{-# language CPP #-} -- | = Name -- -- VK_NV_fragment_shader_barycentric - device extension -- -- == VK_NV_fragment_shader_barycentric -- -- [__Name String__] -- @VK_NV_fragment_shader_barycentric@ -- -- [__Extension Type__] -- Device extension -- -- [__Registered Extension Number__] -- 204 -- -- [__Revision__] -- 1 -- -- [__Extension and Version Dependencies__] -- -- - Requires Vulkan 1.0 -- -- - Requires @VK_KHR_get_physical_device_properties2@ -- -- [__Contact__] -- -- - Pat Brown -- > > -- -- == Other Extension Metadata -- -- [__Last Modified Date__] -- 2018-08-03 -- -- [__IP Status__] -- No known IP claims. -- -- [__Interactions and External Dependencies__] -- -- - This extension requires -- -- -- - This extension provides API support for -- -- -- [__Contributors__] -- -- - Pat Brown, NVIDIA -- -- - Daniel Koch, NVIDIA -- -- == Description -- -- This extension adds support for the following SPIR-V extension in -- Vulkan: -- -- - -- -- The extension provides access to three additional fragment shader -- variable decorations in SPIR-V: -- -- - @PerVertexNV@, which indicates that a fragment shader input will not -- have interpolated values, but instead must be accessed with an extra -- array index that identifies one of the vertices of the primitive -- producing the fragment -- -- - @BaryCoordNV@, which indicates that the variable is a -- three-component floating-point vector holding barycentric weights -- for the fragment produced using perspective interpolation -- -- - @BaryCoordNoPerspNV@, which indicates that the variable is a -- three-component floating-point vector holding barycentric weights -- for the fragment produced using linear interpolation -- -- When using GLSL source-based shader languages, the following variables -- from @GL_NV_fragment_shader_barycentric@ maps to these SPIR-V built-in -- decorations: -- -- - @in vec3 gl_BaryCoordNV;@ → @BaryCoordNV@ -- -- - @in vec3 gl_BaryCoordNoPerspNV;@ → @BaryCoordNoPerspNV@ -- -- GLSL variables declared using the @__pervertexNV@ GLSL qualifier are -- expected to be decorated with @PerVertexNV@ in SPIR-V. -- -- == New Structures -- -- - Extending -- 'Vulkan.Core11.Promoted_From_VK_KHR_get_physical_device_properties2.PhysicalDeviceFeatures2', -- 'Vulkan.Core10.Device.DeviceCreateInfo': -- -- - 'PhysicalDeviceFragmentShaderBarycentricFeaturesNV' -- -- == New Enum Constants -- -- - 'NV_FRAGMENT_SHADER_BARYCENTRIC_EXTENSION_NAME' -- -- - 'NV_FRAGMENT_SHADER_BARYCENTRIC_SPEC_VERSION' -- -- - Extending 'Vulkan.Core10.Enums.StructureType.StructureType': -- -- - 'Vulkan.Core10.Enums.StructureType.STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADER_BARYCENTRIC_FEATURES_NV' -- -- == New Built-In Variables -- -- - -- -- - -- -- == New SPIR-V Decorations -- -- - -- -- == New SPIR-V Capabilities -- -- - -- -- == Issues -- -- (1) The AMD_shader_explicit_vertex_parameter extension provides similar -- functionality. Why write a new extension, and how is this extension -- different? -- -- __RESOLVED__: For the purposes of Vulkan\/SPIR-V, we chose to implement -- a separate extension due to several functional differences. -- -- First, the hardware supporting this extension can provide a -- three-component barycentric weight vector for variables decorated with -- @BaryCoordNV@, while variables decorated with @BaryCoordSmoothAMD@ -- provide only two components. In some cases, it may be more