| &! | Data.Vect.Floating.Base, Data.Vect.Floating |
| &* | Data.Vect.Floating.Base, Data.Vect.Floating |
| &+ | Data.Vect.Floating.Base, Data.Vect.Floating |
| &- | Data.Vect.Floating.Base, Data.Vect.Floating |
| &. | Data.Vect.Floating.Base, Data.Vect.Floating |
| &^ | Data.Vect.Floating.Base, Data.Vect.Floating |
| *& | Data.Vect.Floating.Base, Data.Vect.Floating |
| *. | Data.Vect.Floating.Base, Data.Vect.Floating |
| .* | Data.Vect.Floating.Base, Data.Vect.Floating |
| .*. | Data.Vect.Floating.Base, Data.Vect.Floating |
| AbelianGroup | Data.Vect.Floating.Base, Data.Vect.Floating |
| actU | Data.Vect.Floating.Util.Quaternion |
| actU' | Data.Vect.Floating.Util.Quaternion |
| angle | Data.Vect.Floating.Base, Data.Vect.Floating |
| angle' | Data.Vect.Floating.Base, Data.Vect.Floating |
| angle2 | Data.Vect.Floating.Util.Dim2, Data.Vect.Floating |
| angle2' | Data.Vect.Floating.Util.Dim2, Data.Vect.Floating |
| biVector4 | Data.Vect.Floating.Util.Dim4 |
| biVector4AsTensor | Data.Vect.Floating.Util.Dim4 |
| CrossProd | Data.Vect.Floating.Base, Data.Vect.Floating |
| crossprod | Data.Vect.Floating.Base, Data.Vect.Floating |
| destructVec2 | Data.Vect.Floating.Util.Dim2, Data.Vect.Floating |
| destructVec3 | Data.Vect.Floating.Util.Dim3, Data.Vect.Floating |
| destructVec4 | Data.Vect.Floating.Util.Dim4 |
| det | Data.Vect.Floating.Base, Data.Vect.Floating |
| det2 | Data.Vect.Floating.Util.Dim2, Data.Vect.Floating |
| det3 | Data.Vect.Floating.Util.Dim3, Data.Vect.Floating |
| Determinant | Data.Vect.Floating.Base, Data.Vect.Floating |
| diag | Data.Vect.Floating.Base, Data.Vect.Floating |
| Diagonal | Data.Vect.Floating.Base, Data.Vect.Floating |
| dim | Data.Vect.Floating.Base, Data.Vect.Floating |
| Dimension | Data.Vect.Floating.Base, Data.Vect.Floating |
| distance | Data.Vect.Floating.Base, Data.Vect.Floating |
| DotProd | Data.Vect.Floating.Base, Data.Vect.Floating |
| dotprod | Data.Vect.Floating.Base, Data.Vect.Floating |
| Extend | Data.Vect.Floating.Base, Data.Vect.Floating |
| extendWith | Data.Vect.Floating.Base, Data.Vect.Floating |
| extendZero | Data.Vect.Floating.Base, Data.Vect.Floating |
| flipNormal | Data.Vect.Floating.Base, Data.Vect.Floating |
| frobeniusNorm | Data.Vect.Floating.Base, Data.Vect.Floating |
| fromNormal | Data.Vect.Floating.Base, Data.Vect.Floating |
| fromNormalRadius | Data.Vect.Floating.Base, Data.Vect.Floating |
| fromOrtho | Data.Vect.Floating.Base, Data.Vect.Floating |
| fromProjective | Data.Vect.Floating.Base, Data.Vect.Floating |
| fromQ | Data.Vect.Floating.Util.Quaternion |
| fromU | Data.Vect.Floating.Util.Quaternion |
| fromU' | Data.Vect.Floating.Util.Quaternion |
| GramSchmidt | Data.Vect.Floating.GramSchmidt |
| gramSchmidt | Data.Vect.Floating.GramSchmidt |
| gramSchmidtNormalize | Data.Vect.Floating.GramSchmidt |
| HasCoordinates | Data.Vect.Floating.Base, Data.Vect.Floating |
| householder | Data.Vect.Floating.Base, Data.Vect.Floating |
| householderOrtho | Data.Vect.Floating.Base, Data.Vect.Floating |
| idmtx | Data.Vect.Floating.Base, Data.Vect.Floating |
| Interpolate | Data.Vect.Floating.Interpolate, Data.Vect.Floating |
