{-# language CPP #-} -- | = Name -- -- VK_EXT_shader_module_identifier - device extension -- -- == VK_EXT_shader_module_identifier -- -- [__Name String__] -- @VK_EXT_shader_module_identifier@ -- -- [__Extension Type__] -- Device extension -- -- [__Registered Extension Number__] -- 463 -- -- [__Revision__] -- 1 -- -- [__Extension and Version Dependencies__] -- -- - Requires support for Vulkan 1.0 -- -- - Requires @VK_KHR_get_physical_device_properties2@ to be enabled -- for any device-level functionality -- -- - Requires @VK_EXT_pipeline_creation_cache_control@ to be enabled -- for any device-level functionality -- -- [__Contact__] -- -- - Hans-Kristian Arntzen -- -- -- [__Extension Proposal__] -- -- -- == Other Extension Metadata -- -- [__Last Modified Date__] -- 2022-05-16 -- -- [__IP Status__] -- No known IP claims. -- -- [__Contributors__] -- -- - Hans-Kristian Arntzen, Valve -- -- - Ricardo Garcia, Igalia -- -- - Piers Daniell, NVIDIA -- -- - Jan-Harald Fredriksen, Arm -- -- - Tom Olson, Arm -- -- - Jason Ekstrand, Collabora -- -- == Description -- -- Some applications generate SPIR-V code at runtime. When pipeline caches -- are primed, either explicitly through e.g. -- 'Vulkan.Core10.Handles.PipelineCache' mechanisms, or implicitly through -- driver managed caches, having to re-generate SPIR-V modules is -- redundant. SPIR-V modules could be cached on disk by an application, but -- the extra disk size requirement might be prohibitive in some use cases. -- -- This extension adds the ability for an application to query a small -- identifier associated with a 'Vulkan.Core10.Handles.ShaderModule'. On -- subsequent runs of the application, the same identifier /can/ be -- provided in lieu of a 'Vulkan.Core10.Handles.ShaderModule' object. A -- pipeline creation call with such a module /may/ succeed if a pipeline -- could be created without invoking compilation, and information inside -- the SPIR-V module is not required by the implementation. -- -- 'Vulkan.Core10.Enums.PipelineCreateFlagBits.PIPELINE_CREATE_FAIL_ON_PIPELINE_COMPILE_REQUIRED_BIT' -- /must/ be used if only the identifier is provided, and this use case is -- intended to work like a non-blocking, speculative compile. Applications -- /can/ fallback as necessary. -- -- The main motivation for identifying the module itself and not the entire -- pipeline is that pipeline identifiers change when a driver is updated, -- but module identifiers are expected to be stable for any particular -- driver implementation. This approach is helpful for shader -- pre-compilation systems which can prime pipeline caches ahead of time. -- When on-disk pipeline caches are updated, the same shader identifiers -- could lead to a pipeline cache hit. -- -- == New Commands -- -- - 'getShaderModuleCreateInfoIdentifierEXT' -- -- - 'getShaderModuleIdentifierEXT' -- -- == New Structures -- -- - 'ShaderModuleIdentifierEXT' -- -- - Extending -- 'Vulkan.Core11.Promoted_From_VK_KHR_get_physical_device_properties2.PhysicalDeviceFeatures2', -- 'Vulkan.Core10.Device.DeviceCreateInfo': -- -- - 'PhysicalDeviceShaderModuleIdentifierFeaturesEXT' -- -- - Extending -- 'Vulkan.Core11.Promoted_From_VK_KHR_get_physical_device_properties2.PhysicalDeviceProperties2': -- -- - 'PhysicalDeviceShaderModuleIdentifierPropertiesEXT' -- -- - Extending 'Vulkan.Core10.Pipeline.PipelineShaderStageCreateInfo': -- -- - 'PipelineShaderStageModuleIdentifierCreateInfoEXT' -- -- == New Enum Constants -- -- - 'EXT_SHADER_MODULE_IDENTIFIER_EXTENSION_NAME' -- -- - 'EXT_SHADER_MODULE_IDENTIFIER_SPEC_VERSION' -- -- - 'Vulkan.Core10.APIConstants.MAX_SHADER_MODULE_IDENTIFIER_SIZE_EXT' -- -- - Extending 'Vulkan.Core10.Enums.StructureType.StructureType': -- -- - 'Vulkan.Core10.Enums.StructureType.STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_MODULE_IDENTIFIER_FEATURES_EXT' -- -- - 'Vulkan.Core10.Enums.StructureType.STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_MODULE_IDENTIFIER_PROPERTIES_EXT' -- -- - 'Vulkan.Core10.Enums.StructureType.STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_MODULE_IDENTIFIER_CREATE_INFO_EXT' -- -- - 'Vulkan.Core10.Enums.StructureType.STRUCTURE_TYPE_SHADER_MODULE_IDENTIFIER_EXT' -- -- == Version History -- -- - Revision 1, 2022-03-16 (Hans-Kristian Arntzen) -- -- - Initial draft -- -- == See Also -- -- 'Vulkan.Core10.APIConstants.MAX_SHADER_MODULE_IDENTIFIER_SIZE_EXT', -- 'PhysicalDeviceShaderModuleIdentifierFeaturesEXT', -- 'PhysicalDeviceShaderModuleIdentifierPropertiesEXT', -- 'PipelineShaderStageModuleIdentifierCreateInfoEXT', -- 'ShaderModuleIdentifierEXT', 'getShaderModuleCreateInfoIdentifierEXT', -- 'getShaderModuleIdentifierEXT' -- -- == Document Notes -- -- For more information, see the -- -- -- This page is a generated document. Fixes and changes should be made to -- the generator scripts, not directly. module Vulkan.Extensions.VK_EXT_shader_module_identifier ( PhysicalDeviceShaderModuleIdentifierFeaturesEXT , PhysicalDeviceShaderModuleIdentifierPropertiesEXT , PipelineShaderStageModuleIdentifierCreateInfoEXT , ShaderModuleIdentifierEXT ) where import Vulkan.CStruct (FromCStruct) import Vulkan.CStruct (ToCStruct) import Data.Kind (Type) data PhysicalDeviceShaderModuleIdentifierFeaturesEXT instance ToCStruct PhysicalDeviceShaderModuleIdentifierFeaturesEXT instance Show PhysicalDeviceShaderModuleIdentifierFeaturesEXT instance FromCStruct PhysicalDeviceShaderModuleIdentifierFeaturesEXT data PhysicalDeviceShaderModuleIdentifierPropertiesEXT instance ToCStruct PhysicalDeviceShaderModuleIdentifierPropertiesEXT instance Show PhysicalDeviceShaderModuleIdentifierPropertiesEXT instance FromCStruct PhysicalDeviceShaderModuleIdentifierPropertiesEXT data PipelineShaderStageModuleIdentifierCreateInfoEXT instance ToCStruct PipelineShaderStageModuleIdentifierCreateInfoEXT instance Show PipelineShaderStageModuleIdentifierCreateInfoEXT instance FromCStruct PipelineShaderStageModuleIdentifierCreateInfoEXT data ShaderModuleIdentifierEXT instance ToCStruct ShaderModuleIdentifierEXT instance Show ShaderModuleIdentifierEXT instance FromCStruct ShaderModuleIdentifierEXT