-- | This is unscheduled - the server will do what you tell it to -- as soon as it can. That can mean there'll be slight delays -- because of time it took to compute what to do or because of -- network latency. If you want more precise timing look at -- "Scheduled" -- -- Doing \"VividAction\"s in IO can be like a sketchpad: -- it's the quickest way to get an idea out. -- The cool thing is you can take an action that you're sketching -- and put a function in front of it to get more precise timing -- E.g. if you have the function: -- -- @ -- playTone = do -- synth <- play $ 0.1 ~* sinOsc (freq_ 440) -- wait 1 -- free synth -- @ -- -- You can play it quickly with just: -- -- > playTone -- -- But if you want precise timing all you need to do is say e.g.: -- -- > playScheduledIn 0.01 playTone {-# LANGUAGE BangPatterns #-} {-# LANGUAGE InstanceSigs #-} {-# LANGUAGE FlexibleInstances #-} {-# LANGUAGE OverloadedStrings #-} {-# LANGUAGE TypeSynonymInstances #-} {-# LANGUAGE ViewPatterns #-} {-# LANGUAGE NoIncoherentInstances #-} {-# LANGUAGE NoMonomorphismRestriction #-} {-# LANGUAGE NoUndecidableInstances #-} module Vivid.Actions.IO ( defineSDFromFile ) where import Vivid.Actions.Class import Vivid.OSC (OSC(..), OSCDatum(..), encodeOSC, Timestamp(..), timestampFromUTC) -- import Vivid.SC.SynthDef.Types (CalculationRate(..)) import Vivid.SC.Server.Commands as SCCmd import Vivid.SCServer.State (BufferId(..), NodeId(..), SyncId(..), getNextAvailable, scServerState, SCServerState(..)) import Vivid.SCServer.Connection ({-getMailboxForSyncId,-} getSCServerSocket, waitForSync_io) import Vivid.SynthDef import Control.Concurrent (forkIO, threadDelay) import Control.Concurrent.STM (readTVarIO, atomically, modifyTVar) import Control.Monad import Data.ByteString (ByteString) import qualified Data.ByteString as BS (writeFile) import Data.Hashable import qualified Data.Set as Set import Data.Time (getCurrentTime) import System.Directory (getTemporaryDirectory) import Network.Socket (withSocketsDo) -- We add this everywhere for Windows compat import Network.Socket.ByteString (send) instance VividAction IO where callOSC :: OSC -> IO () callOSC message = callBS (encodeOSC message) callBS :: ByteString -> IO () callBS message = do let !_ = scServerState sock <- getSCServerSocket -- TODO: if TCP, prefix with the length ("## int - the length in bytes of the following message.") from Server-Architecture.schelp _ <- withSocketsDo $ send sock message return () sync :: IO () sync = do wait (0.01 :: Float) -- Just to make sure you don't "sync" before calling -- the command you want to sync (temporary) sid <- newSyncId callOSC $ SCCmd.sync sid waitForSync sid waitForSync :: SyncId -> IO () waitForSync = waitForSync_io wait :: Real n => n -> IO () wait t = threadDelay $ round (realToFrac (t * 10^(6::Int)) :: Double) getTime :: IO Timestamp getTime = timestampFromUTC <$> getCurrentTime newBufferId :: IO BufferId newBufferId = do maxBufIds <- readTVarIO (_scServerState_maxBufIds scServerState) BufferId nn <- getNextAvailable _scServerState_availableBufferIds return . BufferId $ nn `mod` maxBufIds newNodeId :: IO NodeId newNodeId = getNextAvailable _scServerState_availableNodeIds newSyncId :: IO SyncId newSyncId = getNextAvailable _scServerState_availableSyncIds fork :: IO () -> IO () fork action = do _ <- forkIO action return () defineSD :: SynthDef a -> IO () defineSD synthDef@(SynthDef name _ _) = do let !_ = scServerState hasBeenDefined <- (((name, hash synthDef) `Set.member`) <$>) $ readTVarIO (_scServerState_definedSDs scServerState) unless hasBeenDefined $ do oscWSync $ \syncId -> callOSC $ SCCmd.d_recv [sdToLiteral synthDef] (Just $ SCCmd.sync syncId) atomically $ modifyTVar (_scServerState_definedSDs scServerState) $ ((name, hash synthDef) `Set.insert`) -- | Synchronous defineSDFromFile :: SynthDef a -> IO () defineSDFromFile theSD = do tempDir <- getTemporaryDirectory let fName = tempDir++"/" ++ show (hash theSD) ++ ".scsyndef" BS.writeFile fName $ encodeSD theSD oscWSync $ \syncId -> callOSC $ SCCmd.d_load fName (Just $ SCCmd.sync syncId)