The GLHUI package

[ Tags: bsd3, graphics, library ] [ Propose Tags ]

Haskell functions to open and manage a OpenGL window with libX11.

This module is intended to be imported qualified, to avoid clashes with Prelude functions, e.g.

import qualified Graphics.UI.GLWindow as Window

As an example, here is a simple module that uses some of these functions to open a OpenGL 3.2 Context:

module Main where

import Graphics.Rendering.OpenGL
import qualified Graphics.UI.GLWindow as Window

myLoop = do clear [ColorBuffer]
            t <- Window.time
            clearColor $= Color4 (sin (realToFrac t) * 0.5 + 0.5)
                                 (sin (realToFrac (t+1)) * 0.5 + 0.5)
                                 (sin (realToFrac (t+2)) * 0.5 +0.5)
                                 0

main = do Window.init 3 2 -- initializes a OpenGL 3.2 context
          Window.loop myLoop -- stops when the ESC key is pressed
          Window.kill -- removes the window when the loop stops

Special thanks to Tiago Farto (aka xernobyl) for coding the initial C version that was used as a base for these functions


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Properties

Versions 1.0.0, 1.1.0
Dependencies base (<5) [details]
License BSD3
Copyright Hugo Gomes
Author Hugo Gomes <mr.hugo.gomes@gmail.com>
Maintainer Hugo Gomes <mr.hugo.gomes@gmail.com>
Category Graphics
Uploaded Fri Feb 24 00:12:55 UTC 2012 by HugoGomes
Distributions NixOS:1.1.0
Downloads 805 total (15 in the last 30 days)
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Readme for GLHUI-1.1.0

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