-- Hoogle documentation, generated by Haddock -- See Hoogle, http://www.haskell.org/hoogle/ -- | Pattern language for improvised music -- -- Tidal is a domain specific language for live coding pattern. @package tidal @version 1.7.2 module Paths_tidal version :: Version getBinDir :: IO FilePath getLibDir :: IO FilePath getDynLibDir :: IO FilePath getDataDir :: IO FilePath getLibexecDir :: IO FilePath getDataFileName :: FilePath -> IO FilePath getSysconfDir :: IO FilePath module Sound.Tidal.Bjorklund bjorklund :: (Int, Int) -> [Bool] module Sound.Tidal.Config data Config Config :: Bool -> String -> Int -> Double -> String -> Int -> Int -> Int -> Bool -> Config [cCtrlListen] :: Config -> Bool [cCtrlAddr] :: Config -> String [cCtrlPort] :: Config -> Int [cFrameTimespan] :: Config -> Double [cTempoAddr] :: Config -> String [cTempoPort] :: Config -> Int [cTempoClientPort] :: Config -> Int [cSkipTicks] :: Config -> Int [cVerbose] :: Config -> Bool defaultConfig :: Config module Sound.Tidal.Time -- | Time is rational type Time = Rational -- | An arc of time, with a start time (or onset) and a stop time (or -- offset) data ArcF a Arc :: a -> a -> ArcF a [start] :: ArcF a -> a [stop] :: ArcF a -> a type Arc = ArcF Time -- | The sam (start of cycle) for the given time value sam :: Time -> Time -- | Turns a number into a (rational) time value. An alias for -- toRational. toTime :: Real a => a -> Rational -- | Turns a (rational) time value into another number. An alias for -- fromRational. fromTime :: Fractional a => Time -> a -- | The end point of the current cycle (and starting point of the next -- cycle) nextSam :: Time -> Time -- | The position of a time value relative to the start of its cycle. cyclePos :: Time -> Time -- | convex hull union hull :: Arc -> Arc -> Arc -- | subArc i j is the timespan that is the intersection of -- i and j. intersection The definition is a bit fiddly -- as results might be zero-width, but not at the end of an -- non-zero-width arc - e.g. (0,1) and (1,2) do not intersect, but (1,1) -- (1,1) does. subArc :: Arc -> Arc -> Maybe Arc subMaybeArc :: Maybe Arc -> Maybe Arc -> Maybe (Maybe Arc) -- | Simple intersection of two arcs sect :: Arc -> Arc -> Arc -- | The arc of the whole cycle that the given time value falls within timeToCycleArc :: Time -> Arc -- | Shifts an arc to the equivalent one that starts during cycle zero cycleArc :: Arc -> Arc -- | A list of cycle numbers which are included in the given arc cyclesInArc :: Integral a => Arc -> [a] -- | A list of arcs of the whole cycles which are included in the given arc cycleArcsInArc :: Arc -> [Arc] -- | Splits the given Arc into a list of Arcs, at cycle -- boundaries. arcCycles :: Arc -> [Arc] -- | Like arcCycles, but returns zero-width arcs arcCyclesZW :: Arc -> [Arc] -- | Similar to fmap but time is relative to the cycle (i.e. the sam -- of the start of the arc) mapCycle :: (Time -> Time) -> Arc -> Arc -- | isIn a t is True if t is inside the arc -- represented by a. isIn :: Arc -> Time -> Bool instance GHC.Generics.Generic (Sound.Tidal.Time.ArcF a) instance GHC.Show.Show a => GHC.Show.Show (Sound.Tidal.Time.ArcF a) instance GHC.Base.Functor Sound.Tidal.Time.ArcF instance GHC.Classes.Ord a => GHC.Classes.Ord (Sound.Tidal.Time.ArcF a) instance GHC.Classes.Eq a => GHC.Classes.Eq (Sound.Tidal.Time.ArcF a) instance GHC.Base.Applicative Sound.Tidal.Time.ArcF instance Control.DeepSeq.NFData a => Control.DeepSeq.NFData (Sound.Tidal.Time.ArcF a) instance GHC.Num.Num a => GHC.Num.Num (Sound.Tidal.Time.ArcF a) instance GHC.Real.Fractional a => GHC.Real.Fractional (Sound.Tidal.Time.ArcF a) module Sound.Tidal.Pattern -- | Note is Double, but with a different parser newtype Note Note :: Double -> Note [unNote] :: Note -> Double type ValueMap = Map String Value class Valuable a toValue :: Valuable a => a -> Value -- | Polymorphic values data Value VS :: String -> Value [svalue] :: Value -> String VF :: Double -> Value [fvalue] :: Value -> Double VN :: Note -> Value [nvalue] :: Value -> Note VR :: Rational -> Value [rvalue] :: Value -> Rational VI :: Int -> Value [ivalue] :: Value -> Int VB :: Bool -> Value [bvalue] :: Value -> Bool VX :: [Word8] -> Value [xvalue] :: Value -> [Word8] VPattern :: Pattern Value -> Value [pvalue] :: Value -> Pattern Value VList :: [Value] -> Value [lvalue] :: Value -> [Value] VState :: (ValueMap -> (ValueMap, Value)) -> Value [statevalue] :: Value -> ValueMap -> (ValueMap, Value) type Event a = EventF (ArcF Time) a -- | An event is a value that's active during a timespan. If a whole is -- present, the part should be equal to or fit inside it. data EventF a b Event :: Context -> Maybe a -> a -> b -> EventF a b [context] :: EventF a b -> Context [whole] :: EventF a b -> Maybe a [part] :: EventF a b -> a [value] :: EventF a b -> b -- | Some context for an event, currently just position within sourcecode data Context Context :: [((Int, Int), (Int, Int))] -> Context [contextPosition] :: Context -> [((Int, Int), (Int, Int))] type ControlPattern = Pattern ValueMap -- | A datatype representing events taking place over time data Pattern a Pattern :: (State -> [Event a]) -> Pattern a [query] :: Pattern a -> State -> [Event a] -- | an Arc and some named control values data State State :: Arc -> ValueMap -> State [arc] :: State -> Arc [controls] :: State -> ValueMap -- | Like *, but the wholes come from the left (<*) :: Pattern (a -> b) -> Pattern a -> Pattern b infixl 4 <* -- | Like *, but the wholes come from the right (*>) :: Pattern (a -> b) -> Pattern a -> Pattern b infixl 4 *> applyPatToPat :: (Maybe Arc -> Maybe Arc -> Maybe (Maybe Arc)) -> Pattern (a -> b) -> Pattern a -> Pattern b applyPatToPatBoth :: Pattern (a -> b) -> Pattern a -> Pattern b applyPatToPatLeft :: Pattern (a -> b) -> Pattern a -> Pattern b applyPatToPatRight :: Pattern (a -> b) -> Pattern a -> Pattern b -- | Turns a pattern of patterns into a single pattern. (this is actually -- join) -- -- 1/ For query arc, get the events from the outer pattern -- pp 2/ Query the inner pattern using the part of the -- outer 3/ For each inner event, set the whole and part to be the -- intersection of the outer whole and part, respectively 4 -- Concatenate all the events together (discarding wholesparts that -- didn't intersect) -- -- TODO - what if a continuous pattern contains a discrete one, or -- vice-versa? unwrap :: Pattern (Pattern a) -> Pattern a -- | Turns a pattern of patterns into a single pattern. Like -- unwrap, but structure only comes from the inner pattern. innerJoin :: Pattern (Pattern a) -> Pattern a -- | Turns a pattern of patterns into a single pattern. Like -- unwrap, but structure only comes from the outer pattern. outerJoin :: Pattern (Pattern a) -> Pattern a -- | Like unwrap, but cycles of the inner patterns are compressed -- to fit the timespan of the outer whole (or the original query if it's -- a continuous pattern?) TODO - what if a continuous pattern contains a -- discrete one, or vice-versa? squeezeJoin :: Pattern (Pattern a) -> Pattern a -- |
-- d1 $ zoom (0.25, 0.75) $ sound "bd*2 hh*3 [sn bd]*2 drum" ---- -- In the pattern above, zoom is used with an arc from 25% to 75%. -- It is equivalent to this pattern: -- --
-- d1 $ sound "hh*3 [sn bd]*2" --zoom :: (Time, Time) -> Pattern a -> Pattern a zoomArc :: Arc -> Pattern a -> Pattern a -- | fastGap is similar to fast but maintains its cyclic -- alignment. For example, fastGap 2 p would squash the events -- in pattern p into the first half of each cycle (and the -- second halves would be empty). The factor should be at least 1 fastGap :: Pattern Time -> Pattern a -> Pattern a -- | An alias for fastGap densityGap :: Pattern Time -> Pattern a -> Pattern a compress :: (Time, Time) -> Pattern a -> Pattern a compressTo :: (Time, Time) -> Pattern a -> Pattern a repeatCycles :: Pattern Int -> Pattern a -> Pattern a _repeatCycles :: Int -> Pattern a -> Pattern a fastRepeatCycles :: Int -> Pattern a -> Pattern a -- |
-- d1 $ when ((elem '4').show) -- (striate 4) -- $ sound "hh hc" ---- -- The above will only apply `striate 4` to the pattern if the current -- cycle number contains the number 4. So the fourth cycle will be -- striated and the fourteenth and so on. Expect lots of striates after -- cycle number 399. when :: (Int -> Bool) -> (Pattern a -> Pattern a) -> Pattern a -> Pattern a -- | Like when, but works on continuous time values rather than -- cycle numbers. whenT :: (Time -> Bool) -> (Pattern a -> Pattern a) -> Pattern a -> Pattern a _getP_ :: (Value -> Maybe a) -> Pattern Value -> Pattern a _getP :: a -> (Value -> Maybe a) -> Pattern Value -> Pattern a _cX :: a -> (Value -> Maybe a) -> String -> Pattern a _cX_ :: (Value -> Maybe a) -> String -> Pattern a cF :: Double -> String -> Pattern Double cF_ :: String -> Pattern Double cF0 :: String -> Pattern Double cN :: Note -> String -> Pattern Note cN_ :: String -> Pattern Note cN0 :: String -> Pattern Note cI :: Int -> String -> Pattern Int cI_ :: String -> Pattern Int cI0 :: String -> Pattern Int cB :: Bool -> String -> Pattern Bool cB_ :: String -> Pattern Bool cB0 :: String -> Pattern Bool cR :: Rational -> String -> Pattern Rational cR_ :: String -> Pattern Rational cR0 :: String -> Pattern Rational cT :: Time -> String -> Pattern Time cT0 :: String -> Pattern Time cT_ :: String -> Pattern Time cS :: String -> String -> Pattern String cS_ :: String -> Pattern String cS0 :: String -> Pattern String in0 :: Pattern Double in1 :: Pattern Double in2 :: Pattern Double in3 :: Pattern Double in4 :: Pattern Double in5 :: Pattern Double in6 :: Pattern Double in7 :: Pattern Double in8 :: Pattern Double in9 :: Pattern Double in10 :: Pattern Double in11 :: Pattern Double in12 :: Pattern Double in13 :: Pattern Double in14 :: Pattern Double in15 :: Pattern Double in16 :: Pattern Double in17 :: Pattern Double in18 :: Pattern Double in19 :: Pattern Double in20 :: Pattern Double in21 :: Pattern Double in22 :: Pattern Double in23 :: Pattern Double in24 :: Pattern Double in25 :: Pattern Double in26 :: Pattern Double in27 :: Pattern Double in28 :: Pattern Double in29 :: Pattern Double in30 :: Pattern Double in31 :: Pattern Double in32 :: Pattern Double in33 :: Pattern Double in34 :: Pattern Double in35 :: Pattern Double in36 :: Pattern Double in37 :: Pattern Double in38 :: Pattern Double in39 :: Pattern Double in40 :: Pattern Double in41 :: Pattern Double in42 :: Pattern Double in43 :: Pattern Double in44 :: Pattern Double in45 :: Pattern Double in46 :: Pattern Double in47 :: Pattern Double in48 :: Pattern Double in49 :: Pattern Double in50 :: Pattern Double in51 :: Pattern Double in52 :: Pattern Double in53 :: Pattern Double in54 :: Pattern Double in55 :: Pattern Double in56 :: Pattern Double in57 :: Pattern Double in58 :: Pattern Double in59 :: Pattern Double in60 :: Pattern Double in61 :: Pattern Double in62 :: Pattern Double in63 :: Pattern Double in64 :: Pattern Double in65 :: Pattern Double in66 :: Pattern Double in67 :: Pattern Double in68 :: Pattern Double in69 :: Pattern Double in70 :: Pattern Double in71 :: Pattern Double in72 :: Pattern Double in73 :: Pattern Double in74 :: Pattern Double in75 :: Pattern Double in76 :: Pattern Double in77 :: Pattern Double in78 :: Pattern Double in79 :: Pattern Double in80 :: Pattern Double in81 :: Pattern Double in82 :: Pattern Double in83 :: Pattern Double in84 :: Pattern Double in85 :: Pattern Double in86 :: Pattern Double in87 :: Pattern Double in88 :: Pattern Double in89 :: Pattern Double in90 :: Pattern Double in91 :: Pattern Double in92 :: Pattern Double in93 :: Pattern Double in94 :: Pattern Double in95 :: Pattern Double in96 :: Pattern Double in97 :: Pattern Double in98 :: Pattern Double in99 :: Pattern Double in100 :: Pattern Double in101 :: Pattern Double in102 :: Pattern Double in103 :: Pattern Double in104 :: Pattern Double in105 :: Pattern Double in106 :: Pattern Double in107 :: Pattern Double in108 :: Pattern Double in109 :: Pattern Double in110 :: Pattern Double in111 :: Pattern Double in112 :: Pattern Double in113 :: Pattern Double in114 :: Pattern Double in115 :: Pattern Double in116 :: Pattern Double in117 :: Pattern Double in118 :: Pattern Double in119 :: Pattern Double in120 :: Pattern Double in121 :: Pattern Double in122 :: Pattern Double in123 :: Pattern Double in124 :: Pattern Double in125 :: Pattern Double in126 :: Pattern Double in127 :: Pattern Double instance Sound.Tidal.Core.Unionable a instance Sound.Tidal.Core.Unionable Sound.Tidal.Pattern.ValueMap module Sound.Tidal.Chords major :: Num a => [a] aug :: Num a => [a] six :: Num a => [a] sixNine :: Num a => [a] major7 :: Num a => [a] major9 :: Num a => [a] add9 :: Num a => [a] major11 :: Num a => [a] add11 :: Num a => [a] major13 :: Num a => [a] add13 :: Num a => [a] dom7 :: Num a => [a] dom9 :: Num a => [a] dom11 :: Num a => [a] dom13 :: Num a => [a] sevenFlat5 :: Num a => [a] sevenSharp5 :: Num a => [a] sevenFlat9 :: Num a => [a] nine :: Num a => [a] eleven :: Num a => [a] thirteen :: Num a => [a] minor :: Num a => [a] diminished :: Num a => [a] minorSharp5 :: Num a => [a] minor6 :: Num a => [a] minorSixNine :: Num a => [a] minor7flat5 :: Num a => [a] minor7 :: Num a => [a] minor7sharp5 :: Num a => [a] minor7flat9 :: Num a => [a] minor7sharp9 :: Num a => [a] diminished7 :: Num a => [a] minor9 :: Num a => [a] minor11 :: Num a => [a] minor13 :: Num a => [a] one :: Num a => [a] five :: Num a => [a] sus2 :: Num a => [a] sus4 :: Num a => [a] sevenSus2 :: Num a => [a] sevenSus4 :: Num a => [a] nineSus4 :: Num a => [a] sevenFlat10 :: Num a => [a] nineSharp5 :: Num a => [a] m9sharp5 :: Num a => [a] sevenSharp5flat9 :: Num a => [a] m7sharp5flat9 :: Num a => [a] elevenSharp :: Num a => [a] m11sharp :: Num a => [a] -- | chordate cs m n selects the nth "chord" (a chord is -- a list of Ints) from a list of chords cs and transposes it by -- m chordate :: Num b => [[b]] -> b -> Int -> [b] -- chordate cs m n = map (+m) $ cs!!n -- -- enchord chords pn pc turns every note in the note pattern -- pn into a chord, selecting from the chord lists -- chords using the index pattern pc. For example, -- Chords.enchord [Chords.major Chords.minor] "c g" "0 1" will -- create a pattern of a C-major chord followed by a G-minor chord. -- enchord :: Num a => [[a]] -> Pattern a -> Pattern Int -> -- Pattern a enchord chords pn pc = flatpat $ (chordate chords) $ -- pn * pc chordTable :: Num a => [(String, [a])] chordL :: Num a => Pattern String -> Pattern [a] chordList :: String module Sound.Tidal.Utils writeError :: String -> IO () mapBoth :: (a -> a) -> (a, a) -> (a, a) mapPartTimes :: (a -> a) -> ((a, a), (a, a)) -> ((a, a), (a, a)) mapFst :: (a -> b) -> (a, c) -> (b, c) mapSnd :: (a -> b) -> (c, a) -> (c, b) delta :: Num a => (a, a) -> a -- | The midpoint of two values mid :: Fractional a => (a, a) -> a removeCommon :: Eq a => [a] -> [a] -> ([a], [a]) readMaybe :: Read a => String -> Maybe a -- | like !! selects nth element from xs, but wraps over at -- the end of xs -- --
-- >>> map ((!!!) [1,3,5]) [0,1,2,3,4,5] -- [1,3,5,1,3,5] --(!!!) :: [a] -> Int -> a -- | Safer version of !! - nth :: Int -> [a] -> Maybe a accumulate :: Num t => [t] -> [t] -- | enumerate a list of things -- --
-- >>> enumerate ["foo","bar","baz"] -- [(1,"foo"), (2,"bar"), (3,"baz")] --enumerate :: [a] -> [(Int, a)] -- | split given list of a by given single a, e.g. -- --
-- >>> wordsBy (== ':') "bd:3" -- ["bd", "3"] --wordsBy :: (a -> Bool) -> [a] -> [[a]] deltaMini :: String -> String matchMaybe :: Maybe a -> Maybe a -> Maybe a fromRight :: b -> Either a b -> b module Sound.Tidal.Tempo data Tempo Tempo :: Time -> Rational -> Time -> Bool -> Double -> UDP -> SockAddr -> Bool -> Tempo [atTime] :: Tempo -> Time [atCycle] :: Tempo -> Rational [cps] :: Tempo -> Time [paused] :: Tempo -> Bool [nudged] :: Tempo -> Double [localUDP] :: Tempo -> UDP [remoteAddr] :: Tempo -> SockAddr [synched] :: Tempo -> Bool data State State :: Int -> Time -> (Time, Time) -> Arc -> Bool -> State [ticks] :: State -> Int [start] :: State -> Time [nowTimespan] :: State -> (Time, Time) [nowArc] :: State -> Arc [starting] :: State -> Bool changeTempo :: MVar Tempo -> (Time -> Tempo -> Tempo) -> IO Tempo changeTempo' :: Tempo -> Time -> Rational -> Tempo resetCycles :: MVar Tempo -> IO Tempo setCps :: MVar Tempo -> Time -> IO Tempo defaultCps :: Time defaultTempo :: Time -> UDP -> SockAddr -> Tempo -- | Returns the given time in terms of cycles relative to metrical grid of -- a given Tempo timeToCycles :: Tempo -> Time -> Rational cyclesToTime :: Tempo -> Rational -> Time clocked :: Config -> MVar Tempo -> (State -> IO ()) -> IO [ThreadId] clientListen :: Config -> MVar Tempo -> Time -> IO ThreadId sendTempo :: Tempo -> IO () listenTempo :: UDP -> MVar Tempo -> IO () serverListen :: Config -> IO (Maybe ThreadId) instance GHC.Show.Show Sound.Tidal.Tempo.Tempo instance GHC.Show.Show Sound.Tidal.Tempo.State instance GHC.Show.Show Sound.OSC.Transport.FD.UDP.UDP module Sound.Tidal.Scales scale :: Fractional a => Pattern String -> Pattern Int -> Pattern a scaleList :: String scaleTable :: Fractional a => [(String, [a])] getScale :: Fractional a => [(String, [a])] -> Pattern String -> Pattern Int -> Pattern a module Sound.Tidal.Params -- | group multiple params into one grp :: [String -> ValueMap] -> Pattern String -> ControlPattern mF :: String -> String -> ValueMap mI :: String -> String -> ValueMap mS :: String -> String -> ValueMap -- | Param makers pF :: String -> Pattern Double -> ControlPattern pI :: String -> Pattern Int -> ControlPattern pB :: String -> Pattern Bool -> ControlPattern pR :: String -> Pattern Rational -> ControlPattern pN :: String -> Pattern Note -> ControlPattern pS :: String -> Pattern String -> ControlPattern pX :: String -> Pattern [Word8] -> ControlPattern pStateF :: String -> String -> (Maybe Double -> Double) -> ControlPattern pStateList :: String -> String -> [Value] -> ControlPattern pStateListF :: String -> String -> [Double] -> ControlPattern -- | Grouped params sound :: Pattern String -> ControlPattern sTake :: String -> [Double] -> ControlPattern cc :: Pattern String -> ControlPattern nrpn :: Pattern String -> ControlPattern grain' :: Pattern String -> ControlPattern midinote :: Pattern Note -> ControlPattern drum :: Pattern String -> ControlPattern drumN :: Num a => String -> a -- | a pattern of numbers that