Copyright | (C) 2007 Andrea Rossato |
---|---|
License | BSD3 |
Maintainer | andrea.rossato@unibz.it |
Stability | unstable |
Portability | portable |
Safe Haskell | Safe-Inferred |
Language | Haskell2010 |
This module documents the xmonad-contrib library and guides you through some more advanced parts of extending the capabilities of xmonad. If you're new to xmonad, you should first check out the tutorial and treat this document as supplemental reading.
Knowing Haskell is by no means a prerequisite for configuring xmonad and the tutorial emphasizes this. This document, however, does assume a basic familiarity with the language. This is so that we can dive a bit deeper into what the different hooks do, or how to write our own little functions to configure xmonad.
Those wishing to be totally hardcore and develop their own xmonad extensions (it's easier than it sounds, we promise!) should read the documentation in XMonad.Doc.Developing.
More configuration examples can be found here.
Synopsis
The xmonad-contrib library
The xmonad-contrib library is a set of extension modules contributed by xmonad hackers and users that provide additional features to xmonad. Examples include various layout modes (tabbed, spiral, three-column...), prompts, program launchers, the ability to manipulate windows and workspaces in various ways, alternate navigation modes, and much more. There are also "meta-modules" which make it easier to write new modules and extensions.
This is a description of the different namespaces in xmonad-contrib. For more information about any particular module, go to the root of the documentation and just click on its name to view its Haddock documentation; each module should come with extensive documentation. If you find a module that could be better documented, or has incorrect documentation, please report it as a bug!
First and foremost, xmonad defines its own prelude for commonly used
functions, as well as re-exports from base
.
- XMonad.Prelude: Utility functions and re-exports for a more ergonomic developing experience.
There are also other documentation modules, showing you around individual parts of xmonad:
- XMonad.Doc.Configuring: Brief tutorial that will teach you how to create a basic xmonad configuration.
- XMonad.Doc.Developing: A brief overview of xmonad's internals.
A list of the contrib modules can be found at https://xmonad.github.io/xmonad-docs/xmonad-contrib-0.18.0/
Actions
In the XMonad.Actions
namespace you can find modules exporting
various functions that are usually intended to be bound to key
combinations or mouse actions, in order to provide functionality
beyond the standard keybindings offered by xmonad.
Hooks
In the XMonad.Hooks
namespace you can find modules exporting
hooks—actions that xmonad performs when certain events occur.
The three most important hooks are:
manageHook
: this hook is called when a new window that xmonad must take care of is created. This is a very powerful hook, since it lets us examine the new window's properties and act accordingly. For instance, we can configure xmonad to put windows belonging to a given application in the float layer, not to manage dock applications, or open them in a given workspace. See Editing the manage hook for more information on customizingmanageHook
.logHook
: this hook is called when the stack of windows managed by xmonad changes; for example, this is invoked at the end of thewindows
function. A big application for this is to display some information about xmonad in a status bar. The aptly named XMonad.Hooks.StatusBar will produce a string (whose format can be configured) to be written, for example, to an X11 property.handleEventHook
: this hook is called on all events handled by xmonad, thus it is extremely powerful. See Graphics.X11.Xlib.Extras and xmonad source and development documentation for more details.
Layouts
In the XMonad.Layout
namespace you can find modules exporting
contributed layout algorithms, such as a tabbed layout, a circle, a spiral,
three columns, and so on.
You will also find modules which provide facilities for combining different layouts, such as XMonad.Layout.Combo, XMonad.Layout.ComboP, XMonad.Layout.LayoutBuilder, XMonad.Layout.SubLayouts, or XMonad.Layout.LayoutCombinators.
Layouts can be also modified with layout modifiers. A general interface for writing layout modifiers is implemented in XMonad.Layout.LayoutModifier.
For more information on using those modules for customizing your
layoutHook
see Editing the layout hook.
Prompts
In the XMonad.Prompt
namespace you can find modules providing
graphical prompts for getting user input and using it to perform
various actions.
The XMonad.Prompt module provides a library for easily writing new prompts.
Utilities
In the XMonad.Util
namespace you can find modules exporting various
utility functions that are used by the other modules of the
xmonad-contrib
library.
There are also utilities for helping in configuring xmonad or using external utilities.
Extending xmonad
Since the xmonad.hs
file is just another Haskell program, you may
import and use any Haskell code or libraries you wish, such as
extensions from the xmonad-contrib library, or other code you write
yourself.
Adding key bindings
In the
customization section
of the tutorial we have seen how to add new keys to xmonad with the help
of the additionalKeysP
function. But how does
that work? Assuming that library didn't exist yet, could we write it
ourselves?
