identity | Gamgine.Math.Vect, Gamgine.Math.Matrix |
ifJust | Gamgine.Control |
imageData | Gamgine.Image.PNG |
index | Gamgine.Math.Vect |
init | Gamgine.Font.GLF |
init# | Gamgine.Math.Vect, Gamgine.Math.Matrix |
InputState | Gamgine.State.InputInfo, Gamgine.State.KeyInfo |
inside | Gamgine.Math.Box |
Intersection | |
1 (Type/Class) | Gamgine.Math.BoxTree |
2 (Data Constructor) | Gamgine.Math.BoxTree |
intersection | Gamgine.Math.BoxTree |
intersects | Gamgine.Math.Box |
inverseOrIdentity | Gamgine.Math.Matrix |
inverseVec | Gamgine.Math.Vect |
invert | Gamgine.Math.Vect, Gamgine.Math.Matrix |
invertAndDet | Gamgine.Math.Vect, Gamgine.Math.Matrix |
isModifierPressed | Gamgine.State.InputInfo, Gamgine.State.KeyInfo |