speed up (or slow down) samples while they -- play. accelerate :: Pattern Double -> ControlPattern accelerateTake :: String -> [Double] -> ControlPattern accelerateCount :: String -> ControlPattern accelerateCountTo :: String -> Pattern Double -> Pattern ValueMap acceleratebus :: Pattern Int -> Pattern Double -> ControlPattern acceleraterecv :: Pattern Int -> ControlPattern -- | like gain, but linear. amp :: Pattern Double -> ControlPattern ampTake :: String -> [Double] -> ControlPattern ampCount :: String -> ControlPattern ampCountTo :: String -> Pattern Double -> Pattern ValueMap ampbus :: Pattern Int -> Pattern Double -> ControlPattern amprecv :: Pattern Int -> ControlPattern array :: Pattern [Word8] -> ControlPattern arrayTake :: String -> [Double] -> ControlPattern arraybus :: Pattern Int -> Pattern [Word8] -> ControlPattern arrayrecv :: Pattern Int -> ControlPattern -- | a pattern of numbers to specify the attack time (in seconds) of an -- envelope applied to each sample. attack :: Pattern Double -> ControlPattern attackTake :: String -> [Double] -> ControlPattern attackCount :: String -> ControlPattern attackCountTo :: String -> Pattern Double -> Pattern ValueMap attackbus :: Pattern Int -> Pattern Double -> ControlPattern attackrecv :: Pattern Int -> ControlPattern -- | a pattern of numbers from 0 to 1. Sets the center frequency of the -- band-pass filter. bandf :: Pattern Double -> ControlPattern bandfTake :: String -> [Double] -> ControlPattern bandfCount :: String -> ControlPattern bandfCountTo :: String -> Pattern Double -> Pattern ValueMap bandfbus :: Pattern Int -> Pattern Double -> ControlPattern bandfrecv :: Pattern Int -> ControlPattern -- | a pattern of anumbers from 0 to 1. Sets the q-factor of the band-pass -- filter. bandq :: Pattern Double -> ControlPattern bandqTake :: String -> [Double] -> ControlPattern bandqCount :: String -> ControlPattern bandqCountTo :: String -> Pattern Double -> Pattern ValueMap bandqbus :: Pattern Int -> Pattern Double -> ControlPattern bandqrecv :: Pattern Int -> ControlPattern -- | a pattern of numbers from 0 to 1. Skips the beginning of each sample, -- e.g. `0.25` to cut off the first quarter from each sample. begin :: Pattern Double -> ControlPattern beginTake :: String -> [Double] -> ControlPattern beginCount :: String -> ControlPattern beginCountTo :: String -> Pattern Double -> Pattern ValueMap beginbus :: Pattern Int -> Pattern Double -> ControlPattern beginrecv :: Pattern Int -> ControlPattern -- | Spectral binshift binshift :: Pattern Double -> ControlPattern binshiftTake :: String -> [Double] -> ControlPattern binshiftCount :: String -> ControlPattern binshiftCountTo :: String -> Pattern Double -> Pattern ValueMap binshiftbus :: Pattern Int -> Pattern Double -> ControlPattern binshiftrecv :: Pattern Int -> ControlPattern button0 :: Pattern Double -> ControlPattern button0Take :: String -> [Double] -> ControlPattern button0Count :: String -> ControlPattern button0CountTo :: String -> Pattern Double -> Pattern ValueMap button0bus :: Pattern Int -> Pattern Double -> ControlPattern button0recv :: Pattern Int -> ControlPattern button1 :: Pattern Double -> ControlPattern button1Take :: String -> [Double] -> ControlPattern button1Count :: String -> ControlPattern button1CountTo :: String -> Pattern Double -> Pattern ValueMap button1bus :: Pattern Int -> Pattern Double -> ControlPattern button1recv :: Pattern Int -> ControlPattern button10 :: Pattern Double -> ControlPattern button10Take :: String -> [Double] -> ControlPattern button10Count :: String -> ControlPattern button10CountTo :: String -> Pattern Double -> Pattern ValueMap button10bus :: Pattern Int -> Pattern Double -> ControlPattern button10recv :: Pattern Int -> ControlPattern button11 :: Pattern Double -> ControlPattern button11Take :: String -> [Double] -> ControlPattern button11Count :: String -> ControlPattern button11CountTo :: String -> Pattern Double -> Pattern ValueMap button11bus :: Pattern Int -> Pattern Double -> ControlPattern button11recv :: Pattern Int -> ControlPattern button12 :: Pattern Double -> ControlPattern button12Take :: String -> [Double] -> ControlPattern button12Count :: String -> ControlPattern button12CountTo :: String -> Pattern Double -> Pattern ValueMap button12bus :: Pattern Int -> Pattern Double -> ControlPattern button12recv :: Pattern Int -> ControlPattern button13 :: Pattern Double -> ControlPattern button13Take :: String -> [Double] -> ControlPattern button13Count :: String -> ControlPattern button13CountTo :: String -> Pattern Double -> Pattern ValueMap button13bus :: Pattern Int -> Pattern Double -> ControlPattern button13recv :: Pattern Int -> ControlPattern button14 :: Pattern Double -> ControlPattern button14Take :: String -> [Double] -> ControlPattern button14Count :: String -> ControlPattern button14CountTo :: String -> Pattern Double -> Pattern ValueMap button14bus :: Pattern Int -> Pattern Double -> ControlPattern button14recv :: Pattern Int -> ControlPattern button15 :: Pattern Double -> ControlPattern button15Take :: String -> [Double] -> ControlPattern button15Count :: String -> ControlPattern button15CountTo :: String -> Pattern Double -> Pattern ValueMap button15bus :: Pattern Int -> Pattern Double -> ControlPattern button15recv :: Pattern Int -> ControlPattern button2 :: Pattern Double -> ControlPattern button2Take :: String -> [Double] -> ControlPattern button2Count :: String -> ControlPattern button2CountTo :: String -> Pattern Double -> Pattern ValueMap button2bus :: Pattern Int -> Pattern Double -> ControlPattern button2recv :: Pattern Int -> ControlPattern button3 :: Pattern Double -> ControlPattern button3Take :: String -> [Double] -> ControlPattern button3Count :: String -> ControlPattern button3CountTo :: String -> Pattern Double -> Pattern ValueMap button3bus :: Pattern Int -> Pattern Double -> ControlPattern button3recv :: Pattern Int -> ControlPattern button4 :: Pattern Double -> ControlPattern button4Take :: String -> [Double] -> ControlPattern button4Count :: String -> ControlPattern button4CountTo :: String -> Pattern Double -> Pattern ValueMap button4bus :: Pattern Int -> Pattern Double -> ControlPattern button4recv :: Pattern Int -> ControlPattern button5 :: Pattern Double -> ControlPattern button5Take :: String -> [Double] -> ControlPattern button5Count :: String -> ControlPattern button5CountTo :: String -> Pattern Double -> Pattern ValueMap button5bus :: Pattern Int -> Pattern Double -> ControlPattern button5recv :: Pattern Int -> ControlPattern button6 :: Pattern Double -> ControlPattern button6Take :: String -> [Double] -> ControlPattern button6Count :: String -> ControlPattern button6CountTo :: String -> Pattern Double -> Pattern ValueMap button6bus :: Pattern Int -> Pattern Double -> ControlPattern button6recv :: Pattern Int -> ControlPattern button7 :: Pattern Double -> ControlPattern button7Take :: String -> [Double] -> ControlPattern button7Count :: String -> ControlPattern button7CountTo :: String -> Pattern Double -> Pattern ValueMap button7bus :: Pattern Int -> Pattern Double -> ControlPattern button7recv :: Pattern Int -> ControlPattern button8 :: Pattern Double -> ControlPattern button8Take :: String -> [Double] -> ControlPattern button8Count :: String -> ControlPattern button8CountTo :: String -> Pattern Double -> Pattern ValueMap button8bus :: Pattern Int -> Pattern Double -> ControlPattern button8recv :: Pattern Int -> ControlPattern button9 :: Pattern Double -> ControlPattern button9Take :: String -> [Double] -> ControlPattern button9Count :: String -> ControlPattern button9CountTo :: String -> Pattern Double -> Pattern ValueMap button9bus :: Pattern Int -> Pattern Double -> ControlPattern button9recv :: Pattern Int -> ControlPattern ccn :: Pattern Double -> ControlPattern ccnTake :: String -> [Double] -> ControlPattern ccnCount :: String -> ControlPattern ccnCountTo :: String -> Pattern Double -> Pattern ValueMap ccnbus :: Pattern Int -> Pattern Double -> ControlPattern ccnrecv :: Pattern Int -> ControlPattern ccv :: Pattern Double -> ControlPattern ccvTake :: String -> [Double] -> ControlPattern ccvCount :: String -> ControlPattern ccvCountTo :: String -> Pattern Double -> Pattern ValueMap ccvbus :: Pattern Int -> Pattern Double -> ControlPattern ccvrecv :: Pattern Int -> ControlPattern -- | choose the channel the pattern is sent to in superdirt channel :: Pattern Int -> ControlPattern channelTake :: String -> [Double] -> ControlPattern channelCount :: String -> ControlPattern channelCountTo :: String -> Pattern Double -> Pattern ValueMap channelbus :: Pattern Int -> Pattern Int -> ControlPattern clhatdecay :: Pattern Double -> ControlPattern clhatdecayTake :: String -> [Double] -> ControlPattern clhatdecayCount :: String -> ControlPattern clhatdecayCountTo :: String -> Pattern Double -> Pattern ValueMap clhatdecaybus :: Pattern Int -> Pattern Double -> ControlPattern clhatdecayrecv :: Pattern Int -> ControlPattern -- | fake-resampling, a pattern of numbers for lowering the sample rate, -- i.e. 1 for original 2 for half, 3 for a third and so on. coarse :: Pattern Double -> ControlPattern coarseTake :: String -> [Double] -> ControlPattern coarseCount :: String -> ControlPattern coarseCountTo :: String -> Pattern Double -> Pattern ValueMap coarsebus :: Pattern Int -> Pattern Double -> ControlPattern coarserecv :: Pattern Int -> ControlPattern -- | Spectral comb comb :: Pattern Double -> ControlPattern combTake :: String -> [Double] -> ControlPattern combCount :: String -> ControlPattern combCountTo :: String -> Pattern Double -> Pattern ValueMap combbus :: Pattern Int -> Pattern Double -> ControlPattern combrecv :: Pattern Int -> ControlPattern control :: Pattern Double -> ControlPattern controlTake :: String -> [Double] -> ControlPattern controlCount :: String -> ControlPattern controlCountTo :: String -> Pattern Double -> Pattern ValueMap controlbus :: Pattern Int -> Pattern Double -> ControlPattern controlrecv :: Pattern Int -> ControlPattern cps :: Pattern Double -> ControlPattern cpsTake :: String -> [Double] -> ControlPattern cpsCount :: String -> ControlPattern cpsCountTo :: String -> Pattern Double -> Pattern ValueMap cpsbus :: Pattern Int -> Pattern Double -> ControlPattern cpsrecv :: Pattern Int -> ControlPattern -- | bit crushing, a pattern of numbers from 1 (for drastic reduction in -- bit-depth) to 16 (for barely no reduction). crush :: Pattern Double -> ControlPattern crushTake :: String -> [Double] -> ControlPattern crushCount :: String -> ControlPattern crushCountTo :: String -> Pattern Double -> Pattern ValueMap crushbus :: Pattern Int -> Pattern Double -> ControlPattern crushrecv :: Pattern Int -> ControlPattern ctlNum :: Pattern Double -> ControlPattern ctlNumTake :: String -> [Double] -> ControlPattern ctlNumCount :: String -> ControlPattern ctlNumCountTo :: String -> Pattern Double -> Pattern ValueMap ctlNumbus :: Pattern Int -> Pattern Double -> ControlPattern ctlNumrecv :: Pattern Int -> ControlPattern ctranspose :: Pattern Double -> ControlPattern ctransposeTake :: String -> [Double] -> ControlPattern ctransposeCount :: String -> ControlPattern ctransposeCountTo :: String -> Pattern Double -> Pattern ValueMap ctransposebus :: Pattern Int -> Pattern Double -> ControlPattern ctransposerecv :: Pattern Int -> ControlPattern -- | In the style of classic drum-machines, cut will stop a playing -- sample as soon as another samples with in same cutgroup is to be -- played. An example would be an open hi-hat followed by a closed one, -- essentially muting the open. cut :: Pattern Int -> ControlPattern cutTake :: String -> [Double] -> ControlPattern cutCount :: String -> ControlPattern cutCountTo :: String -> Pattern Double -> Pattern ValueMap cutbus :: Pattern Int -> Pattern Int -> ControlPattern cutrecv :: Pattern Int -> ControlPattern -- | a pattern of numbers from 0 to 1. Applies the cutoff frequency of the -- low-pass filter. cutoff :: Pattern Double -> ControlPattern cutoffTake :: String -> [Double] -> ControlPattern cutoffCount :: String -> ControlPattern cutoffCountTo :: String -> Pattern Double -> Pattern ValueMap cutoffbus :: Pattern Int -> Pattern Double -> ControlPattern cutoffrecv :: Pattern Int -> ControlPattern cutoffegint :: Pattern Double -> ControlPattern cutoffegintTake :: String -> [Double] -> ControlPattern cutoffegintCount :: String -> ControlPattern cutoffegintCountTo :: String -> Pattern Double -> Pattern ValueMap cutoffegintbus :: Pattern Int -> Pattern Double -> ControlPattern cutoffegintrecv :: Pattern Int -> ControlPattern decay :: Pattern Double -> ControlPattern decayTake :: String -> [Double] -> ControlPattern decayCount :: String -> ControlPattern decayCountTo :: String -> Pattern Double -> Pattern ValueMap decaybus :: Pattern Int -> Pattern Double -> ControlPattern decayrecv :: Pattern Int -> ControlPattern degree :: Pattern Double -> ControlPattern degreeTake :: String -> [Double] -> ControlPattern degreeCount :: String -> ControlPattern degreeCountTo :: String -> Pattern Double -> Pattern ValueMap degreebus :: Pattern Int -> Pattern Double -> ControlPattern degreerecv :: Pattern Int -> ControlPattern -- | a pattern of numbers from 0 to 1. Sets the level of the delay signal. delay :: Pattern Double -> ControlPattern delayTake :: String -> [Double] -> ControlPattern delayCount :: String -> ControlPattern delayCountTo :: String -> Pattern Double -> Pattern ValueMap delaybus :: Pattern Int -> Pattern Double -> ControlPattern delayrecv :: Pattern Int -> ControlPattern -- | a pattern of numbers from 0 to 1. Sets the amount of delay feedback. delayfeedback :: Pattern Double -> ControlPattern delayfeedbackTake :: String -> [Double] -> ControlPattern delayfeedbackCount :: String -> ControlPattern delayfeedbackCountTo :: String -> Pattern Double -> Pattern ValueMap delayfeedbackbus :: Pattern Int -> Pattern Double -> ControlPattern delayfeedbackrecv :: Pattern Int -> ControlPattern -- | a pattern of numbers from 0 to 1. Sets the length of the delay. delaytime :: Pattern Double -> ControlPattern delaytimeTake :: String -> [Double] -> ControlPattern delaytimeCount :: String -> ControlPattern delaytimeCountTo :: String -> Pattern Double -> Pattern ValueMap delaytimebus :: Pattern Int -> Pattern Double -> ControlPattern delaytimerecv :: Pattern Int -> ControlPattern detune :: Pattern Double -> ControlPattern detuneTake :: String -> [Double] -> ControlPattern detuneCount :: String -> ControlPattern detuneCountTo :: String -> Pattern Double -> Pattern ValueMap detunebus :: Pattern Int -> Pattern Double -> ControlPattern detunerecv :: Pattern Int -> ControlPattern -- | noisy fuzzy distortion distort :: Pattern Double -> ControlPattern distortTake :: String -> [Double] -> ControlPattern distortCount :: String -> ControlPattern distortCountTo :: String -> Pattern Double -> Pattern ValueMap distortbus :: Pattern Int -> Pattern Double -> ControlPattern distortrecv :: Pattern Int -> ControlPattern -- | DJ filter, below 0.5 is low pass filter, above is high pass filter. djf :: Pattern Double -> ControlPattern djfTake :: String -> [Double] -> ControlPattern djfCount :: String -> ControlPattern djfCountTo :: String -> Pattern Double -> Pattern ValueMap djfbus :: Pattern Int -> Pattern Double -> ControlPattern djfrecv :: Pattern Int -> ControlPattern -- | when set to `1` will disable all reverb for this pattern. See -- room and size for more information about reverb. dry :: Pattern Double -> ControlPattern dryTake :: String -> [Double] -> ControlPattern dryCount :: String -> ControlPattern dryCountTo :: String -> Pattern Double -> Pattern ValueMap drybus :: Pattern Int -> Pattern Double -> ControlPattern dryrecv :: Pattern Int -> ControlPattern dur :: Pattern Double -> ControlPattern durTake :: String -> [Double] -> ControlPattern durCount :: String -> ControlPattern durCountTo :: String -> Pattern Double -> Pattern ValueMap durbus :: Pattern Int -> Pattern Double -> ControlPattern durrecv :: Pattern Int -> ControlPattern -- | the same as begin, but cuts the end off samples, shortening -- them; e.g. `0.75` to cut off the last quarter of each sample. end :: Pattern Double -> ControlPattern endTake :: String -> [Double] -> ControlPattern endCount :: String -> ControlPattern endCountTo :: String -> Pattern Double -> Pattern ValueMap endbus :: Pattern Int -> Pattern Double -> ControlPattern -- | Spectral enhance enhance :: Pattern Double -> ControlPattern enhanceTake :: String -> [Double] -> ControlPattern enhanceCount :: String -> ControlPattern enhanceCountTo :: String -> Pattern Double -> Pattern ValueMap enhancebus :: Pattern Int -> Pattern Double -> ControlPattern enhancerecv :: Pattern Int -> ControlPattern expression :: Pattern Double -> ControlPattern expressionTake :: String -> [Double] -> ControlPattern expressionCount :: String -> ControlPattern expressionCountTo :: String -> Pattern Double -> Pattern ValueMap expressionbus :: Pattern Int -> Pattern Double -> ControlPattern expressionrecv :: Pattern Int -> ControlPattern frameRate :: Pattern Double -> ControlPattern frameRateTake :: String -> [Double] -> ControlPattern frameRateCount :: String -> ControlPattern frameRateCountTo :: String -> Pattern Double -> Pattern ValueMap frameRatebus :: Pattern Int -> Pattern Double -> ControlPattern frameRaterecv :: Pattern Int -> ControlPattern frames :: Pattern Double -> ControlPattern framesTake :: String -> [Double] -> ControlPattern framesCount :: String -> ControlPattern framesCountTo :: String -> Pattern Double -> Pattern ValueMap framesbus :: Pattern Int -> Pattern Double -> ControlPattern framesrecv :: Pattern Int -> ControlPattern -- | Spectral freeze freeze :: Pattern Double -> ControlPattern freezeTake :: String -> [Double] -> ControlPattern freezeCount :: String -> ControlPattern freezeCountTo :: String -> Pattern Double -> Pattern ValueMap freezebus :: Pattern Int -> Pattern Double -> ControlPattern freezerecv :: Pattern Int -> ControlPattern freq :: Pattern Double -> ControlPattern freqTake :: String -> [Double] -> ControlPattern freqCount :: String -> ControlPattern freqCountTo :: String -> Pattern Double -> Pattern ValueMap freqbus :: Pattern Int -> Pattern Double -> ControlPattern freqrecv :: Pattern Int -> ControlPattern -- | for internal sound routing from :: Pattern Double -> ControlPattern