Let's concentrate on the easier case of trying to write our own
additionalKeys
. This works exactly like its
almost-namesake, but requires you to specify the keys in the "default"
style—that is:
main :: IO () main = xmonad $ def `additionalKeys` [ ((mod1Mask, xK_m ), spawn "echo 'Hi, mom!' | dzen2 -p 4") , ((mod1Mask, xK_BackSpace), spawn "xterm") ]
The extra work that additionalKeysP
does is only
in parsing the input string (turning "M1-m"
into (mod1Mask, xK_m)
).
As we have seen in the tutorial, is also allows one to write M
and
have xmonad pick up on the correct modifier key to use—something which
additionalKeys
can't do.
Editing key bindings means changing the keys
field of the
XConfig
record used by xmonad. For example, to override
all of the default bindings with our own, we would write
import XMonad import Data.Map (Map) import qualified Data.Map as Map main :: IO () main = xmonad $ def { keys = myKeys } where myKeys :: XConfig l -> Map (ButtonMask, KeySym) (X ()) myKeys conf = Map.fromList [ ((mod1Mask , xK_m ), spawn "echo 'Hi, mom!' | dzen2 -p 4") , ((modMask conf, xK_BackSpace), spawn "xterm") ]
Now, obviously we don't want to do that; we only want to add to existing
bindings (or, perhaps, override some of them with our own). Let's break
myKeys
down a little. You can think of the type signature of myKeys
(and hence also of keys
) like this:
myKeys :: UserConfig -> Map KeyPress Action
It takes some user config and, from that, produces a map that associates
certain keypresses with actions to execute. The reason why it might
take the user config may seem a bit mysterious at first, but it is for
the simple reason that some keybindings (like the workspace switching
ones) need access to the user config. We have already seen this above
when we queried modMask conf
. If it helps, think of this as a
Reader
monad with the config being the read-only state.
This means that, as a first guess, the type signature of our version of
additionalKeys
might look like
myAdditionalKeys :: XConfig l -- ^ Base config with xmonad's default keybindings -> (XConfig l -> Map (ButtonMask, KeySym) (X ())) -- ^ User supplied keybindings -> XConfig l -- ^ Resulting config with everything merged together
However, even assuming a correct implementation, using this is not very ergonomic:
main = xmonad $ def `myAdditionalKeys` (\conf -> Map.fromList [ ((mod1Mask , xK_m ), spawn "echo 'Hi, mom!' | dzen2 -p 4") , ((modMask conf, xK_BackSpace), spawn "xterm") ])
Having to specify a lambda with parentheses and call
fromList
does not make for a good user experience.
Since one always has to call that function anyways, we may well just
accept a list from the user and transform it to a map ourselves. As an
additional simplification, how about we don't care about the config
argument at all and simply ask the user for a list? The resulting
signature
myAdditionalKeys :: XConfig l -> [(ButtonMask, KeySym), (X ())] -> XConfig l
looks exactly like what we want! Note that this is also the time we
lose the ability to automagically fill in the correct modifier key,
since the input to myAdditionalKeys
is already structured data (as
opposed to just some strings that need to be parsed).
Now that we know what kind of data structure—that is, maps—we are
dealing with, the implementation of this function simply merges the two
together, preferring the user config to xmonad's defaults in case of any
conflicts. Thankfully, someone else has already done the hard work and
written the merging function for us; it's called
union
.
What's left is essentially playing "type tetris":
myAdditionalKeys baseConf keyList = let mergeKeylist conf = Map.fromList keyList `Map.union` (keys baseConf) conf in baseConf { keys = mergeKeylist }
The function mergeKeyList
take some user config, transforms the custom
keybindings into a map (Map.fromList keyList
), gets the keys from the
base config (remember keys baseConf
is again a function, morally of
type UserConfig -> Map KeyPress Action
, and so we have to apply conf
to it in order to get a map!), and then merges these two maps together.
Since mergeKeylist
now has exactly the right type signature, we can
just set that as the keys.
If you like operators, <>
(or xmonad's alias for it,
<+>
) does exactly the same as the explicit usage of
union
because that's the specified binary operation in
the Monoid
instance for Map
. Note that
the function works as expected (preferring user defined keys) because
union
is left biased, which means that if the same key is
present in both maps it will prefer the associated value of the left
map.
Our function now works as expected:
main :: IO () main = xmonad $ def `myAdditionalKeys` [ ((mod1Mask, xK_m ), spawn "echo 'Hi, mom!' | dzen2 -p 4") , ((mod1Mask, xK_BackSpace), spawn "xterm") ]
Lastly, if you want you can also emulate the automatic modifier
detection by additionalKeysP
by defining the bulk
of your config as a separate function
myConfig = def { modMask = mod4Mask }
and then using that information
main :: IO () main = xmonad $ myConfig `myAdditionalKeys` [ ((mod, xK_m ), spawn "echo 'Hi, mom!' | dzen2 -p 4") , ((mod, xK_BackSpace), spawn "xterm") ] where mod = modMask myConfig
Hopefully you now feel well equipped to write some small functions that extend xmonad an scratch a particular itch!
