The GLHUI package

[Tags: bsd3, library]

Haskell functions to open and manage a OpenGL window with libX11.

This module is intended to be imported qualified, to avoid clashes with Prelude functions, e.g.

 import qualified Graphics.UI.GLWindow as Window

As an example, here is a simple module that uses some of these functions to open a OpenGL 3.2 Context:

 module Main where

 import Graphics.Rendering.OpenGL
 import qualified Graphics.UI.GLWindow as Window

 myLoop = do clear [ColorBuffer]
             t <- Window.time
             clearColor $= Color4 (sin (realToFrac t) * 0.5 + 0.5)
                                  (sin (realToFrac (t+1)) * 0.5 + 0.5)
                                  (sin (realToFrac (t+2)) * 0.5 +0.5)
                                  0

 main = do Window.init 3 2 -- initializes a OpenGL 3.2 context
           Window.loop myLoop -- stops when the ESC key is pressed
           Window.kill -- removes the window when the loop stops

Special thanks to Tiago Farto (aka xernobyl) for coding the initial C version that was used as a base for these functions


Properties

Versions1.0.0, 1.1.0
Dependenciesbase (<5)
LicenseBSD3
CopyrightHugo Gomes
AuthorHugo Gomes <mr.hugo.gomes@gmail.com>
MaintainerHugo Gomes <mr.hugo.gomes@gmail.com>
CategoryGraphics
Upload dateFri Feb 24 00:12:55 UTC 2012
Uploaded byHugoGomes
Downloads234 total (22 in last 30 days)

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