Build #3 for HGamer3D-0.1.8

[all reports]

Package HGamer3D-0.1.8
Install DependencyFailed Win32-2.3.1.0
Docs NotTried
Tests NotTried
Time submitted 2015-10-04 04:14:13.112541 UTC
Compiler ghc-7.10.2
OS linux
Arch x86_64
Dependencies text-1.2.1.3, mtl-2.2.1, directory-1.2.2.0, base-4.8.1.0, Win32-2.3.1.0, HGamer3D-SFML-Binding-0.1.8, HGamer3D-Ogre-Binding-0.1.8, HGamer3D-Data-0.1.8
Flags none

Code Coverage

No Code Coverage was submitted for this report.

Build log

[view raw]

Resolving dependencies...
Configuring Win32-2.3.1.0...
cabal: Missing dependencies on foreign libraries:
* Missing (or bad) header file: HsWin32.h
* Missing C libraries: user32, gdi32, winmm, advapi32, shell32, shfolder
This problem can usually be solved by installing the system packages that
provide these libraries (you may need the "-dev" versions). If the libraries
are already installed but in a non-standard location then you can use the
flags --extra-include-dirs= and --extra-lib-dirs= to specify where they are.
If the header file does exist, it may contain errors that are caught by the C
compiler at the preprocessing stage. In this case you can re-run configure
with the verbosity flag -v3 to see the error messages.
Failed to install Win32-2.3.1.0
Configuring mtl-2.2.1...
Building mtl-2.2.1...
Preprocessing library mtl-2.2.1...
[ 1 of 22] Compiling Control.Monad.Writer.Class ( Control/Monad/Writer/Class.hs, dist/build/Control/Monad/Writer/Class.o )
[ 2 of 22] Compiling Control.Monad.State.Class ( Control/Monad/State/Class.hs, dist/build/Control/Monad/State/Class.o )
[ 3 of 22] Compiling Control.Monad.Reader.Class ( Control/Monad/Reader/Class.hs, dist/build/Control/Monad/Reader/Class.o )
[ 4 of 22] Compiling Control.Monad.RWS.Class ( Control/Monad/RWS/Class.hs, dist/build/Control/Monad/RWS/Class.o )
[ 5 of 22] Compiling Control.Monad.Identity ( Control/Monad/Identity.hs, dist/build/Control/Monad/Identity.o )
[ 6 of 22] Compiling Control.Monad.Error.Class ( Control/Monad/Error/Class.hs, dist/build/Control/Monad/Error/Class.o )
[ 7 of 22] Compiling Control.Monad.Cont.Class ( Control/Monad/Cont/Class.hs, dist/build/Control/Monad/Cont/Class.o )
[ 8 of 22] Compiling Control.Monad.Trans ( Control/Monad/Trans.hs, dist/build/Control/Monad/Trans.o )
[ 9 of 22] Compiling Control.Monad.Error ( Control/Monad/Error.hs, dist/build/Control/Monad/Error.o )
[10 of 22] Compiling Control.Monad.Except ( Control/Monad/Except.hs, dist/build/Control/Monad/Except.o )
[11 of 22] Compiling Control.Monad.List ( Control/Monad/List.hs, dist/build/Control/Monad/List.o )
[12 of 22] Compiling Control.Monad.RWS.Lazy ( Control/Monad/RWS/Lazy.hs, dist/build/Control/Monad/RWS/Lazy.o )
[13 of 22] Compiling Control.Monad.RWS ( Control/Monad/RWS.hs, dist/build/Control/Monad/RWS.o )
[14 of 22] Compiling Control.Monad.Reader ( Control/Monad/Reader.hs, dist/build/Control/Monad/Reader.o )
[15 of 22] Compiling Control.Monad.RWS.Strict ( Control/Monad/RWS/Strict.hs, dist/build/Control/Monad/RWS/Strict.o )
[16 of 22] Compiling Control.Monad.State.Lazy ( Control/Monad/State/Lazy.hs, dist/build/Control/Monad/State/Lazy.o )
[17 of 22] Compiling Control.Monad.State ( Control/Monad/State.hs, dist/build/Control/Monad/State.o )
[18 of 22] Compiling Control.Monad.State.Strict ( Control/Monad/State/Strict.hs, dist/build/Control/Monad/State/Strict.o )
[19 of 22] Compiling Control.Monad.Writer.Lazy ( Control/Monad/Writer/Lazy.hs, dist/build/Control/Monad/Writer/Lazy.o )
[20 of 22] Compiling Control.Monad.Writer ( Control/Monad/Writer.hs, dist/build/Control/Monad/Writer.o )
[21 of 22] Compiling Control.Monad.Writer.Strict ( Control/Monad/Writer/Strict.hs, dist/build/Control/Monad/Writer/Strict.o )
[22 of 22] Compiling Control.Monad.Cont ( Control/Monad/Cont.hs, dist/build/Control/Monad/Cont.o )
In-place registering mtl-2.2.1...
Running Haddock for mtl-2.2.1...
Running hscolour for mtl-2.2.1...
Preprocessing library mtl-2.2.1...
Preprocessing library mtl-2.2.1...
Haddock coverage:
  75% (  3 /  4) in 'Control.Monad.Writer.Class'
  Missing documentation for:
    MonadWriter (Control/Monad/Writer/Class.hs:62)
 100% (  5 /  5) in 'Control.Monad.State.Class'
 100% (  3 /  3) in 'Control.Monad.Reader.Class'
  80% (  4 /  5) in 'Control.Monad.RWS.Class'
  Missing documentation for:
    MonadRWS (Control/Monad/RWS/Class.hs:44)
 100% (  4 /  4) in 'Control.Monad.Identity'
 100% (  3 /  3) in 'Control.Monad.Error.Class'
  50% (  1 /  2) in 'Control.Monad.Cont.Class'
  Missing documentation for:
    MonadCont (Control/Monad/Cont/Class.hs:73)
 100% (  3 /  3) in 'Control.Monad.Trans'
  93% ( 14 / 15) in 'Control.Monad.Error'
  Missing documentation for:
    runErrorT
 100% ( 19 / 19) in 'Control.Monad.Except'
 100% (  5 /  5) in 'Control.Monad.List'
  95% ( 21 / 22) in 'Control.Monad.RWS.Lazy'
  Missing documentation for:
    runRWST
 100% (  2 /  2) in 'Control.Monad.RWS'
  96% ( 22 / 23) in 'Control.Monad.Reader'
  Missing documentation for:
    runReaderT
  95% ( 21 / 22) in 'Control.Monad.RWS.Strict'
  Missing documentation for:
    runRWST
  96% ( 24 / 25) in 'Control.Monad.State.Lazy'
  Missing documentation for:
    runStateT
 100% (  2 /  2) in 'Control.Monad.State'
  96% ( 24 / 25) in 'Control.Monad.State.Strict'
  Missing documentation for:
    runStateT
  89% ( 17 / 19) in 'Control.Monad.Writer.Lazy'
  Missing documentation for:
    MonadWriter (Control/Monad/Writer/Class.hs:62)
    runWriterT
 100% (  2 /  2) in 'Control.Monad.Writer'
  94% ( 17 / 18) in 'Control.Monad.Writer.Strict'
  Missing documentation for:
    MonadWriter (Control/Monad/Writer/Class.hs:62)
  91% ( 20 / 22) in 'Control.Monad.Cont'
  Missing documentation for:
    MonadCont (Control/Monad/Cont/Class.hs:73)
    runContT
Documentation created: dist/doc/html/mtl/index.html, dist/doc/html/mtl/mtl.txt
Creating package registration file: /tmp/pkgConf-mtl-2.26105154341585990364.1
Installing library in
/home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/mtl-2.2.1-KMpng31YRYc5JfMWFZ3FCU
Registering mtl-2.2.1...
Installed mtl-2.2.1
Configuring random-1.1...
Building random-1.1...
Preprocessing library random-1.1...
[1 of 1] Compiling System.Random    ( System/Random.hs, dist/build/System/Random.o )

System/Random.hs:43:1: Warning: Tab character

System/Random.hs:45:1: Warning: Tab character

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System/Random.hs:528:1: Warning: Tab character
In-place registering random-1.1...
Running Haddock for random-1.1...
Running hscolour for random-1.1...
Preprocessing library random-1.1...
Preprocessing library random-1.1...

System/Random.hs:43:1: Warning: Tab character

System/Random.hs:45:1: Warning: Tab character

System/Random.hs:47:1: Warning: Tab character

System/Random.hs:53:1: Warning: Tab character

System/Random.hs:55:1: Warning: Tab character

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System/Random.hs:396:20: Warning: Tab character

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Haddock coverage:
Cannot find documentation for: $intro
 100% ( 16 / 16) in 'System.Random'
Documentation created: dist/doc/html/random/index.html,
dist/doc/html/random/random.txt
Creating package registration file: /tmp/pkgConf-random-19829367841676902021.1
Installing library in
/home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/random-1.1-1z8Ujelqc6aKgvPnbRUKkP
Registering random-1.1...
Installed random-1.1
Configuring text-1.2.1.3...
Building text-1.2.1.3...
Preprocessing library text-1.2.1.3...
[ 1 of 44] Compiling Data.Text.Internal.Read ( Data/Text/Internal/Read.hs, dist/build/Data/Text/Internal/Read.o )

Data/Text/Internal/Read.hs:21:1: Warning:
    The import of ‘Control.Applicative’ is redundant
      except perhaps to import instances from ‘Control.Applicative’
    To import instances alone, use: import Control.Applicative()
[ 2 of 44] Compiling Data.Text.Internal.Encoding.Utf32 ( Data/Text/Internal/Encoding/Utf32.hs, dist/build/Data/Text/Internal/Encoding/Utf32.o )
[ 3 of 44] Compiling Data.Text.Internal.Builder.RealFloat.Functions ( Data/Text/Internal/Builder/RealFloat/Functions.hs, dist/build/Data/Text/Internal/Builder/RealFloat/Functions.o )
[ 4 of 44] Compiling Data.Text.Internal.Builder.Int.Digits ( Data/Text/Internal/Builder/Int/Digits.hs, dist/build/Data/Text/Internal/Builder/Int/Digits.o )
[ 5 of 44] Compiling Data.Text.Encoding.Error ( Data/Text/Encoding/Error.hs, dist/build/Data/Text/Encoding/Error.o )

Data/Text/Encoding/Error.hs:3:14: Warning:
    ‘Data.Text.Encoding.Error’ is marked as Trustworthy but has been inferred as safe!
[ 6 of 44] Compiling Data.Text.Internal.Unsafe.Shift ( Data/Text/Internal/Unsafe/Shift.hs, dist/build/Data/Text/Internal/Unsafe/Shift.o )
[ 7 of 44] Compiling Data.Text.Internal.Encoding.Utf16 ( Data/Text/Internal/Encoding/Utf16.hs, dist/build/Data/Text/Internal/Encoding/Utf16.o )
[ 8 of 44] Compiling Data.Text.Internal.Functions ( Data/Text/Internal/Functions.hs, dist/build/Data/Text/Internal/Functions.o )
[ 9 of 44] Compiling Data.Text.Internal.Unsafe ( Data/Text/Internal/Unsafe.hs, dist/build/Data/Text/Internal/Unsafe.o )
[10 of 44] Compiling Data.Text.Array  ( Data/Text/Array.hs, dist/build/Data/Text/Array.o )
[11 of 44] Compiling Data.Text.Internal.Unsafe.Char ( Data/Text/Internal/Unsafe/Char.hs, dist/build/Data/Text/Internal/Unsafe/Char.o )
[12 of 44] Compiling Data.Text.Internal ( Data/Text/Internal.hs, dist/build/Data/Text/Internal.o )
[13 of 44] Compiling Data.Text.Internal.Fusion.Size ( Data/Text/Internal/Fusion/Size.hs, dist/build/Data/Text/Internal/Fusion/Size.o )
[14 of 44] Compiling Data.Text.Internal.Fusion.Types ( Data/Text/Internal/Fusion/Types.hs, dist/build/Data/Text/Internal/Fusion/Types.o )
[15 of 44] Compiling Data.Text.Internal.Fusion.CaseMapping ( Data/Text/Internal/Fusion/CaseMapping.hs, dist/build/Data/Text/Internal/Fusion/CaseMapping.o )
[16 of 44] Compiling Data.Text.Internal.Fusion.Common ( Data/Text/Internal/Fusion/Common.hs, dist/build/Data/Text/Internal/Fusion/Common.o )
[17 of 44] Compiling Data.Text.Unsafe ( Data/Text/Unsafe.hs, dist/build/Data/Text/Unsafe.o )
[18 of 44] Compiling Data.Text.Internal.Private ( Data/Text/Internal/Private.hs, dist/build/Data/Text/Internal/Private.o )
[19 of 44] Compiling Data.Text.Internal.Fusion ( Data/Text/Internal/Fusion.hs, dist/build/Data/Text/Internal/Fusion.o )
[20 of 44] Compiling Data.Text.Show   ( Data/Text/Show.hs, dist/build/Data/Text/Show.o )
[21 of 44] Compiling Data.Text.Internal.Encoding.Fusion.Common ( Data/Text/Internal/Encoding/Fusion/Common.hs, dist/build/Data/Text/Internal/Encoding/Fusion/Common.o )
[22 of 44] Compiling Data.Text.Internal.Encoding.Utf8 ( Data/Text/Internal/Encoding/Utf8.hs, dist/build/Data/Text/Internal/Encoding/Utf8.o )
[23 of 44] Compiling Data.Text.Internal.Encoding.Fusion ( Data/Text/Internal/Encoding/Fusion.hs, dist/build/Data/Text/Internal/Encoding/Fusion.o )
[24 of 44] Compiling Data.Text.Encoding ( Data/Text/Encoding.hs, dist/build/Data/Text/Encoding.o )
[25 of 44] Compiling Data.Text.Internal.Lazy.Encoding.Fusion ( Data/Text/Internal/Lazy/Encoding/Fusion.hs, dist/build/Data/Text/Internal/Lazy/Encoding/Fusion.o )
[26 of 44] Compiling Data.Text.Internal.Search ( Data/Text/Internal/Search.hs, dist/build/Data/Text/Internal/Search.o )
[27 of 44] Compiling Data.Text.Foreign ( Data/Text/Foreign.hs, dist/build/Data/Text/Foreign.o )
[28 of 44] Compiling Data.Text        ( Data/Text.hs, dist/build/Data/Text.o )
[29 of 44] Compiling Data.Text.Internal.IO ( Data/Text/Internal/IO.hs, dist/build/Data/Text/Internal/IO.o )
[30 of 44] Compiling Data.Text.IO     ( Data/Text/IO.hs, dist/build/Data/Text/IO.o )
[31 of 44] Compiling Data.Text.Internal.Lazy ( Data/Text/Internal/Lazy.hs, dist/build/Data/Text/Internal/Lazy.o )
[32 of 44] Compiling Data.Text.Internal.Lazy.Fusion ( Data/Text/Internal/Lazy/Fusion.hs, dist/build/Data/Text/Internal/Lazy/Fusion.o )
[33 of 44] Compiling Data.Text.Internal.Lazy.Search ( Data/Text/Internal/Lazy/Search.hs, dist/build/Data/Text/Internal/Lazy/Search.o )
[34 of 44] Compiling Data.Text.Lazy.Internal ( Data/Text/Lazy/Internal.hs, dist/build/Data/Text/Lazy/Internal.o )
[35 of 44] Compiling Data.Text.Lazy.Encoding ( Data/Text/Lazy/Encoding.hs, dist/build/Data/Text/Lazy/Encoding.o )

Data/Text/Lazy/Encoding.hs:65:1: Warning:
    The import of ‘Data.Monoid’ is redundant
      except perhaps to import instances from ‘Data.Monoid’
    To import instances alone, use: import Data.Monoid()
[36 of 44] Compiling Data.Text.Lazy   ( Data/Text/Lazy.hs, dist/build/Data/Text/Lazy.o )
[37 of 44] Compiling Data.Text.Internal.Builder ( Data/Text/Internal/Builder.hs, dist/build/Data/Text/Internal/Builder.o )

Data/Text/Internal/Builder.hs:61:1: Warning:
    The import of ‘Data.Monoid’ is redundant
      except perhaps to import instances from ‘Data.Monoid’
    To import instances alone, use: import Data.Monoid()
[38 of 44] Compiling Data.Text.Lazy.Builder ( Data/Text/Lazy/Builder.hs, dist/build/Data/Text/Lazy/Builder.o )
[39 of 44] Compiling Data.Text.Internal.Builder.Functions ( Data/Text/Internal/Builder/Functions.hs, dist/build/Data/Text/Internal/Builder/Functions.o )

Data/Text/Internal/Builder/Functions.hs:24:1: Warning:
    The import of ‘Data.Monoid’ is redundant
      except perhaps to import instances from ‘Data.Monoid’
    To import instances alone, use: import Data.Monoid()
[40 of 44] Compiling Data.Text.Lazy.Builder.Int ( Data/Text/Lazy/Builder/Int.hs, dist/build/Data/Text/Lazy/Builder/Int.o )

Data/Text/Lazy/Builder/Int.hs:24:1: Warning:
    The import of ‘Data.Monoid’ is redundant
      except perhaps to import instances from ‘Data.Monoid’
    To import instances alone, use: import Data.Monoid()

Data/Text/Lazy/Builder/Int.hs:30:1: Warning:
    The import of ‘Word’ from module ‘Data.Word’ is redundant

Data/Text/Lazy/Builder/Int.hs:32:1: Warning:
    The import of ‘GHC.Num’ is redundant
      except perhaps to import instances from ‘GHC.Num’
    To import instances alone, use: import GHC.Num()
[41 of 44] Compiling Data.Text.Lazy.IO ( Data/Text/Lazy/IO.hs, dist/build/Data/Text/Lazy/IO.o )
[42 of 44] Compiling Data.Text.Lazy.Read ( Data/Text/Lazy/Read.hs, dist/build/Data/Text/Lazy/Read.o )

Data/Text/Lazy/Read.hs:3:14: Warning:
    ‘Data.Text.Lazy.Read’ is marked as Trustworthy but has been inferred as safe!

Data/Text/Lazy/Read.hs:32:1: Warning:
    The import of ‘Word’ from module ‘Data.Word’ is redundant
[43 of 44] Compiling Data.Text.Lazy.Builder.RealFloat ( Data/Text/Lazy/Builder/RealFloat.hs, dist/build/Data/Text/Lazy/Builder/RealFloat.o )
[44 of 44] Compiling Data.Text.Read   ( Data/Text/Read.hs, dist/build/Data/Text/Read.o )

Data/Text/Read.hs:33:1: Warning:
    The import of ‘Word’ from module ‘Data.Word’ is redundant
In-place registering text-1.2.1.3...
Running Haddock for text-1.2.1.3...
Running hscolour for text-1.2.1.3...
Preprocessing library text-1.2.1.3...
Preprocessing library text-1.2.1.3...

Data/Text/Internal/Read.hs:21:1: Warning:
    The import of ‘Control.Applicative’ is redundant
      except perhaps to import instances from ‘Control.Applicative’
    To import instances alone, use: import Control.Applicative()

Data/Text/Encoding/Error.hs:3:14: Warning:
    ‘Data.Text.Encoding.Error’ is marked as Trustworthy but has been inferred as safe!

Data/Text/Lazy/Encoding.hs:65:1: Warning:
    The import of ‘Data.Monoid’ is redundant
      except perhaps to import instances from ‘Data.Monoid’
    To import instances alone, use: import Data.Monoid()

Data/Text/Internal/Builder.hs:61:1: Warning:
    The import of ‘Data.Monoid’ is redundant
      except perhaps to import instances from ‘Data.Monoid’
    To import instances alone, use: import Data.Monoid()

Data/Text/Internal/Builder/Functions.hs:24:1: Warning:
    The import of ‘Data.Monoid’ is redundant
      except perhaps to import instances from ‘Data.Monoid’
    To import instances alone, use: import Data.Monoid()

Data/Text/Lazy/Builder/Int.hs:24:1: Warning:
    The import of ‘Data.Monoid’ is redundant
      except perhaps to import instances from ‘Data.Monoid’
    To import instances alone, use: import Data.Monoid()

Data/Text/Lazy/Builder/Int.hs:30:1: Warning:
    The import of ‘Word’ from module ‘Data.Word’ is redundant

Data/Text/Lazy/Builder/Int.hs:32:1: Warning:
    The import of ‘GHC.Num’ is redundant
      except perhaps to import instances from ‘GHC.Num’
    To import instances alone, use: import GHC.Num()

Data/Text/Lazy/Read.hs:3:14: Warning:
    ‘Data.Text.Lazy.Read’ is marked as Trustworthy but has been inferred as safe!

