module Vulkan.Utils.ShaderQQ.GLSL.Glslang ( glsl , comp , frag , geom , tesc , tese , vert , rgen , rint , rahit , rchit , rmiss , rcall , task , mesh , compileShaderQ , compileShader ) where import Control.Monad.IO.Class import Data.ByteString ( ByteString ) import Language.Haskell.TH import Language.Haskell.TH.Quote import Vulkan.Utils.Internal ( badQQ ) import Vulkan.Utils.ShaderQQ.ShaderType import Vulkan.Utils.ShaderQQ.Backend.Glslang ( GlslangError, GlslangWarning ) import qualified Vulkan.Utils.ShaderQQ.Backend.Glslang.Internal as Glslang import qualified Vulkan.Utils.ShaderQQ.GLSL as GLSL -- $setup -- >>> :set -XQuasiQuotes -- | 'glsl' is a QuasiQuoter which produces GLSL source code with @#line@ -- directives inserted so that error locations point to the correct location in -- the Haskell source file. It also permits basic string interpolation. -- -- - Interpolated variables are prefixed with @$@ -- - They can optionally be surrounded with braces like @${foo}@ -- - Interpolated variables are converted to strings with 'show' -- - To escape a @$@ use @\\$@ -- -- It is intended to be used in concert with 'compileShaderQ' like so -- -- @ -- myConstant = 3.141 -- Note that this will have to be in a different module -- myFragmentShader = $(compileShaderQ Nothing "frag" Nothing [glsl| -- #version 450 -- const float myConstant = ${myConstant}; -- main (){ -- } -- |]) -- @ -- -- An explicit example (@@ is from doctest): -- -- >>> let version = 450 :: Int in [glsl|#version $version|] -- "#version 450\n#extension GL_GOOGLE_cpp_style_line_directive : enable\n#line 32 \"\"\n" -- -- Note that line number will be thrown off if any of the interpolated -- variables contain newlines. glsl :: QuasiQuoter glsl = GLSL.glsl -- | QuasiQuoter for creating a compute shader. -- -- Equivalent to calling @$(compileShaderQ Nothing "comp" Nothing [glsl|...|])@ without -- interpolation support. comp :: QuasiQuoter comp = shaderQQ "comp" -- | QuasiQuoter for creating a fragment shader. -- -- Equivalent to calling @$(compileShaderQ Nothing "frag" Nothing [glsl|...|])@ without -- interpolation support. frag :: QuasiQuoter frag = shaderQQ "frag" -- | QuasiQuoter for creating a geometry shader. -- -- Equivalent to calling @$(compileShaderQ Nothing "geom" Nothing [glsl|...|])@ without -- interpolation support. geom :: QuasiQuoter geom = shaderQQ "geom" -- | QuasiQuoter for creating a tessellation control shader. -- -- Equivalent to calling @$(compileShaderQ Nothing "tesc" Nothing [glsl|...|])@ without -- interpolation support. tesc :: QuasiQuoter tesc = shaderQQ "tesc" -- | QuasiQuoter for creating a tessellation evaluation shader. -- -- Equivalent to calling @$(compileShaderQ Nothing "tese" Nothing [glsl|...|])@ without -- interpolation support. tese :: QuasiQuoter tese = shaderQQ "tese" -- | QuasiQuoter for creating a vertex shader. -- -- Equivalent to calling @$(compileShaderQ Nothing "vert" Nothing [glsl|...|])@ without -- interpolation support. vert :: QuasiQuoter vert = shaderQQ "vert" -- | QuasiQuoter for creating a ray generation shader. -- -- Equivalent to calling @$(compileShaderQ (Just "spirv1.4") "rgen" Nothing [glsl|...|])@ without -- interpolation support. rgen :: QuasiQuoter rgen = rayShaderQQ "rgen" -- | QuasiQuoter for creating an intersection shader. -- -- Equivalent to calling @$(compileShaderQ (Just "spirv1.4") "rint" Nothing [glsl|...|])@ without -- interpolation support. rint :: QuasiQuoter rint = rayShaderQQ "rint" -- | QuasiQuoter for creating an any-hit shader. -- -- Equivalent to calling @$(compileShaderQ (Just "spirv1.4") "rahit" Nothing [glsl|...|])@ without -- interpolation support. rahit :: QuasiQuoter rahit = rayShaderQQ "rahit" -- | QuasiQuoter for creating a closest hit shader. -- -- Equivalent to calling @$(compileShaderQ (Just "spirv1.4") "rchit" Nothing [glsl|...|])@ without -- interpolation support. rchit :: QuasiQuoter rchit = rayShaderQQ "rchit" -- | QuasiQuoter for creating a miss shader. -- -- Equivalent to calling @$(compileShaderQ (Just "spirv1.4") "rmiss" Nothing [glsl|...|])@ without -- interpolation support. rmiss :: QuasiQuoter rmiss = rayShaderQQ "rmiss" -- | QuasiQuoter for creating a callable shader. -- -- Equivalent to calling @$(compileShaderQ (Just "spirv1.4") "rcall" Nothing [glsl|...|])@ without -- interpolation support. rcall :: QuasiQuoter rcall = rayShaderQQ "rcall" -- | QuasiQuoter for creating a task shader. -- -- Equivalent to calling @$(compileShaderQ Nothing "task" Nothing [glsl|...|])@ without -- interpolation support. task :: QuasiQuoter task = shaderQQ "task" -- | QuasiQuoter for creating a mesh shader. -- -- Equivalent to calling @$(compileShaderQ Nothing "mesh" Nothing [glsl|...|])@ without -- interpolation support. mesh :: QuasiQuoter mesh = shaderQQ "mesh" shaderQQ :: String -> QuasiQuoter shaderQQ stage = (badQQ stage) { quoteExp = compileShaderQ Nothing stage Nothing } rayShaderQQ :: String -> QuasiQuoter rayShaderQQ stage = (badQQ stage) { quoteExp = compileShaderQ (Just "spirv1.4") stage Nothing } -- * Utilities -- | Compile a GLSL shader to spir-v using glslangValidator. -- -- Messages are converted to GHC warnings or errors depending on compilation success. compileShaderQ :: Maybe String -- ^ Argument to pass to `--target-env` -> String -- ^ stage -> Maybe String -- ^ Argument name to pass to `-e name --source-entry-point main` to specify entry-point function name -> String -- ^ glsl shader code -> Q Exp -- ^ Spir-V bytecode compileShaderQ targetEnv = Glslang.compileShaderQ targetEnv GLSL -- | Compile a GLSL shader to spir-v using glslangValidator. compileShader :: MonadIO m => Maybe Loc -- ^ Source location -> Maybe String -- ^ Argument to pass to `--target-env` -> String -- ^ stage -> Maybe String -- ^ Argument name to pass to `-e name --source-entry-point main` to specify entry-point function name -> String -- ^ glsl shader code -> m ([GlslangWarning], Either [GlslangError] ByteString) -- ^ Spir-V bytecode with warnings or errors compileShader loc targetEnv = Glslang.compileShader loc targetEnv GLSL