The GLHUI package

[Tags:bsd3, library]

Haskell functions to open and manage a OpenGL window with libX11.

This module is intended to be imported qualified, to avoid clashes with Prelude functions, e.g.

 import qualified Graphics.UI.GLWindow as Window

As an example, here is a simple module that uses some of these functions to open a OpenGL 3.2 Context:

 module Main where

 import Graphics.Rendering.OpenGL
 import qualified Graphics.UI.GLWindow as Window

 myLoop = do clear [ColorBuffer]
             t <- Window.time
             clearColor $= Color4 (sin (realToFrac t) * 0.5 + 0.5)
                                  (sin (realToFrac (t+1)) * 0.5 + 0.5)
                                  (sin (realToFrac (t+2)) * 0.5 +0.5)
                                  0

 main = do Window.init 3 2 -- initializes a OpenGL 3.2 context
           Window.loop myLoop -- stops when the ESC key is pressed
           Window.kill -- removes the window when the loop stops

Special thanks to Tiago Farto (aka xernobyl) for coding the initial C version that was used as a base for these functions


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Properties

Versions 1.0.0, 1.1.0
Dependencies base (<5) [details]
License BSD3
Copyright Hugo Gomes
Author Hugo Gomes <mr.hugo.gomes@gmail.com>
Maintainer Hugo Gomes <mr.hugo.gomes@gmail.com>
Stability Unknown
Category Graphics
Uploaded Fri Feb 24 00:12:55 UTC 2012 by HugoGomes
Distributions NixOS:1.1.0
Downloads 646 total (9 in the last 30 days)
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Status Docs uploaded by user
Build status unknown [no reports yet]

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Readme for GLHUI

Readme for GLHUI-1.1.0