Data/Text/Lazy/Read.hs:32:1: Warning:
    The import of ‘Word’ from module ‘Data.Word’ is redundant

Data/Text/Read.hs:33:1: Warning:
    The import of ‘Word’ from module ‘Data.Word’ is redundant
Haddock coverage:
  14% (  1 /  7) in 'Data.Text.Internal.Read'
  Missing documentation for:
    IReader (Data/Text/Internal/Read.hs:26)
    IParser (Data/Text/Internal/Read.hs:28)
    T (Data/Text/Internal/Read.hs:48)
    digitToInt (Data/Text/Internal/Read.hs:61)
    hexDigitToInt (Data/Text/Internal/Read.hs:55)
    perhaps (Data/Text/Internal/Read.hs:50)
  50% (  1 /  2) in 'Data.Text.Internal.Encoding.Utf32'
  Missing documentation for:
    validate (Data/Text/Internal/Encoding/Utf32.hs:24)
  50% (  1 /  2) in 'Data.Text.Internal.Builder.RealFloat.Functions'
  Missing documentation for:
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    chr2 (Data/Text/Internal/Encoding/Utf16.hs:29)
    validate1 (Data/Text/Internal/Encoding/Utf16.hs:38)
    validate2 (Data/Text/Internal/Encoding/Utf16.hs:42)
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    unsafeChr (Data/Text/Internal/Unsafe/Char.hs:43)
    unsafeChr8 (Data/Text/Internal/Unsafe/Char.hs:47)
    unsafeChr32 (Data/Text/Internal/Unsafe/Char.hs:51)
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    textP (Data/Text/Internal.hs:97)
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    exactly (Data/Text/Internal/Fusion/Size.hs:44)
    exactSize (Data/Text/Internal/Fusion/Size.hs:49)
    maxSize (Data/Text/Internal/Fusion/Size.hs:57)
    betweenSize (Data/Text/Internal/Fusion/Size.hs:65)
    unknownSize (Data/Text/Internal/Fusion/Size.hs:74)
    compareSize (Data/Text/Internal/Fusion/Size.hs:143)
    isEmpty (Data/Text/Internal/Fusion/Size.hs:151)
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    lowerMapping (Data/Text/Internal/Fusion/CaseMapping.hs:220)
    titleMapping (Data/Text/Internal/Fusion/CaseMapping.hs:225)
    foldMapping (Data/Text/Internal/Fusion/CaseMapping.hs:324)
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  Missing documentation for:
    singleton (Data/Text/Internal/Fusion/Common.hs:119)
    streamList (Data/Text/Internal/Fusion/Common.hs:125)
    unstreamList (Data/Text/Internal/Fusion/Common.hs:131)
    intercalate (Data/Text/Internal/Fusion/Common.hs:577)
    justifyLeftI (Data/Text/Internal/Fusion/Common.hs:479)
    scanl (Data/Text/Internal/Fusion/Common.hs:656)
    replicateCharI (Data/Text/Internal/Fusion/Common.hs:671)
    replicateI (Data/Text/Internal/Fusion/Common.hs:682)
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    span_ (Data/Text/Internal/Private.hs:23)
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    length (Data/Text/Internal/Fusion.hs:127)
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    restreamUtf16LE (Data/Text/Internal/Encoding/Fusion/Common.hs:63)
    restreamUtf16BE (Data/Text/Internal/Encoding/Fusion/Common.hs:39)
    restreamUtf32LE (Data/Text/Internal/Encoding/Fusion/Common.hs:106)
    restreamUtf32BE (Data/Text/Internal/Encoding/Fusion/Common.hs:87)
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    ord2 (Data/Text/Internal/Encoding/Utf8.hs:58)
    ord3 (Data/Text/Internal/Encoding/Utf8.hs:69)
    ord4 (Data/Text/Internal/Encoding/Utf8.hs:81)
    chr2 (Data/Text/Internal/Encoding/Utf8.hs:94)
    chr3 (Data/Text/Internal/Encoding/Utf8.hs:103)
    chr4 (Data/Text/Internal/Encoding/Utf8.hs:114)
    validate1 (Data/Text/Internal/Encoding/Utf8.hs:128)
    validate2 (Data/Text/Internal/Encoding/Utf8.hs:132)
    validate3 (Data/Text/Internal/Encoding/Utf8.hs:136)
    validate4 (Data/Text/Internal/Encoding/Utf8.hs:153)
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    encodeUtf8 (Data/Text/Lazy/Encoding.hs:148)
    encodeUtf8Builder (Data/Text/Lazy/Encoding.hs:162)
    encodeUtf8BuilderEscaped (Data/Text/Lazy/Encoding.hs:167)
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Warning: Data.Text.Internal.Fusion.Common: could not find link destinations for:
    findIndicesI
Warning: Data.Text.Unsafe: could not find link destinations for:
    bracket
Warning: Data.Text: could not find link destinations for:
    replicateChar countChar
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    Handle__
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    replicateChar dropWords splitAtWord countChar
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    empty append
Warning: Data.Text.Lazy.Builder.RealFloat: could not find link destinations for:
    floatToDigits
Documentation created: dist/doc/html/text/index.html,
dist/doc/html/text/text.txt
Creating package registration file:
/tmp/pkgConf-text-1.2.114731445001739000681.3
Installing library in
/home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/text-1.2.1.3-1l1AN4I48k37RaQ6fm6CEh
Registering text-1.2.1.3...
Installed text-1.2.1.3
[1 of 1] Compiling Main             ( /tmp/cabal-tmp-9998/vect-0.4.7/dist/setup/setup.hs, /tmp/cabal-tmp-9998/vect-0.4.7/dist/setup/Main.o )
Linking /tmp/cabal-tmp-9998/vect-0.4.7/dist/setup/setup ...
Configuring vect-0.4.7...
Building vect-0.4.7...
Preprocessing library vect-0.4.7...
[ 1 of 21] Compiling Data.Vect.Double.Base ( Data/Vect/Double/Base.hs, dist/build/Data/Vect/Double/Base.o )

Data/Vect/Double/Base.hs:29:1: Warning:
    The import of ‘Control.Monad’ is redundant
      except perhaps to import instances from ‘Control.Monad’
    To import instances alone, use: import Control.Monad()

Data/Vect/Double/Base.hs:132:1: Warning:
    Rule "normalize is idempotent" may never fire
      because ‘normalize’ might inline first
    Probable fix: add an INLINE[n] or NOINLINE[n] pragma on ‘normalize’
[ 2 of 21] Compiling Data.Vect.Double.Util.Dim2 ( Data/Vect/Double/Util/Dim2.hs, dist/build/Data/Vect/Double/Util/Dim2.o )
[ 3 of 21] Compiling Data.Vect.Double.Util.Dim3 ( Data/Vect/Double/Util/Dim3.hs, dist/build/Data/Vect/Double/Util/Dim3.o )

Data/Vect/Double/Util/Dim3.hs:63:10: Warning:
    This binding for ‘angle’ shadows the existing binding
      imported from ‘Data.Vect.Double.Base’ at Data/Vect/Double/Util/Dim3.hs:7:1-28
      (and originally defined at Data/Vect/Double/Base.hs:125:1-5)

Data/Vect/Double/Util/Dim3.hs:70:9: Warning:
    This binding for ‘angle’ shadows the existing binding
      imported from ‘Data.Vect.Double.Base’ at Data/Vect/Double/Util/Dim3.hs:7:1-28
      (and originally defined at Data/Vect/Double/Base.hs:125:1-5)
[ 4 of 21] Compiling Data.Vect.Double.Interpolate ( Data/Vect/Double/Interpolate.hs, dist/build/Data/Vect/Double/Interpolate.o )

Data/Vect/Double/Interpolate.hs:15:1: Warning:
    The import of ‘Data.Vect.Double.Util.Dim2’ is redundant
      except perhaps to import instances from ‘Data.Vect.Double.Util.Dim2’
    To import instances alone, use: import Data.Vect.Double.Util.Dim2()

Data/Vect/Double/Interpolate.hs:16:1: Warning:
    The import of ‘Data.Vect.Double.Util.Dim3’ is redundant
      except perhaps to import instances from ‘Data.Vect.Double.Util.Dim3’
    To import instances alone, use: import Data.Vect.Double.Util.Dim3()
[ 5 of 21] Compiling Data.Vect.Double.GramSchmidt ( Data/Vect/Double/GramSchmidt.hs, dist/build/Data/Vect/Double/GramSchmidt.o )
[ 6 of 21] Compiling Data.Vect.Double.Util.Dim4 ( Data/Vect/Double/Util/Dim4.hs, dist/build/Data/Vect/Double/Util/Dim4.o )

Data/Vect/Double/Util/Dim4.hs:72:10: Warning:
    This binding for ‘angle’ shadows the existing binding
      imported from ‘Data.Vect.Double.Base’ at Data/Vect/Double/Util/Dim4.hs:10:1-28
      (and originally defined at Data/Vect/Double/Base.hs:125:1-5)

Data/Vect/Double/Util/Dim4.hs:76:9: Warning:
    This binding for ‘angle’ shadows the existing binding
      imported from ‘Data.Vect.Double.Base’ at Data/Vect/Double/Util/Dim4.hs:10:1-28
      (and originally defined at Data/Vect/Double/Base.hs:125:1-5)

Data/Vect/Double/Util/Dim4.hs:81:13: Warning:
    This binding for ‘angle’ shadows the existing binding
      imported from ‘Data.Vect.Double.Base’ at Data/Vect/Double/Util/Dim4.hs:10:1-28
      (and originally defined at Data/Vect/Double/Base.hs:125:1-5)

Data/Vect/Double/Util/Dim4.hs:91:12: Warning:
    This binding for ‘angle’ shadows the existing binding
      imported from ‘Data.Vect.Double.Base’ at Data/Vect/Double/Util/Dim4.hs:10:1-28
      (and originally defined at Data/Vect/Double/Base.hs:125:1-5)
[ 7 of 21] Compiling Data.Vect.Double.Util.Projective ( Data/Vect/Double/Util/Projective.hs, dist/build/Data/Vect/Double/Util/Projective.o )

Data/Vect/Double/Util/Projective.hs:27:1: Warning:
    The qualified import of ‘Data.Vect.Double.Util.Dim4’ is redundant
      except perhaps to import instances from ‘Data.Vect.Double.Util.Dim4’
    To import instances alone, use: import Data.Vect.Double.Util.Dim4()

Data/Vect/Double/Util/Projective.hs:32:17: Warning:
    This binding for ‘angle’ shadows the existing binding
      imported from ‘Data.Vect.Double.Base’ at Data/Vect/Double/Util/Projective.hs:24:1-28
      (and originally defined at Data/Vect/Double/Base.hs:125:1-5)

Data/Vect/Double/Util/Projective.hs:35:16: Warning:
    This binding for ‘angle’ shadows the existing binding
      imported from ‘Data.Vect.Double.Base’ at Data/Vect/Double/Util/Projective.hs:24:1-28
      (and originally defined at Data/Vect/Double/Base.hs:125:1-5)

Data/Vect/Double/Util/Projective.hs:43:18: Warning:
    This binding for ‘angle’ shadows the existing binding
      imported from ‘Data.Vect.Double.Base’ at Data/Vect/Double/Util/Projective.hs:24:1-28
      (and originally defined at Data/Vect/Double/Base.hs:125:1-5)

Data/Vect/Double/Util/Projective.hs:47:19: Warning:
    This binding for ‘angle’ shadows the existing binding
      imported from ‘Data.Vect.Double.Base’ at Data/Vect/Double/Util/Projective.hs:24:1-28
      (and originally defined at Data/Vect/Double/Base.hs:125:1-5)
[ 8 of 21] Compiling Data.Vect.Double.Util.Quaternion ( Data/Vect/Double/Util/Quaternion.hs, dist/build/Data/Vect/Double/Util/Quaternion.o )

Data/Vect/Double/Util/Quaternion.hs:196:11: Warning:
    This binding for ‘angle’ shadows the existing binding
      imported from ‘Data.Vect.Double.Base’ at Data/Vect/Double/Util/Quaternion.hs:21:1-28
      (and originally defined at Data/Vect/Double/Base.hs:125:1-5)

Data/Vect/Double/Util/Quaternion.hs:199:12: Warning:
    This binding for ‘angle’ shadows the existing binding
      imported from ‘Data.Vect.Double.Base’ at Data/Vect/Double/Util/Quaternion.hs:21:1-28
      (and originally defined at Data/Vect/Double/Base.hs:125:1-5)
[ 9 of 21] Compiling Data.Vect.Double.Instances ( Data/Vect/Double/Instances.hs, dist/build/Data/Vect/Double/Instances.o )

Data/Vect/Double/Instances.hs:31:10: Warning:
    Orphan instance: instance Eq Vec2
    To avoid this
        move the instance declaration to the module of the class or of the type, or
        wrap the type with a newtype and declare the instance on the new type.

Data/Vect/Double/Instances.hs:34:10: Warning:
    Orphan instance: instance Num Vec2
    To avoid this
        move the instance declaration to the module of the class or of the type, or
        wrap the type with a newtype and declare the instance on the new type.

Data/Vect/Double/Instances.hs:43:10: Warning:
    Orphan instance: instance Fractional Vec2
    To avoid this
        move the instance declaration to the module of the class or of the type, or
        wrap the type with a newtype and declare the instance on the new type.

Data/Vect/Double/Instances.hs:49:10: Warning:
    Orphan instance: instance Eq Vec3
    To avoid this
        move the instance declaration to the module of the class or of the type, or
        wrap the type with a newtype and declare the instance on the new type.

Data/Vect/Double/Instances.hs:52:10: Warning:
    Orphan instance: instance Num Vec3
    To avoid this
        move the instance declaration to the module of the class or of the type, or
        wrap the type with a newtype and declare the instance on the new type.

Data/Vect/Double/Instances.hs:61:10: Warning:
    Orphan instance: instance Fractional Vec3
    To avoid this
        move the instance declaration to the module of the class or of the type, or
        wrap the type with a newtype and declare the instance on the new type.

Data/Vect/Double/Instances.hs:67:10: Warning:
    Orphan instance: instance Eq Vec4
    To avoid this
        move the instance declaration to the module of the class or of the type, or
        wrap the type with a newtype and declare the instance on the new type.

Data/Vect/Double/Instances.hs:70:10: Warning:
    Orphan instance: instance Num Vec4
    To avoid this
        move the instance declaration to the module of the class or of the type, or
        wrap the type with a newtype and declare the instance on the new type.

Data/Vect/Double/Instances.hs:79:10: Warning:
    Orphan instance: instance Fractional Vec4
    To avoid this
        move the instance declaration to the module of the class or of the type, or
        wrap the type with a newtype and declare the instance on the new type.

Data/Vect/Double/Instances.hs:86:10: Warning:
    Orphan instance: instance Eq Mat2
    To avoid this
        move the instance declaration to the module of the class or of the type, or
        wrap the type with a newtype and declare the instance on the new type.

Data/Vect/Double/Instances.hs:89:10: Warning:
    Orphan instance: instance Num Mat2
    To avoid this
        move the instance declaration to the module of the class or of the type, or
        wrap the type with a newtype and declare the instance on the new type.

Data/Vect/Double/Instances.hs:106:10: Warning:
    Orphan instance: instance Fractional Mat2
    To avoid this
        move the instance declaration to the module of the class or of the type, or
        wrap the type with a newtype and declare the instance on the new type.

Data/Vect/Double/Instances.hs:114:10: Warning:
    Orphan instance: instance Eq Mat3
    To avoid this
        move the instance declaration to the module of the class or of the type, or
        wrap the type with a newtype and declare the instance on the new type.

Data/Vect/Double/Instances.hs:117:10: Warning:
    Orphan instance: instance Num Mat3
    To avoid this
        move the instance declaration to the module of the class or of the type, or
        wrap the type with a newtype and declare the instance on the new type.

Data/Vect/Double/Instances.hs:134:10: Warning:
    Orphan instance: instance Fractional Mat3
    To avoid this
        move the instance declaration to the module of the class or of the type, or
        wrap the type with a newtype and declare the instance on the new type.

Data/Vect/Double/Instances.hs:142:10: Warning:
    Orphan instance: instance Eq Mat4
    To avoid this
        move the instance declaration to the module of the class or of the type, or
        wrap the type with a newtype and declare the instance on the new type.

Data/Vect/Double/Instances.hs:145:10: Warning:
    Orphan instance: instance Num Mat4
    To avoid this
        move the instance declaration to the module of the class or of the type, or
        wrap the type with a newtype and declare the instance on the new type.

Data/Vect/Double/Instances.hs:162:10: Warning:
    Orphan instance: instance Fractional Mat4
    To avoid this
        move the instance declaration to the module of the class or of the type, or
        wrap the type with a newtype and declare the instance on the new type.
[10 of 21] Compiling Data.Vect.Double ( Data/Vect/Double.hs, dist/build/Data/Vect/Double.o )
[11 of 21] Compiling Data.Vect.Float.Base ( Data/Vect/Float/Base.hs, dist/build/Data/Vect/Float/Base.o )

Data/Vect/Float/Base.hs:29:1: Warning:
    The import of ‘Control.Monad’ is redundant
      except perhaps to import instances from ‘Control.Monad’
    To import instances alone, use: import Control.Monad()

Data/Vect/Float/Base.hs:132:1: Warning:
    Rule "normalize is idempotent" may never fire
      because ‘normalize’ might inline first
    Probable fix: add an INLINE[n] or NOINLINE[n] pragma on ‘normalize’
[12 of 21] Compiling Data.Vect.Float.Util.Dim2 ( Data/Vect/Float/Util/Dim2.hs, dist/build/Data/Vect/Float/Util/Dim2.o )
[13 of 21] Compiling Data.Vect.Float.Util.Dim3 ( Data/Vect/Float/Util/Dim3.hs, dist/build/Data/Vect/Float/Util/Dim3.o )

Data/Vect/Float/Util/Dim3.hs:63:10: Warning:
    This binding for ‘angle’ shadows the existing binding
      imported from ‘Data.Vect.Float.Base’ at Data/Vect/Float/Util/Dim3.hs:7:1-27
      (and originally defined at Data/Vect/Float/Base.hs:125:1-5)

Data/Vect/Float/Util/Dim3.hs:70:9: Warning:
    This binding for ‘angle’ shadows the existing binding
      imported from ‘Data.Vect.Float.Base’ at Data/Vect/Float/Util/Dim3.hs:7:1-27
      (and originally defined at Data/Vect/Float/Base.hs:125:1-5)
[14 of 21] Compiling Data.Vect.Float.Interpolate ( Data/Vect/Float/Interpolate.hs, dist/build/Data/Vect/Float/Interpolate.o )

Data/Vect/Float/Interpolate.hs:15:1: Warning:
    The import of ‘Data.Vect.Float.Util.Dim2’ is redundant
      except perhaps to import instances from ‘Data.Vect.Float.Util.Dim2’
    To import instances alone, use: import Data.Vect.Float.Util.Dim2()

Data/Vect/Float/Interpolate.hs:16:1: Warning:
    The import of ‘Data.Vect.Float.Util.Dim3’ is redundant
      except perhaps to import instances from ‘Data.Vect.Float.Util.Dim3’
    To import instances alone, use: import Data.Vect.Float.Util.Dim3()
[15 of 21] Compiling Data.Vect.Float.GramSchmidt ( Data/Vect/Float/GramSchmidt.hs, dist/build/Data/Vect/Float/GramSchmidt.o )
[16 of 21] Compiling Data.Vect.Float.Util.Dim4 ( Data/Vect/Float/Util/Dim4.hs, dist/build/Data/Vect/Float/Util/Dim4.o )

Data/Vect/Float/Util/Dim4.hs:72:10: Warning:
    This binding for ‘angle’ shadows the existing binding
      imported from ‘Data.Vect.Float.Base’ at Data/Vect/Float/Util/Dim4.hs:10:1-27
      (and originally defined at Data/Vect/Float/Base.hs:125:1-5)

Data/Vect/Float/Util/Dim4.hs:76:9: Warning:
    This binding for ‘angle’ shadows the existing binding
      imported from ‘Data.Vect.Float.Base’ at Data/Vect/Float/Util/Dim4.hs:10:1-27
      (and originally defined at Data/Vect/Float/Base.hs:125:1-5)

Data/Vect/Float/Util/Dim4.hs:81:13: Warning:
    This binding for ‘angle’ shadows the existing binding
      imported from ‘Data.Vect.Float.Base’ at Data/Vect/Float/Util/Dim4.hs:10:1-27
      (and originally defined at Data/Vect/Float/Base.hs:125:1-5)

Data/Vect/Float/Util/Dim4.hs:91:12: Warning:
    This binding for ‘angle’ shadows the existing binding
      imported from ‘Data.Vect.Float.Base’ at Data/Vect/Float/Util/Dim4.hs:10:1-27
      (and originally defined at Data/Vect/Float/Base.hs:125:1-5)
[17 of 21] Compiling Data.Vect.Float.Util.Projective ( Data/Vect/Float/Util/Projective.hs, dist/build/Data/Vect/Float/Util/Projective.o )

Data/Vect/Float/Util/Projective.hs:27:1: Warning:
    The qualified import of ‘Data.Vect.Float.Util.Dim4’ is redundant
      except perhaps to import instances from ‘Data.Vect.Float.Util.Dim4’
    To import instances alone, use: import Data.Vect.Float.Util.Dim4()

Data/Vect/Float/Util/Projective.hs:32:17: Warning:
    This binding for ‘angle’ shadows the existing binding
      imported from ‘Data.Vect.Float.Base’ at Data/Vect/Float/Util/Projective.hs:24:1-27
      (and originally defined at Data/Vect/Float/Base.hs:125:1-5)

Data/Vect/Float/Util/Projective.hs:35:16: Warning:
    This binding for ‘angle’ shadows the existing binding
      imported from ‘Data.Vect.Float.Base’ at Data/Vect/Float/Util/Projective.hs:24:1-27
      (and originally defined at Data/Vect/Float/Base.hs:125:1-5)

Data/Vect/Float/Util/Projective.hs:43:18: Warning:
    This binding for ‘angle’ shadows the existing binding
      imported from ‘Data.Vect.Float.Base’ at Data/Vect/Float/Util/Projective.hs:24:1-27
      (and originally defined at Data/Vect/Float/Base.hs:125:1-5)

Data/Vect/Float/Util/Projective.hs:47:19: Warning:
    This binding for ‘angle’ shadows the existing binding
      imported from ‘Data.Vect.Float.Base’ at Data/Vect/Float/Util/Projective.hs:24:1-27
      (and originally defined at Data/Vect/Float/Base.hs:125:1-5)
[18 of 21] Compiling Data.Vect.Float.Util.Quaternion ( Data/Vect/Float/Util/Quaternion.hs, dist/build/Data/Vect/Float/Util/Quaternion.o )

Data/Vect/Float/Util/Quaternion.hs:196:11: Warning:
    This binding for ‘angle’ shadows the existing binding
      imported from ‘Data.Vect.Float.Base’ at Data/Vect/Float/Util/Quaternion.hs:21:1-27
      (and originally defined at Data/Vect/Float/Base.hs:125:1-5)

Data/Vect/Float/Util/Quaternion.hs:199:12: Warning:
    This binding for ‘angle’ shadows the existing binding
      imported from ‘Data.Vect.Float.Base’ at Data/Vect/Float/Util/Quaternion.hs:21:1-27
      (and originally defined at Data/Vect/Float/Base.hs:125:1-5)
[19 of 21] Compiling Data.Vect.Float.Instances ( Data/Vect/Float/Instances.hs, dist/build/Data/Vect/Float/Instances.o )

Data/Vect/Float/Instances.hs:31:10: Warning:
    Orphan instance: instance Eq Vec2
    To avoid this
        move the instance declaration to the module of the class or of the type, or
        wrap the type with a newtype and declare the instance on the new type.

Data/Vect/Float/Instances.hs:34:10: Warning:
    Orphan instance: instance Num Vec2
    To avoid this
        move the instance declaration to the module of the class or of the type, or
        wrap the type with a newtype and declare the instance on the new type.

Data/Vect/Float/Instances.hs:43:10: Warning:
    Orphan instance: instance Fractional Vec2
    To avoid this
        move the instance declaration to the module of the class or of the type, or
        wrap the type with a newtype and declare the instance on the new type.

Data/Vect/Float/Instances.hs:49:10: Warning:
    Orphan instance: instance Eq Vec3
    To avoid this
        move the instance declaration to the module of the class or of the type, or
        wrap the type with a newtype and declare the instance on the new type.

Data/Vect/Float/Instances.hs:52:10: Warning:
    Orphan instance: instance Num Vec3
    To avoid this
        move the instance declaration to the module of the class or of the type, or
        wrap the type with a newtype and declare the instance on the new type.

Data/Vect/Float/Instances.hs:61:10: Warning:
    Orphan instance: instance Fractional Vec3
    To avoid this
        move the instance declaration to the module of the class or of the type, or
        wrap the type with a newtype and declare the instance on the new type.

Data/Vect/Float/Instances.hs:67:10: Warning:
    Orphan instance: instance Eq Vec4
    To avoid this
        move the instance declaration to the module of the class or of the type, or
        wrap the type with a newtype and declare the instance on the new type.

Data/Vect/Float/Instances.hs:70:10: Warning:
    Orphan instance: instance Num Vec4
    To avoid this
        move the instance declaration to the module of the class or of the type, or
        wrap the type with a newtype and declare the instance on the new type.

Data/Vect/Float/Instances.hs:79:10: Warning:
    Orphan instance: instance Fractional Vec4
    To avoid this
        move the instance declaration to the module of the class or of the type, or
        wrap the type with a newtype and declare the instance on the new type.

Data/Vect/Float/Instances.hs:86:10: Warning:
    Orphan instance: instance Eq Mat2
    To avoid this
        move the instance declaration to the module of the class or of the type, or
        wrap the type with a newtype and declare the instance on the new type.

Data/Vect/Float/Instances.hs:89:10: Warning:
    Orphan instance: instance Num Mat2
    To avoid this
        move the instance declaration to the module of the class or of the type, or
        wrap the type with a newtype and declare the instance on the new type.

Data/Vect/Float/Instances.hs:106:10: Warning:
    Orphan instance: instance Fractional Mat2
    To avoid this
        move the instance declaration to the module of the class or of the type, or
        wrap the type with a newtype and declare the instance on the new type.

Data/Vect/Float/Instances.hs:114:10: Warning:
    Orphan instance: instance Eq Mat3
    To avoid this
        move the instance declaration to the module of the class or of the type, or
        wrap the type with a newtype and declare the instance on the new type.

