> Pattern a -> Pattern a _density :: Time -> Pattern a -> Pattern a -- | fastGap (also known as densityGap is similar to -- fast but maintains its cyclic alignment. For example, -- fastGap 2 p would squash the events in pattern p -- into the first half of each cycle (and the second halves would be -- empty). fastGap :: Time -> Pattern a -> Pattern a densityGap :: Time -> Pattern a -> Pattern a -- | slow does the opposite of fast, i.e. slow 2 -- p will return a pattern that is half the speed. slow :: Pattern Time -> Pattern a -> Pattern a sparsity :: Pattern Time -> Pattern a -> Pattern a slow' :: Pattern Time -> Pattern a -> Pattern a _slow :: Time -> Pattern a -> Pattern a -- | The <~ operator shifts (or rotates) a pattern to the left -- (or counter-clockwise) by the given Time value. For example -- (1%16) <~ p will return a pattern with all the events -- moved one 16th of a cycle to the left. rotL :: Time -> Pattern a -> Pattern a (<~) :: Pattern Time -> Pattern a -> Pattern a -- | The ~> operator does the same as <~ but shifts -- events to the right (or clockwise) rather than to the left. rotR :: Time -> Pattern a -> Pattern a (~>) :: Pattern Time -> Pattern a -> Pattern a -- | (The above means that brak is a function from patterns of any -- type, to a pattern of the same type.) -- -- Make a pattern sound a bit like a breakbeat -- -- Example: -- --
-- d1 $ sound (brak "bd sn kurt") --brak :: Pattern a -> Pattern a -- | Divides a pattern into a given number of subdivisions, plays the -- subdivisions in order, but increments the starting subdivision each -- cycle. The pattern wraps to the first subdivision after the last -- subdivision is played. -- -- Example: -- --
-- d1 $ iter 4 $ sound "bd hh sn cp" ---- -- This will produce the following over four cycles: -- --
-- bd hh sn cp -- hh sn cp bd -- sn cp bd hh -- cp bd hh sn ---- -- There is also iter', which shifts the pattern in the opposite -- direction. iter :: Pattern Int -> Pattern c -> Pattern c _iter :: Int -> Pattern a -> Pattern a -- | iter' is the same as iter, but decrements the -- starting subdivision instead of incrementing it. iter' :: Pattern Int -> Pattern c -> Pattern c _iter' :: Int -> Pattern a -> Pattern a -- | rev p returns p with the event positions in each -- cycle reversed (or mirrored). rev :: Pattern a -> Pattern a -- | palindrome p applies rev to p every other -- cycle, so that the pattern alternates between forwards and backwards. palindrome :: Pattern a -> Pattern a -- | Only when the given test function returns True the given -- pattern transformation is applied. The test function will be called -- with the current cycle as a number. -- --
-- d1 $ when ((elem '4').show) -- (striate 4) -- $ sound "hh hc" ---- -- The above will only apply `striate 4` to the pattern if the current -- cycle number contains the number 4. So the fourth cycle will be -- striated and the fourteenth and so on. Expect lots of striates after -- cycle number 399. when :: (Int -> Bool) -> (Pattern a -> Pattern a) -> Pattern a -> Pattern a whenT :: (Time -> Bool) -> (Pattern a -> Pattern a) -> Pattern a -> Pattern a playWhen :: (Time -> Bool) -> Pattern a -> Pattern a playFor :: Time -> Time -> Pattern a -> Pattern a -- | The function seqP allows you to define when a sound within a -- list starts and ends. The code below contains three separate patterns -- in a stack, but each has different start times (zero cycles, -- eight cycles, and sixteen cycles, respectively). All patterns stop -- after 128 cycles: -- --
-- d1 $ seqP [ -- (0, 128, sound "bd bd*2"), -- (8, 128, sound "hh*2 [sn cp] cp future*4"), -- (16, 128, sound (samples "arpy*8" (run 16))) -- ] --seqP :: [(Time, Time, Pattern a)] -> Pattern a -- | every n f p applies the function f to p, -- but only affects every n cycles. every :: Pattern Int -> (Pattern a -> Pattern a) -> Pattern a -> Pattern a _every :: Int -> (Pattern a -> Pattern a) -> Pattern a -> Pattern a -- | every n o f' is like every n f with an offset of -- o cycles every' :: Pattern Int -> Pattern Int -> (Pattern a -> Pattern a) -> Pattern a -> Pattern a _every' :: Int -> Int -> (Pattern a -> Pattern a) -> Pattern a -> Pattern a -- | foldEvery ns f p applies the function f to -- p, and is applied for each cycle in ns. foldEvery :: [Int] -> (Pattern a -> Pattern a) -> Pattern a -> Pattern a -- | sig f takes a function from time to values, and turns it into -- a Pattern. sig :: (Time -> a) -> Pattern a -- | sinewave returns a Pattern of continuous -- Fractional values following a sinewave with frequency of one -- cycle, and amplitude from 0 to 1. sinewave :: Fractional a => Pattern a -- | sine is a synonym for sinewave. sine :: Fractional a => Pattern a -- | sine is a synonym for 0.25 ~> sine. cosine :: Fractional a => Pattern a -- | sineAmp d returns sinewave with its amplitude offset -- by d. Deprecated, as these days you can simply do e.g. (sine -- + 0.5) sineAmp :: Fractional a => a -> Pattern a -- | sawwave is the equivalent of sinewave for -- (ascending) sawtooth waves. sawwave :: (Fractional a, Real a) => Pattern a -- | saw is a synonym for sawwave. saw :: (Fractional a, Real a) => Pattern a -- | triwave is the equivalent of sinewave for triangular -- waves. triwave :: (Fractional a, Real a) => Pattern a -- | tri is a synonym for triwave. tri :: (Fractional a, Real a) => Pattern a -- | squarewave1 is the equivalent of sinewave for square -- waves. squarewave :: (Fractional a, Real a) => Pattern a -- | square is a synonym for squarewave. square :: (Fractional a, Real a) => Pattern a sinewave1 :: Fractional a => Pattern a sine1 :: Fractional a => Pattern a sinerat :: Pattern Double ratsine :: Pattern Double sinerat1 :: Pattern Double sineAmp1 :: Fractional a => a -> Pattern a sawwave1 :: (Fractional a, Real a) => Pattern a saw1 :: (Fractional a, Real a) => Pattern a sawrat :: Pattern Double sawrat1 :: Pattern Double triwave1 :: (Fractional a, Real a) => Pattern a tri1 :: (Fractional a, Real a) => Pattern a trirat :: Pattern Double trirat1 :: Pattern Double squarewave1 :: (Fractional a, Real a) => Pattern a square1 :: (Fractional a, Real a) => Pattern a -- | envL is a Pattern of continuous Double -- values, representing a linear interpolation between 0 and 1 during the -- first cycle, then staying constant at 1 for all following cycles. -- Possibly only useful if you're using something like the retrig -- function defined in tidal.el. envL :: Pattern Double envLR :: Pattern Double envEq :: Pattern Double envEqR :: Pattern Double fadeOut :: Time -> Pattern a -> Pattern a fadeOut' :: Time -> Time -> Pattern a -> Pattern a fadeIn' :: Time -> Time -> Pattern a -> Pattern a fadeIn :: Time -> Pattern a -> Pattern a -- | (The above is difficult to describe, if you don't understand Haskell, -- just ignore it and read the below..) -- -- The spread function allows you to take a pattern transformation -- which takes a parameter, such as slow, and provide several -- parameters which are switched between. In other words it -- spreads a function across several values. -- -- Taking a simple high hat loop as an example: -- --
-- d1 $ sound "ho ho:2 ho:3 hc" ---- -- We can slow it down by different amounts, such as by a half: -- --
-- d1 $ slow 2 $ sound "ho ho:2 ho:3 hc" ---- -- Or by four thirds (i.e. speeding it up by a third; `4%3` means four -- over three): -- --
-- d1 $ slow (4%3) $ sound "ho ho:2 ho:3 hc" ---- -- But if we use spread, we can make a pattern which alternates -- between the two speeds: -- --
-- d1 $ spread slow [2,4%3] $ sound "ho ho:2 ho:3 hc" ---- -- Note that if you pass ($) as the function to spread values over, you -- can put functions as the list of values. For example: -- --
-- d1 $ spread ($) [density 2, rev, slow 2, striate 3, (# speed "0.8")] -- $ sound "[bd*2 [~ bd]] [sn future]*2 cp jvbass*4" ---- -- Above, the pattern will have these transforms applied to it, one at a -- time, per cycle: -- --
-- d1 $ spread' slow "2 4%3" $ sound "ho ho:2 ho:3 hc" ---- -- This is quite a messy area of Tidal - due to a slight difference of -- implementation this sounds completely different! One advantage of -- using spread' though is that you can provide polyphonic -- parameters, e.g.: -- --
-- d1 $ spread' slow "[2 4%3, 3]" $ sound "ho ho:2 ho:3 hc" --spread' :: Monad m => (a -> b -> m c) -> m a -> b -> m c -- | `spreadChoose f xs p` is similar to slowspread but picks values -- from xs at random, rather than cycling through them in order. -- It has a shorter alias spreadr. spreadChoose :: (t -> t1 -> Pattern b) -> [t] -> t1 -> Pattern b spreadr :: (t -> t1 -> Pattern b) -> [t] -> t1 -> Pattern b filterValues :: (a -> Bool) -> Pattern a -> Pattern a filterJust :: Pattern (Maybe a) -> Pattern a filterOnsets :: Pattern a -> Pattern a filterStartInRange :: Pattern a -> Pattern a filterOnsetsInRange :: Pattern a -> Pattern a seqToRelOnsetDeltas :: Arc -> Pattern a -> [(Double, Double, a)] segment :: Pattern a -> Pattern [a] segment' :: [Event a] -> [Event a] split :: Time -> [Event a] -> [Event a] points :: [Event a] -> [Time] groupByTime :: [Event a] -> [Event [a]] -- | Decide whether to apply one or another function depending on the -- result of a test function that is passed the current cycle as a -- number. -- --
-- d1 $ ifp ((== 0).(flip mod 2)) -- (striate 4) -- (# coarse "24 48") $ -- sound "hh hc" ---- -- This will apply `striate 4` for every _even_ cycle and aply `# coarse -- "24 48"` for every _odd_. -- -- Detail: As you can see the test function is arbitrary and does not -- rely on anything tidal specific. In fact it uses only plain haskell -- functionality, that is: it calculates the modulo of 2 of the current -- cycle which is either 0 (for even cycles) or 1. It then compares this -- value against 0 and returns the result, which is either True or -- False. This is what the ifp signature's first part -- signifies `(Int -> Bool)`, a function that takes a whole number and -- returns either True or False. ifp :: (Int -> Bool) -> (Pattern a -> Pattern a) -> (Pattern a -> Pattern a) -> Pattern a -> Pattern a -- | rand generates a continuous pattern of (pseudo-)random, -- floating point numbers between `0` and `1`. -- --
-- d1 $ sound "bd*8" # pan rand ---- -- pans bass drums randomly -- --
-- d1 $ sound "sn sn ~ sn" # gain rand ---- -- makes the snares' randomly loud and quiet. -- -- Numbers coming from this pattern are random, but dependent on time. So -- if you reset time via `cps (-1)` the random pattern will emit the -- exact same _random_ numbers again. -- -- In cases where you need two different random patterns, you can shift -- one of them around to change the time from which the _random_ pattern -- is read, note the difference: -- --
-- d1 $ jux (|+| gain rand) $ sound "sn sn ~ sn" # gain rand ---- -- and with the juxed version shifted backwards for 1024 cycles: -- --
-- d1 $ jux (|+| ((1024 <~) $ gain rand)) $ sound "sn sn ~ sn" # gain rand --rand :: Pattern Double timeToRand :: RealFrac r => r -> Double -- | Just like rand but for whole numbers, `irand n` generates a -- pattern of (pseudo-) random whole numbers between `0` to `n-1` -- inclusive. Notably used to pick a random samples from a folder: -- --
-- d1 $ n (irand 5) # sound "drum" --irand :: Num a => Int -> Pattern a -- | Randomly picks an element from the given list -- --
-- d1 $ sound (samples "xx(3,8)" (tom $ choose ["a", "e", "g", "c"])) ---- -- plays a melody randomly choosing one of the four notes "a", "e", "g", -- "c". choose :: [a] -> Pattern a -- | Similar to degrade degradeBy allows you to control the -- percentage of events that are removed. For example, to remove events -- 90% of the time: -- --
-- d1 $ slow 2 $ degradeBy 0.9 $ sound "[[[feel:5*8,feel*3] feel:3*8], feel*4]" -- # accelerate "-6" -- # speed "2" --degradeBy :: Pattern Double -> Pattern a -> Pattern a _degradeBy :: Double -> Pattern a -> Pattern a unDegradeBy :: Pattern Double -> Pattern a -> Pattern a _unDegradeBy :: Double -> Pattern a -> Pattern a degradeOverBy :: Int -> Pattern Double -> Pattern a -> Pattern a -- | Use sometimesBy to apply a given function "sometimes". For -- example, the following code results in `density 2` being applied about -- 25% of the time: -- --
-- d1 $ sometimesBy 0.25 (density 2) $ sound "bd*8" ---- -- There are some aliases as well: -- --
-- sometimes = sometimesBy 0.5 -- often = sometimesBy 0.75 -- rarely = sometimesBy 0.25 -- almostNever = sometimesBy 0.1 -- almostAlways = sometimesBy 0.9 --sometimesBy :: Double -> (Pattern a -> Pattern a) -> Pattern a -> Pattern a -- | sometimes is an alias for sometimesBy 0.5. sometimes :: (Pattern a -> Pattern a) -> Pattern a -> Pattern a -- | often is an alias for sometimesBy 0.75. often :: (Pattern a -> Pattern a) -> Pattern a -> Pattern a -- | rarely is an alias for sometimesBy 0.25. rarely :: (Pattern a -> Pattern a) -> Pattern a -> Pattern a -- | almostNever is an alias for sometimesBy 0.1 almostNever :: (Pattern a -> Pattern a) -> Pattern a -> Pattern a -- | almostAlways is an alias for sometimesBy 0.9 almostAlways :: (Pattern a -> Pattern a) -> Pattern a -> Pattern a never :: (Pattern a -> Pattern a) -> Pattern a -> Pattern a always :: (Pattern a -> Pattern a) -> Pattern a -> Pattern a -- | someCyclesBy is a cycle-by-cycle version of -- sometimesBy. It has a `someCycles = someCyclesBy 0.5` alias someCyclesBy :: Double -> (Pattern a -> Pattern a) -> Pattern a -> Pattern a somecyclesBy :: Double -> (Pattern a -> Pattern a) -> Pattern a -> Pattern a someCycles :: (Pattern a -> Pattern a) -> Pattern a -> Pattern a somecycles :: (Pattern a -> Pattern a) -> Pattern a -> Pattern a -- | degrade randomly removes events from a pattern 50% of the time: -- --
-- d1 $ slow 2 $ degrade $ sound "[[[feel:5*8,feel*3] feel:3*8], feel*4]" -- # accelerate "-6" -- # speed "2" ---- -- The shorthand syntax for degrade is a question mark: -- ?. Using ? will allow you to randomly remove events -- from a portion of a pattern: -- --
-- d1 $ slow 2 $ sound "bd ~ sn bd ~ bd? [sn bd?] ~" ---- -- You can also use ? to randomly remove events from entire -- sub-patterns: -- --
-- d1 $ slow 2 $ sound "[[[feel:5*8,feel*3] feel:3*8]?, feel*4]" --degrade :: Pattern a -> Pattern a -- | wedge t p p' combines patterns p and p' by -- squashing the p into the portion of each cycle given by -- t, and p' into the remainer of each cycle. wedge :: Time -> Pattern a -> Pattern a -> Pattern a timeCat :: [(Time, Pattern a)] -> Pattern a -- | whenmod has a similar form and behavior to every, but -- requires an additional number. Applies the function to the pattern, -- when the remainder of the current loop number divided by the first -- parameter, is greater or equal than the second parameter. -- -- For example the following makes every other block of four loops twice -- as dense: -- --
-- d1 $ whenmod 8 4 (density 2) (sound "bd sn kurt") --whenmod :: Int -> Int -> (Pattern a -> Pattern a) -> Pattern a -> Pattern a -- |
-- superimpose f p = stack [p, f p] ---- -- superimpose plays a modified version of a pattern at the same -- time as the original pattern, resulting in two patterns being played -- at the same time. -- --
-- d1 $ superimpose (density 2) $ sound "bd sn [cp ht] hh" -- d1 $ superimpose ((# speed "2") . (0.125 <~)) $ sound "bd sn cp hh" --superimpose :: (Pattern a -> Pattern a) -> Pattern a -> Pattern a -- | splitQueries p wraps p to ensure that it does not -- get queries that span arcs. For example `arc p (0.5, 1.5)` would be -- turned into two queries, `(0.5,1)` and `(1,1.5)`, and the results -- combined. Being able to assume queries don't span cycles often makes -- transformations easier to specify. splitQueries :: Pattern a -> Pattern a -- | trunc truncates a pattern so that only a fraction of the -- pattern is played. The following example plays only the first quarter -- of the pattern: -- --
-- d1 $ trunc 0.25 $ sound "bd sn*2 cp hh*4 arpy bd*2 cp bd*2" --trunc :: Pattern Time -> Pattern a -> Pattern a _trunc :: Time -> Pattern a -> Pattern a -- | linger is similar to trunc but the truncated part of -- the pattern loops until the end of the cycle -- --
-- d1 $ linger 0.25 $ sound "bd sn*2 cp hh*4 arpy bd*2 cp bd*2" --linger :: Pattern Time -> Pattern a -> Pattern a _linger :: Time -> Pattern a -> Pattern a -- | Plays a portion of a pattern, specified by a beginning and end arc of -- time. The new resulting pattern is played over the time period of the -- original pattern: -- --
-- d1 $ zoom (0.25, 0.75) $ sound "bd*2 hh*3 [sn bd]*2 drum" ---- -- In the pattern above, zoom is used with an arc from 25% to 75%. -- It is equivalent to this pattern: -- --
-- d1 $ sound "hh*3 [sn bd]*2" --zoom :: Arc -> Pattern a -> Pattern a compress :: Arc -> Pattern a -> Pattern a sliceArc :: Arc -> Pattern a -> Pattern a -- | Use within to apply a function to only a part of a pattern. For -- example, to apply `density 2` to only the first half of a pattern: -- --
-- d1 $ within (0, 0.5) (density 2) $ sound "bd*2 sn lt mt hh hh hh hh" ---- -- Or, to apply `(# speed "0.5") to only the last quarter of a pattern: -- --
-- d1 $ within (0.75, 1) (# speed "0.5") $ sound "bd*2 sn lt mt hh hh hh hh" --within :: Arc -> (Pattern a -> Pattern a) -> Pattern a -> Pattern a -- | For many cases, within' will function exactly as within. The -- difference between the two occurs when applying functions that change -- the timing of notes such as fast or <~. within first -- applies the function to all notes in the cycle, then keeps the results -- in the specified interval, and then combines it with the old cycle (an -- "apply split combine" paradigm). within' first keeps notes in the -- specified interval, then applies the function to these notes, and then -- combines it with the old cycle (a "split apply combine" paradigm). -- -- For example, whereas using the standard version of within -- --
-- d1 $ within (0, 0.25) (fast 2) $ sound "bd hh cp sd" ---- -- sounds like: -- --
-- d1 $ sound "[bd hh] hh cp sd" ---- -- using this alternative version, within' -- --
-- d1 $ within' (0, 0.25) (fast 2) $ sound "bd hh cp sd" ---- -- sounds like: -- --
-- d1 $ sound "[bd bd] hh cp sd" --within' :: Arc -> (Pattern a -> Pattern a) -> Pattern a -> Pattern a revArc :: Arc -> Pattern a -> Pattern a -- | You can use the e function to apply a Euclidean algorithm -- over a complex pattern, although the structure of that pattern will be -- lost: -- --
-- d1 $ e 3 8 $ sound "bd*2 [sn cp]" ---- -- In the above, three sounds are picked from the pattern on the right -- according to the structure given by the `e 3 8`. It ends up picking -- two bd sounds, a cp and missing the sn -- entirely. -- -- These types of sequences use "Bjorklund's algorithm", which wasn't -- made for music but for an application in nuclear physics, which is -- exciting. More exciting still is that it is very similar in structure -- to the one of the first known algorithms written in Euclid's book of -- elements in 300 BC. You can read more about this in the paper [The -- Euclidean Algorithm Generates Traditional Musical -- Rhythms](http:/cgm.cs.mcgill.ca~godfriedpublicationsbanff.pdf) -- by Toussaint. Some examples from this paper are included below, -- including rotation in some cases. -- --
-- - (2,5) : A thirteenth century Persian rhythm called Khafif-e-ramal. -- - (3,4) : The archetypal pattern of the Cumbia from Colombia, as well as a Calypso rhythm from Trinidad. -- - (3,5,2) : Another thirteenth century Persian rhythm by the name of Khafif-e-ramal, as well as a Rumanian folk-dance rhythm. -- - (3,7) : A Ruchenitza rhythm used in a Bulgarian folk-dance. -- - (3,8) : The Cuban tresillo pattern. -- - (4,7) : Another Ruchenitza Bulgarian folk-dance rhythm. -- - (4,9) : The Aksak rhythm of Turkey. -- - (4,11) : The metric pattern used by Frank Zappa in his piece titled Outside Now. -- - (5,6) : Yields the York-Samai pattern, a popular Arab rhythm. -- - (5,7) : The Nawakhat pattern, another popular Arab rhythm. -- - (5,8) : The Cuban cinquillo pattern. -- - (5,9) : A popular Arab rhythm called Agsag-Samai. -- - (5,11) : The metric pattern used by Moussorgsky in Pictures at an Exhibition. -- - (5,12) : The Venda clapping pattern of a South African children’s song. -- - (5,16) : The Bossa-Nova rhythm necklace of Brazil. -- - (7,8) : A typical rhythm played on the Bendir (frame drum). -- - (7,12) : A common West African bell pattern. -- - (7,16,14) : A Samba rhythm necklace from Brazil. -- - (9,16) : A rhythm necklace used in the Central African Republic. -- - (11,24,14) : A rhythm necklace of the Aka Pygmies of Central Africa. -- - (13,24,5) : Another rhythm necklace of the Aka Pygmies of the upper Sangha. --e :: Pattern Int -> Pattern Int -> Pattern a -> Pattern a _e :: Int -> Int -> Pattern a -> Pattern a e' :: Pattern Int -> Pattern Int -> Pattern a -> Pattern a _e' :: Int -> Int -> Pattern a -> Pattern a distrib :: [Pattern Int] -> Pattern a -> Pattern a _distrib :: [Int] -> Pattern a -> Pattern a -- | einv fills in the blanks left by e - e 3 8 "x" -- -> "x ~ ~ x ~ ~ x ~" -- -- einv 3 8 "x" -> "~ x x ~ x x ~ x" einv :: Pattern Int -> Pattern Int -> Pattern a -> Pattern a _einv :: Int -> Int -> Pattern a -> Pattern a -- | `efull n k pa pb` stacks e n k pa with einv n k pb efull :: Pattern Int -> Pattern Int -> Pattern a -> Pattern a -> Pattern a index :: Real b => b -> Pattern b -> Pattern c -> Pattern c -- | prrw f rot (blen, vlen) beatPattern valuePattern: pattern -- rotate/replace. prrw :: (a -> b -> c) -> Int -> (Time, Time) -> Pattern a -> Pattern b -> Pattern c -- | prr rot (blen, vlen) beatPattern valuePattern: pattern -- rotate/replace. prr :: Int -> (Time, Time) -> Pattern String -> Pattern b -> Pattern b -- | preplace (blen, plen) beats values combines the timing of -- beats with the values of values. Other ways of -- saying this are: * sequential convolution * values quantized -- to beats. -- -- Examples: -- --
-- d1 $ sound $ preplace (1,1) "x [~ x] x x" "bd sn" -- d1 $ sound $ preplace (1,1) "x(3,8)" "bd sn" -- d1 $ sound $ "x(3,8)" ~ "bd sn" -- d1 $ sound "[jvbass jvbass:5]*3" |+| (shape $ "1 1 1 1 1" ~ "0.2 0.9") ---- -- It is assumed the pattern fits into a single cycle. This works well -- with pattern literals, but not always with patterns defined elsewhere. -- In those cases use preplace and provide desired pattern -- lengths: @ let p = slow 2 $ "x x x" -- -- d1 $ sound $ preplace (2,1) p "bd sn" @ preplace :: (Time, Time) -> Pattern String -> Pattern b -> Pattern b -- | prep is an alias for preplace. prep :: (Time, Time) -> Pattern String -> Pattern b -> Pattern b preplace1 :: Pattern String -> Pattern b -> Pattern b preplaceWith :: (a -> b -> c) -> (Time, Time) -> Pattern a -> Pattern b -> Pattern c prw :: (a -> b -> c) -> (Time, Time) -> Pattern a -> Pattern b -> Pattern c preplaceWith1 :: (a -> b -> c) -> Pattern a -> Pattern b -> Pattern c prw1 :: (a -> b -> c) -> Pattern a -> Pattern b -> Pattern c (<~>) :: Pattern String -> Pattern b -> Pattern b -- | protate len rot p rotates pattern p by rot -- beats to the left. len: length of the pattern, in cycles. -- Example: d1 $ every 4 (protate 2 (-1)) $ slow 2 $ sound "bd hh hh -- hh" protate :: Time -> Int -> Pattern a -> Pattern a prot :: Time -> Int -> Pattern a -> Pattern a prot1 :: Int -> Pattern a -> Pattern a -- | The <<~ operator rotates a unit pattern to the left, -- similar to <~, but by events rather than linear time. The -- timing of the pattern remains constant: -- --
-- d1 $ (1 <<~) $ sound "bd ~ sn hh" -- -- will become -- d1 $ sound "sn ~ hh bd" --(<<~) :: Int -> Pattern a -> Pattern a -- | ~>> is like <<~ but for shifting to the -- right. (~>>) :: Int -> Pattern a -> Pattern a -- | pequal cycles p1 p2: quickly test if p1 and -- p2 are the same. pequal :: Ord a => Time -> Pattern a -> Pattern a -> Bool -- | discretise n p: samples the pattern p at a -- rate of n events per cycle. Useful for turning a continuous -- pattern into a discrete one. discretise :: Time -> Pattern a -> Pattern a discretise' :: Pattern Time -> Pattern a -> Pattern a _discretise :: Time -> Pattern a -> Pattern a -- | randcat ps: does a slowcat on the list of patterns -- ps but randomises the order in which they are played. randcat :: [Pattern a] -> Pattern a -- | The fit function takes a pattern of integer numbers, which are -- used to select values from the given list. What makes this a bit -- strange is that only a given number of values are selected each cycle. -- For example: -- --
-- d1 $ sound (fit 3 ["bd", "sn", "arpy", "arpy:1", "casio"] "0 [~ 1] 2 1") ---- -- The above fits three samples into the pattern, i.e. for the first -- cycle this will be `"bd"`, `"sn"` and `"arpy"`, giving the result `"bd -- [~ sn] arpy sn"` (note that we start counting at zero, so that `0` -- picks the first value). The following cycle the *next* three values in -- the list will be picked, i.e. `"arpy:1"`, `"casio"` and `"bd"`, giving -- the pattern `"arpy:1 [~ casio] bd casio"` (note that the list wraps -- round here). fit :: Int -> [a] -> Pattern Int -> Pattern a permstep :: RealFrac b => Int -> [a] -> Pattern b -> Pattern a -- | struct a b: structures pattern b in terms of -- a. struct :: Pattern String -> Pattern a -> Pattern a -- | substruct a b: similar to struct, but each event in -- pattern a gets replaced with pattern b, compressed -- to fit the timespan of the event. substruct :: Pattern String -> Pattern b -> Pattern b compressTo :: Arc -> Pattern a -> Pattern a randArcs :: Int -> Pattern [Arc] randStruct :: Int -> Pattern Int substruct' :: Pattern Int -> Pattern a -> Pattern a -- | stripe n p: repeats pattern p, n times per -- cycle. So similar to fast, but with random durations. The -- repetitions will be continguous (touching, but not overlapping) and -- the durations will add up to a single cycle. n can be -- supplied as a pattern of integers. stripe :: Pattern Int -> Pattern a -> Pattern a _stripe :: Int -> Pattern a -> Pattern a -- | slowstripe n p: The same as stripe, but the result -- is also n times slower, so that the mean average duration of -- the stripes is exactly one cycle, and every nth stripe starts -- on a cycle boundary (in indian classical terms, the sam). slowstripe :: Pattern Int -> Pattern a -> Pattern a parseLMRule :: String -> [(String, String)] parseLMRule' :: String -> [(Char, String)] -- | returns the nth iteration of a Lindenmayer System with -- given start sequence. -- -- for example: -- --
-- lindenmayer 1 "a:b,b:ab" "ab" -> "bab" --lindenmayer :: Int -> String -> String -> String -- | lindenmayerI converts the resulting string into a a list of -- integers with fromIntegral applied (so they can be used -- seamlessly where floats or rationals are required) lindenmayerI :: Num b => Int -> String -> String -> [b] unwrap' :: Pattern (Pattern a) -> Pattern a -- | Removes events from second pattern that don't start during an event -- from first. -- -- Consider this, kind of messy rhythm without any rests. -- --
-- d1 $ sound (slowcat ["sn*8", "[cp*4 bd*4, hc*5]"]) # n (run 8) ---- -- If we apply a mask to it -- --
-- d1 $ s (mask ("1 1 1 ~ 1 1 ~ 1" :: Pattern Bool)
-- (slowcat ["sn*8", "[cp*4 bd*4, bass*5]"] ))
-- # n (run 8)
--
--
-- Due to the use of slowcat here, the same mask is first applied
-- to `"sn*8"` and in the next cycle to `"[cp*4 bd*4, hc*5]".
