úÎ c Ì 0Maps from board states, indexed by zobrist keys .Sets of board states, indexed by zobrist keys  <Create the internal array used for the zobrist key creation Construct a ZSet )Seed to use for random number generation !Bounds for piece position values  Total number of piece positions Most recent move in the game The set to insert into 7Final set or Nothing if the board state exists already Construct a ZMap )Seed to use for random number generation !Bounds for piece position values  Total number of piece positions +Store a value into a ZMap at a board state Most recent move in the game ,Value to be associated with the board state ZMap to use for storage 7Final map or Nothing if the board state exists already    zcache-0.0.0 Data.ZCacheZMapZSetzArrayzSetflipPoszMapZArray makeRandomstorePos