Data/Vect/Float/Instances.hs:117:10: Warning:
    Orphan instance: instance Num Mat3
    To avoid this
        move the instance declaration to the module of the class or of the type, or
        wrap the type with a newtype and declare the instance on the new type.

Data/Vect/Float/Instances.hs:134:10: Warning:
    Orphan instance: instance Fractional Mat3
    To avoid this
        move the instance declaration to the module of the class or of the type, or
        wrap the type with a newtype and declare the instance on the new type.

Data/Vect/Float/Instances.hs:142:10: Warning:
    Orphan instance: instance Eq Mat4
    To avoid this
        move the instance declaration to the module of the class or of the type, or
        wrap the type with a newtype and declare the instance on the new type.

Data/Vect/Float/Instances.hs:145:10: Warning:
    Orphan instance: instance Num Mat4
    To avoid this
        move the instance declaration to the module of the class or of the type, or
        wrap the type with a newtype and declare the instance on the new type.

Data/Vect/Float/Instances.hs:162:10: Warning:
    Orphan instance: instance Fractional Mat4
    To avoid this
        move the instance declaration to the module of the class or of the type, or
        wrap the type with a newtype and declare the instance on the new type.
[20 of 21] Compiling Data.Vect.Float  ( Data/Vect/Float.hs, dist/build/Data/Vect/Float.o )
[21 of 21] Compiling Data.Vect        ( Data/Vect.hs, dist/build/Data/Vect.o )
In-place registering vect-0.4.7...
Running Haddock for vect-0.4.7...
Running hscolour for vect-0.4.7...
Preprocessing library vect-0.4.7...
Preprocessing library vect-0.4.7...

Data/Vect/Double/Base.hs:29:1: Warning:
    The import of ‘Control.Monad’ is redundant
      except perhaps to import instances from ‘Control.Monad’
    To import instances alone, use: import Control.Monad()

Data/Vect/Double/Util/Dim3.hs:63:10: Warning:
    This binding for ‘angle’ shadows the existing binding
      imported from ‘Data.Vect.Double.Base’ at Data/Vect/Double/Util/Dim3.hs:7:1-28
      (and originally defined at Data/Vect/Double/Base.hs:125:1-5)

Data/Vect/Double/Util/Dim3.hs:70:9: Warning:
    This binding for ‘angle’ shadows the existing binding
      imported from ‘Data.Vect.Double.Base’ at Data/Vect/Double/Util/Dim3.hs:7:1-28
      (and originally defined at Data/Vect/Double/Base.hs:125:1-5)

Data/Vect/Double/Interpolate.hs:15:1: Warning:
    The import of ‘Data.Vect.Double.Util.Dim2’ is redundant
      except perhaps to import instances from ‘Data.Vect.Double.Util.Dim2’
    To import instances alone, use: import Data.Vect.Double.Util.Dim2()

Data/Vect/Double/Interpolate.hs:16:1: Warning:
    The import of ‘Data.Vect.Double.Util.Dim3’ is redundant
      except perhaps to import instances from ‘Data.Vect.Double.Util.Dim3’
    To import instances alone, use: import Data.Vect.Double.Util.Dim3()

Data/Vect/Double/Util/Dim4.hs:72:10: Warning:
    This binding for ‘angle’ shadows the existing binding
      imported from ‘Data.Vect.Double.Base’ at Data/Vect/Double/Util/Dim4.hs:10:1-28
      (and originally defined at Data/Vect/Double/Base.hs:125:1-5)

Data/Vect/Double/Util/Dim4.hs:76:9: Warning:
    This binding for ‘angle’ shadows the existing binding
      imported from ‘Data.Vect.Double.Base’ at Data/Vect/Double/Util/Dim4.hs:10:1-28
      (and originally defined at Data/Vect/Double/Base.hs:125:1-5)

Data/Vect/Double/Util/Dim4.hs:81:13: Warning:
    This binding for ‘angle’ shadows the existing binding
      imported from ‘Data.Vect.Double.Base’ at Data/Vect/Double/Util/Dim4.hs:10:1-28
      (and originally defined at Data/Vect/Double/Base.hs:125:1-5)

Data/Vect/Double/Util/Dim4.hs:91:12: Warning:
    This binding for ‘angle’ shadows the existing binding
      imported from ‘Data.Vect.Double.Base’ at Data/Vect/Double/Util/Dim4.hs:10:1-28
      (and originally defined at Data/Vect/Double/Base.hs:125:1-5)

Data/Vect/Double/Util/Projective.hs:27:1: Warning:
    The qualified import of ‘Data.Vect.Double.Util.Dim4’ is redundant
      except perhaps to import instances from ‘Data.Vect.Double.Util.Dim4’
    To import instances alone, use: import Data.Vect.Double.Util.Dim4()

Data/Vect/Double/Util/Projective.hs:32:17: Warning:
    This binding for ‘angle’ shadows the existing binding
      imported from ‘Data.Vect.Double.Base’ at Data/Vect/Double/Util/Projective.hs:24:1-28
      (and originally defined at Data/Vect/Double/Base.hs:125:1-5)

Data/Vect/Double/Util/Projective.hs:35:16: Warning:
    This binding for ‘angle’ shadows the existing binding
      imported from ‘Data.Vect.Double.Base’ at Data/Vect/Double/Util/Projective.hs:24:1-28
      (and originally defined at Data/Vect/Double/Base.hs:125:1-5)

Data/Vect/Double/Util/Projective.hs:43:18: Warning:
    This binding for ‘angle’ shadows the existing binding
      imported from ‘Data.Vect.Double.Base’ at Data/Vect/Double/Util/Projective.hs:24:1-28
      (and originally defined at Data/Vect/Double/Base.hs:125:1-5)

Data/Vect/Double/Util/Projective.hs:47:19: Warning:
    This binding for ‘angle’ shadows the existing binding
      imported from ‘Data.Vect.Double.Base’ at Data/Vect/Double/Util/Projective.hs:24:1-28
      (and originally defined at Data/Vect/Double/Base.hs:125:1-5)

Data/Vect/Double/Util/Quaternion.hs:196:11: Warning:
    This binding for ‘angle’ shadows the existing binding
      imported from ‘Data.Vect.Double.Base’ at Data/Vect/Double/Util/Quaternion.hs:21:1-28
      (and originally defined at Data/Vect/Double/Base.hs:125:1-5)

Data/Vect/Double/Util/Quaternion.hs:199:12: Warning:
    This binding for ‘angle’ shadows the existing binding
      imported from ‘Data.Vect.Double.Base’ at Data/Vect/Double/Util/Quaternion.hs:21:1-28
      (and originally defined at Data/Vect/Double/Base.hs:125:1-5)

Data/Vect/Double/Instances.hs:31:10: Warning:
    Orphan instance: instance Eq Vec2
    To avoid this
        move the instance declaration to the module of the class or of the type, or
        wrap the type with a newtype and declare the instance on the new type.

Data/Vect/Double/Instances.hs:34:10: Warning:
    Orphan instance: instance Num Vec2
    To avoid this
        move the instance declaration to the module of the class or of the type, or
        wrap the type with a newtype and declare the instance on the new type.

Data/Vect/Double/Instances.hs:43:10: Warning:
    Orphan instance: instance Fractional Vec2
    To avoid this
        move the instance declaration to the module of the class or of the type, or
        wrap the type with a newtype and declare the instance on the new type.

Data/Vect/Double/Instances.hs:49:10: Warning:
    Orphan instance: instance Eq Vec3
    To avoid this
        move the instance declaration to the module of the class or of the type, or
        wrap the type with a newtype and declare the instance on the new type.

Data/Vect/Double/Instances.hs:52:10: Warning:
    Orphan instance: instance Num Vec3
    To avoid this
        move the instance declaration to the module of the class or of the type, or
        wrap the type with a newtype and declare the instance on the new type.

Data/Vect/Double/Instances.hs:61:10: Warning:
    Orphan instance: instance Fractional Vec3
    To avoid this
        move the instance declaration to the module of the class or of the type, or
        wrap the type with a newtype and declare the instance on the new type.

Data/Vect/Double/Instances.hs:67:10: Warning:
    Orphan instance: instance Eq Vec4
    To avoid this
        move the instance declaration to the module of the class or of the type, or
        wrap the type with a newtype and declare the instance on the new type.

Data/Vect/Double/Instances.hs:70:10: Warning:
    Orphan instance: instance Num Vec4
    To avoid this
        move the instance declaration to the module of the class or of the type, or
        wrap the type with a newtype and declare the instance on the new type.

Data/Vect/Double/Instances.hs:79:10: Warning:
    Orphan instance: instance Fractional Vec4
    To avoid this
        move the instance declaration to the module of the class or of the type, or
        wrap the type with a newtype and declare the instance on the new type.

Data/Vect/Double/Instances.hs:86:10: Warning:
    Orphan instance: instance Eq Mat2
    To avoid this
        move the instance declaration to the module of the class or of the type, or
        wrap the type with a newtype and declare the instance on the new type.

Data/Vect/Double/Instances.hs:89:10: Warning:
    Orphan instance: instance Num Mat2
    To avoid this
        move the instance declaration to the module of the class or of the type, or
        wrap the type with a newtype and declare the instance on the new type.

Data/Vect/Double/Instances.hs:106:10: Warning:
    Orphan instance: instance Fractional Mat2
    To avoid this
        move the instance declaration to the module of the class or of the type, or
        wrap the type with a newtype and declare the instance on the new type.

Data/Vect/Double/Instances.hs:114:10: Warning:
    Orphan instance: instance Eq Mat3
    To avoid this
        move the instance declaration to the module of the class or of the type, or
        wrap the type with a newtype and declare the instance on the new type.

Data/Vect/Double/Instances.hs:117:10: Warning:
    Orphan instance: instance Num Mat3
    To avoid this
        move the instance declaration to the module of the class or of the type, or
        wrap the type with a newtype and declare the instance on the new type.

Data/Vect/Double/Instances.hs:134:10: Warning:
    Orphan instance: instance Fractional Mat3
    To avoid this
        move the instance declaration to the module of the class or of the type, or
        wrap the type with a newtype and declare the instance on the new type.

Data/Vect/Double/Instances.hs:142:10: Warning:
    Orphan instance: instance Eq Mat4
    To avoid this
        move the instance declaration to the module of the class or of the type, or
        wrap the type with a newtype and declare the instance on the new type.

Data/Vect/Double/Instances.hs:145:10: Warning:
    Orphan instance: instance Num Mat4
    To avoid this
        move the instance declaration to the module of the class or of the type, or
        wrap the type with a newtype and declare the instance on the new type.

Data/Vect/Double/Instances.hs:162:10: Warning:
    Orphan instance: instance Fractional Mat4
    To avoid this
        move the instance declaration to the module of the class or of the type, or
        wrap the type with a newtype and declare the instance on the new type.

Data/Vect/Float/Base.hs:29:1: Warning:
    The import of ‘Control.Monad’ is redundant
      except perhaps to import instances from ‘Control.Monad’
    To import instances alone, use: import Control.Monad()
Haddock coverage:
  32% ( 16 / 50) in 'Data.Vect.Double.Base'
  Missing documentation for:
    Module header
    AbelianGroup (Data/Vect/Double/Base.hs:36)
    vecSum (Data/Vect/Double/Base.hs:45)
    MultSemiGroup (Data/Vect/Double/Base.hs:48)
    Ring (Data/Vect/Double/Base.hs:52)
    semigroupProduct (Data/Vect/Double/Base.hs:57)
    LeftModule (Data/Vect/Double/Base.hs:60)
    RightModule (Data/Vect/Double/Base.hs:65)
    Vector (Data/Vect/Double/Base.hs:79)
    DotProd (Data/Vect/Double/Base.hs:95)
    normalize (Data/Vect/Double/Base.hs:117)
    distance (Data/Vect/Double/Base.hs:120)
    UnitVector (Data/Vect/Double/Base.hs:135)
    HasCoordinates (Data/Vect/Double/Base.hs:172)
    Dimension (Data/Vect/Double/Base.hs:216)
    Matrix (Data/Vect/Double/Base.hs:188)
    Determinant (Data/Vect/Double/Base.hs:213)
    Orthogonal (Data/Vect/Double/Base.hs:198)
    MatrixNorms (Data/Vect/Double/Base.hs:202)
    Vec2 (Data/Vect/Double/Base.hs:244)
    Vec3 (Data/Vect/Double/Base.hs:246)
    Vec4 (Data/Vect/Double/Base.hs:248)
    Mat3 (Data/Vect/Double/Base.hs:253)
    Mat4 (Data/Vect/Double/Base.hs:254)
    Ortho3 (Data/Vect/Double/Base.hs:275)
    Ortho4 (Data/Vect/Double/Base.hs:276)
    Normal3 (Data/Vect/Double/Base.hs:259)
    Normal4 (Data/Vect/Double/Base.hs:260)
    Proj4 (Data/Vect/Double/Base.hs:280)
    mkVec2 (Data/Vect/Double/Base.hs:262)
    mkVec3 (Data/Vect/Double/Base.hs:263)
    mkVec4 (Data/Vect/Double/Base.hs:264)
    project (Data/Vect/Double/Base.hs:150)
    householderOrtho (Data/Vect/Double/Base.hs:225)
  39% (  7 / 18) in 'Data.Vect.Double.Util.Dim2'
  Missing documentation for:
    Module header
    det2 (Data/Vect/Double/Util/Dim2.hs:20)
    vec2X (Data/Vect/Double/Util/Dim2.hs:23)
    vec2Y (Data/Vect/Double/Util/Dim2.hs:24)
    translate2X (Data/Vect/Double/Util/Dim2.hs:29)
    translate2Y (Data/Vect/Double/Util/Dim2.hs:30)
    sinCos' (Data/Vect/Double/Util/Dim2.hs:40)
    sinCosRadius (Data/Vect/Double/Util/Dim2.hs:43)
    angle2' (Data/Vect/Double/Util/Dim2.hs:52)
    rotMatrixOrtho2 (Data/Vect/Double/Util/Dim2.hs:59)
    rotate2 (Data/Vect/Double/Util/Dim2.hs:62)
  29% (  7 / 24) in 'Data.Vect.Double.Util.Dim3'
  Missing documentation for:
    Module header
    det3 (Data/Vect/Double/Util/Dim3.hs:24)
    translate3X (Data/Vect/Double/Util/Dim3.hs:29)
    translate3Y (Data/Vect/Double/Util/Dim3.hs:30)
    translate3Z (Data/Vect/Double/Util/Dim3.hs:31)
    vec3X (Data/Vect/Double/Util/Dim3.hs:37)
    vec3Y (Data/Vect/Double/Util/Dim3.hs:38)
    vec3Z (Data/Vect/Double/Util/Dim3.hs:39)
    rotMatrixZ (Data/Vect/Double/Util/Dim3.hs:45)
    rotMatrixY (Data/Vect/Double/Util/Dim3.hs:46)
    rotMatrixX (Data/Vect/Double/Util/Dim3.hs:47)
    rotate3' (Data/Vect/Double/Util/Dim3.hs:58)
    rotate3 (Data/Vect/Double/Util/Dim3.hs:65)
    rotMatrixOrtho3 (Data/Vect/Double/Util/Dim3.hs:76)
    rotMatrixOrtho3' (Data/Vect/Double/Util/Dim3.hs:94)
    reflect' (Data/Vect/Double/Util/Dim3.hs:106)
    refract (Data/Vect/Double/Util/Dim3.hs:109)
  20% (  2 / 10) in 'Data.Vect.Double.Interpolate'
  Missing documentation for:
    Interpolate (Data/Vect/Double/Interpolate.hs:20)
     (Data/Vect/Double/Interpolate.hs:23)
     (Data/Vect/Double/Interpolate.hs:28)
     (Data/Vect/Double/Interpolate.hs:29)
     (Data/Vect/Double/Interpolate.hs:30)
     (Data/Vect/Double/Interpolate.hs:57)
     (Data/Vect/Double/Interpolate.hs:58)
     (Data/Vect/Double/Interpolate.hs:59)
 100% (  2 /  2) in 'Data.Vect.Double.GramSchmidt'
  41% (  7 / 17) in 'Data.Vect.Double.Util.Dim4'
  Missing documentation for:
    structVec4 (Data/Vect/Double/Util/Dim4.hs:13)
    destructVec4 (Data/Vect/Double/Util/Dim4.hs:18)
    translate4X (Data/Vect/Double/Util/Dim4.hs:25)
    translate4Y (Data/Vect/Double/Util/Dim4.hs:26)
    translate4Z (Data/Vect/Double/Util/Dim4.hs:27)
    translate4W (Data/Vect/Double/Util/Dim4.hs:28)
    vec4X (Data/Vect/Double/Util/Dim4.hs:35)
    vec4Y (Data/Vect/Double/Util/Dim4.hs:36)
    vec4Z (Data/Vect/Double/Util/Dim4.hs:37)
    vec4W (Data/Vect/Double/Util/Dim4.hs:38)
  75% (  9 / 12) in 'Data.Vect.Double.Util.Projective'
  Missing documentation for:
    rotMatrixProj4' (Data/Vect/Double/Util/Projective.hs:31)
    rotMatrixProj4 (Data/Vect/Double/Util/Projective.hs:34)
    scalingUniformProj4 (Data/Vect/Double/Util/Projective.hs:54)
  49% ( 19 / 39) in 'Data.Vect.Double.Util.Quaternion'
  Missing documentation for:
     (Data/Vect/Double/Util/Quaternion.hs:46)
    unitQ (Data/Vect/Double/Util/Quaternion.hs:55)
    zeroQ (Data/Vect/Double/Util/Quaternion.hs:58)
    multQ (Data/Vect/Double/Util/Quaternion.hs:61)
    negQ (Data/Vect/Double/Util/Quaternion.hs:68)
    normalizeQ (Data/Vect/Double/Util/Quaternion.hs:71)
    fromQ (Data/Vect/Double/Util/Quaternion.hs:79)
    toQ (Data/Vect/Double/Util/Quaternion.hs:82)
     (Data/Vect/Double/Util/Quaternion.hs:101)
    unitU (Data/Vect/Double/Util/Quaternion.hs:109)
    multU (Data/Vect/Double/Util/Quaternion.hs:112)
    fromU (Data/Vect/Double/Util/Quaternion.hs:135)
    fromU' (Data/Vect/Double/Util/Quaternion.hs:138)
    mkU (Data/Vect/Double/Util/Quaternion.hs:141)
    toU (Data/Vect/Double/Util/Quaternion.hs:144)
    unsafeToU (Data/Vect/Double/Util/Quaternion.hs:147)
     (Data/Vect/Double/Util/Quaternion.hs:160)
     (Data/Vect/Double/Util/Quaternion.hs:164)
     (Data/Vect/Double/Util/Quaternion.hs:167)
    rotU' (Data/Vect/Double/Util/Quaternion.hs:198)
  14% (  3 / 21) in 'Data.Vect.Double.Instances'
  Missing documentation for:
     (Data/Vect/Double/Instances.hs:31)
     (Data/Vect/Double/Instances.hs:34)
     (Data/Vect/Double/Instances.hs:43)
     (Data/Vect/Double/Instances.hs:49)
     (Data/Vect/Double/Instances.hs:52)
     (Data/Vect/Double/Instances.hs:61)
     (Data/Vect/Double/Instances.hs:67)
     (Data/Vect/Double/Instances.hs:70)
     (Data/Vect/Double/Instances.hs:79)
     (Data/Vect/Double/Instances.hs:86)
     (Data/Vect/Double/Instances.hs:89)
     (Data/Vect/Double/Instances.hs:106)
     (Data/Vect/Double/Instances.hs:114)
     (Data/Vect/Double/Instances.hs:117)
     (Data/Vect/Double/Instances.hs:134)
     (Data/Vect/Double/Instances.hs:142)
     (Data/Vect/Double/Instances.hs:145)
     (Data/Vect/Double/Instances.hs:162)
  83% (  5 /  6) in 'Data.Vect.Double'
  Missing documentation for:
    Module header
  32% ( 16 / 50) in 'Data.Vect.Float.Base'
  Missing documentation for:
    Module header
    AbelianGroup (Data/Vect/Float/Base.hs:36)
    vecSum (Data/Vect/Float/Base.hs:45)
    MultSemiGroup (Data/Vect/Float/Base.hs:48)
    Ring (Data/Vect/Float/Base.hs:52)
    semigroupProduct (Data/Vect/Float/Base.hs:57)
    LeftModule (Data/Vect/Float/Base.hs:60)
    RightModule (Data/Vect/Float/Base.hs:65)
    Vector (Data/Vect/Float/Base.hs:79)
    DotProd (Data/Vect/Float/Base.hs:95)
    normalize (Data/Vect/Float/Base.hs:117)
    distance (Data/Vect/Float/Base.hs:120)
    UnitVector (Data/Vect/Float/Base.hs:135)
    HasCoordinates (Data/Vect/Float/Base.hs:172)
    Dimension (Data/Vect/Float/Base.hs:216)
    Matrix (Data/Vect/Float/Base.hs:188)
    Determinant (Data/Vect/Float/Base.hs:213)
    Orthogonal (Data/Vect/Float/Base.hs:198)
    MatrixNorms (Data/Vect/Float/Base.hs:202)
    Vec2 (Data/Vect/Float/Base.hs:244)
    Vec3 (Data/Vect/Float/Base.hs:246)
    Vec4 (Data/Vect/Float/Base.hs:248)
    Mat3 (Data/Vect/Float/Base.hs:253)
    Mat4 (Data/Vect/Float/Base.hs:254)
    Ortho3 (Data/Vect/Float/Base.hs:275)
    Ortho4 (Data/Vect/Float/Base.hs:276)
    Normal3 (Data/Vect/Float/Base.hs:259)
    Normal4 (Data/Vect/Float/Base.hs:260)
    Proj4 (Data/Vect/Float/Base.hs:280)
    mkVec2 (Data/Vect/Float/Base.hs:262)
    mkVec3 (Data/Vect/Float/Base.hs:263)
    mkVec4 (Data/Vect/Float/Base.hs:264)
    project (Data/Vect/Float/Base.hs:150)
    householderOrtho (Data/Vect/Float/Base.hs:225)
  39% (  7 / 18) in 'Data.Vect.Float.Util.Dim2'
  Missing documentation for:
    Module header
    det2 (Data/Vect/Float/Util/Dim2.hs:20)
    vec2X (Data/Vect/Float/Util/Dim2.hs:23)
    vec2Y (Data/Vect/Float/Util/Dim2.hs:24)
    translate2X (Data/Vect/Float/Util/Dim2.hs:29)
    tran
Data/Vect/Float/Util/Dim3.hs:63:10: Warning:
    This binding for ‘angle’ shadows the existing binding
      imported from ‘Data.Vect.Float.Base’ at Data/Vect/Float/Util/Dim3.hs:7:1-27
      (and originally defined at Data/Vect/Float/Base.hs:125:1-5)

Data/Vect/Float/Util/Dim3.hs:70:9: Warning:
    This binding for ‘angle’ shadows the existing binding
      imported from ‘Data.Vect.Float.Base’ at Data/Vect/Float/Util/Dim3.hs:7:1-27
      (and originally defined at Data/Vect/Float/Base.hs:125:1-5)

Data/Vect/Float/Interpolate.hs:15:1: Warning:
    The import of ‘Data.Vect.Float.Util.Dim2’ is redundant
      except perhaps to import instances from ‘Data.Vect.Float.Util.Dim2’
    To import instances alone, use: import Data.Vect.Float.Util.Dim2()