--
-- You could achieve the same effect by adding rests within the
-- slowcat patterns, but mask allows you to do this more easily.
-- It kind of keeps the rhythmic structure and you can change the used
-- samples independently, e.g.
--
--
-- d1 $ s (mask ("1 ~ 1 ~ 1 1 ~ 1" :: Pattern Bool)
-- (slowcat ["can*8", "[cp*4 sn*4, jvbass*16]"] ))
-- # n (run 8)
--
--
-- Detail: It is currently needed to explicitly _tell_ Tidal that the
-- mask itself is a `Pattern Bool` as it cannot infer this by itself,
-- otherwise it will complain as it does not know how to interpret your
-- input.
mask :: Pattern a -> Pattern b -> Pattern b
enclosingArc :: [Arc] -> Arc
stretch :: Pattern a -> Pattern a
-- | fit' is a generalization of fit, where the list is
-- instead constructed by using another integer pattern to slice up a
-- given pattern. The first argument is the number of cycles of that
-- latter pattern to use when slicing. It's easier to understand this
-- with a few examples:
--
-- -- d1 $ sound (fit' 1 2 "0 1" "1 0" "bd sn") ---- -- So what does this do? The first `1` just tells it to slice up a single -- cycle of `"bd sn"`. The `2` tells it to select two values each cycle, -- just like the first argument to fit. The next pattern `"0 1"` -- is the "from" pattern which tells it how to slice, which in this case -- means `"0"` maps to `"bd"`, and `"1"` maps to `"sn"`. The next pattern -- `"1 0"` is the "to" pattern, which tells it how to rearrange those -- slices. So the final result is the pattern `"sn bd"`. -- -- A more useful example might be something like -- --
-- d1 $ fit' 1 4 (run 4) "[0 3*2 2 1 0 3*2 2 [1*8 ~]]/2" $ chop 4 $ (sound "breaks152" # unit "c") ---- -- which uses chop to break a single sample into individual -- pieces, which fit' then puts into a list (using the `run 4` -- pattern) and reassembles according to the complicated integer pattern. fit' :: Pattern Time -> Int -> Pattern Int -> Pattern Int -> Pattern a -> Pattern a -- | chunk n f p treats the given pattern p as having -- n chunks, and applies the function f to one of those -- sections per cycle, running from left to right. -- --
-- d1 $ chunk 4 (density 4) $ sound "cp sn arpy [mt lt]" --chunk :: Integer -> (Pattern b -> Pattern b) -> Pattern b -> Pattern b runWith :: Integer -> (Pattern b -> Pattern b) -> Pattern b -> Pattern b -- | chunk' works much the same as chunk, but runs from -- right to left. chunk' :: Integral a => a -> (Pattern b -> Pattern b) -> Pattern b -> Pattern b runWith' :: Integral a => a -> (Pattern b -> Pattern b) -> Pattern b -> Pattern b inside :: Pattern Time -> (Pattern a1 -> Pattern a) -> Pattern a1 -> Pattern a outside :: Pattern Time -> (Pattern a1 -> Pattern a) -> Pattern a1 -> Pattern a loopFirst :: Pattern a -> Pattern a timeLoop :: Pattern Time -> Pattern a -> Pattern a seqPLoop :: [(Time, Time, Pattern a)] -> Pattern a -- | toScale lets you turn a pattern of notes within a scale -- (expressed as a list) to note numbers. For example `toScale [0, 4, 7] -- "0 1 2 3"` will turn into the pattern `"0 4 7 12"`. It assumes your -- scale fits within an octave; to change this use toScale size`. -- Example: toScale 24 [0,4,7,10,14,17] (run 8)` turns into `"0 4 -- 7 10 14 17 24 28"` toScale' :: Num a => Int -> [a] -> Pattern Int -> Pattern a toScale :: Num a => [a] -> Pattern Int -> Pattern a -- | `swingBy x n` divides a cycle into n slices and delays the -- notes in the second half of each slice by x fraction of a -- slice . swing is an alias for `swingBy (1%3)` swingBy :: Pattern Time -> Pattern Time -> Pattern a -> Pattern a swing :: Pattern Time -> Pattern a -> Pattern a -- | cycleChoose is like choose but only picks a new item -- from the list once each cycle cycleChoose :: [a] -> Pattern a -- | `shuffle n p` evenly divides one cycle of the pattern p into -- n parts, and returns a random permutation of the parts each -- cycle. For example, `shuffle 3 "a b c"` could return `"a b c"`, `"a c -- b"`, `"b a c"`, `"b c a"`, `"c a b"`, or `"c b a"`. But it will -- **never** return `"a a a"`, because that is not a permutation of the -- parts. shuffle :: Int -> Pattern a -> Pattern a -- | `scramble n p` is like shuffle but randomly selects from the -- parts of p instead of making permutations. For example, -- `scramble 3 "a b c"` will randomly select 3 parts from `"a"` `"b"` and -- `"c"`, possibly repeating a single part. scramble :: Int -> Pattern a -> Pattern a ur :: Time -> Pattern String -> [(String, Pattern a)] -> [(String, Pattern a -> Pattern a)] -> Pattern a inhabit :: [(String, Pattern a)] -> Pattern String -> Pattern a repeatCycles :: Int -> Pattern a -> Pattern a -- | spaceOut xs p repeats a pattern p at different -- durations given by the list of time values in xs spaceOut :: [Time] -> Pattern a -> Pattern a -- | flatpat takes a Pattern of lists and pulls the list elements -- as separate Events flatpat :: Pattern [a] -> Pattern a -- | layer takes a Pattern of lists and pulls the list elements as -- separate Events layer :: [a -> Pattern b] -> a -> Pattern b -- | breakUp finds events that share the same timespan, and -- spreads them out during that timespan, so for example breakUp -- "[bd,sn]" gets turned into "bd sn" breakUp :: Pattern a -> Pattern a -- | fill 'fills in' gaps in one pattern with events from another. -- For example fill "bd" "cp ~ cp" would result in the -- equivalent of `"~ bd ~"`. This only finds gaps in a resulting pattern, -- in other words "[bd ~, sn]" doesn't contain any gaps (because -- sn covers it all), and "bd ~ ~ sn" only contains a -- single gap that bridges two steps. fill :: Pattern a -> Pattern a -> Pattern a ply :: Pattern Int -> Pattern a -> Pattern a _ply :: Int -> Pattern a -> Pattern a sew :: Pattern Bool -> Pattern a -> Pattern a -> Pattern a instance GHC.Classes.Eq (Sound.Tidal.Pattern.Pattern a) instance GHC.Classes.Ord a => GHC.Classes.Ord (Sound.Tidal.Pattern.Pattern a) instance GHC.Num.Num a => GHC.Num.Num (Sound.Tidal.Pattern.Pattern a) instance GHC.Enum.Enum a => GHC.Enum.Enum (Sound.Tidal.Pattern.Pattern a) instance (GHC.Num.Num a, GHC.Classes.Ord a) => GHC.Real.Real (Sound.Tidal.Pattern.Pattern a) instance GHC.Real.Integral a => GHC.Real.Integral (Sound.Tidal.Pattern.Pattern a) instance GHC.Real.Fractional a => GHC.Real.Fractional (Sound.Tidal.Pattern.Pattern a) instance GHC.Float.Floating a => GHC.Float.Floating (Sound.Tidal.Pattern.Pattern a) instance GHC.Real.RealFrac a => GHC.Real.RealFrac (Sound.Tidal.Pattern.Pattern a) instance GHC.Float.RealFloat a => GHC.Float.RealFloat (Sound.Tidal.Pattern.Pattern a) instance GHC.Show.Show a => GHC.Show.Show (Sound.Tidal.Pattern.Pattern a) instance GHC.Base.Functor Sound.Tidal.Pattern.Pattern instance GHC.Base.Applicative Sound.Tidal.Pattern.Pattern instance GHC.Base.Monad Sound.Tidal.Pattern.Pattern module Sound.Tidal.Scales minPent :: Num a => [a] majPent :: Num a => [a] ritusen :: Num a => [a] egyptian :: Num a => [a] kumai :: Num a => [a] hirajoshi :: Num a => [a] iwato :: Num a => [a] chinese :: Num a => [a] indian :: Num a => [a] pelog :: Num a => [a] prometheus :: Num a => [a] scriabin :: Num a => [a] gong :: Num a => [a] shang :: Num a => [a] jiao :: Num a => [a] zhi :: Num a => [a] yu :: Num a => [a] whole :: Num a => [a] augmented :: Num a => [a] augmented2 :: Num a => [a] hexMajor7 :: Num a => [a] hexDorian :: Num a => [a] hexPhrygian :: Num a => [a] hexSus :: Num a => [a] hexMajor6 :: Num a => [a] hexAeolian :: Num a => [a] major :: Num a => [a] ionian :: Num a => [a] dorian :: Num a => [a] phrygian :: Num a => [a] lydian :: Num a => [a] mixolydian :: Num a => [a] aeolian :: Num a => [a] minor :: Num a => [a] locrian :: Num a => [a] harmonicMinor :: Num a => [a] harmonicMajor :: Num a => [a] melodicMinor :: Num a => [a] melodicMinorDesc :: Num a => [a] melodicMajor :: Num a => [a] bartok :: Num a => [a] hindu :: Num a => [a] todi :: Num a => [a] purvi :: Num a => [a] marva :: Num a => [a] bhairav :: Num a => [a] ahirbhairav :: Num a => [a] superLocrian :: Num a => [a] romanianMinor :: Num a => [a] hungarianMinor :: Num a => [a] neapolitanMinor :: Num a => [a] enigmatic :: Num a => [a] spanish :: Num a => [a] leadingWhole :: Num a => [a] lydianMinor :: Num a => [a] neapolitanMajor :: Num a => [a] locrianMajor :: Num a => [a] diminished :: Num a => [a] diminished2 :: Num a => [a] chromatic :: Num a => [a] scaleP :: Num a => Pattern String -> Pattern Int -> Pattern a scaleTable :: Num a => [(String, [a])] module Sound.Tidal.Parse -- | AST representation of patterns data TPat a TPat_Atom :: a -> TPat a TPat_Density :: (TPat Time) -> (TPat a) -> TPat a TPat_Slow :: (TPat Time) -> (TPat a) -> TPat a TPat_Zoom :: Arc -> (TPat a) -> TPat a TPat_DegradeBy :: Double -> (TPat a) -> TPat a TPat_Silence :: TPat a TPat_Foot :: TPat a TPat_Elongate :: Int -> TPat a TPat_EnumFromTo :: (TPat a) -> (TPat a) -> TPat a TPat_Cat :: [TPat a] -> TPat a TPat_TimeCat :: [TPat a] -> TPat a TPat_Overlay :: (TPat a) -> (TPat a) -> TPat a TPat_ShiftL :: Time -> (TPat a) -> TPat a TPat_pE :: (TPat Int) -> (TPat Int) -> (TPat Integer) -> (TPat a) -> TPat a toPat :: Enumerable a => TPat a -> Pattern a durations :: [TPat a] -> [(Int, TPat a)] p :: (Enumerable a, Parseable a) => String -> Pattern a class Parseable a parseTPat :: Parseable a => String -> TPat a class Enumerable a fromTo :: Enumerable a => a -> a -> Pattern a fromThenTo :: Enumerable a => a -> a -> a -> Pattern a enumFromTo' :: (Ord a, Enum a) => a -> a -> Pattern a enumFromThenTo' :: (Ord a, Enum a, Num a) => a -> a -> a -> Pattern a type ColourD = Colour Double lexer :: () => GenTokenParser String u Identity braces :: Parser a -> Parser a brackets :: Parser a -> Parser a parens :: Parser a -> Parser a angles :: Parser a -> Parser a symbol :: String -> Parser String natural :: Parser Integer integer :: Parser Integer float :: Parser Double naturalOrFloat :: Parser (Either Integer Double) data Sign Positive :: Sign Negative :: Sign applySign :: Num a => Sign -> a -> a sign :: Parser Sign intOrFloat :: Parser Double r :: (Enumerable a, Parseable a) => String -> Pattern a -> IO (Pattern a) parseRhythm :: Parseable a => Parser (TPat a) -> String -> TPat a pSequenceN :: Parseable a => Parser (TPat a) -> GenParser Char () (Int, TPat a) elongate :: () => [TPat a] -> TPat a splitFeet :: [TPat t] -> [[TPat t]] pSequence :: Parseable a => Parser (TPat a) -> GenParser Char () (TPat a) pSingle :: Parseable a => Parser (TPat a) -> Parser (TPat a) pPart :: Parseable a => Parser (TPat a) -> Parser [TPat a] pPolyIn :: Parseable a => Parser (TPat a) -> Parser (TPat a) pPolyOut :: Parseable a => Parser (TPat a) -> Parser (TPat a) pString :: Parser (String) pVocable :: Parser (TPat String) pDouble :: Parser (TPat Double) pBool :: Parser (TPat Bool) parseIntNote :: Integral i => Parser i parseInt :: Parser Int pIntegral :: Parseable a => Integral a => Parser (TPat a) parseNote :: Num a => Parser a fromNote :: Num a => Pattern String -> Pattern a pColour :: Parser (TPat ColourD) pMult :: Parseable a => TPat a -> Parser (TPat a) pRand :: Parseable a => TPat a -> Parser (TPat a) pE :: Parseable a => TPat a -> Parser (TPat a) eoff :: Pattern Int -> Pattern Int -> Pattern Integer -> Pattern a -> Pattern a _eoff :: Int -> Int -> Integer -> Pattern a -> Pattern a pReplicate :: Parseable a => TPat a -> Parser [TPat a] pStretch :: Parseable a => TPat a -> Parser [TPat a] pRatio :: Parser (Rational) pRational :: Parser (TPat Rational) instance GHC.Show.Show a => GHC.Show.Show (Sound.Tidal.Parse.TPat a) instance Sound.Tidal.Parse.Parseable Sound.Tidal.Parse.ColourD instance Sound.Tidal.Parse.Enumerable Sound.Tidal.Parse.ColourD instance Sound.Tidal.Parse.Enumerable GHC.Types.Double instance Sound.Tidal.Parse.Enumerable GHC.Base.String instance Sound.Tidal.Parse.Enumerable GHC.Types.Bool instance Sound.Tidal.Parse.Enumerable GHC.Types.Int instance Sound.Tidal.Parse.Enumerable GHC.Integer.Type.Integer instance Sound.Tidal.Parse.Enumerable GHC.Real.Rational instance (Sound.Tidal.Parse.Enumerable a, Sound.Tidal.Parse.Parseable a) => Data.String.IsString (Sound.Tidal.Pattern.Pattern a) instance Sound.Tidal.Parse.Parseable GHC.Types.Double instance Sound.Tidal.Parse.Parseable GHC.Base.String instance Sound.Tidal.Parse.Parseable GHC.Types.Bool instance Sound.Tidal.Parse.Parseable GHC.Types.Int instance Sound.Tidal.Parse.Parseable GHC.Integer.Type.Integer instance Sound.Tidal.Parse.Parseable GHC.Real.Rational module Sound.Tidal.Stream type ToMessageFunc = Shape -> Tempo -> Int -> (Double, Double, ParamMap) -> Maybe (IO ()) data Backend a Backend :: ToMessageFunc -> Shape -> Tempo -> Int -> IO () -> Backend a [toMessage] :: Backend a -> ToMessageFunc [flush] :: Backend a -> Shape -> Tempo -> Int -> IO () data Param S :: String -> Maybe String -> Param [name] :: Param -> String [sDefault] :: Param -> Maybe String F :: String -> Maybe Double -> Param [name] :: Param -> String [fDefault] :: Param -> Maybe Double I :: String -> Maybe Int -> Param [name] :: Param -> String [iDefault] :: Param -> Maybe Int data Shape Shape :: [Param] -> Double -> Bool -> Shape [params] :: Shape -> [Param] [latency] :: Shape -> Double [cpsStamp] :: Shape -> Bool data Value VS :: String -> Value [svalue] :: Value -> String VF :: Double -> Value [fvalue] :: Value -> Double VI :: Int -> Value [ivalue] :: Value -> Int class ParamType a fromV :: ParamType a => Value -> Maybe a toV :: ParamType a => a -> Value type ParamMap = Map Param Value type ParamPattern = Pattern ParamMap ticksPerCycle :: Num p => p defaultValue :: Param -> Value hasDefault :: Param -> Bool defaulted :: Shape -> [Param] defaultMap :: Shape -> ParamMap required :: Shape -> [Param] hasRequired :: Shape -> ParamMap -> Bool isSubset :: (Eq a) => [a] -> [a] -> Bool doAt :: RealFrac a => a -> IO () -> IO () logicalOnset' :: Integral a => Tempo -> a -> Double -> Double -> Double applyShape' :: Shape -> ParamMap -> Maybe ParamMap start :: Backend a -> Shape -> IO (MVar (ParamPattern)) state :: Backend a -> Shape -> IO (MVar (ParamPattern, [ParamPattern])) stream :: Backend a -> Shape -> IO (ParamPattern -> IO ()) streamcallback :: (ParamPattern -> IO ()) -> Backend a -> Shape -> IO (ParamPattern -> IO ()) onTick :: Backend a -> Shape -> MVar (ParamPattern) -> Tempo -> Int -> IO () onTick' :: Backend a -> Shape -> MVar (ParamPattern, [ParamPattern]) -> Tempo -> Int -> IO () make :: (a -> Value) -> Shape -> String -> Pattern a -> ParamPattern make' :: ParamType a => (a -> Value) -> Param -> Pattern a -> ParamPattern makeP :: ParamType a => Param -> Pattern a -> ParamPattern makeS :: Shape -> String -> Pattern String -> ParamPattern makeF :: Shape -> String -> Pattern Double -> ParamPattern makeI :: Shape -> String -> Pattern Int -> ParamPattern param :: Shape -> String -> Param merge :: ParamPattern -> ParamPattern -> ParamPattern (|=|) :: ParamPattern -> ParamPattern -> ParamPattern infixl 1 |=| (#) :: ParamPattern -> ParamPattern -> ParamPattern infixl 1 # mergeWith :: (Ord k, Applicative f) => (k -> a -> a -> a) -> f (Map k a) -> f (Map k a) -> f (Map k a) mergeNumWith :: Applicative f => Int -> Int -> Int -> Double -> Double -> Double -> f Map Param Value -> f Map Param Value -> f Map Param Value mergePlus :: Applicative f => f Map Param Value -> f Map Param Value -> f Map Param Value (|*|) :: ParamPattern -> ParamPattern -> ParamPattern infixl 1 |*| (|+|) :: ParamPattern -> ParamPattern -> ParamPattern infixl 1 |+| (|-|) :: ParamPattern -> ParamPattern -> ParamPattern infixl 1 |-| (|/|) :: ParamPattern -> ParamPattern -> ParamPattern infixl 1 |/| -- | These are shorthand for merging lists of patterns with #, -- |*|, |+|, or |/|. Sometimes this saves a -- little typing and can improve readability when passing things into -- other functions. As an example, instead of writing d1 $ sometimes -- ((|*| speed "2") . (|*| cutoff "2") . (|*| shape "1.5")) $ sound -- "arpy*4" shape "0.3" you can write d1 $ sometimes (*** -- [speed "2", cutoff "2", shape "1.5"]) $ sound "arpy*4" ### [cutoff -- "350", shape "0.3"] (###) :: Foldable t => ParamPattern -> t ParamPattern -> ParamPattern (***) :: Foldable t => ParamPattern -> t ParamPattern -> ParamPattern (+++) :: Foldable t => ParamPattern -> t ParamPattern -> ParamPattern (///) :: Foldable t => ParamPattern -> t ParamPattern -> ParamPattern setter :: MVar (a, [a]) -> a -> IO () -- | Copies values from one parameter to another. Used by nToOrbit -- in Sound.Tidal.Dirt. copyParam :: Param -> Param -> ParamPattern -> ParamPattern get :: ParamType a => Param -> ParamPattern -> Pattern a getI :: Param -> ParamPattern -> Pattern Int getF :: Param -> ParamPattern -> Pattern Double getS :: Param -> ParamPattern -> Pattern String with :: (ParamType a) => Param -> (Pattern a -> Pattern a) -> ParamPattern -> ParamPattern withI :: Param -> (Pattern Int -> Pattern Int) -> ParamPattern -> ParamPattern withF :: Param -> (Pattern Double -> Pattern Double) -> ParamPattern -> ParamPattern withS :: Param -> (Pattern String -> Pattern String) -> ParamPattern -> ParamPattern follow :: (ParamType a, ParamType b) => Param -> Param -> (Pattern a -> Pattern b) -> ParamPattern -> ParamPattern follow' :: ParamType a => Param -> Param -> (Pattern a -> Pattern a) -> ParamPattern -> ParamPattern followI :: Param -> Param -> (Pattern Int -> Pattern Int) -> ParamPattern -> ParamPattern followF :: Param -> Param -> (Pattern Double -> Pattern Double) -> ParamPattern -> ParamPattern followS :: Param -> Param -> (Pattern String -> Pattern String) -> ParamPattern -> ParamPattern coerce :: Param -> ParamPattern -> ParamPattern instance GHC.Classes.Ord Sound.Tidal.Stream.Value instance GHC.Classes.Eq Sound.Tidal.Stream.Value instance Sound.Tidal.Stream.ParamType GHC.Base.String instance Sound.Tidal.Stream.ParamType GHC.Types.Double instance Sound.Tidal.Stream.ParamType GHC.Types.Int instance GHC.Show.Show Sound.Tidal.Stream.Value instance GHC.Classes.Eq Sound.Tidal.Stream.Param instance GHC.Classes.Ord Sound.Tidal.Stream.Param instance GHC.Show.Show Sound.Tidal.Stream.Param module Sound.Tidal.Chords major :: Num a => [a] minor :: Num a => [a] major7 :: Num a => [a] dom7 :: Num a => [a] minor7 :: Num a => [a] aug :: Num a => [a] dim :: Num a => [a] dim7 :: Num a => [a] one :: Num a => [a] five :: Num a => [a] plus :: Num a => [a] sharp5 :: Num a => [a] msharp5 :: Num a => [a] sus2 :: Num a => [a] sus4 :: Num a => [a] six :: Num a => [a] m6 :: Num a => [a] sevenSus2 :: Num a => [a] sevenSus4 :: Num a => [a] sevenFlat5 :: Num a => [a] m7flat5 :: Num a => [a] sevenSharp5 :: Num a => [a] m7sharp5 :: Num a => [a] nine :: Num a => [a] m9 :: Num a => [a] m7sharp9 :: Num a => [a] maj9 :: Num a => [a] nineSus4 :: Num a => [a] sixby9 :: Num a => [a] m6by9 :: Num a => [a] sevenFlat9 :: Num a => [a] m7flat9 :: Num a => [a] sevenFlat10 :: Num a => [a] nineSharp5 :: Num a => [a] m9sharp5 :: Num a => [a] sevenSharp5flat9 :: Num a => [a] m7sharp5flat9 :: Num a => [a] eleven :: Num a => [a] m11 :: Num a => [a] maj11 :: Num a => [a] evelenSharp :: Num a => [a] m11sharp :: Num a => [a] thirteen :: Num a => [a] m13 :: Num a => [a] -- | chordate cs m n selects the nth "chord" (a chord is -- a list of Ints) from a list of chords cs and transposes it by -- m chordate :: Num b => [[b]] -> b -> Int -> [b] -- | enchord chords pn pc turns every note in the note pattern -- pn into a chord, selecting from the chord lists -- chords using the index pattern pc. For example, -- Chords.enchord [Chords.major Chords.minor] "c g" "0 1" will -- create a pattern of a C-major chord followed by a G-minor chord. enchord :: Num a => [[a]] -> Pattern a -> Pattern Int -> Pattern a chordTable :: Num a => [(String, [a])] chordL :: Num a => Pattern String -> Pattern [a] -- | chord p turns a pattern of chord names into a pattern of -- numbers, representing note value offsets for the chords chord :: Num a => Pattern String -> Pattern a -- | arpg p turns a pattern of chord names into a pattern of -- arpeggios of the those chords respectively arpg :: Num a => Pattern String -> Pattern a module Sound.Tidal.Params -- | group multiple params into one grp :: [Param] -> Pattern String -> ParamPattern -- | A pattern of strings representing sounds or synth notes. -- -- Internally, sound or its shorter alias s is a -- combination of the samplebank name and number when used with samples, -- or synth name and note number when used with a synthesiser. For -- example `bd:2` specifies the third sample (not the second as you might -- expect, because we start counting at zero) in the bd sample -- folder. -- --
-- d1 $ sound "bd:2 sn:0" ---- -- is essentially the same as: -- --
-- d1 $ s' "bd sn" # n "2 0" ---- -- n is therefore useful when you want to pattern the sample or -- note number separately from the samplebank or synth. For example: -- --
-- d1 $ n "0 5 ~ 2" # sound "drum" ---- -- is equivalent to: -- --
-- d1 $ sound "drum:0 drum:5 ~ drum:2" --sound :: Pattern String -> ParamPattern s :: Pattern String -> ParamPattern pF :: String -> Maybe Double -> (Pattern Double -> ParamPattern, Param) pI :: String -> Maybe Int -> (Pattern Int -> ParamPattern, Param) pS :: String -> Maybe String -> (Pattern String -> ParamPattern, Param) -- | a pattern of numbers that speed up (or slow down) samples while they -- play. accelerate :: Pattern Double -> ParamPattern -- | a pattern of numbers to specify the attack time (in seconds) of an -- envelope applied to each sample. Only takes effect if release -- is also specified. attack :: Pattern Double -> ParamPattern -- | a pattern of numbers from 0 to 1. Sets the center frequency of the -- band-pass filter. bandf :: Pattern Double -> ParamPattern -- | a pattern of numbers from 0 to 1. Sets the q-factor of the band-pass -- filter.y bandq :: Pattern Double -> ParamPattern -- | a pattern of numbers from 0 to 1. Skips the beginning of each sample, -- e.g. `0.25` to cut off the first quarter from each sample. -- -- Using `begin "-1"` combined with `cut "-1"` means that when the sample -- cuts itself it will begin playback from where the previous one left -- off, so it will sound like one seamless sample. This allows you to -- apply a synth param across a long sample in a way similar to -- chop: -- --
-- cps 0.5 -- -- d1 $ sound "breaks125*8" begin "-1" coarse "1 2 4 8 16 32 64 128" ---- -- This will play the breaks125 sample and apply the changing -- coarse parameter over the sample. Compare to: -- --
-- d1 $ (chop 8 $ sounds "breaks125") coarse "1 2 4 8 16 32 64 128" ---- -- which performs a similar effect, but due to differences in -- implementation sounds different. begin_p :: Param -- | a pattern of numbers from 0 to 1. Skips the beginning of each sample, -- e.g. `0.25` to cut off the first quarter from each sample. -- -- Using `begin "-1"` combined with `cut "-1"` means that when the sample -- cuts itself it will begin playback from where the previous one left -- off, so it will sound like one seamless sample. This allows you to -- apply a synth param across a long sample in a way similar to -- chop: -- --
-- cps 0.5 -- -- d1 $ sound "breaks125*8" begin "-1" coarse "1 2 4 8 16 32 64 128" ---- -- This will play the breaks125 sample and apply the changing -- coarse parameter over the sample. Compare to: -- --
-- d1 $ (chop 8 $ sounds "breaks125") coarse "1 2 4 8 16 32 64 128" ---- -- which performs a similar effect, but due to differences in -- implementation sounds different. channel_p :: Param -- | a pattern of numbers from 0 to 1. Skips the beginning of each sample, -- e.g. `0.25` to cut off the first quarter from each sample. -- -- Using `begin "-1"` combined with `cut "-1"` means that when the sample -- cuts itself it will begin playback from where the previous one left -- off, so it will sound like one seamless sample. This allows you to -- apply a synth param across a long sample in a way similar to -- chop: -- --
-- cps 0.5 -- -- d1 $ sound "breaks125*8" begin "-1" coarse "1 2 4 8 16 32 64 128" ---- -- This will play the breaks125 sample and apply the changing -- coarse parameter over the sample. Compare to: -- --
-- d1 $ (chop 8 $ sounds "breaks125") coarse "1 2 4 8 16 32 64 128" ---- -- which performs a similar effect, but due to differences in -- implementation sounds different. legato_p :: Param -- | a pattern of numbers from 0 to 1. Skips the beginning of each sample, -- e.g. `0.25` to cut off the first quarter from each sample. -- -- Using `begin "-1"` combined with `cut "-1"` means that when the sample -- cuts itself it will begin playback from where the previous one left -- off, so it will sound like one seamless sample. This allows you to -- apply a synth param across a long sample in a way similar to -- chop: -- --
-- cps 0.5 -- -- d1 $ sound "breaks125*8" begin "-1" coarse "1 2 4 8 16 32 64 128" ---- -- This will play the breaks125 sample and apply the changing -- coarse parameter over the sample. Compare to: -- --
-- d1 $ (chop 8 $ sounds "breaks125") coarse "1 2 4 8 16 32 64 128" ---- -- which performs a similar effect, but due to differences in -- implementation sounds different. clhatdecay_p :: Param -- | a pattern of numbers from 0 to 1. Skips the beginning of each sample, -- e.g. `0.25` to cut off the first quarter from each sample. -- -- Using `begin "-1"` combined with `cut "-1"` means that when the sample -- cuts itself it will begin playback from where the previous one left -- off, so it will sound like one seamless sample. This allows you to -- apply a synth param across a long sample in a way similar to -- chop: -- --
-- cps 0.5 -- -- d1 $ sound "breaks125*8" begin "-1" coarse "1 2 4 8 16 32 64 128" ---- -- This will play the breaks125 sample and apply the changing -- coarse parameter over the sample. Compare to: -- --
-- d1 $ (chop 8 $ sounds "breaks125") coarse "1 2 4 8 16 32 64 128" ---- -- which performs a similar effect, but due to differences in -- implementation sounds different. coarse_p :: Param -- | a pattern of numbers from 0 to 1. Skips the beginning of each sample, -- e.g. `0.25` to cut off the first quarter from each sample. -- -- Using `begin "-1"` combined with `cut "-1"` means that when the sample -- cuts itself it will begin playback from where the previous one left -- off, so it will sound like one seamless sample. This allows you to -- apply a synth param across a long sample in a way similar to -- chop: -- --
-- cps 0.5 -- -- d1 $ sound "breaks125*8" begin "-1" coarse "1 2 4 8 16 32 64 128" ---- -- This will play the breaks125 sample and apply the changing -- coarse parameter over the sample. Compare to: -- --
-- d1 $ (chop 8 $ sounds "breaks125") coarse "1 2 4 8 16 32 64 128" ---- -- which performs a similar effect, but due to differences in -- implementation sounds different. crush_p :: Param begin :: Pattern Double -> ParamPattern legato :: Pattern Double -> ParamPattern clhatdecay :: Pattern Double -> ParamPattern -- | bit crushing, a pattern of numbers from 1 (for drastic reduction in -- bit-depth) to 16 (for barely no reduction). crush :: Pattern Double -> ParamPattern -- | choose the physical channel the pattern is sent to, this is super dirt -- specific channel :: Pattern Int -> ParamPattern -- | fake-resampling, a pattern of numbers for lowering the sample rate, -- i.e. 1 for original 2 for half, 3 for a third and so on. coarse :: Pattern Int -> ParamPattern -- | In the style of classic drum-machines, cut will stop a playing -- sample as soon as another samples with in same cutgroup is to be -- played. -- -- An example would be an open hi-hat followed by a closed one, -- essentially muting the open. -- --
-- d1 $ stack [ -- sound "bd", -- sound "~ [~ [ho:2 hc/2]]" # cut "1" -- ] ---- -- This will mute the open hi-hat every second cycle when the closed one -- is played. -- -- Using cut with negative values will only cut the same sample. -- This is useful to cut very long samples -- --
