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| Graphics.UI.GLUT.Window | | Portability | portable |  | Stability | stable |  | Maintainer | sven.panne@aedion.de |  
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| Description | 
| GLUT supports two types of windows: top-level windows and subwindows. Both
 types support OpenGL rendering and GLUT callbacks. There is a single
 identifier space for both types of windows.
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| Synopsis | 
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| Window identifiers
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| An opaque identifier for a top-level window or a subwindow.
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| Creating and destroying (sub-)windows
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Each created window has a unique associated OpenGL context. State changes to
 a window's associated OpenGL context can be done immediately after the
 window is created.
 The display state of a window is initially for the window to be shown. But
 the window's display state is not actually acted upon until
 Graphics.UI.GLUT.Begin.mainLoop is entered. This means until
 Graphics.UI.GLUT.Begin.mainLoop is called, rendering to a created window is
 ineffective because the window can not yet be displayed.
 The value returned by createWindow and createSubWindow is a unique
 identifier for the window, which can be used with currentWindow.
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| :: String | The window name
 |  | -> IO Window | The identifier for the newly created window
 |  Create a top-level window. The given name will be provided to the window
 system as the window's name. The intent is that the window system will label
 the window with the name.Implicitly, the current window is set to the newly
 created window.
 X Implementation Notes: The proper X Inter-Client Communication Conventions
 Manual (ICCCM) top-level properties are established. The WM_COMMAND
 property that lists the command line used to invoke the GLUT program is only
 established for the first window created.
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| :: Window | Identifier of the subwindow's parent window.
 |  | -> Position | Window position in pixels relative to parent window's
   origin.
 |  | -> Size | Window size in pixels
 |  | -> IO Window | The identifier for the newly created subwindow
 |  | Create a subwindow of the identified window with the given relative
 position and size. Implicitly, the current window is set to the
 newly created subwindow. Subwindows can be nested arbitrarily deep.
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| Destroy the specified window and the window's associated OpenGL context,
 logical colormap (if the window is color index), and overlay and related
 state (if an overlay has been established). Any subwindows of the destroyed
 window are also destroyed by destroyWindow. If the specified window was the
 current window, the current window becomes invalid (currentWindow will
 contain Nothing).
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| Contains the current window\'s parent. If the current window is a
 top-level window, Nothing is returned.
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| Contains the number of subwindows the current window has, not counting
 children of children.
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| Manipulating the current window
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| Controls the current window. It does not affect the layer in use for
 the window; this is done using Graphics.UI.GLUT.Overlay.layerInUse.
 Contains Nothing if no windows exist or the previously current window was
 destroyed. Setting the current window to Nothing is a no-op.
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| Re-displaying and double buffer management
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Mark the normal plane of given window (or the current window, if none
 is supplied) as needing to be redisplayed. The next iteration through
 Graphics.UI.GLUT.Begin.mainLoop, the window's display callback will be
 called to redisplay the window's normal plane. Multiple calls to
 postRedisplay before the next display callback opportunity generates only a
 single redisplay callback. postRedisplay may be called within a window's
 display or overlay display callback to re-mark that window for redisplay.
 Logically, normal plane damage notification for a window is treated as a
 postRedisplay on the damaged window. Unlike damage reported by the window
 system, postRedisplay will not set to true the normal plane's damaged
 status (see Graphics.UI.GLUT.State.damaged).
 Also, see Graphics.UI.GLUT.Overlay.postOverlayRedisplay.
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Perform a buffer swap on the layer in use for the current window.
 Specifically, swapBuffers promotes the contents of the back buffer of the
 layer in use of the current window to become the contents of the front
 buffer. The contents of the back buffer then become undefined. The update
 typically takes place during the vertical retrace of the monitor, rather than
 immediately after swapBuffers is called.
 An implicit Graphics.Rendering.OpenGL.GL.FlushFinish.flush is done by
 swapBuffers before it returns. Subsequent OpenGL commands can be issued
 immediately after calling swapBuffers, but are not executed until the
 buffer exchange is completed.
 If the layer in use is not double buffered, swapBuffers has no effect.
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| Changing the window geometry
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Note that the requests by windowPosition, windowSize, and fullScreen
 are not processed immediately. A request is executed after returning to the
 main event loop. This allows multiple requests to the same window to be
 coalesced.
 windowPosition and windowSize requests on a window will disable the full
 screen status of the window.
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Controls the position of the current window. For top-level windows,
 parameters of Position are pixel offsets from the screen origin. For
 subwindows, the parameters are pixel offsets from the window's parent window
 origin.
 In the case of top-level windows, setting windowPosition is considered only
 a request for positioning the window. The window system is free to apply its
 own policies to top-level window placement. The intent is that top-level
 windows should be repositioned according to the value of windowPosition.
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Controls the size of the current window. The parameters of Size are
 size extents in pixels. The width and height must be positive values.