Data/Vect/Float/Interpolate.hs:16:1: Warning:
    The import of ‘Data.Vect.Float.Util.Dim3’ is redundant
      except perhaps to import instances from ‘Data.Vect.Float.Util.Dim3’
    To import instances alone, use: import Data.Vect.Float.Util.Dim3()

Data/Vect/Float/Util/Dim4.hs:72:10: Warning:
    This binding for ‘angle’ shadows the existing binding
      imported from ‘Data.Vect.Float.Base’ at Data/Vect/Float/Util/Dim4.hs:10:1-27
      (and originally defined at Data/Vect/Float/Base.hs:125:1-5)

Data/Vect/Float/Util/Dim4.hs:76:9: Warning:
    This binding for ‘angle’ shadows the existing binding
      imported from ‘Data.Vect.Float.Base’ at Data/Vect/Float/Util/Dim4.hs:10:1-27
      (and originally defined at Data/Vect/Float/Base.hs:125:1-5)

Data/Vect/Float/Util/Dim4.hs:81:13: Warning:
    This binding for ‘angle’ shadows the existing binding
      imported from ‘Data.Vect.Float.Base’ at Data/Vect/Float/Util/Dim4.hs:10:1-27
      (and originally defined at Data/Vect/Float/Base.hs:125:1-5)

Data/Vect/Float/Util/Dim4.hs:91:12: Warning:
    This binding for ‘angle’ shadows the existing binding
      imported from ‘Data.Vect.Float.Base’ at Data/Vect/Float/Util/Dim4.hs:10:1-27
      (and originally defined at Data/Vect/Float/Base.hs:125:1-5)

Data/Vect/Float/Util/Projective.hs:27:1: Warning:
    The qualified import of ‘Data.Vect.Float.Util.Dim4’ is redundant
      except perhaps to import instances from ‘Data.Vect.Float.Util.Dim4’
    To import instances alone, use: import Data.Vect.Float.Util.Dim4()

Data/Vect/Float/Util/Projective.hs:32:17: Warning:
    This binding for ‘angle’ shadows the existing binding
      imported from ‘Data.Vect.Float.Base’ at Data/Vect/Float/Util/Projective.hs:24:1-27
      (and originally defined at Data/Vect/Float/Base.hs:125:1-5)

Data/Vect/Float/Util/Projective.hs:35:16: Warning:
    This binding for ‘angle’ shadows the existing binding
      imported from ‘Data.Vect.Float.Base’ at Data/Vect/Float/Util/Projective.hs:24:1-27
      (and originally defined at Data/Vect/Float/Base.hs:125:1-5)

Data/Vect/Float/Util/Projective.hs:43:18: Warning:
    This binding for ‘angle’ shadows the existing binding
      imported from ‘Data.Vect.Float.Base’ at Data/Vect/Float/Util/Projective.hs:24:1-27
      (and originally defined at Data/Vect/Float/Base.hs:125:1-5)

Data/Vect/Float/Util/Projective.hs:47:19: Warning:
    This binding for ‘angle’ shadows the existing binding
      imported from ‘Data.Vect.Float.Base’ at Data/Vect/Float/Util/Projective.hs:24:1-27
      (and originally defined at Data/Vect/Float/Base.hs:125:1-5)

Data/Vect/Float/Util/Quaternion.hs:196:11: Warning:
    This binding for ‘angle’ shadows the existing binding
      imported from ‘Data.Vect.Float.Base’ at Data/Vect/Float/Util/Quaternion.hs:21:1-27
      (and originally defined at Data/Vect/Float/Base.hs:125:1-5)

Data/Vect/Float/Util/Quaternion.hs:199:12: Warning:
    This binding for ‘angle’ shadows the existing binding
      imported from ‘Data.Vect.Float.Base’ at Data/Vect/Float/Util/Quaternion.hs:21:1-27
      (and originally defined at Data/Vect/Float/Base.hs:125:1-5)

Data/Vect/Float/Instances.hs:31:10: Warning:
    Orphan instance: instance Eq Vec2
    To avoid this
        move the instance declaration to the module of the class or of the type, or
        wrap the type with a newtype and declare the instance on the new type.

Data/Vect/Float/Instances.hs:34:10: Warning:
    Orphan instance: instance Num Vec2
    To avoid this
        move the instance declaration to the module of the class or of the type, or
        wrap the type with a newtype and declare the instance on the new type.

Data/Vect/Float/Instances.hs:43:10: Warning:
    Orphan instance: instance Fractional Vec2
    To avoid this
        move the instance declaration to the module of the class or of the type, or
        wrap the type with a newtype and declare the instance on the new type.

Data/Vect/Float/Instances.hs:49:10: Warning:
    Orphan instance: instance Eq Vec3
    To avoid this
        move the instance declaration to the module of the class or of the type, or
        wrap the type with a newtype and declare the instance on the new type.

Data/Vect/Float/Instances.hs:52:10: Warning:
    Orphan instance: instance Num Vec3
    To avoid this
        move the instance declaration to the module of the class or of the type, or
        wrap the type with a newtype and declare the instance on the new type.

Data/Vect/Float/Instances.hs:61:10: Warning:
    Orphan instance: instance Fractional Vec3
    To avoid this
        move the instance declaration to the module of the class or of the type, or
        wrap the type with a newtype and declare the instance on the new type.

Data/Vect/Float/Instances.hs:67:10: Warning:
    Orphan instance: instance Eq Vec4
    To avoid this
        move the instance declaration to the module of the class or of the type, or
        wrap the type with a newtype and declare the instance on the new type.

Data/Vect/Float/Instances.hs:70:10: Warning:
    Orphan instance: instance Num Vec4
    To avoid this
        move the instance declaration to the module of the class or of the type, or
        wrap the type with a newtype and declare the instance on the new type.

Data/Vect/Float/Instances.hs:79:10: Warning:
    Orphan instance: instance Fractional Vec4
    To avoid this
        move the instance declaration to the module of the class or of the type, or
        wrap the type with a newtype and declare the instance on the new type.

Data/Vect/Float/Instances.hs:86:10: Warning:
    Orphan instance: instance Eq Mat2
    To avoid this
        move the instance declaration to the module of the class or of the type, or
        wrap the type with a newtype and declare the instance on the new type.

Data/Vect/Float/Instances.hs:89:10: Warning:
    Orphan instance: instance Num Mat2
    To avoid this
        move the instance declaration to the module of the class or of the type, or
        wrap the type with a newtype and declare the instance on the new type.

Data/Vect/Float/Instances.hs:106:10: Warning:
    Orphan instance: instance Fractional Mat2
    To avoid this
        move the instance declaration to the module of the class or of the type, or
        wrap the type with a newtype and declare the instance on the new type.

Data/Vect/Float/Instances.hs:114:10: Warning:
    Orphan instance: instance Eq Mat3
    To avoid this
        move the instance declaration to the module of the class or of the type, or
        wrap the type with a newtype and declare the instance on the new type.

Data/Vect/Float/Instances.hs:117:10: Warning:
    Orphan instance: instance Num Mat3
    To avoid this
        move the instance declaration to the module of the class or of the type, or
        wrap the type with a newtype and declare the instance on the new type.

Data/Vect/Float/Instances.hs:134:10: Warning:
    Orphan instance: instance Fractional Mat3
    To avoid this
        move the instance declaration to the module of the class or of the type, or
        wrap the type with a newtype and declare the instance on the new type.

Data/Vect/Float/Instances.hs:142:10: Warning:
    Orphan instance: instance Eq Mat4
    To avoid this
        move the instance declaration to the module of the class or of the type, or
        wrap the type with a newtype and declare the instance on the new type.

Data/Vect/Float/Instances.hs:145:10: Warning:
    Orphan instance: instance Num Mat4
    To avoid this
        move the instance declaration to the module of the class or of the type, or
        wrap the type with a newtype and declare the instance on the new type.

Data/Vect/Float/Instances.hs:162:10: Warning:
    Orphan instance: instance Fractional Mat4
    To avoid this
        move the instance declaration to the module of the class or of the type, or
        wrap the type with a newtype and declare the instance on the new type.
slate2Y (Data/Vect/Float/Util/Dim2.hs:30)
    sinCos' (Data/Vect/Float/Util/Dim2.hs:40)
    sinCosRadius (Data/Vect/Float/Util/Dim2.hs:43)
    angle2' (Data/Vect/Float/Util/Dim2.hs:52)
    rotMatrixOrtho2 (Data/Vect/Float/Util/Dim2.hs:59)
    rotate2 (Data/Vect/Float/Util/Dim2.hs:62)
  29% (  7 / 24) in 'Data.Vect.Float.Util.Dim3'
  Missing documentation for:
    Module header
    det3 (Data/Vect/Float/Util/Dim3.hs:24)
    translate3X (Data/Vect/Float/Util/Dim3.hs:29)
    translate3Y (Data/Vect/Float/Util/Dim3.hs:30)
    translate3Z (Data/Vect/Float/Util/Dim3.hs:31)
    vec3X (Data/Vect/Float/Util/Dim3.hs:37)
    vec3Y (Data/Vect/Float/Util/Dim3.hs:38)
    vec3Z (Data/Vect/Float/Util/Dim3.hs:39)
    rotMatrixZ (Data/Vect/Float/Util/Dim3.hs:45)
    rotMatrixY (Data/Vect/Float/Util/Dim3.hs:46)
    rotMatrixX (Data/Vect/Float/Util/Dim3.hs:47)
    rotate3' (Data/Vect/Float/Util/Dim3.hs:58)
    rotate3 (Data/Vect/Float/Util/Dim3.hs:65)
    rotMatrixOrtho3 (Data/Vect/Float/Util/Dim3.hs:76)
    rotMatrixOrtho3' (Data/Vect/Float/Util/Dim3.hs:94)
    reflect' (Data/Vect/Float/Util/Dim3.hs:106)
    refract (Data/Vect/Float/Util/Dim3.hs:109)
  20% (  2 / 10) in 'Data.Vect.Float.Interpolate'
  Missing documentation for:
    Interpolate (Data/Vect/Float/Interpolate.hs:20)
     (Data/Vect/Float/Interpolate.hs:23)
     (Data/Vect/Float/Interpolate.hs:28)
     (Data/Vect/Float/Interpolate.hs:29)
     (Data/Vect/Float/Interpolate.hs:30)
     (Data/Vect/Float/Interpolate.hs:57)
     (Data/Vect/Float/Interpolate.hs:58)
     (Data/Vect/Float/Interpolate.hs:59)
 100% (  2 /  2) in 'Data.Vect.Float.GramSchmidt'
  41% (  7 / 17) in 'Data.Vect.Float.Util.Dim4'
  Missing documentation for:
    structVec4 (Data/Vect/Float/Util/Dim4.hs:13)
    destructVec4 (Data/Vect/Float/Util/Dim4.hs:18)
    translate4X (Data/Vect/Float/Util/Dim4.hs:25)
    translate4Y (Data/Vect/Float/Util/Dim4.hs:26)
    translate4Z (Data/Vect/Float/Util/Dim4.hs:27)
    translate4W (Data/Vect/Float/Util/Dim4.hs:28)
    vec4X (Data/Vect/Float/Util/Dim4.hs:35)
    vec4Y (Data/Vect/Float/Util/Dim4.hs:36)
    vec4Z (Data/Vect/Float/Util/Dim4.hs:37)
    vec4W (Data/Vect/Float/Util/Dim4.hs:38)
  75% (  9 / 12) in 'Data.Vect.Float.Util.Projective'
  Missing documentation for:
    rotMatrixProj4' (Data/Vect/Float/Util/Projective.hs:31)
    rotMatrixProj4 (Data/Vect/Float/Util/Projective.hs:34)
    scalingUniformProj4 (Data/Vect/Float/Util/Projective.hs:54)
  49% ( 19 / 39) in 'Data.Vect.Float.Util.Quaternion'
  Missing documentation for:
     (Data/Vect/Float/Util/Quaternion.hs:46)
    unitQ (Data/Vect/Float/Util/Quaternion.hs:55)
    zeroQ (Data/Vect/Float/Util/Quaternion.hs:58)
    multQ (Data/Vect/Float/Util/Quaternion.hs:61)
    negQ (Data/Vect/Float/Util/Quaternion.hs:68)
    normalizeQ (Data/Vect/Float/Util/Quaternion.hs:71)
    fromQ (Data/Vect/Float/Util/Quaternion.hs:79)
    toQ (Data/Vect/Float/Util/Quaternion.hs:82)
     (Data/Vect/Float/Util/Quaternion.hs:101)
    unitU (Data/Vect/Float/Util/Quaternion.hs:109)
    multU (Data/Vect/Float/Util/Quaternion.hs:112)
    fromU (Data/Vect/Float/Util/Quaternion.hs:135)
    fromU' (Data/Vect/Float/Util/Quaternion.hs:138)
    mkU (Data/Vect/Float/Util/Quaternion.hs:141)
    toU (Data/Vect/Float/Util/Quaternion.hs:144)
    unsafeToU (Data/Vect/Float/Util/Quaternion.hs:147)
     (Data/Vect/Float/Util/Quaternion.hs:160)
     (Data/Vect/Float/Util/Quaternion.hs:164)
     (Data/Vect/Float/Util/Quaternion.hs:167)
    rotU' (Data/Vect/Float/Util/Quaternion.hs:198)
  14% (  3 / 21) in 'Data.Vect.Float.Instances'
  Missing documentation for:
     (Data/Vect/Float/Instances.hs:31)
     (Data/Vect/Float/Instances.hs:34)
     (Data/Vect/Float/Instances.hs:43)
     (Data/Vect/Float/Instances.hs:49)
     (Data/Vect/Float/Instances.hs:52)
     (Data/Vect/Float/Instances.hs:61)
     (Data/Vect/Float/Instances.hs:67)
     (Data/Vect/Float/Instances.hs:70)
     (Data/Vect/Float/Instances.hs:79)
     (Data/Vect/Float/Instances.hs:86)
     (Data/Vect/Float/Instances.hs:89)
     (Data/Vect/Float/Instances.hs:106)
     (Data/Vect/Float/Instances.hs:114)
     (Data/Vect/Float/Instances.hs:117)
     (Data/Vect/Float/Instances.hs:134)
     (Data/Vect/Float/Instances.hs:142)
     (Data/Vect/Float/Instances.hs:145)
     (Data/Vect/Float/Instances.hs:162)
  83% (  5 /  6) in 'Data.Vect.Float'
  Missing documentation for:
    Module header
 100% (  2 /  2) in 'Data.Vect'
Documentation created: dist/doc/html/vect/index.html,
dist/doc/html/vect/vect.txt
Creating package registration file:
/tmp/pkgConf-vect-0.411512972781434322197.7
Installing library in
/home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/vect-0.4.7-9hclIJEAAhOL8rmA7Z2ici
Registering vect-0.4.7...
Installed vect-0.4.7
Configuring HGamer3D-Data-0.1.8...
Building HGamer3D-Data-0.1.8...
Preprocessing library HGamer3D-Data-0.1.8...
[1 of 4] Compiling HGamer3D.Data.Angle ( HGamer3D/Data/Angle.hs, dist/build/HGamer3D/Data/Angle.o )

HGamer3D/Data/Angle.hs:29:1: Warning: Tab character

HGamer3D/Data/Angle.hs:30:1: Warning: Tab character

HGamer3D/Data/Angle.hs:31:1: Warning: Tab character

HGamer3D/Data/Angle.hs:32:1: Warning: Tab character

HGamer3D/Data/Angle.hs:33:1: Warning: Tab character

HGamer3D/Data/Angle.hs:34:1: Warning: Tab character

HGamer3D/Data/Angle.hs:35:1: Warning: Tab character

HGamer3D/Data/Angle.hs:36:1: Warning: Tab character

HGamer3D/Data/Angle.hs:37:1: Warning: Tab character
[2 of 4] Compiling HGamer3D.Data.HG3DClass ( HGamer3D/Data/HG3DClass.hs, dist/build/HGamer3D/Data/HG3DClass.o )

HGamer3D/Data/HG3DClass.hs:45:1: Warning: Tab character

HGamer3D/Data/HG3DClass.hs:46:1: Warning: Tab character

HGamer3D/Data/HG3DClass.hs:47:1: Warning: Tab character

HGamer3D/Data/HG3DClass.hs:48:1: Warning: Tab character

HGamer3D/Data/HG3DClass.hs:49:1: Warning: Tab character
[3 of 4] Compiling HGamer3D.Data.Colour ( HGamer3D/Data/Colour.hs, dist/build/HGamer3D/Data/Colour.o )

HGamer3D/Data/Colour.hs:24:1: Warning: Tab character

HGamer3D/Data/Colour.hs:25:1: Warning: Tab character

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HGamer3D/Data/Colour.hs:27:1: Warning: Tab character

HGamer3D/Data/Colour.hs:28:1: Warning: Tab character
[4 of 4] Compiling HGamer3D.Data.Vector ( HGamer3D/Data/Vector.hs, dist/build/HGamer3D/Data/Vector.o )

HGamer3D/Data/Vector.hs:26:1: Warning: Tab character

HGamer3D/Data/Vector.hs:27:1: Warning: Tab character
In-place registering HGamer3D-Data-0.1.8...
Running Haddock for HGamer3D-Data-0.1.8...
Running hscolour for HGamer3D-Data-0.1.8...
Preprocessing library HGamer3D-Data-0.1.8...
Preprocessing library HGamer3D-Data-0.1.8...

HGamer3D/Data/Angle.hs:29:1: Warning: Tab character

HGamer3D/Data/Angle.hs:30:1: Warning: Tab character

HGamer3D/Data/Angle.hs:31:1: Warning: Tab character

HGamer3D/Data/Angle.hs:32:1: Warning: Tab character

HGamer3D/Data/Angle.hs:33:1: Warning: Tab character

HGamer3D/Data/Angle.hs:34:1: Warning: Tab character

HGamer3D/Data/Angle.hs:35:1: Warning: Tab character

HGamer3D/Data/Angle.hs:36:1: Warning: Tab character

HGamer3D/Data/Angle.hs:37:1: Warning: Tab character

HGamer3D/Data/HG3DClass.hs:45:1: Warning: Tab character

HGamer3D/Data/HG3DClass.hs:46:1: Warning: Tab character

HGamer3D/Data/HG3DClass.hs:47:1: Warning: Tab character

HGamer3D/Data/HG3DClass.hs:48:1: Warning: Tab character

HGamer3D/Data/HG3DClass.hs:49:1: Warning: Tab character

HGamer3D/Data/Colour.hs:24:1: Warning: Tab character

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HGamer3D/Data/Vector.hs:27:1: Warning: Tab character
Haddock coverage:
 100% (  5 /  5) in 'HGamer3D.Data.Angle'
   0% (  0 /  3) in 'HGamer3D.Data.HG3DClass'
  Missing documentation for:
    Module header
    HG3DClass (HGamer3D/Data/HG3DClass.hs:35)
     (HGamer3D/Data/HG3DClass.hs:40)
   0% (  0 /  2) in 'HGamer3D.Data.Colour'
  Missing documentation for:
    Module header
    Colour (HGamer3D/Data/Colour.hs:32)
  67% (  2 /  3) in 'HGamer3D.Data.Vector'
  Missing documentation for:
    Module header
Documentation created: dist/doc/html/HGamer3D-Data/index.html,
dist/doc/html/HGamer3D-Data/HGamer3D-Data.txt
Creating package registration file:
/tmp/pkgConf-HGamer3D-Data-0.11489001354953691761.8
Installing library in
/home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/HGamer3D-Data-0.1.8-LVa3tCBjeUdCMfEg4Xvc8Q
Registering HGamer3D-Data-0.1.8...
Installed HGamer3D-Data-0.1.8
Configuring HGamer3D-Ogre-Binding-0.1.8...
Building HGamer3D-Ogre-Binding-0.1.8...
Preprocessing library HGamer3D-Ogre-Binding-0.1.8...
[  1 of 100] Compiling HGamer3D.Bindings.Ogre.StructVec3 ( HGamer3D/Bindings/Ogre/StructVec3.hs, dist/build/HGamer3D/Bindings/Ogre/StructVec3.o )

.\HGamer3D\Bindings\Ogre\StructVec3.chs:51:1: Warning:
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.\HGamer3D\Bindings\Ogre\StructVec3.chs:54:1: Warning:
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.\HGamer3D\Bindings\Ogre\StructVec3.chs:55:1: Warning:
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[  2 of 100] Compiling HGamer3D.Bindings.Ogre.StructVec2 ( HGamer3D/Bindings/Ogre/StructVec2.hs, dist/build/HGamer3D/Bindings/Ogre/StructVec2.o )

.\HGamer3D\Bindings\Ogre\StructVec2.chs:51:1: Warning:
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.\HGamer3D\Bindings\Ogre\StructVec2.chs:52:1: Warning:
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.\HGamer3D\Bindings\Ogre\StructVec2.chs:54:1: Warning:
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[  3 of 100] Compiling HGamer3D.Bindings.Ogre.StructSharedPtr ( HGamer3D/Bindings/Ogre/StructSharedPtr.hs, dist/build/HGamer3D/Bindings/Ogre/StructSharedPtr.o )

.\HGamer3D\Bindings\Ogre\StructSharedPtr.chs:54:1: Warning:
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.\HGamer3D\Bindings\Ogre\StructSharedPtr.chs:57:1: Warning:
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.\HGamer3D\Bindings\Ogre\StructSharedPtr.chs:58:1: Warning:
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[  4 of 100] Compiling HGamer3D.Bindings.Ogre.StructRadians ( HGamer3D/Bindings/Ogre/StructRadians.hs, dist/build/HGamer3D/Bindings/Ogre/StructRadians.o )

.\HGamer3D\Bindings\Ogre\StructRadians.chs:49:1: Warning:
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.\HGamer3D\Bindings\Ogre\StructRadians.chs:50:1: Warning:
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.\HGamer3D\Bindings\Ogre\StructRadians.chs:51:1: Warning:
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[  5 of 100] Compiling HGamer3D.Bindings.Ogre.StructQuaternion ( HGamer3D/Bindings/Ogre/StructQuaternion.hs, dist/build/HGamer3D/Bindings/Ogre/StructQuaternion.o )

.\HGamer3D\Bindings\Ogre\StructQuaternion.chs:51:1: Warning:
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.\HGamer3D\Bindings\Ogre\StructQuaternion.chs:52:1: Warning:
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.\HGamer3D\Bindings\Ogre\StructQuaternion.chs:55:1: Warning:
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.\HGamer3D\Bindings\Ogre\StructQuaternion.chs:56:1: Warning:
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[  6 of 100] Compiling HGamer3D.Bindings.Ogre.StructDegrees ( HGamer3D/Bindings/Ogre/StructDegrees.hs, dist/build/HGamer3D/Bindings/Ogre/StructDegrees.o )

.\HGamer3D\Bindings\Ogre\StructDegrees.chs:49:1: Warning:
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.\HGamer3D\Bindings\Ogre\StructDegrees.chs:50:1: Warning:
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.\HGamer3D\Bindings\Ogre\StructDegrees.chs:51:1: Warning:
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[  7 of 100] Compiling HGamer3D.Bindings.Ogre.StructColour ( HGamer3D/Bindings/Ogre/StructColour.hs, dist/build/HGamer3D/Bindings/Ogre/StructColour.o )

