wumpus-core-0.33.0: Pure Haskell PostScript and SVG generation.

PortabilityGHC
Stabilityunstable
Maintainerstephen.tetley@gmail.com

Wumpus.Core.AffineTrans

Contents

Description

Affine transformations.

The common affine transformations represented as type classes - scaling, rotation, translation.

Unlike other functional graphics systems (e.g. Clastic), Wumpus performs the affine transformations as matrix operations. This simplifies the implementation of pictures (Wumpus.Core.PictureInternal). When a picture is composed and transformed, transformations will be performed only on the bounding box in Wumpus but the transformation of the picture content (paths or text labels) will be communicated to PostScript or SVG to render. This is because Wumpus has no access to the paths that make fonts so cannot transform them directly.

To generate efficient PostScript, Wumpus relies on the matrix representations of the affine transformations being invertible. Do not scale elements by zero!

Synopsis

Type classes

class Transform t whereSource

Apply a matrix transformation directly.

Methods

transform :: u ~ DUnit t => Matrix3'3 u -> t -> tSource

Instances

Num u => Transform (Point2 u) 
Num u => Transform (Vec2 u) 
(Num u, Ord u) => Transform (BoundingBox u) 
(Num u, Ord u) => Transform (Picture u) 

class Rotate t whereSource

Type class for rotation.

Methods

rotate :: Radian -> t -> tSource

Instances

(Floating u, Real u) => Rotate (Point2 u) 
(Floating u, Real u) => Rotate (Vec2 u) 
(Real u, Floating u) => Rotate (BoundingBox u) 
(Real u, Floating u) => Rotate (Picture u) 

class RotateAbout t whereSource

Type class for rotation about a point.

Methods

rotateAbout :: u ~ DUnit t => Radian -> Point2 u -> t -> tSource

Instances

class Scale t whereSource

Type class for scaling.

Methods

scale :: u ~ DUnit t => u -> u -> t -> tSource

Instances

Num u => Scale (Point2 u) 
Num u => Scale (Vec2 u) 
(Num u, Ord u) => Scale (BoundingBox u) 
(Num u, Ord u) => Scale (Picture u) 

class Translate t whereSource

Type class for translation.

Methods

translate :: DUnit t -> DUnit t -> t -> tSource

Instances

Num u => Translate (Point2 u) 
Num u => Translate (Vec2 u) 
(Num u, Ord u) => Translate (BoundingBox u) 
(Num u, Ord u) => Translate (Picture u) 

Common rotations

rotate30 :: Rotate t => t -> tSource

Rotate by 30 degrees about the origin.

rotate30About :: (RotateAbout t, DUnit t ~ u) => Point2 u -> t -> tSource

Rotate by 30 degrees about the supplied point.

rotate45 :: Rotate t => t -> tSource

Rotate by 45 degrees about the origin.

rotate45About :: (RotateAbout t, DUnit t ~ u) => Point2 u -> t -> tSource

Rotate by 45 degrees about the supplied point.

rotate60 :: Rotate t => t -> tSource

Rotate by 60 degrees about the origin.

rotate60About :: (RotateAbout t, DUnit t ~ u) => Point2 u -> t -> tSource

Rotate by 60 degrees about the supplied point.

rotate90 :: Rotate t => t -> tSource

Rotate by 90 degrees about the origin.

rotate90About :: (RotateAbout t, DUnit t ~ u) => Point2 u -> t -> tSource

Rotate by 90 degrees about the supplied point.

rotate120 :: Rotate t => t -> tSource

Rotate by 120 degrees about the origin.

rotate120About :: (RotateAbout t, DUnit t ~ u) => Point2 u -> t -> tSource

Rotate by 120 degrees about the supplied point.

Common scalings

uniformScale :: (Scale t, DUnit t ~ u) => u -> t -> tSource

Scale both x and y dimensions by the same amount.

reflectX :: (Num u, Scale t, DUnit t ~ u) => t -> tSource

Reflect in the X-plane about the origin.

reflectY :: (Num u, Scale t, DUnit t ~ u) => t -> tSource

Reflect in the Y-plane about the origin.

Translate by a vector

translateBy :: (Translate t, DUnit t ~ u) => Vec2 u -> t -> tSource

Translate by the x and y components of a vector.

Reflections in supplied plane rather than about the origin

reflectXPlane :: (Num u, Scale t, Translate t, u ~ DUnit t) => Point2 u -> t -> tSource

Reflect in the X plane that intersects the supplied point.

reflectYPlane :: (Num u, Scale t, Translate t, u ~ DUnit t) => Point2 u -> t -> tSource

Reflect in the Y plane that intersects the supplied point.