module Content.ItemKindActor
( actors
) where
import Prelude ()
import Game.LambdaHack.Core.Prelude
import Game.LambdaHack.Content.ItemKind
import Game.LambdaHack.Definition.Ability
import Game.LambdaHack.Definition.Color
import Game.LambdaHack.Definition.Defs
import Game.LambdaHack.Definition.Flavour
actors :: [ItemKind]
actors =
[warrior, warrior2, warrior3, warrior4, warrior5, scout, ranger, escapist, ambusher, soldier, civilian, civilian2, civilian3, civilian4, civilian5, eye, fastEye, nose, elbow, torsor, goldenJackal, griffonVulture, skunk, armadillo, gilaMonster, rattlesnake, hyena, komodoDragon, alligator, rhinoceros, beeSwarm, hornetSwarm, thornbush]
++ [giantOctopus, razorwireFence, electricFence, activeFence, steamFaucet, biogasFaucet, medbotFaucet, surveillanceDrone, shepherdDrone, huntingDrone, homeRobot, wasteRobot, lightRobot, heavyRobot, weldedRobot, cleanerRobot]
warrior, warrior2, warrior3, warrior4, warrior5, scout, ranger, escapist, ambusher, soldier, civilian, civilian2, civilian3, civilian4, civilian5, eye, fastEye, nose, elbow, torsor, goldenJackal, griffonVulture, skunk, armadillo, gilaMonster, rattlesnake, hyena, komodoDragon, alligator, rhinoceros, beeSwarm, hornetSwarm, thornbush :: ItemKind
giantOctopus, razorwireFence, electricFence, activeFence, steamFaucet, biogasFaucet, medbotFaucet, surveillanceDrone, shepherdDrone, huntingDrone, homeRobot, wasteRobot, lightRobot, heavyRobot, weldedRobot, cleanerRobot :: ItemKind
humanOrgans :: [(GroupName ItemKind, CStore)]
humanOrgans = [ ("fist", COrgan), ("foot", COrgan)
, ("eye 6", COrgan), ("ear 3", COrgan)
, ("sapient brain", COrgan) ]
warrior = ItemKind
{ isymbol = '@'
, iname = "mercenary"
, ifreq = [("hero", 100), ("crawl hero", 100), ("mobile", 1)]
, iflavour = zipPlain [BrWhite]
, icount = 1
, irarity = [(1, 5)]
, iverbHit = "thud"
, iweight = 80000
, idamage = 0
, iaspects = [ AddSkill SkMaxHP 90
, AddSkill SkMaxCalm 70
, AddSkill SkSpeed 20
, AddSkill SkNocto 2
, AddSkill SkWait 1
, AddSkill SkProject 2
, AddSkill SkApply 2
, AddSkill SkOdor 1
, SetFlag Durable ]
, ieffects = []
, idesc = ""
, ikit = humanOrgans ++ [("genetic flaw 10", COrgan)]
}
warrior2 = warrior
{ iname = "pilot"
}
warrior3 = warrior
{ iname = "engineer"
, ifreq = [("crawl hero", 100), ("mobile", 1)]
, ikit = ikit warrior ++ [("currency", CSha)]
}
warrior4 = warrior
{ iname = "doctor"
, ifreq = [("crawl hero", 100), ("mobile", 1)]
, ikit = ikit warrior ++ [("currency", CSha)]
}
warrior5 = warrior
{ iname = "hacker"
, ifreq = [("crawl hero", 100), ("mobile", 1)]
, ikit = ikit warrior ++ [("currency", CSha)]
}
scout = warrior
{ iname = "scout"
, ifreq = [("scout hero", 100), ("mobile", 1)]
, ikit = humanOrgans
++ [ ("add sight", CEqp)
, ("armor ranged", CEqp)
, ("add nocto 1", CInv) ]
}
ranger = warrior
{ iname = "ranger"
, ifreq = [("ranger hero", 100), ("mobile", 1)]
, ikit = humanOrgans
++ [ ("armor ranged", CEqp)
, ("weak arrow", CInv) ]
}
escapist = warrior
{ iname = "escapist"
, ifreq = [("escapist hero", 100), ("mobile", 1)]
, ikit = humanOrgans
++ [ ("add sight", CEqp)
, ("armor ranged", CEqp)
, ("weak arrow", CInv)
, ("light source", CInv)
, ("wooden torch", CInv)
, ("blanket", CInv) ]
}
ambusher = warrior
{ iname = "ambusher"
, ifreq = [("ambusher hero", 100), ("mobile", 1)]
, ikit = humanOrgans
++ [ ("ring of opportunity sniper", CEqp)
, ("any arrow", CSha)
, ("weak arrow", CInv)
, ("explosive", CSha)
, ("light source", CEqp)
, ("wooden torch", CInv) ]
}
soldier = warrior
{ iname = "soldier"
, ifreq = [("soldier hero", 100), ("mobile", 1)]
, ikit = humanOrgans
++ [ ("starting weapon", CEqp)
, ("explosive", CSha) ]
}
civilian = warrior
{ iname = "clerk"
, ifreq = [("civilian", 100), ("mobile", 1)]
, iflavour = zipPlain [BrBlack]
}
civilian2 = civilian
{ iname = "hairdresser"
}
civilian3 = civilian
{ iname = "lawyer"
}
civilian4 = civilian
{ iname = "peddler"
}
civilian5 = civilian
{ iname = "tax collector"
}
eye = ItemKind
{ isymbol = 'w'
, iname = "beckoning walker"
, ifreq = [ ("monster", 100), ("mobile", 1)
, ("mobile monster", 100), ("scout monster", 10) ]
, iflavour = zipFancy [BrRed]
, icount = 1
, irarity = [(3 * 10/15, 0), (4 * 10/15, 10), (10, 8)]
, iverbHit = "thud"
, iweight = 80000
, idamage = 0
, iaspects = [ AddSkill SkMaxHP 16, AddSkill SkMaxCalm 70
, AddSkill SkSpeed 20, AddSkill SkNocto 2
, AddSkill SkAggression 1
, AddSkill SkProject 2
, AddSkill SkApply 1
, SetFlag Durable ]
, ieffects = []
, idesc = "Walks with a stately dignity. You read death in the slow beckoning gestures of its revolting upper appendages."