.\HGamer3D\Bindings\Ogre\StructColour.chs:49:1: Warning:
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[  8 of 100] Compiling HGamer3D.Bindings.Ogre.EnumVertexAnimationType ( HGamer3D/Bindings/Ogre/EnumVertexAnimationType.hs, dist/build/HGamer3D/Bindings/Ogre/EnumVertexAnimationType.o )
[  9 of 100] Compiling HGamer3D.Bindings.Ogre.EnumVertexAnimationTrackTargetMode ( HGamer3D/Bindings/Ogre/EnumVertexAnimationTrackTargetMode.hs, dist/build/HGamer3D/Bindings/Ogre/EnumVertexAnimationTrackTargetMode.o )
[ 10 of 100] Compiling HGamer3D.Bindings.Ogre.EnumTexCoordCalcMethod ( HGamer3D/Bindings/Ogre/EnumTexCoordCalcMethod.hs, dist/build/HGamer3D/Bindings/Ogre/EnumTexCoordCalcMethod.o )
[ 11 of 100] Compiling HGamer3D.Bindings.Ogre.EnumStencilOperation ( HGamer3D/Bindings/Ogre/EnumStencilOperation.hs, dist/build/HGamer3D/Bindings/Ogre/EnumStencilOperation.o )
[ 12 of 100] Compiling HGamer3D.Bindings.Ogre.EnumSkeletonAnimationBlendMode ( HGamer3D/Bindings/Ogre/EnumSkeletonAnimationBlendMode.hs, dist/build/HGamer3D/Bindings/Ogre/EnumSkeletonAnimationBlendMode.o )
[ 13 of 100] Compiling HGamer3D.Bindings.Ogre.EnumSceneType ( HGamer3D/Bindings/Ogre/EnumSceneType.hs, dist/build/HGamer3D/Bindings/Ogre/EnumSceneType.o )
[ 14 of 100] Compiling HGamer3D.Bindings.Ogre.EnumSceneManagerSpecialCaseRenderQueueMode ( HGamer3D/Bindings/Ogre/EnumSceneManagerSpecialCaseRenderQueueMode.hs, dist/build/HGamer3D/Bindings/Ogre/EnumSceneManagerSpecialCaseRenderQueueMode.o )
[ 15 of 100] Compiling HGamer3D.Bindings.Ogre.EnumSceneManagerPrefabType ( HGamer3D/Bindings/Ogre/EnumSceneManagerPrefabType.hs, dist/build/HGamer3D/Bindings/Ogre/EnumSceneManagerPrefabType.o )
[ 16 of 100] Compiling HGamer3D.Bindings.Ogre.EnumSceneManagerIlluminationRenderStage ( HGamer3D/Bindings/Ogre/EnumSceneManagerIlluminationRenderStage.hs, dist/build/HGamer3D/Bindings/Ogre/EnumSceneManagerIlluminationRenderStage.o )
[ 17 of 100] Compiling HGamer3D.Bindings.Ogre.EnumSceneManagerBoxPlane ( HGamer3D/Bindings/Ogre/EnumSceneManagerBoxPlane.hs, dist/build/HGamer3D/Bindings/Ogre/EnumSceneManagerBoxPlane.o )
[ 18 of 100] Compiling HGamer3D.Bindings.Ogre.EnumRootFrameEventTimeType ( HGamer3D/Bindings/Ogre/EnumRootFrameEventTimeType.hs, dist/build/HGamer3D/Bindings/Ogre/EnumRootFrameEventTimeType.o )
[ 19 of 100] Compiling HGamer3D.Bindings.Ogre.EnumRenderTargetStatFlags ( HGamer3D/Bindings/Ogre/EnumRenderTargetStatFlags.hs, dist/build/HGamer3D/Bindings/Ogre/EnumRenderTargetStatFlags.o )
[ 20 of 100] Compiling HGamer3D.Bindings.Ogre.EnumRenderTargetFrameBuffer ( HGamer3D/Bindings/Ogre/EnumRenderTargetFrameBuffer.hs, dist/build/HGamer3D/Bindings/Ogre/EnumRenderTargetFrameBuffer.o )
[ 21 of 100] Compiling HGamer3D.Bindings.Ogre.EnumRenderOperationOperationType ( HGamer3D/Bindings/Ogre/EnumRenderOperationOperationType.hs, dist/build/HGamer3D/Bindings/Ogre/EnumRenderOperationOperationType.o )
[ 22 of 100] Compiling HGamer3D.Bindings.Ogre.EnumProjectionType ( HGamer3D/Bindings/Ogre/EnumProjectionType.hs, dist/build/HGamer3D/Bindings/Ogre/EnumProjectionType.o )
[ 23 of 100] Compiling HGamer3D.Bindings.Ogre.EnumOrientationMode ( HGamer3D/Bindings/Ogre/EnumOrientationMode.hs, dist/build/HGamer3D/Bindings/Ogre/EnumOrientationMode.o )

.\HGamer3D\Bindings\Ogre\EnumOrientationMode.chs:65:3: Warning:
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    In an equation for ‘toEnum’:
        toEnum 0 = ...
        toEnum 1 = ...
        toEnum 3 = ...
[ 24 of 100] Compiling HGamer3D.Bindings.Ogre.EnumNodeTransformSpace ( HGamer3D/Bindings/Ogre/EnumNodeTransformSpace.hs, dist/build/HGamer3D/Bindings/Ogre/EnumNodeTransformSpace.o )
[ 25 of 100] Compiling HGamer3D.Bindings.Ogre.EnumMeshManagerMeshBuildType ( HGamer3D/Bindings/Ogre/EnumMeshManagerMeshBuildType.hs, dist/build/HGamer3D/Bindings/Ogre/EnumMeshManagerMeshBuildType.o )
[ 26 of 100] Compiling HGamer3D.Bindings.Ogre.EnumMathAngleUnit ( HGamer3D/Bindings/Ogre/EnumMathAngleUnit.hs, dist/build/HGamer3D/Bindings/Ogre/EnumMathAngleUnit.o )
[ 27 of 100] Compiling HGamer3D.Bindings.Ogre.EnumLogMessageLevel ( HGamer3D/Bindings/Ogre/EnumLogMessageLevel.hs, dist/build/HGamer3D/Bindings/Ogre/EnumLogMessageLevel.o )
[ 28 of 100] Compiling HGamer3D.Bindings.Ogre.EnumLoggingLevel ( HGamer3D/Bindings/Ogre/EnumLoggingLevel.hs, dist/build/HGamer3D/Bindings/Ogre/EnumLoggingLevel.o )
[ 29 of 100] Compiling HGamer3D.Bindings.Ogre.EnumLightType ( HGamer3D/Bindings/Ogre/EnumLightType.hs, dist/build/HGamer3D/Bindings/Ogre/EnumLightType.o )
[ 30 of 100] Compiling HGamer3D.Bindings.Ogre.EnumGpuProgramType ( HGamer3D/Bindings/Ogre/EnumGpuProgramType.hs, dist/build/HGamer3D/Bindings/Ogre/EnumGpuProgramType.o )
[ 31 of 100] Compiling HGamer3D.Bindings.Ogre.EnumFrustumPlane ( HGamer3D/Bindings/Ogre/EnumFrustumPlane.hs, dist/build/HGamer3D/Bindings/Ogre/EnumFrustumPlane.o )
[ 32 of 100] Compiling HGamer3D.Bindings.Ogre.EnumExceptionCode ( HGamer3D/Bindings/Ogre/EnumExceptionCode.hs, dist/build/HGamer3D/Bindings/Ogre/EnumExceptionCode.o )
[ 33 of 100] Compiling HGamer3D.Bindings.Ogre.EnumEntityVertexDataBindChoice ( HGamer3D/Bindings/Ogre/EnumEntityVertexDataBindChoice.hs, dist/build/HGamer3D/Bindings/Ogre/EnumEntityVertexDataBindChoice.o )
[ 34 of 100] Compiling HGamer3D.Bindings.Ogre.EnumDataStreamAccessMode ( HGamer3D/Bindings/Ogre/EnumDataStreamAccessMode.hs, dist/build/HGamer3D/Bindings/Ogre/EnumDataStreamAccessMode.o )
[ 35 of 100] Compiling HGamer3D.Bindings.Ogre.EnumBillboardType ( HGamer3D/Bindings/Ogre/EnumBillboardType.hs, dist/build/HGamer3D/Bindings/Ogre/EnumBillboardType.o )
[ 36 of 100] Compiling HGamer3D.Bindings.Ogre.EnumBillboardRotationType ( HGamer3D/Bindings/Ogre/EnumBillboardRotationType.hs, dist/build/HGamer3D/Bindings/Ogre/EnumBillboardRotationType.o )
[ 37 of 100] Compiling HGamer3D.Bindings.Ogre.EnumBillboardOrigin ( HGamer3D/Bindings/Ogre/EnumBillboardOrigin.hs, dist/build/HGamer3D/Bindings/Ogre/EnumBillboardOrigin.o )
[ 38 of 100] Compiling HGamer3D.Bindings.Ogre.EnumBillboardChainTexCoordDirection ( HGamer3D/Bindings/Ogre/EnumBillboardChainTexCoordDirection.hs, dist/build/HGamer3D/Bindings/Ogre/EnumBillboardChainTexCoordDirection.o )
[ 39 of 100] Compiling HGamer3D.Bindings.Ogre.EnumAxisAlignedBoxExtent ( HGamer3D/Bindings/Ogre/EnumAxisAlignedBoxExtent.hs, dist/build/HGamer3D/Bindings/Ogre/EnumAxisAlignedBoxExtent.o )
[ 40 of 100] Compiling HGamer3D.Bindings.Ogre.EnumAxisAlignedBoxCorner ( HGamer3D/Bindings/Ogre/EnumAxisAlignedBoxCorner.hs, dist/build/HGamer3D/Bindings/Ogre/EnumAxisAlignedBoxCorner.o )
[ 41 of 100] Compiling HGamer3D.Bindings.Ogre.EnumAnimationRotationInterpolationMode ( HGamer3D/Bindings/Ogre/EnumAnimationRotationInterpolationMode.hs, dist/build/HGamer3D/Bindings/Ogre/EnumAnimationRotationInterpolationMode.o )
[ 42 of 100] Compiling HGamer3D.Bindings.Ogre.EnumAnimationInterpolationMode ( HGamer3D/Bindings/Ogre/EnumAnimationInterpolationMode.hs, dist/build/HGamer3D/Bindings/Ogre/EnumAnimationInterpolationMode.o )
[ 43 of 100] Compiling HGamer3D.Bindings.Ogre.StructHG3DClass ( HGamer3D/Bindings/Ogre/StructHG3DClass.hs, dist/build/HGamer3D/Bindings/Ogre/StructHG3DClass.o )
[ 44 of 100] Compiling HGamer3D.Bindings.Ogre.Utils ( HGamer3D/Bindings/Ogre/Utils.hs, dist/build/HGamer3D/Bindings/Ogre/Utils.o )
[ 45 of 100] Compiling HGamer3D.Bindings.Ogre.ClassPtr ( HGamer3D/Bindings/Ogre/ClassPtr.hs, dist/build/HGamer3D/Bindings/Ogre/ClassPtr.o )
[ 46 of 100] Compiling HGamer3D.Bindings.Ogre.ClassAnimation ( HGamer3D/Bindings/Ogre/ClassAnimation.hs, dist/build/HGamer3D/Bindings/Ogre/ClassAnimation.o )
[ 47 of 100] Compiling HGamer3D.Bindings.Ogre.ClassAnimationState ( HGamer3D/Bindings/Ogre/ClassAnimationState.hs, dist/build/HGamer3D/Bindings/Ogre/ClassAnimationState.o )
[ 48 of 100] Compiling HGamer3D.Bindings.Ogre.ClassAnimationStateSet ( HGamer3D/Bindings/Ogre/ClassAnimationStateSet.hs, dist/build/HGamer3D/Bindings/Ogre/ClassAnimationStateSet.o )
[ 49 of 100] Compiling HGamer3D.Bindings.Ogre.ClassAnimationTrack ( HGamer3D/Bindings/Ogre/ClassAnimationTrack.hs, dist/build/HGamer3D/Bindings/Ogre/ClassAnimationTrack.o )
[ 50 of 100] Compiling HGamer3D.Bindings.Ogre.ClassArchive ( HGamer3D/Bindings/Ogre/ClassArchive.hs, dist/build/HGamer3D/Bindings/Ogre/ClassArchive.o )
[ 51 of 100] Compiling HGamer3D.Bindings.Ogre.ClassArchiveManager ( HGamer3D/Bindings/Ogre/ClassArchiveManager.hs, dist/build/HGamer3D/Bindings/Ogre/ClassArchiveManager.o )
[ 52 of 100] Compiling HGamer3D.Bindings.Ogre.ClassBillboard ( HGamer3D/Bindings/Ogre/ClassBillboard.hs, dist/build/HGamer3D/Bindings/Ogre/ClassBillboard.o )
[ 53 of 100] Compiling HGamer3D.Bindings.Ogre.ClassBillboardChain ( HGamer3D/Bindings/Ogre/ClassBillboardChain.hs, dist/build/HGamer3D/Bindings/Ogre/ClassBillboardChain.o )
[ 54 of 100] Compiling HGamer3D.Bindings.Ogre.ClassBillboardChainFactory ( HGamer3D/Bindings/Ogre/ClassBillboardChainFactory.hs, dist/build/HGamer3D/Bindings/Ogre/ClassBillboardChainFactory.o )
[ 55 of 100] Compiling HGamer3D.Bindings.Ogre.ClassBillboardSet ( HGamer3D/Bindings/Ogre/ClassBillboardSet.hs, dist/build/HGamer3D/Bindings/Ogre/ClassBillboardSet.o )
[ 56 of 100] Compiling HGamer3D.Bindings.Ogre.ClassBillboardSetFactory ( HGamer3D/Bindings/Ogre/ClassBillboardSetFactory.hs, dist/build/HGamer3D/Bindings/Ogre/ClassBillboardSetFactory.o )
[ 57 of 100] Compiling HGamer3D.Bindings.Ogre.ClassBone ( HGamer3D/Bindings/Ogre/ClassBone.hs, dist/build/HGamer3D/Bindings/Ogre/ClassBone.o )
[ 58 of 100] Compiling HGamer3D.Bindings.Ogre.ClassCamera ( HGamer3D/Bindings/Ogre/ClassCamera.hs, dist/build/HGamer3D/Bindings/Ogre/ClassCamera.o )
[ 59 of 100] Compiling HGamer3D.Bindings.Ogre.ClassConfigFile ( HGamer3D/Bindings/Ogre/ClassConfigFile.hs, dist/build/HGamer3D/Bindings/Ogre/ClassConfigFile.o )
[ 60 of 100] Compiling HGamer3D.Bindings.Ogre.ClassControllerManager ( HGamer3D/Bindings/Ogre/ClassControllerManager.hs, dist/build/HGamer3D/Bindings/Ogre/ClassControllerManager.o )
[ 61 of 100] Compiling HGamer3D.Bindings.Ogre.ClassEntity ( HGamer3D/Bindings/Ogre/ClassEntity.hs, dist/build/HGamer3D/Bindings/Ogre/ClassEntity.o )
[ 62 of 100] Compiling HGamer3D.Bindings.Ogre.ClassEntityFactory ( HGamer3D/Bindings/Ogre/ClassEntityFactory.hs, dist/build/HGamer3D/Bindings/Ogre/ClassEntityFactory.o )
[ 63 of 100] Compiling HGamer3D.Bindings.Ogre.ClassException ( HGamer3D/Bindings/Ogre/ClassException.hs, dist/build/HGamer3D/Bindings/Ogre/ClassException.o )
[ 64 of 100] Compiling HGamer3D.Bindings.Ogre.ClassFrustum ( HGamer3D/Bindings/Ogre/ClassFrustum.hs, dist/build/HGamer3D/Bindings/Ogre/ClassFrustum.o )
[ 65 of 100] Compiling HGamer3D.Bindings.Ogre.ClassLight ( HGamer3D/Bindings/Ogre/ClassLight.hs, dist/build/HGamer3D/Bindings/Ogre/ClassLight.o )
[ 66 of 100] Compiling HGamer3D.Bindings.Ogre.ClassLightFactory ( HGamer3D/Bindings/Ogre/ClassLightFactory.hs, dist/build/HGamer3D/Bindings/Ogre/ClassLightFactory.o )
[ 67 of 100] Compiling HGamer3D.Bindings.Ogre.ClassLog ( HGamer3D/Bindings/Ogre/ClassLog.hs, dist/build/HGamer3D/Bindings/Ogre/ClassLog.o )
[ 68 of 100] Compiling HGamer3D.Bindings.Ogre.ClassLogManager ( HGamer3D/Bindings/Ogre/ClassLogManager.hs, dist/build/HGamer3D/Bindings/Ogre/ClassLogManager.o )
[ 69 of 100] Compiling HGamer3D.Bindings.Ogre.ClassManualObject ( HGamer3D/Bindings/Ogre/ClassManualObject.hs, dist/build/HGamer3D/Bindings/Ogre/ClassManualObject.o )
[ 70 of 100] Compiling HGamer3D.Bindings.Ogre.ClassManualObjectFactory ( HGamer3D/Bindings/Ogre/ClassManualObjectFactory.hs, dist/build/HGamer3D/Bindings/Ogre/ClassManualObjectFactory.o )
[ 71 of 100] Compiling HGamer3D.Bindings.Ogre.ClassManualObjectSection ( HGamer3D/Bindings/Ogre/ClassManualObjectSection.hs, dist/build/HGamer3D/Bindings/Ogre/ClassManualObjectSection.o )
[ 72 of 100] Compiling HGamer3D.Bindings.Ogre.ClassMaterial ( HGamer3D/Bindings/Ogre/ClassMaterial.hs, dist/build/HGamer3D/Bindings/Ogre/ClassMaterial.o )
[ 73 of 100] Compiling HGamer3D.Bindings.Ogre.ClassMaterialManager ( HGamer3D/Bindings/Ogre/ClassMaterialManager.hs, dist/build/HGamer3D/Bindings/Ogre/ClassMaterialManager.o )
[ 74 of 100] Compiling HGamer3D.Bindings.Ogre.ClassMesh ( HGamer3D/Bindings/Ogre/ClassMesh.hs, dist/build/HGamer3D/Bindings/Ogre/ClassMesh.o )
[ 75 of 100] Compiling HGamer3D.Bindings.Ogre.ClassMeshManager ( HGamer3D/Bindings/Ogre/ClassMeshManager.hs, dist/build/HGamer3D/Bindings/Ogre/ClassMeshManager.o )
[ 76 of 100] Compiling HGamer3D.Bindings.Ogre.ClassMovableObject ( HGamer3D/Bindings/Ogre/ClassMovableObject.hs, dist/build/HGamer3D/Bindings/Ogre/ClassMovableObject.o )
[ 77 of 100] Compiling HGamer3D.Bindings.Ogre.ClassMovableObjectFactory ( HGamer3D/Bindings/Ogre/ClassMovableObjectFactory.hs, dist/build/HGamer3D/Bindings/Ogre/ClassMovableObjectFactory.o )
[ 78 of 100] Compiling HGamer3D.Bindings.Ogre.ClassMultiRenderTarget ( HGamer3D/Bindings/Ogre/ClassMultiRenderTarget.hs, dist/build/HGamer3D/Bindings/Ogre/ClassMultiRenderTarget.o )
[ 79 of 100] Compiling HGamer3D.Bindings.Ogre.ClassNode ( HGamer3D/Bindings/Ogre/ClassNode.hs, dist/build/HGamer3D/Bindings/Ogre/ClassNode.o )
[ 80 of 100] Compiling HGamer3D.Bindings.Ogre.ClassNodeAnimationTrack ( HGamer3D/Bindings/Ogre/ClassNodeAnimationTrack.hs, dist/build/HGamer3D/Bindings/Ogre/ClassNodeAnimationTrack.o )
[ 81 of 100] Compiling HGamer3D.Bindings.Ogre.ClassNumericAnimationTrack ( HGamer3D/Bindings/Ogre/ClassNumericAnimationTrack.hs, dist/build/HGamer3D/Bindings/Ogre/ClassNumericAnimationTrack.o )
[ 82 of 100] Compiling HGamer3D.Bindings.Ogre.ClassRenderable ( HGamer3D/Bindings/Ogre/ClassRenderable.hs, dist/build/HGamer3D/Bindings/Ogre/ClassRenderable.o )
[ 83 of 100] Compiling HGamer3D.Bindings.Ogre.ClassRenderSystem ( HGamer3D/Bindings/Ogre/ClassRenderSystem.hs, dist/build/HGamer3D/Bindings/Ogre/ClassRenderSystem.o )
[ 84 of 100] Compiling HGamer3D.Bindings.Ogre.ClassRenderTarget ( HGamer3D/Bindings/Ogre/ClassRenderTarget.hs, dist/build/HGamer3D/Bindings/Ogre/ClassRenderTarget.o )
[ 85 of 100] Compiling HGamer3D.Bindings.Ogre.ClassRenderTexture ( HGamer3D/Bindings/Ogre/ClassRenderTexture.hs, dist/build/HGamer3D/Bindings/Ogre/ClassRenderTexture.o )
[ 86 of 100] Compiling HGamer3D.Bindings.Ogre.ClassRenderWindow ( HGamer3D/Bindings/Ogre/ClassRenderWindow.hs, dist/build/HGamer3D/Bindings/Ogre/ClassRenderWindow.o )
[ 87 of 100] Compiling HGamer3D.Bindings.Ogre.ClassResource ( HGamer3D/Bindings/Ogre/ClassResource.hs, dist/build/HGamer3D/Bindings/Ogre/ClassResource.o )
[ 88 of 100] Compiling HGamer3D.Bindings.Ogre.ClassResourceGroupManager ( HGamer3D/Bindings/Ogre/ClassResourceGroupManager.hs, dist/build/HGamer3D/Bindings/Ogre/ClassResourceGroupManager.o )
[ 89 of 100] Compiling HGamer3D.Bindings.Ogre.ClassResourceManager ( HGamer3D/Bindings/Ogre/ClassResourceManager.hs, dist/build/HGamer3D/Bindings/Ogre/ClassResourceManager.o )
[ 90 of 100] Compiling HGamer3D.Bindings.Ogre.ClassRoot ( HGamer3D/Bindings/Ogre/ClassRoot.hs, dist/build/HGamer3D/Bindings/Ogre/ClassRoot.o )
[ 91 of 100] Compiling HGamer3D.Bindings.Ogre.ClassSceneManager ( HGamer3D/Bindings/Ogre/ClassSceneManager.hs, dist/build/HGamer3D/Bindings/Ogre/ClassSceneManager.o )
[ 92 of 100] Compiling HGamer3D.Bindings.Ogre.ClassSceneManagerFactory ( HGamer3D/Bindings/Ogre/ClassSceneManagerFactory.hs, dist/build/HGamer3D/Bindings/Ogre/ClassSceneManagerFactory.o )
[ 93 of 100] Compiling HGamer3D.Bindings.Ogre.ClassSceneNode ( HGamer3D/Bindings/Ogre/ClassSceneNode.hs, dist/build/HGamer3D/Bindings/Ogre/ClassSceneNode.o )
[ 94 of 100] Compiling HGamer3D.Bindings.Ogre.ClassSkeleton ( HGamer3D/Bindings/Ogre/ClassSkeleton.hs, dist/build/HGamer3D/Bindings/Ogre/ClassSkeleton.o )
[ 95 of 100] Compiling HGamer3D.Bindings.Ogre.ClassSkeletonManager ( HGamer3D/Bindings/Ogre/ClassSkeletonManager.hs, dist/build/HGamer3D/Bindings/Ogre/ClassSkeletonManager.o )
[ 96 of 100] Compiling HGamer3D.Bindings.Ogre.ClassTextureManager ( HGamer3D/Bindings/Ogre/ClassTextureManager.hs, dist/build/HGamer3D/Bindings/Ogre/ClassTextureManager.o )
[ 97 of 100] Compiling HGamer3D.Bindings.Ogre.ClassTimeIndex ( HGamer3D/Bindings/Ogre/ClassTimeIndex.hs, dist/build/HGamer3D/Bindings/Ogre/ClassTimeIndex.o )
[ 98 of 100] Compiling HGamer3D.Bindings.Ogre.ClassVertexAnimationTrack ( HGamer3D/Bindings/Ogre/ClassVertexAnimationTrack.hs, dist/build/HGamer3D/Bindings/Ogre/ClassVertexAnimationTrack.o )
[ 99 of 100] Compiling HGamer3D.Bindings.Ogre.ClassViewport ( HGamer3D/Bindings/Ogre/ClassViewport.hs, dist/build/HGamer3D/Bindings/Ogre/ClassViewport.o )
[100 of 100] Compiling HGamer3D.Bindings.Ogre.ClassWindowEventUtilities ( HGamer3D/Bindings/Ogre/ClassWindowEventUtilities.hs, dist/build/HGamer3D/Bindings/Ogre/ClassWindowEventUtilities.o )
In-place registering HGamer3D-Ogre-Binding-0.1.8...
Running Haddock for HGamer3D-Ogre-Binding-0.1.8...
Running hscolour for HGamer3D-Ogre-Binding-0.1.8...
Preprocessing library HGamer3D-Ogre-Binding-0.1.8...
Preprocessing library HGamer3D-Ogre-Binding-0.1.8...

