The GPipe package

[Tags:library, mit]

GPipe models the entire graphics pipeline in a purely functional, immutable and typesafe way. It is built on top of the programmable pipeline (i.e. non-fixed function) of OpenGL 2.1 and uses features such as vertex buffer objects (VBO's), texture objects and GLSL shader code synthetisation to create fast graphics programs. Buffers, textures and shaders are cached internally to ensure fast framerate, and GPipe is also capable of managing multiple windows and contexts. By creating your own instances of GPipes classes, it's possible to use additional datatypes on the GPU.

You'll need full OpenGL 2.1 support, including GLSL 1.20 to use GPipe. Thanks to OpenGLRaw, you may still build GPipe programs on machines lacking this support.

Properties

Versions 1.0.0, 1.0.1, 1.0.2, 1.0.3, 1.0.4, 1.1.0, 1.1.1, 1.1.2, 1.1.3, 1.1.4, 1.1.5, 1.1.6, 1.1.7, 1.2.0, 1.2.1, 1.3, 1.3.1, 1.3.2, 1.4, 1.4.1, 2.0, 2.0.1, 2.0.2, 2.1, 2.1.1, 2.1.2, 2.1.3, 2.1.4, 2.1.5, 2.1.6, 2.1.7 (info)
Dependencies base (==4.*), Boolean (==0.0.1), containers (==0.4.*), GLUT (>=2.1.2.1), list-tries (>=0.4.1 && <0.5), OpenGL (>=2.2.3.0), transformers, Vec (==0.9.8), Vec-Boolean (==1.0.4) [details]
License BSD3
Copyright Tobias Bexelius
Author Tobias Bexelius
Maintainer Tobias Bexelius
Stability Experimental
Category Graphics
Home page http://www.haskell.org/haskellwiki/GPipe
Bug tracker https://github.com/tobbebex/GPipe/issues
Uploaded Tue Apr 10 20:47:39 UTC 2012 by TobiasBexelius
Distributions LTSHaskell:2.1.7, NixOS:2.1.7
Downloads 5618 total (100 in the last 30 days)
Votes
0 []
Status Docs not available [build log]
All reported builds failed as of 2015-12-07 [all 5 reports]

Modules

  • Graphics
    • Graphics.GPipe
      • Graphics.GPipe.Format
      • Graphics.GPipe.FrameBuffer
      • Graphics.GPipe.Stream
        • Graphics.GPipe.Stream.Fragment
        • Graphics.GPipe.Stream.Primitive
      • Graphics.GPipe.Texture

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