efficient to -- explicitly interpolate an attribute via: -- -- > float value = (baryCoordNV.x * v[0].attrib + -- > baryCoordNV.y * v[1].attrib + -- > baryCoordNV.z * v[2].attrib); -- -- instead of -- -- > float value = (baryCoordSmoothAMD.x * (v[0].attrib - v[2].attrib) + -- > baryCoordSmoothAMD.y * (v[1].attrib - v[2].attrib) + -- > v[2].attrib); -- -- Additionally, the semantics of the decoration @BaryCoordPullModelAMD@ do -- not appear to map to anything supported by the initial hardware -- implementation of this extension. -- -- This extension provides a smaller number of decorations than the AMD -- extension, as we expect that shaders could derive variables decorated -- with things like @BaryCoordNoPerspCentroidAMD@ with explicit attribute -- interpolation instructions. One other relevant difference is that -- explicit per-vertex attribute access using this extension does not -- require a constant vertex number. -- -- (2) Why do the built-in SPIR-V decorations for this extension include -- two separate built-ins @BaryCoordNV@ and @BaryCoordNoPerspNV@ when a “no -- perspective” variable could be decorated with @BaryCoordNV@ and -- @NoPerspective@? -- -- __RESOLVED__: The SPIR-V extension for this feature chose to mirror the -- behavior of the GLSL extension, which provides two built-in variables. -- Additionally, it is not clear that its a good idea (or even legal) to -- have two variables using the “same attribute”, but with different -- interpolation modifiers. -- -- == Version History -- -- - Revision 1, 2018-08-03 (Pat Brown) -- -- - Internal revisions -- -- == See Also -- -- 'PhysicalDeviceFragmentShaderBarycentricFeaturesNV' -- -- == Document Notes -- -- For more information, see the -- -- -- This page is a generated document. Fixes and changes should be made to -- the generator scripts, not directly. module Vulkan.Extensions.VK_NV_fragment_shader_barycentric ( PhysicalDeviceFragmentShaderBarycentricFeaturesNV(..) , NV_FRAGMENT_SHADER_BARYCENTRIC_SPEC_VERSION , pattern NV_FRAGMENT_SHADER_BARYCENTRIC_SPEC_VERSION , NV_FRAGMENT_SHADER_BARYCENTRIC_EXTENSION_NAME , pattern NV_FRAGMENT_SHADER_BARYCENTRIC_EXTENSION_NAME ) where import Foreign.Marshal.Alloc (allocaBytes) import Foreign.Ptr (nullPtr) import Foreign.Ptr (plusPtr) import Vulkan.CStruct (FromCStruct) import Vulkan.CStruct (FromCStruct(..)) import Vulkan.CStruct (ToCStruct) import Vulkan.CStruct (ToCStruct(..)) import Vulkan.Zero (Zero(..)) import Data.String (IsString) import Data.Typeable (Typeable) import Foreign.Storable (Storable) import Foreign.Storable (Storable(peek)) import Foreign.Storable (Storable(poke)) import qualified Foreign.Storable (Storable(..)) import GHC.Generics (Generic) import Foreign.Ptr (Ptr) import Data.Kind (Type) import Vulkan.Core10.FundamentalTypes (bool32ToBool) import Vulkan.Core10.FundamentalTypes (boolToBool32) import Vulkan.Core10.FundamentalTypes (Bool32) import Vulkan.Core10.Enums.StructureType (StructureType) import Vulkan.Core10.Enums.StructureType (StructureType(STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADER_BARYCENTRIC_FEATURES_NV)) -- | VkPhysicalDeviceFragmentShaderBarycentricFeaturesNV - Structure -- describing barycentric support in fragment shaders that can be supported -- by an implementation -- -- = Members -- -- This structure describes the following feature: -- -- = Description -- -- See -- -- for more information. -- -- If the 'PhysicalDeviceFragmentShaderBarycentricFeaturesNV' structure is -- included in the @pNext@ chain of the -- 'Vulkan.Core11.Promoted_From_VK_KHR_get_physical_device_properties2.PhysicalDeviceFeatures2' -- structure passed to -- 'Vulkan.Core11.Promoted_From_VK_KHR_get_physical_device_properties2.getPhysicalDeviceFeatures2', -- it is filled in to indicate whether each corresponding feature is -- supported. 