&! | Data.Vect.Floating.Base, Data.Vect.Floating |
&* | Data.Vect.Floating.Base, Data.Vect.Floating |
&+ | Data.Vect.Floating.Base, Data.Vect.Floating |
&- | Data.Vect.Floating.Base, Data.Vect.Floating |
&. | Data.Vect.Floating.Base, Data.Vect.Floating |
&^ | Data.Vect.Floating.Base, Data.Vect.Floating |
*& | Data.Vect.Floating.Base, Data.Vect.Floating |
*. | Data.Vect.Floating.Base, Data.Vect.Floating |
.* | Data.Vect.Floating.Base, Data.Vect.Floating |
.*. | Data.Vect.Floating.Base, Data.Vect.Floating |
AbelianGroup | Data.Vect.Floating.Base, Data.Vect.Floating |
actU | Data.Vect.Floating.Util.Quaternion |
actU' | Data.Vect.Floating.Util.Quaternion |
angle | Data.Vect.Floating.Base, Data.Vect.Floating |
angle' | Data.Vect.Floating.Base, Data.Vect.Floating |
angle2 | Data.Vect.Floating.Util.Dim2, Data.Vect.Floating |
angle2' | Data.Vect.Floating.Util.Dim2, Data.Vect.Floating |
biVector4 | Data.Vect.Floating.Util.Dim4 |
biVector4AsTensor | Data.Vect.Floating.Util.Dim4 |
CrossProd | Data.Vect.Floating.Base, Data.Vect.Floating |
crossprod | Data.Vect.Floating.Base, Data.Vect.Floating |
destructVec2 | Data.Vect.Floating.Util.Dim2, Data.Vect.Floating |
destructVec3 | Data.Vect.Floating.Util.Dim3, Data.Vect.Floating |
destructVec4 | Data.Vect.Floating.Util.Dim4 |
det | Data.Vect.Floating.Base, Data.Vect.Floating |
det2 | Data.Vect.Floating.Util.Dim2, Data.Vect.Floating |
det3 | Data.Vect.Floating.Util.Dim3, Data.Vect.Floating |
Determinant | Data.Vect.Floating.Base, Data.Vect.Floating |
diag | Data.Vect.Floating.Base, Data.Vect.Floating |
Diagonal | Data.Vect.Floating.Base, Data.Vect.Floating |
dim | Data.Vect.Floating.Base, Data.Vect.Floating |
Dimension | Data.Vect.Floating.Base, Data.Vect.Floating |
distance | Data.Vect.Floating.Base, Data.Vect.Floating |
DotProd | Data.Vect.Floating.Base, Data.Vect.Floating |
dotprod | Data.Vect.Floating.Base, Data.Vect.Floating |
Extend | Data.Vect.Floating.Base, Data.Vect.Floating |
extendWith | Data.Vect.Floating.Base, Data.Vect.Floating |
extendZero | Data.Vect.Floating.Base, Data.Vect.Floating |
flipNormal | Data.Vect.Floating.Base, Data.Vect.Floating |
frobeniusNorm | Data.Vect.Floating.Base, Data.Vect.Floating |
fromNormal | Data.Vect.Floating.Base, Data.Vect.Floating |
fromNormalRadius | Data.Vect.Floating.Base, Data.Vect.Floating |
fromOrtho | Data.Vect.Floating.Base, Data.Vect.Floating |
fromProjective | Data.Vect.Floating.Base, Data.Vect.Floating |
fromQ | Data.Vect.Floating.Util.Quaternion |
fromU | Data.Vect.Floating.Util.Quaternion |
fromU' | Data.Vect.Floating.Util.Quaternion |
GramSchmidt | Data.Vect.Floating.GramSchmidt |
gramSchmidt | Data.Vect.Floating.GramSchmidt |
gramSchmidtNormalize | Data.Vect.Floating.GramSchmidt |
HasCoordinates | Data.Vect.Floating.Base, Data.Vect.Floating |
householder | Data.Vect.Floating.Base, Data.Vect.Floating |
householderOrtho | Data.Vect.Floating.Base, Data.Vect.Floating |
idmtx | Data.Vect.Floating.Base, Data.Vect.Floating |
Interpolate | Data.Vect.Floating.Interpolate, Data.Vect.Floating |