, ikit = [ ("foot", COrgan), ("tentacle", COrgan)
, ("bark", COrgan), ("eye 6", COrgan)
, ("sapient brain", COrgan) ]
}
fastEye = ItemKind
{ isymbol = 'b'
, iname = "rolling biter"
, ifreq = [ ("monster", 100), ("mobile", 1)
, ("mobile monster", 100), ("scout monster", 60) ]
, iflavour = zipFancy [BrBlue]
, icount = 1
, irarity = [(3 * 10/15, 0), (4 * 10/15, 3), (10, 12)]
, iverbHit = "thud"
, iweight = 80000
, idamage = 0
, iaspects = [ AddSkill SkMaxHP 5, AddSkill SkMaxCalm 70
, AddSkill SkSpeed 30, AddSkill SkNocto 2
, AddSkill SkAggression 1
, SetFlag Durable ]
, ieffects = []
, idesc = "It bites as blindingly fast as it runs. Or rolls? Or crawls? Also, cuts and pierces."
, ikit = [ ("jaw", COrgan), ("razor", COrgan), ("horn", COrgan)
, ("speed gland 10", COrgan)
, ("eye 3", COrgan), ("ear 3", COrgan)
, ("sapient brain", COrgan) ]
}
nose = ItemKind
{ isymbol = 'h'
, iname = "clawing horror"
, ifreq = [ ("monster", 100), ("mobile", 1), ("mobile monster", 100)
, ("aquatic", 30), ("aquatic monster", 30) ]
, iflavour = zipFancy [BrGreen]
, icount = 1
, irarity = [(3 * 10/15, 0), (4 * 10/15, 5), (10, 9)]
, iverbHit = "thud"
, iweight = 80000
, idamage = 0
, iaspects = [ AddSkill SkMaxHP 30, AddSkill SkMaxCalm 30
, AddSkill SkSpeed 16, AddSkill SkNocto 2
, AddSkill SkAggression 1
, AddSkill SkProject (-1)
, AddSkill SkSwimming 30
, SetFlag Durable ]
, ieffects = []
, idesc = "A blind, slimy mass of loose tissue. You'd think it's powerless, but as soon as it touches your trembling body, clawing, stinging and burning erupts and can't be fended off."
, ikit = [ ("small claw", COrgan), ("sting", COrgan)
, ("venom tooth", COrgan)
, ("nostril", COrgan)
, ("sapient brain", COrgan) ]
}
elbow = ItemKind
{ isymbol = 's'
, iname = "creepy shooter"
, ifreq = [ ("monster", 100), ("mobile", 1)
, ("mobile monster", 100), ("scout monster", 30) ]
, iflavour = zipFancy [BrMagenta]
, icount = 1
, irarity = [(3 * 10/15, 0), (4 * 10/15, 1), (10, 12)]
, iverbHit = "thud"
, iweight = 80000
, idamage = 0
, iaspects = [ AddSkill SkMaxHP 12, AddSkill SkMaxCalm 80
, AddSkill SkSpeed 20, AddSkill SkNocto 2
, AddSkill SkProject 2
, AddSkill SkApply 1
, AddSkill SkMelee (-1)
, SetFlag Durable ]
, ieffects = []
, idesc = "It moves in sudden jerks and never makes a noise. Speaks in hard objects hurled at deadly speeds."