.\HGamer3D\Bindings\Ogre\StructVec3.chs:51:1: Warning:
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Haddock coverage:
   0% (  0 /  7) in 'HGamer3D.Bindings.Ogre.StructVec3'
  Missing documentation for:
    Module header
    Vector3 (.\HGamer3D\Bindings\Ogre\StructVec3.chs:44)
     (.\HGamer3D\Bindings\Ogre\StructVec3.chs:46)
    Vector3Ptr (.\HGamer3D\Bindings\Ogre\StructVec3.chs:61)
    Vec3Ptr (.\HGamer3D\Bindings\Ogre\StructVec3.chs:63)
    withVec3 (.\HGamer3D\Bindings\Ogre\StructVec3.chs:65)
    peekVec3 (.\HGamer3D\Bindings\Ogre\StructVec3.chs:69)
   0% (  0 /  7) in 'HGamer3D.Bindings.Ogre.StructVec2'
  Missing documentation for:
    Module header
    Vector2 (.\HGamer3D\Bindings\Ogre\StructVec2.chs:44)
     (.\HGamer3D\Bindings\Ogre\StructVec2.chs:46)
    Vector2Ptr (.\HGamer3D\Bindings\Ogre\StructVec2.chs:59)
    Vec2Ptr (.\HGamer3D\Bindings\Ogre\StructVec2.chs:61)
    withVec2 (.\HGamer3D\Bindings\Ogre\StructVec2.chs:63)
    peekVec2 (.\HGamer3D\Bindings\Ogre\StructVec2.chs:67)
   0% (  0 /  6) in 'HGamer3D.Bindings.Ogre.StructSharedPtr'
  Missing documentation for:
    Module header
    SharedPtr (.\HGamer3D\Bindings\Ogre\StructSharedPtr.chs:43)
     (.\HGamer3D\Bindings\Ogre\StructSharedPtr.chs:49)
    SharedPtrPtr (.\HGamer3D\Bindings\Ogre\StructSharedPtr.chs:64)
    withSharedPtr (.\HGamer3D\Bindings\Ogre\StructSharedPtr.chs:66)
    peekSharedPtr (.\HGamer3D\Bindings\Ogre\StructSharedPtr.chs:68)
   0% (  0 /  5) in 'HGamer3D.Bindings.Ogre.StructRadians'
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    Module header
     (.\HGamer3D\Bindings\Ogre\StructRadians.chs:44)
    RadiansPtr (.\HGamer3D\Bindings\Ogre\StructRadians.chs:55)
    withRadians (.\HGamer3D\Bindings\Ogre\StructRadians.chs:57)
    peekRadians (.\HGamer3D\Bindings\Ogre\StructRadians.chs:59)
   0% (  0 /  7) in 'HGamer3D.Bindings.Ogre.StructQuaternion'
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    Module header
    Quat (.\HGamer3D\Bindings\Ogre\StructQuaternion.chs:44)
     (.\HGamer3D\Bindings\Ogre\StructQuaternion.chs:46)
    QuatPtr (.\HGamer3D\Bindings\Ogre\StructQuaternion.chs:63)
    QuaternionPtr (.\HGamer3D\Bindings\Ogre\StructQuaternion.chs:65)
    withQuaternion (.\HGamer3D\Bindings\Ogre\StructQuaternion.chs:67)
    peekQuaternion (.\HGamer3D\Bindings\Ogre\StructQuaternion.chs:71)
   0% (  0 /  5) in 'HGamer3D.Bindings.Ogre.StructDegrees'
  Missing documentation for:
    Module header
     (.\HGamer3D\Bindings\Ogre\StructDegrees.chs:44)
    DegreesPtr (.\HGamer3D\Bindings\Ogre\StructDegrees.chs:55)
    withDegrees (.\HGamer3D\Bindings\Ogre\StructDegrees.chs:57)
    peekDegrees (.\HGamer3D\Bindings\Ogre\StructDegrees.chs:59)
   0% (  0 /  5) in 'HGamer3D.Bindings.Ogre.StructColour'
  Missing documentation for:
    Module header
     (.\HGamer3D\Bindings\Ogre\StructColour.chs:44)
    ColourPtr (.\HGamer3D\Bindings\Ogre\StructColour.chs:61)
    withColour (.\HGamer3D\Bindings\Ogre\StructColour.chs:63)
    peekColour (.\HGamer3D\Bindings\Ogre\StructColour.chs:65)
   0% (  0 /  3) in 'HGamer3D.Bindings.Ogre.EnumVertexAnimationType'
  Missing documentation for:
    Module header
    EnumVertexAnimationType (.\HGamer3D\Bindings\Ogre\EnumVertexAnimationType.chs:40)
     (.\HGamer3D\Bindings\Ogre\EnumVertexAnimationType.chs:48)
   0% (  0 /  2) in 'HGamer3D.Bindings.Ogre.EnumVertexAnimationTrackTargetMode'
  Missing documentation for:
    Module header
    EnumVertexAnimationTrackTargetMode (.\HGamer3D\Bindings\Ogre\EnumVertexAnimationTrackTargetMode.chs:40)
   0% (  0 /  2) in 'HGamer3D.Bindings.Ogre.EnumTexCoordCalcMethod'
  Missing documentation for:
    Module header
    EnumTexCoordCalcMethod (.\HGamer3D\Bindings\Ogre\EnumTexCoordCalcMethod.chs:40)
   0% (  0 /  2) in 'HGamer3D.Bindings.Ogre.EnumStencilOperation'
  Missing documentation for:
    Module header
    EnumStencilOperation (.\HGamer3D\Bindings\Ogre\EnumStencilOperation.chs:40)
   0% (  0 /  2) in 'HGamer3D.Bindings.Ogre.EnumSkeletonAnimationBlendMode'
  Missing documentation for:
    Module header
    EnumSkeletonAnimationBlendMode (.\HGamer3D\Bindings\Ogre\EnumSkeletonAnimationBlendMode.chs:40)
   0% (  0 /  3) in 'HGamer3D.Bindings.Ogre.EnumSceneType'
  Missing documentation for:
    Module header
    EnumSceneType (.\HGamer3D\Bindings\Ogre\EnumSceneType.chs:40)
     (.\HGamer3D\Bindings\Ogre\EnumSceneType.chs:52)
   0% (  0 /  2) in 'HGamer3D.Bindings.Ogre.EnumSceneManagerSpecialCaseRenderQueueMode'
  Missing documentation for:
    Module header
    EnumSceneManagerSpecialCaseRenderQueueMode (.\HGamer3D\Bindings\Ogre\EnumSceneManagerSpecialCaseRenderQueueMode.chs:40)
   0% (  0 /  2) in 'HGamer3D.Bindings.Ogre.EnumSceneManagerPrefabType'
  Missing documentation for:
    Module header
    EnumSceneManagerPrefabType (.\HGamer3D\Bindings\Ogre\EnumSceneManagerPrefabType.chs:40)
   0% (  0 /  2) in 'HGamer3D.Bindings.Ogre.EnumSceneManagerIlluminationRenderStage'
  Missing documentation for:
    Module header
    EnumSceneManagerIlluminationRenderStage (.\HGamer3D\Bindings\Ogre\EnumSceneManagerIlluminationRenderStage.chs:40)
   0% (  0 /  3) in 'HGamer3D.Bindings.Ogre.EnumSceneManagerBoxPlane'
  Missing documentation for:
    Module header
    EnumSceneManagerBoxPlane (.\HGamer3D\Bindings\Ogre\EnumSceneManagerBoxPlane.chs:40)
     (.\HGamer3D\Bindings\Ogre\EnumSceneManagerBoxPlane.chs:54)
   0% (  0 /  3) in 'HGamer3D.Bindings.Ogre.EnumRootFrameEventTimeType'
  Missing documentation for:
    Module header
    EnumRootFrameEventTimeType (.\HGamer3D\Bindings\Ogre\EnumRootFrameEventTimeType.chs:40)
     (.\HGamer3D\Bindings\Ogre\EnumRootFrameEventTimeType.chs:52)
   0% (  0 /  3) in 'HGamer3D.Bindings.Ogre.EnumRenderTargetStatFlags'
  Missing documentation for:
    Module header
    EnumRenderTargetStatFlags (.\HGamer3D\Bindings\Ogre\EnumRenderTargetStatFlags.chs:40)
     (.\HGamer3D\Bindings\Ogre\EnumRenderTargetStatFlags.chs:56)
   0% (  0 /  2) in 'HGamer3D.Bindings.Ogre.EnumRenderTargetFrameBuffer'
  Missing documentation for:
    Module header
    EnumRenderTargetFrameBuffer (.\HGamer3D\Bindings\Ogre\EnumRenderTargetFrameBuffer.chs:40)
   0% (  0 /  3) in 'HGamer3D.Bindings.Ogre.EnumRenderOperationOperationType'
  Missing documentation for:
    Module header
    EnumRenderOperationOperationType (.\HGamer3D\Bindings\Ogre\EnumRenderOperationOperationType.chs:40)
     (.\HGamer3D\Bindings\Ogre\EnumRenderOperationOperationType.chs:54)
   0% (  0 /  2) in 'HGamer3D.Bindings.Ogre.EnumProjectionType'
  Missing documentation for:
    Module header
    EnumProjectionType (.\HGamer3D\Bindings\Ogre\EnumProjectionType.chs:40)
   0% (  0 /  3) in 'HGamer3D.Bindings.Ogre.EnumOrientationMode'
  Missing documentation for:
    Module header
    EnumOrientationMode (.\HGamer3D\Bindings\Ogre\EnumOrientationMode.chs:40)
     (.\HGamer3D\Bindings\Ogre\EnumOrientationMode.chs:56)
   0% (  0 /  2) in 'HGamer3D.Bindings.Ogre.EnumNodeTransformSpace'
  Missing documentation for:
    Module header
    EnumNodeTransformSpace (.\HGamer3D\Bindings\Ogre\EnumNodeTransformSpace.chs:40)
   0% (  0 /  2) in 'HGamer3D.Bindings.Ogre.EnumMeshManagerMeshBuildType'
  Missing documentation for:
    Module header
    EnumMeshManagerMeshBuildType (.\HGamer3D\Bindings\Ogre\EnumMeshManagerMeshBuildType.chs:40)
   0% (  0 /  2) in 'HGamer3D.Bindings.Ogre.EnumMathAngleUnit'
  Missing documentation for:
    Module header
    EnumMathAngleUnit (.\HGamer3D\Bindings\Ogre\EnumMathAngleUnit.chs:40)
   0% (  0 /  3) in 'HGamer3D.Bindings.Ogre.EnumLogMessageLevel'
  Missing documentation for:
    Module header
    EnumLogMessageLevel (.\HGamer3D\Bindings\Ogre\EnumLogMessageLevel.chs:40)
     (.\HGamer3D\Bindings\Ogre\EnumLogMessageLevel.chs:48)
   0% (  0 /  3) in 'HGamer3D.Bindings.Ogre.EnumLoggingLevel'
  Missing documentation for:
    Module header
    EnumLoggingLevel (.\HGamer3D\Bindings\Ogre\EnumLoggingLevel.chs:40)
     (.\HGamer3D\Bindings\Ogre\EnumLoggingLevel.chs:48)
   0% (  0 /  3) in 'HGamer3D.Bindings.Ogre.EnumLightType'
  Missing documentation for:
    Module header
    EnumLightType (.\HGamer3D\Bindings\Ogre\EnumLightType.chs:40)
     (.\HGamer3D\Bindings\Ogre\EnumLightType.chs:48)
   0% (  0 /  2) in 'HGamer3D.Bindings.Ogre.EnumGpuProgramType'
  Missing documentation for:
    Module header
    EnumGpuProgramType (.\HGamer3D\Bindings\Ogre\EnumGpuProgramType.chs:40)
   0% (  0 /  3) in 'HGamer3D.Bindings.Ogre.EnumFrustumPlane'
  Missing documentation for:
    Module header
    EnumFrustumPlane (.\HGamer3D\Bindings\Ogre\EnumFrustumPlane.chs:40)
     (.\HGamer3D\Bindings\Ogre\EnumFrustumPlane.chs:54)
   0% (  0 /  2) in 'HGamer3D.Bindings.Ogre.EnumExceptionCode'
  Missing documentation for:
    Module header
    EnumExceptionCode (.\HGamer3D\Bindings\Ogre\EnumExceptionCode.chs:40)
   0% (  0 /  2) in 'HGamer3D.Bindings.Ogre.EnumEntityVertexDataBindChoice'
  Missing documentation for:
    Module header
    EnumEntityVertexDataBindChoice (.\HGamer3D\Bindings\Ogre\EnumEntityVertexDataBindChoice.chs:40)
   0% (  0 /  3) in 'HGamer3D.Bindings.Ogre.EnumDataStreamAccessMode'
  Missing documentation for:
    Module header
    EnumDataStreamAccessMode (.\HGamer3D\Bindings\Ogre\EnumDataStreamAccessMode.chs:40)
     (.\HGamer3D\Bindings\Ogre\EnumDataStreamAccessMode.chs:46)
   0% (  0 /  2) in 'HGamer3D.Bindings.Ogre.EnumBillboardType'
  Missing documentation for:
    Module header
    EnumBillboardType (.\HGamer3D\Bindings\Ogre\EnumBillboardType.chs:40)
   0% (  0 /  2) in 'HGamer3D.Bindings.Ogre.EnumBillboardRotationType'
  Missing documentation for:
    Module header
    EnumBillboardRotationType (.\HGamer3D\Bindings\Ogre\EnumBillboardRotationType.chs:40)
   0% (  0 /  2) in 'HGamer3D.Bindings.Ogre.EnumBillboardOrigin'
  Missing documentation for:
    Module header
    EnumBillboardOrigin (.\HGamer3D\Bindings\Ogre\EnumBillboardOrigin.chs:40)
   0% (  0 /  2) in 'HGamer3D.Bindings.Ogre.EnumBillboardChainTexCoordDirection'
  Missing documentation for:
    Module header
    EnumBillboardChainTexCoordDirection (.\HGamer3D\Bindings\Ogre\EnumBillboardChainTexCoordDirection.chs:40)
   0% (  0 /  2) in 'HGamer3D.Bindings.Ogre.EnumAxisAlignedBoxExtent'
  Missing documentation for:
    Module header
    EnumAxisAlignedBoxExtent (.\HGamer3D\Bindings\Ogre\EnumAxisAlignedBoxExtent.chs:40)
   0% (  0 /  3) in 'HGamer3D.Bindings.Ogre.EnumAxisAlignedBoxCorner'
  Missing documentation for:
    Module header
    EnumAxisAlignedBoxCorner (.\HGamer3D\Bindings\Ogre\EnumAxisAlignedBoxCorner.chs:40)
     (.\HGamer3D\Bindings\Ogre\EnumAxisAlignedBoxCorner.chs:58)
   0% (  0 /  2) in 'HGamer3D.Bindings.Ogre.EnumAnimationRotationInterpolationMode'
  Missing documentation for:
    Module header
    EnumAnimationRotationInterpolationMode (.\HGamer3D\Bindings\Ogre\EnumAnimationRotationInterpolationMode.chs:40)
   0% (  0 /  2) in 'HGamer3D.Bindings.Ogre.EnumAnimationInterpolationMode'
  Missing documentation for:
    Module header
    EnumAnimationInterpolationMode (.\HGamer3D\Bindings\Ogre\EnumAnimationInterpolationMode.chs:40)
   0% (  0 /  4) in 'HGamer3D.Bindings.Ogre.StructHG3DClass'
  Missing documentation for:
    Module header
    HG3DClassPtr (.\HGamer3D\Bindings\Ogre\StructHG3DClass.chs:44)
    withHG3DClass (.\HGamer3D\Bindings\Ogre\StructHG3DClass.chs:47)
    peekHG3DClass (.\HGamer3D\Bindings\Ogre\StructHG3DClass.chs:50)
  20% (  4 / 20) in 'HGamer3D.Bindings.Ogre.Utils'
  Missing documentation for:
    Module header
    withCStringLenIntConv (.\HGamer3D\Bindings\Ogre\Utils.chs:45)
    peekCStringLenIntConv (.\HGamer3D\Bindings\Ogre\Utils.chs:48)
    withIntConv (.\HGamer3D\Bindings\Ogre\Utils.chs:54)
    withFloatConv (.\HGamer3D\Bindings\Ogre\Utils.chs:58)
    peekIntConv (.\HGamer3D\Bindings\Ogre\Utils.chs:62)
    peekFloatConv (.\HGamer3D\Bindings\Ogre\Utils.chs:66)
    withCUString (.\HGamer3D\Bindings\Ogre\Utils.chs:74)
    peekCUString (.\HGamer3D\Bindings\Ogre\Utils.chs:75)
    alloc64k (.\HGamer3D\Bindings\Ogre\Utils.chs:76)
    cIntFromEnum (.\HGamer3D\Bindings\Ogre\Utils.chs:83)
    cIntToEnum (.\HGamer3D\Bindings\Ogre\Utils.chs:86)
    withBoolUtil (.\HGamer3D\Bindings\Ogre\Utils.chs:93)
    peekBoolUtil (.\HGamer3D\Bindings\Ogre\Utils.chs:96)
    withEnumUtil (.\HGamer3D\Bindings\Ogre\Utils.chs:103)
    peekEnumUtil (.\HGamer3D\Bindings\Ogre\Utils.chs:106)
   0% (  0 / 56) in 'HGamer3D.Bindings.Ogre.ClassPtr'
  Missing documentation for:
    Module header
    ClassAnimation (.\HGamer3D\Bindings\Ogre\ClassPtr.chs:42)
    ClassAnimationState (.\HGamer3D\Bindings\Ogre\ClassPtr.chs:45)
    ClassAnimationStateSet (.\HGamer3D\Bindings\Ogre\ClassPtr.chs:47)
    ClassAnimationTrack (.\HGamer3D\Bindings\Ogre\ClassPtr.chs:49)
    ClassArchive (.\HGamer3D\Bindings\Ogre\ClassPtr.chs:51)
    ClassArchiveManager (.\HGamer3D\Bindings\Ogre\ClassPtr.chs:53)
    ClassBillboard (.\HGamer3D\Bindings\Ogre\ClassPtr.chs:55)
    ClassBillboardChain (.\HGamer3D\Bindings\Ogre\ClassPtr.chs:57)
    ClassBillboardChainFactory (.\HGamer3D\Bindings\Ogre\ClassPtr.chs:59)
    ClassBillboardSet (.\HGamer3D\Bindings\Ogre\ClassPtr.chs:61)
    ClassBillboardSetFactory (.\HGamer3D\Bindings\Ogre\ClassPtr.chs:63)
    ClassBone (.\HGamer3D\Bindings\Ogre\ClassPtr.chs:65)
    ClassCamera (.\HGamer3D\Bindings\Ogre\ClassPtr.chs:67)
    ClassConfigFile (.\HGamer3D\Bindings\Ogre\ClassPtr.chs:69)
    ClassControllerManager (.\HGamer3D\Bindings\Ogre\ClassPtr.chs:71)
    ClassEntity (.\HGamer3D\Bindings\Ogre\ClassPtr.chs:73)
    ClassEntityFactory (.\HGamer3D\Bindings\Ogre\ClassPtr.chs:75)
    ClassException (.\HGamer3D\Bindings\Ogre\ClassPtr.chs:77)
    ClassFrustum (.\HGamer3D\Bindings\Ogre\ClassPtr.chs:79)
    ClassLight (.\HGamer3D\Bindings\Ogre\ClassPtr.chs:81)
    ClassLightFactory (.\HGamer3D\Bindings\Ogre\ClassPtr.chs:83)
    ClassLog (.\HGamer3D\Bindings\Ogre\ClassPtr.chs:85)
    ClassLogManager (.\HGamer3D\Bindings\Ogre\ClassPtr.chs:87)
    ClassManualObject (.\HGamer3D\Bindings\Ogre\ClassPtr.chs:89)
    ClassManualObjectFactory (.\HGamer3D\Bindings\Ogre\ClassPtr.chs:91)
    ClassManualObjectSection (.\HGamer3D\Bindings\Ogre\ClassPtr.chs:93)
    ClassMaterial (.\HGamer3D\Bindings\Ogre\ClassPtr.chs:95)
    ClassMaterialManager (.\HGamer3D\Bindings\Ogre\ClassPtr.chs:97)
    ClassMesh (.\HGamer3D\Bindings\Ogre\ClassPtr.chs:99)
    ClassMeshManager (.\HGamer3D\Bindings\Ogre\ClassPtr.chs:101)
    ClassMovableObject (.\HGamer3D\Bindings\Ogre\ClassPtr.chs:103)
    ClassMovableObjectFactory (.\HGamer3D\Bindings\Ogre\ClassPtr.chs:105)
    ClassMultiRenderTarget (.\HGamer3D\Bindings\Ogre\ClassPtr.chs:107)
    ClassNode (.\HGamer3D\Bindings\Ogre\ClassPtr.chs:109)
    ClassNodeAnimationTrack (.\HGamer3D\Bindings\Ogre\ClassPtr.chs:111)
    ClassNumericAnimationTrack (.\HGamer3D\Bindings\Ogre\ClassPtr.chs:113)
    ClassRenderable (.\HGamer3D\Bindings\Ogre\ClassPtr.chs:115)
    ClassRenderSystem (.\HGamer3D\Bindings\Ogre\ClassPtr.chs:117)
    ClassRenderTarget (.\HGamer3D\Bindings\Ogre\ClassPtr.chs:119)
    ClassRenderTexture (.\HGamer3D\Bindings\Ogre\ClassPtr.chs:121)
    ClassRenderWindow (.\HGamer3D\Bindings\Ogre\ClassPtr.chs:123)
    ClassResource (.\HGamer3D\Bindings\Ogre\ClassPtr.chs:125)
    ClassResourceGroupManager (.\HGamer3D\Bindings\Ogre\ClassPtr.chs:127)
    ClassResourceManager (.\HGamer3D\Bindings\Ogre\ClassPtr.chs:129)
    ClassRoot (.\HGamer3D\Bindings\Ogre\ClassPtr.chs:131)
    ClassSceneManager (.\HGamer3D\Bindings\Ogre\ClassPtr.chs:133)
    ClassSceneManagerFactory (.\HGamer3D\Bindings\Ogre\ClassPtr.chs:135)
    ClassSceneNode (.\HGamer3D\Bindings\Ogre\ClassPtr.chs:137)
    ClassSkeleton (.\HGamer3D\Bindings\Ogre\ClassPtr.chs:139)
    ClassSkeletonManager (.\HGamer3D\Bindings\Ogre\ClassPtr.chs:141)
    ClassTextureManager (.\HGamer3D\Bindings\Ogre\ClassPtr.chs:143)