interpolate | Data.Vect.Floating.Interpolate, Data.Vect.Floating |
inverse | Data.Vect.Floating.Base, Data.Vect.Floating |
invQ | Data.Vect.Floating.Util.Quaternion |
invU | Data.Vect.Floating.Util.Quaternion |
LeftModule | Data.Vect.Floating.Base, Data.Vect.Floating |
leftOrthoU | Data.Vect.Floating.Util.Quaternion |
len | Data.Vect.Floating.Base, Data.Vect.Floating |
lensqr | Data.Vect.Floating.Base, Data.Vect.Floating |
linear | Data.Vect.Floating.Base, Data.Vect.Floating |
lmul | Data.Vect.Floating.Base, Data.Vect.Floating |
longSlerpU | Data.Vect.Floating.Util.Quaternion |
mapVec | Data.Vect.Floating.Base, Data.Vect.Floating |
Mat2 | |
1 (Type/Class) | Data.Vect.Floating.Base, Data.Vect.Floating |
2 (Data Constructor) | Data.Vect.Floating.Base, Data.Vect.Floating |
Mat3 | |
1 (Type/Class) | Data.Vect.Floating.Base, Data.Vect.Floating |
2 (Data Constructor) | Data.Vect.Floating.Base, Data.Vect.Floating |
Mat4 | |
1 (Type/Class) | Data.Vect.Floating.Base, Data.Vect.Floating |
2 (Data Constructor) | Data.Vect.Floating.Base, Data.Vect.Floating |
Matrix | Data.Vect.Floating.Base, Data.Vect.Floating |
matrixDistance | Data.Vect.Floating.Base, Data.Vect.Floating |
MatrixNorms | Data.Vect.Floating.Base, Data.Vect.Floating |
mkNormal | Data.Vect.Floating.Base, Data.Vect.Floating |
mkU | Data.Vect.Floating.Util.Quaternion |
mkVec2 | Data.Vect.Floating.Base, Data.Vect.Floating |
mkVec3 | Data.Vect.Floating.Base, Data.Vect.Floating |
mkVec4 | Data.Vect.Floating.Base, Data.Vect.Floating |
multQ | Data.Vect.Floating.Util.Quaternion |
MultSemiGroup | Data.Vect.Floating.Base, Data.Vect.Floating |
multU | Data.Vect.Floating.Util.Quaternion |
neg | Data.Vect.Floating.Base, Data.Vect.Floating |
negQ | Data.Vect.Floating.Util.Quaternion |
negU | Data.Vect.Floating.Util.Quaternion |
norm | Data.Vect.Floating.Base, Data.Vect.Floating |
Normal2 | Data.Vect.Floating.Base, Data.Vect.Floating |
Normal3 | Data.Vect.Floating.Base, Data.Vect.Floating |
Normal4 | Data.Vect.Floating.Base, Data.Vect.Floating |
normalize | Data.Vect.Floating.Base, Data.Vect.Floating |
normalizeQ | Data.Vect.Floating.Util.Quaternion |
normalizeU | Data.Vect.Floating.Util.Quaternion |
normsqr | Data.Vect.Floating.Base, Data.Vect.Floating |
one | Data.Vect.Floating.Base, Data.Vect.Floating |
operatorNorm | Data.Vect.Floating.Base, Data.Vect.Floating |
Ortho2 | Data.Vect.Floating.Base, Data.Vect.Floating |
Ortho3 | Data.Vect.Floating.Base, Data.Vect.Floating |
Ortho4 | Data.Vect.Floating.Base, Data.Vect.Floating |
Orthogonal | Data.Vect.Floating.Base, Data.Vect.Floating |
orthogonal | Data.Vect.Floating.Base, Data.Vect.Floating |
outer | Data.Vect.Floating.Base, Data.Vect.Floating |
Pointwise | Data.Vect.Floating.Base, Data.Vect.Floating |
pointwise | Data.Vect.Floating.Base, Data.Vect.Floating |
Proj3 | Data.Vect.Floating.Base, Data.Vect.Floating |
Proj4 | Data.Vect.Floating.Base, Data.Vect.Floating |
project | Data.Vect.Floating.Base, Data.Vect.Floating |
project' | Data.Vect.Floating.Base, Data.Vect.Floating |
Projective | Data.Vect.Floating.Base, Data.Vect.Floating |