, ikit = [ ("speed gland 5", COrgan)
, ("eye 6", COrgan), ("ear 8", COrgan)
, ("sapient brain", COrgan)
, ("any arrow", CSha), ("any arrow", CInv)
, ("weak arrow", CInv), ("weak arrow", CInv) ]
}
torsor = ItemKind
{ isymbol = 'M'
, iname = "Maker"
, ifreq = [("monster", 100), ("mobile", 1)]
, iflavour = zipFancy [BrCyan]
, icount = 1
, irarity = [(14 * 10/15, 0), (15 * 10/15, 1000)]
, iverbHit = "thud"
, iweight = 80000
, idamage = 0
, iaspects = [ SetFlag Unique, ELabel "of Contact"
, AddSkill SkMaxHP 300, AddSkill SkMaxCalm 100
, AddSkill SkSpeed 10, AddSkill SkNocto 2
, AddSkill SkAggression 3
, AddSkill SkProject 2
, AddSkill SkApply 1
, AddSkill SkAlter (-1)
, SetFlag Durable ]
, ieffects = []
, idesc = "The mind, the big heart behind it all. Warmth and sympathy pour out through the graceful undulation of tentacles, sharp claws, snapping jaw and dripping fangs."
, ikit = [ ("tentacle", COrgan), ("hooked claw", COrgan)
, ("large jaw", COrgan), ("venom fang", COrgan)
, ("speed gland 5", COrgan)
, ("eye 6", COrgan), ("ear 8", COrgan)
, ("sapient brain", COrgan)
, ("gem", CInv), ("gem", CInv), ("gem", CInv), ("gem", CInv) ]
}
goldenJackal = ItemKind
{ isymbol = 'j'
, iname = "golden jackal"
, ifreq = [ ("animal", 100), ("mobile", 1), ("mobile animal", 100)
, ("scavenger", 50) ]
, iflavour = zipPlain [BrYellow]
, icount = 1
, irarity = [(1, 4), (10, 2)]
, iverbHit = "thud"
, iweight = 13000
, idamage = 0
, iaspects = [ AddSkill SkMaxHP 15, AddSkill SkMaxCalm 70
, AddSkill SkSpeed 24, AddSkill SkNocto 2
, SetFlag Durable ]
, ieffects = []
, idesc = "An opportunistic predator, feeding on carrion and the weak."
, ikit = [ ("small jaw", COrgan)
, ("eye 6", COrgan), ("nostril", COrgan), ("ear 8", COrgan)
, ("animal brain", COrgan)
, ("genetic flaw 3", COrgan) ]
}
griffonVulture = ItemKind
{ isymbol = 'v'
, iname = "griffon vulture"
, ifreq = [ ("animal", 100), ("mobile", 1), ("mobile animal", 100)
, ("scavenger", 30) ]
, iflavour = zipPlain [BrYellow]
, icount = 1
, irarity = [(1, 3), (10, 3)]
, iverbHit = "thud"
, iweight = 13000
, idamage = 0
, iaspects = [ AddSkill SkMaxHP 15, AddSkill SkMaxCalm 80
, AddSkill SkSpeed 22, AddSkill SkNocto 2
, AddSkill SkAlter (-2)
, AddSkill SkFlying 10
, SetFlag Durable ]
, ieffects = []
, idesc = "It soars high above, searching for vulnerable prey."
, ikit = [ ("screeching beak", COrgan)
, ("small claw", COrgan)
, ("eye 8", COrgan), ("ear 8", COrgan)
, ("animal brain", COrgan)
, ("genetic flaw 3", COrgan) ]
}
skunk = ItemKind
{ isymbol = 's'
, iname = "hog-nosed skunk"
, ifreq = [("animal", 100), ("mobile", 1), ("mobile animal", 100)]
, iflavour = zipPlain [White]
, icount = 1
, irarity = [(1, 8), (5, 1)]
, iverbHit = "thud"
, iweight = 4000
, idamage = 0
, iaspects = [ AddSkill SkMaxHP 13, AddSkill SkMaxCalm 30
, AddSkill SkSpeed 22, AddSkill SkNocto 2
, AddSkill SkAlter (-2)
, AddSkill SkOdor 5
, SetFlag Durable ]
, ieffects = []
, idesc = "Its only defence is the terrible stench."
, ikit = [ ("scent gland", COrgan)
, ("small claw", COrgan), ("snout", COrgan)
, ("eye 3", COrgan), ("ear 6", COrgan)
, ("animal brain", COrgan)
, ("genetic flaw 3", COrgan) ]
}
armadillo = ItemKind
{ isymbol = 'a'
, iname = "giant armadillo"
, ifreq = [("animal", 100), ("mobile", 1), ("mobile animal", 100)]
, iflavour = zipPlain [Brown]
, icount = 1
, irarity = [(1, 7)]
, iverbHit = "thud"
, iweight = 80000
, idamage = 0
, iaspects = [ AddSkill SkMaxHP 13, AddSkill SkMaxCalm 30
, AddSkill SkSpeed 20, AddSkill SkNocto 2
, AddSkill SkAlter (-2)
, SetFlag Durable ]
, ieffects = []
, idesc = "When threatened, it rolls into a ball."