    ClassTimeIndex (.\HGamer3D\Bindings\Ogre\ClassPtr.chs:145)
    ClassVertexAnimationTrack (.\HGamer3D\Bindings\Ogre\ClassPtr.chs:147)
    ClassViewport (.\HGamer3D\Bindings\Ogre\ClassPtr.chs:149)
    ClassWindowEventUtilities (.\HGamer3D\Bindings\Ogre\ClassPtr.chs:151)
  40% ( 31 / 77) in 'HGamer3D.Bindings.Ogre.ClassAnimation'
  Missing documentation for:
    Module header
    delete (.\HGamer3D\Bindings\Ogre\ClassAnimation.chs:47)
    createNodeTrack (.\HGamer3D\Bindings\Ogre\ClassAnimation.chs:67)
    getInterpolationMode (.\HGamer3D\Bindings\Ogre\ClassAnimation.chs:212)
    getRotationInterpolationMode (.\HGamer3D\Bindings\Ogre\ClassAnimation.chs:222)
    clone (.\HGamer3D\Bindings\Ogre\ClassAnimation.chs:232)
    getDefaultInterpolationMode (.\HGamer3D\Bindings\Ogre\ClassAnimation.chs:242)
    getDefaultRotationInterpolationMode (.\HGamer3D\Bindings\Ogre\ClassAnimation.chs:250)
    delete'_ (.\HGamer3D\Bindings\Ogre\ClassAnimation.chs:254)
    getName'_ (.\HGamer3D\Bindings\Ogre\ClassAnimation.chs:257)
    getLength'_ (.\HGamer3D\Bindings\Ogre\ClassAnimation.chs:260)
    setLength'_ (.\HGamer3D\Bindings\Ogre\ClassAnimation.chs:263)
    createNodeTrack'_ (.\HGamer3D\Bindings\Ogre\ClassAnimation.chs:266)
    createNumericTrack'_ (.\HGamer3D\Bindings\Ogre\ClassAnimation.chs:269)
    createVertexTrack'_ (.\HGamer3D\Bindings\Ogre\ClassAnimation.chs:272)
    createNodeTrack2'_ (.\HGamer3D\Bindings\Ogre\ClassAnimation.chs:275)
    getNumNodeTracks'_ (.\HGamer3D\Bindings\Ogre\ClassAnimation.chs:278)
    getNodeTrack'_ (.\HGamer3D\Bindings\Ogre\ClassAnimation.chs:281)
    hasNodeTrack'_ (.\HGamer3D\Bindings\Ogre\ClassAnimation.chs:284)
    getNumNumericTracks'_ (.\HGamer3D\Bindings\Ogre\ClassAnimation.chs:287)
    getNumericTrack'_ (.\HGamer3D\Bindings\Ogre\ClassAnimation.chs:290)
    hasNumericTrack'_ (.\HGamer3D\Bindings\Ogre\ClassAnimation.chs:293)
    getNumVertexTracks'_ (.\HGamer3D\Bindings\Ogre\ClassAnimation.chs:296)
    getVertexTrack'_ (.\HGamer3D\Bindings\Ogre\ClassAnimation.chs:299)
    hasVertexTrack'_ (.\HGamer3D\Bindings\Ogre\ClassAnimation.chs:302)
    destroyNodeTrack'_ (.\HGamer3D\Bindings\Ogre\ClassAnimation.chs:305)
    destroyNumericTrack'_ (.\HGamer3D\Bindings\Ogre\ClassAnimation.chs:308)
    destroyVertexTrack'_ (.\HGamer3D\Bindings\Ogre\ClassAnimation.chs:311)
    destroyAllTracks'_ (.\HGamer3D\Bindings\Ogre\ClassAnimation.chs:314)
    destroyAllNodeTracks'_ (.\HGamer3D\Bindings\Ogre\ClassAnimation.chs:317)
    destroyAllNumericTracks'_ (.\HGamer3D\Bindings\Ogre\ClassAnimation.chs:320)
    destroyAllVertexTracks'_ (.\HGamer3D\Bindings\Ogre\ClassAnimation.chs:323)
    apply'_ (.\HGamer3D\Bindings\Ogre\ClassAnimation.chs:326)
    applyToNode'_ (.\HGamer3D\Bindings\Ogre\ClassAnimation.chs:329)
    apply2'_ (.\HGamer3D\Bindings\Ogre\ClassAnimation.chs:332)
    apply4'_ (.\HGamer3D\Bindings\Ogre\ClassAnimation.chs:335)
    setInterpolationMode'_ (.\HGamer3D\Bindings\Ogre\ClassAnimation.chs:338)
    getInterpolationMode'_ (.\HGamer3D\Bindings\Ogre\ClassAnimation.chs:341)
    setRotationInterpolationMode'_ (.\HGamer3D\Bindings\Ogre\ClassAnimation.chs:344)
    getRotationInterpolationMode'_ (.\HGamer3D\Bindings\Ogre\ClassAnimation.chs:347)
    optimise'_ (.\HGamer3D\Bindings\Ogre\ClassAnimation.chs:350)
    clone'_ (.\HGamer3D\Bindings\Ogre\ClassAnimation.chs:353)
    setDefaultInterpolationMode'_ (.\HGamer3D\Bindings\Ogre\ClassAnimation.chs:356)
    getDefaultInterpolationMode'_ (.\HGamer3D\Bindings\Ogre\ClassAnimation.chs:359)
    setDefaultRotationInterpolationMode'_ (.\HGamer3D\Bindings\Ogre\ClassAnimation.chs:362)
    getDefaultRotationInterpolationMode'_ (.\HGamer3D\Bindings\Ogre\ClassAnimation.chs:365)
  31% ( 14 / 45) in 'HGamer3D.Bindings.Ogre.ClassAnimationState'
  Missing documentation for:
    Module header
    getAnimationName (.\HGamer3D\Bindings\Ogre\ClassAnimationState.chs:59)
    getLength (.\HGamer3D\Bindings\Ogre\ClassAnimationState.chs:74)
    getWeight (.\HGamer3D\Bindings\Ogre\ClassAnimationState.chs:84)
    hasEnded (.\HGamer3D\Bindings\Ogre\ClassAnimationState.chs:99)
    getLoop (.\HGamer3D\Bindings\Ogre\ClassAnimationState.chs:119)
    getParent (.\HGamer3D\Bindings\Ogre\ClassAnimationState.chs:129)
    hasBlendMask (.\HGamer3D\Bindings\Ogre\ClassAnimationState.chs:144)
    getBlendMaskEntry (.\HGamer3D\Bindings\Ogre\ClassAnimationState.chs:155)
    new'_ (.\HGamer3D\Bindings\Ogre\ClassAnimationState.chs:161)
    delete'_ (.\HGamer3D\Bindings\Ogre\ClassAnimationState.chs:164)
    getAnimationName'_ (.\HGamer3D\Bindings\Ogre\ClassAnimationState.chs:167)
    getTimePosition'_ (.\HGamer3D\Bindings\Ogre\ClassAnimationState.chs:170)
    setTimePosition'_ (.\HGamer3D\Bindings\Ogre\ClassAnimationState.chs:173)
    getLength'_ (.\HGamer3D\Bindings\Ogre\ClassAnimationState.chs:176)
    setLength'_ (.\HGamer3D\Bindings\Ogre\ClassAnimationState.chs:179)
    getWeight'_ (.\HGamer3D\Bindings\Ogre\ClassAnimationState.chs:182)
    setWeight'_ (.\HGamer3D\Bindings\Ogre\ClassAnimationState.chs:185)
    addTime'_ (.\HGamer3D\Bindings\Ogre\ClassAnimationState.chs:188)
    hasEnded'_ (.\HGamer3D\Bindings\Ogre\ClassAnimationState.chs:191)
    getEnabled'_ (.\HGamer3D\Bindings\Ogre\ClassAnimationState.chs:194)
    setEnabled'_ (.\HGamer3D\Bindings\Ogre\ClassAnimationState.chs:197)
    setLoop'_ (.\HGamer3D\Bindings\Ogre\ClassAnimationState.chs:200)
    getLoop'_ (.\HGamer3D\Bindings\Ogre\ClassAnimationState.chs:203)
    copyStateFrom'_ (.\HGamer3D\Bindings\Ogre\ClassAnimationState.chs:206)
    getParent'_ (.\HGamer3D\Bindings\Ogre\ClassAnimationState.chs:209)
    createBlendMask'_ (.\HGamer3D\Bindings\Ogre\ClassAnimationState.chs:212)
    destroyBlendMask'_ (.\HGamer3D\Bindings\Ogre\ClassAnimationState.chs:215)
    hasBlendMask'_ (.\HGamer3D\Bindings\Ogre\ClassAnimationState.chs:218)
    setBlendMaskEntry'_ (.\HGamer3D\Bindings\Ogre\ClassAnimationState.chs:221)
    getBlendMaskEntry'_ (.\HGamer3D\Bindings\Ogre\ClassAnimationState.chs:224)
  35% (  6 / 17) in 'HGamer3D.Bindings.Ogre.ClassAnimationStateSet'
  Missing documentation for:
    Module header
    delete (.\HGamer3D\Bindings\Ogre\ClassAnimationStateSet.chs:44)
    hasEnabledAnimationState (.\HGamer3D\Bindings\Ogre\ClassAnimationStateSet.chs:85)
    delete'_ (.\HGamer3D\Bindings\Ogre\ClassAnimationStateSet.chs:90)
    createAnimationState'_ (.\HGamer3D\Bindings\Ogre\ClassAnimationStateSet.chs:93)
    getAnimationState'_ (.\HGamer3D\Bindings\Ogre\ClassAnimationStateSet.chs:96)
    hasAnimationState'_ (.\HGamer3D\Bindings\Ogre\ClassAnimationStateSet.chs:99)
    removeAnimationState'_ (.\HGamer3D\Bindings\Ogre\ClassAnimationStateSet.chs:102)
    removeAllAnimationStates'_ (.\HGamer3D\Bindings\Ogre\ClassAnimationStateSet.chs:105)
    copyMatchingState'_ (.\HGamer3D\Bindings\Ogre\ClassAnimationStateSet.chs:108)
    hasEnabledAnimationState'_ (.\HGamer3D\Bindings\Ogre\ClassAnimationStateSet.chs:111)
  32% (  6 / 19) in 'HGamer3D.Bindings.Ogre.ClassAnimationTrack'
  Missing documentation for:
    Module header
    delete (.\HGamer3D\Bindings\Ogre\ClassAnimationTrack.chs:44)
    hasNonZeroKeyFrames (.\HGamer3D\Bindings\Ogre\ClassAnimationTrack.chs:75)
    getParent (.\HGamer3D\Bindings\Ogre\ClassAnimationTrack.chs:84)
    delete'_ (.\HGamer3D\Bindings\Ogre\ClassAnimationTrack.chs:89)
    getHandle'_ (.\HGamer3D\Bindings\Ogre\ClassAnimationTrack.chs:92)
    getNumKeyFrames'_ (.\HGamer3D\Bindings\Ogre\ClassAnimationTrack.chs:95)
    removeKeyFrame'_ (.\HGamer3D\Bindings\Ogre\ClassAnimationTrack.chs:98)
    removeAllKeyFrames'_ (.\HGamer3D\Bindings\Ogre\ClassAnimationTrack.chs:101)
    apply'_ (.\HGamer3D\Bindings\Ogre\ClassAnimationTrack.chs:104)
    hasNonZeroKeyFrames'_ (.\HGamer3D\Bindings\Ogre\ClassAnimationTrack.chs:107)
    optimise'_ (.\HGamer3D\Bindings\Ogre\ClassAnimationTrack.chs:110)
    getParent'_ (.\HGamer3D\Bindings\Ogre\ClassAnimationTrack.chs:113)
  37% (  7 / 19) in 'HGamer3D.Bindings.Ogre.ClassArchive'
  Missing documentation for:
    Module header
    isReadOnly (.\HGamer3D\Bindings\Ogre\ClassArchive.chs:67)
    exists (.\HGamer3D\Bindings\Ogre\ClassArchive.chs:77)
    delete'_ (.\HGamer3D\Bindings\Ogre\ClassArchive.chs:88)
    getName'_ (.\HGamer3D\Bindings\Ogre\ClassArchive.chs:91)
    isCaseSensitive'_ (.\HGamer3D\Bindings\Ogre\ClassArchive.chs:94)
    load'_ (.\HGamer3D\Bindings\Ogre\ClassArchive.chs:97)
    unload'_ (.\HGamer3D\Bindings\Ogre\ClassArchive.chs:100)
    isReadOnly'_ (.\HGamer3D\Bindings\Ogre\ClassArchive.chs:103)
    remove'_ (.\HGamer3D\Bindings\Ogre\ClassArchive.chs:106)
    exists'_ (.\HGamer3D\Bindings\Ogre\ClassArchive.chs:109)
    getType'_ (.\HGamer3D\Bindings\Ogre\ClassArchive.chs:112)
  36% (  4 / 11) in 'HGamer3D.Bindings.Ogre.ClassArchiveManager'
  Missing documentation for:
    Module header
    getSingletonPtr (.\HGamer3D\Bindings\Ogre\ClassArchiveManager.chs:66)
    delete'_ (.\HGamer3D\Bindings\Ogre\ClassArchiveManager.chs:70)
    load'_ (.\HGamer3D\Bindings\Ogre\ClassArchiveManager.chs:73)
    unload'_ (.\HGamer3D\Bindings\Ogre\ClassArchiveManager.chs:76)
    unload2'_ (.\HGamer3D\Bindings\Ogre\ClassArchiveManager.chs:79)
    getSingletonPtr'_ (.\HGamer3D\Bindings\Ogre\ClassArchiveManager.chs:82)
  38% ( 14 / 37) in 'HGamer3D.Bindings.Ogre.ClassBillboard'
  Missing documentation for:
    Module header
    getRotation (.\HGamer3D\Bindings\Ogre\ClassBillboard.chs:56)
    getPosition (.\HGamer3D\Bindings\Ogre\ClassBillboard.chs:78)
    getColour (.\HGamer3D\Bindings\Ogre\ClassBillboard.chs:98)
    getTexcoordIndex (.\HGamer3D\Bindings\Ogre\ClassBillboard.chs:128)
    new'_ (.\HGamer3D\Bindings\Ogre\ClassBillboard.chs:141)
    delete'_ (.\HGamer3D\Bindings\Ogre\ClassBillboard.chs:144)
    getRotation'_ (.\HGamer3D\Bindings\Ogre\ClassBillboard.chs:147)
    setRotation'_ (.\HGamer3D\Bindings\Ogre\ClassBillboard.chs:150)
    setPosition'_ (.\HGamer3D\Bindings\Ogre\ClassBillboard.chs:153)
    setPosition2'_ (.\HGamer3D\Bindings\Ogre\ClassBillboard.chs:156)
    getPosition'_ (.\HGamer3D\Bindings\Ogre\ClassBillboard.chs:159)
    setDimensions'_ (.\HGamer3D\Bindings\Ogre\ClassBillboard.chs:162)
    resetDimensions'_ (.\HGamer3D\Bindings\Ogre\ClassBillboard.chs:165)
    setColour'_ (.\HGamer3D\Bindings\Ogre\ClassBillboard.chs:168)
    getColour'_ (.\HGamer3D\Bindings\Ogre\ClassBillboard.chs:171)
    hasOwnDimensions'_ (.\HGamer3D\Bindings\Ogre\ClassBillboard.chs:174)
    getOwnWidth'_ (.\HGamer3D\Bindings\Ogre\ClassBillboard.chs:177)
    getOwnHeight'_ (.\HGamer3D\Bindings\Ogre\ClassBillboard.chs:180)
    isUseTexcoordRect'_ (.\HGamer3D\Bindings\Ogre\ClassBillboard.chs:183)
    setTexcoordIndex'_ (.\HGamer3D\Bindings\Ogre\ClassBillboard.chs:186)
    getTexcoordIndex'_ (.\HGamer3D\Bindings\Ogre\ClassBillboard.chs:189)
    setTexcoordRect2'_ (.\HGamer3D\Bindings\Ogre\ClassBillboard.chs:192)
  31% ( 15 / 49) in 'HGamer3D.Bindings.Ogre.ClassBillboardChain'
  Missing documentation for:
    Module header
    getMaxChainElements (.\HGamer3D\Bindings\Ogre\ClassBillboardChain.chs:56)
    getNumberOfChains (.\HGamer3D\Bindings\Ogre\ClassBillboardChain.chs:66)
    getUseTextureCoords (.\HGamer3D\Bindings\Ogre\ClassBillboardChain.chs:76)
    getTextureCoordDirection (.\HGamer3D\Bindings\Ogre\ClassBillboardChain.chs:86)
    getUseVertexColours (.\HGamer3D\Bindings\Ogre\ClassBillboardChain.chs:102)
    getDynamic (.\HGamer3D\Bindings\Ogre\ClassBillboardChain.chs:112)
    getNumChainElements (.\HGamer3D\Bindings\Ogre\ClassBillboardChain.chs:122)
    getMaterialName (.\HGamer3D\Bindings\Ogre\ClassBillboardChain.chs:137)
    getSquaredViewDepth (.\HGamer3D\Bindings\Ogre\ClassBillboardChain.chs:148)
    delete'_ (.\HGamer3D\Bindings\Ogre\ClassBillboardChain.chs:169)
    setMaxChainElements'_ (.\HGamer3D\Bindings\Ogre\ClassBillboardChain.chs:172)
    getMaxChainElements'_ (.\HGamer3D\Bindings\Ogre\ClassBillboardChain.chs:175)
    setNumberOfChains'_ (.\HGamer3D\Bindings\Ogre\ClassBillboardChain.chs:178)
    getNumberOfChains'_ (.\HGamer3D\Bindings\Ogre\ClassBillboardChain.chs:181)
    setUseTextureCoords'_ (.\HGamer3D\Bindings\Ogre\ClassBillboardChain.chs:184)
    getUseTextureCoords'_ (.\HGamer3D\Bindings\Ogre\ClassBillboardChain.chs:187)
    setTextureCoordDirection'_ (.\HGamer3D\Bindings\Ogre\ClassBillboardChain.chs:190)
    getTextureCoordDirection'_ (.\HGamer3D\Bindings\Ogre\ClassBillboardChain.chs:193)
    setOtherTextureCoordRange'_ (.\HGamer3D\Bindings\Ogre\ClassBillboardChain.chs:196)
    setUseVertexColours'_ (.\HGamer3D\Bindings\Ogre\ClassBillboardChain.chs:199)
    getUseVertexColours'_ (.\HGamer3D\Bindings\Ogre\ClassBillboardChain.chs:202)
    setDynamic'_ (.\HGamer3D\Bindings\Ogre\ClassBillboardChain.chs:205)
    getDynamic'_ (.\HGamer3D\Bindings\Ogre\ClassBillboardChain.chs:208)
    removeChainElement'_ (.\HGamer3D\Bindings\Ogre\ClassBillboardChain.chs:211)
    getNumChainElements'_ (.\HGamer3D\Bindings\Ogre\ClassBillboardChain.chs:214)
    clearChain'_ (.\HGamer3D\Bindings\Ogre\ClassBillboardChain.chs:217)
    clearAllChains'_ (.\HGamer3D\Bindings\Ogre\ClassBillboardChain.chs:220)
    getMaterialName'_ (.\HGamer3D\Bindings\Ogre\ClassBillboardChain.chs:223)
    setMaterialName'_ (.\HGamer3D\Bindings\Ogre\ClassBillboardChain.chs:226)
    getSquaredViewDepth'_ (.\HGamer3D\Bindings\Ogre\ClassBillboardChain.chs:229)
    getBoundingRadius'_ (.\HGamer3D\Bindings\Ogre\ClassBillboardChain.chs:232)
    getMaterial'_ (.\HGamer3D\Bindings\Ogre\ClassBillboardChain.chs:235)
    getMovableType'_ (.\HGamer3D\Bindings\Ogre\ClassBillboardChain.chs:238)
  22% (  2 /  9) in 'HGamer3D.Bindings.Ogre.ClassBillboardChainFactory'
  Missing documentation for:
    Module header
    new (.\HGamer3D\Bindings\Ogre\ClassBillboardChainFactory.chs:44)
    getType (.\HGamer3D\Bindings\Ogre\ClassBillboardChainFactory.chs:53)
    new'_ (.\HGamer3D\Bindings\Ogre\ClassBillboardChainFactory.chs:63)
    delete'_ (.\HGamer3D\Bindings\Ogre\ClassBillboardChainFactory.chs:66)
    getType'_ (.\HGamer3D\Bindings\Ogre\ClassBillboardChainFactory.chs:69)
    destroyInstance'_ (.\HGamer3D\Bindings\Ogre\ClassBillboardChainFactory.chs:72)
  32% ( 33 /103) in 'HGamer3D.Bindings.Ogre.ClassBillboardSet'
  Missing documentation for:
    Module header
    createBillboard (.\HGamer3D\Bindings\Ogre\ClassBillboardSet.chs:62)
    getAutoextend (.\HGamer3D\Bindings\Ogre\ClassBillboardSet.chs:88)
    getSortingEnabled (.\HGamer3D\Bindings\Ogre\ClassBillboardSet.chs:98)
    getPoolSize (.\HGamer3D\Bindings\Ogre\ClassBillboardSet.chs:108)
    getBillboard (.\HGamer3D\Bindings\Ogre\ClassBillboardSet.chs:117)
    getBillboardOrigin (.\HGamer3D\Bindings\Ogre\ClassBillboardSet.chs:138)
    getBillboardRotationType (.\HGamer3D\Bindings\Ogre\ClassBillboardSet.chs:148)
    getDefaultWidth (.\HGamer3D\Bindings\Ogre\ClassBillboardSet.chs:164)
    getDefaultHeight (.\HGamer3D\Bindings\Ogre\ClassBillboardSet.chs:174)
    getMaterialName (.\HGamer3D\Bindings\Ogre\ClassBillboardSet.chs:185)
    getBoundingRadius (.\HGamer3D\Bindings\Ogre\ClassBillboardSet.chs:204)
    getCullIndividually (.\HGamer3D\Bindings\Ogre\ClassBillboardSet.chs:219)
    getBillboardType (.\HGamer3D\Bindings\Ogre\ClassBillboardSet.chs:234)
    getCommonDirection (.\HGamer3D\Bindings\Ogre\ClassBillboardSet.chs:244)
    getCommonUpVector (.\HGamer3D\Bindings\Ogre\ClassBillboardSet.chs:254)
    getUseAccurateFacing (.\HGamer3D\Bindings\Ogre\ClassBillboardSet.chs:264)
    isPointRenderingEnabled (.\HGamer3D\Bindings\Ogre\ClassBillboardSet.chs:290)
    getAutoUpdate (.\HGamer3D\Bindings\Ogre\ClassBillboardSet.chs:305)
    new'_ (.\HGamer3D\Bindings\Ogre\ClassBillboardSet.chs:314)
    delete'_ (.\HGamer3D\Bindings\Ogre\ClassBillboardSet.chs:317)
    createBillboard'_ (.\HGamer3D\Bindings\Ogre\ClassBillboardSet.chs:320)