 In the case of top-level windows, setting windowSize is considered only a
 request for sizing the window. The window system is free to apply its own
 policies to top-level window sizing. The intent is that top-level windows
 should be reshaped according to the value of windowSize. Whether a reshape
 actually takes effect and, if so, the reshaped dimensions are reported to the
 program by a reshape callback.
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Request that the current window be made full screen. The exact semantics
 of what full screen means may vary by window system. The intent is to make
 the window as large as possible and disable any window decorations or borders
 added the window system. The window width and height are not guaranteed to be
 the same as the screen width and height, but that is the intent of making a
 window full screen.
 fullScreen is defined to work only on top-level windows.
 X Implementation Notes: In the X implementation of GLUT, full screen is
 implemented by sizing and positioning the window to cover the entire screen
 and posting the _MOTIF_WM_HINTS property on the window requesting
 absolutely no decorations. Non-Motif window managers may not respond to
 _MOTIF_WM_HINTS.
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| Manipulating the stacking order
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| pushWindow and popWindow work on both top-level windows and subwindows.
 The effect of pushing and popping windows does not take place immediately.
 Instead the push or pop is saved for execution upon return to the GLUT event
 loop. Subsequent pop or push requests on a window replace the previously
 saved request for that window. The effect of pushing and popping top-level
 windows is subject to the window system's policy for restacking windows.
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| Change the stacking order of the current window relative to its siblings
 (lowering it).
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| Change the stacking order of the current window relative to its siblings,
 bringing the current window closer to the top.
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| Managing a window's display status
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| The display status of a window.
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Controls the display status of the current window.
 Note that the effect of showing, hiding, and iconifying windows does not take
 place immediately. Instead the requests are saved for execution upon return
 to the GLUT event loop. Subsequent show, hide, or iconification requests on a
 window replace the previously saved request for that window. The effect of
 hiding, showing, or iconifying top-level windows is subject to the window
 system's policy for displaying windows. Subwindows can't be iconified.
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| Changing the window/icon title
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| windowTitle and iconTitle should be set only when the /current
 window/ is a top-level window. Upon creation of a top-level window, the
 window and icon names are determined by the name given to createWindow.
 Once created, setting windowTitle and iconTitle can change the window and
 icon names respectively of top-level windows. Each call requests the window
 system change the title appropriately. Requests are not buffered or
 coalesced. The policy by which the window and icon name are displayed is
 window system dependent.
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| Controls the window title of the current top-level window.
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| Controls the icon title of the current top-level window.
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| Cursor management
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| The different cursor images GLUT supports.
 |  | Constructors |  | RightArrow | Arrow pointing up and to the right.
 |  | LeftArrow | Arrow pointing up and to the left.
 |  | Info | Pointing hand.
 |  | Destroy | Skull & cross bones.
 |  | Help | Question mark.
 |  | Cycle | Arrows rotating in a circle.
 |  | Spray | Spray can.
 |  | Wait | Wrist watch.
 |  | Text | Insertion point cursor for text.
 |  | Crosshair | Simple cross-hair.
 |  | UpDown | Bi-directional pointing up & down.
 |  | LeftRight | Bi-directional pointing left & right.
 |  | TopSide | Arrow pointing to top side.
 |  | BottomSide | Arrow pointing to bottom side.
 |  | LeftSide | Arrow pointing to left side.
 |  | RightSide | Arrow pointing to right side.
 |  | TopLeftCorner | Arrow pointing to top-left corner.
 |  | TopRightCorner | Arrow pointing to top-right corner.
 |  | BottomRightCorner | Arrow pointing to bottom-left corner.
 |  | BottomLeftCorner | Arrow pointing to bottom-right corner.
 |  | Inherit | Use parent's cursor.
 |  | None | Invisible cursor.
 |  | FullCrosshair | Full-screen cross-hair cursor (if possible, otherwise Crosshair).
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Change the cursor image of the current window. Each call requests the
 window system change the cursor appropriately. The cursor image when a window
 is created is Inherit. The exact cursor images used are implementation
 dependent. The intent is for the image to convey the meaning of the cursor
 name. For a top-level window, Inherit uses the default window system
 cursor.
 X Implementation Notes: GLUT for X uses SGI's _SGI_CROSSHAIR_CURSOR
 convention to access a full-screen cross-hair cursor if possible.
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Setting pointerPosition warps the window system's pointer to a new
 location relative to the origin of the current window by the specified
 pixel offset, which may be negative. The warp is done immediately.
 If the pointer would be warped outside the screen's frame buffer region, the
 location will be clamped to the nearest screen edge. The window system is
 allowed to further constrain the pointer's location in window system
 dependent ways.
 Good advice from Xlib's XWarpPointer man page: "There is seldom any
 reason for calling this function. The pointer should normally be left to the
 user."
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| Produced by Haddock version 2.4.2 |