, ikit = [ ("hooked claw", COrgan), ("snout", COrgan)
, ("armored skin", COrgan), ("armored skin", COrgan)
, ("eye 3", COrgan), ("nostril", COrgan), ("ear 6", COrgan)
, ("animal brain", COrgan)
, ("genetic flaw 3", COrgan) ]
}
gilaMonster = ItemKind
{ isymbol = 'g'
, iname = "Gila monster"
, ifreq = [("animal", 100), ("mobile", 1), ("mobile animal", 100)]
, iflavour = zipPlain [Magenta]
, icount = 1
, irarity = [(2, 5), (10, 2)]
, iverbHit = "thud"
, iweight = 80000
, idamage = 0
, iaspects = [ AddSkill SkMaxHP 15, AddSkill SkMaxCalm 50
, AddSkill SkSpeed 18, AddSkill SkNocto 2
, AddSkill SkAlter (-2)
, SetFlag Durable ]
, ieffects = []
, idesc = "Numbing venom ensures that even the fastest prey has no escape."
, ikit = [ ("venom tooth", COrgan), ("small claw", COrgan)
, ("eye 3", COrgan), ("nostril", COrgan), ("ear 6", COrgan)
, ("animal brain", COrgan)
, ("genetic flaw 3", COrgan) ]
}
rattlesnake = ItemKind
{ isymbol = 's'
, iname = "rattlesnake"
, ifreq = [("animal", 100), ("mobile", 1), ("mobile animal", 100)]
, iflavour = zipPlain [Brown]
, icount = 1
, irarity = [(5, 1), (10, 7)]
, iverbHit = "thud"
, iweight = 80000
, idamage = 0
, iaspects = [ AddSkill SkMaxHP 28, AddSkill SkMaxCalm 60
, AddSkill SkSpeed 16, AddSkill SkNocto 2
, AddSkill SkAlter (-2)
, SetFlag Durable ]
, ieffects = []
, idesc = "Beware its rattle - it serves as a warning of an agonising death."
, ikit = [ ("venom fang", COrgan)
, ("rattle", COrgan)
, ("eye 3", COrgan), ("nostril", COrgan), ("ear 6", COrgan)
, ("animal brain", COrgan)
, ("genetic flaw 3", COrgan) ]
}
hyena = ItemKind
{ isymbol = 'h'
, iname = "spotted hyena"
, ifreq = [ ("animal", 100), ("mobile", 1), ("mobile animal", 100)
, ("scavenger", 20) ]
, iflavour = zipPlain [BrYellow]
, icount = 1
, irarity = [(4, 1), (10, 5)]
, iverbHit = "thud"
, iweight = 60000
, idamage = 0
, iaspects = [ AddSkill SkMaxHP 23, AddSkill SkMaxCalm 70
, AddSkill SkSpeed 32, AddSkill SkNocto 2
, SetFlag Durable ]
, ieffects = []
, idesc = "Skulking in the shadows, waiting for easy prey."
, ikit = [ ("jaw", COrgan)
, ("eye 6", COrgan), ("nostril", COrgan), ("ear 8", COrgan)
, ("animal brain", COrgan)
, ("genetic flaw 3", COrgan) ]
}
komodoDragon = ItemKind
{ isymbol = 'k'
, iname = "Komodo dragon"
, ifreq = [("animal", 100), ("mobile", 1), ("mobile animal", 100)]
, iflavour = zipPlain [BrRed]
, icount = 1
, irarity = [(9, 0), (10, 11)]
, iverbHit = "thud"
, iweight = 80000
, idamage = 0
, iaspects = [ AddSkill SkMaxHP 40, AddSkill SkMaxCalm 60
, AddSkill SkSpeed 17, AddSkill SkNocto 2
, AddSkill SkAggression 1
, SetFlag Durable ]
, ieffects = []
, idesc = "Larger and more aggressive than any other lizard, but as easily recovering from wounds as its lesser cousins."
, ikit = [ ("large tail", COrgan), ("jaw", COrgan)
, ("hooked claw", COrgan)
, ("speed gland 5", COrgan), ("armored skin", COrgan)
, ("eye 3", COrgan), ("nostril", COrgan), ("ear 3", COrgan)
, ("animal brain", COrgan)
, ("genetic flaw 3", COrgan) ]
}
alligator = ItemKind
{ isymbol = 'a'
, iname = "alligator"
, ifreq = [ ("animal", 100), ("mobile", 1), ("mobile animal", 100)
, ("aquatic", 70), ("aquatic animal", 70) ]
, iflavour = zipPlain [Blue]
, icount = 1
, irarity = [(9, 0), (10, 10)]
, iverbHit = "thud"
, iweight = 80000
, idamage = 0
, iaspects = [ AddSkill SkMaxHP 55, AddSkill SkMaxCalm 70
, AddSkill SkSpeed 18, AddSkill SkNocto 2
, AddSkill SkSwimming 100
, AddSkill SkWait 1
, AddSkill SkApply 1
, SetFlag Durable ]
, ieffects = []
, idesc = "An armored predator from the dawn of time. You better not get within its reach."