-- d1 $ sound "bev, [ho:3]" # cut "-1" ---- -- Using `cut "0"` is effectively _no_ cutgroup. cut :: Pattern Int -> ParamPattern -- | a pattern of numbers from 0 to 1. Applies the cutoff frequency of the -- low-pass filter. cutoff :: Pattern Double -> ParamPattern cutoffegint :: Pattern Double -> ParamPattern decay :: Pattern Double -> ParamPattern -- | a pattern of numbers from 0 to 1. Sets the level of the delay signal. delay :: Pattern Double -> ParamPattern -- | a pattern of numbers from 0 to 1. Sets the amount of delay feedback. delayfeedback :: Pattern Double -> ParamPattern -- | a pattern of numbers from 0 to 1. Sets the length of the delay. delaytime :: Pattern Double -> ParamPattern detune :: Pattern Double -> ParamPattern -- | when set to `1` will disable all reverb for this pattern. See -- room and size for more information about reverb. dry :: Pattern Double -> ParamPattern end :: Pattern Double -> ParamPattern -- | a pattern of numbers that specify volume. Values less than 1 make the -- sound quieter. Values greater than 1 make the sound louder. gain :: Pattern Double -> ParamPattern gate :: Pattern Double -> ParamPattern hatgrain :: Pattern Double -> ParamPattern -- | a pattern of numbers from 0 to 1. Applies the cutoff frequency of the -- high-pass filter. hcutoff :: Pattern Double -> ParamPattern -- | a pattern of numbers to specify the hold time (in seconds) of an -- envelope applied to each sample. Only takes effect if attack -- and release are also specified. hold :: Pattern Double -> ParamPattern -- | a pattern of numbers from 0 to 1. Applies the resonance of the -- high-pass filter. hresonance :: Pattern Double -> ParamPattern kriole :: Pattern Int -> ParamPattern lagogo :: Pattern Double -> ParamPattern lclap :: Pattern Double -> ParamPattern lclaves :: Pattern Double -> ParamPattern lclhat :: Pattern Double -> ParamPattern lcrash :: Pattern Double -> ParamPattern leslie :: Pattern Double -> ParamPattern lrate :: Pattern Double -> ParamPattern lsize :: Pattern Double -> ParamPattern lfo :: Pattern Double -> ParamPattern lfocutoffint :: Pattern Double -> ParamPattern lfodelay :: Pattern Double -> ParamPattern lfoint :: Pattern Double -> ParamPattern lfopitchint :: Pattern Double -> ParamPattern lfoshape :: Pattern Double -> ParamPattern lfosync :: Pattern Double -> ParamPattern lhitom :: Pattern Double -> ParamPattern lkick :: Pattern Double -> ParamPattern llotom :: Pattern Double -> ParamPattern -- | A pattern of numbers. Specifies whether delaytime is calculated -- relative to cps. When set to 1, delaytime is a direct multiple of a -- cycle. lock :: Pattern Double -> ParamPattern -- | loops the sample (from begin to end) the specified -- number of times. loop :: Pattern Double -> ParamPattern lophat :: Pattern Double -> ParamPattern lsnare :: Pattern Double -> ParamPattern -- | specifies the sample or note number to be used n :: Pattern Double -> ParamPattern note :: Pattern Double -> ParamPattern -- | Pushes things forward (or backwards within built-in latency) in time. -- Allows for nice things like _swing_ feeling: -- --
-- d1 $ stack [ -- sound "bd bd/4", -- sound "hh(5,8)" -- ] # nudge "[0 0.04]*4" ---- --
-- d1 $ stack [ -- sound "bd bd/4", -- sound "hh(5,8)" -- ] # nudge "[0 0.04]*4" ---- --
-- d1 $ stack [ -- sound "bd bd/4", -- sound "hh(5,8)" -- ] # nudge "[0 0.04]*4" ---- --
-- d1 $ stack [ -- sound "bd bd/4", -- sound "hh(5,8)" -- ] # nudge "[0 0.04]*4" ---- --
-- d1 $ stack [ -- sound "bd bd/4", -- sound "hh(5,8)" -- ] # nudge "[0 0.04]*4" ---- --
-- d1 $ stack [ -- sound "bd bd/4", -- sound "hh(5,8)" -- ] # nudge "[0 0.04]*4" ---- --
-- d1 $ sound "feel ! feel:1 feel:2" -- -- t1 (wash (chop 8) 4) $ sound "feel*4 [feel:2 sn:2]" ---- -- Note that `chop 8` is applied to `sound "feel ! feel:1 feel:2"` for 4 -- cycles and then the whole pattern is replaced by `sound "feel*4 -- [feel:2 sn:2]` wash :: (Pattern a -> Pattern a) -> Time -> Time -> [Pattern a] -> Pattern a -- | Just stop for a bit before playing new pattern wait :: Time -> Time -> [ParamPattern] -> ParamPattern -- | Just as wait, wait' stops for a bit and then applies the -- given transition to the playing pattern -- --
-- d1 $ sound "bd" -- -- t1 (wait' (xfadeIn 8) 4) $ sound "hh*8" --wait' :: (Time -> [ParamPattern] -> ParamPattern) -> Time -> Time -> [ParamPattern] -> ParamPattern -- | Jumps directly into the given pattern, this is essentially the _no -- transition_-transition. -- -- Variants of jump provide more useful capabilities, see -- jumpIn and jumpMod jump :: Time -> [ParamPattern] -> ParamPattern -- | Sharp jump transition after the specified number of cycles have -- passed. -- --
-- t1 (jumpIn 2) $ sound "kick(3,8)" --jumpIn :: Int -> Time -> [ParamPattern] -> ParamPattern -- | Unlike jumpIn the variant jumpIn' will only transition -- at cycle boundary (e.g. when the cycle count is an integer). jumpIn' :: Int -> Time -> [ParamPattern] -> ParamPattern -- | Sharp jump transition at next cycle boundary where cycle mod n -- == 0 jumpMod :: Int -> Time -> [ParamPattern] -> ParamPattern -- | Degrade the new pattern over time until it ends in silence mortal :: Time -> Time -> Time -> [ParamPattern] -> ParamPattern combineV :: (Value -> Value -> Value) -> ParamMap -> ParamMap -> ParamMap mixNums :: Double -> Value -> Value -> Value interpolateIn :: Time -> Time -> [ParamPattern] -> ParamPattern module Sound.Tidal.OscStream data TimeStamp BundleStamp :: TimeStamp MessageStamp :: TimeStamp NoStamp :: TimeStamp data OscSlang OscSlang :: String -> TimeStamp -> Bool -> [Datum] -> OscSlang [path] :: OscSlang -> String [timestamp] :: OscSlang -> TimeStamp [namedParams] :: OscSlang -> Bool [preamble] :: OscSlang -> [Datum] type OscMap = Map Param Datum toOscDatum :: Value -> Datum toOscMap :: ParamMap -> OscMap send :: (Integral a) => UDP -> OscSlang -> Shape -> Tempo -> a -> (Double, Double, OscMap) -> IO () makeConnection :: String -> Int -> OscSlang -> IO (ToMessageFunc) instance GHC.Classes.Eq Sound.Tidal.OscStream.TimeStamp module Sound.Tidal.SuperCollider supercollider :: [Param] -> Double -> Shape scSlang :: String -> OscSlang scBackend :: String -> IO (Backend a) scStream :: String -> [Param] -> Double -> IO (ParamPattern -> IO (), Shape) module Sound.Tidal.Dirt dirt :: Shape dirtSlang :: OscSlang superDirtSlang :: OscSlang superDirtBackend :: () => Int -> IO Backend a superDirtState :: Int -> IO MVar (ParamPattern, [ParamPattern]) dirtBackend :: () => IO Backend a dirtStream :: IO ParamPattern -> IO () dirtState :: IO MVar (ParamPattern, [ParamPattern]) dirtSetters :: IO Time -> IO (ParamPattern -> IO (), (Time -> [ParamPattern] -> ParamPattern) -> ParamPattern -> IO ()) superDirtSetters :: IO Time -> IO (ParamPattern -> IO (), (Time -> [ParamPattern] -> ParamPattern) -> ParamPattern -> IO ()) superDirts :: [Int] -> IO [(ParamPattern -> IO (), (Time -> [ParamPattern] -> ParamPattern) -> ParamPattern -> IO ())] dirtstream :: () => p -> IO ParamPattern -> IO () dirtToColour :: ParamPattern -> Pattern ColourD showToColour :: Show a => a -> ColourD datumToColour :: Value -> ColourD stringToColour :: String -> ColourD pick :: String -> Int -> String -- | Striate is a kind of granulator, for example: -- --
-- d1 $ striate 3 $ sound "ho ho:2 ho:3 hc" ---- -- This plays the loop the given number of times, but triggering -- progressive portions of each sample. So in this case it plays the loop -- three times, the first time playing the first third of each sample, -- then the second time playing the second third of each sample, etc.. -- With the highhat samples in the above example it sounds a bit like -- reverb, but it isn't really. -- -- You can also use striate with very long samples, to cut it into short -- chunks and pattern those chunks. This is where things get towards -- granular synthesis. The following cuts a sample into 128 parts, plays -- it over 8 cycles and manipulates those parts by reversing and rotating -- the loops. -- --
-- d1 $ slow 8 $ striate 128 $ sound "bev" --striate :: Pattern Int -> ParamPattern -> ParamPattern _striate :: Int -> ParamPattern -> ParamPattern -- | The striate' function is a variant of striate with an -- extra parameter, which specifies the length of each part. The -- striate' function still scans across the sample over a single -- cycle, but if each bit is longer, it creates a sort of stuttering -- effect. For example the following will cut the bev sample into 32 -- parts, but each will be 1/16th of a sample long: -- --
-- d1 $ slow 32 $ striate' 32 (1/16) $ sound "bev" ---- -- Note that striate uses the begin and end -- parameters internally. This means that if you're using striate -- (or striate') you probably shouldn't also specify begin -- or end. striate' :: Pattern Int -> Pattern Double -> ParamPattern -> ParamPattern _striate' :: Int -> Double -> ParamPattern -> ParamPattern -- | like striate, but with an offset to the begin and end values striateO :: Pattern Int -> Pattern Double -> ParamPattern -> ParamPattern _striateO :: Int -> Double -> ParamPattern -> ParamPattern -- | Just like striate, but also loops each sample chunk a number of -- times specified in the second argument. The primed version is just -- like striate', where the loop count is the third argument. For -- example: -- --
-- d1 $ striateL' 3 0.125 4 $ sound "feel sn:2" ---- -- Like striate, these use the begin and end -- parameters internally, as well as the loop parameter for these -- versions. striateL :: Pattern Int -> Pattern Int -> ParamPattern -> ParamPattern striateL' :: Pattern Int -> Pattern Double -> Pattern Int -> ParamPattern -> ParamPattern _striateL :: Int -> Int -> ParamPattern -> ParamPattern _striateL' :: Integral a => Int -> Double -> a -> ParamPattern -> ParamPattern metronome :: Pattern ParamMap -- | Also degrades the current pattern and undegrades the next. To change -- the number of cycles the transition takes, you can use -- clutchIn like so: -- --
-- d1 $ sound "bd(5,8)" -- -- t1 (clutchIn 8) $ sound "[hh*4, odx(3,8)]" ---- -- will take 8 cycles for the transition. clutchIn :: Time -> Time -> [Pattern a] -> Pattern a -- | Degrades the current pattern while undegrading the next. -- -- This is like xfade but not by gain of samples but by randomly -- removing events from the current pattern and slowly adding back in -- missing events from the next one. -- --
-- d1 $ sound "bd(3,8)" -- -- t1 clutch $ sound "[hh*4, odx(3,8)]" ---- -- clutch takes two cycles for the transition, essentially this -- is clutchIn 2. clutch :: Time -> [Pattern a] -> Pattern a -- | crossfades between old and new pattern over given number of cycles, -- e.g.: -- --
-- d1 $ sound "bd sn" -- -- t1 (xfadeIn 16) $ sound "jvbass*3" ---- -- Will fade over 16 cycles from "bd sn" to "jvbass*3" xfadeIn :: Time -> Time -> [ParamPattern] -> ParamPattern -- | Crossfade between old and new pattern over the next two cycles. -- --
-- d1 $ sound "bd sn" -- -- t1 xfade $ sound "can*3" ---- -- xfade is built with xfadeIn in this case taking two -- cycles for the fade. xfade :: Time -> [ParamPattern] -> ParamPattern -- | Stut applies a type of delay to a pattern. It has three parameters, -- which could be called depth, feedback and time. Depth is an integer -- and the others floating point. This adds a bit of echo: -- --
-- d1 $ stut 4 0.5 0.2 $ sound "bd sn" ---- -- The above results in 4 echos, each one 50% quieter than the last, with -- 1/5th of a cycle between them. It is possible to reverse the echo: -- --
-- d1 $ stut 4 0.5 (-0.2) $ sound "bd sn" --stut :: Pattern Integer -> Pattern Double -> Pattern Rational -> ParamPattern -> ParamPattern _stut :: Integer -> Double -> Rational -> ParamPattern -> ParamPattern -- | Instead of just decreasing volume to produce echoes, stut' -- allows to apply a function for each step and overlays the result -- delayed by the given time. -- --
-- d1 $ stut' 2 (1%3) (# vowel "{a e i o u}%2") $ sound "bd sn"
--
--
-- In this case there are two _overlays_ delayed by 1/3 of a cycle, where
-- each has the vowel filter applied.
stut' :: Pattern Int -> Pattern Time -> (Pattern a -> Pattern a) -> Pattern a -> Pattern a
_stut' :: (Num n, Ord n) => n -> Time -> (Pattern a -> Pattern a) -> Pattern a -> Pattern a
-- | durPattern takes a pattern and returns the length of events
-- in that pattern as a new pattern. For example the result of
-- `durPattern "[a ~] b"` would be `"[0.25 ~] 0.5"`.
durPattern :: Pattern a -> Pattern Time
-- | durPattern' is similar to durPattern, but does some
-- lookahead to try to find the length of time to the *next* event. For
-- example, the result of durPattern "[a ~] b"` would be `"[0.5 ~]
-- 0.5"`.
durPattern' :: Pattern a -> Pattern Time
-- | stutx is like stut' but will limit the number of
-- repeats using the duration of the original sound. This usually
-- prevents overlapping "stutters" from subsequent sounds.
stutx :: Pattern Int -> Pattern Time -> (Pattern a -> Pattern a) -> Pattern a -> Pattern a
-- | same as anticipate though it allows you to specify the number
-- of cycles until dropping to the new pattern, e.g.:
--
-- -- d1 $ sound "jvbass(3,8)" -- -- t1 (anticipateIn 4) $ sound "jvbass(5,8)" --anticipateIn :: Time -> Time -> [ParamPattern] -> ParamPattern -- | anticipate is an increasing comb filter. -- -- Build up some tension, culminating in a _drop_ to the new pattern -- after 8 cycles. anticipate :: Time -> [ParamPattern] -> ParamPattern -- | Copies the n parameter to the orbit parameter, so -- different sound variants or notes go to different orbits in SuperDirt. nToOrbit :: ParamPattern -> ParamPattern -- | Maps the sample or synth names to different orbits, using -- indexes from the given list. E.g. soundToOrbit ["bd", "sn", "cp"] -- $ sound "bd [cp sn]" would cause the bd, sn and cp smamples to be -- sent to orbit 0, 1, 2 respectively. soundToOrbit :: [String] -> ParamPattern -> ParamPattern module Sound.Tidal.Strategies stutter :: Integral i => i -> Time -> Pattern a -> Pattern a echo :: Time -> Pattern a -> Pattern a triple :: Time -> Pattern a -> Pattern a quad :: Time -> Pattern a -> Pattern a double :: Time -> Pattern a -> Pattern a -- | The jux function creates strange stereo effects, by applying a -- function to a pattern, but only in the right-hand channel. For -- example, the following reverses the pattern on the righthand side: -- --
-- d1 $ slow 32 $ jux (rev) $ striate' 32 (1/16) $ sound "bev" ---- -- When passing pattern transforms to functions like jux and -- every, it's possible to chain multiple transforms together with -- ., for example this both reverses and halves the playback speed -- of the pattern in the righthand channel: -- --
-- d1 $ slow 32 $ jux ((# speed "0.5") . rev) $ striate' 32 (1/16) $ sound "bev" --jux :: ParamPattern -> Pattern ParamMap -> ParamPattern -> Pattern ParamMap juxcut :: ParamPattern -> Pattern ParamMap -> ParamPattern -> Pattern ParamMap juxcut' :: () => [t -> ParamPattern] -> t -> Pattern ParamMap -- | In addition to jux, jux' allows using a list of pattern -- transform. resulting patterns from each transformation will be spread -- via pan from left to right. -- -- For example: -- --
-- d1 $ jux' [iter 4, chop 16, id, rev, palindrome] $ sound "bd sn" ---- -- will put `iter 4` of the pattern to the far left and palindrome -- to the far right. In the center the original pattern will play and mid -- left mid right the chopped and the reversed version will appear. -- -- One could also write: -- --
-- d1 $ stack [ -- iter 4 $ sound "bd sn" # pan "0", -- chop 16 $ sound "bd sn" # pan "0.25", -- sound "bd sn" # pan "0.5", -- rev $ sound "bd sn" # pan "0.75", -- palindrome $ sound "bd sn" # pan "1", -- ] --jux' :: () => [t -> ParamPattern] -> t -> Pattern ParamMap -- | Multichannel variant of jux, _not sure what it does_ jux4 :: ParamPattern -> Pattern ParamMap -> ParamPattern -> Pattern ParamMap -- | With jux, the original and effected versions of the pattern are -- panned hard left and right (i.e., panned at 0 and 1). This can be a -- bit much, especially when listening on headphones. The variant -- juxBy has an additional parameter, which brings the channel -- closer to the centre. For example: -- --
-- d1 $ juxBy 0.5 (density 2) $ sound "bd sn:1" ---- -- In the above, the two versions of the pattern would be panned at 0.25 -- and 0.75, rather than 0 and 1. juxBy :: Pattern Double -> ParamPattern -> Pattern ParamMap -> ParamPattern -> Pattern ParamMap -- | Smash is a combination of spread and striate - it cuts -- the samples into the given number of bits, and then cuts between -- playing the loop at different speeds according to the values in the -- list. -- -- So this: -- --
-- d1 $ smash 3 [2,3,4] $ sound "ho ho:2 ho:3 hc" ---- -- Is a bit like this: -- --
-- d1 $ spread (slow) [2,3,4] $ striate 3 $ sound "ho ho:2 ho:3 hc" ---- -- This is quite dancehall: -- --
-- d1 $ (spread' slow "1%4 2 1 3" $ spread (striate) [2,3,4,1] $ sound -- "sn:2 sid:3 cp sid:4") -- # speed "[1 2 1 1]/2" --smash :: Pattern Int -> [Pattern Time] -> ParamPattern -> Pattern ParamMap -- | an altenative form to smash is smash' which will use -- chop instead of striate. smash' :: Int -> [Pattern Time] -> ParamPattern -> Pattern ParamMap samples :: Applicative f => f String -> f Int -> f String samples' :: Applicative f => f String -> f Int -> f String spreadf :: () => p1 -> p2 -> [a -> Pattern b] -> a -> Pattern b -- | spin will "spin" a layer up a pattern the given number of -- times, with each successive layer offset in time by an additional -- `1/n` of a cycle, and panned by an additional `1/n`. The result is a -- pattern that seems to spin around. This function works best on -- multichannel systems. -- --
-- d1 $ slow 3 $ spin 4 $ sound "drum*3 tabla:4 [arpy:2 ~ arpy] [can:2 can:3]" --spin :: Pattern Int -> ParamPattern -> ParamPattern _spin :: Int -> ParamPattern -> ParamPattern sawwave4 :: Pattern Double sinewave4 :: Pattern Double rand4 :: Pattern Double stackwith :: Pattern ParamMap -> [ParamPattern] -> Pattern ParamMap -- | scale will take a pattern which goes from 0 to 1 (like -- sine1), and scale it to a different range - between the first -- and second arguments. In the below example, `scale 1 1.5` shifts the -- range of sine1 from 0 - 1 to 1 - 1.5. -- --
-- d1 $ jux (iter 4) $ sound "arpy arpy:2*2" -- |+| speed (slow 4 $ scale 1 1.5 sine1) --scale :: (Functor f, Num b) => b -> b -> f b -> f b -- | scalex is an exponential version of scale, good for -- using with frequencies. Do *not* use negative numbers or zero as -- arguments! scalex :: (Functor f, Floating b) => b -> b -> f b -> f b -- | chop granualizes every sample in place as it is played, turning -- a pattern of samples into a pattern of sample parts. Use an integer -- value to specify how many granules each sample is chopped into: -- --
-- d1 $ chop 16 $ sound "arpy arp feel*4 arpy*4" ---- -- Different values of chop can yield very different results, -- depending on the samples used: -- --
-- d1 $ chop 16 $ sound (samples "arpy*8" (run 16)) -- d1 $ chop 32 $ sound (samples "arpy*8" (run 16)) -- d1 $ chop 256 $ sound "bd*4 [sn cp] [hh future]*2 [cp feel]" --chop :: Pattern Int -> ParamPattern -> ParamPattern _chop :: Int -> ParamPattern -> ParamPattern -- | gap is similar to chop in that it granualizes every -- sample in place as it is played, but every other grain is silent. Use -- an integer value to specify how many granules each sample is chopped -- into: -- --
-- d1 $ gap 8 $ sound "jvbass" -- d1 $ gap 16 $ sound "[jvbass drum:4]" --gap :: Pattern Int -> ParamPattern -> ParamPattern _gap :: Int -> ParamPattern -> ParamPattern chopArc :: Arc -> Int -> [Arc] en :: [(Int, Int)] -> Pattern String -> Pattern String -- | weave applies a function smoothly over an array of different -- patterns. It uses an OscPattern to apply the function at -- different levels to each pattern, creating a weaving effect. -- --
-- d1 $ weave 3 (shape $ sine1) [sound "bd [sn drum:2*2] bd*2 [sn drum:1]", sound "arpy*8 ~"] --weave :: Rational -> ParamPattern -> [ParamPattern] -> ParamPattern -- | weave' is similar in that it blends functions at the same time -- at different amounts over a pattern: -- --
-- d1 $ weave' 3 (sound "bd [sn drum:2*2] bd*2 [sn drum:1]") [density 2, (# speed "0.5"), chop 16] --weave' :: Rational -> Pattern a -> [Pattern a -> Pattern a] -> Pattern a -- | (A function that takes two OscPatterns, and blends them together into -- a new OscPattern. An OscPattern is basically a pattern of messages to -- a synthesiser.) -- -- Shifts between the two given patterns, using distortion. -- -- Example: -- --
-- d1 $ interlace (sound "bd sn kurt") (every 3 rev $ sound "bd sn:2") --interlace :: ParamPattern -> ParamPattern -> ParamPattern -- | Step sequencing step :: String -> String -> Pattern String steps :: [(String, String)] -> Pattern String -- | like step, but allows you to specify an array of strings to use -- for 0,1,2... step' :: [String] -> String -> Pattern String off :: Pattern Time -> (Pattern a -> Pattern a) -> Pattern a -> Pattern a _off :: Time -> (Pattern a -> Pattern a) -> Pattern a -> Pattern a offadd :: Num a => Pattern Time -> Pattern a -> Pattern a -> Pattern a -- | up does a poor man's pitchshift by semitones via speed. -- -- You can easily produce melodies from a single sample with up: -- --
-- d1 sound "arpy" ---- -- This will play the _arpy_ sample four times a cycle in the original -- pitch, pitched by 5 semitones, by 4 and then by an octave. up :: Pattern Double -> ParamPattern ghost'' :: () => Time -> Pattern a -> Pattern a -> Pattern a -> Pattern a ghost' :: () => p -> Pattern ParamMap -> Pattern ParamMap ghost :: Pattern ParamMap -> Pattern ParamMap slice :: Pattern Int -> Pattern Int -> ParamPattern -> ParamPattern _slice :: Int -> Int -> ParamPattern -> ParamPattern randslice :: Int -> ParamPattern -> ParamPattern -- | loopAt makes a sample fit the given number of cycles. -- Internally, it works by setting the unit parameter to "c", -- changing the playback speed of the sample with the speed -- parameter, and setting setting the density of the pattern to -- match. -- --
-- d1 $ loopAt 4 $ sound "breaks125" -- d1 $ juxBy 0.6 (|*| speed "2") $ slowspread (loopAt) [4,6,2,3] $ chop 12 $ sound "fm:14" --loopAt :: Pattern Time -> ParamPattern -> ParamPattern -- | tabby - A more literal weaving than the weave function, give -- number of threads per cycle and two patterns, and this -- function will weave them together using a plain (aka tabby) -- weave, with a simple over/under structure tabby :: () => Integer -> Pattern a -> Pattern a -> Pattern a hurry :: Pattern Rational -> ParamPattern -> ParamPattern module Sound.Tidal.Sieve data Sieve a Sieve :: Int -> a -> Sieve a [sieveAt] :: Sieve a -> Int -> a -- | The basic notation for and constructor of a boolean Sieve is -- m@@n, which represents all integers whose modulo with -- m is equal to n (@@) :: Int -> Int -> Sieve Bool infixl 9 @@ -- | not' gives the complement of a sieve not' :: Applicative f => f Bool -> f Bool -- | gives the union (logical OR) of two sieves (#||#) :: Applicative f => f Bool -> f Bool -> f Bool infixl 2 #||# -- | gives the intersection (logical AND) of two sieves (#&) :: Applicative f => f Bool -> f Bool -> f Bool infixl 3 #& -- | #^^# gives the exclusive disjunction (logical XOR) of two -- sieves (#^^#) :: Applicative f => f Bool -> f Bool -> f Bool infixl 2 #^^# -- | sieveToList n returns a list of the values of the sieve for -- each nonnegative integer less than n For example: -- sieveToList 10 $ 3@@1 returns `[False, True, False, False, -- True, False, False, True, False, False]` sieveToList :: Int -> Sieve a -> [a] -- | sieveToString n represents the sieve as a character string, -- where - represents False and x represents True sieveToString :: Int -> Sieve Bool -> [Char] -- | sieveToInts n returns a list of nonnegative integers less -- than n where the sieve is True sieveToInts :: Int -> Sieve Bool -> [Int] -- | sieveToPat n returns a pattern where the cycle is divided -- into n beats, and there is an event whenever the matching -- beat number is in the sieve For example: sieveToPat 8 $ 3@@1 -- returns "~ x ~ ~ x ~ ~ x" sieveToPat :: Int -> Sieve Bool -> Pattern String -- | stepSieve n str works like sieveToPat but uses -- str in the pattern instead of x stepSieve :: Int -> String -> Sieve Bool -> Pattern String -- | slowstepSieve t is shorthand for applying slow t to -- the result of stepSieve slowstepSieve :: Pattern Time -> Int -> String -> Sieve Bool -> Pattern String -- | scaleSieve n uses sieveToInts to turn a sieve into a -- list of integers, and then uses that with the toScale -- function to turn a pattern of numbers into a pattern of notes in the -- scale. For example: scaleSieve 8 (3@@1) "0 1 2 1" first -- converts the sieve to the scale [1, 4, 7] and then uses that -- with toScale to return the pattern "1 4 7 4" scaleSieve :: Int -> Sieve Bool -> Pattern Int -> Pattern Int instance GHC.Base.Functor Sound.Tidal.Sieve.Sieve instance GHC.Base.Applicative Sound.Tidal.Sieve.Sieve instance GHC.Show.Show (Sound.Tidal.Sieve.Sieve GHC.Types.Bool) module Sound.Tidal.EspGrid parseEspTempo :: [Datum] -> Maybe Tempo changeTempo :: MVar Tempo -> Packet -> IO () getTempo :: MVar Tempo -> IO Tempo runClientEsp :: IO (MVar Tempo, MVar Double) sendEspTempo :: Real t => t -> IO () cpsUtilsEsp :: IO (Double -> IO (), IO Rational, IO Tempo) clockedTickEsp :: Int -> (Tempo -> Int -> IO ()) -> IO () clockedTickLoopEsp :: Int -> (Tempo -> Int -> IO ()) -> MVar Tempo -> Int -> IO Int streamEsp :: Backend a -> Shape -> IO (ParamPattern -> IO ()) dirtStreamEsp :: IO (ParamPattern -> IO ()) stateEsp :: Backend a -> Shape -> IO (MVar (ParamPattern, [ParamPattern])) dirtSettersEsp :: IO Time -> IO (ParamPattern -> IO (), (Time -> [ParamPattern] -> ParamPattern) -> ParamPattern -> IO ()) superDirtSettersEsp :: IO Time -> IO (ParamPattern -> IO (), (Time -> [ParamPattern] -> ParamPattern) -> ParamPattern -> IO ()) module Sound.Tidal.MultiMode data StreamType Dirt :: StreamType SuperDirt :: StreamType data SyncType NoSync :: SyncType Esp :: SyncType initializeStreamType :: IO (MVar StreamType) changeStreamType :: MVar StreamType -> StreamType -> IO (IO StreamType) initializeSyncType :: IO (MVar SyncType) changeSyncType :: MVar SyncType -> SyncType -> IO (IO SyncType) type CpsUtils = (Double -> IO (), IO Rational) multiModeCpsUtils :: CpsUtils -> CpsUtils -> MVar SyncType -> IO CpsUtils multiModeSetters :: IO Rational -> IO Rational -> MVar SyncType -> MVar StreamType -> IO (ParamPattern -> IO ()) module Sound.Tidal.Version tidal_version :: [Char] module Sound.Tidal.Context -- | Append two lists, i.e., -- --
-- [x1, ..., xm] ++ [y1, ..., yn] == [x1, ..., xm, y1, ..., yn] -- [x1, ..., xm] ++ [y1, ...] == [x1, ..., xm, y1, ...] ---- -- If the first list is not finite, the result is the first list. (++) :: () => [a] -> [a] -> [a] infixr 5 ++ -- | filter, applied to a predicate and a list, returns the list of -- those elements that satisfy the predicate; i.e., -- --
-- filter p xs = [ x | x <- xs, p x] --filter :: () => a -> Bool -> [a] -> [a] -- | zip takes two lists and returns a list of corresponding pairs. -- If one input list is short, excess elements of the longer list are -- discarded. -- -- zip is right-lazy: -- --
-- zip [] _|_ = [] --zip :: () => [a] -> [b] -> [(a, b)] -- | map f xs is the list obtained by applying f -- to each element of xs, i.e., -- --
-- map f [x1, x2, ..., xn] == [f x1, f x2, ..., f xn] -- map f [x1, x2, ...] == [f x1, f x2, ...] --map :: () => a -> b -> [a] -> [b] -- | Replace all locations in the input with the same value. The default -- definition is fmap . const, but this may be -- overridden with a more efficient version. (<$) :: Functor f => a -> f b -> f a infixl 4 <$ -- | A functor with application, providing operations to -- --