fromTake :: String -> [Double] -> ControlPattern fromCount :: String -> ControlPattern fromCountTo :: String -> Pattern Double -> Pattern ValueMap frombus :: Pattern Int -> Pattern Double -> ControlPattern fromrecv :: Pattern Int -> ControlPattern -- | frequency shifter fshift :: Pattern Double -> ControlPattern fshiftTake :: String -> [Double] -> ControlPattern fshiftCount :: String -> ControlPattern fshiftCountTo :: String -> Pattern Double -> Pattern ValueMap fshiftbus :: Pattern Int -> Pattern Double -> ControlPattern fshiftrecv :: Pattern Int -> ControlPattern -- | frequency shifter fshiftnote :: Pattern Double -> ControlPattern fshiftnoteTake :: String -> [Double] -> ControlPattern fshiftnoteCount :: String -> ControlPattern fshiftnoteCountTo :: String -> Pattern Double -> Pattern ValueMap fshiftnotebus :: Pattern Int -> Pattern Double -> ControlPattern fshiftnoterecv :: Pattern Int -> ControlPattern -- | frequency shifter fshiftphase :: Pattern Double -> ControlPattern fshiftphaseTake :: String -> [Double] -> ControlPattern fshiftphaseCount :: String -> ControlPattern fshiftphaseCountTo :: String -> Pattern Double -> Pattern ValueMap fshiftphasebus :: Pattern Int -> Pattern Double -> ControlPattern fshiftphaserecv :: Pattern Int -> ControlPattern -- | a pattern of numbers that specify volume. Values less than 1 make the -- sound quieter. Values greater than 1 make the sound louder. For the -- linear equivalent, see amp. gain :: Pattern Double -> ControlPattern gainTake :: String -> [Double] -> ControlPattern gainCount :: String -> ControlPattern gainCountTo :: String -> Pattern Double -> Pattern ValueMap gainbus :: Pattern Int -> Pattern Double -> ControlPattern gate :: Pattern Double -> ControlPattern gateTake :: String -> [Double] -> ControlPattern gateCount :: String -> ControlPattern gateCountTo :: String -> Pattern Double -> Pattern ValueMap gatebus :: Pattern Int -> Pattern Double -> ControlPattern gaterecv :: Pattern Int -> ControlPattern harmonic :: Pattern Double -> ControlPattern harmonicTake :: String -> [Double] -> ControlPattern harmonicCount :: String -> ControlPattern harmonicCountTo :: String -> Pattern Double -> Pattern ValueMap harmonicbus :: Pattern Int -> Pattern Double -> ControlPattern harmonicrecv :: Pattern Int -> ControlPattern hatgrain :: Pattern Double -> ControlPattern hatgrainTake :: String -> [Double] -> ControlPattern hatgrainCount :: String -> ControlPattern hatgrainCountTo :: String -> Pattern Double -> Pattern ValueMap hatgrainbus :: Pattern Int -> Pattern Double -> ControlPattern hatgrainrecv :: Pattern Int -> ControlPattern -- | High pass sort of spectral filter hbrick :: Pattern Double -> ControlPattern hbrickTake :: String -> [Double] -> ControlPattern hbrickCount :: String -> ControlPattern hbrickCountTo :: String -> Pattern Double -> Pattern ValueMap hbrickbus :: Pattern Int -> Pattern Double -> ControlPattern hbrickrecv :: Pattern Int -> ControlPattern -- | a pattern of numbers from 0 to 1. Applies the cutoff frequency of the -- high-pass filter. Also has alias hpf hcutoff :: Pattern Double -> ControlPattern hcutoffTake :: String -> [Double] -> ControlPattern hcutoffCount :: String -> ControlPattern hcutoffCountTo :: String -> Pattern Double -> Pattern ValueMap hcutoffbus :: Pattern Int -> Pattern Double -> ControlPattern hcutoffrecv :: Pattern Int -> ControlPattern -- | a pattern of numbers to specify the hold time (in seconds) of an -- envelope applied to each sample. Only takes effect if attack -- and release are also specified. hold :: Pattern Double -> ControlPattern holdTake :: String -> [Double] -> ControlPattern holdCount :: String -> ControlPattern holdCountTo :: String -> Pattern Double -> Pattern ValueMap holdbus :: Pattern Int -> Pattern Double -> ControlPattern holdrecv :: Pattern Int -> ControlPattern hours :: Pattern Double -> ControlPattern hoursTake :: String -> [Double] -> ControlPattern hoursCount :: String -> ControlPattern hoursCountTo :: String -> Pattern Double -> Pattern ValueMap hoursbus :: Pattern Int -> Pattern Double -> ControlPattern hoursrecv :: Pattern Int -> ControlPattern -- | a pattern of numbers from 0 to 1. Applies the resonance of the -- high-pass filter. Has alias hpq hresonance :: Pattern Double -> ControlPattern hresonanceTake :: String -> [Double] -> ControlPattern hresonanceCount :: String -> ControlPattern hresonanceCountTo :: String -> Pattern Double -> Pattern ValueMap hresonancebus :: Pattern Int -> Pattern Double -> ControlPattern hresonancerecv :: Pattern Int -> ControlPattern imag :: Pattern Double -> ControlPattern imagTake :: String -> [Double] -> ControlPattern imagCount :: String -> ControlPattern imagCountTo :: String -> Pattern Double -> Pattern ValueMap imagbus :: Pattern Int -> Pattern Double -> ControlPattern imagrecv :: Pattern Int -> ControlPattern kcutoff :: Pattern Double -> ControlPattern kcutoffTake :: String -> [Double] -> ControlPattern kcutoffCount :: String -> ControlPattern kcutoffCountTo :: String -> Pattern Double -> Pattern ValueMap kcutoffbus :: Pattern Int -> Pattern Double -> ControlPattern kcutoffrecv :: Pattern Int -> ControlPattern -- | shape/bass enhancer krush :: Pattern Double -> ControlPattern krushTake :: String -> [Double] -> ControlPattern krushCount :: String -> ControlPattern krushCountTo :: String -> Pattern Double -> Pattern ValueMap krushbus :: Pattern Int -> Pattern Double -> ControlPattern krushrecv :: Pattern Int -> ControlPattern lagogo :: Pattern Double -> ControlPattern lagogoTake :: String -> [Double] -> ControlPattern lagogoCount :: String -> ControlPattern lagogoCountTo :: String -> Pattern Double -> Pattern ValueMap lagogobus :: Pattern Int -> Pattern Double -> ControlPattern lagogorecv :: Pattern Int -> ControlPattern -- | Low pass sort of spectral filter lbrick :: Pattern Double -> ControlPattern lbrickTake :: String -> [Double] -> ControlPattern lbrickCount :: String -> ControlPattern lbrickCountTo :: String -> Pattern Double -> Pattern ValueMap lbrickbus :: Pattern Int -> Pattern Double -> ControlPattern lbrickrecv :: Pattern Int -> ControlPattern lclap :: Pattern Double -> ControlPattern lclapTake :: String -> [Double] -> ControlPattern lclapCount :: String -> ControlPattern lclapCountTo :: String -> Pattern Double -> Pattern ValueMap lclapbus :: Pattern Int -> Pattern Double -> ControlPattern lclaprecv :: Pattern Int -> ControlPattern lclaves :: Pattern Double -> ControlPattern lclavesTake :: String -> [Double] -> ControlPattern lclavesCount :: String -> ControlPattern lclavesCountTo :: String -> Pattern Double -> Pattern ValueMap lclavesbus :: Pattern Int -> Pattern Double -> ControlPattern lclavesrecv :: Pattern Int -> ControlPattern lclhat :: Pattern Double -> ControlPattern lclhatTake :: String -> [Double] -> ControlPattern lclhatCount :: String -> ControlPattern lclhatCountTo :: String -> Pattern Double -> Pattern ValueMap lclhatbus :: Pattern Int -> Pattern Double -> ControlPattern lclhatrecv :: Pattern Int -> ControlPattern lcrash :: Pattern Double -> ControlPattern lcrashTake :: String -> [Double] -> ControlPattern lcrashCount :: String -> ControlPattern lcrashCountTo :: String -> Pattern Double -> Pattern ValueMap lcrashbus :: Pattern Int -> Pattern Double -> ControlPattern lcrashrecv :: Pattern Int -> ControlPattern -- | controls the amount of overlap between two adjacent sounds legato :: Pattern Double -> ControlPattern legatoTake :: String -> [Double] -> ControlPattern legatoCount :: String -> ControlPattern legatoCountTo :: String -> Pattern Double -> Pattern ValueMap legatobus :: Pattern Int -> Pattern Double -> ControlPattern leslie :: Pattern Double -> ControlPattern leslieTake :: String -> [Double] -> ControlPattern leslieCount :: String -> ControlPattern leslieCountTo :: String -> Pattern Double -> Pattern ValueMap lesliebus :: Pattern Int -> Pattern Double -> ControlPattern leslierecv :: Pattern Int -> ControlPattern lfo :: Pattern Double -> ControlPattern lfoTake :: String -> [Double] -> ControlPattern lfoCount :: String -> ControlPattern lfoCountTo :: String -> Pattern Double -> Pattern ValueMap lfobus :: Pattern Int -> Pattern Double -> ControlPattern lforecv :: Pattern Int -> ControlPattern lfocutoffint :: Pattern Double -> ControlPattern lfocutoffintTake :: String -> [Double] -> ControlPattern lfocutoffintCount :: String -> ControlPattern lfocutoffintCountTo :: String -> Pattern Double -> Pattern ValueMap lfocutoffintbus :: Pattern Int -> Pattern Double -> ControlPattern lfocutoffintrecv :: Pattern Int -> ControlPattern lfodelay :: Pattern Double -> ControlPattern lfodelayTake :: String -> [Double] -> ControlPattern lfodelayCount :: String -> ControlPattern lfodelayCountTo :: String -> Pattern Double -> Pattern ValueMap lfodelaybus :: Pattern Int -> Pattern Double -> ControlPattern lfodelayrecv :: Pattern Int -> ControlPattern lfoint :: Pattern Double -> ControlPattern lfointTake :: String -> [Double] -> ControlPattern lfointCount :: String -> ControlPattern lfointCountTo :: String -> Pattern Double -> Pattern ValueMap lfointbus :: Pattern Int -> Pattern Double -> ControlPattern lfointrecv :: Pattern Int -> ControlPattern lfopitchint :: Pattern Double -> ControlPattern lfopitchintTake :: String -> [Double] -> ControlPattern lfopitchintCount :: String -> ControlPattern lfopitchintCountTo :: String -> Pattern Double -> Pattern ValueMap lfopitchintbus :: Pattern Int -> Pattern Double -> ControlPattern lfopitchintrecv :: Pattern Int -> ControlPattern lfoshape :: Pattern Double -> ControlPattern lfoshapeTake :: String -> [Double] -> ControlPattern lfoshapeCount :: String -> ControlPattern lfoshapeCountTo :: String -> Pattern Double -> Pattern ValueMap lfoshapebus :: Pattern Int -> Pattern Double -> ControlPattern lfoshaperecv :: Pattern Int -> ControlPattern lfosync :: Pattern Double -> ControlPattern lfosyncTake :: String -> [Double] -> ControlPattern lfosyncCount :: String -> ControlPattern lfosyncCountTo :: String -> Pattern Double -> Pattern ValueMap lfosyncbus :: Pattern Int -> Pattern Double -> ControlPattern lfosyncrecv :: Pattern Int -> ControlPattern lhitom :: Pattern Double -> ControlPattern lhitomTake :: String -> [Double] -> ControlPattern lhitomCount :: String -> ControlPattern lhitomCountTo :: String -> Pattern Double -> Pattern ValueMap lhitombus :: Pattern Int -> Pattern Double -> ControlPattern lhitomrecv :: Pattern Int -> ControlPattern lkick :: Pattern Double -> ControlPattern lkickTake :: String -> [Double] -> ControlPattern lkickCount :: String -> ControlPattern lkickCountTo :: String -> Pattern Double -> Pattern ValueMap lkickbus :: Pattern Int -> Pattern Double -> ControlPattern lkickrecv :: Pattern Int -> ControlPattern llotom :: Pattern Double -> ControlPattern llotomTake :: String -> [Double] -> ControlPattern llotomCount :: String -> ControlPattern llotomCountTo :: String -> Pattern Double -> Pattern ValueMap llotombus :: Pattern Int -> Pattern Double -> ControlPattern llotomrecv :: Pattern Int -> ControlPattern -- | A pattern of numbers. Specifies whether delaytime is calculated -- relative to cps. When set to 1, delaytime is a direct multiple of a -- cycle. lock :: Pattern Double -> ControlPattern lockTake :: String -> [Double] -> ControlPattern lockCount :: String -> ControlPattern lockCountTo :: String -> Pattern Double -> Pattern ValueMap lockbus :: Pattern Int -> Pattern Double -> ControlPattern lockrecv :: Pattern Int -> ControlPattern -- | loops the sample (from begin to end) the specified -- number of times. loop :: Pattern Double -> ControlPattern loopTake :: String -> [Double] -> ControlPattern loopCount :: String -> ControlPattern loopCountTo :: String -> Pattern Double -> Pattern ValueMap loopbus :: Pattern Int -> Pattern Double -> ControlPattern lophat :: Pattern Double -> ControlPattern lophatTake :: String -> [Double] -> ControlPattern lophatCount :: String -> ControlPattern lophatCountTo :: String -> Pattern Double -> Pattern ValueMap lophatbus :: Pattern Int -> Pattern Double -> ControlPattern lophatrecv :: Pattern Int -> ControlPattern lrate :: Pattern Double -> ControlPattern lrateTake :: String -> [Double] -> ControlPattern lrateCount :: String -> ControlPattern lrateCountTo :: String -> Pattern Double -> Pattern ValueMap lratebus :: Pattern Int -> Pattern Double -> ControlPattern lraterecv :: Pattern Int -> ControlPattern lsize :: Pattern Double -> ControlPattern lsizeTake :: String -> [Double] -> ControlPattern lsizeCount :: String -> ControlPattern lsizeCountTo :: String -> Pattern Double -> Pattern ValueMap lsizebus :: Pattern Int -> Pattern Double -> ControlPattern lsizerecv :: Pattern Int -> ControlPattern lsnare :: Pattern Double -> ControlPattern lsnareTake :: String -> [Double] -> ControlPattern lsnareCount :: String -> ControlPattern lsnareCountTo :: String -> Pattern Double -> Pattern ValueMap lsnarebus :: Pattern Int -> Pattern Double -> ControlPattern lsnarerecv :: Pattern Int -> ControlPattern midibend :: Pattern Double -> ControlPattern midibendTake :: String -> [Double] -> ControlPattern midibendCount :: String -> ControlPattern midibendCountTo :: String -> Pattern Double -> Pattern ValueMap midibendbus :: Pattern Int -> Pattern Double -> ControlPattern midibendrecv :: Pattern Int -> ControlPattern midichan :: Pattern Double -> ControlPattern midichanTake :: String -> [Double] -> ControlPattern midichanCount :: String -> ControlPattern midichanCountTo :: String -> Pattern Double -> Pattern ValueMap midichanbus :: Pattern Int -> Pattern Double -> ControlPattern midichanrecv :: Pattern Int -> ControlPattern midicmd :: Pattern String -> ControlPattern midicmdTake :: String -> [Double] -> ControlPattern midicmdbus :: Pattern Int -> Pattern String -> ControlPattern midicmdrecv :: Pattern Int -> ControlPattern miditouch :: Pattern Double -> ControlPattern miditouchTake :: String -> [Double] -> ControlPattern miditouchCount :: String -> ControlPattern miditouchCountTo :: String -> Pattern Double -> Pattern ValueMap miditouchbus :: Pattern Int -> Pattern Double -> ControlPattern miditouchrecv :: Pattern Int -> ControlPattern minutes :: Pattern Double -> ControlPattern minutesTake :: String -> [Double] -> ControlPattern minutesCount :: String -> ControlPattern minutesCountTo :: String -> Pattern Double -> Pattern ValueMap minutesbus :: Pattern Int -> Pattern Double -> ControlPattern minutesrecv :: Pattern Int -> ControlPattern modwheel :: Pattern Double -> ControlPattern modwheelTake :: String -> [Double] -> ControlPattern modwheelCount :: String -> ControlPattern modwheelCountTo :: String -> Pattern Double -> Pattern ValueMap modwheelbus :: Pattern Int -> Pattern Double -> ControlPattern modwheelrecv :: Pattern Int -> ControlPattern mtranspose :: Pattern Double -> ControlPattern mtransposeTake :: String -> [Double] -> ControlPattern mtransposeCount :: String -> ControlPattern mtransposeCountTo :: String -> Pattern Double -> Pattern ValueMap mtransposebus :: Pattern Int -> Pattern Double -> ControlPattern mtransposerecv :: Pattern Int -> ControlPattern -- | The note or sample number to choose for a synth or sampleset n :: Pattern Note -> ControlPattern nTake :: String -> [Double] -> ControlPattern nCount :: String -> ControlPattern nCountTo :: String -> Pattern Double -> Pattern ValueMap nbus :: Pattern Int -> Pattern Note -> ControlPattern -- | The note or pitch to play a sound or synth with note :: Pattern Note -> ControlPattern noteTake :: String -> [Double] -> ControlPattern noteCount :: String -> ControlPattern noteCountTo :: String -> Pattern Double -> Pattern ValueMap notebus :: Pattern Int -> Pattern Note -> ControlPattern nrpnn :: Pattern Int -> ControlPattern nrpnnTake :: String -> [Double] -> ControlPattern nrpnnCount :: String -> ControlPattern nrpnnCountTo :: String -> Pattern Double -> Pattern ValueMap nrpnnbus :: Pattern Int -> Pattern Int -> ControlPattern nrpnnrecv :: Pattern Int -> ControlPattern nrpnv :: Pattern Int -> ControlPattern nrpnvTake :: String -> [Double] -> ControlPattern nrpnvCount :: String -> ControlPattern nrpnvCountTo :: String -> Pattern Double -> Pattern ValueMap nrpnvbus :: Pattern Int -> Pattern Int -> ControlPattern nrpnvrecv :: Pattern Int -> ControlPattern -- | Nudges events into the future by the specified number of seconds. -- Negative numbers work up to a point as well (due to internal latency) nudge :: Pattern Double -> ControlPattern nudgeTake :: String -> [Double] -> ControlPattern nudgeCount :: String -> ControlPattern nudgeCountTo :: String -> Pattern Double -> Pattern ValueMap nudgebus :: Pattern Int -> Pattern Double -> ControlPattern nudgerecv :: Pattern Int -> ControlPattern octave :: Pattern Int -> ControlPattern octaveTake :: String -> [Double] -> ControlPattern octaveCount :: String -> ControlPattern octaveCountTo :: String -> Pattern Double -> Pattern ValueMap octavebus :: Pattern Int -> Pattern Int -> ControlPattern octaveR :: Pattern Double -> ControlPattern octaveRTake :: String -> [Double] -> ControlPattern octaveRCount :: String -> ControlPattern octaveRCountTo :: String -> Pattern Double -> Pattern ValueMap octaveRbus :: Pattern Int -> Pattern Double -> ControlPattern octaveRrecv :: Pattern Int -> ControlPattern -- | octaver effect octer :: Pattern Double -> ControlPattern octerTake :: String -> [Double] -> ControlPattern octerCount :: String -> ControlPattern octerCountTo :: String -> Pattern Double -> Pattern ValueMap octerbus :: Pattern Int -> Pattern Double -> ControlPattern octerrecv :: Pattern Int -> ControlPattern -- | octaver effect octersub :: Pattern Double -> ControlPattern octersubTake :: String -> [Double] -> ControlPattern octersubCount :: String -> ControlPattern octersubCountTo :: String -> Pattern Double -> Pattern ValueMap octersubbus :: Pattern Int -> Pattern Double -> ControlPattern octersubrecv :: Pattern Int -> ControlPattern -- | octaver effect octersubsub :: Pattern Double -> ControlPattern octersubsubTake :: String -> [Double] -> ControlPattern octersubsubCount :: String -> ControlPattern octersubsubCountTo :: String -> Pattern Double -> Pattern ValueMap octersubsubbus :: Pattern Int -> Pattern Double -> ControlPattern octersubsubrecv :: Pattern Int -> ControlPattern offset :: Pattern Double -> ControlPattern offsetTake :: String -> [Double] -> ControlPattern offsetCount :: String -> ControlPattern