projectUnsafe | Data.Vect.Floating.Base, Data.Vect.Floating |
Q | |
1 (Type/Class) | Data.Vect.Floating.Util.Quaternion |
2 (Data Constructor) | Data.Vect.Floating.Util.Quaternion |
Quaternion | Data.Vect.Floating.Util.Quaternion |
reflect | Data.Vect.Floating.Util.Dim3, Data.Vect.Floating |
reflect' | Data.Vect.Floating.Util.Dim3, Data.Vect.Floating |
refract | Data.Vect.Floating.Util.Dim3, Data.Vect.Floating |
refract' | Data.Vect.Floating.Util.Dim3, Data.Vect.Floating |
refractOnly' | Data.Vect.Floating.Util.Dim3, Data.Vect.Floating |
RightModule | Data.Vect.Floating.Base, Data.Vect.Floating |
rightOrthoU | Data.Vect.Floating.Util.Quaternion |
Ring | Data.Vect.Floating.Base, Data.Vect.Floating |
rmul | Data.Vect.Floating.Base, Data.Vect.Floating |
rotate2 | Data.Vect.Floating.Util.Dim2, Data.Vect.Floating |
rotate3 | Data.Vect.Floating.Util.Dim3, Data.Vect.Floating |
rotate3' | Data.Vect.Floating.Util.Dim3, Data.Vect.Floating |
rotate4 | Data.Vect.Floating.Util.Dim4 |
rotate4' | Data.Vect.Floating.Util.Dim4 |
rotateAfterProj4 | Data.Vect.Floating.Util.Projective, Data.Vect.Floating |
rotateBeforeProj4 | Data.Vect.Floating.Util.Projective, Data.Vect.Floating |
rotateCCW | Data.Vect.Floating.Util.Dim2, Data.Vect.Floating |
rotateCW | Data.Vect.Floating.Util.Dim2, Data.Vect.Floating |
rotateProj4 | Data.Vect.Floating.Util.Projective, Data.Vect.Floating |
rotMatrix2 | Data.Vect.Floating.Util.Dim2, Data.Vect.Floating |
rotMatrix3 | Data.Vect.Floating.Util.Dim3, Data.Vect.Floating |
rotMatrix3' | Data.Vect.Floating.Util.Dim3, Data.Vect.Floating |
rotMatrix4 | Data.Vect.Floating.Util.Dim4 |
rotMatrix4' | Data.Vect.Floating.Util.Dim4 |
rotMatrixOrtho2 | Data.Vect.Floating.Util.Dim2, Data.Vect.Floating |
rotMatrixOrtho3 | Data.Vect.Floating.Util.Dim3, Data.Vect.Floating |
rotMatrixOrtho3' | Data.Vect.Floating.Util.Dim3, Data.Vect.Floating |
rotMatrixProj4 | Data.Vect.Floating.Util.Projective, Data.Vect.Floating |
rotMatrixProj4' | Data.Vect.Floating.Util.Projective, Data.Vect.Floating |
rotMatrixX | Data.Vect.Floating.Util.Dim3, Data.Vect.Floating |
rotMatrixY | Data.Vect.Floating.Util.Dim3, Data.Vect.Floating |
rotMatrixZ | Data.Vect.Floating.Util.Dim3, Data.Vect.Floating |
rotU | Data.Vect.Floating.Util.Quaternion |
rotU' | Data.Vect.Floating.Util.Quaternion |
scalarMul | Data.Vect.Floating.Base, Data.Vect.Floating |
scaleAfterProj4 | Data.Vect.Floating.Util.Projective, Data.Vect.Floating |
scaleBeforeProj4 | Data.Vect.Floating.Util.Projective, Data.Vect.Floating |
scaling | Data.Vect.Floating.Base, Data.Vect.Floating |
scalingUniformProj4 | Data.Vect.Floating.Util.Projective, Data.Vect.Floating |
semigroupProduct | Data.Vect.Floating.Base, Data.Vect.Floating |
sinCos | Data.Vect.Floating.Util.Dim2, Data.Vect.Floating |
sinCos' | Data.Vect.Floating.Util.Dim2, Data.Vect.Floating |
sinCosRadius | Data.Vect.Floating.Util.Dim2, Data.Vect.Floating |
slerp | Data.Vect.Floating.Interpolate, Data.Vect.Floating |
slerpU | Data.Vect.Floating.Util.Quaternion |