-- (<*>) = liftA2 id ---- --
-- liftA2 f x y = f <$> x <*> y ---- -- Further, any definition must satisfy the following: -- --
pure id <*> -- v = v
pure (.) <*> u -- <*> v <*> w = u <*> (v -- <*> w)
pure f <*> -- pure x = pure (f x)
u <*> pure y = -- pure ($ y) <*> u
-- forall x y. p (q x y) = f x . g y ---- -- it follows from the above that -- --
-- liftA2 p (liftA2 q u v) = liftA2 f u . liftA2 g v ---- -- If f is also a Monad, it should satisfy -- -- -- -- (which implies that pure and <*> satisfy the -- applicative functor laws). class Functor f => Applicative (f :: * -> *) -- | Lift a value. pure :: Applicative f => a -> f a -- | Sequential application. -- -- A few functors support an implementation of <*> that is -- more efficient than the default one. (<*>) :: Applicative f => f a -> b -> f a -> f b -- | Lift a binary function to actions. -- -- Some functors support an implementation of liftA2 that is more -- efficient than the default one. In particular, if fmap is an -- expensive operation, it is likely better to use liftA2 than to -- fmap over the structure and then use <*>. liftA2 :: Applicative f => a -> b -> c -> f a -> f b -> f c -- | Sequence actions, discarding the value of the first argument. (*>) :: Applicative f => f a -> f b -> f b -- | Sequence actions, discarding the value of the second argument. (<*) :: Applicative f => f a -> f b -> f a -- | Right-associative fold of a structure. -- -- In the case of lists, foldr, when applied to a binary operator, -- a starting value (typically the right-identity of the operator), and a -- list, reduces the list using the binary operator, from right to left: -- --
-- foldr f z [x1, x2, ..., xn] == x1 `f` (x2 `f` ... (xn `f` z)...) ---- -- Note that, since the head of the resulting expression is produced by -- an application of the operator to the first element of the list, -- foldr can produce a terminating expression from an infinite -- list. -- -- For a general Foldable structure this should be semantically -- identical to, -- --
-- foldr f z = foldr f z . toList --foldr :: Foldable t => a -> b -> b -> b -> t a -> b -- | Returns the size/length of a finite structure as an Int. The -- default implementation is optimized for structures that are similar to -- cons-lists, because there is no general way to do better. length :: Foldable t => t a -> Int -- | Test whether the structure is empty. The default implementation is -- optimized for structures that are similar to cons-lists, because there -- is no general way to do better. null :: Foldable t => t a -> Bool -- | Left-associative fold of a structure. -- -- In the case of lists, foldl, when applied to a binary operator, -- a starting value (typically the left-identity of the operator), and a -- list, reduces the list using the binary operator, from left to right: -- --
-- foldl f z [x1, x2, ..., xn] == (...((z `f` x1) `f` x2) `f`...) `f` xn ---- -- Note that to produce the outermost application of the operator the -- entire input list must be traversed. This means that foldl' -- will diverge if given an infinite list. -- -- Also note that if you want an efficient left-fold, you probably want -- to use foldl' instead of foldl. The reason for this is -- that latter does not force the "inner" results (e.g. z f -- x1 in the above example) before applying them to the operator -- (e.g. to (f x2)). This results in a thunk chain -- O(n) elements long, which then must be evaluated from the -- outside-in. -- -- For a general Foldable structure this should be semantically -- identical to, -- --
-- foldl f z = foldl f z . toList --foldl :: Foldable t => b -> a -> b -> b -> t a -> b -- | Left-associative fold of a structure but with strict application of -- the operator. -- -- This ensures that each step of the fold is forced to weak head normal -- form before being applied, avoiding the collection of thunks that -- would otherwise occur. This is often what you want to strictly reduce -- a finite list to a single, monolithic result (e.g. length). -- -- For a general Foldable structure this should be semantically -- identical to, -- --
-- foldl f z = foldl' f z . toList --foldl' :: Foldable t => b -> a -> b -> b -> t a -> b -- | A variant of foldl that has no base case, and thus may only be -- applied to non-empty structures. -- --
-- foldl1 f = foldl1 f . toList --foldl1 :: Foldable t => a -> a -> a -> t a -> a -- | The sum function computes the sum of the numbers of a -- structure. sum :: (Foldable t, Num a) => t a -> a -- | The product function computes the product of the numbers of a -- structure. product :: (Foldable t, Num a) => t a -> a -- | A variant of foldr that has no base case, and thus may only be -- applied to non-empty structures. -- --
-- foldr1 f = foldr1 f . toList --foldr1 :: Foldable t => a -> a -> a -> t a -> a -- | The largest element of a non-empty structure. maximum :: (Foldable t, Ord a) => t a -> a -- | The least element of a non-empty structure. minimum :: (Foldable t, Ord a) => t a -> a -- | Does the element occur in the structure? elem :: (Foldable t, Eq a) => a -> t a -> Bool infix 4 `elem` -- | An associative operation. (<>) :: Semigroup a => a -> a -> a infixr 6 <> -- | The class of monoids (types with an associative binary operation that -- has an identity). Instances should satisfy the following laws: -- --
x <> mempty = x
mempty <> x = x
mconcat = foldr '(<>)' -- mempty
-- ... mask_ $ forkIOWithUnmask $ \unmask -> -- catch (unmask ...) handler ---- -- so that the exception handler in the child thread is established with -- asynchronous exceptions masked, meanwhile the main body of the child -- thread is executed in the unmasked state. -- -- Note that the unmask function passed to the child thread should only -- be used in that thread; the behaviour is undefined if it is invoked in -- a different thread. forkIOWithUnmask :: forall a. () => IO a -> IO a -> IO () -> IO ThreadId -- | Like forkIO, but lets you specify on which capability the -- thread should run. Unlike a forkIO thread, a thread created by -- forkOn will stay on the same capability for its entire lifetime -- (forkIO threads can migrate between capabilities according to -- the scheduling policy). forkOn is useful for overriding the -- scheduling policy when you know in advance how best to distribute the -- threads. -- -- The Int argument specifies a capability number (see -- getNumCapabilities). Typically capabilities correspond to -- physical processors, but the exact behaviour is -- implementation-dependent. The value passed to forkOn is -- interpreted modulo the total number of capabilities as returned by -- getNumCapabilities. -- -- GHC note: the number of capabilities is specified by the +RTS -- -N option when the program is started. Capabilities can be fixed -- to actual processor cores with +RTS -qa if the underlying -- operating system supports that, although in practice this is usually -- unnecessary (and may actually degrade performance in some cases - -- experimentation is recommended). forkOn :: Int -> IO () -> IO ThreadId -- | Like forkIO, this sparks off a new thread to run the IO -- computation passed as the first argument, and returns the -- ThreadId of the newly created thread. -- -- However, forkOS creates a bound thread, which is -- necessary if you need to call foreign (non-Haskell) libraries that -- make use of thread-local state, such as OpenGL (see -- Control.Concurrent#boundthreads). -- -- Using forkOS instead of forkIO makes no difference at -- all to the scheduling behaviour of the Haskell runtime system. It is a -- common misconception that you need to use forkOS instead of -- forkIO to avoid blocking all the Haskell threads when making a -- foreign call; this isn't the case. To allow foreign calls to be made -- without blocking all the Haskell threads (with GHC), it is only -- necessary to use the -threaded option when linking your -- program, and to make sure the foreign import is not marked -- unsafe. forkOS :: IO () -> IO ThreadId -- | A ThreadId is an abstract type representing a handle to a -- thread. ThreadId is an instance of Eq, Ord and -- Show, where the Ord instance implements an arbitrary -- total ordering over ThreadIds. The Show instance lets -- you convert an arbitrary-valued ThreadId to string form; -- showing a ThreadId value is occasionally useful when debugging -- or diagnosing the behaviour of a concurrent program. -- -- Note: in GHC, if you have a ThreadId, you essentially -- have a pointer to the thread itself. This means the thread itself -- can't be garbage collected until you drop the ThreadId. This -- misfeature will hopefully be corrected at a later date. data ThreadId -- | A monoid on applicative functors. -- -- If defined, some and many should be the least solutions -- of the equations: -- -- class Applicative f => Alternative (f :: * -> *) -- | The identity of <|> empty :: Alternative f => f a -- | An associative binary operation (<|>) :: Alternative f => f a -> f a -> f a -- | One or more. some :: Alternative f => f a -> f [a] -- | Zero or more. many :: Alternative f => f a -> f [a] -- | Returns an STM action that can be used to wait until data can be -- written to a file descriptor. The second returned value is an IO -- action that can be used to deregister interest in the file descriptor. threadWaitWriteSTM :: Fd -> IO (STM (), IO ()) -- | Returns an STM action that can be used to wait for data to read from a -- file descriptor. The second returned value is an IO action that can be -- used to deregister interest in the file descriptor. threadWaitReadSTM :: Fd -> IO (STM (), IO ()) -- | Block the current thread until data can be written to the given file -- descriptor (GHC only). -- -- This will throw an IOError if the file descriptor was closed -- while this thread was blocked. To safely close a file descriptor that -- has been used with threadWaitWrite, use closeFdWith. threadWaitWrite :: Fd -> IO () -- | Block the current thread until data is available to read on the given -- file descriptor (GHC only). -- -- This will throw an IOError if the file descriptor was closed -- while this thread was blocked. To safely close a file descriptor that -- has been used with threadWaitRead, use closeFdWith. threadWaitRead :: Fd -> IO () -- | Run the IO computation passed as the first argument. If the -- calling thread is bound, an unbound thread is created -- temporarily using forkIO. runInBoundThread doesn't -- finish until the IO computation finishes. -- -- Use this function only in the rare case that you have actually -- observed a performance loss due to the use of bound threads. A program -- that doesn't need its main thread to be bound and makes heavy -- use of concurrency (e.g. a web server), might want to wrap its -- main action in runInUnboundThread. -- -- Note that exceptions which are thrown to the current thread are thrown -- in turn to the thread that is executing the given computation. This -- ensures there's always a way of killing the forked thread. runInUnboundThread :: () => IO a -> IO a -- | Run the IO computation passed as the first argument. If the -- calling thread is not bound, a bound thread is created -- temporarily. runInBoundThread doesn't finish until the -- IO computation finishes. -- -- You can wrap a series of foreign function calls that rely on -- thread-local state with runInBoundThread so that you can use -- them without knowing whether the current thread is bound. runInBoundThread :: () => IO a -> IO a -- | Returns True if the calling thread is bound, that is, if -- it is safe to use foreign libraries that rely on thread-local state -- from the calling thread. isCurrentThreadBound :: IO Bool -- | Like forkIOWithUnmask, but the child thread is a bound thread, -- as with forkOS. forkOSWithUnmask :: forall a. () => IO a -> IO a -> IO () -> IO ThreadId -- | Fork a thread and call the supplied function when the thread is about -- to terminate, with an exception or a returned value. The function is -- called with asynchronous exceptions masked. -- --
-- forkFinally action and_then = -- mask $ \restore -> -- forkIO $ try (restore action) >>= and_then ---- -- This function is useful for informing the parent when a child -- terminates, for example. forkFinally :: () => IO a -> Either SomeException a -> IO () -> IO ThreadId -- | True if bound threads are supported. If -- rtsSupportsBoundThreads is False, -- isCurrentThreadBound will always return False and both -- forkOS and runInBoundThread will fail. rtsSupportsBoundThreads :: Bool -- | Write an entire list of items to a Chan. writeList2Chan :: () => Chan a -> [a] -> IO () -- | Return a lazy list representing the contents of the supplied -- Chan, much like hGetContents. getChanContents :: () => Chan a -> IO [a] -- | Duplicate a Chan: the duplicate channel begins empty, but data -- written to either channel from then on will be available from both. -- Hence this creates a kind of broadcast channel, where data written by -- anyone is seen by everyone else. -- -- (Note that a duplicated channel is not equal to its original. So: -- fmap (c /=) $ dupChan c returns True for all -- c.) dupChan :: () => Chan a -> IO Chan a -- | Read the next value from the Chan. Blocks when the channel is -- empty. Since the read end of a channel is an MVar, this -- operation inherits fairness guarantees of MVars (e.g. threads -- blocked in this operation are woken up in FIFO order). -- -- Throws BlockedIndefinitelyOnMVar when the channel is empty -- and no other thread holds a reference to the channel. readChan :: () => Chan a -> IO a -- | Write a value to a Chan. writeChan :: () => Chan a -> a -> IO () -- | Build and returns a new instance of Chan. newChan :: () => IO Chan a -- | Chan is an abstract type representing an unbounded FIFO -- channel. data Chan a -- | Signal that a unit of the QSem is available signalQSem :: QSem -> IO () -- | Wait for a unit to become available waitQSem :: QSem -> IO () -- | Build a new QSem with a supplied initial quantity. The initial -- quantity must be at least 0. newQSem :: Int -> IO QSem -- | QSem is a quantity semaphore in which the resource is aqcuired -- and released in units of one. It provides guaranteed FIFO ordering for -- satisfying blocked waitQSem calls. -- -- The pattern -- --
-- bracket_ waitQSem signalQSem (...) ---- -- is safe; it never loses a unit of the resource. data QSem -- | Signal that a given quantity is now available from the QSemN. signalQSemN :: QSemN -> Int -> IO () -- | Wait for the specified quantity to become available waitQSemN :: QSemN -> Int -> IO () -- | Build a new QSemN with a supplied initial quantity. The initial -- quantity must be at least 0. newQSemN :: Int -> IO QSemN -- | QSemN is a quantity semaphore in which the resource is aqcuired -- and released in units of one. It provides guaranteed FIFO ordering for -- satisfying blocked waitQSemN calls. -- -- The pattern -- --
-- bracket_ (waitQSemN n) (signalQSemN n) (...) ---- -- is safe; it never loses any of the resource. data QSemN -- | approxRational, applied to two real fractional numbers -- x and epsilon, returns the simplest rational number -- within epsilon of x. A rational number y is -- said to be simpler than another y' if -- --
-- >>> isSubsequenceOf "GHC" "The Glorious Haskell Compiler" -- True -- -- >>> isSubsequenceOf ['a','d'..'z'] ['a'..'z'] -- True -- -- >>> isSubsequenceOf [1..10] [10,9..0] -- False --isSubsequenceOf :: Eq a => [a] -> [a] -> Bool -- | The mapAccumR function behaves like a combination of -- fmap and foldr; it applies a function to each element -- of a structure, passing an accumulating parameter from right to left, -- and returning a final value of this accumulator together with the new -- structure. mapAccumR :: Traversable t => a -> b -> (a, c) -> a -> t b -> (a, t c) -- | The mapAccumL function behaves like a combination of -- fmap and foldl; it applies a function to each element -- of a structure, passing an accumulating parameter from left to right, -- and returning a final value of this accumulator together with the new -- structure. mapAccumL :: Traversable t => a -> b -> (a, c) -> a -> t b -> (a, t c) -- | One or none. optional :: Alternative f => f a -> f Maybe a newtype WrappedMonad (m :: * -> *) a WrapMonad :: m a -> WrappedMonad a [unwrapMonad] :: WrappedMonad a -> m a newtype WrappedArrow (a :: * -> * -> *) b c WrapArrow :: a b c -> WrappedArrow b c [unwrapArrow] :: WrappedArrow b c -> a b c -- | Lists, but with an Applicative functor based on zipping. newtype ZipList a ZipList :: [a] -> ZipList a [getZipList] :: ZipList a -> [a] -- | Suspends the current thread for a given number of microseconds (GHC -- only). -- -- There is no guarantee that the thread will be rescheduled promptly -- when the delay has expired, but the thread will never continue to run -- earlier than specified. threadDelay :: Int -> IO () -- | Make a Weak pointer to an MVar, using the second -- argument as a finalizer to run when MVar is garbage-collected mkWeakMVar :: () => MVar a -> IO () -> IO Weak MVar a addMVarFinalizer :: () => MVar a -> IO () -> IO () -- | Like modifyMVar, but the IO action in the second -- argument is executed with asynchronous exceptions masked. modifyMVarMasked :: () => MVar a -> a -> IO (a, b) -> IO b -- | Like modifyMVar_, but the IO action in the second -- argument is executed with asynchronous exceptions masked. modifyMVarMasked_ :: () => MVar a -> a -> IO a -> IO () -- | A slight variation on modifyMVar_ that allows a value to be -- returned (b) in addition to the modified value of the -- MVar. modifyMVar :: () => MVar a -> a -> IO (a, b) -> IO b -- | An exception-safe wrapper for modifying the contents of an -- MVar. Like withMVar, modifyMVar will replace the -- original contents of the MVar if an exception is raised during -- the operation. This function is only atomic if there are no other -- producers for this MVar. modifyMVar_ :: () => MVar a -> a -> IO a -> IO () -- | Like withMVar, but the IO action in the second -- argument is executed with asynchronous exceptions masked. withMVarMasked :: () => MVar a -> a -> IO b -> IO b -- | withMVar is an exception-safe wrapper for operating on the -- contents of an MVar. This operation is exception-safe: it will -- replace the original contents of the MVar if an exception is -- raised (see Control.Exception). However, it is only atomic if -- there are no other producers for this MVar. withMVar :: () => MVar a -> a -> IO b -> IO b -- | Take a value from an MVar, put a new value into the MVar -- and return the value taken. This function is atomic only if there are -- no other producers for this MVar. swapMVar :: () => MVar a -> a -> IO a -- | Make a weak pointer to a ThreadId. It can be important to do -- this if you want to hold a reference to a ThreadId while still -- allowing the thread to receive the BlockedIndefinitely family -- of exceptions (e.g. BlockedIndefinitelyOnMVar). Holding a -- normal ThreadId reference will prevent the delivery of -- BlockedIndefinitely exceptions because the reference could be -- used as the target of throwTo at any time, which would unblock -- the thread. -- -- Holding a Weak ThreadId, on the other hand, will not prevent -- the thread from receiving BlockedIndefinitely exceptions. It -- is still possible to throw an exception to a Weak ThreadId, -- but the caller must use deRefWeak first to determine whether -- the thread still exists. mkWeakThreadId :: ThreadId -> IO Weak ThreadId -- | Returns the number of the capability on which the thread is currently -- running, and a boolean indicating whether the thread is locked to that -- capability or not. A thread is locked to a capability if it was -- created with forkOn. threadCapability :: ThreadId -> IO (Int, Bool) -- | The yield action allows (forces, in a co-operative multitasking -- implementation) a context-switch to any other currently runnable -- threads (if any), and is occasionally useful when implementing -- concurrency abstractions. yield :: IO () -- | Returns the ThreadId of the calling thread (GHC only). myThreadId :: IO ThreadId -- | throwTo raises an arbitrary exception in the target thread (GHC -- only). -- -- Exception delivery synchronizes between the source and target thread: -- throwTo does not return until the exception has been raised in -- the target thread. The calling thread can thus be certain that the -- target thread has received the exception. Exception delivery is also -- atomic with respect to other exceptions. Atomicity is a useful -- property to have when dealing with race conditions: e.g. if there are -- two threads that can kill each other, it is guaranteed that only one -- of the threads will get to kill the other. -- -- Whatever work the target thread was doing when the exception was -- raised is not lost: the computation is suspended until required by -- another thread. -- -- If the target thread is currently making a foreign call, then the -- exception will not be raised (and hence throwTo will not -- return) until the call has completed. This is the case regardless of -- whether the call is inside a mask or not. However, in GHC a -- foreign call can be annotated as interruptible, in which case -- a throwTo will cause the RTS to attempt to cause the call to -- return; see the GHC documentation for more details. -- -- Important note: the behaviour of throwTo differs from that -- described in the paper "Asynchronous exceptions in Haskell" -- (http://research.microsoft.com/~simonpj/Papers/asynch-exns.htm). -- In the paper, throwTo is non-blocking; but the library -- implementation adopts a more synchronous design in which -- throwTo does not return until the exception is received by the -- target thread. The trade-off is discussed in Section 9 of the paper. -- Like any blocking operation, throwTo is therefore interruptible -- (see Section 5.3 of the paper). Unlike other interruptible operations, -- however, throwTo is always interruptible, even if it -- does not actually block. -- -- There is no guarantee that the exception will be delivered promptly, -- although the runtime will endeavour to ensure that arbitrary delays -- don't occur. In GHC, an exception can only be raised when a thread -- reaches a safe point, where a safe point is where memory -- allocation occurs. Some loops do not perform any memory allocation -- inside the loop and therefore cannot be interrupted by a -- throwTo. -- -- If the target of throwTo is the calling thread, then the -- behaviour is the same as throwIO, except that the exception is -- thrown as an asynchronous exception. This means that if there is an -- enclosing pure computation, which would be the case if the current IO -- operation is inside unsafePerformIO or -- unsafeInterleaveIO, that computation is not permanently -- replaced by the exception, but is suspended as if it had received an -- asynchronous exception. -- -- Note that if throwTo is called with the current thread as the -- target, the exception will be thrown even if the thread is currently -- inside mask or uninterruptibleMask. throwTo :: Exception e => ThreadId -> e -> IO () -- | killThread raises the ThreadKilled exception in the -- given thread (GHC only). -- --
-- killThread tid = throwTo tid ThreadKilled --killThread :: ThreadId -> IO () -- | Set the number of Haskell threads that can run truly simultaneously -- (on separate physical processors) at any given time. The number passed -- to forkOn is interpreted modulo this value. The initial value -- is given by the +RTS -N runtime flag. -- -- This is also the number of threads that will participate in parallel -- garbage collection. It is strongly recommended that the number of -- capabilities is not set larger than the number of physical processor -- cores, and it may often be beneficial to leave one or more cores free -- to avoid contention with other processes in the machine. setNumCapabilities :: Int -> IO () -- | Returns the number of Haskell threads that can run truly -- simultaneously (on separate physical processors) at any given time. To -- change this value, use setNumCapabilities. getNumCapabilities :: IO Int -- | Creates a new thread to run the IO computation passed as the -- first argument, and returns the ThreadId of the newly created -- thread. -- -- The new thread will be a lightweight, unbound thread. Foreign -- calls made by this thread are not guaranteed to be made by any -- particular OS thread; if you need foreign calls to be made by a -- particular OS thread, then use forkOS instead. -- -- The new thread inherits the masked state of the parent (see -- mask). -- -- The newly created thread has an exception handler that discards the -- exceptions BlockedIndefinitelyOnMVar, -- BlockedIndefinitelyOnSTM, and ThreadKilled, and passes -- all other exceptions to the uncaught exception handler. forkIO :: IO () -> IO ThreadId -- | The Const functor. newtype Const a (b :: k) :: forall k. () => * -> k -> * Const :: a -> Const a [getConst] :: Const a -> a -- | The find function takes a predicate and a structure and returns -- the leftmost element of the structure matching the predicate, or -- Nothing if there is no such element. find :: Foldable t => a -> Bool -> t a -> Maybe a -- | notElem is the negation of elem. notElem :: (Foldable t, Eq a) => a -> t a -> Bool infix 4 `notElem` -- | The least element of a non-empty structure with respect to the given -- comparison function. minimumBy :: Foldable t => a -> a -> Ordering -> t a -> a -- | The largest element of a non-empty structure with respect to the given -- comparison function. maximumBy :: Foldable t => a -> a -> Ordering -> t a -> a -- | Determines whether all elements of the structure satisfy the -- predicate. all :: Foldable t => a -> Bool -> t a -> Bool -- | Determines whether any element of the structure satisfies the -- predicate. any :: Foldable t => a -> Bool -> t a -> Bool -- | or returns the disjunction of a container of Bools. For the -- result to be False, the container must be finite; True, -- however, results from a True value finitely far from the left -- end. or :: Foldable t => t Bool -> Bool -- | and returns the conjunction of a container of Bools. For the -- result to be True, the container must be finite; False, -- however, results from a False value finitely far from the left -- end. and :: Foldable t => t Bool -> Bool -- | Map a function over all the elements of a container and concatenate -- the resulting lists. concatMap :: Foldable t => a -> [b] -> t a -> [b] -- | The concatenation of all the elements of a container of lists. concat :: Foldable t => t [a] -> [a] -- | Maybe monoid returning the leftmost non-Nothing value. -- -- First a is isomorphic to Alt Maybe -- a, but precedes it historically. -- --
-- >>> getFirst (First (Just "hello") <> First Nothing <> First (Just "world")) -- Just "hello" --newtype First a First :: Maybe a -> First a [getFirst] :: First a -> Maybe a -- | Maybe monoid returning the rightmost non-Nothing value. -- -- Last a is isomorphic to Dual (First -- a), and thus to Dual (Alt Maybe a) -- --
-- >>> getLast (Last (Just "hello") <> Last Nothing <> Last (Just "world")) -- Just "world" --newtype Last a Last :: Maybe a -> Last a [getLast] :: Last a -> Maybe a -- | The dual of a Monoid, obtained by swapping the arguments of -- mappend. -- --
-- >>> getDual (mappend (Dual "Hello") (Dual "World")) -- "WorldHello" --newtype Dual a Dual :: a -> Dual a [getDual] :: Dual a -> a -- | The monoid of endomorphisms under composition. -- --
-- >>> let computation = Endo ("Hello, " ++) <> Endo (++ "!")