offsetCountTo :: String -> Pattern Double -> Pattern ValueMap offsetbus :: Pattern Int -> Pattern Double -> ControlPattern ophatdecay :: Pattern Double -> ControlPattern ophatdecayTake :: String -> [Double] -> ControlPattern ophatdecayCount :: String -> ControlPattern ophatdecayCountTo :: String -> Pattern Double -> Pattern ValueMap ophatdecaybus :: Pattern Int -> Pattern Double -> ControlPattern ophatdecayrecv :: Pattern Int -> ControlPattern -- | a pattern of numbers. An orbit is a global parameter context -- for patterns. Patterns with the same orbit will share hardware output -- bus offset and global effects, e.g. reverb and delay. The maximum -- number of orbits is specified in the superdirt startup, numbers higher -- than maximum will wrap around. orbit :: Pattern Int -> ControlPattern orbitTake :: String -> [Double] -> ControlPattern orbitCount :: String -> ControlPattern orbitCountTo :: String -> Pattern Double -> Pattern ValueMap orbitbus :: Pattern Int -> Pattern Int -> ControlPattern orbitrecv :: Pattern Int -> ControlPattern overgain :: Pattern Double -> ControlPattern overgainTake :: String -> [Double] -> ControlPattern overgainCount :: String -> ControlPattern overgainCountTo :: String -> Pattern Double -> Pattern ValueMap overgainbus :: Pattern Int -> Pattern Double -> ControlPattern overshape :: Pattern Double -> ControlPattern overshapeTake :: String -> [Double] -> ControlPattern overshapeCount :: String -> ControlPattern overshapeCountTo :: String -> Pattern Double -> Pattern ValueMap overshapebus :: Pattern Int -> Pattern Double -> ControlPattern overshaperecv :: Pattern Int -> ControlPattern -- | a pattern of numbers between 0 and 1, from left to right (assuming -- stereo), once round a circle (assuming multichannel) pan :: Pattern Double -> ControlPattern panTake :: String -> [Double] -> ControlPattern panCount :: String -> ControlPattern panCountTo :: String -> Pattern Double -> Pattern ValueMap panbus :: Pattern Int -> Pattern Double -> ControlPattern panrecv :: Pattern Int -> ControlPattern -- | a pattern of numbers between -1.0 and 1.0, which controls the relative -- position of the centre pan in a pair of adjacent speakers -- (multichannel only) panorient :: Pattern Double -> ControlPattern panorientTake :: String -> [Double] -> ControlPattern panorientCount :: String -> ControlPattern panorientCountTo :: String -> Pattern Double -> Pattern ValueMap panorientbus :: Pattern Int -> Pattern Double -> ControlPattern panorientrecv :: Pattern Int -> ControlPattern -- | a pattern of numbers between -inf and inf, which controls how much -- multichannel output is fanned out (negative is backwards ordering) panspan :: Pattern Double -> ControlPattern panspanTake :: String -> [Double] -> ControlPattern panspanCount :: String -> ControlPattern panspanCountTo :: String -> Pattern Double -> Pattern ValueMap panspanbus :: Pattern Int -> Pattern Double -> ControlPattern panspanrecv :: Pattern Int -> ControlPattern -- | a pattern of numbers between 0.0 and 1.0, which controls the -- multichannel spread range (multichannel only) pansplay :: Pattern Double -> ControlPattern pansplayTake :: String -> [Double] -> ControlPattern pansplayCount :: String -> ControlPattern pansplayCountTo :: String -> Pattern Double -> Pattern ValueMap pansplaybus :: Pattern Int -> Pattern Double -> ControlPattern pansplayrecv :: Pattern Int -> ControlPattern -- | a pattern of numbers between 0.0 and inf, which controls how much each -- channel is distributed over neighbours (multichannel only) panwidth :: Pattern Double -> ControlPattern panwidthTake :: String -> [Double] -> ControlPattern panwidthCount :: String -> ControlPattern panwidthCountTo :: String -> Pattern Double -> Pattern ValueMap panwidthbus :: Pattern Int -> Pattern Double -> ControlPattern panwidthrecv :: Pattern Int -> ControlPattern partials :: Pattern Double -> ControlPattern partialsTake :: String -> [Double] -> ControlPattern partialsCount :: String -> ControlPattern partialsCountTo :: String -> Pattern Double -> Pattern ValueMap partialsbus :: Pattern Int -> Pattern Double -> ControlPattern partialsrecv :: Pattern Int -> ControlPattern -- | Phaser Audio DSP effect | params are phaserrate and -- phaserdepth phaserdepth :: Pattern Double -> ControlPattern phaserdepthTake :: String -> [Double] -> ControlPattern phaserdepthCount :: String -> ControlPattern phaserdepthCountTo :: String -> Pattern Double -> Pattern ValueMap phaserdepthbus :: Pattern Int -> Pattern Double -> ControlPattern phaserdepthrecv :: Pattern Int -> ControlPattern -- | Phaser Audio DSP effect | params are phaserrate and -- phaserdepth phaserrate :: Pattern Double -> ControlPattern phaserrateTake :: String -> [Double] -> ControlPattern phaserrateCount :: String -> ControlPattern phaserrateCountTo :: String -> Pattern Double -> Pattern ValueMap phaserratebus :: Pattern Int -> Pattern Double -> ControlPattern phaserraterecv :: Pattern Int -> ControlPattern pitch1 :: Pattern Double -> ControlPattern pitch1Take :: String -> [Double] -> ControlPattern pitch1Count :: String -> ControlPattern pitch1CountTo :: String -> Pattern Double -> Pattern ValueMap pitch1bus :: Pattern Int -> Pattern Double -> ControlPattern pitch1recv :: Pattern Int -> ControlPattern pitch2 :: Pattern Double -> ControlPattern pitch2Take :: String -> [Double] -> ControlPattern pitch2Count :: String -> ControlPattern pitch2CountTo :: String -> Pattern Double -> Pattern ValueMap pitch2bus :: Pattern Int -> Pattern Double -> ControlPattern pitch2recv :: Pattern Int -> ControlPattern pitch3 :: Pattern Double -> ControlPattern pitch3Take :: String -> [Double] -> ControlPattern pitch3Count :: String -> ControlPattern pitch3CountTo :: String -> Pattern Double -> Pattern ValueMap pitch3bus :: Pattern Int -> Pattern Double -> ControlPattern pitch3recv :: Pattern Int -> ControlPattern polyTouch :: Pattern Double -> ControlPattern polyTouchTake :: String -> [Double] -> ControlPattern polyTouchCount :: String -> ControlPattern polyTouchCountTo :: String -> Pattern Double -> Pattern ValueMap polyTouchbus :: Pattern Int -> Pattern Double -> ControlPattern polyTouchrecv :: Pattern Int -> ControlPattern portamento :: Pattern Double -> ControlPattern portamentoTake :: String -> [Double] -> ControlPattern portamentoCount :: String -> ControlPattern portamentoCountTo :: String -> Pattern Double -> Pattern ValueMap portamentobus :: Pattern Int -> Pattern Double -> ControlPattern portamentorecv :: Pattern Int -> ControlPattern progNum :: Pattern Double -> ControlPattern progNumTake :: String -> [Double] -> ControlPattern progNumCount :: String -> ControlPattern progNumCountTo :: String -> Pattern Double -> Pattern ValueMap progNumbus :: Pattern Int -> Pattern Double -> ControlPattern progNumrecv :: Pattern Int -> ControlPattern -- | used in SuperDirt softsynths as a control rate or speed rate :: Pattern Double -> ControlPattern rateTake :: String -> [Double] -> ControlPattern rateCount :: String -> ControlPattern rateCountTo :: String -> Pattern Double -> Pattern ValueMap ratebus :: Pattern Int -> Pattern Double -> ControlPattern raterecv :: Pattern Int -> ControlPattern -- | Spectral conform real :: Pattern Double -> ControlPattern realTake :: String -> [Double] -> ControlPattern realCount :: String -> ControlPattern realCountTo :: String -> Pattern Double -> Pattern ValueMap realbus :: Pattern Int -> Pattern Double -> ControlPattern realrecv :: Pattern Int -> ControlPattern -- | a pattern of numbers to specify the release time (in seconds) of an -- envelope applied to each sample. release :: Pattern Double -> ControlPattern releaseTake :: String -> [Double] -> ControlPattern releaseCount :: String -> ControlPattern releaseCountTo :: String -> Pattern Double -> Pattern ValueMap releasebus :: Pattern Int -> Pattern Double -> ControlPattern releaserecv :: Pattern Int -> ControlPattern -- | a pattern of numbers from 0 to 1. Specifies the resonance of the -- low-pass filter. resonance :: Pattern Double -> ControlPattern resonanceTake :: String -> [Double] -> ControlPattern resonanceCount :: String -> ControlPattern resonanceCountTo :: String -> Pattern Double -> Pattern ValueMap resonancebus :: Pattern Int -> Pattern Double -> ControlPattern resonancerecv :: Pattern Int -> ControlPattern -- | ring modulation ring :: Pattern Double -> ControlPattern ringTake :: String -> [Double] -> ControlPattern ringCount :: String -> ControlPattern ringCountTo :: String -> Pattern Double -> Pattern ValueMap ringbus :: Pattern Int -> Pattern Double -> ControlPattern ringrecv :: Pattern Int -> ControlPattern -- | ring modulation ringdf :: Pattern Double -> ControlPattern ringdfTake :: String -> [Double] -> ControlPattern ringdfCount :: String -> ControlPattern ringdfCountTo :: String -> Pattern Double -> Pattern ValueMap ringdfbus :: Pattern Int -> Pattern Double -> ControlPattern ringdfrecv :: Pattern Int -> ControlPattern -- | ring modulation ringf :: Pattern Double -> ControlPattern ringfTake :: String -> [Double] -> ControlPattern ringfCount :: String -> ControlPattern ringfCountTo :: String -> Pattern Double -> Pattern ValueMap ringfbus :: Pattern Int -> Pattern Double -> ControlPattern ringfrecv :: Pattern Int -> ControlPattern -- | a pattern of numbers from 0 to 1. Sets the level of reverb. room :: Pattern Double -> ControlPattern roomTake :: String -> [Double] -> ControlPattern roomCount :: String -> ControlPattern roomCountTo :: String -> Pattern Double -> Pattern ValueMap roombus :: Pattern Int -> Pattern Double -> ControlPattern roomrecv :: Pattern Int -> ControlPattern sagogo :: Pattern Double -> ControlPattern sagogoTake :: String -> [Double] -> ControlPattern sagogoCount :: String -> ControlPattern sagogoCountTo :: String -> Pattern Double -> Pattern ValueMap sagogobus :: Pattern Int -> Pattern Double -> ControlPattern sagogorecv :: Pattern Int -> ControlPattern sclap :: Pattern Double -> ControlPattern sclapTake :: String -> [Double] -> ControlPattern sclapCount :: String -> ControlPattern sclapCountTo :: String -> Pattern Double -> Pattern ValueMap sclapbus :: Pattern Int -> Pattern Double -> ControlPattern sclaprecv :: Pattern Int -> ControlPattern sclaves :: Pattern Double -> ControlPattern sclavesTake :: String -> [Double] -> ControlPattern sclavesCount :: String -> ControlPattern sclavesCountTo :: String -> Pattern Double -> Pattern ValueMap sclavesbus :: Pattern Int -> Pattern Double -> ControlPattern sclavesrecv :: Pattern Int -> ControlPattern -- | Spectral scramble scram :: Pattern Double -> ControlPattern scramTake :: String -> [Double] -> ControlPattern scramCount :: String -> ControlPattern scramCountTo :: String -> Pattern Double -> Pattern ValueMap scrambus :: Pattern Int -> Pattern Double -> ControlPattern scramrecv :: Pattern Int -> ControlPattern scrash :: Pattern Double -> ControlPattern scrashTake :: String -> [Double] -> ControlPattern scrashCount :: String -> ControlPattern scrashCountTo :: String -> Pattern Double -> Pattern ValueMap scrashbus :: Pattern Int -> Pattern Double -> ControlPattern scrashrecv :: Pattern Int -> ControlPattern seconds :: Pattern Double -> ControlPattern secondsTake :: String -> [Double] -> ControlPattern secondsCount :: String -> ControlPattern secondsCountTo :: String -> Pattern Double -> Pattern ValueMap secondsbus :: Pattern Int -> Pattern Double -> ControlPattern secondsrecv :: Pattern Int -> ControlPattern semitone :: Pattern Double -> ControlPattern semitoneTake :: String -> [Double] -> ControlPattern semitoneCount :: String -> ControlPattern semitoneCountTo :: String -> Pattern Double -> Pattern ValueMap semitonebus :: Pattern Int -> Pattern Double -> ControlPattern semitonerecv :: Pattern Int -> ControlPattern -- | wave shaping distortion, a pattern of numbers from 0 for no distortion -- up to 1 for loads of distortion. shape :: Pattern Double -> ControlPattern shapeTake :: String -> [Double] -> ControlPattern shapeCount :: String -> ControlPattern shapeCountTo :: String -> Pattern Double -> Pattern ValueMap shapebus :: Pattern Int -> Pattern Double -> ControlPattern shaperecv :: Pattern Int -> ControlPattern -- | a pattern of numbers from 0 to 1. Sets the perceptual size (reverb -- time) of the room to be used in reverb. size :: Pattern Double -> ControlPattern sizeTake :: String -> [Double] -> ControlPattern sizeCount :: String -> ControlPattern sizeCountTo :: String -> Pattern Double -> Pattern ValueMap sizebus :: Pattern Int -> Pattern Double -> ControlPattern sizerecv :: Pattern Int -> ControlPattern slide :: Pattern Double -> ControlPattern slideTake :: String -> [Double] -> ControlPattern slideCount :: String -> ControlPattern slideCountTo :: String -> Pattern Double -> Pattern ValueMap slidebus :: Pattern Int -> Pattern Double -> ControlPattern sliderecv :: Pattern Int -> ControlPattern slider0 :: Pattern Double -> ControlPattern slider0Take :: String -> [Double] -> ControlPattern slider0Count :: String -> ControlPattern slider0CountTo :: String -> Pattern Double -> Pattern ValueMap slider0bus :: Pattern Int -> Pattern Double -> ControlPattern slider0recv :: Pattern Int -> ControlPattern slider1 :: Pattern Double -> ControlPattern slider1Take :: String -> [Double] -> ControlPattern slider1Count :: String -> ControlPattern slider1CountTo :: String -> Pattern Double -> Pattern ValueMap slider1bus :: Pattern Int -> Pattern Double -> ControlPattern slider1recv :: Pattern Int -> ControlPattern slider10 :: Pattern Double -> ControlPattern slider10Take :: String -> [Double] -> ControlPattern slider10Count :: String -> ControlPattern slider10CountTo :: String -> Pattern Double -> Pattern ValueMap slider10bus :: Pattern Int -> Pattern Double -> ControlPattern slider10recv :: Pattern Int -> ControlPattern slider11 :: Pattern Double -> ControlPattern slider11Take :: String -> [Double] -> ControlPattern slider11Count :: String -> ControlPattern slider11CountTo :: String -> Pattern Double -> Pattern ValueMap slider11bus :: Pattern Int -> Pattern Double -> ControlPattern slider11recv :: Pattern Int -> ControlPattern slider12 :: Pattern Double -> ControlPattern slider12Take :: String -> [Double] -> ControlPattern slider12Count :: String -> ControlPattern slider12CountTo :: String -> Pattern Double -> Pattern ValueMap slider12bus :: Pattern Int -> Pattern Double -> ControlPattern slider12recv :: Pattern Int -> ControlPattern slider13 :: Pattern Double -> ControlPattern slider13Take :: String -> [Double] -> ControlPattern slider13Count :: String -> ControlPattern slider13CountTo :: String -> Pattern Double -> Pattern ValueMap slider13bus :: Pattern Int -> Pattern Double -> ControlPattern slider13recv :: Pattern Int -> ControlPattern slider14 :: Pattern Double -> ControlPattern slider14Take :: String -> [Double] -> ControlPattern slider14Count :: String -> ControlPattern slider14CountTo :: String -> Pattern Double -> Pattern ValueMap slider14bus :: Pattern Int -> Pattern Double -> ControlPattern slider14recv :: Pattern Int -> ControlPattern slider15 :: Pattern Double -> ControlPattern slider15Take :: String -> [Double] -> ControlPattern slider15Count :: String -> ControlPattern slider15CountTo :: String -> Pattern Double -> Pattern ValueMap slider15bus :: Pattern Int -> Pattern Double -> ControlPattern slider15recv :: Pattern Int -> ControlPattern slider2 :: Pattern Double -> ControlPattern slider2Take :: String -> [Double] -> ControlPattern slider2Count :: String -> ControlPattern slider2CountTo :: String -> Pattern Double -> Pattern ValueMap slider2bus :: Pattern Int -> Pattern Double -> ControlPattern slider2recv :: Pattern Int -> ControlPattern slider3 :: Pattern Double -> ControlPattern slider3Take :: String -> [Double] -> ControlPattern slider3Count :: String -> ControlPattern slider3CountTo :: String -> Pattern Double -> Pattern ValueMap slider3bus :: Pattern Int -> Pattern Double -> ControlPattern slider3recv :: Pattern Int -> ControlPattern slider4 :: Pattern Double -> ControlPattern slider4Take :: String -> [Double] -> ControlPattern slider4Count :: String -> ControlPattern slider4CountTo :: String -> Pattern Double -> Pattern ValueMap slider4bus :: Pattern Int -> Pattern Double -> ControlPattern slider4recv :: Pattern Int -> ControlPattern slider5 :: Pattern Double -> ControlPattern slider5Take :: String -> [Double] -> ControlPattern slider5Count :: String -> ControlPattern slider5CountTo :: String -> Pattern Double -> Pattern ValueMap slider5bus :: Pattern Int -> Pattern Double -> ControlPattern slider5recv :: Pattern Int -> ControlPattern slider6 :: Pattern Double -> ControlPattern slider6Take :: String -> [Double] -> ControlPattern slider6Count :: String -> ControlPattern slider6CountTo :: String -> Pattern Double -> Pattern ValueMap slider6bus :: Pattern Int -> Pattern Double -> ControlPattern slider6recv :: Pattern Int -> ControlPattern slider7 :: Pattern Double -> ControlPattern slider7Take :: String -> [Double] -> ControlPattern slider7Count :: String -> ControlPattern slider7CountTo :: String -> Pattern Double -> Pattern ValueMap slider7bus :: Pattern Int -> Pattern Double -> ControlPattern slider7recv :: Pattern Int -> ControlPattern slider8 :: Pattern Double -> ControlPattern slider8Take :: String -> [Double] -> ControlPattern slider8Count :: String -> ControlPattern slider8CountTo :: String -> Pattern Double -> Pattern ValueMap slider8bus :: Pattern Int -> Pattern Double -> ControlPattern slider8recv :: Pattern Int -> ControlPattern slider9 :: Pattern Double -> ControlPattern slider9Take :: String -> [Double] -> ControlPattern slider9Count :: String -> ControlPattern slider9CountTo :: String -> Pattern Double -> Pattern ValueMap slider9bus :: Pattern Int -> Pattern Double -> ControlPattern slider9recv :: Pattern Int -> ControlPattern -- | Spectral smear smear :: Pattern Double -> ControlPattern smearTake :: String -> [Double] -> ControlPattern smearCount :: String -> ControlPattern smearCountTo :: String -> Pattern Double -> Pattern ValueMap smearbus :: Pattern Int -> Pattern Double -> ControlPattern smearrecv :: Pattern Int -> ControlPattern songPtr :: Pattern Double -> ControlPattern songPtrTake :: String -> [Double] -> ControlPattern songPtrCount :: String -> ControlPattern songPtrCountTo :: String -> Pattern Double -> Pattern ValueMap songPtrbus :: Pattern Int -> Pattern Double -> ControlPattern songPtrrecv :: Pattern Int -> ControlPattern -- | a pattern of numbers which changes the speed of sample playback, i.e. -- a cheap way of changing pitch. Negative values will play the sample -- backwards! speed :: Pattern Double -> ControlPattern speedTake :: String -> [Double] -> ControlPattern speedCount :: String -> ControlPattern speedCountTo :: String -> Pattern Double -> Pattern ValueMap speedbus :: Pattern Int -> Pattern Double -> ControlPattern squiz :: Pattern Double -> ControlPattern squizTake :: String -> [Double] -> ControlPattern squizCount :: String -> ControlPattern squizCountTo :: String -> Pattern Double -> Pattern ValueMap squizbus :: Pattern Int -> Pattern Double -> ControlPattern squizrecv :: Pattern Int -> ControlPattern stepsPerOctave :: Pattern Double -> ControlPattern stepsPerOctaveTake :: String -> [Double] -> ControlPattern stepsPerOctaveCount :: String -> ControlPattern stepsPerOctaveCountTo :: String -> Pattern Double -> Pattern ValueMap stepsPerOctavebus :: Pattern Int -> Pattern Double -> ControlPattern stepsPerOctaverecv :: Pattern Int -> ControlPattern stutterdepth :: Pattern Double -> ControlPattern stutterdepthTake :: String -> [Double] -> ControlPattern stutterdepthCount :: String -> ControlPattern stutterdepthCountTo :: String -> Pattern Double -> Pattern ValueMap stutterdepthbus :: Pattern Int -> Pattern Double -> ControlPattern stutterdepthrecv :: Pattern Int -> ControlPattern stuttertime :: Pattern Double -> ControlPattern stuttertimeTake :: String -> [Double] -> ControlPattern stuttertimeCount :: String -> ControlPattern stuttertimeCountTo :: String -> Pattern Double -> Pattern ValueMap stuttertimebus :: Pattern Int -> Pattern Double -> ControlPattern stuttertimerecv :: Pattern Int -> ControlPattern sustain :: Pattern Double -> ControlPattern sustainTake :: String -> [Double] -> ControlPattern sustainCount :: String -> ControlPattern sustainCountTo :: String -> Pattern Double -> Pattern ValueMap sustainbus :: Pattern Int -> Pattern Double -> ControlPattern sustainpedal :: Pattern Double -> ControlPattern sustainpedalTake :: String -> [Double] -> ControlPattern sustainpedalCount :: String -> ControlPattern sustainpedalCountTo :: String -> Pattern Double -> Pattern ValueMap sustainpedalbus :: Pattern Int -> Pattern Double -> ControlPattern sustainpedalrecv :: Pattern Int -> ControlPattern -- | for internal sound routing to :: Pattern Double -> ControlPattern toTake :: String -> [Double] -> ControlPattern toCount :: String -> ControlPattern toCountTo :: String -> Pattern Double -> Pattern ValueMap tobus :: Pattern Int -> Pattern Double -> ControlPattern torecv :: Pattern Int -> ControlPattern -- | for internal sound routing toArg :: Pattern String -> ControlPattern toArgTake :: String -> [Double] -> ControlPattern toArgbus :: Pattern Int -> Pattern String -> ControlPattern toArgrecv :: Pattern Int -> ControlPattern tomdecay :: Pattern Double -> ControlPattern tomdecayTake :: String -> [Double] -> ControlPattern tomdecayCount :: String -> ControlPattern tomdecayCountTo :: String -> Pattern Double -> Pattern ValueMap tomdecaybus :: Pattern Int -> Pattern Double -> ControlPattern tomdecayrecv :: Pattern Int -> ControlPattern -- | Tremolo Audio DSP effect | params are tremolorate and -- tremolodepth tremolodepth :: Pattern Double -> ControlPattern tremolodepthTake :: String -> [Double] -> ControlPattern tremolodepthCount :: String -> ControlPattern tremolodepthCountTo :: String -> Pattern Double -> Pattern ValueMap tremolodepthbus :: Pattern Int -> Pattern Double -> ControlPattern tremolodepthrecv :: Pattern Int -> ControlPattern -- | Tremolo Audio DSP effect | params are tremolorate and -- tremolodepth tremolorate :: Pattern Double -> ControlPattern tremolorateTake :: String -> [Double] -> ControlPattern tremolorateCount :: String -> ControlPattern tremolorateCountTo :: String -> Pattern Double -> Pattern ValueMap tremoloratebus :: Pattern Int -> Pattern Double -> ControlPattern tremoloraterecv :: Pattern Int -> ControlPattern -- | tube distortion triode :: Pattern Double -> ControlPattern triodeTake :: String -> [Double] -> ControlPattern triodeCount :: String -> ControlPattern triodeCountTo :: String -> Pattern Double -> Pattern ValueMap triodebus :: Pattern Int -> Pattern Double -> ControlPattern trioderecv :: Pattern Int -> ControlPattern tsdelay :: Pattern Double -> ControlPattern tsdelayTake :: String -> [Double] -> ControlPattern tsdelayCount :: String -> ControlPattern tsdelayCountTo :: String -> Pattern Double -> Pattern ValueMap tsdelaybus :: Pattern Int -> Pattern Double -> ControlPattern tsdelayrecv :: Pattern Int -> ControlPattern uid :: Pattern Double -> ControlPattern uidTake :: String -> [Double] -> ControlPattern uidCount :: String -> ControlPattern uidCountTo :: String -> Pattern Double -> Pattern ValueMap uidbus :: Pattern Int -> Pattern Double -> ControlPattern uidrecv :: Pattern Int -> ControlPattern -- | used in conjunction with speed, accepts values of "r" (rate, -- default behavior), "c" (cycles), or "s" (seconds). Using `unit "c"` -- means speed will be interpreted in units of cycles, e.g. `speed -- "1"` means samples will be stretched to fill a cycle. Using `unit "s"` -- means the playback speed will be adjusted so that the duration is the -- number of seconds specified by speed. unit :: Pattern String -> ControlPattern unitTake :: String -> [Double] -> ControlPattern unitbus :: Pattern Int -> Pattern String -> ControlPattern val :: Pattern Double -> ControlPattern valTake :: String -> [Double] -> ControlPattern valCount :: String -> ControlPattern valCountTo :: String -> Pattern Double -> Pattern ValueMap valbus :: Pattern Int -> Pattern Double -> ControlPattern valrecv :: Pattern Int -> ControlPattern vcfegint :: Pattern Double -> ControlPattern vcfegintTake :: String -> [Double] -> ControlPattern vcfegintCount :: String -> ControlPattern vcfegintCountTo :: String -> Pattern Double -> Pattern ValueMap vcfegintbus :: Pattern Int -> Pattern Double -> ControlPattern vcfegintrecv :: Pattern Int -> ControlPattern vcoegint :: Pattern Double -> ControlPattern vcoegintTake :: String -> [Double] -> ControlPattern vcoegintCount :: String -> ControlPattern vcoegintCountTo :: String -> Pattern Double -> Pattern ValueMap vcoegintbus :: Pattern Int -> Pattern Double -> ControlPattern vcoegintrecv :: Pattern Int -> ControlPattern velocity :: Pattern Double -> ControlPattern velocityTake :: String -> [Double] -> ControlPattern velocityCount :: String -> ControlPattern velocityCountTo :: String -> Pattern Double -> Pattern ValueMap velocitybus :: Pattern Int -> Pattern Double -> ControlPattern velocityrecv :: Pattern Int -> ControlPattern voice :: Pattern Double -> ControlPattern voiceTake :: String -> [Double] -> ControlPattern voiceCount :: String -> ControlPattern voiceCountTo :: String -> Pattern Double -> Pattern ValueMap voicebus :: Pattern Int -> Pattern Double -> ControlPattern voicerecv :: Pattern Int -> ControlPattern -- | formant filter to make things sound like vowels, a pattern of either -- a, e, i, o or u. Use a -- rest (`~`) for no effect. vowel :: Pattern String -> ControlPattern vowelTake :: String -> [Double] -> ControlPattern vowelbus :: Pattern Int -> Pattern String -> ControlPattern vowelrecv :: Pattern Int -> ControlPattern waveloss :: Pattern Double -> ControlPattern wavelossTake :: String -> [Double] -> ControlPattern wavelossCount :: String -> ControlPattern wavelossCountTo :: String -> Pattern Double -> Pattern ValueMap wavelossbus :: Pattern Int -> Pattern Double -> ControlPattern wavelossrecv :: Pattern Int -> ControlPattern xsdelay :: Pattern Double -> ControlPattern xsdelayTake :: String -> [Double] -> ControlPattern xsdelayCount :: String -> ControlPattern xsdelayCountTo :: String -> Pattern Double -> Pattern ValueMap xsdelaybus :: Pattern Int -> Pattern Double -> ControlPattern xsdelayrecv :: Pattern Int -> ControlPattern voi :: Pattern Double -> ControlPattern voibus :: Pattern Int -> Pattern Double -> ControlPattern voirecv :: Pattern Int -> ControlPattern vco :: Pattern Double -> ControlPattern vcobus :: Pattern Int -> Pattern Double -> ControlPattern vcorecv :: Pattern Int -> ControlPattern vcf :: Pattern Double -> ControlPattern vcfbus :: Pattern Int -> Pattern Double -> ControlPattern vcfrecv :: Pattern Int -> ControlPattern up :: Pattern Note -> ControlPattern tremr :: Pattern Double -> ControlPattern tremrbus :: Pattern Int -> Pattern Double -> ControlPattern tremrrecv :: Pattern Int -> ControlPattern tremdp :: Pattern Double -> ControlPattern tremdpbus :: Pattern Int -> Pattern Double -> ControlPattern tremdprecv :: Pattern Int -> ControlPattern tdecay :: Pattern Double -> ControlPattern tdecaybus :: Pattern Int -> Pattern Double -> ControlPattern tdecayrecv :: Pattern Int -> ControlPattern sz :: Pattern Double -> ControlPattern szbus :: Pattern Int -> Pattern Double -> ControlPattern szrecv :: Pattern Int -> ControlPattern sus :: Pattern Double -> ControlPattern stt :: Pattern Double -> ControlPattern sttbus :: Pattern Int -> Pattern Double -> ControlPattern sttrecv :: Pattern Int -> ControlPattern std :: Pattern Double -> ControlPattern stdbus :: Pattern Int -> Pattern Double -> ControlPattern stdrecv :: Pattern Int -> ControlPattern sld :: Pattern Double -> ControlPattern sldbus :: Pattern Int -> Pattern Double -> ControlPattern sldrecv :: Pattern Int -> ControlPattern scr :: Pattern Double -> ControlPattern scrbus :: Pattern Int -> Pattern Double -> ControlPattern scrrecv :: Pattern Int -> ControlPattern scp :: Pattern Double -> ControlPattern scpbus :: Pattern Int -> Pattern Double -> ControlPattern scprecv :: Pattern Int -> ControlPattern scl :: Pattern Double -> ControlPattern sclbus :: Pattern Int -> Pattern Double -> ControlPattern sclrecv :: Pattern Int -> ControlPattern sag :: Pattern Double -> ControlPattern sagbus :: Pattern Int -> Pattern Double -> ControlPattern sagrecv :: Pattern Int -> ControlPattern s :: Pattern String -> ControlPattern rel :: Pattern Double -> ControlPattern relbus :: Pattern Int -> Pattern Double -> ControlPattern relrecv :: Pattern Int -> ControlPattern por :: Pattern Double -> ControlPattern porbus :: Pattern Int -> Pattern Double -> ControlPattern porrecv :: Pattern Int -> ControlPattern pit3 :: Pattern Double -> ControlPattern pit3bus :: Pattern Int -> Pattern Double -> ControlPattern pit3recv :: Pattern Int -> ControlPattern pit2 :: Pattern Double -> ControlPattern pit2bus :: Pattern Int -> Pattern Double -> ControlPattern pit2recv :: Pattern Int -> ControlPattern pit1 :: Pattern Double -> ControlPattern pit1bus :: Pattern Int -> Pattern Double -> ControlPattern pit1recv :: Pattern Int -> ControlPattern phasr :: Pattern Double -> ControlPattern phasrbus :: Pattern Int -> Pattern Double -> ControlPattern phasrrecv :: Pattern Int -> ControlPattern phasdp :: Pattern Double -> ControlPattern phasdpbus :: Pattern Int -> Pattern Double -> ControlPattern phasdprecv :: Pattern Int -> ControlPattern ohdecay :: Pattern Double -> ControlPattern ohdecaybus :: Pattern Int -> Pattern Double -> ControlPattern ohdecayrecv :: Pattern Int -> ControlPattern lsn :: Pattern Double -> ControlPattern lsnbus :: Pattern Int -> Pattern Double -> ControlPattern lsnrecv :: Pattern Int -> ControlPattern lpq :: Pattern Double -> ControlPattern lpqbus :: Pattern Int -> Pattern Double -> ControlPattern lpqrecv :: Pattern Int -> ControlPattern lpf :: Pattern Double -> ControlPattern lpfbus :: Pattern Int -> Pattern Double -> ControlPattern lpfrecv :: Pattern Int -> ControlPattern loh :: Pattern Double -> ControlPattern lohbus :: Pattern Int -> Pattern Double -> ControlPattern lohrecv :: Pattern Int -> ControlPattern llt :: Pattern Double -> ControlPattern lltbus :: Pattern Int -> Pattern Double -> ControlPattern lltrecv :: Pattern Int -> ControlPattern lht :: Pattern Double -> ControlPattern lhtbus :: Pattern Int -> Pattern Double -> ControlPattern lhtrecv :: Pattern Int -> ControlPattern lfop :: Pattern Double -> ControlPattern lfopbus :: Pattern Int -> Pattern Double -> ControlPattern lfoprecv :: Pattern Int -> ControlPattern lfoi :: Pattern Double -> ControlPattern lfoibus :: Pattern Int -> Pattern Double -> ControlPattern lfoirecv :: Pattern Int -> ControlPattern lfoc :: Pattern Double -> ControlPattern lfocbus :: Pattern Int -> Pattern Double -> ControlPattern lfocrecv :: Pattern Int -> ControlPattern lcr :: Pattern Double -> ControlPattern lcrbus :: Pattern Int -> Pattern Double -> ControlPattern lcrrecv :: Pattern Int -> ControlPattern lcp :: Pattern Double -> ControlPattern lcpbus :: Pattern Int -> Pattern Double -> ControlPattern lcprecv :: Pattern Int -> ControlPattern lcl :: Pattern Double -> ControlPattern lclbus :: Pattern Int -> Pattern Double -> ControlPattern lclrecv :: Pattern Int -> ControlPattern lch :: Pattern Double -> ControlPattern lchbus :: Pattern Int -> Pattern Double -> ControlPattern lchrecv :: Pattern Int -> ControlPattern lbd :: Pattern Double -> ControlPattern lbdbus :: Pattern Int -> Pattern Double -> ControlPattern lbdrecv :: Pattern Int -> ControlPattern lag :: Pattern Double -> ControlPattern lagbus :: Pattern Int -> Pattern Double -> ControlPattern lagrecv :: Pattern Int -> ControlPattern hpq :: Pattern Double -> ControlPattern hpqbus :: Pattern Int -> Pattern Double -> ControlPattern hpqrecv :: Pattern Int -> ControlPattern hpf :: Pattern Double -> ControlPattern hpfbus :: Pattern Int -> Pattern Double -> ControlPattern hpfrecv :: Pattern Int -> ControlPattern hg :: Pattern Double -> ControlPattern hgbus :: Pattern Int -> Pattern Double -> ControlPattern hgrecv :: Pattern Int -> ControlPattern gat :: Pattern Double -> ControlPattern gatbus :: Pattern Int -> Pattern Double -> ControlPattern gatrecv :: Pattern Int -> ControlPattern dt :: Pattern Double -> ControlPattern dtbus :: Pattern Int -> Pattern Double -> ControlPattern dtrecv :: Pattern Int -> ControlPattern dfb :: Pattern Double -> ControlPattern dfbbus :: Pattern Int -> Pattern Double -> ControlPattern dfbrecv :: Pattern Int -> ControlPattern det :: Pattern Double -> ControlPattern detbus :: Pattern Int -> Pattern Double -> ControlPattern detrecv :: Pattern Int -> ControlPattern delayt :: Pattern Double -> ControlPattern delaytbus :: Pattern Int -> Pattern Double -> ControlPattern delaytrecv :: Pattern Int -> ControlPattern delayfb :: Pattern Double -> ControlPattern delayfbbus :: Pattern Int -> Pattern Double -> ControlPattern delayfbrecv :: Pattern Int -> ControlPattern ctfg :: Pattern Double -> ControlPattern ctfgbus :: Pattern Int -> Pattern Double -> ControlPattern ctfgrecv :: Pattern Int -> ControlPattern ctf :: Pattern Double -> ControlPattern ctfbus :: Pattern Int -> Pattern Double -> ControlPattern ctfrecv :: Pattern Int -> ControlPattern chdecay :: Pattern Double -> ControlPattern chdecaybus :: Pattern Int -> Pattern Double -> ControlPattern chdecayrecv :: Pattern Int -> ControlPattern bpq :: Pattern Double -> ControlPattern bpqbus :: Pattern Int -> Pattern Double -> ControlPattern bpqrecv :: Pattern Int -> ControlPattern bpf :: Pattern Double -> ControlPattern bpfbus :: Pattern Int -> Pattern Double -> ControlPattern bpfrecv :: Pattern Int -> ControlPattern att :: Pattern Double -> ControlPattern attbus :: Pattern Int -> Pattern Double -> ControlPattern attrecv :: Pattern Int -> ControlPattern module Sound.Tidal.UI -- | Randomisation xorwise :: Int -> Int timeToIntSeed :: RealFrac a => a -> Int intSeedToRand :: Fractional a => Int -> a timeToRand :: (RealFrac a, Fractional b) => a -> b timeToRands :: (RealFrac a, Fractional b) => a -> Int -> [b] timeToRands' :: Fractional a => Int -> Int -> [a] -- | rand generates a continuous pattern of (pseudo-)random numbers -- between `0` and `1`. -- --
-- sound "bd*8" # pan rand ---- -- pans bass drums randomly -- --
-- sound "sn sn ~ sn" # gain rand ---- -- makes the snares' randomly loud and quiet. -- -- Numbers coming from this pattern are seeded by time. So if -- you reset time (via `cps (-1)`, then `cps 1.1` or whatever cps you -- want to restart with) the random pattern will emit the exact same -- _random_ numbers again. -- -- In cases where you need two different random patterns, you can shift -- one of them around to change the time from which the _random_ pattern -- is read, note the difference: -- --
-- jux ( gain rand ---- -- and with the juxed version shifted backwards for 1024 cycles: -- --
-- jux ( gain rand --rand :: Fractional a => Pattern a -- | Boolean rand - a continuous stream of truefalse values, with a -- 5050 chance. brand :: Pattern Bool -- | Boolean rand with probability as input, e.g. brandBy 0.25 is 25% -- chance of being true. brandBy :: Pattern Double -> Pattern Bool _brandBy :: Double -> Pattern Bool -- | Just like rand but for whole numbers, `irand n` generates a -- pattern of (pseudo-) random whole numbers between `0` to `n-1` -- inclusive. Notably used to pick a random samples from a folder: -- --
-- d1 $ segment 4 $ n (irand 5) # sound "drum" --irand :: Num a => Pattern Int -> Pattern a _irand :: Num a => Int -> Pattern a -- | 1D Perlin (smooth) noise, works like rand but smoothly moves between -- random values each cycle. perlinWith takes a pattern as the -- RNG's "input" instead of automatically using the cycle count. d1 -- $ s "arpy*32" # cutoff (perlinWith (saw * 4) * 2000) will -- generate a smooth random pattern for the cutoff frequency which will -- repeat every cycle (because the saw does) The perlin function -- uses the cycle count as input and can be used much like rand. perlinWith :: Pattern Double -> Pattern Double perlin :: Pattern Double perlin2With :: Pattern Double -> Pattern Double -> Pattern Double perlin2 :: Pattern Double -> Pattern Double -- | Randomly picks an element from the given list -- --
-- sound "superpiano(3,8)" # note (choose ["a", "e", "g", "c"]) ---- -- plays a melody randomly choosing one of the four notes "a", "e", "g", -- "c". choose :: [a] -> Pattern a chooseBy :: Pattern Double -> [a] -> Pattern a -- | Like choose, but works on an a list of tuples of values and -- weights -- --
-- sound "superpiano(3,8)" # note (wchoose [("a",1), ("e",0.5), ("g",2), ("c",1)])
--
--
-- In the above example, the "a" and "c" notes are twice as likely to
-- play as the "e" note, and half as likely to play as the "g" note.
