# Microsoft Developer Studio Project File - Name="wxc" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 CFG=wxc - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "wxc-2.6.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "wxc-2.6.mak" CFG="wxc - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "wxc - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "wxc - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "wxc - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "..\out\wxc" # PROP Intermediate_Dir "..\out\wxc\release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "WXC_EXPORTS" /YX /FD /c # ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\wxWidgets-2.6.4\lib\vc_lib\mswu" /I "..\..\wxWidgets-2.6.4\contrib\include" /I "include" /I "src\ewxw" /I "..\..\wxWidgets-2.6.4\include" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "WXC_EXPORTS" /D WINVER=0x400 /D "_MT" /D wxUSE_GUI=1 /D wxUSE_UNICODE=1 /D wxUSE_STC=1 /D BUILD_WXC=1 /D "_DLL" /YX /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x413 /d "NDEBUG" # ADD RSC /l 0x409 /i "..\..\wxWidgets-2.6.4\include" /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 # ADD LINK32 wxzlib.lib wxregexu.lib wxpng.lib wxjpeg.lib wxtiff.lib wxexpat.lib wxbase26u.lib wxbase26u_net.lib wxbase26u_odbc.lib wxbase26u_xml.lib wxmsw26u_core.lib wxmsw26u_adv.lib wxmsw26u_dbgrid.lib wxmsw26u_gl.lib wxmsw26u_html.lib wxmsw26u_media.lib wxmsw26u_stc.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib opengl32.lib winmm.lib /nologo /dll /machine:I386 /nodefaultlib:"LIBCMT" /out:"..\out\wxc\wxc-msw2.6.4-0.10.1.dll" /libpath:"..\..\wxWidgets-2.6.4\lib\vc_lib" # Begin Special Build Tool SOURCE="$(InputPath)" PostBuild_Cmds=echo Generating mingw32 import library ... ..\bin\reimp ..\out\wxc\wxc-msw2.6.4-0.10.1.lib move libwxc-msw2.6.4-0.10.1.a ..\out\wxc move wxc-msw2.6.4-0.10.1.def ..\out\wxc echo Done. # End Special Build Tool !ELSEIF "$(CFG)" == "wxc - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "..\out\wxc" # PROP Intermediate_Dir "..\out\wxc\debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "WXC_EXPORTS" /YX /FD /GZ /c # ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "..\..\wxWidgets-2.6.4\lib\vc_lib\mswud" /I "include" /I "src\ewxw" /I "..\..\wxWidgets-2.6.4\include" /I "..\..\wxWidgets-2.6.4\contrib\include" /D "_DEBUG" /D "__WXDEBUG__" /D WXDEBUG=1 /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "WXC_EXPORTS" /D WINVER=0x400 /D "_MT" /D wxUSE_GUI=1 /D wxUSE_UNICODE=1 /D wxUSE_STC=1 /D BUILD_WXC=1 /D "_DLL" /YX /FD /GZ /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x413 /d "_DEBUG" # ADD RSC /l 0x409 /i "..\..\wxWidgets-2.6.4\include" /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept # ADD LINK32 wxzlibd.lib wxregexud.lib wxpngd.lib wxjpegd.lib wxtiffd.lib wxexpatd.lib wxbase26ud.lib wxbase26ud_net.lib wxbase26ud_odbc.lib wxbase26ud_xml.lib wxmsw26ud_core.lib wxmsw26ud_adv.lib wxmsw26ud_dbgrid.lib wxmsw26ud_gl.lib wxmsw26ud_html.lib wxmsw26ud_media.lib wxmsw26ud_stc.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib opengl32.lib winmm.lib /nologo /dll /debug /machine:I386 /nodefaultlib:"LIBCMTD" /out:"..\out\wxc\wxcd-msw2.6.4-0.10.1.dll" /pdbtype:sept /libpath:"..\..\wxWidgets-2.6.4\lib\vc_lib" # Begin Special Build Tool SOURCE="$(InputPath)" PostBuild_Cmds=echo Generating mingw32 import library ... ..\bin\reimp ..\out\wxc\wxcd-msw2.6.4-0.10.1.lib move libwxcd-msw2.6.4-0.10.1.a ..\out\wxc move wxcd-msw2.6.4-0.10.1.def ..\out\wxc echo Done. # End Special Build Tool !ENDIF # Begin Target # Name "wxc - Win32 Release" # Name "wxc - Win32 Debug" # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Source File SOURCE=.\include\db.h # End Source File # Begin Source File SOURCE=.\include\dragimage.h # End Source File # Begin Source File SOURCE=.\include\ewxw_def.h # End Source File # Begin Source File SOURCE=.\include\glcanvas.h # End Source File # Begin Source File SOURCE=.\include\managed.h # End Source File # Begin Source File SOURCE=.\include\mediactrl.h # End Source File # Begin Source File SOURCE=.\include\sound.h # End Source File # Begin Source File SOURCE=.\include\previewframe.h # End Source File # Begin Source File SOURCE=.\include\printout.h # End Source File # 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