{-# language CPP #-} -- | = Name -- -- VK_AMD_shader_core_properties - device extension -- -- == VK_AMD_shader_core_properties -- -- [__Name String__] -- @VK_AMD_shader_core_properties@ -- -- [__Extension Type__] -- Device extension -- -- [__Registered Extension Number__] -- 186 -- -- [__Revision__] -- 2 -- -- [__Extension and Version Dependencies__] -- -- - Requires Vulkan 1.0 -- -- - Requires @VK_KHR_get_physical_device_properties2@ -- -- [__Contact__] -- -- - Martin Dinkov -- > > -- -- == Other Extension Metadata -- -- [__Last Modified Date__] -- 2019-06-25 -- -- [__IP Status__] -- No known IP claims. -- -- [__Contributors__] -- -- - Martin Dinkov, AMD -- -- - Matthaeus G. Chajdas, AMD -- -- == Description -- -- This extension exposes shader core properties for a target physical -- device through the @VK_KHR_get_physical_device_properties2@ extension. -- Please refer to the example below for proper usage. -- -- == New Structures -- -- - Extending -- 'Vulkan.Core11.Promoted_From_VK_KHR_get_physical_device_properties2.PhysicalDeviceProperties2': -- -- - 'PhysicalDeviceShaderCorePropertiesAMD' -- -- == New Enum Constants -- -- - 'AMD_SHADER_CORE_PROPERTIES_EXTENSION_NAME' -- -- - 'AMD_SHADER_CORE_PROPERTIES_SPEC_VERSION' -- -- - Extending 'Vulkan.Core10.Enums.StructureType.StructureType': -- -- - 'Vulkan.Core10.Enums.StructureType.STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_CORE_PROPERTIES_AMD' -- -- == Examples -- -- This example retrieves the shader core properties for a physical device. -- -- > extern VkInstance instance; -- > -- > PFN_vkGetPhysicalDeviceProperties2 pfnVkGetPhysicalDeviceProperties2 = -- > reinterpret_cast -- > (vkGetInstanceProcAddr(instance, "vkGetPhysicalDeviceProperties2") ); -- > -- > VkPhysicalDeviceProperties2 general_props; -- > VkPhysicalDeviceShaderCorePropertiesAMD shader_core_properties; -- > -- > shader_core_properties.pNext = nullptr; -- > shader_core_properties.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_CORE_PROPERTIES_AMD; -- > -- > general_props.pNext = &shader_core_properties; -- > general_props.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2; -- > -- > // After this call, shader_core_properties has been populated -- > pfnVkGetPhysicalDeviceProperties2(device, &general_props); -- > -- > printf("Number of shader engines: %d\n", -- > m_shader_core_properties.shader_engine_count = -- > shader_core_properties.shaderEngineCount; -- > printf("Number of shader arrays: %d\n", -- > m_shader_core_properties.shader_arrays_per_engine_count = -- > shader_core_properties.shaderArraysPerEngineCount; -- > printf("Number of CUs per shader array: %d\n", -- > m_shader_core_properties.compute_units_per_shader_array = -- > shader_core_properties.computeUnitsPerShaderArray; -- > printf("Number of SIMDs per compute unit: %d\n", -- > m_shader_core_properties.simd_per_compute_unit = -- > shader_core_properties.simdPerComputeUnit; -- > printf("Number of wavefront slots in each SIMD: %d\n", -- > m_shader_core_properties.wavefronts_per_simd = -- > shader_core_properties.wavefrontsPerSimd; -- > printf("Number of threads per wavefront: %d\n", -- > m_shader_core_properties.wavefront_size = -- > shader_core_properties.wavefrontSize; -- > printf("Number of physical SGPRs per SIMD: %d\n", -- > m_shader_core_properties.sgprs_per_simd = -- > shader_core_properties.sgprsPerSimd; -- > printf("Minimum number of SGPRs that can be allocated by a wave: %d\n", -- > m_shader_core_properties.min_sgpr_allocation = -- > shader_core_properties.minSgprAllocation; -- > printf("Number of available SGPRs: %d\n", -- > m_shader_core_properties.max_sgpr_allocation = -- > shader_core_properties.maxSgprAllocation; -- > printf("SGPRs are allocated in groups of this size: %d\n", -- > m_shader_core_properties.sgpr_allocation_granularity = -- > shader_core_properties.sgprAllocationGranularity; -- > printf("Number of physical VGPRs per SIMD: %d\n", -- > m_shader_core_properties.vgprs_per_simd = -- > shader_core_properties.vgprsPerSimd; -- > printf("Minimum number of VGPRs that can be allocated by a wave: %d\n", -- > m_shader_core_properties.min_vgpr_allocation = -- > shader_core_properties.minVgprAllocation; -- > printf("Number of available VGPRs: %d\n", -- > m_shader_core_properties.max_vgpr_allocation = -- > shader_core_properties.maxVgprAllocation; -- > printf("VGPRs are allocated in groups of this size: %d\n", -- > m_shader_core_properties.vgpr_allocation_granularity = -- > shader_core_properties.vgprAllocationGranularity; -- -- == Version History -- -- - Revision 2, 2019-06-25 (Matthaeus G. Chajdas) -- -- - Clarified the meaning of a few fields. -- -- - Revision 1, 2018-02-15 (Martin Dinkov) -- -- - Initial draft. -- -- == See Also -- -- 'PhysicalDeviceShaderCorePropertiesAMD' -- -- == Document Notes -- -- For more information, see the -- -- -- This page is a generated document. Fixes and changes should be made to -- the generator scripts, not directly. module Vulkan.Extensions.VK_AMD_shader_core_properties (PhysicalDeviceShaderCorePropertiesAMD) where import Vulkan.CStruct (FromCStruct) import Vulkan.CStruct (ToCStruct) import Data.Kind (Type) data PhysicalDeviceShaderCorePropertiesAMD instance ToCStruct PhysicalDeviceShaderCorePropertiesAMD instance Show PhysicalDeviceShaderCorePropertiesAMD instance FromCStruct PhysicalDeviceShaderCorePropertiesAMD