wchoose :: [(a, Double)] -> Pattern a
wchooseBy :: Pattern Double -> [(a, Double)] -> Pattern a
-- | Similar to degrade degradeBy allows you to control the
-- percentage of events that are removed. For example, to remove events
-- 90% of the time:
--
-- -- d1 $ slow 2 $ degradeBy 0.9 $ sound "[[[feel:5*8,feel*3] feel:3*8], feel*4]" -- # accelerate "-6" -- # speed "2" --degradeBy :: Pattern Double -> Pattern a -> Pattern a _degradeBy :: Double -> Pattern a -> Pattern a _degradeByUsing :: Pattern Double -> Double -> Pattern a -> Pattern a unDegradeBy :: Pattern Double -> Pattern a -> Pattern a _unDegradeBy :: Double -> Pattern a -> Pattern a degradeOverBy :: Int -> Pattern Double -> Pattern a -> Pattern a -- | Use sometimesBy to apply a given function "sometimes". For -- example, the following code results in `density 2` being applied about -- 25% of the time: -- --
-- d1 $ sometimesBy 0.25 (density 2) $ sound "bd*8" ---- -- There are some aliases as well: -- --
-- sometimes = sometimesBy 0.5 -- often = sometimesBy 0.75 -- rarely = sometimesBy 0.25 -- almostNever = sometimesBy 0.1 -- almostAlways = sometimesBy 0.9 --sometimesBy :: Pattern Double -> (Pattern a -> Pattern a) -> Pattern a -> Pattern a sometimesBy' :: Pattern Double -> (Pattern a -> Pattern a) -> Pattern a -> Pattern a -- | sometimes is an alias for sometimesBy 0.5. sometimes :: (Pattern a -> Pattern a) -> Pattern a -> Pattern a sometimes' :: (Pattern a -> Pattern a) -> Pattern a -> Pattern a -- | often is an alias for sometimesBy 0.75. often :: (Pattern a -> Pattern a) -> Pattern a -> Pattern a often' :: (Pattern a -> Pattern a) -> Pattern a -> Pattern a -- | rarely is an alias for sometimesBy 0.25. rarely :: (Pattern a -> Pattern a) -> Pattern a -> Pattern a rarely' :: (Pattern a -> Pattern a) -> Pattern a -> Pattern a -- | almostNever is an alias for sometimesBy 0.1 almostNever :: (Pattern a -> Pattern a) -> Pattern a -> Pattern a almostNever' :: (Pattern a -> Pattern a) -> Pattern a -> Pattern a -- | almostAlways is an alias for sometimesBy 0.9 almostAlways :: (Pattern a -> Pattern a) -> Pattern a -> Pattern a almostAlways' :: (Pattern a -> Pattern a) -> Pattern a -> Pattern a never :: (Pattern a -> Pattern a) -> Pattern a -> Pattern a always :: (Pattern a -> Pattern a) -> Pattern a -> Pattern a -- | someCyclesBy is a cycle-by-cycle version of -- sometimesBy. It has a `someCycles = someCyclesBy 0.5` alias someCyclesBy :: Pattern Double -> (Pattern a -> Pattern a) -> Pattern a -> Pattern a _someCyclesBy :: Double -> (Pattern a -> Pattern a) -> Pattern a -> Pattern a somecyclesBy :: Pattern Double -> (Pattern a -> Pattern a) -> Pattern a -> Pattern a someCycles :: (Pattern a -> Pattern a) -> Pattern a -> Pattern a somecycles :: (Pattern a -> Pattern a) -> Pattern a -> Pattern a -- | degrade randomly removes events from a pattern 50% of the time: -- --
-- d1 $ slow 2 $ degrade $ sound "[[[feel:5*8,feel*3] feel:3*8], feel*4]" -- # accelerate "-6" -- # speed "2" ---- -- The shorthand syntax for degrade is a question mark: -- ?. Using ? will allow you to randomly remove events -- from a portion of a pattern: -- --
-- d1 $ slow 2 $ sound "bd ~ sn bd ~ bd? [sn bd?] ~" ---- -- You can also use ? to randomly remove events from entire -- sub-patterns: -- --
-- d1 $ slow 2 $ sound "[[[feel:5*8,feel*3] feel:3*8]?, feel*4]" --degrade :: Pattern a -> Pattern a -- | (The above means that brak is a function from patterns of any -- type, to a pattern of the same type.) -- -- Make a pattern sound a bit like a breakbeat -- -- Example: -- --
-- d1 $ sound (brak "bd sn kurt") --brak :: Pattern a -> Pattern a -- | Divides a pattern into a given number of subdivisions, plays the -- subdivisions in order, but increments the starting subdivision each -- cycle. The pattern wraps to the first subdivision after the last -- subdivision is played. -- -- Example: -- --
-- d1 $ iter 4 $ sound "bd hh sn cp" ---- -- This will produce the following over four cycles: -- --
-- bd hh sn cp -- hh sn cp bd -- sn cp bd hh -- cp bd hh sn ---- -- There is also iter`, which shifts the pattern in the opposite -- direction. iter :: Pattern Int -> Pattern c -> Pattern c _iter :: Int -> Pattern a -> Pattern a -- | iter' is the same as iter, but decrements the -- starting subdivision instead of incrementing it. iter' :: Pattern Int -> Pattern c -> Pattern c _iter' :: Int -> Pattern a -> Pattern a -- | palindrome p applies rev to p every other -- cycle, so that the pattern alternates between forwards and backwards. palindrome :: Pattern a -> Pattern a -- | Composing patterns -- -- The function seqP allows you to define when a sound within a -- list starts and ends. The code below contains three separate patterns -- in a stack, but each has different start times (zero cycles, -- eight cycles, and sixteen cycles, respectively). All patterns stop -- after 128 cycles: -- --
-- d1 $ seqP [ -- (0, 128, sound "bd bd*2"), -- (8, 128, sound "hh*2 [sn cp] cp future*4"), -- (16, 128, sound (samples "arpy*8" (run 16))) -- ] --seqP :: [(Time, Time, Pattern a)] -> Pattern a -- | Degrades a pattern over the given time. fadeOut :: Time -> Pattern a -> Pattern a -- | Alternate version to fadeOut where you can provide the time -- from which the fade starts fadeOutFrom :: Time -> Time -> Pattern a -> Pattern a -- | Undegrades a pattern over the given time. fadeIn :: Time -> Pattern a -> Pattern a -- | Alternate version to fadeIn where you can provide the time -- from which the fade in starts fadeInFrom :: Time -> Time -> Pattern a -> Pattern a -- | The spread function allows you to take a pattern transformation -- which takes a parameter, such as slow, and provide several -- parameters which are switched between. In other words it -- spreads a function across several values. -- -- Taking a simple high hat loop as an example: -- --
-- d1 $ sound "ho ho:2 ho:3 hc" ---- -- We can slow it down by different amounts, such as by a half: -- --
-- d1 $ slow 2 $ sound "ho ho:2 ho:3 hc" ---- -- Or by four thirds (i.e. speeding it up by a third; `4%3` means four -- over three): -- --
-- d1 $ slow (4%3) $ sound "ho ho:2 ho:3 hc" ---- -- But if we use spread, we can make a pattern which alternates -- between the two speeds: -- --
-- d1 $ spread slow [2,4%3] $ sound "ho ho:2 ho:3 hc" ---- -- Note that if you pass ($) as the function to spread values over, you -- can put functions as the list of values. For example: -- --
-- d1 $ spread ($) [density 2, rev, slow 2, striate 3, (# speed "0.8")] -- $ sound "[bd*2 [~ bd]] [sn future]*2 cp jvbass*4" ---- -- Above, the pattern will have these transforms applied to it, one at a -- time, per cycle: -- --
-- d1 $ spread' slow "2 4%3" $ sound "ho ho:2 ho:3 hc" ---- -- This is quite a messy area of Tidal - due to a slight difference of -- implementation this sounds completely different! One advantage of -- using spread` though is that you can provide polyphonic -- parameters, e.g.: -- --
-- d1 $ spread' slow "[2 4%3, 3]" $ sound "ho ho:2 ho:3 hc" --spread' :: Monad m => (a -> b -> m c) -> m a -> b -> m c -- | `spreadChoose f xs p` is similar to slowspread but picks values -- from xs at random, rather than cycling through them in order. -- It has a shorter alias spreadr. spreadChoose :: (t -> t1 -> Pattern b) -> [t] -> t1 -> Pattern b spreadr :: (t -> t1 -> Pattern b) -> [t] -> t1 -> Pattern b -- | Decide whether to apply one or another function depending on the -- result of a test function that is passed the current cycle as a -- number. -- --
-- d1 $ ifp ((== 0).(flip mod 2)) -- (striate 4) -- (# coarse "24 48") $ -- sound "hh hc" ---- -- This will apply `striate 4` for every _even_ cycle and aply `# coarse -- "24 48"` for every _odd_. -- -- Detail: As you can see the test function is arbitrary and does not -- rely on anything tidal specific. In fact it uses only plain haskell -- functionality, that is: it calculates the modulo of 2 of the current -- cycle which is either 0 (for even cycles) or 1. It then compares this -- value against 0 and returns the result, which is either True or -- False. This is what the ifp signature's first part -- signifies `(Int -> Bool)`, a function that takes a whole number and -- returns either True or False. ifp :: (Int -> Bool) -> (Pattern a -> Pattern a) -> (Pattern a -> Pattern a) -> Pattern a -> Pattern a -- | wedge t p p' combines patterns p and p' by -- squashing the p into the portion of each cycle given by -- t, and p' into the remainer of each cycle. wedge :: Time -> Pattern a -> Pattern a -> Pattern a -- | whenmod has a similar form and behavior to every, but -- requires an additional number. Applies the function to the pattern, -- when the remainder of the current loop number divided by the first -- parameter, is greater or equal than the second parameter. -- -- For example the following makes every other block of four loops twice -- as dense: -- --
-- d1 $ whenmod 8 4 (density 2) (sound "bd sn kurt") --whenmod :: Pattern Time -> Pattern Time -> (Pattern a -> Pattern a) -> Pattern a -> Pattern a _whenmod :: Time -> Time -> (Pattern a -> Pattern a) -> Pattern a -> Pattern a -- |
-- superimpose f p = stack [p, f p] ---- -- superimpose plays a modified version of a pattern at the same -- time as the original pattern, resulting in two patterns being played -- at the same time. -- --
-- d1 $ superimpose (density 2) $ sound "bd sn [cp ht] hh" -- d1 $ superimpose ((# speed "2") . (0.125 <~)) $ sound "bd sn cp hh" --superimpose :: (Pattern a -> Pattern a) -> Pattern a -> Pattern a -- | trunc truncates a pattern so that only a fraction of the -- pattern is played. The following example plays only the first quarter -- of the pattern: -- --
-- d1 $ trunc 0.25 $ sound "bd sn*2 cp hh*4 arpy bd*2 cp bd*2" --trunc :: Pattern Time -> Pattern a -> Pattern a _trunc :: Time -> Pattern a -> Pattern a -- | linger is similar to trunc but the truncated part of -- the pattern loops until the end of the cycle. -- --
-- d1 $ linger 0.25 $ sound "bd sn*2 cp hh*4 arpy bd*2 cp bd*2" ---- -- If you give it a negative number, it will linger on the last part of -- the pattern, instead of the start of it. E.g. to linger on the last -- quarter: -- --
-- d1 $ linger (-0.25) $ sound "bd sn*2 cp hh*4 arpy bd*2 cp bd*2" --linger :: Pattern Time -> Pattern a -> Pattern a _linger :: Time -> Pattern a -> Pattern a -- | Use within to apply a function to only a part of a pattern. For -- example, to apply `density 2` to only the first half of a pattern: -- --
-- d1 $ within (0, 0.5) (density 2) $ sound "bd*2 sn lt mt hh hh hh hh" ---- -- Or, to apply `(# speed "0.5") to only the last quarter of a pattern: -- --
-- d1 $ within (0.75, 1) (# speed "0.5") $ sound "bd*2 sn lt mt hh hh hh hh" --within :: (Time, Time) -> (Pattern a -> Pattern a) -> Pattern a -> Pattern a withinArc :: Arc -> (Pattern a -> Pattern a) -> Pattern a -> Pattern a -- | For many cases, within' will function exactly as within. The -- difference between the two occurs when applying functions that change -- the timing of notes such as fast or <~. within first -- applies the function to all notes in the cycle, then keeps the results -- in the specified interval, and then combines it with the old cycle (an -- "apply split combine" paradigm). within' first keeps notes in the -- specified interval, then applies the function to these notes, and then -- combines it with the old cycle (a "split apply combine" paradigm). -- -- For example, whereas using the standard version of within -- --
-- d1 $ within (0, 0.25) (fast 2) $ sound "bd hh cp sd" ---- -- sounds like: -- --
-- d1 $ sound "[bd hh] hh cp sd" ---- -- using this alternative version, within' -- --
-- d1 $ within' (0, 0.25) (fast 2) $ sound "bd hh cp sd" ---- -- sounds like: -- --
-- d1 $ sound "[bd bd] hh cp sd" --within' :: (Time, Time) -> (Pattern a -> Pattern a) -> Pattern a -> Pattern a revArc :: (Time, Time) -> Pattern a -> Pattern a -- | You can use the e function to apply a Euclidean algorithm -- over a complex pattern, although the structure of that pattern will be -- lost: -- --
-- d1 $ e 3 8 $ sound "bd*2 [sn cp]" ---- -- In the above, three sounds are picked from the pattern on the right -- according to the structure given by the `e 3 8`. It ends up picking -- two bd sounds, a cp and missing the sn -- entirely. -- -- These types of sequences use "Bjorklund's algorithm", which wasn't -- made for music but for an application in nuclear physics, which is -- exciting. More exciting still is that it is very similar in structure -- to the one of the first known algorithms written in Euclid's book of -- elements in 300 BC. You can read more about this in the paper [The -- Euclidean Algorithm Generates Traditional Musical -- Rhythms](http:/cgm.cs.mcgill.ca~godfriedpublicationsbanff.pdf) -- by Toussaint. Some examples from this paper are included below, -- including rotation in some cases. -- --
-- - (2,5) : A thirteenth century Persian rhythm called Khafif-e-ramal. -- - (3,4) : The archetypal pattern of the Cumbia from Colombia, as well as a Calypso rhythm from Trinidad. -- - (3,5,2) : Another thirteenth century Persian rhythm by the name of Khafif-e-ramal, as well as a Rumanian folk-dance rhythm. -- - (3,7) : A Ruchenitza rhythm used in a Bulgarian folk-dance. -- - (3,8) : The Cuban tresillo pattern. -- - (4,7) : Another Ruchenitza Bulgarian folk-dance rhythm. -- - (4,9) : The Aksak rhythm of Turkey. -- - (4,11) : The metric pattern used by Frank Zappa in his piece titled Outside Now. -- - (5,6) : Yields the York-Samai pattern, a popular Arab rhythm. -- - (5,7) : The Nawakhat pattern, another popular Arab rhythm. -- - (5,8) : The Cuban cinquillo pattern. -- - (5,9) : A popular Arab rhythm called Agsag-Samai. -- - (5,11) : The metric pattern used by Moussorgsky in Pictures at an Exhibition. -- - (5,12) : The Venda clapping pattern of a South African children’s song. -- - (5,16) : The Bossa-Nova rhythm necklace of Brazil. -- - (7,8) : A typical rhythm played on the Bendir (frame drum). -- - (7,12) : A common West African bell pattern. -- - (7,16,14) : A Samba rhythm necklace from Brazil. -- - (9,16) : A rhythm necklace used in the Central African Republic. -- - (11,24,14) : A rhythm necklace of the Aka Pygmies of Central Africa. -- - (13,24,5) : Another rhythm necklace of the Aka Pygmies of the upper Sangha. --euclid :: Pattern Int -> Pattern Int -> Pattern a -> Pattern a _euclid :: Int -> Int -> Pattern a -> Pattern a -- | `euclidfull n k pa pb` stacks e n k pa with einv n k -- pb euclidFull :: Pattern Int -> Pattern Int -> Pattern a -> Pattern a -> Pattern a _euclidBool :: Int -> Int -> Pattern Bool _euclid' :: Int -> Int -> Pattern a -> Pattern a euclidOff :: Pattern Int -> Pattern Int -> Pattern Int -> Pattern a -> Pattern a eoff :: Pattern Int -> Pattern Int -> Pattern Int -> Pattern a -> Pattern a _euclidOff :: Int -> Int -> Int -> Pattern a -> Pattern a euclidOffBool :: Pattern Int -> Pattern Int -> Pattern Int -> Pattern Bool -> Pattern Bool _euclidOffBool :: Int -> Int -> Int -> Pattern Bool -> Pattern Bool distrib :: [Pattern Int] -> Pattern a -> Pattern a _distrib :: [Int] -> Pattern a -> Pattern a -- | euclidInv fills in the blanks left by e - e 3 8 -- "x" -> "x ~ ~ x ~ ~ x ~" -- -- euclidInv 3 8 "x" -> "~ x x ~ x x ~ x" euclidInv :: Pattern Int -> Pattern Int -> Pattern a -> Pattern a _euclidInv :: Int -> Int -> Pattern a -> Pattern a index :: Real b => b -> Pattern b -> Pattern c -> Pattern c -- | rot n p rotates the values in a pattern p by -- n beats to the left. Example: d1 $ every 4 (rot 2) $ slow -- 2 $ sound "bd hh hh hh" rot :: Ord a => Pattern Int -> Pattern a -> Pattern a _rot :: Ord a => Int -> Pattern a -> Pattern a -- | segment n p: samples the pattern p at a rate -- of n events per cycle. Useful for turning a continuous -- pattern into a discrete one. segment :: Pattern Time -> Pattern a -> Pattern a _segment :: Time -> Pattern a -> Pattern a -- | discretise: the old (deprecated) name for segment discretise :: Pattern Time -> Pattern a -> Pattern a -- | randcat ps: does a slowcat on the list of patterns -- ps but randomises the order in which they are played. randcat :: [Pattern a] -> Pattern a wrandcat :: [(Pattern a, Double)] -> Pattern a -- | The fit function takes a pattern of integer numbers, which are -- used to select values from the given list. What makes this a bit -- strange is that only a given number of values are selected each cycle. -- For example: -- --
-- d1 $ sound (fit 3 ["bd", "sn", "arpy", "arpy:1", "casio"] "0 [~ 1] 2 1") ---- -- The above fits three samples into the pattern, i.e. for the first -- cycle this will be `"bd"`, `"sn"` and `"arpy"`, giving the result `"bd -- [~ sn] arpy sn"` (note that we start counting at zero, so that `0` -- picks the first value). The following cycle the *next* three values in -- the list will be picked, i.e. `"arpy:1"`, `"casio"` and `"bd"`, giving -- the pattern `"arpy:1 [~ casio] bd casio"` (note that the list wraps -- round here). _fit :: Int -> [a] -> Pattern Int -> Pattern a fit :: Pattern Int -> [a] -> Pattern Int -> Pattern a permstep :: RealFrac b => Int -> [a] -> Pattern b -> Pattern a -- | struct a b: structures pattern b in terms of the -- pattern of boolean values a. Only True values in the -- boolean pattern are used. struct :: Pattern Bool -> Pattern a -> Pattern a -- | substruct a b: similar to struct, but each event in -- pattern a gets replaced with pattern b, compressed -- to fit the timespan of the event. substruct :: Pattern Bool -> Pattern b -> Pattern b randArcs :: Int -> Pattern [Arc] randStruct :: Int -> Pattern Int substruct' :: Pattern Int -> Pattern a -> Pattern a -- | stripe n p: repeats pattern p, n times per -- cycle. So similar to fast, but with random durations. The -- repetitions will be continguous (touching, but not overlapping) and -- the durations will add up to a single cycle. n can be -- supplied as a pattern of integers. stripe :: Pattern Int -> Pattern a -> Pattern a _stripe :: Int -> Pattern a -> Pattern a -- | slowstripe n p: The same as stripe, but the result -- is also n times slower, so that the mean average duration of -- the stripes is exactly one cycle, and every nth stripe starts -- on a cycle boundary (in indian classical terms, the sam). slowstripe :: Pattern Int -> Pattern a -> Pattern a parseLMRule :: String -> [(String, String)] parseLMRule' :: String -> [(Char, String)] -- | returns the nth iteration of a Lindenmayer System with -- given start sequence. -- -- for example: -- --
-- lindenmayer 1 "a:b,b:ab" "ab" -> "bab" --lindenmayer :: Int -> String -> String -> String -- | lindenmayerI converts the resulting string into a a list of -- integers with fromIntegral applied (so they can be used -- seamlessly where floats or rationals are required) lindenmayerI :: Num b => Int -> String -> String -> [b] -- | runMarkov n tmat xi seed generates a Markov chain (as a list) -- of length n using the transition matrix tmat -- starting from initial state xi, starting with random numbers -- generated from seed Each entry in the chain is the index of -- state (starting from zero). Each row of the matrix will be -- automatically normalized. For example: runMarkov 8 [[2,3], [1,3]] -- 0 0 will produce a two-state chain 8 steps long, from initial -- state 0, where the transition probability from state 0->0 -- is 25, 0->1 is 35, 1->0 is 1/4, and 1->1 is 3/4. runMarkov :: Int -> [[Double]] -> Int -> Time -> [Int] markovPat :: Pattern Int -> Pattern Int -> [[Double]] -> Pattern Int _markovPat :: Int -> Int -> [[Double]] -> Pattern Int -- | Removes events from second pattern that don't start during an event -- from first. -- -- Consider this, kind of messy rhythm without any rests. -- --
-- d1 $ sound (slowcat ["sn*8", "[cp*4 bd*4, hc*5]"]) # n (run 8) ---- -- If we apply a mask to it -- --
-- d1 $ s (mask ("1 1 1 ~ 1 1 ~ 1" :: Pattern Bool)
-- (slowcat ["sn*8", "[cp*4 bd*4, bass*5]"] ))
-- # n (run 8)
--
--
-- Due to the use of slowcat here, the same mask is first applied
-- to `"sn*8"` and in the next cycle to `"[cp*4 bd*4, hc*5]".
--
-- You could achieve the same effect by adding rests within the
-- slowcat patterns, but mask allows you to do this more easily.
-- It kind of keeps the rhythmic structure and you can change the used
-- samples independently, e.g.
