{-# OPTIONS_GHC -Wno-unused-imports #-} {-# LANGUAGE RecordWildCards #-} {-# LANGUAGE NoImplicitPrelude #-} -- This file was generated by wgpu-raw-hs-codegen on: -- 2021-08-15T08:56:06.968390 -- Using wgpu-native git hash: -- b10496e7eed9349f0fd541e6dfe5029cb436de74 wgpu-native (v0.9.2.2) module WGPU.Raw.Generated.Struct.WGPUDepthStencilState where #include "wgpu.h" import Data.Word (Word16, Word32, Word64) import Data.Int (Int32) import Foreign import Foreign.C.Types import WGPU.Raw.Types import Prelude (pure, ($!)) import WGPU.Raw.Generated.Enum.WGPUTextureFormat import WGPU.Raw.Generated.Enum.WGPUCompareFunction import WGPU.Raw.Generated.Struct.WGPUChainedStruct import WGPU.Raw.Generated.Struct.WGPUStencilFaceState import WGPU.Raw.Generated.Struct.WGPUStencilFaceState data WGPUDepthStencilState = WGPUDepthStencilState { nextInChain :: Ptr (WGPUChainedStruct), format :: WGPUTextureFormat, depthWriteEnabled :: CBool, depthCompare :: WGPUCompareFunction, stencilFront :: WGPUStencilFaceState, stencilBack :: WGPUStencilFaceState, stencilReadMask :: Word32, stencilWriteMask :: Word32, depthBias :: Int32, depthBiasSlopeScale :: CFloat, depthBiasClamp :: CFloat } instance Storable WGPUDepthStencilState where sizeOf _ = (#size WGPUDepthStencilState) alignment = sizeOf peek ptr = do nextInChain <- (#peek WGPUDepthStencilState, nextInChain) ptr format <- (#peek WGPUDepthStencilState, format) ptr depthWriteEnabled <- (#peek WGPUDepthStencilState, depthWriteEnabled) ptr depthCompare <- (#peek WGPUDepthStencilState, depthCompare) ptr stencilFront <- (#peek WGPUDepthStencilState, stencilFront) ptr stencilBack <- (#peek WGPUDepthStencilState, stencilBack) ptr stencilReadMask <- (#peek WGPUDepthStencilState, stencilReadMask) ptr stencilWriteMask <- (#peek WGPUDepthStencilState, stencilWriteMask) ptr depthBias <- (#peek WGPUDepthStencilState, depthBias) ptr depthBiasSlopeScale <- (#peek WGPUDepthStencilState, depthBiasSlopeScale) ptr depthBiasClamp <- (#peek WGPUDepthStencilState, depthBiasClamp) ptr pure $! WGPUDepthStencilState{..} poke ptr WGPUDepthStencilState{..} = do (#poke WGPUDepthStencilState, nextInChain) ptr nextInChain (#poke WGPUDepthStencilState, format) ptr format (#poke WGPUDepthStencilState, depthWriteEnabled) ptr depthWriteEnabled (#poke WGPUDepthStencilState, depthCompare) ptr depthCompare (#poke WGPUDepthStencilState, stencilFront) ptr stencilFront (#poke WGPUDepthStencilState, stencilBack) ptr stencilBack (#poke WGPUDepthStencilState, stencilReadMask) ptr stencilReadMask (#poke WGPUDepthStencilState, stencilWriteMask) ptr stencilWriteMask (#poke WGPUDepthStencilState, depthBias) ptr depthBias (#poke WGPUDepthStencilState, depthBiasSlopeScale) ptr depthBiasSlopeScale (#poke WGPUDepthStencilState, depthBiasClamp) ptr depthBiasClamp