, ikit = [ ("huge tail", COrgan), ("large jaw", COrgan)
, ("small claw", COrgan)
, ("armored skin", COrgan)
, ("eye 6", COrgan), ("ear 8", COrgan)
, ("animal brain", COrgan)
, ("genetic flaw 10", COrgan) ]
}
rhinoceros = ItemKind
{ isymbol = 'R'
, iname = "Maddened Rhinoceros"
, ifreq = [("animal", 100), ("mobile", 1)]
, iflavour = zipPlain [Brown]
, icount = 1
, irarity = [(7 * 10/15, 0), (8 * 10/15, 1000), (9 * 10/15, 0)]
, iverbHit = "thud"
, iweight = 80000
, idamage = 0
, iaspects = [ SetFlag Unique
, AddSkill SkMaxHP 120, AddSkill SkMaxCalm 60
, AddSkill SkSpeed 27, AddSkill SkNocto 2
, AddSkill SkAggression 2
, AddSkill SkAlter (-1)
, SetFlag Durable ]
, ieffects = []
, idesc = "The last of its kind. Blind with rage, or perhaps due to the postoperative scars. A huge mass of muscle that charges at deadly speed."
, ikit = [ ("rhino horn", COrgan), ("snout", COrgan)
, ("armored skin", COrgan)
, ("eye 3", COrgan), ("ear 8", COrgan)
, ("animal brain", COrgan) ]
}
beeSwarm = ItemKind
{ isymbol = 'b'
, iname = "bee swarm"
, ifreq = [("animal", 100), ("mobile", 1)]
, iflavour = zipPlain [Brown]
, icount = 1
, irarity = [(1, 3), (10, 4)]
, iverbHit = "buzz"
, iweight = 1000
, idamage = 0
, iaspects = [ AddSkill SkMaxHP 8, AddSkill SkMaxCalm 60
, AddSkill SkSpeed 30, AddSkill SkNocto 2
, AddSkill SkAlter (-2)
, AddSkill SkWait (-2)
, AddSkill SkFlying 10
, SetFlag Durable ]
, ieffects = []
, idesc = "Every bee would die for the queen."
, ikit = [ ("bee sting", COrgan)
, ("vision 6", COrgan), ("ear 6", COrgan)
, ("insect mortality", COrgan), ("animal brain", COrgan) ]
}
hornetSwarm = ItemKind
{ isymbol = 'h'
, iname = "hornet swarm"
, ifreq = [("animal", 100), ("mobile", 1), ("mobile animal", 100)]
, iflavour = zipPlain [Magenta]
, icount = 1
, irarity = [(5, 1), (10, 4)]
, iverbHit = "buzz"
, iweight = 1000
, idamage = 0
, iaspects = [ AddSkill SkArmorMelee 80, AddSkill SkArmorRanged 40
, AddSkill SkMaxHP 8, AddSkill SkMaxCalm 70
, AddSkill SkSpeed 30, AddSkill SkNocto 2
, AddSkill SkAlter (-2)
, AddSkill SkWait (-2)
, AddSkill SkFlying 10
, SetFlag Durable ]
, ieffects = []
, idesc = "A vicious cloud of stings and hate."
, ikit = [ ("sting", COrgan)
, ("vision 6", COrgan), ("ear 6", COrgan)
, ("insect mortality", COrgan), ("animal brain", COrgan) ]
}
thornbush = ItemKind
{ isymbol = 't'
, iname = "thornbush"
, ifreq = [("animal", 30), ("immobile animal", 50)]
, iflavour = zipPlain [Brown]
, icount = 1
, irarity = [(1, 13)]
, iverbHit = "scrape"
, iweight = 80000
, idamage = 0
, iaspects = [ AddSkill SkMaxHP 20, AddSkill SkMaxCalm 999
, AddSkill SkSpeed 22, AddSkill SkNocto 2
, AddSkill SkWait 1, AddSkill SkMelee 1
, SetFlag Durable ]
, ieffects = []
, idesc = "Each branch bears long, curved thorns."
, ikit = [ ("thorn", COrgan)
, ("bark", COrgan) ]
}
giantOctopus = ItemKind
{ isymbol = 'o'
, iname = "giant octopus"
, ifreq = [ ("animal", 100), ("mobile", 1), ("mobile animal", 100)
, ("aquatic", 90), ("aquatic animal", 90) ]
, iflavour = zipPlain [BrMagenta]
, icount = 1
, irarity = [(1, 3)]
, iverbHit = "thud"
, iweight = 72000
, idamage = 0
, iaspects = [ AddSkill SkMaxHP 17, AddSkill SkMaxCalm 80
, AddSkill SkSwimming 100
, AddSkill SkSpeed 27, AddSkill SkNocto 3
, AddSkill SkAlter (-2)
, SetFlag Durable ]
, ieffects = []
, idesc = "It has eight arms of rage."
