import Graphics.Vty import System.IO import qualified Data.ByteString.Char8 as B main = do vt <- mkVty (sx,sy) <- getSize vt play vt 0 0 sx sy "" pieceA = setFG red attr dumpA = setRV attr play vt x y sx sy btl = do update vt (render x y sx sy btl) k <- getEvent vt case k of EvKey (KASCII 'r') [MCtrl] -> refresh vt >> play vt x y sx sy btl EvKey KLeft [] | x /= 0 -> play vt (x-1) y sx sy btl EvKey KRight [] | x /= (sx-1) -> play vt (x+1) y sx sy btl EvKey KUp [] | y /= 0 -> play vt x (y-1) sx sy btl EvKey KDown [] | y /= (sy-2) -> play vt x (y+1) sx sy btl EvKey KEsc [] -> shutdown vt >> return () EvResize nx ny -> play vt (min x (nx-1)) (min y (ny-2)) nx ny btl _ -> play vt x y sx sy (take sx (show k ++ btl)) render x y sx sy btl = pic { pCursor = Cursor x y, pImage = renderFill pieceA ' ' sx y <-> renderHFill pieceA ' ' x <|> renderChar pieceA '@' <|> renderHFill pieceA ' ' (sx - x - 1) <-> renderFill pieceA ' ' sx (sy - y - 1) <-> renderBS dumpA (B.pack $ take sx (btl ++ repeat ' ')) }