The GPipe package

[Tags: bsd3, library]

GPipe models the entire graphics pipeline in a purely functional, immutable and typesafe way. It is built on top of the programmable pipeline (i.e. non-fixed function) of OpenGL 2.1 and uses features such as vertex buffer objects (VBO's), texture objects and GLSL shader code synthetisation to create fast graphics programs. Buffers, textures and shaders are cached internally to ensure fast framerate, and GPipe is also capable of managing multiple windows and contexts. By creating your own instances of GPipes classes, it's possible to use additional datatypes on the GPU.

You'll need full OpenGL 2.1 support, including GLSL 1.20 to use GPipe. Thanks to OpenGLRaw, you may still build GPipe programs on machines lacking this support.


Versions1.0.0, 1.0.1, 1.0.2, 1.0.3, 1.0.4, 1.1.0, 1.1.1, 1.1.2, 1.1.3, 1.1.4, 1.1.5, 1.1.6, 1.1.7, 1.2.0, 1.2.1, 1.3, 1.3.1, 1.3.2, 1.4, 1.4.1
Dependenciesbase (==4.*), Boolean (==0.0.1), containers (==0.4.*), GLUT (>=, list-tries (>=0.4.1 && <0.5), OpenGL (>=, transformers, Vec (==0.9.8), Vec-Boolean (==1.0.4)
CopyrightTobias Bexelius
AuthorTobias Bexelius
MaintainerTobias Bexelius
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Upload dateTue Apr 10 20:47:39 UTC 2012
Uploaded byTobiasBexelius
Downloads1250 total (137 in last 30 days)



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