, ikit = [ ("tentacle", COrgan), ("tentacle", COrgan)
, ("small beak", COrgan)
, ("eye 8", COrgan)
, ("animal brain", COrgan)
, ("genetic flaw 3", COrgan) ]
}
razorwireFence = ItemKind
{ isymbol = 'f'
, iname = "razorwire fence"
, ifreq = [("robot", 15), ("immobile robot", 10)]
, iflavour = zipPlain [Cyan]
, icount = 1
, irarity = [(3 * 10/15, 0), (4 * 10/15, 20), (10, 4)]
, iverbHit = "scrape"
, iweight = 80000
, idamage = 0
, iaspects = [ AddSkill SkArmorMelee 30, AddSkill SkArmorRanged 15
, AddSkill SkMaxHP 30, AddSkill SkMaxCalm 999
, AddSkill SkSpeed 20, AddSkill SkNocto 2
, AddSkill SkWait 1, AddSkill SkMelee 1
, SetFlag Durable ]
, ieffects = []
, idesc = "Must have been bought by previous ship owners to contain the wild animal infestation."
, ikit = [("razor", COrgan), ("razor", COrgan)]
}
electricFence = ItemKind
{ isymbol = 'f'
, iname = "electric fence"
, ifreq = [("robot", 15), ("immobile robot", 10)]
, iflavour = zipPlain [Blue]
, icount = 1
, irarity = [(3 * 10/15, 0), (4 * 10/15, 15), (10, 5)]
, iverbHit = "thud"
, iweight = 80000
, idamage = 0
, iaspects = [ AddSkill SkArmorMelee 30, AddSkill SkArmorRanged 15
, AddSkill SkMaxHP 10, AddSkill SkMaxCalm 999
, AddSkill SkSpeed 40, AddSkill SkNocto 2
, AddSkill SkWait 1, AddSkill SkMelee 1
, SetFlag Durable ]
, ieffects = []
, idesc = "Marginally intelligent electric shepherd. Originally used in orbital dairy farms and planetary zoos."
, ikit = [("live wire", COrgan)]
}
activeFence = ItemKind
{ isymbol = 'f'
, iname = "active fence"
, ifreq = [("robot", 27), ("immobile robot", 20)]
, iflavour = zipPlain [BrMagenta]
, icount = 1
, irarity = [(5 * 10/15, 0), (10, 7)]
, iverbHit = "thud"
, iweight = 80000
, idamage = 0
, iaspects = [ AddSkill SkArmorMelee 30, AddSkill SkArmorRanged 15
, AddSkill SkMaxHP 20, AddSkill SkMaxCalm 999
, AddSkill SkSpeed 20, AddSkill SkNocto 2
, AddSkill SkWait 1
, AddSkill SkProject 3
, SetFlag Durable ]
, ieffects = []
, idesc = "Makeshift, mostly non-lethal, autonomous perimeter defense outpost."
, ikit = [ ("vision 6", COrgan)
, ("needle", CInv), ("can of sticky foam", CInv) ]
}
steamFaucet = ItemKind
{ isymbol = 'f'
, iname = "steam faucet"
, ifreq = [("robot", 8), ("immobile robot", 15)]
, iflavour = zipPlain [BrBlue]
, icount = 1
, irarity = [(1, 10), (10, 6)]
, iverbHit = "thud"
, iweight = 80000
, idamage = 0
, iaspects = [ AddSkill SkMaxHP 10, AddSkill SkMaxCalm 999
, AddSkill SkSpeed 11, AddSkill SkNocto 2
, AddSkill SkWait 1, AddSkill SkMelee 1
, SetFlag Durable ]
, ieffects = []
, idesc = "A cracked valve on one of the superheated water pipes spreading radially outward from the tokamak level."
, ikit = [("boiling vent", COrgan), ("boiling fissure", COrgan)]
}
biogasFaucet = ItemKind
{ isymbol = 'f'
, iname = "biogas faucet"
, ifreq = [("robot", 8), ("immobile robot", 30)]
, iflavour = zipPlain [BrGreen]
, icount = 1
, irarity = [(1, 10), (10, 6)]
, iverbHit = "thud"
, iweight = 80000
, idamage = 0
, iaspects = [ AddSkill SkMaxHP 20, AddSkill SkMaxCalm 999
, AddSkill SkSpeed 22, AddSkill SkNocto 2, AddSkill SkShine 3
, AddSkill SkWait 1, AddSkill SkMelee 1
, SetFlag Durable ]
, ieffects = []
, idesc = "An emergency pressure-release vent on a smelly biogas pipe."
, ikit = [("biogas vent", COrgan), ("biogas fissure", COrgan)]
}
medbotFaucet = ItemKind
{ isymbol = 'f'
, iname = "nano medbot faucet"
, ifreq = [("robot", 8), ("immobile robot", 100)]
, iflavour = zipPlain [BrYellow]
, icount = 1
, irarity = [(1, 10), (10, 6)]
, iverbHit = "thud"
, iweight = 80000
, idamage = 0
, iaspects = [ AddSkill SkMaxHP 20, AddSkill SkMaxCalm 999
, AddSkill SkSpeed 22, AddSkill SkNocto 2, AddSkill SkShine 3
, AddSkill SkWait 1, AddSkill SkMelee 1
, SetFlag Durable ]
, ieffects = []
, idesc = "A faucet of a malfunctioning nano medical robot dispenser. Let's hope the medbots are still effective."