Removing key bindings
As we've learned, XMonad stores keybindings inside of a
Map
, which means that removing keybindings requires
modifying it. This can be done with difference
or with
delete
.
For example, suppose you want to entirely rid yourself of "M-q"
and
"M-s-q"
(you just want to leave xmonad running forever). To do this
with bare xmonad
, you need to define newKeys
as a
difference
between the default map and the map of the
key bindings you want to remove. Like so:
newKeys :: XConfig l -> Map (KeyMask, KeySym) (X ()) newKeys x = keys def x `M.difference` keysToRemove x keysToRemove :: XConfig l -> Map (KeyMask, KeySym) (X ()) keysToRemove x = M.fromList [ ((modm , xK_q ), return ()) , ((modm .|. shiftMask, xK_q ), return ()) ]
As you can see, it doesn't matter what actions we associate with the
keys listed in keysToRemove
, so we just use return ()
(the "null"
action). Since newKeys
contains all of the default keys, you can
simply pass it to XConfig
as your map of keybindings:
main :: IO () main = xmonad $ def { keys = newKeys }
However, having to manually type return ()
every time seems like a
drag, doesn't it? And this approach isn't at all compatible with adding
custom keybindings via additionalKeysP
! Well,
good thing XMonad.Util.EZConfig also sports
removeKeysP
. You can use it as you would expect.
main :: IO () main = xmonad $ def { … } `removeKeysP` ["M-q", "M-S-q"]
Can you guess how removeKeysP
works? It's almost
the same code we wrote above, just accepting a list of keybindings. Try
to see if you can come up with an implementation of
removeKeysP :: XConfig l -> [String] -> XConfig l
If you're done, just click on # Source
when viewing the
removeKeysP
documentation (did you know that
Haddock lets you do that for every function?) and compare.
By the way, one can conveniently combine
additionalKeysP
and
removeKeysP
by just intuitively chaining them:
main :: IO () main = xmonad $ def { … } `additionalKeysP myKeys `removeKeysP` ["M-q", "M-S-q"]
If you don't use the P
alternatives of EZConfig, there is also an
aptly named removeKeys
. Again, can you try to
come up with an implementation yourself that has the correct signature?
removeKeys :: XConfig a -> [(KeyMask, KeySym)] -> XConfig a
Editing mouse bindings
Most of the previous discussion of key bindings applies to mouse bindings as well. For example, you could configure button4 to close the window you click on like so:
import qualified Data.Map as M myMouse x = [ (0, button4), (\w -> focus w >> kill) ] newMouse x = M.union (mouseBindings def x) (M.fromList (myMouse x)) main = xmonad $ def { ..., mouseBindings = newMouse, ... }
Overriding or deleting mouse bindings works similarly. You can also
configure mouse bindings much more easily using the
additionalMouseBindings
and
removeMouseBindings
functions from the
XMonad.Util.EZConfig module.
Editing the layout hook
When you start an application that opens a new window, when you change
the focused window, or move it to another workspace, or change that
workspace's layout, xmonad will use the layoutHook
for
reordering the visible windows on the visible workspace(s).
Since different layouts may be attached to different workspaces, and you can change them, xmonad needs to know which one to use. In this sense the layoutHook may be thought as the list of layouts that xmonad will use for laying out windows on the screen(s).
The problem is that the layout subsystem is implemented with an advanced feature of the Haskell programming language: type classes. This allows us to very easily write new layouts, combine or modify existing layouts, create layouts with internal state, etc. This means that we cannot simply have a list of layouts: a list requires every member to belong to the same type!
Instead the combination of layouts to be used by xmonad is created
with a specific layout combinator: |||
.
Suppose we want a list with the Full
,
tabbed
and
Accordion
layouts. First we import, in our
xmonad.hs
, all the needed modules:
import XMonad import XMonad.Layout.Tabbed import XMonad.Layout.Accordion
Then we create the combination of layouts we need:
mylayoutHook = Full ||| tabbed shrinkText def ||| Accordion
Now, all we need to do is change the layoutHook
field of the XConfig
record, like so:
main = xmonad $ def { layoutHook = mylayoutHook }
Thanks to the new combinator, we can apply a layout modifier to a
whole combination of layouts, instead of applying it to each one. For
example, suppose we want to use the
noBorders
layout modifier, from the
XMonad.Layout.NoBorders module (which must be imported):
mylayoutHook = noBorders (Full ||| tabbed shrinkText def ||| Accordion)
If we want only the tabbed layout without borders, then we may write:
mylayoutHook = Full ||| noBorders (tabbed shrinkText def) ||| Accordion
Our xmonad.hs
will now look like this:
import XMonad import XMonad.Layout.Tabbed import XMonad.Layout.Accordion import XMonad.Layout.NoBorders mylayoutHook = Full ||| noBorders (tabbed shrinkText def) ||| Accordion main = xmonad $ def { layoutHook = mylayoutHook }
That's it!