| interpolate | Data.Vect.Floating.Interpolate, Data.Vect.Floating |
| inverse | Data.Vect.Floating.Base, Data.Vect.Floating |
| invQ | Data.Vect.Floating.Util.Quaternion |
| invU | Data.Vect.Floating.Util.Quaternion |
| LeftModule | Data.Vect.Floating.Base, Data.Vect.Floating |
| leftOrthoU | Data.Vect.Floating.Util.Quaternion |
| len | Data.Vect.Floating.Base, Data.Vect.Floating |
| lensqr | Data.Vect.Floating.Base, Data.Vect.Floating |
| linear | Data.Vect.Floating.Base, Data.Vect.Floating |
| lmul | Data.Vect.Floating.Base, Data.Vect.Floating |
| longSlerpU | Data.Vect.Floating.Util.Quaternion |
| mapVec | Data.Vect.Floating.Base, Data.Vect.Floating |
| Mat2 | |
| 1 (Type/Class) | Data.Vect.Floating.Base, Data.Vect.Floating |
| 2 (Data Constructor) | Data.Vect.Floating.Base, Data.Vect.Floating |
| Mat3 | |
| 1 (Type/Class) | Data.Vect.Floating.Base, Data.Vect.Floating |
| 2 (Data Constructor) | Data.Vect.Floating.Base, Data.Vect.Floating |
| Mat4 | |
| 1 (Type/Class) | Data.Vect.Floating.Base, Data.Vect.Floating |
| 2 (Data Constructor) | Data.Vect.Floating.Base, Data.Vect.Floating |
| Matrix | Data.Vect.Floating.Base, Data.Vect.Floating |
| matrixDistance | Data.Vect.Floating.Base, Data.Vect.Floating |
| MatrixNorms | Data.Vect.Floating.Base, Data.Vect.Floating |
| mkNormal | Data.Vect.Floating.Base, Data.Vect.Floating |
| mkU | Data.Vect.Floating.Util.Quaternion |
| mkVec2 | Data.Vect.Floating.Base, Data.Vect.Floating |
| mkVec3 | Data.Vect.Floating.Base, Data.Vect.Floating |
| mkVec4 | Data.Vect.Floating.Base, Data.Vect.Floating |
| multQ | Data.Vect.Floating.Util.Quaternion |
| MultSemiGroup | Data.Vect.Floating.Base, Data.Vect.Floating |
| multU | Data.Vect.Floating.Util.Quaternion |
| neg | Data.Vect.Floating.Base, Data.Vect.Floating |
| negQ | Data.Vect.Floating.Util.Quaternion |
| negU | Data.Vect.Floating.Util.Quaternion |
| norm | Data.Vect.Floating.Base, Data.Vect.Floating |
| Normal2 | Data.Vect.Floating.Base, Data.Vect.Floating |
| Normal3 | Data.Vect.Floating.Base, Data.Vect.Floating |
| Normal4 | Data.Vect.Floating.Base, Data.Vect.Floating |
| normalize | Data.Vect.Floating.Base, Data.Vect.Floating |
| normalizeQ | Data.Vect.Floating.Util.Quaternion |
| normalizeU | Data.Vect.Floating.Util.Quaternion |
| normsqr | Data.Vect.Floating.Base, Data.Vect.Floating |
| one | Data.Vect.Floating.Base, Data.Vect.Floating |
| operatorNorm | Data.Vect.Floating.Base, Data.Vect.Floating |
| Ortho2 | Data.Vect.Floating.Base, Data.Vect.Floating |
| Ortho3 | Data.Vect.Floating.Base, Data.Vect.Floating |
| Ortho4 | Data.Vect.Floating.Base, Data.Vect.Floating |
| Orthogonal | Data.Vect.Floating.Base, Data.Vect.Floating |
| orthogonal | Data.Vect.Floating.Base, Data.Vect.Floating |
| outer | Data.Vect.Floating.Base, Data.Vect.Floating |
| Pointwise | Data.Vect.Floating.Base, Data.Vect.Floating |
| pointwise | Data.Vect.Floating.Base, Data.Vect.Floating |
| Proj3 | Data.Vect.Floating.Base, Data.Vect.Floating |
| Proj4 | Data.Vect.Floating.Base, Data.Vect.Floating |
| project | Data.Vect.Floating.Base, Data.Vect.Floating |
| project' | Data.Vect.Floating.Base, Data.Vect.Floating |
| Projective | Data.Vect.Floating.Base, Data.Vect.Floating |
