module Wordify.Rules.LetterBag (LetterBag, validLetters, makeBag, tiles, bagFromTiles, makeBagUsingGenerator, takeLetters, exchangeLetters, shuffleBag, shuffleWithNewGenerator, bagSize, getGenerator) where import Wordify.Rules.Tile import System.Random import Data.Array.IO import Control.Monad import qualified Control.Exception as Exc import Wordify.Rules.ScrabbleError import Text.ParserCombinators.Parsec import Data.Char import qualified Data.Map as M import Wordify.Rules.LetterBag.Internal import System.IO import Data.Array.ST import Control.Monad.ST import Data.STRef import qualified Data.Set as S import qualified Data.Maybe as Mb {- | Creates a letter bag from a file where each line contains a space delimited letter character, letter value, and letter distribution. A blank letter is represented by a '_' character and has a disribution, but no value. If successful, the letter bag is shuffled before it is returned. -} makeBag :: FilePath -> IO (Either ScrabbleError LetterBag) makeBag path = do ioOutcome <- Exc.try $ withFile path ReadMode (hGetContents >=> parseBagString path) :: IO (Either Exc.IOException (Either ScrabbleError LetterBag)) case ioOutcome of Left _ -> return $ Left (LetterBagFileNotOpenable path) Right x -> return $ fmap shuffleBag x parseBagString :: String -> String -> IO (Either ScrabbleError LetterBag) parseBagString path bagString = let parseResult = parseBag bagString in case parseResult of Left _ -> return $ Left (MalformedLetterBagFile path) Right parsedTiles -> do gen <- newStdGen return $ Right (LetterBag parsedTiles (length parsedTiles) gen (bagLetters parsedTiles)) {- | Creates a letter bag from a list of tiles. The order of the tiles is retained in the resulting letter bag. This function is effectful as it is necessary to create a stdGen for list to allow it to be shuffled using this generator in the future. -} bagFromTiles :: [Tile] -> IO LetterBag bagFromTiles bagTiles = do generator <- newStdGen return $ LetterBag bagTiles (length bagTiles) generator (bagLetters bagTiles) {-| Helper function to construct a LetterBag. Maps the valid letters in a letter bag to the tile representing that letter on the board. -} bagLetters :: [Tile] -> M.Map Char Tile bagLetters tiles = let maybeLetters = Mb.mapMaybe pairIfTileHasLetter tiles in M.fromList maybeLetters where pairIfTileHasLetter :: Tile -> Maybe (Char, Tile) pairIfTileHasLetter tile = case (tileLetter tile) of Just lettr -> Just (lettr, tile) _ -> Nothing {- | Takes 'n' numbers from a letter bag, yielding 'Nothing' if there is not enough tiles left in the bag or a 'Just' tuple where the left value is the taken tiles, and the right value is the new bag. -} takeLetters :: LetterBag -> Int -> Maybe ([Tile], LetterBag) takeLetters (LetterBag bagTiles lettersLeft gen validLetters) numTake = if (newNumLetters < 0) then Nothing else Just (taken, LetterBag newLetters newNumLetters gen validLetters) where newNumLetters = lettersLeft - numTake (taken, newLetters) = splitAt numTake bagTiles {- | Exchanges given tiles for the same number of tiles from the bag. The exchanged letters are added to the bag, the bag is then shuffled, and then the same number of tiles as exchanged are drawn from the bag. Returns 'Nothing' if there are not enough letters in the bag to exchange the given tiles for. Otherwise returns 'Just' with a tuple with the tiles given, and the new letterbag. -} exchangeLetters :: LetterBag -> [Tile] -> (Maybe ([Tile], LetterBag)) exchangeLetters (LetterBag bagTiles lettersLeft gen validLetters) exchanged = if (lettersLeft == 0) then Nothing else takeLetters (shuffleBag intermediateBag) numLettersGiven where numLettersGiven = length exchanged intermediateBag = LetterBag (exchanged ++ bagTiles) (lettersLeft + numLettersGiven) gen validLetters {- | Shuffles the contents of a letter bag. The bag is shuffled using the random generator which was created while constructing the bag. This function should not be used when creating an additional game with a new letter bag as the same seed value will be shared across games (meaning tiles will come out of the bag in the same order.) When constructing an additional game, use shuffleWithNewGenerator. -} shuffleBag :: LetterBag -> LetterBag shuffleBag (LetterBag _ 0 gen validLetters) = LetterBag [] 0 gen validLetters shuffleBag (LetterBag bagTiles size gen validLetters) = let (newTiles, newGenerator) = shuffle bagTiles gen size in (LetterBag newTiles size newGenerator validLetters) where -- Taken from http://www.haskell.org/haskellwiki/Random_shuffle shuffle :: [a] -> StdGen -> Int -> ([a],StdGen) shuffle xs randomGen listLength = runST (do g <- newSTRef randomGen let randomRST lohi = do (a,s') <- liftM (randomR lohi) (readSTRef g) writeSTRef g s' return a ar <- newArr n xs xs' <- forM [1..n] $ \i -> do j <- randomRST (i,n) vi <- readArray ar i vj <- readArray ar j writeArray ar j vi return vj gen' <- readSTRef g return (xs',gen')) where n = listLength newArr :: Int -> [a] -> ST s (STArray s Int a) newArr z zs = newListArray (1,z) zs {- | Creates a letter bag using a list of tiles, and a generator which should be used when shuffling the bag. This function allows a game to be stepped through from the beginning where the moves and original generator were recorded, with any shuffling yielding the same bag as in the original game. -} makeBagUsingGenerator :: [Tile] -> StdGen -> LetterBag makeBagUsingGenerator bagTiles randomGenerator = LetterBag bagTiles (length bagTiles) randomGenerator (bagLetters bagTiles) {- | Get the letter bag's current generator, which will be used to shuffle the contents of the bag in the next exchange or shuffle. If taken at the start of the game, with the original list of tiles in the bag in order, the game moves may be replayed in order with the original results of any shuffle retained. -} getGenerator :: LetterBag -> StdGen getGenerator = generator {- | Shuffles a letter bag using a new random generator. This function should be used when spawning a new game using a letter bag with all the tiles remaining so that letter bags are unique between game instances. -} shuffleWithNewGenerator :: LetterBag -> IO LetterBag shuffleWithNewGenerator letterBag = fmap (\newGen -> shuffleBag $ letterBag { generator = newGen }) newStdGen parseBag :: String -> Either ParseError [Tile] parseBag contents = parse bagFile "Malformed letter bag file" contents where bagFile = do bagTiles <- many bagLine eof let flattenedTiles = concat bagTiles return $ flattenedTiles bagLine = do bagTiles <- try (letterTiles) <|> blankTiles return bagTiles letterTiles = do tileCharacter <- letter _ <- space value <- many digit _ <- space distribution <- many digit _ <- newline return $ replicate (read distribution) (Letter (toUpper tileCharacter) (read value)) blankTiles = do _ <- char '_' _ <- space distribution <- many digit _ <- newline return $ replicate (read distribution) (Blank Nothing)