module Graphics.X11.Turtle.Data(nameToShape, nameToSpeed) where import Control.Arrow(second, (&&&)) nameToShape :: String -> [(Double, Double)] nameToShape "classic" = unfold [(- 10, 0), (- 16, 6), (0, 0)] nameToShape "turtle" = unfold [ (- 10, 0), (- 8, 3), (- 10, 5), (- 7, 9), (- 5, 6), (0, 8), (4, 7), (6, 10), (8, 7), (7, 5), (10, 2), (13, 3), (16, 0)] nameToShape name = error $ "There is no shape named " ++ name unfold :: [(Double, Double)] -> [(Double, Double)] unfold = uncurry (++) . (id &&& (reverse . map (second negate))) nameToSpeed :: String -> Maybe (Maybe Double, Maybe Double) nameToSpeed str = lookup str speedTable speedTable :: [(String, (Maybe Double, Maybe Double))] speedTable = [ ("fastest", (Nothing, Nothing)), ("fast", (Just 60, Just $ pi / 3)), ("normal", (Just 20, Just $ pi / 9)), ("slow", (Just 10, Just $ pi / 18)), ("slowest", (Just 3, Just $ pi / 60)) ]