, ikit = [("medbot vent", COrgan), ("medbot fissure", COrgan)]
}
surveillanceDrone = ItemKind
{ isymbol = 'd'
, iname = "surveillance drone"
, ifreq = [("robot", 100), ("mobile", 100), ("mobile robot", 100)]
, iflavour = zipPlain [Blue]
, icount = 1
, irarity = [(1, 3)]
, iverbHit = "clank"
, iweight = 1000
, idamage = 0
, iaspects = [ AddSkill SkArmorMelee 30, AddSkill SkArmorRanged 15
, AddSkill SkMaxHP 6, AddSkill SkMaxCalm 90
, AddSkill SkSpeed 30, AddSkill SkNocto 2
, AddSkill SkDisplace (-1)
, AddSkill SkMoveItem (-1)
, AddSkill SkProject (-1)
, AddSkill SkMelee (-1)
, SetFlag Durable ]
, ieffects = []
, idesc = "A video camera in each room would violate privacy of passengers, hence surveillance drones. Programmed to be easy to fend off, they keep a respectful distance."
, ikit = [ ("vision 16", COrgan), ("robot brain", COrgan) ]
}
shepherdDrone = ItemKind
{ isymbol = 'd'
, iname = "oversight drone"
, ifreq = [ ("robot", 100), ("mobile", 100), ("mobile robot", 100)
, ("construction robot", 100) ]
, iflavour = zipPlain [BrRed]
, icount = 1
, irarity = [(1, 3), (10, 4)]
, iverbHit = "clank"
, iweight = 1000
, idamage = 0
, iaspects = [ AddSkill SkArmorMelee 80, AddSkill SkArmorRanged 40
, AddSkill SkMaxHP 3, AddSkill SkMaxCalm 60
, AddSkill SkSpeed 30, AddSkill SkNocto 2
, AddSkill SkAlter (-1)
, AddSkill SkDisplace (-1)
, AddSkill SkMoveItem (-1)
, AddSkill SkProject (-1)
, SetFlag Durable ]
, ieffects = []
, idesc = "An tiny airborne robot designed to take construction measurements, synchronize robot workers and report irregularities, if any."
, ikit = [ ("live wire", COrgan), ("vision 16", COrgan), ("ear 8", COrgan)
, ("robot brain", COrgan) ]
}
huntingDrone = ItemKind
{ isymbol = 'd'
, iname = "hunting drone"
, ifreq = [("robot", 100), ("mobile", 100), ("mobile robot", 100)]
, iflavour = zipPlain [Green]
, icount = 1
, irarity = [(4, 0), (5, 5), (10, 8)]
, iverbHit = "clank"
, iweight = 500
, idamage = 0
, iaspects = [ AddSkill SkArmorMelee 30, AddSkill SkArmorRanged 15
, AddSkill SkMaxHP 6, AddSkill SkMaxCalm 60
, AddSkill SkSpeed 40, AddSkill SkNocto 2
, AddSkill SkDisplace (-1)
, AddSkill SkMoveItem (-1)
, AddSkill SkMelee (-1)
, SetFlag Durable ]
, ieffects = []
, idesc = "Originally designed for hunting down and putting to sleep stray animals. The sleeping agent must have long since dried up."
, ikit = [ ("eye 8", COrgan), ("nostril", COrgan), ("ear 8", COrgan)
, ("robot brain", COrgan)
, ("needle", CInv), ("tranquillizer dart", CInv) ]
}
homeRobot = ItemKind
{ isymbol = 'r'
, iname = "feral home robot"
, ifreq = [("robot", 100), ("mobile", 100), ("mobile robot", 100)]
, iflavour = zipPlain [Magenta]
, icount = 1
, irarity = [(1, 15), (10, 5)]
, iverbHit = "clank"
, iweight = 80000
, idamage = 0
, iaspects = [ AddSkill SkMaxHP 12, AddSkill SkMaxCalm 30
, AddSkill SkSpeed 20, AddSkill SkNocto 2
, AddSkill SkProject (-1)
, SetFlag Durable ]
, ieffects = []
, idesc = "Once a timid household robot, now sufficiently adapted to survive in the deadly environment."
, ikit = [ ("fist", COrgan)
, ("eye 3", COrgan), ("nostril", COrgan), ("ear 3", COrgan)
, ("robot brain", COrgan) ]
}
wasteRobot = ItemKind
{ isymbol = 'r'
, iname = "waste disposal robot"
, ifreq = [ ("robot", 100), ("mobile", 100), ("mobile robot", 100)
, ("construction robot", 100) ]
, iflavour = zipPlain [Green]
, icount = 1
, irarity = [(5, 9)]
, iverbHit = "clank"
, iweight = 80000
, idamage = 0
, iaspects = [ AddSkill SkMaxHP 17, AddSkill SkMaxCalm 30
, AddSkill SkSpeed 15, AddSkill SkNocto 2
, SetFlag Durable ]
, ieffects = []
, idesc = "You are not in its database, hence you are waste."