structVec2 | Data.Vect.Floating.Util.Dim2, Data.Vect.Floating |
structVec3 | Data.Vect.Floating.Util.Dim3, Data.Vect.Floating |
structVec4 | Data.Vect.Floating.Util.Dim4 |
Tensor | Data.Vect.Floating.Base, Data.Vect.Floating |
toNormalUnsafe | Data.Vect.Floating.Base, Data.Vect.Floating |
toOrthoUnsafe | Data.Vect.Floating.Base, Data.Vect.Floating |
toProjectiveUnsafe | Data.Vect.Floating.Base, Data.Vect.Floating |
toQ | Data.Vect.Floating.Util.Quaternion |
toU | Data.Vect.Floating.Util.Quaternion |
translate2X | Data.Vect.Floating.Util.Dim2, Data.Vect.Floating |
translate2Y | Data.Vect.Floating.Util.Dim2, Data.Vect.Floating |
translate3X | Data.Vect.Floating.Util.Dim3, Data.Vect.Floating |
translate3Y | Data.Vect.Floating.Util.Dim3, Data.Vect.Floating |
translate3Z | Data.Vect.Floating.Util.Dim3, Data.Vect.Floating |
translate4 | Data.Vect.Floating.Util.Projective, Data.Vect.Floating |
translate4W | Data.Vect.Floating.Util.Dim4 |
translate4X | Data.Vect.Floating.Util.Dim4 |
translate4Y | Data.Vect.Floating.Util.Dim4 |
translate4Z | Data.Vect.Floating.Util.Dim4 |
translateAfter4 | Data.Vect.Floating.Util.Projective, Data.Vect.Floating |
translateBefore4 | Data.Vect.Floating.Util.Projective, Data.Vect.Floating |
translation | Data.Vect.Floating.Base, Data.Vect.Floating |
transpose | Data.Vect.Floating.Base, Data.Vect.Floating |
trim | Data.Vect.Floating.Base, Data.Vect.Floating |
U | |
1 (Type/Class) | Data.Vect.Floating.Util.Quaternion |
2 (Data Constructor) | Data.Vect.Floating.Util.Quaternion |
unitQ | Data.Vect.Floating.Util.Quaternion |
UnitQuaternion | Data.Vect.Floating.Util.Quaternion |
unitU | Data.Vect.Floating.Util.Quaternion |
UnitVector | Data.Vect.Floating.Base, Data.Vect.Floating |
unsafeToU | Data.Vect.Floating.Util.Quaternion |
Vec2 | |
1 (Type/Class) | Data.Vect.Floating.Base, Data.Vect.Floating |
2 (Data Constructor) | Data.Vect.Floating.Base, Data.Vect.Floating |
vec2X | Data.Vect.Floating.Util.Dim2, Data.Vect.Floating |
vec2Y | Data.Vect.Floating.Util.Dim2, Data.Vect.Floating |
Vec3 | |
1 (Type/Class) | Data.Vect.Floating.Base, Data.Vect.Floating |
2 (Data Constructor) | Data.Vect.Floating.Base, Data.Vect.Floating |
vec3X | Data.Vect.Floating.Util.Dim3, Data.Vect.Floating |
vec3Y | Data.Vect.Floating.Util.Dim3, Data.Vect.Floating |
vec3Z | Data.Vect.Floating.Util.Dim3, Data.Vect.Floating |
Vec4 | |
1 (Type/Class) | Data.Vect.Floating.Base, Data.Vect.Floating |
2 (Data Constructor) | Data.Vect.Floating.Base, Data.Vect.Floating |
vec4W | Data.Vect.Floating.Util.Dim4 |
vec4X | Data.Vect.Floating.Util.Dim4 |
vec4Y | Data.Vect.Floating.Util.Dim4 |
vec4Z | Data.Vect.Floating.Util.Dim4 |
vecSum | Data.Vect.Floating.Base, Data.Vect.Floating |
Vector | Data.Vect.Floating.Base, Data.Vect.Floating |
zero | Data.Vect.Floating.Base, Data.Vect.Floating |
zeroQ | Data.Vect.Floating.Util.Quaternion |
_1 | Data.Vect.Floating.Base, Data.Vect.Floating |
_2 | Data.Vect.Floating.Base, Data.Vect.Floating |
_3 | Data.Vect.Floating.Base, Data.Vect.Floating |
_4 | Data.Vect.Floating.Base, Data.Vect.Floating |