module Game.Werewolf.Player (
Player(..), name, role, state,
newPlayer,
findByName, findByName_,
filterVillagers, filterWerewolves,
doesPlayerExist, isVillager, isWerewolf, isAlive, isDead,
State(..),
filterAlive, filterDead,
) where
import Control.Lens
import Data.Aeson
#if !MIN_VERSION_aeson(0,10,0)
import Data.Aeson.Types
#endif
import Data.List
import Data.Maybe
import Data.Text (Text)
import Game.Werewolf.Role hiding (name, _name)
import GHC.Generics
data Player = Player
{ _name :: Text
, _role :: Role
, _state :: State
} deriving (Eq, Generic, Show)
instance FromJSON Player
instance ToJSON Player where
toJSON = genericToJSON defaultOptions
#if MIN_VERSION_aeson(0,10,0)
toEncoding = genericToEncoding defaultOptions
#endif
data State = Alive | Dead
deriving (Eq, Generic, Show)
instance FromJSON State
instance ToJSON State where
toJSON = genericToJSON defaultOptions
#if MIN_VERSION_aeson(0,10,0)
toEncoding = genericToEncoding defaultOptions
#endif
makeLenses ''Player
newPlayer :: Text -> Role -> Player
newPlayer name role = Player name role Alive
findByName :: Text -> [Player] -> Maybe Player
findByName name = find ((==) name . _name)
findByName_ :: Text -> [Player] -> Player
findByName_ name = fromJust . findByName name
filterRole :: Role -> [Player] -> [Player]
filterRole role = filter ((==) role . _role)
filterVillagers :: [Player] -> [Player]
filterVillagers = filterRole villager
filterWerewolves :: [Player] -> [Player]
filterWerewolves = filterRole werewolf
doesPlayerExist :: Text -> [Player] -> Bool
doesPlayerExist name = isJust . findByName name
isVillager :: Player -> Bool
isVillager player = player ^. role == villager
isWerewolf :: Player -> Bool
isWerewolf player = player ^. role == werewolf
isAlive :: Player -> Bool
isAlive player = player ^. state == Alive
isDead :: Player -> Bool
isDead player = player ^. state == Dead
filterState :: State -> [Player] -> [Player]
filterState state = filter ((==) state . _state)
filterAlive :: [Player] -> [Player]
filterAlive = filterState Alive
filterDead :: [Player] -> [Player]
filterDead = filterState Dead