--
--
-- d1 $ s (mask ("1 ~ 1 ~ 1 1 ~ 1")
-- (slowcat ["can*8", "[cp*4 sn*4, jvbass*16]"] ))
-- # n (run 8)
--
mask :: Pattern Bool -> Pattern a -> Pattern a
-- | TODO: refactor towards union
enclosingArc :: [Arc] -> Arc
stretch :: Pattern a -> Pattern a
-- | fit` is a generalization of fit, where the list is
-- instead constructed by using another integer pattern to slice up a
-- given pattern. The first argument is the number of cycles of that
-- latter pattern to use when slicing. It's easier to understand this
-- with a few examples:
--
-- -- d1 $ sound (fit' 1 2 "0 1" "1 0" "bd sn") ---- -- So what does this do? The first `1` just tells it to slice up a single -- cycle of `"bd sn"`. The `2` tells it to select two values each cycle, -- just like the first argument to fit. The next pattern `"0 1"` -- is the "from" pattern which tells it how to slice, which in this case -- means `"0"` maps to `"bd"`, and `"1"` maps to `"sn"`. The next pattern -- `"1 0"` is the "to" pattern, which tells it how to rearrange those -- slices. So the final result is the pattern `"sn bd"`. -- -- A more useful example might be something like -- --
-- d1 $ fit' 1 4 (run 4) "[0 3*2 2 1 0 3*2 2 [1*8 ~]]/2" $ chop 4 $ (sound "breaks152" # unit "c") ---- -- which uses chop to break a single sample into individual -- pieces, which fit` then puts into a list (using the `run 4` -- pattern) and reassembles according to the complicated integer pattern. fit' :: Pattern Time -> Int -> Pattern Int -> Pattern Int -> Pattern a -> Pattern a -- | chunk n f p treats the given pattern p as having -- n chunks, and applies the function f to one of those -- sections per cycle, running from left to right. -- --
-- d1 $ chunk 4 (density 4) $ sound "cp sn arpy [mt lt]" --_chunk :: Int -> (Pattern b -> Pattern b) -> Pattern b -> Pattern b chunk :: Pattern Int -> (Pattern b -> Pattern b) -> Pattern b -> Pattern b runWith :: Int -> (Pattern b -> Pattern b) -> Pattern b -> Pattern b -- | chunk' works much the same as chunk, but runs from -- right to left. _chunk' :: Integral a => a -> (Pattern b -> Pattern b) -> Pattern b -> Pattern b chunk' :: Integral a1 => Pattern a1 -> (Pattern a2 -> Pattern a2) -> Pattern a2 -> Pattern a2 inside :: Pattern Time -> (Pattern a1 -> Pattern a) -> Pattern a1 -> Pattern a outside :: Pattern Time -> (Pattern a1 -> Pattern a) -> Pattern a1 -> Pattern a loopFirst :: Pattern a -> Pattern a timeLoop :: Pattern Time -> Pattern a -> Pattern a seqPLoop :: [(Time, Time, Pattern a)] -> Pattern a -- | toScale lets you turn a pattern of notes within a scale -- (expressed as a list) to note numbers. For example `toScale [0, 4, 7] -- "0 1 2 3"` will turn into the pattern `"0 4 7 12"`. It assumes your -- scale fits within an octave; to change this use toScale size`. -- Example: toScale 24 [0,4,7,10,14,17] (run 8)` turns into `"0 4 -- 7 10 14 17 24 28"` toScale' :: Num a => Int -> [a] -> Pattern Int -> Pattern a toScale :: Num a => [a] -> Pattern Int -> Pattern a -- | `swingBy x n` divides a cycle into n slices and delays the -- notes in the second half of each slice by x fraction of a -- slice . swing is an alias for `swingBy (1%3)` swingBy :: Pattern Time -> Pattern Time -> Pattern a -> Pattern a swing :: Pattern Time -> Pattern a -> Pattern a -- | cycleChoose is like choose but only picks a new item -- from the list once each cycle cycleChoose :: [a] -> Pattern a -- | Internal function used by shuffle and scramble _rearrangeWith :: Pattern Int -> Int -> Pattern a -> Pattern a -- | `shuffle n p` evenly divides one cycle of the pattern p into -- n parts, and returns a random permutation of the parts each -- cycle. For example, `shuffle 3 "a b c"` could return `"a b c"`, `"a c -- b"`, `"b a c"`, `"b c a"`, `"c a b"`, or `"c b a"`. But it will -- **never** return `"a a a"`, because that is not a permutation of the -- parts. shuffle :: Pattern Int -> Pattern a -> Pattern a _shuffle :: Int -> Pattern a -> Pattern a -- | `scramble n p` is like shuffle but randomly selects from the -- parts of p instead of making permutations. For example, -- `scramble 3 "a b c"` will randomly select 3 parts from `"a"` `"b"` and -- `"c"`, possibly repeating a single part. scramble :: Pattern Int -> Pattern a -> Pattern a _scramble :: Int -> Pattern a -> Pattern a randrun :: Int -> Pattern Int ur :: Time -> Pattern String -> [(String, Pattern a)] -> [(String, Pattern a -> Pattern a)] -> Pattern a inhabit :: [(String, Pattern a)] -> Pattern String -> Pattern a -- | spaceOut xs p repeats a pattern p at different -- durations given by the list of time values in xs spaceOut :: [Time] -> Pattern a -> Pattern a -- | flatpat takes a Pattern of lists and pulls the list elements -- as separate Events flatpat :: Pattern [a] -> Pattern a -- | layer takes a Pattern of lists and pulls the list elements as -- separate Events layer :: [a -> Pattern b] -> a -> Pattern b -- | arpeggiate finds events that share the same timespan, and -- spreads them out during that timespan, so for example arpeggiate -- "[bd,sn]" gets turned into "bd sn". Useful for creating -- arpeggios/broken chords. arpeggiate :: Pattern a -> Pattern a -- | Shorthand alias for arpeggiate arpg :: Pattern a -> Pattern a arpWith :: ([EventF (ArcF Time) a] -> [EventF (ArcF Time) b]) -> Pattern a -> Pattern b arp :: Pattern String -> Pattern a -> Pattern a _arp :: String -> Pattern a -> Pattern a ply :: Pattern Rational -> Pattern a -> Pattern a _ply :: Rational -> Pattern a -> Pattern a plyWith :: (Ord t, Num t) => Pattern t -> (Pattern a -> Pattern a) -> Pattern a -> Pattern a _plyWith :: (Ord t, Num t) => t -> (Pattern a -> Pattern a) -> Pattern a -> Pattern a -- | Syncopates a rhythm, shifting each event halfway into its arc (aka -- timespan), e.g. "a b [c d] e" becomes the equivalent of -- "[~ a] [~ b] [[~ c] [~ d]] [~ e]" press :: Pattern a -> Pattern a -- | Like press, but allows you to specify the amount in which -- each event is shifted. pressBy 0.5 is the same as -- press, while pressBy (1/3) shifts each event by a -- third of its arc. pressBy :: Pattern Time -> Pattern a -> Pattern a _pressBy :: Time -> Pattern a -> Pattern a -- | Uses the first (binary) pattern to switch between the following two -- patterns. The resulting structure comes from the source patterns, not -- the binary pattern. See also stitch. sew :: Pattern Bool -> Pattern a -> Pattern a -> Pattern a -- | Uses the first (binary) pattern to switch between the following two -- patterns. The resulting structure comes from the binary pattern, not -- the source patterns. See also sew. stitch :: Pattern Bool -> Pattern a -> Pattern a -> Pattern a -- | A binary pattern is used to conditionally apply a function to a source -- pattern. The function is applied when a True value is active, -- and the pattern is let through unchanged when a False value -- is active. No events are let through where no binary values are -- active. while :: Pattern Bool -> (Pattern a -> Pattern a) -> Pattern a -> Pattern a stutter :: Integral i => i -> Time -> Pattern a -> Pattern a echo :: Time -> Pattern a -> Pattern a triple :: Time -> Pattern a -> Pattern a quad :: Time -> Pattern a -> Pattern a double :: Time -> Pattern a -> Pattern a -- | The jux function creates strange stereo effects, by applying a -- function to a pattern, but only in the right-hand channel. For -- example, the following reverses the pattern on the righthand side: -- --
-- d1 $ slow 32 $ jux (rev) $ striateBy 32 (1/16) $ sound "bev" ---- -- When passing pattern transforms to functions like jux and -- every, it's possible to chain multiple transforms together with -- ., for example this both reverses and halves the playback speed -- of the pattern in the righthand channel: -- --
-- d1 $ slow 32 $ jux ((# speed "0.5") . rev) $ striateBy 32 (1/16) $ sound "bev" --jux :: (Pattern ValueMap -> Pattern ValueMap) -> Pattern ValueMap -> Pattern ValueMap juxcut :: (Pattern ValueMap -> Pattern ValueMap) -> Pattern ValueMap -> Pattern ValueMap juxcut' :: [t -> Pattern ValueMap] -> t -> Pattern ValueMap -- | In addition to jux, jux` allows using a list of pattern -- transform. resulting patterns from each transformation will be spread -- via pan from left to right. -- -- For example: -- --
-- d1 $ jux' [iter 4, chop 16, id, rev, palindrome] $ sound "bd sn" ---- -- will put `iter 4` of the pattern to the far left and palindrome -- to the far right. In the center the original pattern will play and mid -- left mid right the chopped and the reversed version will appear. -- -- One could also write: -- --
-- d1 $ stack [ -- iter 4 $ sound "bd sn" # pan "0", -- chop 16 $ sound "bd sn" # pan "0.25", -- sound "bd sn" # pan "0.5", -- rev $ sound "bd sn" # pan "0.75", -- palindrome $ sound "bd sn" # pan "1", -- ] --jux' :: [t -> Pattern ValueMap] -> t -> Pattern ValueMap -- | Multichannel variant of jux, _not sure what it does_ jux4 :: (Pattern ValueMap -> Pattern ValueMap) -> Pattern ValueMap -> Pattern ValueMap -- | With jux, the original and effected versions of the pattern are -- panned hard left and right (i.e., panned at 0 and 1). This can be a -- bit much, especially when listening on headphones. The variant -- juxBy has an additional parameter, which brings the channel -- closer to the centre. For example: -- --
-- d1 $ juxBy 0.5 (density 2) $ sound "bd sn:1" ---- -- In the above, the two versions of the pattern would be panned at 0.25 -- and 0.75, rather than 0 and 1. juxBy :: Pattern Double -> (Pattern ValueMap -> Pattern ValueMap) -> Pattern ValueMap -> Pattern ValueMap pick :: String -> Int -> String samples :: Applicative f => f String -> f Int -> f String samples' :: Applicative f => f String -> f Int -> f String spreadf :: [a -> Pattern b] -> a -> Pattern b stackwith :: Unionable a => Pattern a -> [Pattern a] -> Pattern a -- | range will take a pattern which goes from 0 to 1 (like -- sine), and range it to a different range - between the first -- and second arguments. In the below example, `range 1 1.5` shifts the -- range of sine1 from 0 - 1 to 1 - 1.5. -- --
-- d1 $ jux (iter 4) $ sound "arpy arpy:2*2" -- |+ speed (slow 4 $ range 1 1.5 sine1) --range :: Num a => Pattern a -> Pattern a -> Pattern a -> Pattern a _range :: (Functor f, Num b) => b -> b -> f b -> f b -- | rangex is an exponential version of range, good for -- using with frequencies. Do *not* use negative numbers or zero as -- arguments! rangex :: (Functor f, Floating b) => b -> b -> f b -> f b off :: Pattern Time -> (Pattern a -> Pattern a) -> Pattern a -> Pattern a _off :: Time -> (Pattern a -> Pattern a) -> Pattern a -> Pattern a offadd :: Num a => Pattern Time -> Pattern a -> Pattern a -> Pattern a -- | Step sequencing step :: String -> String -> Pattern String steps :: [(String, String)] -> Pattern String -- | like step, but allows you to specify an array of strings to use -- for 0,1,2... step' :: [String] -> String -> Pattern String ghost'' :: Time -> (Pattern a -> Pattern a) -> Pattern a -> Pattern a ghost' :: Time -> Pattern ValueMap -> Pattern ValueMap ghost :: Pattern ValueMap -> Pattern ValueMap -- | tabby - A more literal weaving than the weave function, give -- number of threads per cycle and two patterns, and this -- function will weave them together using a plain (aka tabby) -- weave, with a simple over/under structure tabby :: Int -> Pattern a -> Pattern a -> Pattern a -- | chooses between a list of patterns, using a pattern of floats (from -- 0-1) select :: Pattern Double -> [Pattern a] -> Pattern a _select :: Double -> [Pattern a] -> Pattern a -- | chooses between a list of functions, using a pattern of floats (from -- 0-1) selectF :: Pattern Double -> [Pattern a -> Pattern a] -> Pattern a -> Pattern a _selectF :: Double -> [Pattern a -> Pattern a] -> Pattern a -> Pattern a -- | chooses between a list of functions, using a pattern of integers pickF :: Pattern Int -> [Pattern a -> Pattern a] -> Pattern a -> Pattern a _pickF :: Int -> [Pattern a -> Pattern a] -> Pattern a -> Pattern a -- | contrast p f f' p' splits controlpattern p' in two, -- applying the function f to one and f' to the other. -- This depends on whether events in it contains values matching with -- those in p. For example in contrast (n "1") ( vowel "a") -- $ n "0 1" speed 3, the first event will have the vowel effect -- applied and the second will have the crush applied. contrast :: (ControlPattern -> ControlPattern) -> (ControlPattern -> ControlPattern) -> ControlPattern -> ControlPattern -> ControlPattern contrastBy :: (a -> Value -> Bool) -> (ControlPattern -> Pattern b) -> (ControlPattern -> Pattern b) -> Pattern (Map String a) -> Pattern (Map String Value) -> Pattern b contrastRange :: (ControlPattern -> Pattern a) -> (ControlPattern -> Pattern a) -> Pattern (Map String (Value, Value)) -> ControlPattern -> Pattern a -- | Like contrast, but one function is given, and applied to -- events with matching controls. fix :: (ControlPattern -> ControlPattern) -> ControlPattern -> ControlPattern -> ControlPattern -- | Like contrast, but one function is given, and applied to -- events with controls which don't match. unfix :: (ControlPattern -> ControlPattern) -> ControlPattern -> ControlPattern -> ControlPattern fixRange :: (ControlPattern -> Pattern ValueMap) -> Pattern (Map String (Value, Value)) -> ControlPattern -> ControlPattern unfixRange :: (ControlPattern -> Pattern ValueMap) -> Pattern (Map String (Value, Value)) -> ControlPattern -> ControlPattern -- | limit values in a Pattern (or other Functor) to n equally spaced -- divisions of 1. quantise :: (Functor f, RealFrac b) => b -> f b -> f b qfloor :: (Functor f, RealFrac b) => b -> f b -> f b qceiling :: (Functor f, RealFrac b) => b -> f b -> f b qround :: (Functor f, RealFrac b) => b -> f b -> f b -- | Inverts all the values in a boolean pattern inv :: Functor f => f Bool -> f Bool -- | Serialises a pattern so there's only one event playing at any one -- time, making it monophonic. Events which start/end earlier -- are given priority. mono :: Pattern a -> Pattern a smooth :: Fractional a => Pattern a -> Pattern a -- | Looks up values from a list of tuples, in order to swap values in the -- given pattern swap :: Eq a => [(a, b)] -> Pattern a -> Pattern b snowball :: Int -> (Pattern a -> Pattern a -> Pattern a) -> (Pattern a -> Pattern a) -> Pattern a -> Pattern a soak :: Int -> (Pattern a -> Pattern a) -> Pattern a -> Pattern a deconstruct :: Int -> Pattern String -> String bite :: Pattern Int -> Pattern Int -> Pattern a -> Pattern a _bite :: Int -> Pattern Int -> Pattern a -> Pattern a squeeze :: Pattern Int -> [Pattern a] -> Pattern a squeezeJoinUp :: Pattern ControlPattern -> ControlPattern _chew :: Int -> Pattern Int -> ControlPattern -> ControlPattern chew :: Pattern Int -> Pattern Int -> ControlPattern -> ControlPattern __binary :: Bits b => Int -> b -> [Bool] _binary :: Bits b => Int -> b -> Pattern Bool _binaryN :: Int -> Pattern Int -> Pattern Bool binaryN :: Pattern Int -> Pattern Int -> Pattern Bool binary :: Pattern Int -> Pattern Bool ascii :: Pattern String -> Pattern Bool grain :: Pattern Double -> Pattern Double -> ControlPattern module Sound.Tidal.ParseBP data TidalParseError TidalParseError :: ParseError -> String -> TidalParseError [parsecError] :: TidalParseError -> ParseError [code] :: TidalParseError -> String type MyParser = Parsec String Int -- | AST representation of patterns data TPat a TPat_Atom :: Maybe ((Int, Int), (Int, Int)) -> a -> TPat a TPat_Fast :: TPat Time -> TPat a -> TPat a TPat_Slow :: TPat Time -> TPat a -> TPat a TPat_DegradeBy :: Int -> Double -> TPat a -> TPat a TPat_CycleChoose :: Int -> [TPat a] -> TPat a TPat_Euclid :: TPat Int -> TPat Int -> TPat Int -> TPat a -> TPat a TPat_Stack :: [TPat a] -> TPat a TPat_Polyrhythm :: Maybe (TPat Rational) -> [TPat a] -> TPat a TPat_Seq :: [TPat a] -> TPat a TPat_Silence :: TPat a TPat_Foot :: TPat a TPat_Elongate :: Rational -> TPat a -> TPat a TPat_Repeat :: Int -> TPat a -> TPat a TPat_EnumFromTo :: TPat a -> TPat a -> TPat a TPat_Var :: String -> TPat a tShowList :: Show a => [TPat a] -> String tShow :: Show a => TPat a -> String toPat :: (Parseable a, Enumerable a) => TPat a -> Pattern a resolve_tpat :: (Enumerable a, Parseable a) => TPat a -> (Rational, Pattern a) resolve_seq :: (Enumerable a, Parseable a) => [TPat a] -> (Rational, Pattern a) resolve_size :: [TPat a] -> [(Rational, TPat a)] steps_tpat :: Show a => TPat a -> (Rational, String) steps_seq :: Show a => [TPat a] -> (Rational, String) steps_size :: Show a => [TPat a] -> [(Rational, String)] parseBP :: (Enumerable a, Parseable a) => String -> Either ParseError (Pattern a) parseBP_E :: (Enumerable a, Parseable a) => String -> Pattern a parseTPat :: Parseable a => String -> Either ParseError (TPat a) cP :: (Enumerable a, Parseable a) => String -> Pattern a class Parseable a tPatParser :: Parseable a => MyParser (TPat a) doEuclid :: Parseable a => Pattern Int -> Pattern Int -> Pattern Int -> Pattern a -> Pattern a getControl :: Parseable a => String -> Pattern a class Enumerable a fromTo :: Enumerable a => a -> a -> Pattern a fromThenTo :: Enumerable a => a -> a -> a -> Pattern a enumFromTo' :: (Ord a, Enum a) => a -> a -> Pattern a enumFromThenTo' :: (Ord a, Enum a, Num a) => a -> a -> a -> Pattern a type ColourD = Colour Double lexer :: GenTokenParser String u Identity braces :: MyParser a -> MyParser a brackets :: MyParser a -> MyParser a parens :: MyParser a -> MyParser a angles :: MyParser a -> MyParser a symbol :: String -> MyParser String natural :: MyParser Integer integer :: MyParser Integer decimal :: MyParser Integer float :: MyParser Double naturalOrFloat :: MyParser (Either Integer Double) data Sign Positive :: Sign Negative :: Sign applySign :: Num a => Sign -> a -> a sign :: MyParser Sign intOrFloat :: MyParser Double parseRhythm :: Parseable a => MyParser (TPat a) -> String -> Either ParseError (TPat a) pSequence :: Parseable a => MyParser (TPat a) -> GenParser Char Int (TPat a) pRepeat :: TPat a -> MyParser (TPat a) pElongate :: TPat a -> MyParser (TPat a) pSingle :: MyParser (TPat a) -> MyParser (TPat a) pVar :: MyParser (TPat a) pPart :: Parseable a => MyParser (TPat a) -> MyParser (TPat a) newSeed :: MyParser Int pPolyIn :: Parseable a => MyParser (TPat a) -> MyParser (TPat a) pPolyOut :: Parseable a => MyParser (TPat a) -> MyParser (TPat a) pCharNum :: MyParser Char pString :: MyParser String wrapPos :: MyParser (TPat a) -> MyParser (TPat a) pVocable :: MyParser (TPat String) pChar :: MyParser (TPat Char) pDouble :: MyParser (TPat Double) pNote :: MyParser (TPat Note) pBool :: MyParser (TPat Bool) parseIntNote :: Integral i => MyParser i parseInt :: MyParser Int pIntegral :: Integral a => MyParser (TPat a) parseChord :: (Enum a, Num a) => MyParser [a] parseNote :: Num a => MyParser a fromNote :: Num a => Pattern String -> Pattern a pColour :: MyParser (TPat ColourD) pMult :: TPat a -> MyParser (TPat a) pRand :: TPat a -> MyParser (TPat a) pE :: TPat a -> MyParser (TPat a) pRatio :: MyParser Rational pRatioChar :: Fractional a => MyParser a pRational :: MyParser (TPat Rational) instance GHC.Classes.Eq Sound.Tidal.ParseBP.TidalParseError instance GHC.Base.Functor Sound.Tidal.ParseBP.TPat instance GHC.Show.Show a => GHC.Show.Show (Sound.Tidal.ParseBP.TPat a) instance Sound.Tidal.ParseBP.Parseable Sound.Tidal.ParseBP.ColourD instance Sound.Tidal.ParseBP.Enumerable Sound.Tidal.ParseBP.ColourD instance Sound.Tidal.ParseBP.Enumerable GHC.Types.Char instance Sound.Tidal.ParseBP.Enumerable GHC.Types.Double instance Sound.Tidal.ParseBP.Enumerable Sound.Tidal.Pattern.Note instance Sound.Tidal.ParseBP.Enumerable GHC.Base.String instance Sound.Tidal.ParseBP.Enumerable GHC.Types.Bool instance Sound.Tidal.ParseBP.Enumerable GHC.Types.Int instance Sound.Tidal.ParseBP.Enumerable GHC.Integer.Type.Integer instance Sound.Tidal.ParseBP.Enumerable GHC.Real.Rational instance (Sound.Tidal.ParseBP.Enumerable a, Sound.Tidal.ParseBP.Parseable a) => Data.String.IsString (Sound.Tidal.Pattern.Pattern a) instance Sound.Tidal.ParseBP.Parseable GHC.Types.Char instance Sound.Tidal.ParseBP.Parseable GHC.Types.Double instance Sound.Tidal.ParseBP.Parseable Sound.Tidal.Pattern.Note instance Sound.Tidal.ParseBP.Parseable GHC.Base.String instance Sound.Tidal.ParseBP.Parseable GHC.Types.Bool instance Sound.Tidal.ParseBP.Parseable GHC.Types.Int instance Sound.Tidal.ParseBP.Parseable GHC.Integer.Type.Integer instance Sound.Tidal.ParseBP.Parseable GHC.Real.Rational instance GHC.Exception.Type.Exception Sound.Tidal.ParseBP.TidalParseError instance GHC.Show.Show Sound.Tidal.ParseBP.TidalParseError module Sound.Tidal.Control -- | spin will "spin" a layer up a pattern the given number of -- times, with each successive layer offset in time by an additional -- `1/n` of a cycle, and panned by an additional `1/n`. The result is a -- pattern that seems to spin around. This function works best on -- multichannel systems. -- --