--
-- >>> appEndo computation "Haskell"
-- "Hello, Haskell!"
--
newtype Endo a
Endo :: a -> a -> Endo a
[appEndo] :: Endo a -> a -> a
-- | Boolean monoid under conjunction (&&).
--
-- -- >>> getAll (All True <> mempty <> All False) -- False ---- --
-- >>> getAll (mconcat (map (\x -> All (even x)) [2,4,6,7,8])) -- False --newtype All All :: Bool -> All [getAll] :: All -> Bool -- | Boolean monoid under disjunction (||). -- --
-- >>> getAny (Any True <> mempty <> Any False) -- True ---- --
-- >>> getAny (mconcat (map (\x -> Any (even x)) [2,4,6,7,8])) -- True --newtype Any Any :: Bool -> Any [getAny] :: Any -> Bool -- | Monoid under addition. -- --
-- >>> getSum (Sum 1 <> Sum 2 <> mempty) -- 3 --newtype Sum a Sum :: a -> Sum a [getSum] :: Sum a -> a -- | Monoid under multiplication. -- --
-- >>> getProduct (Product 3 <> Product 4 <> mempty) -- 12 --newtype Product a Product :: a -> Product a [getProduct] :: Product a -> a -- | Monoid under <|>. newtype Alt (f :: k -> *) (a :: k) :: forall k. () => k -> * -> k -> * Alt :: f a -> Alt [getAlt] :: Alt -> f a -- | unwords is an inverse operation to words. It joins words -- with separating spaces. -- --
-- >>> unwords ["Lorem", "ipsum", "dolor"] -- "Lorem ipsum dolor" --unwords :: [String] -> String -- | words breaks a string up into a list of words, which were -- delimited by white space. -- --
-- >>> words "Lorem ipsum\ndolor" -- ["Lorem","ipsum","dolor"] --words :: String -> [String] -- | unlines is an inverse operation to lines. It joins -- lines, after appending a terminating newline to each. -- --
-- >>> unlines ["Hello", "World", "!"] -- "Hello\nWorld\n!\n" --unlines :: [String] -> String -- | lines breaks a string up into a list of strings at newline -- characters. The resulting strings do not contain newlines. -- -- Note that after splitting the string at newline characters, the last -- part of the string is considered a line even if it doesn't end with a -- newline. For example, -- --
-- >>> lines "" -- [] ---- --
-- >>> lines "\n" -- [""] ---- --
-- >>> lines "one" -- ["one"] ---- --
-- >>> lines "one\n" -- ["one"] ---- --
-- >>> lines "one\n\n" -- ["one",""] ---- --
-- >>> lines "one\ntwo" -- ["one","two"] ---- --
-- >>> lines "one\ntwo\n" -- ["one","two"] ---- -- Thus lines s contains at least as many elements as -- newlines in s. lines :: String -> [String] -- | The unfoldr function is a `dual' to foldr: while -- foldr reduces a list to a summary value, unfoldr builds -- a list from a seed value. The function takes the element and returns -- Nothing if it is done producing the list or returns Just -- (a,b), in which case, a is a prepended to the list -- and b is used as the next element in a recursive call. For -- example, -- --
-- iterate f == unfoldr (\x -> Just (x, f x)) ---- -- In some cases, unfoldr can undo a foldr operation: -- --
-- unfoldr f' (foldr f z xs) == xs ---- -- if the following holds: -- --
-- f' (f x y) = Just (x,y) -- f' z = Nothing ---- -- A simple use of unfoldr: -- --
-- >>> unfoldr (\b -> if b == 0 then Nothing else Just (b, b-1)) 10 -- [10,9,8,7,6,5,4,3,2,1] --unfoldr :: () => b -> Maybe (a, b) -> b -> [a] -- | Sort a list by comparing the results of a key function applied to each -- element. sortOn f is equivalent to sortBy (comparing -- f), but has the performance advantage of only evaluating -- f once for each element in the input list. This is called the -- decorate-sort-undecorate paradigm, or Schwartzian transform. -- -- Elements are arranged from from lowest to highest, keeping duplicates -- in the order they appeared in the input. -- --
-- >>> sortOn fst [(2, "world"), (4, "!"), (1, "Hello")] -- [(1,"Hello"),(2,"world"),(4,"!")] --sortOn :: Ord b => a -> b -> [a] -> [a] -- | The sortBy function is the non-overloaded version of -- sort. -- --
-- >>> sortBy (\(a,_) (b,_) -> compare a b) [(2, "world"), (4, "!"), (1, "Hello")] -- [(1,"Hello"),(2,"world"),(4,"!")] --sortBy :: () => a -> a -> Ordering -> [a] -> [a] -- | The sort function implements a stable sorting algorithm. It is -- a special case of sortBy, which allows the programmer to supply -- their own comparison function. -- -- Elements are arranged from from lowest to highest, keeping duplicates -- in the order they appeared in the input. -- --
-- >>> sort [1,6,4,3,2,5] -- [1,2,3,4,5,6] --sort :: Ord a => [a] -> [a] -- | The permutations function returns the list of all permutations -- of the argument. -- --
-- >>> permutations "abc" -- ["abc","bac","cba","bca","cab","acb"] --permutations :: () => [a] -> [[a]] -- | The subsequences function returns the list of all subsequences -- of the argument. -- --
-- >>> subsequences "abc" -- ["","a","b","ab","c","ac","bc","abc"] --subsequences :: () => [a] -> [[a]] -- | The tails function returns all final segments of the argument, -- longest first. For example, -- --
-- >>> tails "abc" -- ["abc","bc","c",""] ---- -- Note that tails has the following strictness property: -- tails _|_ = _|_ : _|_ tails :: () => [a] -> [[a]] -- | The inits function returns all initial segments of the -- argument, shortest first. For example, -- --
-- >>> inits "abc" -- ["","a","ab","abc"] ---- -- Note that inits has the following strictness property: -- inits (xs ++ _|_) = inits xs ++ _|_ -- -- In particular, inits _|_ = [] : _|_ inits :: () => [a] -> [[a]] -- | The groupBy function is the non-overloaded version of -- group. groupBy :: () => a -> a -> Bool -> [a] -> [[a]] -- | The group function takes a list and returns a list of lists -- such that the concatenation of the result is equal to the argument. -- Moreover, each sublist in the result contains only equal elements. For -- example, -- --
-- >>> group "Mississippi" -- ["M","i","ss","i","ss","i","pp","i"] ---- -- It is a special case of groupBy, which allows the programmer to -- supply their own equality test. group :: Eq a => [a] -> [[a]] -- | The deleteFirstsBy function takes a predicate and two lists and -- returns the first list with the first occurrence of each element of -- the second list removed. deleteFirstsBy :: () => a -> a -> Bool -> [a] -> [a] -> [a] -- | The unzip7 function takes a list of seven-tuples and returns -- seven lists, analogous to unzip. unzip7 :: () => [(a, b, c, d, e, f, g)] -> ([a], [b], [c], [d], [e], [f], [g]) -- | The unzip6 function takes a list of six-tuples and returns six -- lists, analogous to unzip. unzip6 :: () => [(a, b, c, d, e, f)] -> ([a], [b], [c], [d], [e], [f]) -- | The unzip5 function takes a list of five-tuples and returns -- five lists, analogous to unzip. unzip5 :: () => [(a, b, c, d, e)] -> ([a], [b], [c], [d], [e]) -- | The unzip4 function takes a list of quadruples and returns four -- lists, analogous to unzip. unzip4 :: () => [(a, b, c, d)] -> ([a], [b], [c], [d]) -- | The zipWith7 function takes a function which combines seven -- elements, as well as seven lists and returns a list of their -- point-wise combination, analogous to zipWith. zipWith7 :: () => a -> b -> c -> d -> e -> f -> g -> h -> [a] -> [b] -> [c] -> [d] -> [e] -> [f] -> [g] -> [h] -- | The zipWith6 function takes a function which combines six -- elements, as well as six lists and returns a list of their point-wise -- combination, analogous to zipWith. zipWith6 :: () => a -> b -> c -> d -> e -> f -> g -> [a] -> [b] -> [c] -> [d] -> [e] -> [f] -> [g] -- | The zipWith5 function takes a function which combines five -- elements, as well as five lists and returns a list of their point-wise -- combination, analogous to zipWith. zipWith5 :: () => a -> b -> c -> d -> e -> f -> [a] -> [b] -> [c] -> [d] -> [e] -> [f] -- | The zipWith4 function takes a function which combines four -- elements, as well as four lists and returns a list of their point-wise -- combination, analogous to zipWith. zipWith4 :: () => a -> b -> c -> d -> e -> [a] -> [b] -> [c] -> [d] -> [e] -- | The zip7 function takes seven lists and returns a list of -- seven-tuples, analogous to zip. zip7 :: () => [a] -> [b] -> [c] -> [d] -> [e] -> [f] -> [g] -> [(a, b, c, d, e, f, g)] -- | The zip6 function takes six lists and returns a list of -- six-tuples, analogous to zip. zip6 :: () => [a] -> [b] -> [c] -> [d] -> [e] -> [f] -> [(a, b, c, d, e, f)] -- | The zip5 function takes five lists and returns a list of -- five-tuples, analogous to zip. zip5 :: () => [a] -> [b] -> [c] -> [d] -> [e] -> [(a, b, c, d, e)] -- | The zip4 function takes four lists and returns a list of -- quadruples, analogous to zip. zip4 :: () => [a] -> [b] -> [c] -> [d] -> [(a, b, c, d)] -- | The genericReplicate function is an overloaded version of -- replicate, which accepts any Integral value as the -- number of repetitions to make. genericReplicate :: Integral i => i -> a -> [a] -- | The genericIndex function is an overloaded version of -- !!, which accepts any Integral value as the index. genericIndex :: Integral i => [a] -> i -> a -- | The genericSplitAt function is an overloaded version of -- splitAt, which accepts any Integral value as the -- position at which to split. genericSplitAt :: Integral i => i -> [a] -> ([a], [a]) -- | The genericDrop function is an overloaded version of -- drop, which accepts any Integral value as the number of -- elements to drop. genericDrop :: Integral i => i -> [a] -> [a] -- | The genericTake function is an overloaded version of -- take, which accepts any Integral value as the number of -- elements to take. genericTake :: Integral i => i -> [a] -> [a] -- | The genericLength function is an overloaded version of -- length. In particular, instead of returning an Int, it -- returns any type which is an instance of Num. It is, however, -- less efficient than length. genericLength :: Num i => [a] -> i -- | The non-overloaded version of insert. insertBy :: () => a -> a -> Ordering -> a -> [a] -> [a] -- | The insert function takes an element and a list and inserts the -- element into the list at the first position where it is less than or -- equal to the next element. In particular, if the list is sorted before -- the call, the result will also be sorted. It is a special case of -- insertBy, which allows the programmer to supply their own -- comparison function. -- --
-- >>> insert 4 [1,2,3,5,6,7] -- [1,2,3,4,5,6,7] --insert :: Ord a => a -> [a] -> [a] -- | The partition function takes a predicate a list and returns the -- pair of lists of elements which do and do not satisfy the predicate, -- respectively; i.e., -- --
-- partition p xs == (filter p xs, filter (not . p) xs) ---- --
-- >>> partition (`elem` "aeiou") "Hello World!"
-- ("eoo","Hll Wrld!")
--
partition :: () => a -> Bool -> [a] -> ([a], [a])
-- | The transpose function transposes the rows and columns of its
-- argument. For example,
--
-- -- >>> transpose [[1,2,3],[4,5,6]] -- [[1,4],[2,5],[3,6]] ---- -- If some of the rows are shorter than the following rows, their -- elements are skipped: -- --
-- >>> transpose [[10,11],[20],[],[30,31,32]] -- [[10,20,30],[11,31],[32]] --transpose :: () => [[a]] -> [[a]] -- | intercalate xs xss is equivalent to (concat -- (intersperse xs xss)). It inserts the list xs in -- between the lists in xss and concatenates the result. -- --
-- >>> intercalate ", " ["Lorem", "ipsum", "dolor"] -- "Lorem, ipsum, dolor" --intercalate :: () => [a] -> [[a]] -> [a] -- | The intersperse function takes an element and a list and -- `intersperses' that element between the elements of the list. For -- example, -- --
-- >>> intersperse ',' "abcde" -- "a,b,c,d,e" --intersperse :: () => a -> [a] -> [a] -- | The intersectBy function is the non-overloaded version of -- intersect. intersectBy :: () => a -> a -> Bool -> [a] -> [a] -> [a] -- | The intersect function takes the list intersection of two -- lists. For example, -- --
-- >>> [1,2,3,4] `intersect` [2,4,6,8] -- [2,4] ---- -- If the first list contains duplicates, so will the result. -- --
-- >>> [1,2,2,3,4] `intersect` [6,4,4,2] -- [2,2,4] ---- -- It is a special case of intersectBy, which allows the -- programmer to supply their own equality test. If the element is found -- in both the first and the second list, the element from the first list -- will be used. intersect :: Eq a => [a] -> [a] -> [a] -- | The unionBy function is the non-overloaded version of -- union. unionBy :: () => a -> a -> Bool -> [a] -> [a] -> [a] -- | The union function returns the list union of the two lists. For -- example, -- --
-- >>> "dog" `union` "cow" -- "dogcw" ---- -- Duplicates, and elements of the first list, are removed from the the -- second list, but if the first list contains duplicates, so will the -- result. It is a special case of unionBy, which allows the -- programmer to supply their own equality test. union :: Eq a => [a] -> [a] -> [a] -- | The \\ function is list difference (non-associative). In the -- result of xs \\ ys, the first occurrence of -- each element of ys in turn (if any) has been removed from -- xs. Thus -- --
-- (xs ++ ys) \\ xs == ys. ---- --
-- >>> "Hello World!" \\ "ell W" -- "Hoorld!" ---- -- It is a special case of deleteFirstsBy, which allows the -- programmer to supply their own equality test. (\\) :: Eq a => [a] -> [a] -> [a] infix 5 \\ -- | The deleteBy function behaves like delete, but takes a -- user-supplied equality predicate. -- --
-- >>> deleteBy (<=) 4 [1..10] -- [1,2,3,5,6,7,8,9,10] --deleteBy :: () => a -> a -> Bool -> a -> [a] -> [a] -- | delete x removes the first occurrence of x -- from its list argument. For example, -- --
-- >>> delete 'a' "banana" -- "bnana" ---- -- It is a special case of deleteBy, which allows the programmer -- to supply their own equality test. delete :: Eq a => a -> [a] -> [a] -- | The nubBy function behaves just like nub, except it uses -- a user-supplied equality predicate instead of the overloaded == -- function. -- --
-- >>> nubBy (\x y -> mod x 3 == mod y 3) [1,2,4,5,6] -- [1,2,6] --nubBy :: () => a -> a -> Bool -> [a] -> [a] -- | O(n^2). The nub function removes duplicate elements from -- a list. In particular, it keeps only the first occurrence of each -- element. (The name nub means `essence'.) It is a special case -- of nubBy, which allows the programmer to supply their own -- equality test. -- --
-- >>> nub [1,2,3,4,3,2,1,2,4,3,5] -- [1,2,3,4,5] --nub :: Eq a => [a] -> [a] -- | The isInfixOf function takes two lists and returns True -- iff the first list is contained, wholly and intact, anywhere within -- the second. -- --
-- >>> isInfixOf "Haskell" "I really like Haskell." -- True ---- --
-- >>> isInfixOf "Ial" "I really like Haskell." -- False --isInfixOf :: Eq a => [a] -> [a] -> Bool -- | The isSuffixOf function takes two lists and returns True -- iff the first list is a suffix of the second. The second list must be -- finite. -- --
-- >>> "ld!" `isSuffixOf` "Hello World!" -- True ---- --
-- >>> "World" `isSuffixOf` "Hello World!" -- False --isSuffixOf :: Eq a => [a] -> [a] -> Bool -- | The isPrefixOf function takes two lists and returns True -- iff the first list is a prefix of the second. -- --
-- >>> "Hello" `isPrefixOf` "Hello World!" -- True ---- --
-- >>> "Hello" `isPrefixOf` "Wello Horld!" -- False --isPrefixOf :: Eq a => [a] -> [a] -> Bool -- | The findIndices function extends findIndex, by returning -- the indices of all elements satisfying the predicate, in ascending -- order. -- --
-- >>> findIndices (`elem` "aeiou") "Hello World!" -- [1,4,7] --findIndices :: () => a -> Bool -> [a] -> [Int] -- | The findIndex function takes a predicate and a list and returns -- the index of the first element in the list satisfying the predicate, -- or Nothing if there is no such element. -- --
-- >>> findIndex isSpace "Hello World!" -- Just 5 --findIndex :: () => a -> Bool -> [a] -> Maybe Int -- | The elemIndices function extends elemIndex, by returning -- the indices of all elements equal to the query element, in ascending -- order. -- --
-- >>> elemIndices 'o' "Hello World" -- [4,7] --elemIndices :: Eq a => a -> [a] -> [Int] -- | The elemIndex function returns the index of the first element -- in the given list which is equal (by ==) to the query element, -- or Nothing if there is no such element. -- --
-- >>> elemIndex 4 [0..] -- Just 4 --elemIndex :: Eq a => a -> [a] -> Maybe Int -- | The stripPrefix function drops the given prefix from a list. It -- returns Nothing if the list did not start with the prefix -- given, or Just the list after the prefix, if it does. -- --
-- >>> stripPrefix "foo" "foobar" -- Just "bar" ---- --
-- >>> stripPrefix "foo" "foo" -- Just "" ---- --
-- >>> stripPrefix "foo" "barfoo" -- Nothing ---- --
-- >>> stripPrefix "foo" "barfoobaz" -- Nothing --stripPrefix :: Eq a => [a] -> [a] -> Maybe [a] -- | The dropWhileEnd function drops the largest suffix of a list in -- which the given predicate holds for all elements. For example: -- --
-- >>> dropWhileEnd isSpace "foo\n" -- "foo" ---- --
-- >>> dropWhileEnd isSpace "foo bar" -- "foo bar" ---- --
-- dropWhileEnd isSpace ("foo\n" ++ undefined) == "foo" ++ undefined
--
dropWhileEnd :: () => a -> Bool -> [a] -> [a]
-- | An infix synonym for fmap.
--
-- The name of this operator is an allusion to $. Note the
-- similarities between their types:
--
-- -- ($) :: (a -> b) -> a -> b -- (<$>) :: Functor f => (a -> b) -> f a -> f b ---- -- Whereas $ is function application, <$> is -- function application lifted over a Functor. -- --
-- >>> show <$> Nothing -- Nothing -- -- >>> show <$> Just 3 -- Just "3" ---- -- Convert from an Either Int Int to -- an Either Int String using -- show: -- --
-- >>> show <$> Left 17 -- Left 17 -- -- >>> show <$> Right 17 -- Right "17" ---- -- Double each element of a list: -- --
-- >>> (*2) <$> [1,2,3] -- [2,4,6] ---- -- Apply even to the second element of a pair: -- --
-- >>> even <$> (2,2) -- (2,True) --(<$>) :: Functor f => a -> b -> f a -> f b infixl 4 <$> -- | Extract the denominator of the ratio in reduced form: the numerator -- and denominator have no common factor and the denominator is positive. denominator :: () => Ratio a -> a -- | Extract the numerator of the ratio in reduced form: the numerator and -- denominator have no common factor and the denominator is positive. numerator :: () => Ratio a -> a -- | Forms the ratio of two integral numbers. (%) :: Integral a => a -> a -> Ratio a infixl 7 % -- | The unzip3 function takes a list of triples and returns three -- lists, analogous to unzip. unzip3 :: () => [(a, b, c)] -> ([a], [b], [c]) -- | unzip transforms a list of pairs into a list of first -- components and a list of second components. unzip :: () => [(a, b)] -> ([a], [b]) -- | The zipWith3 function takes a function which combines three -- elements, as well as three lists and returns a list of their -- point-wise combination, analogous to zipWith. zipWith3 :: () => a -> b -> c -> d -> [a] -> [b] -> [c] -> [d] -- | zipWith generalises zip by zipping with the function -- given as the first argument, instead of a tupling function. For -- example, zipWith (+) is applied to two lists to -- produce the list of corresponding sums. -- -- zipWith is right-lazy: -- --
-- zipWith f [] _|_ = [] --zipWith :: () => a -> b -> c -> [a] -> [b] -> [c] -- | zip3 takes three lists and returns a list of triples, analogous -- to zip. zip3 :: () => [a] -> [b] -> [c] -> [(a, b, c)] -- | List index (subscript) operator, starting from 0. It is an instance of -- the more general genericIndex, which takes an index of any -- integral type. (!!) :: () => [a] -> Int -> a infixl 9 !! -- | lookup key assocs looks up a key in an association -- list. lookup :: Eq a => a -> [(a, b)] -> Maybe b -- | reverse xs returns the elements of xs in -- reverse order. xs must be finite. reverse :: () => [a] -> [a] -- | break, applied to a predicate p and a list -- xs, returns a tuple where first element is longest prefix -- (possibly empty) of xs of elements that do not satisfy -- p and second element is the remainder of the list: -- --
-- break (> 3) [1,2,3,4,1,2,3,4] == ([1,2,3],[4,1,2,3,4]) -- break (< 9) [1,2,3] == ([],[1,2,3]) -- break (> 9) [1,2,3] == ([1,2,3],[]) ---- -- break p is equivalent to span (not . -- p). break :: () => a -> Bool -> [a] -> ([a], [a]) -- | span, applied to a predicate p and a list xs, -- returns a tuple where first element is longest prefix (possibly empty) -- of xs of elements that satisfy p and second element -- is the remainder of the list: -- --
-- span (< 3) [1,2,3,4,1,2,3,4] == ([1,2],[3,4,1,2,3,4]) -- span (< 9) [1,2,3] == ([1,2,3],[]) -- span (< 0) [1,2,3] == ([],[1,2,3]) ---- -- span p xs is equivalent to (takeWhile p xs, -- dropWhile p xs) span :: () => a -> Bool -> [a] -> ([a], [a]) -- | splitAt n xs returns a tuple where first element is -- xs prefix of length n and second element is the -- remainder of the list: -- --
-- splitAt 6 "Hello World!" == ("Hello ","World!")
-- splitAt 3 [1,2,3,4,5] == ([1,2,3],[4,5])
-- splitAt 1 [1,2,3] == ([1],[2,3])
-- splitAt 3 [1,2,3] == ([1,2,3],[])
-- splitAt 4 [1,2,3] == ([1,2,3],[])
-- splitAt 0 [1,2,3] == ([],[1,2,3])
-- splitAt (-1) [1,2,3] == ([],[1,2,3])
--
--
-- It is equivalent to (take n xs, drop n xs) when
-- n is not _|_ (splitAt _|_ xs = _|_).