Editing the manage hook
The manageHook
is a very powerful tool for customizing
the behavior of xmonad with regard to new windows. Whenever a new
window is created, xmonad calls the manageHook
, which
can thus be used to perform certain actions on the new window, such as
placing it in a specific workspace, ignoring it, or placing it in the
float layer.
The default manageHook
causes xmonad to float MPlayer
and Gimp, and to ignore gnome-panel, desktop_window, kicker, and
kdesktop.
The XMonad.ManageHook module provides some simple combinators that
can be used to alter the manageHook
by replacing or adding
to the default actions.
Let's start by analyzing the default manageHook
, defined
in XMonad.Config:
manageHook :: ManageHook manageHook = composeAll [ className =? "MPlayer" --> doFloat , className =? "Gimp" --> doFloat , resource =? "desktop_window" --> doIgnore , resource =? "kdesktop" --> doIgnore ]
composeAll
can be used to compose a list of
different ManageHook
s. In this example we have a list
of ManageHook
s formed by the following commands: the
Mplayer's and the Gimp's windows, whose className
are, respectively "Mplayer" and "Gimp", are to be placed in the
float layer with the doFloat
function; the windows
whose resource names are respectively "desktop_window" and
kdesktop" are to be ignored with the doIgnore
function.
This is another example of manageHook
, taken from
XMonad.Config.Arossato:
myManageHook = composeAll [ resource =? "realplay.bin" --> doFloat , resource =? "win" --> doF (W.shift "doc") -- xpdf , resource =? "firefox-bin" --> doF (W.shift "web") ] newManageHook = myManageHook <> manageHook def
Again we use composeAll
to compose a list of
different ManageHook
s. The first one will put
RealPlayer on the float layer, the second one will put the xpdf
windows in the workspace named "doc", with doF
and shift
functions, and the third one will put all
firefox windows on the workspace called "web". Then we use the
<>
combinator to compose myManageHook
with the
default manageHook
to form newManageHook
.
Each ManageHook
has the form:
property =? match --> action
Where property
can be:
title
: the window's titleresource
: the resource nameclassName
: the resource class name.stringProperty
somestring
: the contents of the propertysomestring
.
(You can retrieve the needed information using the X utility named
xprop
; for example, to find the resource class name, you can type
xprop | grep WM_CLASS
at a prompt, then click on the window whose resource class you want to know.)
match
is the string that will match the property value (for instance
the one you retrieved with xprop
).
An action
can be:
doFloat
: to place the window in the float layer;doIgnore
: to ignore the window;doF
: to execute a function with the window as argument.
For example, suppose we want to add a manageHook
to
float RealPlayer, which usually has a resource
name of "realplay.bin".
First we need to import XMonad.ManageHook:
import XMonad.ManageHook
Then we create our own manageHook
:
myManageHook = resource =? "realplay.bin" --> doFloat
We can now use the <>
combinator to add our
manageHook
to the default one:
newManageHook = myManageHook <> manageHook def
(Of course, if we wanted to completely replace the default
manageHook
, this step would not be necessary.) Now,
all we need to do is change the manageHook
field of the
XConfig
record, like so:
main = xmonad def { ..., manageHook = newManageHook, ... }
And we are done.
Obviously, we may wish to add more then one
manageHook
. In this case we can use a list of hooks,
compose them all with composeAll
, and add the
composed to the default one.
For instance, if we want RealPlayer to float and thunderbird always opened in the workspace named "mail", we can do so like this:
myManageHook = composeAll [ resource =? "realplay.bin" --> doFloat , resource =? "thunderbird-bin" --> doF (W.shift "mail") ]
Remember to import the module that defines the shift
function, XMonad.StackSet, like this:
import qualified XMonad.StackSet as W
And then we can add myManageHook
to the default one to create
newManageHook
as we did in the previous example.
One more thing to note about this system is that if
a window matches multiple rules in a manageHook
, all
of the corresponding actions will be run (in the order in which they
are defined). An alternative version where only the first rule that
matches is run is available as composeOne
.
For additional rules and actions you can use in your manageHook, check out the contrib module XMonad.Hooks.ManageHelpers.