module Network.WebSockets.Demultiplex
( DemultiplexState
, emptyDemultiplexState
, demultiplex
) where
import Blaze.ByteString.Builder (Builder)
import Data.Monoid (mappend)
import qualified Blaze.ByteString.Builder as B
import Network.WebSockets.Types
newtype DemultiplexState = DemultiplexState
{ unDemultiplexState :: Maybe (FrameType, Builder)
}
emptyDemultiplexState :: DemultiplexState
emptyDemultiplexState = DemultiplexState Nothing
demultiplex :: DemultiplexState -> Frame -> (Maybe Message, DemultiplexState)
demultiplex state (Frame fin tp pl) = case tp of
CloseFrame -> (Just (ControlMessage (Close pl)), state)
PingFrame -> (Just (ControlMessage (Ping pl)), state)
PongFrame -> (Just (ControlMessage (Pong pl)), state)
ContinuationFrame -> case unDemultiplexState state of
Nothing -> (Nothing, DemultiplexState Nothing)
Just (amt, b)
| not fin -> (Nothing, DemultiplexState (Just (amt, b')))
| otherwise -> case amt of
TextFrame -> (Just (DataMessage (Text m)), e)
BinaryFrame -> (Just (DataMessage (Binary m)), e)
_ -> error "Demultiplex.demultiplex: Internal error"
where
b' = b `mappend` plb
m = B.toLazyByteString b'
TextFrame
| fin -> (Just (DataMessage (Text pl)), e)
| otherwise -> (Nothing, DemultiplexState (Just (TextFrame, plb)))
BinaryFrame
| fin -> (Just (DataMessage (Binary pl)), e)
| otherwise -> (Nothing, DemultiplexState (Just (BinaryFrame, plb)))
where
e = emptyDemultiplexState
plb = B.fromLazyByteString pl