GlomeView: SDL Frontend for Glome ray tracer

[ graphics, program ] [ Propose Tags ]

Ray Tracer capable of rendering a variety of primitives, with support for CSG (difference and intersection of solids), BIH-based acceleration structure, and ability to load NFF format files. The rendering algorithms have been abstracted to an external library, GlomeTrace. This is just a front-end to the library that renders scenes into an SDL window.


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Versions [RSS] 0.2, 0.3
Dependencies base (>=4 && <5), deepseq, GlomeTrace (>=0.2), GlomeVec (>=0.2), monad-par, random, SDL, time, vector [details]
License LicenseRef-GPL
Copyright Copyright 2008,2010 Jim Snow
Author Jim Snow
Maintainer Jim Snow <jsnow@cs.pdx.edu>
Category graphics
Home page http://haskell.org/haskellwiki/Glome
Uploaded by JimSnow at 2014-04-07T19:35:55Z
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Reverse Dependencies 1 direct, 0 indirect [details]
Executables Glome
Downloads 2071 total (4 in the last 30 days)
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Status Docs not available [build log]
Successful builds reported [all 16 reports]

Readme for GlomeView-0.3

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This is GlomeView, a graphical frontend to Glome, my raytracer.  Originally, Glome was a monolithic program, but I have now moved most of the internals to a couple of libraries, GlomeVec and GlomeTrace.

GlomeView requires HOpenGL.

This was one of the first things I wrote in Haskell.  As such, it has a few rough edges.

http://www.haskell.org/haskellwiki/Glome

Direct all questions to:
Jim Snow
jsnow@cs.pdx.edu