-- splitAt is an instance of the more general
-- genericSplitAt, in which n may be of any integral
-- type.
splitAt :: () => Int -> [a] -> ([a], [a])
-- | drop n xs returns the suffix of xs after the
-- first n elements, or [] if n > length
-- xs:
--
-- -- drop 6 "Hello World!" == "World!" -- drop 3 [1,2,3,4,5] == [4,5] -- drop 3 [1,2] == [] -- drop 3 [] == [] -- drop (-1) [1,2] == [1,2] -- drop 0 [1,2] == [1,2] ---- -- It is an instance of the more general genericDrop, in which -- n may be of any integral type. drop :: () => Int -> [a] -> [a] -- | take n, applied to a list xs, returns the -- prefix of xs of length n, or xs itself if -- n > length xs: -- --
-- take 5 "Hello World!" == "Hello" -- take 3 [1,2,3,4,5] == [1,2,3] -- take 3 [1,2] == [1,2] -- take 3 [] == [] -- take (-1) [1,2] == [] -- take 0 [1,2] == [] ---- -- It is an instance of the more general genericTake, in which -- n may be of any integral type. take :: () => Int -> [a] -> [a] -- | dropWhile p xs returns the suffix remaining after -- takeWhile p xs: -- --
-- dropWhile (< 3) [1,2,3,4,5,1,2,3] == [3,4,5,1,2,3] -- dropWhile (< 9) [1,2,3] == [] -- dropWhile (< 0) [1,2,3] == [1,2,3] --dropWhile :: () => a -> Bool -> [a] -> [a] -- | takeWhile, applied to a predicate p and a list -- xs, returns the longest prefix (possibly empty) of -- xs of elements that satisfy p: -- --
-- takeWhile (< 3) [1,2,3,4,1,2,3,4] == [1,2] -- takeWhile (< 9) [1,2,3] == [1,2,3] -- takeWhile (< 0) [1,2,3] == [] --takeWhile :: () => a -> Bool -> [a] -> [a] -- | cycle ties a finite list into a circular one, or equivalently, -- the infinite repetition of the original list. It is the identity on -- infinite lists. cycle :: () => [a] -> [a] -- | replicate n x is a list of length n with -- x the value of every element. It is an instance of the more -- general genericReplicate, in which n may be of any -- integral type. replicate :: () => Int -> a -> [a] -- | repeat x is an infinite list, with x the -- value of every element. repeat :: () => a -> [a] -- | 'iterate\'' is the strict version of iterate. -- -- It ensures that the result of each application of force to weak head -- normal form before proceeding. iterate' :: () => a -> a -> a -> [a] -- | iterate f x returns an infinite list of repeated -- applications of f to x: -- --
-- iterate f x == [x, f x, f (f x), ...] ---- -- Note that iterate is lazy, potentially leading to thunk -- build-up if the consumer doesn't force each iterate. See 'iterate\'' -- for a strict variant of this function. iterate :: () => a -> a -> a -> [a] -- | scanr1 is a variant of scanr that has no starting value -- argument. scanr1 :: () => a -> a -> a -> [a] -> [a] -- | scanr is the right-to-left dual of scanl. Note that -- --
-- head (scanr f z xs) == foldr f z xs. --scanr :: () => a -> b -> b -> b -> [a] -> [b] -- | A strictly accumulating version of scanl scanl' :: () => b -> a -> b -> b -> [a] -> [b] -- | scanl1 is a variant of scanl that has no starting value -- argument: -- --
-- scanl1 f [x1, x2, ...] == [x1, x1 `f` x2, ...] --scanl1 :: () => a -> a -> a -> [a] -> [a] -- | scanl is similar to foldl, but returns a list of -- successive reduced values from the left: -- --
-- scanl f z [x1, x2, ...] == [z, z `f` x1, (z `f` x1) `f` x2, ...] ---- -- Note that -- --
-- last (scanl f z xs) == foldl f z xs. --scanl :: () => b -> a -> b -> b -> [a] -> [b] -- | A strict version of foldl1 foldl1' :: () => a -> a -> a -> [a] -> a -- | Return all the elements of a list except the last one. The list must -- be non-empty. init :: () => [a] -> [a] -- | Extract the last element of a list, which must be finite and -- non-empty. last :: () => [a] -> a -- | Extract the elements after the head of a list, which must be -- non-empty. tail :: () => [a] -> [a] -- | Decompose a list into its head and tail. If the list is empty, returns -- Nothing. If the list is non-empty, returns Just (x, -- xs), where x is the head of the list and xs its -- tail. uncons :: () => [a] -> Maybe (a, [a]) -- | Extract the first element of a list, which must be non-empty. head :: () => [a] -> a -- | Check whether a given MVar is empty. -- -- Notice that the boolean value returned is just a snapshot of the state -- of the MVar. By the time you get to react on its result, the MVar may -- have been filled (or emptied) - so be extremely careful when using -- this operation. Use tryTakeMVar instead if possible. isEmptyMVar :: () => MVar a -> IO Bool -- | A non-blocking version of readMVar. The tryReadMVar -- function returns immediately, with Nothing if the MVar -- was empty, or Just a if the MVar was full with -- contents a. tryReadMVar :: () => MVar a -> IO Maybe a -- | A non-blocking version of putMVar. The tryPutMVar -- function attempts to put the value a into the MVar, -- returning True if it was successful, or False otherwise. tryPutMVar :: () => MVar a -> a -> IO Bool -- | A non-blocking version of takeMVar. The tryTakeMVar -- function returns immediately, with Nothing if the MVar -- was empty, or Just a if the MVar was full with -- contents a. After tryTakeMVar, the MVar is left -- empty. tryTakeMVar :: () => MVar a -> IO Maybe a -- | Put a value into an MVar. If the MVar is currently full, -- putMVar will wait until it becomes empty. -- -- There are two further important properties of putMVar: -- --
-- readMVar :: MVar a -> IO a -- readMVar m = -- mask_ $ do -- a <- takeMVar m -- putMVar m a -- return a --readMVar :: () => MVar a -> IO a -- | Return the contents of the MVar. If the MVar is -- currently empty, takeMVar will wait until it is full. After a -- takeMVar, the MVar is left empty. -- -- There are two further important properties of takeMVar: -- --
-- d1 $ sound (brak "bd sn kurt") --brak :: Pattern a -> Pattern a -- | Divides a pattern into a given number of subdivisions, plays the -- subdivisions in order, but increments the starting subdivision each -- cycle. The pattern wraps to the first subdivision after the last -- subdivision is played. -- -- Example: -- --
-- d1 $ iter 4 $ sound "bd hh sn cp" ---- -- This will produce the following over four cycles: -- --
-- bd hh sn cp -- hh sn cp bd -- sn cp bd hh -- cp bd hh sn ---- -- There is also iter', which shifts the pattern in the opposite -- direction. iter :: Pattern Int -> Pattern c -> Pattern c _iter :: Int -> Pattern a -> Pattern a -- | iter' is the same as iter, but decrements the -- starting subdivision instead of incrementing it. iter' :: Pattern Int -> Pattern c -> Pattern c _iter' :: Int -> Pattern a -> Pattern a -- | rev p returns p with the event positions in each -- cycle reversed (or mirrored). rev :: Pattern a -> Pattern a -- | palindrome p applies rev to p every other -- cycle, so that the pattern alternates between forwards and backwards. palindrome :: Pattern a -> Pattern a -- | Only when the given test function returns True the given -- pattern transformation is applied. The test function will be called -- with the current cycle as a number. -- --
-- d1 $ when ((elem '4').show) -- (striate 4) -- $ sound "hh hc" ---- -- The above will only apply `striate 4` to the pattern if the current -- cycle number contains the number 4. So the fourth cycle will be -- striated and the fourteenth and so on. Expect lots of striates after -- cycle number 399. when :: (Int -> Bool) -> (Pattern a -> Pattern a) -> Pattern a -> Pattern a whenT :: (Time -> Bool) -> (Pattern a -> Pattern a) -> Pattern a -> Pattern a playWhen :: (Time -> Bool) -> Pattern a -> Pattern a playFor :: Time -> Time -> Pattern a -> Pattern a -- | The function seqP allows you to define when a sound within a -- list starts and ends. The code below contains three separate patterns -- in a stack, but each has different start times (zero cycles, -- eight cycles, and sixteen cycles, respectively). All patterns stop -- after 128 cycles: -- --
-- d1 $ seqP [ -- (0, 128, sound "bd bd*2"), -- (8, 128, sound "hh*2 [sn cp] cp future*4"), -- (16, 128, sound (samples "arpy*8" (run 16))) -- ] --seqP :: [(Time, Time, Pattern a)] -> Pattern a -- | every n f p applies the function f to p, -- but only affects every n cycles. every :: Pattern Int -> (Pattern a -> Pattern a) -> Pattern a -> Pattern a _every :: Int -> (Pattern a -> Pattern a) -> Pattern a -> Pattern a -- | every n o f' is like every n f with an offset of -- o cycles every' :: Pattern Int -> Pattern Int -> (Pattern a -> Pattern a) -> Pattern a -> Pattern a _every' :: Int -> Int -> (Pattern a -> Pattern a) -> Pattern a -> Pattern a -- | foldEvery ns f p applies the function f to -- p, and is applied for each cycle in ns. foldEvery :: [Int] -> (Pattern a -> Pattern a) -> Pattern a -> Pattern a -- | sig f takes a function from time to values, and turns it into -- a Pattern. sig :: (Time -> a) -> Pattern a -- | sinewave returns a Pattern of continuous -- Fractional values following a sinewave with frequency of one -- cycle, and amplitude from 0 to 1. sinewave :: Fractional a => Pattern a -- | sine is a synonym for sinewave. sine :: Fractional a => Pattern a -- | sine is a synonym for 0.25 ~> sine. cosine :: Fractional a => Pattern a -- | sineAmp d returns sinewave with its amplitude offset -- by d. Deprecated, as these days you can simply do e.g. (sine -- + 0.5) sineAmp :: Fractional a => a -> Pattern a -- | sawwave is the equivalent of sinewave for -- (ascending) sawtooth waves. sawwave :: (Fractional a, Real a) => Pattern a -- | saw is a synonym for sawwave. saw :: (Fractional a, Real a) => Pattern a -- | triwave is the equivalent of sinewave for triangular -- waves. triwave :: (Fractional a, Real a) => Pattern a -- | tri is a synonym for triwave. tri :: (Fractional a, Real a) => Pattern a -- | squarewave1 is the equivalent of sinewave for square -- waves. squarewave :: (Fractional a, Real a) => Pattern a -- | square is a synonym for squarewave. square :: (Fractional a, Real a) => Pattern a sinewave1 :: Fractional a => Pattern a sine1 :: Fractional a => Pattern a sinerat :: Pattern Double ratsine :: Pattern Double sinerat1 :: Pattern Double sineAmp1 :: Fractional a => a -> Pattern a sawwave1 :: (Fractional a, Real a) => Pattern a saw1 :: (Fractional a, Real a) => Pattern a sawrat :: Pattern Double sawrat1 :: Pattern Double triwave1 :: (Fractional a, Real a) => Pattern a tri1 :: (Fractional a, Real a) => Pattern a trirat :: Pattern Double trirat1 :: Pattern Double squarewave1 :: (Fractional a, Real a) => Pattern a square1 :: (Fractional a, Real a) => Pattern a -- | envL is a Pattern of continuous Double -- values, representing a linear interpolation between 0 and 1 during the -- first cycle, then staying constant at 1 for all following cycles. -- Possibly only useful if you're using something like the retrig -- function defined in tidal.el. envL :: Pattern Double envLR :: Pattern Double envEq :: Pattern Double envEqR :: Pattern Double fadeOut :: Time -> Pattern a -> Pattern a fadeOut' :: Time -> Time -> Pattern a -> Pattern a fadeIn' :: Time -> Time -> Pattern a -> Pattern a fadeIn :: Time -> Pattern a -> Pattern a -- | (The above is difficult to describe, if you don't understand Haskell, -- just ignore it and read the below..) -- -- The spread function allows you to take a pattern transformation -- which takes a parameter, such as slow, and provide several -- parameters which are switched between. In other words it -- spreads a function across several values. -- -- Taking a simple high hat loop as an example: -- --
-- d1 $ sound "ho ho:2 ho:3 hc" ---- -- We can slow it down by different amounts, such as by a half: -- --
-- d1 $ slow 2 $ sound "ho ho:2 ho:3 hc" ---- -- Or by four thirds (i.e. speeding it up by a third; `4%3` means four -- over three): -- --
-- d1 $ slow (4%3) $ sound "ho ho:2 ho:3 hc" ---- -- But if we use spread, we can make a pattern which alternates -- between the two speeds: -- --
-- d1 $ spread slow [2,4%3] $ sound "ho ho:2 ho:3 hc" ---- -- Note that if you pass ($) as the function to spread values over, you -- can put functions as the list of values. For example: -- --
-- d1 $ spread ($) [density 2, rev, slow 2, striate 3, (# speed "0.8")] -- $ sound "[bd*2 [~ bd]] [sn future]*2 cp jvbass*4" ---- -- Above, the pattern will have these transforms applied to it, one at a -- time, per cycle: -- --
-- d1 $ spread' slow "2 4%3" $ sound "ho ho:2 ho:3 hc" ---- -- This is quite a messy area of Tidal - due to a slight difference of -- implementation this sounds completely different! One advantage of -- using spread' though is that you can provide polyphonic -- parameters, e.g.: -- --
-- d1 $ spread' slow "[2 4%3, 3]" $ sound "ho ho:2 ho:3 hc" --spread' :: Monad m => (a -> b -> m c) -> m a -> b -> m c -- | `spreadChoose f xs p` is similar to slowspread but picks values -- from xs at random, rather than cycling through them in order. -- It has a shorter alias spreadr. spreadChoose :: (t -> t1 -> Pattern b) -> [t] -> t1 -> Pattern b spreadr :: (t -> t1 -> Pattern b) -> [t] -> t1 -> Pattern b filterValues :: (a -> Bool) -> Pattern a -> Pattern a filterJust :: Pattern (Maybe a) -> Pattern a filterOnsets :: Pattern a -> Pattern a filterStartInRange :: Pattern a -> Pattern a filterOnsetsInRange :: Pattern a -> Pattern a seqToRelOnsetDeltas :: Arc -> Pattern a -> [(Double, Double, a)] segment :: Pattern a -> Pattern [a] segment' :: [Event a] -> [Event a] split :: Time -> [Event a] -> [Event a] points :: [Event a] -> [Time] groupByTime :: [Event a] -> [Event [a]] -- | Decide whether to apply one or another function depending on the -- result of a test function that is passed the current cycle as a -- number. -- --
-- d1 $ ifp ((== 0).(flip mod 2)) -- (striate 4) -- (# coarse "24 48") $ -- sound "hh hc" ---- -- This will apply `striate 4` for every _even_ cycle and aply `# coarse -- "24 48"` for every _odd_. -- -- Detail: As you can see the test function is arbitrary and does not -- rely on anything tidal specific. In fact it uses only plain haskell -- functionality, that is: it calculates the modulo of 2 of the current -- cycle which is either 0 (for even cycles) or 1. It then compares this -- value against 0 and returns the result, which is either True or -- False. This is what the ifp signature's first part -- signifies `(Int -> Bool)`, a function that takes a whole number and -- returns either True or False. ifp :: (Int -> Bool) -> (Pattern a -> Pattern a) -> (Pattern a -> Pattern a) -> Pattern a -> Pattern a -- | rand generates a continuous pattern of (pseudo-)random, -- floating point numbers between `0` and `1`. -- --
-- d1 $ sound "bd*8" # pan rand ---- -- pans bass drums randomly -- --
-- d1 $ sound "sn sn ~ sn" # gain rand ---- -- makes the snares' randomly loud and quiet. -- -- Numbers coming from this pattern are random, but dependent on time. So -- if you reset time via `cps (-1)` the random pattern will emit the -- exact same _random_ numbers again. -- -- In cases where you need two different random patterns, you can shift -- one of them around to change the time from which the _random_ pattern -- is read, note the difference: -- --
-- d1 $ jux (|+| gain rand) $ sound "sn sn ~ sn" # gain rand ---- -- and with the juxed version shifted backwards for 1024 cycles: -- --
-- d1 $ jux (|+| ((1024 <~) $ gain rand)) $ sound "sn sn ~ sn" # gain rand --rand :: Pattern Double timeToRand :: RealFrac r => r -> Double -- | Just like rand but for whole numbers, `irand n` generates a -- pattern of (pseudo-) random whole numbers between `0` to `n-1` -- inclusive. Notably used to pick a random samples from a folder: -- --
-- d1 $ n (irand 5) # sound "drum" --irand :: Num a => Int -> Pattern a -- | Randomly picks an element from the given list -- --
-- d1 $ sound (samples "xx(3,8)" (tom $ choose ["a", "e", "g", "c"])) ---- -- plays a melody randomly choosing one of the four notes "a", "e", "g", -- "c". choose :: [a] -> Pattern a -- | Similar to degrade degradeBy allows you to control the -- percentage of events that are removed. For example, to remove events -- 90% of the time: -- --
-- d1 $ slow 2 $ degradeBy 0.9 $ sound "[[[feel:5*8,feel*3] feel:3*8], feel*4]" -- # accelerate "-6" -- # speed "2" --degradeBy :: Pattern Double -> Pattern a -> Pattern a _degradeBy :: Double -> Pattern a -> Pattern a unDegradeBy :: Pattern Double -> Pattern a -> Pattern a _unDegradeBy :: Double -> Pattern a -> Pattern a degradeOverBy :: Int -> Pattern Double -> Pattern a -> Pattern a -- | Use sometimesBy to apply a given function "sometimes". For -- example, the following code results in `density 2` being applied about -- 25% of the time: -- --
-- d1 $ sometimesBy 0.25 (density 2) $ sound "bd*8" ---- -- There are some aliases as well: -- --
-- sometimes = sometimesBy 0.5 -- often = sometimesBy 0.75 -- rarely = sometimesBy 0.25 -- almostNever = sometimesBy 0.1 -- almostAlways = sometimesBy 0.9 --sometimesBy :: Double -> (Pattern a -> Pattern a) -> Pattern a -> Pattern a -- | sometimes is an alias for sometimesBy 0.5. sometimes :: (Pattern a -> Pattern a) -> Pattern a -> Pattern a -- | often is an alias for sometimesBy 0.75. often :: (Pattern a -> Pattern a) -> Pattern a -> Pattern a -- | rarely is an alias for sometimesBy 0.25. rarely :: (Pattern a -> Pattern a) -> Pattern a -> Pattern a -- | almostNever is an alias for sometimesBy 0.1 almostNever :: (Pattern a -> Pattern a) -> Pattern a -> Pattern a -- | almostAlways is an alias for sometimesBy 0.9 almostAlways :: (Pattern a -> Pattern a) -> Pattern a -> Pattern a never :: (Pattern a -> Pattern a) -> Pattern a -> Pattern a always :: (Pattern a -> Pattern a) -> Pattern a -> Pattern a -- | someCyclesBy is a cycle-by-cycle version of -- sometimesBy. It has a `someCycles = someCyclesBy 0.5` alias someCyclesBy :: Double -> (Pattern a -> Pattern a) -> Pattern a -> Pattern a somecyclesBy :: Double -> (Pattern a -> Pattern a) -> Pattern a -> Pattern a someCycles :: (Pattern a -> Pattern a) -> Pattern a -> Pattern a somecycles :: (Pattern a -> Pattern a) -> Pattern a -> Pattern a -- | degrade randomly removes events from a pattern 50% of the time: -- --
-- d1 $ slow 2 $ degrade $ sound "[[[feel:5*8,feel*3] feel:3*8], feel*4]" -- # accelerate "-6" -- # speed "2" ---- -- The shorthand syntax for degrade is a question mark: -- ?. Using ? will allow you to randomly remove events -- from a portion of a pattern: -- --
-- d1 $ slow 2 $ sound "bd ~ sn bd ~ bd? [sn bd?] ~" ---- -- You can also use ? to randomly remove events from entire -- sub-patterns: -- --
-- d1 $ slow 2 $ sound "[[[feel:5*8,feel*3] feel:3*8]?, feel*4]" --degrade :: Pattern a -> Pattern a -- | wedge t p p' combines patterns p and p' by -- squashing the p into the portion of each cycle given by -- t, and p' into the remainer of each cycle. wedge :: Time -> Pattern a -> Pattern a -> Pattern a timeCat :: [(Time, Pattern a)] -> Pattern a -- | whenmod has a similar form and behavior to every, but -- requires an additional number. Applies the function to the pattern, -- when the remainder of the current loop number divided by the first -- parameter, is greater or equal than the second parameter. -- -- For example the following makes every other block of four loops twice -- as dense: -- --
-- d1 $ whenmod 8 4 (density 2) (sound "bd sn kurt") --whenmod :: Int -> Int -> (Pattern a -> Pattern a) -> Pattern a -> Pattern a -- |
-- superimpose f p = stack [p, f p] ---- -- superimpose plays a modified version of a pattern at the same -- time as the original pattern, resulting in two patterns being played -- at the same time. -- --
-- d1 $ superimpose (density 2) $ sound "bd sn [cp ht] hh" -- d1 $ superimpose ((# speed "2") . (0.125 <~)) $ sound "bd sn cp hh" --superimpose :: (Pattern a -> Pattern a) -> Pattern a -> Pattern a -- | splitQueries p wraps p to ensure that it does not -- get queries that span arcs. For example `arc p (0.5, 1.5)` would be -- turned into two queries, `(0.5,1)` and `(1,1.5)`, and the results -- combined. Being able to assume queries don't span cycles often makes -- transformations easier to specify. splitQueries :: Pattern a -> Pattern a -- | trunc truncates a pattern so that only a fraction of the -- pattern is played. The following example plays only the first quarter -- of the pattern: -- --
-- d1 $ trunc 0.25 $ sound "bd sn*2 cp hh*4 arpy bd*2 cp bd*2" --trunc :: Pattern Time -> Pattern a -> Pattern a _trunc :: Time -> Pattern a -> Pattern a -- | linger is similar to trunc but the truncated part of -- the pattern loops until the end of the cycle -- --
-- d1 $ linger 0.25 $ sound "bd sn*2 cp hh*4 arpy bd*2 cp bd*2" --linger :: Pattern Time -> Pattern a -> Pattern a _linger :: Time -> Pattern a -> Pattern a -- | Plays a portion of a pattern, specified by a beginning and end arc of -- time. The new resulting pattern is played over the time period of the -- original pattern: -- --
-- d1 $ zoom (0.25, 0.75) $ sound "bd*2 hh*3 [sn bd]*2 drum" ---- -- In the pattern above, zoom is used with an arc from 25% to 75%. -- It is equivalent to this pattern: -- --
-- d1 $ sound "hh*3 [sn bd]*2" --zoom :: Arc -> Pattern a -> Pattern a compress :: Arc -> Pattern a -> Pattern a sliceArc :: Arc -> Pattern a -> Pattern a -- | Use within to apply a function to only a part of a pattern. For -- example, to apply `density 2` to only the first half of a pattern: -- --
-- d1 $ within (0, 0.5) (density 2) $ sound "bd*2 sn lt mt hh hh hh hh" ---- -- Or, to apply `(# speed "0.5") to only the last quarter of a pattern: -- --
-- d1 $ within (0.75, 1) (# speed "0.5") $ sound "bd*2 sn lt mt hh hh hh hh" --within :: Arc -> (Pattern a -> Pattern a) -> Pattern a -> Pattern a -- | For many cases, within' will function exactly as within. The -- difference between the two occurs when applying functions that change -- the timing of notes such as fast or <~. within first -- applies the function to all notes in the cycle, then keeps the results -- in the specified interval, and then combines it with the old cycle (an -- "apply split combine" paradigm). within' first keeps notes in the -- specified interval, then applies the function to these notes, and then -- combines it with the old cycle (a "split apply combine" paradigm). -- -- For example, whereas using the standard version of within -- --
-- d1 $ within (0, 0.25) (fast 2) $ sound "bd hh cp sd" ---- -- sounds like: -- --
-- d1 $ sound "[bd hh] hh cp sd" ---- -- using this alternative version, within' -- --
-- d1 $ within' (0, 0.25) (fast 2) $ sound "bd hh cp sd" ---- -- sounds like: -- --
-- d1 $ sound "[bd bd] hh cp sd" --within' :: Arc -> (Pattern a -> Pattern a) -> Pattern a -> Pattern a revArc :: Arc -> Pattern a -> Pattern a -- | You can use the e function to apply a Euclidean algorithm -- over a complex pattern, although the structure of that pattern will be -- lost: -- --
-- d1 $ e 3 8 $ sound "bd*2 [sn cp]" ---- -- In the above, three sounds are picked from the pattern on the right -- according to the structure given by the `e 3 8`. It ends up picking -- two bd sounds, a cp and missing the sn -- entirely. -- -- These types of sequences use "Bjorklund's algorithm", which wasn't -- made for music but for an application in nuclear physics, which is -- exciting. More exciting still is that it is very similar in structure -- to the one of the first known algorithms written in Euclid's book of -- elements in 300 BC. You can read more about this in the paper [The -- Euclidean Algorithm Generates Traditional Musical -- Rhythms](http:/cgm.cs.mcgill.ca~godfriedpublicationsbanff.pdf) -- by Toussaint. Some examples from this paper are included below, -- including rotation in some cases. -- --
-- - (2,5) : A thirteenth century Persian rhythm called Khafif-e-ramal. -- - (3,4) : The archetypal pattern of the Cumbia from Colombia, as well as a Calypso rhythm from Trinidad. -- - (3,5,2) : Another thirteenth century Persian rhythm by the name of Khafif-e-ramal, as well as a Rumanian folk-dance rhythm. -- - (3,7) : A Ruchenitza rhythm used in a Bulgarian folk-dance. -- - (3,8) : The Cuban tresillo pattern. -- - (4,7) : Another Ruchenitza Bulgarian folk-dance rhythm. -- - (4,9) : The Aksak rhythm of Turkey. -- - (4,11) : The metric pattern used by Frank Zappa in his piece titled Outside Now. -- - (5,6) : Yields the York-Samai pattern, a popular Arab rhythm. -- - (5,7) : The Nawakhat pattern, another popular Arab rhythm. -- - (5,8) : The Cuban cinquillo pattern. -- - (5,9) : A popular Arab rhythm called Agsag-Samai. -- - (5,11) : The metric pattern used by Moussorgsky in Pictures at an Exhibition. -- - (5,12) : The Venda clapping pattern of a South African children’s song. -- - (5,16) : The Bossa-Nova rhythm necklace of Brazil. -- - (7,8) : A typical rhythm played on the Bendir (frame drum). -- - (7,12) : A common West African bell pattern. -- - (7,16,14) : A Samba rhythm necklace from Brazil. -- - (9,16) : A rhythm necklace used in the Central African Republic. -- - (11,24,14) : A rhythm necklace of the Aka Pygmies of Central Africa. -- - (13,24,5) : Another rhythm necklace of the Aka Pygmies of the upper Sangha. --e :: Pattern Int -> Pattern Int -> Pattern a -> Pattern a _e :: Int -> Int -> Pattern a -> Pattern a e' :: Pattern Int -> Pattern Int -> Pattern a -> Pattern a _e' :: Int -> Int -> Pattern a -> Pattern a distrib :: [Pattern Int] -> Pattern a -> Pattern a _distrib :: [Int] -> Pattern a -> Pattern a -- | einv fills in the blanks left by e - e 3 8 "x" -- -> "x ~ ~ x ~ ~ x ~" -- -- einv 3 8 "x" -> "~ x x ~ x x ~ x" einv :: Pattern Int -> Pattern Int -> Pattern a -> Pattern a _einv :: Int -> Int -> Pattern a -> Pattern a -- | `efull n k pa pb` stacks e n k pa with einv n k pb efull :: Pattern Int -> Pattern Int -> Pattern a -> Pattern a -> Pattern a index :: Real b => b -> Pattern b -> Pattern c -> Pattern c -- | prrw f rot (blen, vlen) beatPattern valuePattern: pattern -- rotate/replace. prrw :: (a -> b -> c) -> Int -> (Time, Time) -> Pattern a -> Pattern b -> Pattern c -- | prr rot (blen, vlen) beatPattern valuePattern: pattern -- rotate/replace. prr :: Int -> (Time, Time) -> Pattern String -> Pattern b -> Pattern b -- | preplace (blen, plen) beats values combines the timing of -- beats with the values of values. Other ways of -- saying this are: * sequential convolution * values quantized -- to beats. -- -- Examples: -- --
-- d1 $ sound $ preplace (1,1) "x [~ x] x x" "bd sn" -- d1 $ sound $ preplace (1,1) "x(3,8)" "bd sn" -- d1 $ sound $ "x(3,8)" ~ "bd sn" -- d1 $ sound "[jvbass jvbass:5]*3" |+| (shape $ "1 1 1 1 1" ~ "0.2 0.9") ---- -- It is assumed the pattern fits into a single cycle. This works well -- with pattern literals, but not always with patterns defined elsewhere. -- In those cases use preplace and provide desired pattern -- lengths: @ let p = slow 2 $ "x x x" -- -- d1 $ sound $ preplace (2,1) p "bd sn" @ preplace :: (Time, Time) -> Pattern String -> Pattern b -> Pattern b -- | prep is an alias for preplace. prep :: (Time, Time) -> Pattern String -> Pattern b -> Pattern b preplace1 :: Pattern String -> Pattern b -> Pattern b preplaceWith :: (a -> b -> c) -> (Time, Time) -> Pattern a -> Pattern b -> Pattern c prw :: (a -> b -> c) -> (Time, Time) -> Pattern a -> Pattern b -> Pattern c preplaceWith1 :: (a -> b -> c) -> Pattern a -> Pattern b -> Pattern c prw1 :: (a -> b -> c) -> Pattern a -> Pattern b -> Pattern c (<~>) :: Pattern String -> Pattern b -> Pattern b -- | protate len rot p rotates pattern p by rot -- beats to the left. len: length of the pattern, in cycles. -- Example: d1 $ every 4 (protate 2 (-1)) $ slow 2 $ sound "bd hh hh -- hh" protate :: Time -> Int -> Pattern a -> Pattern a prot :: Time -> Int -> Pattern a -> Pattern a prot1 :: Int -> Pattern a -> Pattern a -- | The <<~ operator rotates a unit pattern to the left, -- similar to <~, but by events rather than linear time. The -- timing of the pattern remains constant: -- --
-- d1 $ (1 <<~) $ sound "bd ~ sn hh" -- -- will become -- d1 $ sound "sn ~ hh bd" --(<<~) :: Int -> Pattern a -> Pattern a -- | ~>> is like <<~ but for shifting to the -- right. (~>>) :: Int -> Pattern a -> Pattern a -- | pequal cycles p1 p2: quickly test if p1 and -- p2 are the same. pequal :: Ord a => Time -> Pattern a -> Pattern a -> Bool -- | discretise n p: samples the pattern p at a -- rate of n events per cycle. Useful for turning a continuous -- pattern into a discrete one. discretise :: Time -> Pattern a -> Pattern a discretise' :: Pattern Time -> Pattern a -> Pattern a _discretise :: Time -> Pattern a -> Pattern a -- | randcat ps: does a slowcat on the list of patterns -- ps but randomises the order in which they are played. randcat :: [Pattern a] -> Pattern a -- | The fit function takes a pattern of integer numbers, which are -- used to select values from the given list. What makes this a bit -- strange is that only a given number of values are selected each cycle. -- For example: -- --
-- d1 $ sound (fit 3 ["bd", "sn", "arpy", "arpy:1", "casio"] "0 [~ 1] 2 1") ---- -- The above fits three samples into the pattern, i.e. for the first -- cycle this will be `"bd"`, `"sn"` and `"arpy"`, giving the result `"bd -- [~ sn] arpy sn"` (note that we start counting at zero, so that `0` -- picks the first value). The following cycle the *next* three values in -- the list will be picked, i.e. `"arpy:1"`, `"casio"` and `"bd"`, giving -- the pattern `"arpy:1 [~ casio] bd casio"` (note that the list wraps -- round here). fit :: Int -> [a] -> Pattern Int -> Pattern a permstep :: RealFrac b => Int -> [a] -> Pattern b -> Pattern a -- | struct a b: structures pattern b in terms of -- a. struct :: Pattern String -> Pattern a -> Pattern a -- | substruct a b: similar to struct, but each event in -- pattern a gets replaced with pattern b, compressed -- to fit the timespan of the event. substruct :: Pattern String -> Pattern b -> Pattern b compressTo :: Arc -> Pattern a -> Pattern a randArcs :: Int -> Pattern [Arc] randStruct :: Int -> Pattern Int substruct' :: Pattern Int -> Pattern a -> Pattern a -- | stripe n p: repeats pattern p, n times per -- cycle. So similar to fast, but with random durations. The -- repetitions will be continguous (touching, but not overlapping) and -- the durations will add up to a single cycle. n can be -- supplied as a pattern of integers. stripe :: Pattern Int -> Pattern a -> Pattern a _stripe :: Int -> Pattern a -> Pattern a -- | slowstripe n p: The same as stripe, but the result -- is also n times slower, so that the mean average duration of -- the stripes is exactly one cycle, and every nth stripe starts -- on a cycle boundary (in indian classical terms, the sam). slowstripe :: Pattern Int -> Pattern a -> Pattern a parseLMRule :: String -> [(String, String)] parseLMRule' :: String -> [(Char, String)] -- | returns the nth iteration of a Lindenmayer System with -- given start sequence. -- -- for example: -- --
-- lindenmayer 1 "a:b,b:ab" "ab" -> "bab" --lindenmayer :: Int -> String -> String -> String -- | lindenmayerI converts the resulting string into a a list of -- integers with fromIntegral applied (so they can be used -- seamlessly where floats or rationals are required) lindenmayerI :: Num b => Int -> String -> String -> [b] unwrap' :: Pattern (Pattern a) -> Pattern a -- | Removes events from second pattern that don't start during an event -- from first. -- -- Consider this, kind of messy rhythm without any rests. -- --
-- d1 $ sound (slowcat ["sn*8", "[cp*4 bd*4, hc*5]"]) # n (run 8) ---- -- If we apply a mask to it -- --
-- d1 $ s (mask ("1 1 1 ~ 1 1 ~ 1" :: Pattern Bool)
-- (slowcat ["sn*8", "[cp*4 bd*4, bass*5]"] ))
-- # n (run 8)
--
--
-- Due to the use of slowcat here, the same mask is first applied
-- to `"sn*8"` and in the next cycle to `"[cp*4 bd*4, hc*5]".