| projectUnsafe | Data.Vect.Floating.Base, Data.Vect.Floating |
| Q | |
| 1 (Type/Class) | Data.Vect.Floating.Util.Quaternion |
| 2 (Data Constructor) | Data.Vect.Floating.Util.Quaternion |
| Quaternion | Data.Vect.Floating.Util.Quaternion |
| reflect | Data.Vect.Floating.Util.Dim3, Data.Vect.Floating |
| reflect' | Data.Vect.Floating.Util.Dim3, Data.Vect.Floating |
| refract | Data.Vect.Floating.Util.Dim3, Data.Vect.Floating |
| refract' | Data.Vect.Floating.Util.Dim3, Data.Vect.Floating |
| refractOnly' | Data.Vect.Floating.Util.Dim3, Data.Vect.Floating |
| RightModule | Data.Vect.Floating.Base, Data.Vect.Floating |
| rightOrthoU | Data.Vect.Floating.Util.Quaternion |
| Ring | Data.Vect.Floating.Base, Data.Vect.Floating |
| rmul | Data.Vect.Floating.Base, Data.Vect.Floating |
| rotate2 | Data.Vect.Floating.Util.Dim2, Data.Vect.Floating |
| rotate3 | Data.Vect.Floating.Util.Dim3, Data.Vect.Floating |
| rotate3' | Data.Vect.Floating.Util.Dim3, Data.Vect.Floating |
| rotate4 | Data.Vect.Floating.Util.Dim4 |
| rotate4' | Data.Vect.Floating.Util.Dim4 |
| rotateAfterProj4 | Data.Vect.Floating.Util.Projective, Data.Vect.Floating |
| rotateBeforeProj4 | Data.Vect.Floating.Util.Projective, Data.Vect.Floating |
| rotateCCW | Data.Vect.Floating.Util.Dim2, Data.Vect.Floating |
| rotateCW | Data.Vect.Floating.Util.Dim2, Data.Vect.Floating |
| rotateProj4 | Data.Vect.Floating.Util.Projective, Data.Vect.Floating |
| rotMatrix2 | Data.Vect.Floating.Util.Dim2, Data.Vect.Floating |
| rotMatrix3 | Data.Vect.Floating.Util.Dim3, Data.Vect.Floating |
| rotMatrix3' | Data.Vect.Floating.Util.Dim3, Data.Vect.Floating |
| rotMatrix4 | Data.Vect.Floating.Util.Dim4 |
| rotMatrix4' | Data.Vect.Floating.Util.Dim4 |
| rotMatrixOrtho2 | Data.Vect.Floating.Util.Dim2, Data.Vect.Floating |
| rotMatrixOrtho3 | Data.Vect.Floating.Util.Dim3, Data.Vect.Floating |
| rotMatrixOrtho3' | Data.Vect.Floating.Util.Dim3, Data.Vect.Floating |
| rotMatrixProj4 | Data.Vect.Floating.Util.Projective, Data.Vect.Floating |
| rotMatrixProj4' | Data.Vect.Floating.Util.Projective, Data.Vect.Floating |
| rotMatrixX | Data.Vect.Floating.Util.Dim3, Data.Vect.Floating |
| rotMatrixY | Data.Vect.Floating.Util.Dim3, Data.Vect.Floating |
| rotMatrixZ | Data.Vect.Floating.Util.Dim3, Data.Vect.Floating |
| rotU | Data.Vect.Floating.Util.Quaternion |
| rotU' | Data.Vect.Floating.Util.Quaternion |
| scalarMul | Data.Vect.Floating.Base, Data.Vect.Floating |
| scaleAfterProj4 | Data.Vect.Floating.Util.Projective, Data.Vect.Floating |
| scaleBeforeProj4 | Data.Vect.Floating.Util.Projective, Data.Vect.Floating |
| scaling | Data.Vect.Floating.Base, Data.Vect.Floating |
| scalingUniformProj4 | Data.Vect.Floating.Util.Projective, Data.Vect.Floating |
| semigroupProduct | Data.Vect.Floating.Base, Data.Vect.Floating |
| sinCos | Data.Vect.Floating.Util.Dim2, Data.Vect.Floating |
| sinCos' | Data.Vect.Floating.Util.Dim2, Data.Vect.Floating |
| sinCosRadius | Data.Vect.Floating.Util.Dim2, Data.Vect.Floating |
| slerp | Data.Vect.Floating.Interpolate, Data.Vect.Floating |
| slerpU | Data.Vect.Floating.Util.Quaternion |