-- d1 $ slow 3 $ spin 4 $ sound "drum*3 tabla:4 [arpy:2 ~ arpy] [can:2 can:3]" --spin :: Pattern Int -> ControlPattern -> ControlPattern _spin :: Int -> ControlPattern -> ControlPattern -- | chop granualizes every sample in place as it is played, turning -- a pattern of samples into a pattern of sample parts. Use an integer -- value to specify how many granules each sample is chopped into: -- --
-- d1 $ chop 16 $ sound "arpy arp feel*4 arpy*4" ---- -- Different values of chop can yield very different results, -- depending on the samples used: -- --
-- d1 $ chop 16 $ sound (samples "arpy*8" (run 16)) -- d1 $ chop 32 $ sound (samples "arpy*8" (run 16)) -- d1 $ chop 256 $ sound "bd*4 [sn cp] [hh future]*2 [cp feel]" --chop :: Pattern Int -> ControlPattern -> ControlPattern chopArc :: Arc -> Int -> [Arc] _chop :: Int -> ControlPattern -> ControlPattern -- | Striate is a kind of granulator, for example: -- --
-- d1 $ striate 3 $ sound "ho ho:2 ho:3 hc" ---- -- This plays the loop the given number of times, but triggering -- progressive portions of each sample. So in this case it plays the loop -- three times, the first time playing the first third of each sample, -- then the second time playing the second third of each sample, etc.. -- With the highhat samples in the above example it sounds a bit like -- reverb, but it isn't really. -- -- You can also use striate with very long samples, to cut it into short -- chunks and pattern those chunks. This is where things get towards -- granular synthesis. The following cuts a sample into 128 parts, plays -- it over 8 cycles and manipulates those parts by reversing and rotating -- the loops. -- --
-- d1 $ slow 8 $ striate 128 $ sound "bev" --striate :: Pattern Int -> ControlPattern -> ControlPattern _striate :: Int -> ControlPattern -> ControlPattern mergePlayRange :: (Double, Double) -> ValueMap -> ValueMap -- | The striateBy function is a variant of striate with an -- extra parameter, which specifies the length of each part. The -- striateBy function still scans across the sample over a single -- cycle, but if each bit is longer, it creates a sort of stuttering -- effect. For example the following will cut the bev sample into 32 -- parts, but each will be 1/16th of a sample long: -- --
-- d1 $ slow 32 $ striateBy 32 (1/16) $ sound "bev" ---- -- Note that striate uses the begin and end -- parameters internally. This means that if you're using striate -- (or striateBy) you probably shouldn't also specify -- begin or end. striateBy :: Pattern Int -> Pattern Double -> ControlPattern -> ControlPattern striate' :: Pattern Int -> Pattern Double -> ControlPattern -> ControlPattern _striateBy :: Int -> Double -> ControlPattern -> ControlPattern -- | gap is similar to chop in that it granualizes every -- sample in place as it is played, but every other grain is silent. Use -- an integer value to specify how many granules each sample is chopped -- into: -- --
-- d1 $ gap 8 $ sound "jvbass" -- d1 $ gap 16 $ sound "[jvbass drum:4]" --gap :: Pattern Int -> ControlPattern -> ControlPattern _gap :: Int -> ControlPattern -> ControlPattern -- | weave applies a function smoothly over an array of different -- patterns. It uses an OscPattern to apply the function at -- different levels to each pattern, creating a weaving effect. -- --
-- d1 $ weave 3 (shape $ sine1) [sound "bd [sn drum:2*2] bd*2 [sn drum:1]", sound "arpy*8 ~"] --weave :: Time -> ControlPattern -> [ControlPattern] -> ControlPattern -- | weaveWith is similar in that it blends functions at the same -- time at different amounts over a pattern: -- --
-- d1 $ weaveWith 3 (sound "bd [sn drum:2*2] bd*2 [sn drum:1]") [density 2, (# speed "0.5"), chop 16] --weaveWith :: Time -> Pattern a -> [Pattern a -> Pattern a] -> Pattern a weave' :: Time -> Pattern a -> [Pattern a -> Pattern a] -> Pattern a -- | (A function that takes two ControlPatterns, and blends them together -- into a new ControlPattern. An ControlPattern is basically a pattern of -- messages to a synthesiser.) -- -- Shifts between the two given patterns, using distortion. -- -- Example: -- --
-- d1 $ interlace (sound "bd sn kurt") (every 3 rev $ sound "bd sn:2") --interlace :: ControlPattern -> ControlPattern -> ControlPattern slice :: Pattern Int -> Pattern Int -> ControlPattern -> ControlPattern _slice :: Int -> Int -> ControlPattern -> ControlPattern randslice :: Pattern Int -> ControlPattern -> ControlPattern _splice :: Int -> Pattern Int -> ControlPattern -> Pattern (Map String Value) splice :: Pattern Int -> Pattern Int -> ControlPattern -> Pattern (Map String Value) -- | loopAt makes a sample fit the given number of cycles. -- Internally, it works by setting the unit parameter to "c", -- changing the playback speed of the sample with the speed -- parameter, and setting setting the density of the pattern to -- match. -- --
-- d1 $ loopAt 4 $ sound "breaks125" -- d1 $ juxBy 0.6 (|* speed "2") $ slowspread (loopAt) [4,6,2,3] $ chop 12 $ sound "fm:14" --loopAt :: Pattern Time -> ControlPattern -> ControlPattern hurry :: Pattern Rational -> ControlPattern -> ControlPattern -- | Smash is a combination of spread and striate - it cuts -- the samples into the given number of bits, and then cuts between -- playing the loop at different speeds according to the values in the -- list. -- -- So this: -- --
-- d1 $ smash 3 [2,3,4] $ sound "ho ho:2 ho:3 hc" ---- -- Is a bit like this: -- --
-- d1 $ spread (slow) [2,3,4] $ striate 3 $ sound "ho ho:2 ho:3 hc" ---- -- This is quite dancehall: -- --
-- d1 $ (spread' slow "1%4 2 1 3" $ spread (striate) [2,3,4,1] $ sound -- "sn:2 sid:3 cp sid:4") -- # speed "[1 2 1 1]/2" --smash :: Pattern Int -> [Pattern Time] -> ControlPattern -> Pattern ValueMap -- | an altenative form to smash is smash` which will use -- chop instead of striate. smash' :: Int -> [Pattern Time] -> ControlPattern -> ControlPattern -- | Stut applies a type of delay to a pattern. It has three parameters, -- which could be called depth, feedback and time. Depth is an integer -- and the others floating point. This adds a bit of echo: -- --
-- d1 $ stut 4 0.5 0.2 $ sound "bd sn" ---- -- The above results in 4 echos, each one 50% quieter than the last, with -- 1/5th of a cycle between them. It is possible to reverse the echo: -- --
-- d1 $ stut 4 0.5 (-0.2) $ sound "bd sn" --stut :: Pattern Integer -> Pattern Double -> Pattern Rational -> ControlPattern -> ControlPattern _stut :: Integer -> Double -> Rational -> ControlPattern -> ControlPattern -- | Instead of just decreasing volume to produce echoes, stut' -- allows to apply a function for each step and overlays the result -- delayed by the given time. -- --
-- d1 $ stut' 2 (1%3) (# vowel "{a e i o u}%2") $ sound "bd sn"
--
--
-- In this case there are two _overlays_ delayed by 1/3 of a cycle, where
-- each has the vowel filter applied.
stutWith :: Pattern Int -> Pattern Time -> (Pattern a -> Pattern a) -> Pattern a -> Pattern a
_stutWith :: (Num n, Ord n) => n -> Time -> (Pattern a -> Pattern a) -> Pattern a -> Pattern a
-- | The old name for stutWith
stut' :: Pattern Int -> Pattern Time -> (Pattern a -> Pattern a) -> Pattern a -> Pattern a
-- | Turns a pattern of seconds into a pattern of (rational) cycle
-- durations
sec :: Fractional a => Pattern a -> Pattern a
-- | Turns a pattern of milliseconds into a pattern of (rational) cycle
-- durations, according to the current cps.
msec :: Fractional a => Pattern a -> Pattern a
triggerWith :: Show a => (Time -> Time) -> a -> Pattern b -> Pattern b
trigger :: Show a => a -> Pattern b -> Pattern b
ctrigger :: Show a => a -> Pattern b -> Pattern b
qtrigger :: Show a => a -> Pattern b -> Pattern b
rtrigger :: Show a => a -> Pattern b -> Pattern b
ftrigger :: Show a => a -> Pattern b -> Pattern b
qt :: Show a => a -> Pattern b -> Pattern b
reset :: Show a => a -> Pattern b -> Pattern b
splat :: Pattern Int -> ControlPattern -> ControlPattern -> ControlPattern
module Sound.Tidal.Simple
crunch :: ControlPattern -> ControlPattern
scratch :: ControlPattern -> ControlPattern
louder :: ControlPattern -> ControlPattern
quieter :: ControlPattern -> ControlPattern
silent :: ControlPattern -> ControlPattern
skip :: ControlPattern -> ControlPattern
left :: ControlPattern -> ControlPattern
right :: ControlPattern -> ControlPattern
higher :: ControlPattern -> ControlPattern
lower :: ControlPattern -> ControlPattern
faster :: ControlPattern -> ControlPattern
slower :: ControlPattern -> ControlPattern
instance Data.String.IsString Sound.Tidal.Pattern.ControlPattern
module Sound.Tidal.Version
tidal_version :: String
tidal_status :: IO ()
tidal_status_string :: IO String
module Sound.Tidal.Stream
data Stream
Stream :: Config -> MVar [Int] -> MVar ValueMap -> Maybe UDP -> MVar PlayMap -> MVar Tempo -> MVar (ControlPattern -> ControlPattern) -> [Cx] -> Stream
[sConfig] :: Stream -> Config
[sBusses] :: Stream -> MVar [Int]
[sStateMV] :: Stream -> MVar ValueMap
[sListen] :: Stream -> Maybe UDP
[sPMapMV] :: Stream -> MVar PlayMap
[sTempoMV] :: Stream -> MVar Tempo
[sGlobalFMV] :: Stream -> MVar (ControlPattern -> ControlPattern)
[sCxs] :: Stream -> [Cx]
type PatId = String
data Cx
Cx :: Target -> UDP -> [OSC] -> AddrInfo -> Maybe AddrInfo -> Cx
[cxTarget] :: Cx -> Target
[cxUDP] :: Cx -> UDP
[cxOSCs] :: Cx -> [OSC]
[cxAddr] :: Cx -> AddrInfo
[cxBusAddr] :: Cx -> Maybe AddrInfo
data StampStyle
BundleStamp :: StampStyle
MessageStamp :: StampStyle
data Schedule
Pre :: StampStyle -> Schedule
Live :: Schedule
data Target
Target :: String -> String -> Int -> Maybe Int -> Double -> Maybe Arc -> Schedule -> Bool -> Target
[oName] :: Target -> String
[oAddress] :: Target -> String
[oPort] :: Target -> Int
[oBusPort] :: Target -> Maybe Int
[oLatency] :: Target -> Double
[oWindow] :: Target -> Maybe Arc
[oSchedule] :: Target -> Schedule
[oHandshake] :: Target -> Bool
data Args
Named :: [String] -> Args
[requiredArgs] :: Args -> [String]
ArgList :: [(String, Maybe Value)] -> Args
data OSC
OSC :: String -> Args -> OSC
[path] :: OSC -> String
[args] :: OSC -> Args
OSCContext :: String -> OSC
[path] :: OSC -> String
data PlayState
PlayState :: ControlPattern -> Bool -> Bool -> [ControlPattern] -> PlayState
[pattern] :: PlayState -> ControlPattern
[mute] :: PlayState -> Bool
[solo] :: PlayState -> Bool
[history] :: PlayState -> [ControlPattern]
type PlayMap = Map PatId PlayState
sDefault :: String -> Maybe Value
fDefault :: Double -> Maybe Value
rDefault :: Rational -> Maybe Value
iDefault :: Int -> Maybe Value
bDefault :: Bool -> Maybe Value
xDefault :: [Word8] -> Maybe Value
required :: Maybe Value
superdirtTarget :: Target
superdirtShape :: OSC
dirtTarget :: Target
dirtShape :: OSC
startStream :: Config -> [(Target, [OSC])] -> IO Stream
sendHandshakes :: Stream -> IO ()
sendO :: Bool -> Maybe UDP -> Cx -> Message -> IO ()
sendBndl :: Bool -> Maybe UDP -> Cx -> Bundle -> IO ()
resolve :: String -> String -> IO AddrInfo
startTidal :: Target -> Config -> IO Stream
startMulti :: [Target] -> Config -> IO ()
toDatum :: Value -> Datum
toData :: OSC -> Event ValueMap -> Maybe [Datum]
substitutePath :: String -> ValueMap -> Maybe String
getString :: ValueMap -> String -> Maybe String
playStack :: PlayMap -> ControlPattern
toOSC :: Double -> [Int] -> Event ValueMap -> Tempo -> OSC -> [(Double, Bool, Message)]
doCps :: MVar Tempo -> (Double, Maybe Value) -> IO ()
onTick :: Stream -> State -> IO ()
processCps :: Tempo -> [Event ValueMap] -> ([(Tempo, Event ValueMap)], Tempo)
streamOnce :: Stream -> ControlPattern -> IO ()
streamFirst :: Stream -> ControlPattern -> IO ()
-- | Query the current pattern (contained in argument stream ::
-- Stream) for the events in the current arc (contained in argument
-- st :: T.State), translate them to OSC messages, and send
-- these.
--
-- If an exception occurs during sending, this functions prints a warning
-- and continues, because the likely reason is that the backend
-- (supercollider) isn't running.
--
-- If any exception occurs before or outside sending (e.g., while
-- querying the pattern, while computing a message), this function prints
-- a warning and resets the current pattern to the previous one (or to
-- silence if there isn't one) and continues, because the likely reason
-- is that something is wrong with the current pattern.
doTick :: Bool -> Stream -> State -> IO ()
setPreviousPatternOrSilence :: Stream -> IO ()
send :: Maybe UDP -> Cx -> (Double, Bool, Message) -> IO ()
sched :: Tempo -> Rational -> Double
streamNudgeAll :: Stream -> Double -> IO ()
streamResetCycles :: Stream -> IO ()
hasSolo :: Map k PlayState -> Bool
streamList :: Stream -> IO ()
streamReplace :: Show a => Stream -> a -> ControlPattern -> IO ()
streamMute :: Show a => Stream -> a -> IO ()
streamMutes :: Show a => Stream -> [a] -> IO ()
streamUnmute :: Show a => Stream -> a -> IO ()
streamSolo :: Show a => Stream -> a -> IO ()
streamUnsolo :: Show a => Stream -> a -> IO ()
withPatId :: Stream -> PatId -> (PlayState -> PlayState) -> IO ()
withPatIds :: Stream -> [PatId] -> (PlayState -> PlayState) -> IO ()
streamMuteAll :: Stream -> IO ()
streamHush :: Stream -> IO ()
streamUnmuteAll :: Stream -> IO ()
streamAll :: Stream -> (ControlPattern -> ControlPattern) -> IO ()
streamSet :: Valuable a => Stream -> String -> Pattern a -> IO ()
streamSetI :: Stream -> String -> Pattern Int -> IO ()
streamSetF :: Stream -> String -> Pattern Double -> IO ()
streamSetS :: Stream -> String -> Pattern String -> IO ()
streamSetB :: Stream -> String -> Pattern Bool -> IO ()
streamSetR :: Stream -> String -> Pattern Rational -> IO ()
openListener :: Config -> IO (Maybe UDP)
ctrlResponder :: Int -> Config -> Stream -> IO ()
verbose :: Config -> String -> IO ()
recvMessagesTimeout :: Transport t => Double -> t -> IO [Message]
streamGetcps :: Stream -> IO Time
streamGetnow :: Stream -> IO Double
instance GHC.Show.Show Sound.Tidal.Stream.StampStyle
instance GHC.Classes.Eq Sound.Tidal.Stream.StampStyle
instance GHC.Show.Show Sound.Tidal.Stream.Schedule
instance GHC.Classes.Eq Sound.Tidal.Stream.Schedule
instance GHC.Show.Show Sound.Tidal.Stream.Target
instance GHC.Show.Show Sound.Tidal.Stream.Args
instance GHC.Show.Show Sound.Tidal.Stream.OSC
instance GHC.Show.Show Sound.Tidal.Stream.Cx
instance GHC.Show.Show Sound.Tidal.Stream.PlayState
module Sound.Tidal.Transition
transition :: Show a => Stream -> Bool -> (Time -> [ControlPattern] -> ControlPattern) -> a -> ControlPattern -> IO ()
mortalOverlay :: Time -> Time -> [Pattern a] -> Pattern a
-- | Washes away the current pattern after a certain delay by applying a
-- function to it over time, then switching over to the next pattern to
-- which another function is applied.
wash :: (Pattern a -> Pattern a) -> (Pattern a -> Pattern a) -> Time -> Time -> Time -> Time -> [Pattern a] -> Pattern a
washIn :: (Pattern a -> Pattern a) -> Time -> Time -> [Pattern a] -> Pattern a
xfadeIn :: Time -> Time -> [ControlPattern] -> ControlPattern
-- | Pans the last n versions of the pattern across the field
histpan :: Int -> Time -> [ControlPattern] -> ControlPattern
-- | Just stop for a bit before playing new pattern
wait :: Time -> Time -> [ControlPattern] -> ControlPattern
-- | Just as wait, waitT stops for a bit and then applies the
-- given transition to the playing pattern
--
-- -- d1 $ sound "bd" -- -- t1 (waitT (xfadeIn 8) 4) $ sound "hh*8" --waitT :: (Time -> [ControlPattern] -> ControlPattern) -> Time -> Time -> [ControlPattern] -> ControlPattern -- | Jumps directly into the given pattern, this is essentially the _no -- transition_-transition. -- -- Variants of jump provide more useful capabilities, see -- jumpIn and jumpMod jump :: Time -> [ControlPattern] -> ControlPattern -- | Sharp jump transition after the specified number of cycles have -- passed. -- --
-- t1 (jumpIn 2) $ sound "kick(3,8)" --jumpIn :: Int -> Time -> [ControlPattern] -> ControlPattern -- | Unlike jumpIn the variant jumpIn` will only transition -- at cycle boundary (e.g. when the cycle count is an integer). jumpIn' :: Int -> Time -> [ControlPattern] -> ControlPattern -- | Sharp jump transition at next cycle boundary where cycle mod n -- == 0 jumpMod :: Int -> Time -> [ControlPattern] -> ControlPattern -- | Degrade the new pattern over time until it ends in silence mortal :: Time -> Time -> Time -> [ControlPattern] -> ControlPattern interpolate :: Time -> [ControlPattern] -> ControlPattern interpolateIn :: Time -> Time -> [ControlPattern] -> ControlPattern -- | Degrades the current pattern while undegrading the next. -- -- This is like xfade but not by gain of samples but by randomly -- removing events from the current pattern and slowly adding back in -- missing events from the next one. -- --
-- d1 $ sound "bd(3,8)" -- -- t1 clutch $ sound "[hh*4, odx(3,8)]" ---- -- clutch takes two cycles for the transition, essentially this -- is clutchIn 2. clutch :: Time -> [Pattern a] -> Pattern a -- | Also degrades the current pattern and undegrades the next. To change -- the number of cycles the transition takes, you can use -- clutchIn like so: -- --
-- d1 $ sound "bd(5,8)" -- -- t1 (clutchIn 8) $ sound "[hh*4, odx(3,8)]" ---- -- will take 8 cycles for the transition. clutchIn :: Time -> Time -> [Pattern a] -> Pattern a -- | same as anticipate though it allows you to specify the number -- of cycles until dropping to the new pattern, e.g.: -- --
-- d1 $ sound "jvbass(3,8)" -- -- t1 (anticipateIn 4) $ sound "jvbass(5,8)" --anticipateIn :: Time -> Time -> [ControlPattern] -> ControlPattern -- | anticipate is an increasing comb filter. -- -- Build up some tension, culminating in a _drop_ to the new pattern -- after 8 cycles. anticipate :: Time -> [ControlPattern] -> ControlPattern module Sound.Tidal.EspGrid tidalEspGridLink :: MVar Tempo -> IO () cpsEsp :: Real t => t -> IO () espgrid :: Stream -> IO () module Sound.Tidal.Carabiner carabiner :: Stream -> Int -> Double -> IO Socket client :: Stream -> Int -> Double -> String -> Int -> IO Socket listener :: Stream -> Int -> Double -> Socket -> IO () act :: Stream -> Int -> Double -> String -> [(String, String)] -> IO () sendMsg :: Socket -> String -> IO () module Sound.Tidal.Context