--
-- You could achieve the same effect by adding rests within the
-- slowcat patterns, but mask allows you to do this more easily.
-- It kind of keeps the rhythmic structure and you can change the used
-- samples independently, e.g.
--
--
-- d1 $ s (mask ("1 ~ 1 ~ 1 1 ~ 1" :: Pattern Bool)
-- (slowcat ["can*8", "[cp*4 sn*4, jvbass*16]"] ))
-- # n (run 8)
--
--
-- Detail: It is currently needed to explicitly _tell_ Tidal that the
-- mask itself is a `Pattern Bool` as it cannot infer this by itself,
-- otherwise it will complain as it does not know how to interpret your
-- input.
mask :: Pattern a -> Pattern b -> Pattern b
enclosingArc :: [Arc] -> Arc
stretch :: Pattern a -> Pattern a
-- | fit' is a generalization of fit, where the list is
-- instead constructed by using another integer pattern to slice up a
-- given pattern. The first argument is the number of cycles of that
-- latter pattern to use when slicing. It's easier to understand this
-- with a few examples:
--
-- -- d1 $ sound (fit' 1 2 "0 1" "1 0" "bd sn") ---- -- So what does this do? The first `1` just tells it to slice up a single -- cycle of `"bd sn"`. The `2` tells it to select two values each cycle, -- just like the first argument to fit. The next pattern `"0 1"` -- is the "from" pattern which tells it how to slice, which in this case -- means `"0"` maps to `"bd"`, and `"1"` maps to `"sn"`. The next pattern -- `"1 0"` is the "to" pattern, which tells it how to rearrange those -- slices. So the final result is the pattern `"sn bd"`. -- -- A more useful example might be something like -- --
-- d1 $ fit' 1 4 (run 4) "[0 3*2 2 1 0 3*2 2 [1*8 ~]]/2" $ chop 4 $ (sound "breaks152" # unit "c") ---- -- which uses chop to break a single sample into individual -- pieces, which fit' then puts into a list (using the `run 4` -- pattern) and reassembles according to the complicated integer pattern. fit' :: Pattern Time -> Int -> Pattern Int -> Pattern Int -> Pattern a -> Pattern a -- | chunk n f p treats the given pattern p as having -- n chunks, and applies the function f to one of those -- sections per cycle, running from left to right. -- --
-- d1 $ chunk 4 (density 4) $ sound "cp sn arpy [mt lt]" --chunk :: Integer -> (Pattern b -> Pattern b) -> Pattern b -> Pattern b runWith :: Integer -> (Pattern b -> Pattern b) -> Pattern b -> Pattern b -- | chunk' works much the same as chunk, but runs from -- right to left. chunk' :: Integral a => a -> (Pattern b -> Pattern b) -> Pattern b -> Pattern b runWith' :: Integral a => a -> (Pattern b -> Pattern b) -> Pattern b -> Pattern b inside :: Pattern Time -> (Pattern a1 -> Pattern a) -> Pattern a1 -> Pattern a outside :: Pattern Time -> (Pattern a1 -> Pattern a) -> Pattern a1 -> Pattern a loopFirst :: Pattern a -> Pattern a timeLoop :: Pattern Time -> Pattern a -> Pattern a seqPLoop :: [(Time, Time, Pattern a)] -> Pattern a -- | toScale lets you turn a pattern of notes within a scale -- (expressed as a list) to note numbers. For example `toScale [0, 4, 7] -- "0 1 2 3"` will turn into the pattern `"0 4 7 12"`. It assumes your -- scale fits within an octave; to change this use toScale size`. -- Example: toScale 24 [0,4,7,10,14,17] (run 8)` turns into `"0 4 -- 7 10 14 17 24 28"` toScale' :: Num a => Int -> [a] -> Pattern Int -> Pattern a toScale :: Num a => [a] -> Pattern Int -> Pattern a -- | `swingBy x n` divides a cycle into n slices and delays the -- notes in the second half of each slice by x fraction of a -- slice . swing is an alias for `swingBy (1%3)` swingBy :: Pattern Time -> Pattern Time -> Pattern a -> Pattern a swing :: Pattern Time -> Pattern a -> Pattern a -- | cycleChoose is like choose but only picks a new item -- from the list once each cycle cycleChoose :: [a] -> Pattern a -- | `shuffle n p` evenly divides one cycle of the pattern p into -- n parts, and returns a random permutation of the parts each -- cycle. For example, `shuffle 3 "a b c"` could return `"a b c"`, `"a c -- b"`, `"b a c"`, `"b c a"`, `"c a b"`, or `"c b a"`. But it will -- **never** return `"a a a"`, because that is not a permutation of the -- parts. shuffle :: Int -> Pattern a -> Pattern a -- | `scramble n p` is like shuffle but randomly selects from the -- parts of p instead of making permutations. For example, -- `scramble 3 "a b c"` will randomly select 3 parts from `"a"` `"b"` and -- `"c"`, possibly repeating a single part. scramble :: Int -> Pattern a -> Pattern a ur :: Time -> Pattern String -> [(String, Pattern a)] -> [(String, Pattern a -> Pattern a)] -> Pattern a inhabit :: [(String, Pattern a)] -> Pattern String -> Pattern a repeatCycles :: Int -> Pattern a -> Pattern a -- | spaceOut xs p repeats a pattern p at different -- durations given by the list of time values in xs spaceOut :: [Time] -> Pattern a -> Pattern a -- | flatpat takes a Pattern of lists and pulls the list elements -- as separate Events flatpat :: Pattern [a] -> Pattern a -- | layer takes a Pattern of lists and pulls the list elements as -- separate Events layer :: [a -> Pattern b] -> a -> Pattern b -- | breakUp finds events that share the same timespan, and -- spreads them out during that timespan, so for example breakUp -- "[bd,sn]" gets turned into "bd sn" breakUp :: Pattern a -> Pattern a -- | fill 'fills in' gaps in one pattern with events from another. -- For example fill "bd" "cp ~ cp" would result in the -- equivalent of `"~ bd ~"`. This only finds gaps in a resulting pattern, -- in other words "[bd ~, sn]" doesn't contain any gaps (because -- sn covers it all), and "bd ~ ~ sn" only contains a -- single gap that bridges two steps. fill :: Pattern a -> Pattern a -> Pattern a ply :: Pattern Int -> Pattern a -> Pattern a _ply :: Int -> Pattern a -> Pattern a sew :: Pattern Bool -> Pattern a -> Pattern a -> Pattern a scaleP :: Num a => Pattern String -> Pattern Int -> Pattern a data Sign Positive :: Sign Negative :: Sign type ColourD = Colour Double class Enumerable a fromTo :: Enumerable a => a -> a -> Pattern a fromThenTo :: Enumerable a => a -> a -> a -> Pattern a class Parseable a parseTPat :: Parseable a => String -> TPat a -- | AST representation of patterns data TPat a TPat_Atom :: a -> TPat a TPat_Density :: (TPat Time) -> (TPat a) -> TPat a TPat_Slow :: (TPat Time) -> (TPat a) -> TPat a TPat_Zoom :: Arc -> (TPat a) -> TPat a TPat_DegradeBy :: Double -> (TPat a) -> TPat a TPat_Silence :: TPat a TPat_Foot :: TPat a TPat_Elongate :: Int -> TPat a TPat_EnumFromTo :: (TPat a) -> (TPat a) -> TPat a TPat_Cat :: [TPat a] -> TPat a TPat_TimeCat :: [TPat a] -> TPat a TPat_Overlay :: (TPat a) -> (TPat a) -> TPat a TPat_ShiftL :: Time -> (TPat a) -> TPat a TPat_pE :: (TPat Int) -> (TPat Int) -> (TPat Integer) -> (TPat a) -> TPat a toPat :: Enumerable a => TPat a -> Pattern a durations :: [TPat a] -> [(Int, TPat a)] p :: (Enumerable a, Parseable a) => String -> Pattern a enumFromTo' :: (Ord a, Enum a) => a -> a -> Pattern a enumFromThenTo' :: (Ord a, Enum a, Num a) => a -> a -> a -> Pattern a lexer :: () => GenTokenParser String u Identity braces :: Parser a -> Parser a brackets :: Parser a -> Parser a parens :: Parser a -> Parser a angles :: Parser a -> Parser a symbol :: String -> Parser String natural :: Parser Integer integer :: Parser Integer float :: Parser Double naturalOrFloat :: Parser (Either Integer Double) applySign :: Num a => Sign -> a -> a sign :: Parser Sign intOrFloat :: Parser Double r :: (Enumerable a, Parseable a) => String -> Pattern a -> IO (Pattern a) parseRhythm :: Parseable a => Parser (TPat a) -> String -> TPat a pSequenceN :: Parseable a => Parser (TPat a) -> GenParser Char () (Int, TPat a) elongate :: () => [TPat a] -> TPat a splitFeet :: [TPat t] -> [[TPat t]] pSequence :: Parseable a => Parser (TPat a) -> GenParser Char () (TPat a) pSingle :: Parseable a => Parser (TPat a) -> Parser (TPat a) pPart :: Parseable a => Parser (TPat a) -> Parser [TPat a] pPolyIn :: Parseable a => Parser (TPat a) -> Parser (TPat a) pPolyOut :: Parseable a => Parser (TPat a) -> Parser (TPat a) pString :: Parser (String) pVocable :: Parser (TPat String) pDouble :: Parser (TPat Double) pBool :: Parser (TPat Bool) parseIntNote :: Integral i => Parser i parseInt :: Parser Int pIntegral :: Parseable a => Integral a => Parser (TPat a) parseNote :: Num a => Parser a fromNote :: Num a => Pattern String -> Pattern a pColour :: Parser (TPat ColourD) pMult :: Parseable a => TPat a -> Parser (TPat a) pRand :: Parseable a => TPat a -> Parser (TPat a) pE :: Parseable a => TPat a -> Parser (TPat a) eoff :: Pattern Int -> Pattern Int -> Pattern Integer -> Pattern a -> Pattern a _eoff :: Int -> Int -> Integer -> Pattern a -> Pattern a pReplicate :: Parseable a => TPat a -> Parser [TPat a] pStretch :: Parseable a => TPat a -> Parser [TPat a] pRatio :: Parser (Rational) pRational :: Parser (TPat Rational) type ParamPattern = Pattern ParamMap type ParamMap = Map Param Value class ParamType a fromV :: ParamType a => Value -> Maybe a toV :: ParamType a => a -> Value data Value VS :: String -> Value [svalue] :: Value -> String VF :: Double -> Value [fvalue] :: Value -> Double VI :: Int -> Value [ivalue] :: Value -> Int data Shape Shape :: [Param] -> Double -> Bool -> Shape [params] :: Shape -> [Param] [latency] :: Shape -> Double [cpsStamp] :: Shape -> Bool data Param S :: String -> Maybe String -> Param [name] :: Param -> String [sDefault] :: Param -> Maybe String F :: String -> Maybe Double -> Param [name] :: Param -> String [fDefault] :: Param -> Maybe Double I :: String -> Maybe Int -> Param [name] :: Param -> String [iDefault] :: Param -> Maybe Int data Backend a Backend :: ToMessageFunc -> Shape -> Tempo -> Int -> IO () -> Backend a [toMessage] :: Backend a -> ToMessageFunc [flush] :: Backend a -> Shape -> Tempo -> Int -> IO () type ToMessageFunc = Shape -> Tempo -> Int -> (Double, Double, ParamMap) -> Maybe (IO ()) ticksPerCycle :: Num p => p defaultValue :: Param -> Value hasDefault :: Param -> Bool defaulted :: Shape -> [Param] defaultMap :: Shape -> ParamMap required :: Shape -> [Param] hasRequired :: Shape -> ParamMap -> Bool isSubset :: (Eq a) => [a] -> [a] -> Bool doAt :: RealFrac a => a -> IO () -> IO () logicalOnset' :: Integral a => Tempo -> a -> Double -> Double -> Double applyShape' :: Shape -> ParamMap -> Maybe ParamMap start :: Backend a -> Shape -> IO (MVar (ParamPattern)) state :: Backend a -> Shape -> IO (MVar (ParamPattern, [ParamPattern])) stream :: Backend a -> Shape -> IO (ParamPattern -> IO ()) streamcallback :: (ParamPattern -> IO ()) -> Backend a -> Shape -> IO (ParamPattern -> IO ()) onTick :: Backend a -> Shape -> MVar (ParamPattern) -> Tempo -> Int -> IO () onTick' :: Backend a -> Shape -> MVar (ParamPattern, [ParamPattern]) -> Tempo -> Int -> IO () make :: (a -> Value) -> Shape -> String -> Pattern a -> ParamPattern make' :: ParamType a => (a -> Value) -> Param -> Pattern a -> ParamPattern makeP :: ParamType a => Param -> Pattern a -> ParamPattern makeS :: Shape -> String -> Pattern String -> ParamPattern makeF :: Shape -> String -> Pattern Double -> ParamPattern makeI :: Shape -> String -> Pattern Int -> ParamPattern param :: Shape -> String -> Param merge :: ParamPattern -> ParamPattern -> ParamPattern (|=|) :: ParamPattern -> ParamPattern -> ParamPattern infixl 1 |=| (#) :: ParamPattern -> ParamPattern -> ParamPattern infixl 1 # mergeWith :: (Ord k, Applicative f) => (k -> a -> a -> a) -> f (Map k a) -> f (Map k a) -> f (Map k a) mergeNumWith :: Applicative f => Int -> Int -> Int -> Double -> Double -> Double -> f Map Param Value -> f Map Param Value -> f Map Param Value mergePlus :: Applicative f => f Map Param Value -> f Map Param Value -> f Map Param Value (|*|) :: ParamPattern -> ParamPattern -> ParamPattern infixl 1 |*| (|+|) :: ParamPattern -> ParamPattern -> ParamPattern infixl 1 |+| (|-|) :: ParamPattern -> ParamPattern -> ParamPattern infixl 1 |-| (|/|) :: ParamPattern -> ParamPattern -> ParamPattern infixl 1 |/| -- | These are shorthand for merging lists of patterns with #, -- |*|, |+|, or |/|. Sometimes this saves a -- little typing and can improve readability when passing things into -- other functions. As an example, instead of writing d1 $ sometimes -- ((|*| speed "2") . (|*| cutoff "2") . (|*| shape "1.5")) $ sound -- "arpy*4" shape "0.3" you can write d1 $ sometimes (*** -- [speed "2", cutoff "2", shape "1.5"]) $ sound "arpy*4" ### [cutoff -- "350", shape "0.3"] (###) :: Foldable t => ParamPattern -> t ParamPattern -> ParamPattern (***) :: Foldable t => ParamPattern -> t ParamPattern -> ParamPattern (+++) :: Foldable t => ParamPattern -> t ParamPattern -> ParamPattern (///) :: Foldable t => ParamPattern -> t ParamPattern -> ParamPattern setter :: MVar (a, [a]) -> a -> IO () -- | Copies values from one parameter to another. Used by nToOrbit -- in Sound.Tidal.Dirt. copyParam :: Param -> Param -> ParamPattern -> ParamPattern get :: ParamType a => Param -> ParamPattern -> Pattern a getI :: Param -> ParamPattern -> Pattern Int getF :: Param -> ParamPattern -> Pattern Double getS :: Param -> ParamPattern -> Pattern String with :: (ParamType a) => Param -> (Pattern a -> Pattern a) -> ParamPattern -> ParamPattern withI :: Param -> (Pattern Int -> Pattern Int) -> ParamPattern -> ParamPattern withF :: Param -> (Pattern Double -> Pattern Double) -> ParamPattern -> ParamPattern withS :: Param -> (Pattern String -> Pattern String) -> ParamPattern -> ParamPattern follow :: (ParamType a, ParamType b) => Param -> Param -> (Pattern a -> Pattern b) -> ParamPattern -> ParamPattern follow' :: ParamType a => Param -> Param -> (Pattern a -> Pattern a) -> ParamPattern -> ParamPattern followI :: Param -> Param -> (Pattern Int -> Pattern Int) -> ParamPattern -> ParamPattern followF :: Param -> Param -> (Pattern Double -> Pattern Double) -> ParamPattern -> ParamPattern followS :: Param -> Param -> (Pattern String -> Pattern String) -> ParamPattern -> ParamPattern coerce :: Param -> ParamPattern -> ParamPattern -- | chord p turns a pattern of chord names into a pattern of -- numbers, representing note value offsets for the chords chord :: Num a => Pattern String -> Pattern a -- | group multiple params into one grp :: [Param] -> Pattern String -> ParamPattern -- | A pattern of strings representing sounds or synth notes. -- -- Internally, sound or its shorter alias s is a -- combination of the samplebank name and number when used with samples, -- or synth name and note number when used with a synthesiser. For -- example `bd:2` specifies the third sample (not the second as you might -- expect, because we start counting at zero) in the bd sample -- folder. -- --
-- d1 $ sound "bd:2 sn:0" ---- -- is essentially the same as: -- --
-- d1 $ s' "bd sn" # n "2 0" ---- -- n is therefore useful when you want to pattern the sample or -- note number separately from the samplebank or synth. For example: -- --
-- d1 $ n "0 5 ~ 2" # sound "drum" ---- -- is equivalent to: -- --
-- d1 $ sound "drum:0 drum:5 ~ drum:2" --sound :: Pattern String -> ParamPattern s :: Pattern String -> ParamPattern pF :: String -> Maybe Double -> (Pattern Double -> ParamPattern, Param) pI :: String -> Maybe Int -> (Pattern Int -> ParamPattern, Param) pS :: String -> Maybe String -> (Pattern String -> ParamPattern, Param) -- | a pattern of numbers that speed up (or slow down) samples while they -- play. accelerate :: Pattern Double -> ParamPattern accelerate_p :: Param -- | a pattern of numbers to specify the attack time (in seconds) of an -- envelope applied to each sample. Only takes effect if release -- is also specified. attack :: Pattern Double -> ParamPattern attack_p :: Param -- | a pattern of numbers from 0 to 1. Sets the center frequency of the -- band-pass filter. bandf :: Pattern Double -> ParamPattern bandf_p :: Param -- | a pattern of numbers from 0 to 1. Sets the q-factor of the band-pass -- filter.y bandq :: Pattern Double -> ParamPattern bandq_p :: Param begin :: Pattern Double -> ParamPattern -- | a pattern of numbers from 0 to 1. Skips the beginning of each sample, -- e.g. `0.25` to cut off the first quarter from each sample. -- -- Using `begin "-1"` combined with `cut "-1"` means that when the sample -- cuts itself it will begin playback from where the previous one left -- off, so it will sound like one seamless sample. This allows you to -- apply a synth param across a long sample in a way similar to -- chop: -- --
-- cps 0.5 -- -- d1 $ sound "breaks125*8" begin "-1" coarse "1 2 4 8 16 32 64 128" ---- -- This will play the breaks125 sample and apply the changing -- coarse parameter over the sample. Compare to: -- --
-- d1 $ (chop 8 $ sounds "breaks125") coarse "1 2 4 8 16 32 64 128" ---- -- which performs a similar effect, but due to differences in -- implementation sounds different. begin_p :: Param -- | choose the physical channel the pattern is sent to, this is super dirt -- specific channel :: Pattern Int -> ParamPattern -- | a pattern of numbers from 0 to 1. Skips the beginning of each sample, -- e.g. `0.25` to cut off the first quarter from each sample. -- -- Using `begin "-1"` combined with `cut "-1"` means that when the sample -- cuts itself it will begin playback from where the previous one left -- off, so it will sound like one seamless sample. This allows you to -- apply a synth param across a long sample in a way similar to -- chop: -- --
-- cps 0.5 -- -- d1 $ sound "breaks125*8" begin "-1" coarse "1 2 4 8 16 32 64 128" ---- -- This will play the breaks125 sample and apply the changing -- coarse parameter over the sample. Compare to: -- --
-- d1 $ (chop 8 $ sounds "breaks125") coarse "1 2 4 8 16 32 64 128" ---- -- which performs a similar effect, but due to differences in -- implementation sounds different. channel_p :: Param legato :: Pattern Double -> ParamPattern -- | a pattern of numbers from 0 to 1. Skips the beginning of each sample, -- e.g. `0.25` to cut off the first quarter from each sample. -- -- Using `begin "-1"` combined with `cut "-1"` means that when the sample -- cuts itself it will begin playback from where the previous one left -- off, so it will sound like one seamless sample. This allows you to -- apply a synth param across a long sample in a way similar to -- chop: -- --
-- cps 0.5 -- -- d1 $ sound "breaks125*8" begin "-1" coarse "1 2 4 8 16 32 64 128" ---- -- This will play the breaks125 sample and apply the changing -- coarse parameter over the sample. Compare to: -- --
-- d1 $ (chop 8 $ sounds "breaks125") coarse "1 2 4 8 16 32 64 128" ---- -- which performs a similar effect, but due to differences in -- implementation sounds different. legato_p :: Param clhatdecay :: Pattern Double -> ParamPattern -- | a pattern of numbers from 0 to 1. Skips the beginning of each sample, -- e.g. `0.25` to cut off the first quarter from each sample. -- -- Using `begin "-1"` combined with `cut "-1"` means that when the sample -- cuts itself it will begin playback from where the previous one left -- off, so it will sound like one seamless sample. This allows you to -- apply a synth param across a long sample in a way similar to -- chop: -- --
-- cps 0.5 -- -- d1 $ sound "breaks125*8" begin "-1" coarse "1 2 4 8 16 32 64 128" ---- -- This will play the breaks125 sample and apply the changing -- coarse parameter over the sample. Compare to: -- --
-- d1 $ (chop 8 $ sounds "breaks125") coarse "1 2 4 8 16 32 64 128" ---- -- which performs a similar effect, but due to differences in -- implementation sounds different. clhatdecay_p :: Param -- | fake-resampling, a pattern of numbers for lowering the sample rate, -- i.e. 1 for original 2 for half, 3 for a third and so on. coarse :: Pattern Int -> ParamPattern -- | a pattern of numbers from 0 to 1. Skips the beginning of each sample, -- e.g. `0.25` to cut off the first quarter from each sample. -- -- Using `begin "-1"` combined with `cut "-1"` means that when the sample -- cuts itself it will begin playback from where the previous one left -- off, so it will sound like one seamless sample. This allows you to -- apply a synth param across a long sample in a way similar to -- chop: -- --
-- cps 0.5 -- -- d1 $ sound "breaks125*8" begin "-1" coarse "1 2 4 8 16 32 64 128" ---- -- This will play the breaks125 sample and apply the changing -- coarse parameter over the sample. Compare to: -- --
-- d1 $ (chop 8 $ sounds "breaks125") coarse "1 2 4 8 16 32 64 128" ---- -- which performs a similar effect, but due to differences in -- implementation sounds different. coarse_p :: Param -- | bit crushing, a pattern of numbers from 1 (for drastic reduction in -- bit-depth) to 16 (for barely no reduction). crush :: Pattern Double -> ParamPattern -- | a pattern of numbers from 0 to 1. Skips the beginning of each sample, -- e.g. `0.25` to cut off the first quarter from each sample. -- -- Using `begin "-1"` combined with `cut "-1"` means that when the sample -- cuts itself it will begin playback from where the previous one left -- off, so it will sound like one seamless sample. This allows you to -- apply a synth param across a long sample in a way similar to -- chop: -- --
-- cps 0.5 -- -- d1 $ sound "breaks125*8" begin "-1" coarse "1 2 4 8 16 32 64 128" ---- -- This will play the breaks125 sample and apply the changing -- coarse parameter over the sample. Compare to: -- --
-- d1 $ (chop 8 $ sounds "breaks125") coarse "1 2 4 8 16 32 64 128" ---- -- which performs a similar effect, but due to differences in -- implementation sounds different. crush_p :: Param -- | In the style of classic drum-machines, cut will stop a playing -- sample as soon as another samples with in same cutgroup is to be -- played. -- -- An example would be an open hi-hat followed by a closed one, -- essentially muting the open. -- --
-- d1 $ stack [ -- sound "bd", -- sound "~ [~ [ho:2 hc/2]]" # cut "1" -- ] ---- -- This will mute the open hi-hat every second cycle when the closed one -- is played. -- -- Using cut with negative values will only cut the same sample. -- This is useful to cut very long samples -- --
-- d1 $ sound "bev, [ho:3]" # cut "-1" ---- -- Using `cut "0"` is effectively _no_ cutgroup. cut :: Pattern Int -> ParamPattern cut_p :: Param -- | a pattern of numbers from 0 to 1. Applies the cutoff frequency of the -- low-pass filter. cutoff :: Pattern Double -> ParamPattern cutoff_p :: Param cutoffegint :: Pattern Double -> ParamPattern cutoffegint_p :: Param decay :: Pattern Double -> ParamPattern decay_p :: Param -- | a pattern of numbers from 0 to 1. Sets the level of the delay signal. delay :: Pattern Double -> ParamPattern delay_p :: Param -- | a pattern of numbers from 0 to 1. Sets the amount of delay feedback. delayfeedback :: Pattern Double -> ParamPattern delayfeedback_p :: Param -- | a pattern of numbers from 0 to 1. Sets the length of the delay. delaytime :: Pattern Double -> ParamPattern delaytime_p :: Param detune :: Pattern Double -> ParamPattern detune_p :: Param -- | when set to `1` will disable all reverb for this pattern. See -- room and size for more information about reverb. dry :: Pattern Double -> ParamPattern dry_p :: Param end :: Pattern Double -> ParamPattern end_p :: Param -- | a pattern of numbers that specify volume. Values less than 1 make the -- sound quieter. Values greater than 1 make the sound louder. gain :: Pattern Double -> ParamPattern gain_p :: Param gate :: Pattern Double -> ParamPattern gate_p :: Param hatgrain :: Pattern Double -> ParamPattern hatgrain_p :: Param -- | a pattern of numbers from 0 to 1. Applies the cutoff frequency of the -- high-pass filter. hcutoff :: Pattern Double -> ParamPattern hcutoff_p :: Param -- | a pattern of numbers to specify the hold time (in seconds) of an -- envelope applied to each sample. Only takes effect if attack -- and release are also specified. hold :: Pattern Double -> ParamPattern hold_p :: Param -- | a pattern of numbers from 0 to 1. Applies the resonance of the -- high-pass filter. hresonance :: Pattern Double -> ParamPattern hresonance_p :: Param kriole :: Pattern Int -> ParamPattern kriole_p :: Param lagogo :: Pattern Double -> ParamPattern lagogo_p :: Param lclap :: Pattern Double -> ParamPattern lclap_p :: Param lclaves :: Pattern Double -> ParamPattern lclaves_p :: Param lclhat :: Pattern Double -> ParamPattern lclhat_p :: Param lcrash :: Pattern Double -> ParamPattern lcrash_p :: Param leslie :: Pattern Double -> ParamPattern leslie_p :: Param lrate :: Pattern Double -> ParamPattern lrate_p :: Param lsize :: Pattern Double -> ParamPattern lsize_p :: Param lfo :: Pattern Double -> ParamPattern lfo_p :: Param lfocutoffint :: Pattern Double -> ParamPattern lfocutoffint_p :: Param lfodelay :: Pattern Double -> ParamPattern lfodelay_p :: Param lfoint :: Pattern Double -> ParamPattern lfoint_p :: Param lfopitchint :: Pattern Double -> ParamPattern lfopitchint_p :: Param lfoshape :: Pattern Double -> ParamPattern lfoshape_p :: Param lfosync :: Pattern Double -> ParamPattern lfosync_p :: Param lhitom :: Pattern Double -> ParamPattern lhitom_p :: Param lkick :: Pattern Double -> ParamPattern lkick_p :: Param llotom :: Pattern Double -> ParamPattern llotom_p :: Param -- | A pattern of numbers. Specifies whether delaytime is calculated -- relative to cps. When set to 1, delaytime is a direct multiple of a -- cycle. lock :: Pattern Double -> ParamPattern lock_p :: Param -- | loops the sample (from begin to end) the specified -- number of times. loop :: Pattern Double -> ParamPattern loop_p :: Param lophat :: Pattern Double -> ParamPattern lophat_p :: Param lsnare :: Pattern Double -> ParamPattern lsnare_p :: Param -- | specifies the sample or note number to be used n :: Pattern Double -> ParamPattern n_p :: Param note :: Pattern Double -> ParamPattern note_p :: Param -- | Pushes things forward (or backwards within built-in latency) in time. -- Allows for nice things like _swing_ feeling: -- --