| structVec2 | Data.Vect.Floating.Util.Dim2, Data.Vect.Floating |
| structVec3 | Data.Vect.Floating.Util.Dim3, Data.Vect.Floating |
| structVec4 | Data.Vect.Floating.Util.Dim4 |
| Tensor | Data.Vect.Floating.Base, Data.Vect.Floating |
| toNormalUnsafe | Data.Vect.Floating.Base, Data.Vect.Floating |
| toOrthoUnsafe | Data.Vect.Floating.Base, Data.Vect.Floating |
| toProjectiveUnsafe | Data.Vect.Floating.Base, Data.Vect.Floating |
| toQ | Data.Vect.Floating.Util.Quaternion |
| toU | Data.Vect.Floating.Util.Quaternion |
| translate2X | Data.Vect.Floating.Util.Dim2, Data.Vect.Floating |
| translate2Y | Data.Vect.Floating.Util.Dim2, Data.Vect.Floating |
| translate3X | Data.Vect.Floating.Util.Dim3, Data.Vect.Floating |
| translate3Y | Data.Vect.Floating.Util.Dim3, Data.Vect.Floating |
| translate3Z | Data.Vect.Floating.Util.Dim3, Data.Vect.Floating |
| translate4 | Data.Vect.Floating.Util.Projective, Data.Vect.Floating |
| translate4W | Data.Vect.Floating.Util.Dim4 |
| translate4X | Data.Vect.Floating.Util.Dim4 |
| translate4Y | Data.Vect.Floating.Util.Dim4 |
| translate4Z | Data.Vect.Floating.Util.Dim4 |
| translateAfter4 | Data.Vect.Floating.Util.Projective, Data.Vect.Floating |
| translateBefore4 | Data.Vect.Floating.Util.Projective, Data.Vect.Floating |
| translation | Data.Vect.Floating.Base, Data.Vect.Floating |
| transpose | Data.Vect.Floating.Base, Data.Vect.Floating |
| trim | Data.Vect.Floating.Base, Data.Vect.Floating |
| U | |
| 1 (Type/Class) | Data.Vect.Floating.Util.Quaternion |
| 2 (Data Constructor) | Data.Vect.Floating.Util.Quaternion |
| unitQ | Data.Vect.Floating.Util.Quaternion |
| UnitQuaternion | Data.Vect.Floating.Util.Quaternion |
| unitU | Data.Vect.Floating.Util.Quaternion |
| UnitVector | Data.Vect.Floating.Base, Data.Vect.Floating |
| unsafeToU | Data.Vect.Floating.Util.Quaternion |
| Vec2 | |
| 1 (Type/Class) | Data.Vect.Floating.Base, Data.Vect.Floating |
| 2 (Data Constructor) | Data.Vect.Floating.Base, Data.Vect.Floating |
| vec2X | Data.Vect.Floating.Util.Dim2, Data.Vect.Floating |
| vec2Y | Data.Vect.Floating.Util.Dim2, Data.Vect.Floating |
| Vec3 | |
| 1 (Type/Class) | Data.Vect.Floating.Base, Data.Vect.Floating |
| 2 (Data Constructor) | Data.Vect.Floating.Base, Data.Vect.Floating |
| vec3X | Data.Vect.Floating.Util.Dim3, Data.Vect.Floating |
| vec3Y | Data.Vect.Floating.Util.Dim3, Data.Vect.Floating |
| vec3Z | Data.Vect.Floating.Util.Dim3, Data.Vect.Floating |
| Vec4 | |
| 1 (Type/Class) | Data.Vect.Floating.Base, Data.Vect.Floating |
| 2 (Data Constructor) | Data.Vect.Floating.Base, Data.Vect.Floating |
| vec4W | Data.Vect.Floating.Util.Dim4 |
| vec4X | Data.Vect.Floating.Util.Dim4 |
| vec4Y | Data.Vect.Floating.Util.Dim4 |
| vec4Z | Data.Vect.Floating.Util.Dim4 |
| vecSum | Data.Vect.Floating.Base, Data.Vect.Floating |
| Vector | Data.Vect.Floating.Base, Data.Vect.Floating |
| zero | Data.Vect.Floating.Base, Data.Vect.Floating |
| zeroQ | Data.Vect.Floating.Util.Quaternion |
| _1 | Data.Vect.Floating.Base, Data.Vect.Floating |
| _2 | Data.Vect.Floating.Base, Data.Vect.Floating |
| _3 | Data.Vect.Floating.Base, Data.Vect.Floating |
| _4 | Data.Vect.Floating.Base, Data.Vect.Floating |