Wires ===== This is a functional reactive programming library for interactive applications with the following features: * heavy focus on real-time applications like games and simulations, * very small core abstraction, * efficient in both time and space. Until a proper tutorial has been written, please check out the *examples* directory. If you have questions, join #haskell-game on irc.freenode.net. If you would like to report a bug or request a feature, please [file an issue](https://github.com/esoeylemez/wires/issues). Module overview --------------- The library is split into two roles: *applications* and *controllers*. An application developer models interactions and implements reactive systems, i.e. the application logic. A controller developer implements the glue between the application and the real world, i.e. how events and time-varying values map to actual things on the screen or in the network. The module structure reflects that distinction: Module | Purpose --------------------------|----------------------------------------------- `Control.Wire` | Application language (basically core + utils). `Control.Wire.Controller` | Controller language. `Control.Wire.Core` | Core application language. `Control.Wire.Internal` | You should never need this module. `Control.Wire.Utils` | Extra application utilities. Modules not listed here are highly experimental and should not be used. If you are asking yourself whether you are an application or a controller developer: at this early stage of development you are probably both, which means that you will write the application as well as connect its inputs and outputs to the real world.