'PhysicalDeviceFragmentShaderBarycentricFeaturesNV' /can/ -- also be used in the @pNext@ chain of -- 'Vulkan.Core10.Device.DeviceCreateInfo' to selectively enable these -- features. -- -- == Valid Usage (Implicit) -- -- = See Also -- -- , -- 'Vulkan.Core10.FundamentalTypes.Bool32', -- 'Vulkan.Core10.Enums.StructureType.StructureType' data PhysicalDeviceFragmentShaderBarycentricFeaturesNV = PhysicalDeviceFragmentShaderBarycentricFeaturesNV { -- | #features-fragmentShaderBarycentric# @fragmentShaderBarycentric@ -- indicates that the implementation supports the @BaryCoordNV@ and -- @BaryCoordNoPerspNV@ SPIR-V fragment shader built-ins and supports the -- @PerVertexNV@ SPIR-V decoration on fragment shader input variables. fragmentShaderBarycentric :: Bool } deriving (Typeable, Eq) #if defined(GENERIC_INSTANCES) deriving instance Generic (PhysicalDeviceFragmentShaderBarycentricFeaturesNV) #endif deriving instance Show PhysicalDeviceFragmentShaderBarycentricFeaturesNV instance ToCStruct PhysicalDeviceFragmentShaderBarycentricFeaturesNV where withCStruct x f = allocaBytes 24 $ \p -> pokeCStruct p x (f p) pokeCStruct p PhysicalDeviceFragmentShaderBarycentricFeaturesNV{..} f = do poke ((p `plusPtr` 0 :: Ptr StructureType)) (STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADER_BARYCENTRIC_FEATURES_NV) poke ((p `plusPtr` 8 :: Ptr (Ptr ()))) (nullPtr) poke ((p `plusPtr` 16 :: Ptr Bool32)) (boolToBool32 (fragmentShaderBarycentric)) f cStructSize = 24 cStructAlignment = 8 pokeZeroCStruct p f = do poke ((p `plusPtr` 0 :: Ptr StructureType)) (STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADER_BARYCENTRIC_FEATURES_NV) poke ((p `plusPtr` 8 :: Ptr (Ptr ()))) (nullPtr) poke ((p `plusPtr` 16 :: Ptr Bool32)) (boolToBool32 (zero)) f instance FromCStruct PhysicalDeviceFragmentShaderBarycentricFeaturesNV where peekCStruct p = do fragmentShaderBarycentric <- peek @Bool32 ((p `plusPtr` 16 :: Ptr Bool32)) pure $ PhysicalDeviceFragmentShaderBarycentricFeaturesNV (bool32ToBool fragmentShaderBarycentric) instance Storable PhysicalDeviceFragmentShaderBarycentricFeaturesNV where sizeOf ~_ = 24 alignment ~_ = 8 peek = peekCStruct poke ptr poked = pokeCStruct ptr poked (pure ()) instance Zero PhysicalDeviceFragmentShaderBarycentricFeaturesNV where zero = PhysicalDeviceFragmentShaderBarycentricFeaturesNV zero type NV_FRAGMENT_SHADER_BARYCENTRIC_SPEC_VERSION = 1 -- No documentation found for TopLevel "VK_NV_FRAGMENT_SHADER_BARYCENTRIC_SPEC_VERSION" pattern NV_FRAGMENT_SHADER_BARYCENTRIC_SPEC_VERSION :: forall a . Integral a => a pattern NV_FRAGMENT_SHADER_BARYCENTRIC_SPEC_VERSION = 1 type NV_FRAGMENT_SHADER_BARYCENTRIC_EXTENSION_NAME = "VK_NV_fragment_shader_barycentric" -- No documentation found for TopLevel "VK_NV_FRAGMENT_SHADER_BARYCENTRIC_EXTENSION_NAME" pattern NV_FRAGMENT_SHADER_BARYCENTRIC_EXTENSION_NAME :: forall a . (Eq a, IsString a) => a pattern NV_FRAGMENT_SHADER_BARYCENTRIC_EXTENSION_NAME = "VK_NV_fragment_shader_barycentric"