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| Description |
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| Synopsis |
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| Media
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| Abstract layer between MediaCtrl and Sound. This class intends to
avoid breaking backward-compatibility.
| | | Methods | | | If use this method with Sound, play a sound fragment asynchronously.
If use this method with MediaCtrl, play media that is loaded by
mediaCtrlLoad.
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| Sound
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| Define Wave type synonym for people who are familiar with
wxWidgets 2.4.x or lower name.
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| Return a managed sound object. The file path points to
a valid sound file, normally a .wav.
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| Play a sound fragment repeatedly (and asynchronously).
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| Play a sound fragment synchronously (i.e. wait till completion).
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| Images
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Return a managed image. Images are platform independent representations
of pictures, using an array of rgb pixels. See Graphics.UI.WXCore.Image for
lowlevel pixel manipulation. The file path should point to
a valid image file, like .jpg, .bmp, .xpm, or .png, for example.
Instances: Sized.
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| Bitmaps
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Return a managed bitmap object. Bitmaps are abstract images used
for drawing to a device context. The file path should point to
a valid bitmap file, normally a .ico, .bmp, .xpm, or .png,
but any file format supported by |Image| is correctly loaded.
Instances: Sized.
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| bitmapFromImage :: Image a -> IO (Bitmap ()) | Source |
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| Create a bitmap from an image with the same color depth.
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| Produced by Haddock version 2.1.0 |