frag: 3-D First Person Shooter (FPS)
A fast and basic reimplementation of the Quake III Arena engine in Haskell; supports many Quake III Arena maps.
| Versions | 1.1, 1.1.1, 1.1.2 |
|---|---|
| Dependencies | array, base, GLUT, haskell98, OpenGL (>=2.0) |
| License | GPL |
| Author | Mun Hon Cheong |
| Maintainer | dons@galois.com |
| Category | Game |
| Home page | http://haskell.org/haskellwiki/Frag |
| Executables | frag |
| Upload date | Sat Feb 10 05:42:10 UTC 2008 |
| Uploaded by | GwernBranwen |
| Build failure | ghc-6.10 (log), ghc-6.8 (log) |
Modules
- AFRP
- AFRPAffineSpace
- AFRPDiagnostics
- AFRPEvent
- AFRPForceable
- AFRPGeometry
- AFRPInternals
- AFRPMiscellany
- AFRPPoint2
- AFRPPoint3
- AFRPTask
- AFRPUtilities
- AFRPVector2
- AFRPVector3
- AFRPVectorSpace
- BSP
- BitSet
- Camera
- Collision
- Command
- Curves
- Diagnostics
- Frustum
- Game
- HGL
- IdentityList
- MD3
- MapCfg
- Matrix
- Object
- ObjectBehavior
- Parser
- PhysicalDimensions
- Quaternion
- Raybox
- ReadImage
- Render
- RenderObject
- TGA
- TextureFonts
- Textures
- Visibility
Downloads
- frag-1.1.tar.gz (Cabal source package)
- package description (included in the package)
