-- | Exports everything from Vivid (and some helpful reexports) except 'Vivid.UGens.Plugins' {-# OPTIONS_HADDOCK show-extensions #-} {-# LANGUAGE DataKinds #-} {-# LANGUAGE NoRebindableSyntax #-} {-# LANGUAGE NoIncoherentInstances #-} {-# LANGUAGE NoMonomorphismRestriction #-} {-# LANGUAGE NoUndecidableInstances #-} module Vivid.NoPlugins ( -- * Vivid Reexports module Vivid.Actions , module Vivid.Envelopes , module Vivid.SynthDef , module Vivid.UGens , module Vivid.SCServer , module Vivid.Randomness , addSecs , Timestamp(..) , module Vivid.SynthDef.TypesafeArgs , module Vivid.SynthDef.FromUA -- * Vivid-supercollider Reexports: , module Vivid.SC.SynthDef.Types -- * Handy Reexports For Livecoding -- So you need to spend as little time importing as possible while livecoding , module Control.Applicative , module Control.Monad , module Data.ByteString , module Data.Int , (&) , module Data.Monoid , module System.Random , module Control.Monad.Random , module Control.Monad.IO.Class , bufToI , bToI , b2i ) where -- Reexports from vivid-supercollider: import Vivid.SC.SynthDef.Types import Vivid.Actions import Vivid.Envelopes import Vivid.SCServer import Vivid.Randomness import Vivid.SynthDef import Vivid.SynthDef.FromUA (Args, SDBodyArgs, UA, NoDefaults, none) -- To make type sigs not have qualified names import Vivid.SynthDef.TypesafeArgs (AddParams) import Vivid.UGens import Vivid.OSC (addSecs) import Control.Applicative import Control.Monad import Control.Monad.Random import Data.ByteString (ByteString) import Data.Function ((&)) import Data.Int import Data.Monoid import System.Random import Control.Monad.IO.Class import GHC.TypeLits bufToI :: KnownSymbol a => BufferId -> I a bufToI (BufferId b) = toI b bToI :: KnownSymbol a => BufferId -> I a bToI = bufToI b2i :: KnownSymbol a => BufferId -> I a b2i = bufToI