-- d1 $ stack [ -- sound "bd bd/4", -- sound "hh(5,8)" -- ] # nudge "[0 0.04]*4" ---- --
-- d1 $ stack [ -- sound "bd bd/4", -- sound "hh(5,8)" -- ] # nudge "[0 0.04]*4" ---- --
-- d1 $ stack [ -- sound "bd bd/4", -- sound "hh(5,8)" -- ] # nudge "[0 0.04]*4" ---- --
-- d1 $ stack [ -- sound "bd bd/4", -- sound "hh(5,8)" -- ] # nudge "[0 0.04]*4" ---- --
-- d1 $ stack [ -- sound "bd bd/4", -- sound "hh(5,8)" -- ] # nudge "[0 0.04]*4" ---- --
-- d1 $ stack [ -- sound "bd bd/4", -- sound "hh(5,8)" -- ] # nudge "[0 0.04]*4" ---- --
-- d1 $ sound "feel ! feel:1 feel:2" -- -- t1 (wash (chop 8) 4) $ sound "feel*4 [feel:2 sn:2]" ---- -- Note that `chop 8` is applied to `sound "feel ! feel:1 feel:2"` for 4 -- cycles and then the whole pattern is replaced by `sound "feel*4 -- [feel:2 sn:2]` wash :: (Pattern a -> Pattern a) -> Time -> Time -> [Pattern a] -> Pattern a -- | Just stop for a bit before playing new pattern wait :: Time -> Time -> [ParamPattern] -> ParamPattern -- | Just as wait, wait' stops for a bit and then applies the -- given transition to the playing pattern -- --
-- d1 $ sound "bd" -- -- t1 (wait' (xfadeIn 8) 4) $ sound "hh*8" --wait' :: (Time -> [ParamPattern] -> ParamPattern) -> Time -> Time -> [ParamPattern] -> ParamPattern -- | Jumps directly into the given pattern, this is essentially the _no -- transition_-transition. -- -- Variants of jump provide more useful capabilities, see -- jumpIn and jumpMod jump :: Time -> [ParamPattern] -> ParamPattern -- | Sharp jump transition after the specified number of cycles have -- passed. -- --
-- t1 (jumpIn 2) $ sound "kick(3,8)" --jumpIn :: Int -> Time -> [ParamPattern] -> ParamPattern -- | Unlike jumpIn the variant jumpIn' will only transition -- at cycle boundary (e.g. when the cycle count is an integer). jumpIn' :: Int -> Time -> [ParamPattern] -> ParamPattern -- | Sharp jump transition at next cycle boundary where cycle mod n -- == 0 jumpMod :: Int -> Time -> [ParamPattern] -> ParamPattern -- | Degrade the new pattern over time until it ends in silence mortal :: Time -> Time -> Time -> [ParamPattern] -> ParamPattern combineV :: (Value -> Value -> Value) -> ParamMap -> ParamMap -> ParamMap mixNums :: Double -> Value -> Value -> Value interpolateIn :: Time -> Time -> [ParamPattern] -> ParamPattern supercollider :: [Param] -> Double -> Shape scSlang :: String -> OscSlang scBackend :: String -> IO (Backend a) scStream :: String -> [Param] -> Double -> IO (ParamPattern -> IO (), Shape) dirt :: Shape dirtSlang :: OscSlang superDirtSlang :: OscSlang superDirtBackend :: () => Int -> IO Backend a superDirtState :: Int -> IO MVar (ParamPattern, [ParamPattern]) dirtBackend :: () => IO Backend a dirtStream :: IO ParamPattern -> IO () dirtState :: IO MVar (ParamPattern, [ParamPattern]) dirtSetters :: IO Time -> IO (ParamPattern -> IO (), (Time -> [ParamPattern] -> ParamPattern) -> ParamPattern -> IO ()) superDirtSetters :: IO Time -> IO (ParamPattern -> IO (), (Time -> [ParamPattern] -> ParamPattern) -> ParamPattern -> IO ()) superDirts :: [Int] -> IO [(ParamPattern -> IO (), (Time -> [ParamPattern] -> ParamPattern) -> ParamPattern -> IO ())] dirtstream :: () => p -> IO ParamPattern -> IO () dirtToColour :: ParamPattern -> Pattern ColourD showToColour :: Show a => a -> ColourD datumToColour :: Value -> ColourD stringToColour :: String -> ColourD pick :: String -> Int -> String -- | Striate is a kind of granulator, for example: -- --
-- d1 $ striate 3 $ sound "ho ho:2 ho:3 hc" ---- -- This plays the loop the given number of times, but triggering -- progressive portions of each sample. So in this case it plays the loop -- three times, the first time playing the first third of each sample, -- then the second time playing the second third of each sample, etc.. -- With the highhat samples in the above example it sounds a bit like -- reverb, but it isn't really. -- -- You can also use striate with very long samples, to cut it into short -- chunks and pattern those chunks. This is where things get towards -- granular synthesis. The following cuts a sample into 128 parts, plays -- it over 8 cycles and manipulates those parts by reversing and rotating -- the loops. -- --
-- d1 $ slow 8 $ striate 128 $ sound "bev" --striate :: Pattern Int -> ParamPattern -> ParamPattern _striate :: Int -> ParamPattern -> ParamPattern -- | The striate' function is a variant of striate with an -- extra parameter, which specifies the length of each part. The -- striate' function still scans across the sample over a single -- cycle, but if each bit is longer, it creates a sort of stuttering -- effect. For example the following will cut the bev sample into 32 -- parts, but each will be 1/16th of a sample long: -- --
-- d1 $ slow 32 $ striate' 32 (1/16) $ sound "bev" ---- -- Note that striate uses the begin and end -- parameters internally. This means that if you're using striate -- (or striate') you probably shouldn't also specify begin -- or end. striate' :: Pattern Int -> Pattern Double -> ParamPattern -> ParamPattern _striate' :: Int -> Double -> ParamPattern -> ParamPattern -- | like striate, but with an offset to the begin and end values striateO :: Pattern Int -> Pattern Double -> ParamPattern -> ParamPattern _striateO :: Int -> Double -> ParamPattern -> ParamPattern -- | Just like striate, but also loops each sample chunk a number of -- times specified in the second argument. The primed version is just -- like striate', where the loop count is the third argument. For -- example: -- --
-- d1 $ striateL' 3 0.125 4 $ sound "feel sn:2" ---- -- Like striate, these use the begin and end -- parameters internally, as well as the loop parameter for these -- versions. striateL :: Pattern Int -> Pattern Int -> ParamPattern -> ParamPattern striateL' :: Pattern Int -> Pattern Double -> Pattern Int -> ParamPattern -> ParamPattern _striateL :: Int -> Int -> ParamPattern -> ParamPattern _striateL' :: Integral a => Int -> Double -> a -> ParamPattern -> ParamPattern metronome :: Pattern ParamMap -- | Also degrades the current pattern and undegrades the next. To change -- the number of cycles the transition takes, you can use -- clutchIn like so: -- --
-- d1 $ sound "bd(5,8)" -- -- t1 (clutchIn 8) $ sound "[hh*4, odx(3,8)]" ---- -- will take 8 cycles for the transition. clutchIn :: Time -> Time -> [Pattern a] -> Pattern a -- | Degrades the current pattern while undegrading the next. -- -- This is like xfade but not by gain of samples but by randomly -- removing events from the current pattern and slowly adding back in -- missing events from the next one. -- --
-- d1 $ sound "bd(3,8)" -- -- t1 clutch $ sound "[hh*4, odx(3,8)]" ---- -- clutch takes two cycles for the transition, essentially this -- is clutchIn 2. clutch :: Time -> [Pattern a] -> Pattern a -- | crossfades between old and new pattern over given number of cycles, -- e.g.: -- --
-- d1 $ sound "bd sn" -- -- t1 (xfadeIn 16) $ sound "jvbass*3" ---- -- Will fade over 16 cycles from "bd sn" to "jvbass*3" xfadeIn :: Time -> Time -> [ParamPattern] -> ParamPattern -- | Crossfade between old and new pattern over the next two cycles. -- --
-- d1 $ sound "bd sn" -- -- t1 xfade $ sound "can*3" ---- -- xfade is built with xfadeIn in this case taking two -- cycles for the fade. xfade :: Time -> [ParamPattern] -> ParamPattern -- | Stut applies a type of delay to a pattern. It has three parameters, -- which could be called depth, feedback and time. Depth is an integer -- and the others floating point. This adds a bit of echo: -- --
-- d1 $ stut 4 0.5 0.2 $ sound "bd sn" ---- -- The above results in 4 echos, each one 50% quieter than the last, with -- 1/5th of a cycle between them. It is possible to reverse the echo: -- --
-- d1 $ stut 4 0.5 (-0.2) $ sound "bd sn" --stut :: Pattern Integer -> Pattern Double -> Pattern Rational -> ParamPattern -> ParamPattern _stut :: Integer -> Double -> Rational -> ParamPattern -> ParamPattern -- | Instead of just decreasing volume to produce echoes, stut' -- allows to apply a function for each step and overlays the result -- delayed by the given time. -- --
-- d1 $ stut' 2 (1%3) (# vowel "{a e i o u}%2") $ sound "bd sn"
--
--
-- In this case there are two _overlays_ delayed by 1/3 of a cycle, where
-- each has the vowel filter applied.
stut' :: Pattern Int -> Pattern Time -> (Pattern a -> Pattern a) -> Pattern a -> Pattern a
_stut' :: (Num n, Ord n) => n -> Time -> (Pattern a -> Pattern a) -> Pattern a -> Pattern a
-- | durPattern takes a pattern and returns the length of events
-- in that pattern as a new pattern. For example the result of
-- `durPattern "[a ~] b"` would be `"[0.25 ~] 0.5"`.
durPattern :: Pattern a -> Pattern Time
-- | durPattern' is similar to durPattern, but does some
-- lookahead to try to find the length of time to the *next* event. For
-- example, the result of durPattern "[a ~] b"` would be `"[0.5 ~]
-- 0.5"`.
durPattern' :: Pattern a -> Pattern Time
-- | stutx is like stut' but will limit the number of
-- repeats using the duration of the original sound. This usually
-- prevents overlapping "stutters" from subsequent sounds.
stutx :: Pattern Int -> Pattern Time -> (Pattern a -> Pattern a) -> Pattern a -> Pattern a
-- | same as anticipate though it allows you to specify the number
-- of cycles until dropping to the new pattern, e.g.:
--
-- -- d1 $ sound "jvbass(3,8)" -- -- t1 (anticipateIn 4) $ sound "jvbass(5,8)" --anticipateIn :: Time -> Time -> [ParamPattern] -> ParamPattern -- | anticipate is an increasing comb filter. -- -- Build up some tension, culminating in a _drop_ to the new pattern -- after 8 cycles. anticipate :: Time -> [ParamPattern] -> ParamPattern -- | Copies the n parameter to the orbit parameter, so -- different sound variants or notes go to different orbits in SuperDirt. nToOrbit :: ParamPattern -> ParamPattern -- | Maps the sample or synth names to different orbits, using -- indexes from the given list. E.g. soundToOrbit ["bd", "sn", "cp"] -- $ sound "bd [cp sn]" would cause the bd, sn and cp smamples to be -- sent to orbit 0, 1, 2 respectively. soundToOrbit :: [String] -> ParamPattern -> ParamPattern stutter :: Integral i => i -> Time -> Pattern a -> Pattern a echo :: Time -> Pattern a -> Pattern a triple :: Time -> Pattern a -> Pattern a quad :: Time -> Pattern a -> Pattern a double :: Time -> Pattern a -> Pattern a -- | The jux function creates strange stereo effects, by applying a -- function to a pattern, but only in the right-hand channel. For -- example, the following reverses the pattern on the righthand side: -- --
-- d1 $ slow 32 $ jux (rev) $ striate' 32 (1/16) $ sound "bev" ---- -- When passing pattern transforms to functions like jux and -- every, it's possible to chain multiple transforms together with -- ., for example this both reverses and halves the playback speed -- of the pattern in the righthand channel: -- --
-- d1 $ slow 32 $ jux ((# speed "0.5") . rev) $ striate' 32 (1/16) $ sound "bev" --jux :: ParamPattern -> Pattern ParamMap -> ParamPattern -> Pattern ParamMap juxcut :: ParamPattern -> Pattern ParamMap -> ParamPattern -> Pattern ParamMap juxcut' :: () => [t -> ParamPattern] -> t -> Pattern ParamMap -- | In addition to jux, jux' allows using a list of pattern -- transform. resulting patterns from each transformation will be spread -- via pan from left to right. -- -- For example: -- --
-- d1 $ jux' [iter 4, chop 16, id, rev, palindrome] $ sound "bd sn" ---- -- will put `iter 4` of the pattern to the far left and palindrome -- to the far right. In the center the original pattern will play and mid -- left mid right the chopped and the reversed version will appear. -- -- One could also write: -- --
-- d1 $ stack [ -- iter 4 $ sound "bd sn" # pan "0", -- chop 16 $ sound "bd sn" # pan "0.25", -- sound "bd sn" # pan "0.5", -- rev $ sound "bd sn" # pan "0.75", -- palindrome $ sound "bd sn" # pan "1", -- ] --jux' :: () => [t -> ParamPattern] -> t -> Pattern ParamMap -- | Multichannel variant of jux, _not sure what it does_ jux4 :: ParamPattern -> Pattern ParamMap -> ParamPattern -> Pattern ParamMap -- | With jux, the original and effected versions of the pattern are -- panned hard left and right (i.e., panned at 0 and 1). This can be a -- bit much, especially when listening on headphones. The variant -- juxBy has an additional parameter, which brings the channel -- closer to the centre. For example: -- --
-- d1 $ juxBy 0.5 (density 2) $ sound "bd sn:1" ---- -- In the above, the two versions of the pattern would be panned at 0.25 -- and 0.75, rather than 0 and 1. juxBy :: Pattern Double -> ParamPattern -> Pattern ParamMap -> ParamPattern -> Pattern ParamMap -- | Smash is a combination of spread and striate - it cuts -- the samples into the given number of bits, and then cuts between -- playing the loop at different speeds according to the values in the -- list. -- -- So this: -- --
-- d1 $ smash 3 [2,3,4] $ sound "ho ho:2 ho:3 hc" ---- -- Is a bit like this: -- --
-- d1 $ spread (slow) [2,3,4] $ striate 3 $ sound "ho ho:2 ho:3 hc" ---- -- This is quite dancehall: -- --
-- d1 $ (spread' slow "1%4 2 1 3" $ spread (striate) [2,3,4,1] $ sound -- "sn:2 sid:3 cp sid:4") -- # speed "[1 2 1 1]/2" --smash :: Pattern Int -> [Pattern Time] -> ParamPattern -> Pattern ParamMap -- | an altenative form to smash is smash' which will use -- chop instead of striate. smash' :: Int -> [Pattern Time] -> ParamPattern -> Pattern ParamMap samples :: Applicative f => f String -> f Int -> f String samples' :: Applicative f => f String -> f Int -> f String spreadf :: () => p1 -> p2 -> [a -> Pattern b] -> a -> Pattern b -- | spin will "spin" a layer up a pattern the given number of -- times, with each successive layer offset in time by an additional -- `1/n` of a cycle, and panned by an additional `1/n`. The result is a -- pattern that seems to spin around. This function works best on -- multichannel systems. -- --
-- d1 $ slow 3 $ spin 4 $ sound "drum*3 tabla:4 [arpy:2 ~ arpy] [can:2 can:3]" --spin :: Pattern Int -> ParamPattern -> ParamPattern _spin :: Int -> ParamPattern -> ParamPattern sawwave4 :: Pattern Double sinewave4 :: Pattern Double rand4 :: Pattern Double stackwith :: Pattern ParamMap -> [ParamPattern] -> Pattern ParamMap -- | scale will take a pattern which goes from 0 to 1 (like -- sine1), and scale it to a different range - between the first -- and second arguments. In the below example, `scale 1 1.5` shifts the -- range of sine1 from 0 - 1 to 1 - 1.5. -- --
-- d1 $ jux (iter 4) $ sound "arpy arpy:2*2" -- |+| speed (slow 4 $ scale 1 1.5 sine1) --scale :: (Functor f, Num b) => b -> b -> f b -> f b -- | scalex is an exponential version of scale, good for -- using with frequencies. Do *not* use negative numbers or zero as -- arguments! scalex :: (Functor f, Floating b) => b -> b -> f b -> f b -- | chop granualizes every sample in place as it is played, turning -- a pattern of samples into a pattern of sample parts. Use an integer -- value to specify how many granules each sample is chopped into: -- --
-- d1 $ chop 16 $ sound "arpy arp feel*4 arpy*4" ---- -- Different values of chop can yield very different results, -- depending on the samples used: -- --
-- d1 $ chop 16 $ sound (samples "arpy*8" (run 16)) -- d1 $ chop 32 $ sound (samples "arpy*8" (run 16)) -- d1 $ chop 256 $ sound "bd*4 [sn cp] [hh future]*2 [cp feel]" --chop :: Pattern Int -> ParamPattern -> ParamPattern _chop :: Int -> ParamPattern -> ParamPattern -- | gap is similar to chop in that it granualizes every -- sample in place as it is played, but every other grain is silent. Use -- an integer value to specify how many granules each sample is chopped -- into: -- --
-- d1 $ gap 8 $ sound "jvbass" -- d1 $ gap 16 $ sound "[jvbass drum:4]" --gap :: Pattern Int -> ParamPattern -> ParamPattern _gap :: Int -> ParamPattern -> ParamPattern chopArc :: Arc -> Int -> [Arc] en :: [(Int, Int)] -> Pattern String -> Pattern String -- | weave applies a function smoothly over an array of different -- patterns. It uses an OscPattern to apply the function at -- different levels to each pattern, creating a weaving effect. -- --
-- d1 $ weave 3 (shape $ sine1) [sound "bd [sn drum:2*2] bd*2 [sn drum:1]", sound "arpy*8 ~"] --weave :: Rational -> ParamPattern -> [ParamPattern] -> ParamPattern -- | weave' is similar in that it blends functions at the same time -- at different amounts over a pattern: -- --
-- d1 $ weave' 3 (sound "bd [sn drum:2*2] bd*2 [sn drum:1]") [density 2, (# speed "0.5"), chop 16] --weave' :: Rational -> Pattern a -> [Pattern a -> Pattern a] -> Pattern a -- | (A function that takes two OscPatterns, and blends them together into -- a new OscPattern. An OscPattern is basically a pattern of messages to -- a synthesiser.) -- -- Shifts between the two given patterns, using distortion. -- -- Example: -- --
-- d1 $ interlace (sound "bd sn kurt") (every 3 rev $ sound "bd sn:2") --interlace :: ParamPattern -> ParamPattern -> ParamPattern -- | Step sequencing step :: String -> String -> Pattern String steps :: [(String, String)] -> Pattern String -- | like step, but allows you to specify an array of strings to use -- for 0,1,2... step' :: [String] -> String -> Pattern String off :: Pattern Time -> (Pattern a -> Pattern a) -> Pattern a -> Pattern a _off :: Time -> (Pattern a -> Pattern a) -> Pattern a -> Pattern a offadd :: Num a => Pattern Time -> Pattern a -> Pattern a -> Pattern a -- | up does a poor man's pitchshift by semitones via speed. -- -- You can easily produce melodies from a single sample with up: -- --
-- d1 sound "arpy" ---- -- This will play the _arpy_ sample four times a cycle in the original -- pitch, pitched by 5 semitones, by 4 and then by an octave. up :: Pattern Double -> ParamPattern ghost'' :: () => Time -> Pattern a -> Pattern a -> Pattern a -> Pattern a ghost' :: () => p -> Pattern ParamMap -> Pattern ParamMap ghost :: Pattern ParamMap -> Pattern ParamMap slice :: Pattern Int -> Pattern Int -> ParamPattern -> ParamPattern _slice :: Int -> Int -> ParamPattern -> ParamPattern randslice :: Int -> ParamPattern -> ParamPattern -- | loopAt makes a sample fit the given number of cycles. -- Internally, it works by setting the unit parameter to "c", -- changing the playback speed of the sample with the speed -- parameter, and setting setting the density of the pattern to -- match. -- --
-- d1 $ loopAt 4 $ sound "breaks125" -- d1 $ juxBy 0.6 (|*| speed "2") $ slowspread (loopAt) [4,6,2,3] $ chop 12 $ sound "fm:14" --loopAt :: Pattern Time -> ParamPattern -> ParamPattern -- | tabby - A more literal weaving than the weave function, give -- number of threads per cycle and two patterns, and this -- function will weave them together using a plain (aka tabby) -- weave, with a simple over/under structure tabby :: () => Integer -> Pattern a -> Pattern a -> Pattern a hurry :: Pattern Rational -> ParamPattern -> ParamPattern data Sieve a Sieve :: Int -> a -> Sieve a [sieveAt] :: Sieve a -> Int -> a -- | The basic notation for and constructor of a boolean Sieve is -- m@@n, which represents all integers whose modulo with -- m is equal to n (@@) :: Int -> Int -> Sieve Bool infixl 9 @@ -- | not' gives the complement of a sieve not' :: Applicative f => f Bool -> f Bool -- | gives the union (logical OR) of two sieves (#||#) :: Applicative f => f Bool -> f Bool -> f Bool infixl 2 #||# -- | gives the intersection (logical AND) of two sieves (#&) :: Applicative f => f Bool -> f Bool -> f Bool infixl 3 #& -- | #^^# gives the exclusive disjunction (logical XOR) of two -- sieves (#^^#) :: Applicative f => f Bool -> f Bool -> f Bool infixl 2 #^^# -- | sieveToList n returns a list of the values of the sieve for -- each nonnegative integer less than n For example: -- sieveToList 10 $ 3@@1 returns `[False, True, False, False, -- True, False, False, True, False, False]` sieveToList :: Int -> Sieve a -> [a] -- | sieveToString n represents the sieve as a character string, -- where - represents False and x represents True sieveToString :: Int -> Sieve Bool -> [Char] -- | sieveToInts n returns a list of nonnegative integers less -- than n where the sieve is True sieveToInts :: Int -> Sieve Bool -> [Int] -- | sieveToPat n returns a pattern where the cycle is divided -- into n beats, and there is an event whenever the matching -- beat number is in the sieve For example: sieveToPat 8 $ 3@@1 -- returns "~ x ~ ~ x ~ ~ x" sieveToPat :: Int -> Sieve Bool -> Pattern String -- | stepSieve n str works like sieveToPat but uses -- str in the pattern instead of x stepSieve :: Int -> String -> Sieve Bool -> Pattern String -- | slowstepSieve t is shorthand for applying slow t to -- the result of stepSieve slowstepSieve :: Pattern Time -> Int -> String -> Sieve Bool -> Pattern String -- | scaleSieve n uses sieveToInts to turn a sieve into a -- list of integers, and then uses that with the toScale -- function to turn a pattern of numbers into a pattern of notes in the -- scale. For example: scaleSieve 8 (3@@1) "0 1 2 1" first -- converts the sieve to the scale [1, 4, 7] and then uses that -- with toScale to return the pattern "1 4 7 4" scaleSieve :: Int -> Sieve Bool -> Pattern Int -> Pattern Int parseEspTempo :: [Datum] -> Maybe Tempo changeTempo :: MVar Tempo -> Packet -> IO () getTempo :: MVar Tempo -> IO Tempo runClientEsp :: IO (MVar Tempo, MVar Double) sendEspTempo :: Real t => t -> IO () cpsUtilsEsp :: IO (Double -> IO (), IO Rational, IO Tempo) clockedTickEsp :: Int -> (Tempo -> Int -> IO ()) -> IO () clockedTickLoopEsp :: Int -> (Tempo -> Int -> IO ()) -> MVar Tempo -> Int -> IO Int streamEsp :: Backend a -> Shape -> IO (ParamPattern -> IO ()) dirtStreamEsp :: IO (ParamPattern -> IO ()) stateEsp :: Backend a -> Shape -> IO (MVar (ParamPattern, [ParamPattern])) dirtSettersEsp :: IO Time -> IO (ParamPattern -> IO (), (Time -> [ParamPattern] -> ParamPattern) -> ParamPattern -> IO ()) superDirtSettersEsp :: IO Time -> IO (ParamPattern -> IO (), (Time -> [ParamPattern] -> ParamPattern) -> ParamPattern -> IO ()) type CpsUtils = (Double -> IO (), IO Rational) data SyncType NoSync :: SyncType Esp :: SyncType data StreamType Dirt :: StreamType SuperDirt :: StreamType initializeStreamType :: IO (MVar StreamType) changeStreamType :: MVar StreamType -> StreamType -> IO (IO StreamType) initializeSyncType :: IO (MVar SyncType) changeSyncType :: MVar SyncType -> SyncType -> IO (IO SyncType) multiModeCpsUtils :: CpsUtils -> CpsUtils -> MVar SyncType -> IO CpsUtils multiModeSetters :: IO Rational -> IO Rational -> MVar SyncType -> MVar StreamType -> IO (ParamPattern -> IO ()) tidal_version :: [Char] module Sound.Tidal.Simple crunch :: ParamPattern -> ParamPattern scratch :: ParamPattern -> ParamPattern louder :: ParamPattern -> ParamPattern quieter :: ParamPattern -> ParamPattern mute :: ParamPattern -> ParamPattern jump :: ParamPattern -> ParamPattern left :: ParamPattern -> ParamPattern right :: ParamPattern -> ParamPattern higher :: ParamPattern -> ParamPattern lower :: ParamPattern -> ParamPattern faster :: ParamPattern -> ParamPattern slower :: ParamPattern -> ParamPattern