, ikit = [ ("tentacle", COrgan)
, ("nostril", COrgan)
, ("robot brain", COrgan)
, ("waste container", CEqp) ]
}
lightRobot = ItemKind
{ isymbol = 'r'
, iname = "decoration robot"
, ifreq = [ ("robot", 100), ("mobile", 100), ("mobile robot", 100)
, ("construction robot", 100) ]
, iflavour = zipPlain [BrYellow]
, icount = 1
, irarity = [(3 * 10/15, 0), (4 * 10/15, 6), (10, 6)]
, iverbHit = "clank"
, iweight = 80000
, idamage = 0
, iaspects = [ AddSkill SkMaxHP 17, AddSkill SkMaxCalm 40
, AddSkill SkSpeed 30, AddSkill SkNocto 2
, AddSkill SkProject 2
, AddSkill SkAlter 3
, AddSkill SkApply 1
, SetFlag Durable ]
, ieffects = []
, idesc = "Interior and exterior decoration robot. Strongly fancies deep reds recently."
, ikit = [ ("hooked claw", COrgan), ("tentacle", COrgan)
, ("hull plating", COrgan)
, ("eye 6", COrgan), ("ear 8", COrgan)
, ("robot brain", COrgan)
, ("construction hooter", CEqp) ]
}
heavyRobot = ItemKind
{ isymbol = 'r'
, iname = "demolition robot"
, ifreq = [ ("robot", 100), ("mobile", 100), ("mobile robot", 100)
, ("construction robot", 70) ]
, iflavour = zipPlain [Cyan]
, icount = 1
, irarity = [(7 * 10/15, 0), (8 * 10/15, 4), (10, 13)]
, iverbHit = "clank"
, iweight = 800000
, idamage = 0
, iaspects = [ AddSkill SkMaxHP 41, AddSkill SkMaxCalm 40
, AddSkill SkSpeed 20, AddSkill SkNocto 2
, AddSkill SkProject 2
, AddSkill SkAlter 3
, AddSkill SkApply 1
, SetFlag Durable ]
, ieffects = []
, idesc = "Heavy multi-purpose construction robot. Excels at discharging, dismantling and demolition."
, ikit = [ ("large jaw", COrgan), ("small claw", COrgan)
, ("hull plating", COrgan)
, ("eye 3", COrgan), ("ear 6", COrgan)
, ("robot brain", COrgan)
, ("spotlight", CEqp), ("construction hooter", CEqp) ]
}
weldedRobot = ItemKind
{ isymbol = 'W'
, iname = "Smiling Welded Robot"
, ifreq = [("robot", 100), ("immobile robot", 100)]
, iflavour = zipPlain [BrCyan]
, icount = 1
, irarity = [(1 * 10/15, 1000), (2 * 10/15, 0)]
, iverbHit = "clank"
, iweight = 80000
, idamage = 0
, iaspects = [ SetFlag Unique
, AddSkill SkMaxHP 200, AddSkill SkMaxCalm 100
, AddSkill SkSpeed 20, AddSkill SkNocto 2
, SetFlag Durable ]
, ieffects = []
, idesc = "A well-built humanoid luggage unloading robot with a smooth satin silvery skin. Its graceful moves are stunted by a thick irregular weld fastening both its shapely legs to the floor. A whiff of smoke escapes whenever it opens its mouth in a charming toothy smile while brandishing a blowtorch in its trembling hand."
, ikit = [ ("fist", COrgan)
, ("eye 6", COrgan), ("ear 3", COrgan)
, ("mouth vent", COrgan)
, ("robot brain", COrgan)
, ("crude weld", COrgan), ("blowtorch", CEqp) ]
}
cleanerRobot = ItemKind
{ isymbol = 'C'
, iname = "Void Cleaner Robot"
, ifreq = [("robot", 100), ("mobile", 1)]
, iflavour = zipPlain [BrGreen]
, icount = 1
, irarity = [(11 * 10/15, 0), (12 * 10/15, 1000), (13 * 10/15, 0)]
, iverbHit = "clank"
, iweight = 800000
, idamage = 0
, iaspects = [ SetFlag Unique
, AddSkill SkMaxHP 120, AddSkill SkMaxCalm 40
, AddSkill SkSpeed 18, AddSkill SkNocto 2
, AddSkill SkAggression 1
, AddSkill SkApply 1
, SetFlag Durable ]
, ieffects = []
, idesc = "An oversize waste disposal robot repaired with parts from a demolition robot, including a scaled up goal matrix. The cosmic void is now the only acceptable model of cleanliness. The robot's bulky trunk doesn't fit into even the larger lift carriages."
, ikit = [ ("live wire", COrgan), ("large jaw", COrgan)
, ("tentacle", COrgan)
, ("boiling vent", COrgan), ("hull plating", COrgan)
, ("eye 3", COrgan), ("nostril", COrgan), ("ear 6", COrgan)
, ("robot brain", COrgan)
, ("currency", CInv), ("currency", CInv), ("currency", CInv)
, ("waste container", CEqp), ("spotlight", CEqp)
, ("construction hooter", CEqp) ]
}