    createBillboard2'_ (.\HGamer3D\Bindings\Ogre\ClassBillboardSet.chs:323)
    getNumBillboards'_ (.\HGamer3D\Bindings\Ogre\ClassBillboardSet.chs:326)
    setAutoextend'_ (.\HGamer3D\Bindings\Ogre\ClassBillboardSet.chs:329)
    getAutoextend'_ (.\HGamer3D\Bindings\Ogre\ClassBillboardSet.chs:332)
    setSortingEnabled'_ (.\HGamer3D\Bindings\Ogre\ClassBillboardSet.chs:335)
    getSortingEnabled'_ (.\HGamer3D\Bindings\Ogre\ClassBillboardSet.chs:338)
    setPoolSize'_ (.\HGamer3D\Bindings\Ogre\ClassBillboardSet.chs:341)
    getPoolSize'_ (.\HGamer3D\Bindings\Ogre\ClassBillboardSet.chs:344)
    clear'_ (.\HGamer3D\Bindings\Ogre\ClassBillboardSet.chs:347)
    getBillboard'_ (.\HGamer3D\Bindings\Ogre\ClassBillboardSet.chs:350)
    removeBillboard'_ (.\HGamer3D\Bindings\Ogre\ClassBillboardSet.chs:353)
    removeBillboard2'_ (.\HGamer3D\Bindings\Ogre\ClassBillboardSet.chs:356)
    setBillboardOrigin'_ (.\HGamer3D\Bindings\Ogre\ClassBillboardSet.chs:359)
    getBillboardOrigin'_ (.\HGamer3D\Bindings\Ogre\ClassBillboardSet.chs:362)
    setBillboardRotationType'_ (.\HGamer3D\Bindings\Ogre\ClassBillboardSet.chs:365)
    getBillboardRotationType'_ (.\HGamer3D\Bindings\Ogre\ClassBillboardSet.chs:368)
    setDefaultDimensions'_ (.\HGamer3D\Bindings\Ogre\ClassBillboardSet.chs:371)
    setDefaultWidth'_ (.\HGamer3D\Bindings\Ogre\ClassBillboardSet.chs:374)
    getDefaultWidth'_ (.\HGamer3D\Bindings\Ogre\ClassBillboardSet.chs:377)
    setDefaultHeight'_ (.\HGamer3D\Bindings\Ogre\ClassBillboardSet.chs:380)
    getDefaultHeight'_ (.\HGamer3D\Bindings\Ogre\ClassBillboardSet.chs:383)
    setMaterialName'_ (.\HGamer3D\Bindings\Ogre\ClassBillboardSet.chs:386)
    getMaterialName'_ (.\HGamer3D\Bindings\Ogre\ClassBillboardSet.chs:389)
    beginBillboards'_ (.\HGamer3D\Bindings\Ogre\ClassBillboardSet.chs:392)
    injectBillboard'_ (.\HGamer3D\Bindings\Ogre\ClassBillboardSet.chs:395)
    endBillboards'_ (.\HGamer3D\Bindings\Ogre\ClassBillboardSet.chs:398)
    getBoundingRadius'_ (.\HGamer3D\Bindings\Ogre\ClassBillboardSet.chs:401)
    getMaterial'_ (.\HGamer3D\Bindings\Ogre\ClassBillboardSet.chs:404)
    setMaterial'_ (.\HGamer3D\Bindings\Ogre\ClassBillboardSet.chs:407)
    getCullIndividually'_ (.\HGamer3D\Bindings\Ogre\ClassBillboardSet.chs:410)
    setCullIndividually'_ (.\HGamer3D\Bindings\Ogre\ClassBillboardSet.chs:413)
    setBillboardType'_ (.\HGamer3D\Bindings\Ogre\ClassBillboardSet.chs:416)
    getBillboardType'_ (.\HGamer3D\Bindings\Ogre\ClassBillboardSet.chs:419)
    setCommonDirection'_ (.\HGamer3D\Bindings\Ogre\ClassBillboardSet.chs:422)
    getCommonDirection'_ (.\HGamer3D\Bindings\Ogre\ClassBillboardSet.chs:425)
    setCommonUpVector'_ (.\HGamer3D\Bindings\Ogre\ClassBillboardSet.chs:428)
    getCommonUpVector'_ (.\HGamer3D\Bindings\Ogre\ClassBillboardSet.chs:431)
    setUseAccurateFacing'_ (.\HGamer3D\Bindings\Ogre\ClassBillboardSet.chs:434)
    getUseAccurateFacing'_ (.\HGamer3D\Bindings\Ogre\ClassBillboardSet.chs:437)
    getMovableType'_ (.\HGamer3D\Bindings\Ogre\ClassBillboardSet.chs:440)
    getSquaredViewDepth'_ (.\HGamer3D\Bindings\Ogre\ClassBillboardSet.chs:443)
    setBillboardsInWorldSpace'_ (.\HGamer3D\Bindings\Ogre\ClassBillboardSet.chs:446)
    setPointRenderingEnabled'_ (.\HGamer3D\Bindings\Ogre\ClassBillboardSet.chs:449)
    isPointRenderingEnabled'_ (.\HGamer3D\Bindings\Ogre\ClassBillboardSet.chs:452)
    getTypeFlags'_ (.\HGamer3D\Bindings\Ogre\ClassBillboardSet.chs:455)
    setAutoUpdate'_ (.\HGamer3D\Bindings\Ogre\ClassBillboardSet.chs:458)
    getAutoUpdate'_ (.\HGamer3D\Bindings\Ogre\ClassBillboardSet.chs:461)
    notifyBillboardDataChanged'_ (.\HGamer3D\Bindings\Ogre\ClassBillboardSet.chs:464)
  22% (  2 /  9) in 'HGamer3D.Bindings.Ogre.ClassBillboardSetFactory'
  Missing documentation for:
    Module header
    new (.\HGamer3D\Bindings\Ogre\ClassBillboardSetFactory.chs:44)
    getType (.\HGamer3D\Bindings\Ogre\ClassBillboardSetFactory.chs:53)
    new'_ (.\HGamer3D\Bindings\Ogre\ClassBillboardSetFactory.chs:63)
    delete'_ (.\HGamer3D\Bindings\Ogre\ClassBillboardSetFactory.chs:66)
    getType'_ (.\HGamer3D\Bindings\Ogre\ClassBillboardSetFactory.chs:69)
    destroyInstance'_ (.\HGamer3D\Bindings\Ogre\ClassBillboardSetFactory.chs:72)
  35% (  6 / 17) in 'HGamer3D.Bindings.Ogre.ClassBone'
  Missing documentation for:
    Module header
    delete (.\HGamer3D\Bindings\Ogre\ClassBone.chs:46)
    isManuallyControlled (.\HGamer3D\Bindings\Ogre\ClassBone.chs:77)
    delete'_ (.\HGamer3D\Bindings\Ogre\ClassBone.chs:87)
    createChild'_ (.\HGamer3D\Bindings\Ogre\ClassBone.chs:90)
    getHandle'_ (.\HGamer3D\Bindings\Ogre\ClassBone.chs:93)
    setBindingPose'_ (.\HGamer3D\Bindings\Ogre\ClassBone.chs:96)
    reset'_ (.\HGamer3D\Bindings\Ogre\ClassBone.chs:99)
    setManuallyControlled'_ (.\HGamer3D\Bindings\Ogre\ClassBone.chs:102)
    isManuallyControlled'_ (.\HGamer3D\Bindings\Ogre\ClassBone.chs:105)
    needUpdate'_ (.\HGamer3D\Bindings\Ogre\ClassBone.chs:108)
  39% ( 46 /119) in 'HGamer3D.Bindings.Ogre.ClassCamera'
  Missing documentation for:
    Module header
    getSceneManager (.\HGamer3D\Bindings\Ogre\ClassCamera.chs:59)
    getPosition (.\HGamer3D\Bindings\Ogre\ClassCamera.chs:76)
    setDirection2 (.\HGamer3D\Bindings\Ogre\ClassCamera.chs:98)
    getDirection (.\HGamer3D\Bindings\Ogre\ClassCamera.chs:103)
    getOrientation (.\HGamer3D\Bindings\Ogre\ClassCamera.chs:162)
    getDerivedOrientation (.\HGamer3D\Bindings\Ogre\ClassCamera.chs:172)
    getLodBias (.\HGamer3D\Bindings\Ogre\ClassCamera.chs:239)
    getLodCamera (.\HGamer3D\Bindings\Ogre\ClassCamera.chs:249)
    isWindowSet (.\HGamer3D\Bindings\Ogre\ClassCamera.chs:266)
    getAutoAspectRatio (.\HGamer3D\Bindings\Ogre\ClassCamera.chs:296)
    getCullingFrustum (.\HGamer3D\Bindings\Ogre\ClassCamera.chs:306)
    getUseRenderingDistance (.\HGamer3D\Bindings\Ogre\ClassCamera.chs:338)
    getPositionForViewUpdate (.\HGamer3D\Bindings\Ogre\ClassCamera.chs:348)
    new'_ (.\HGamer3D\Bindings\Ogre\ClassCamera.chs:358)
    delete'_ (.\HGamer3D\Bindings\Ogre\ClassCamera.chs:361)
    getSceneManager'_ (.\HGamer3D\Bindings\Ogre\ClassCamera.chs:364)
    setPosition'_ (.\HGamer3D\Bindings\Ogre\ClassCamera.chs:367)
    setPosition2'_ (.\HGamer3D\Bindings\Ogre\ClassCamera.chs:370)
    getPosition'_ (.\HGamer3D\Bindings\Ogre\ClassCamera.chs:373)
    move'_ (.\HGamer3D\Bindings\Ogre\ClassCamera.chs:376)
    moveRelative'_ (.\HGamer3D\Bindings\Ogre\ClassCamera.chs:379)
    setDirection'_ (.\HGamer3D\Bindings\Ogre\ClassCamera.chs:382)
    setDirection2'_ (.\HGamer3D\Bindings\Ogre\ClassCamera.chs:385)
    getDirection'_ (.\HGamer3D\Bindings\Ogre\ClassCamera.chs:388)
    getUp'_ (.\HGamer3D\Bindings\Ogre\ClassCamera.chs:391)
    getRight'_ (.\HGamer3D\Bindings\Ogre\ClassCamera.chs:394)
    lookAt'_ (.\HGamer3D\Bindings\Ogre\ClassCamera.chs:397)
    lookAt2'_ (.\HGamer3D\Bindings\Ogre\ClassCamera.chs:400)
    roll'_ (.\HGamer3D\Bindings\Ogre\ClassCamera.chs:403)
    yaw'_ (.\HGamer3D\Bindings\Ogre\ClassCamera.chs:406)
    pitch'_ (.\HGamer3D\Bindings\Ogre\ClassCamera.chs:409)
    rotate'_ (.\HGamer3D\Bindings\Ogre\ClassCamera.chs:412)
    rotate2'_ (.\HGamer3D\Bindings\Ogre\ClassCamera.chs:415)
    setFixedYawAxis'_ (.\HGamer3D\Bindings\Ogre\ClassCamera.chs:418)
    getOrientation'_ (.\HGamer3D\Bindings\Ogre\ClassCamera.chs:421)
    setOrientation'_ (.\HGamer3D\Bindings\Ogre\ClassCamera.chs:424)
    getDerivedOrientation'_ (.\HGamer3D\Bindings\Ogre\ClassCamera.chs:427)
    getDerivedPosition'_ (.\HGamer3D\Bindings\Ogre\ClassCamera.chs:430)
    getDerivedDirection'_ (.\HGamer3D\Bindings\Ogre\ClassCamera.chs:433)
    getDerivedUp'_ (.\HGamer3D\Bindings\Ogre\ClassCamera.chs:436)
    getDerivedRight'_ (.\HGamer3D\Bindings\Ogre\ClassCamera.chs:439)
    getRealOrientation'_ (.\HGamer3D\Bindings\Ogre\ClassCamera.chs:442)
    getRealPosition'_ (.\HGamer3D\Bindings\Ogre\ClassCamera.chs:445)
    getRealDirection'_ (.\HGamer3D\Bindings\Ogre\ClassCamera.chs:448)
    getRealUp'_ (.\HGamer3D\Bindings\Ogre\ClassCamera.chs:451)
    getRealRight'_ (.\HGamer3D\Bindings\Ogre\ClassCamera.chs:454)
    getMovableType'_ (.\HGamer3D\Bindings\Ogre\ClassCamera.chs:457)
    setAutoTracking'_ (.\HGamer3D\Bindings\Ogre\ClassCamera.chs:460)
    setLodBias'_ (.\HGamer3D\Bindings\Ogre\ClassCamera.chs:463)
    getLodBias'_ (.\HGamer3D\Bindings\Ogre\ClassCamera.chs:466)
    setLodCamera'_ (.\HGamer3D\Bindings\Ogre\ClassCamera.chs:469)
    getLodCamera'_ (.\HGamer3D\Bindings\Ogre\ClassCamera.chs:472)
    setWindow'_ (.\HGamer3D\Bindings\Ogre\ClassCamera.chs:475)
    resetWindow'_ (.\HGamer3D\Bindings\Ogre\ClassCamera.chs:478)
    isWindowSet'_ (.\HGamer3D\Bindings\Ogre\ClassCamera.chs:481)
    getBoundingRadius'_ (.\HGamer3D\Bindings\Ogre\ClassCamera.chs:484)
    getAutoTrackTarget'_ (.\HGamer3D\Bindings\Ogre\ClassCamera.chs:487)
    getAutoTrackOffset'_ (.\HGamer3D\Bindings\Ogre\ClassCamera.chs:490)
    getViewport'_ (.\HGamer3D\Bindings\Ogre\ClassCamera.chs:493)
    setAutoAspectRatio'_ (.\HGamer3D\Bindings\Ogre\ClassCamera.chs:496)
    getAutoAspectRatio'_ (.\HGamer3D\Bindings\Ogre\ClassCamera.chs:499)
    setCullingFrustum'_ (.\HGamer3D\Bindings\Ogre\ClassCamera.chs:502)
    getCullingFrustum'_ (.\HGamer3D\Bindings\Ogre\ClassCamera.chs:505)
    isVisible3'_ (.\HGamer3D\Bindings\Ogre\ClassCamera.chs:508)
    getWorldSpaceCorners'_ (.\HGamer3D\Bindings\Ogre\ClassCamera.chs:511)
    getNearClipDistance'_ (.\HGamer3D\Bindings\Ogre\ClassCamera.chs:514)
    getFarClipDistance'_ (.\HGamer3D\Bindings\Ogre\ClassCamera.chs:517)
    setUseRenderingDistance'_ (.\HGamer3D\Bindings\Ogre\ClassCamera.chs:520)
    getUseRenderingDistance'_ (.\HGamer3D\Bindings\Ogre\ClassCamera.chs:523)
    synchroniseBaseSettingsWith'_ (.\HGamer3D\Bindings\Ogre\ClassCamera.chs:526)
    getPositionForViewUpdate'_ (.\HGamer3D\Bindings\Ogre\ClassCamera.chs:529)
    getOrientationForViewUpdate'_ (.\HGamer3D\Bindings\Ogre\ClassCamera.chs:532)
  35% (  6 / 17) in 'HGamer3D.Bindings.Ogre.ClassConfigFile'
  Missing documentation for:
    Module header
    new (.\HGamer3D\Bindings\Ogre\ClassConfigFile.chs:44)
    getSetting (.\HGamer3D\Bindings\Ogre\ClassConfigFile.chs:83)
    new'_ (.\HGamer3D\Bindings\Ogre\ClassConfigFile.chs:95)
    delete'_ (.\HGamer3D\Bindings\Ogre\ClassConfigFile.chs:98)
    load'_ (.\HGamer3D\Bindings\Ogre\ClassConfigFile.chs:101)
    load2'_ (.\HGamer3D\Bindings\Ogre\ClassConfigFile.chs:104)
    loadDirect'_ (.\HGamer3D\Bindings\Ogre\ClassConfigFile.chs:107)
    loadFromResourceSystem'_ (.\HGamer3D\Bindings\Ogre\ClassConfigFile.chs:110)
    getSetting'_ (.\HGamer3D\Bindings\Ogre\ClassConfigFile.chs:113)
    clear'_ (.\HGamer3D\Bindings\Ogre\ClassConfigFile.chs:116)
  26% (  6 / 23) in 'HGamer3D.Bindings.Ogre.ClassControllerManager'
  Missing documentation for:
    Module header
    new (.\HGamer3D\Bindings\Ogre\ClassControllerManager.chs:44)
    getTimeFactor (.\HGamer3D\Bindings\Ogre\ClassControllerManager.chs:61)
    getFrameDelay (.\HGamer3D\Bindings\Ogre\ClassControllerManager.chs:71)
    getElapsedTime (.\HGamer3D\Bindings\Ogre\ClassControllerManager.chs:81)
    getSingletonPtr (.\HGamer3D\Bindings\Ogre\ClassControllerManager.chs:91)
    new'_ (.\HGamer3D\Bindings\Ogre\ClassControllerManager.chs:95)
    delete'_ (.\HGamer3D\Bindings\Ogre\ClassControllerManager.chs:98)
    clearControllers'_ (.\HGamer3D\Bindings\Ogre\ClassControllerManager.chs:101)
    updateAllControllers'_ (.\HGamer3D\Bindings\Ogre\ClassControllerManager.chs:104)
    getTimeFactor'_ (.\HGamer3D\Bindings\Ogre\ClassControllerManager.chs:107)
    setTimeFactor'_ (.\HGamer3D\Bindings\Ogre\ClassControllerManager.chs:110)
    getFrameDelay'_ (.\HGamer3D\Bindings\Ogre\ClassControllerManager.chs:113)
    setFrameDelay'_ (.\HGamer3D\Bindings\Ogre\ClassControllerManager.chs:116)
    getElapsedTime'_ (.\HGamer3D\Bindings\Ogre\ClassControllerManager.chs:119)
    setElapsedTime'_ (.\HGamer3D\Bindings\Ogre\ClassControllerManager.chs:122)
    getSingletonPtr'_ (.\HGamer3D\Bindings\Ogre\ClassControllerManager.chs:125)
  38% ( 27 / 71) in 'HGamer3D.Bindings.Ogre.ClassEntity'
  Missing documentation for:
    Module header
    getMovableType (.\HGamer3D\Bindings\Ogre\ClassEntity.chs:78)
    getDisplaySkeleton (.\HGamer3D\Bindings\Ogre\ClassEntity.chs:99)
    detachObjectFromBone (.\HGamer3D\Bindings\Ogre\ClassEntity.chs:120)
    getBoundingRadius (.\HGamer3D\Bindings\Ogre\ClassEntity.chs:135)
    hasVertexAnimation (.\HGamer3D\Bindings\Ogre\ClassEntity.chs:180)
    sharesSkeletonInstance (.\HGamer3D\Bindings\Ogre\ClassEntity.chs:189)
    chooseVertexDataForBinding (.\HGamer3D\Bindings\Ogre\ClassEntity.chs:198)
    getSkipAnimationStateUpdate (.\HGamer3D\Bindings\Ogre\ClassEntity.chs:219)
    delete'_ (.\HGamer3D\Bindings\Ogre\ClassEntity.chs:224)
    getMesh'_ (.\HGamer3D\Bindings\Ogre\ClassEntity.chs:227)
    getNumSubEntities'_ (.\HGamer3D\Bindings\Ogre\ClassEntity.chs:230)
    clone'_ (.\HGamer3D\Bindings\Ogre\ClassEntity.chs:233)
    setMaterialName'_ (.\HGamer3D\Bindings\Ogre\ClassEntity.chs:236)
    setMaterial'_ (.\HGamer3D\Bindings\Ogre\ClassEntity.chs:239)
    getMovableType'_ (.\HGamer3D\Bindings\Ogre\ClassEntity.chs:242)
    getAnimationState'_ (.\HGamer3D\Bindings\Ogre\ClassEntity.chs:245)
    getAllAnimationStates'_ (.\HGamer3D\Bindings\Ogre\ClassEntity.chs:248)
    setDisplaySkeleton'_ (.\HGamer3D\Bindings\Ogre\ClassEntity.chs:251)
    getDisplaySkeleton'_ (.\HGamer3D\Bindings\Ogre\ClassEntity.chs:254)
    getManualLodLevel'_ (.\HGamer3D\Bindings\Ogre\ClassEntity.chs:257)
    getNumManualLodLevels'_ (.\HGamer3D\Bindings\Ogre\ClassEntity.chs:260)
    setPolygonModeOverrideable'_ (.\HGamer3D\Bindings\Ogre\ClassEntity.chs:263)
    detachObjectFromBone'_ (.\HGamer3D\Bindings\Ogre\ClassEntity.chs:266)
    detachObjectFromBone2'_ (.\HGamer3D\Bindings\Ogre\ClassEntity.chs:269)
    detachAllObjectsFromBone'_ (.\HGamer3D\Bindings\Ogre\ClassEntity.chs:272)
    getBoundingRadius'_ (.\HGamer3D\Bindings\Ogre\ClassEntity.chs:275)
    hasEdgeList'_ (.\HGamer3D\Bindings\Ogre\ClassEntity.chs:278)
    hasSkeleton'_ (.\HGamer3D\Bindings\Ogre\ClassEntity.chs:281)
    isHardwareAnimationEnabled'_ (.\HGamer3D\Bindings\Ogre\ClassEntity.chs:284)
    getSoftwareAnimationRequests'_ (.\HGamer3D\Bindings\Ogre\ClassEntity.chs:287)
    getSoftwareAnimationNormalsRequests'_ (.\HGamer3D\Bindings\Ogre\ClassEntity.chs:290)
    addSoftwareAnimationRequest'_ (.\HGamer3D\Bindings\Ogre\ClassEntity.chs:293)
    removeSoftwareAnimationRequest'_ (.\HGamer3D\Bindings\Ogre\ClassEntity.chs:296)
    shareSkeletonInstanceWith'_ (.\HGamer3D\Bindings\Ogre\ClassEntity.chs:299)
    hasVertexAnimation'_ (.\HGamer3D\Bindings\Ogre\ClassEntity.chs:302)
    stopSharingSkeletonInstance'_ (.\HGamer3D\Bindings\Ogre\ClassEntity.chs:305)
    sharesSkeletonInstance'_ (.\HGamer3D\Bindings\Ogre\ClassEntity.chs:308)
    refreshAvailableAnimationState'_ (.\HGamer3D\Bindings\Ogre\ClassEntity.chs:311)
    chooseVertexDataForBinding'_ (.\HGamer3D\Bindings\Ogre\ClassEntity.chs:314)
    isInitialised'_ (.\HGamer3D\Bindings\Ogre\ClassEntity.chs:317)
    backgroundLoadingComplete'_ (.\HGamer3D\Bindings\Ogre\ClassEntity.chs:320)
    setSkipAnimationStateUpdate'_ (.\HGamer3D\Bindings\Ogre\ClassEntity.chs:323)
    getSkipAnimationStateUpdate'_ (.\HGamer3D\Bindings\Ogre\ClassEntity.chs:326)
  22% (  2 /  9) in 'HGamer3D.Bindings.Ogre.ClassEntityFactory'
  Missing documentation for:
    Module header
    new (.\HGamer3D\Bindings\Ogre\ClassEntityFactory.chs:44)
    getType (.\HGamer3D\Bindings\Ogre\ClassEntityFactory.chs:53)
    new'_ (.\HGamer3D\Bindings\Ogre\ClassEntityFactory.chs:63)
    delete'_ (.\HGamer3D\Bindings\Ogre\ClassEntityFactory.chs:66)
    getType'_ (.\HGamer3D\Bindings\Ogre\ClassEntityFactory.chs:69)
    destroyInstance'_ (.\HGamer3D\Bindings\Ogre\ClassEntityFactory.chs:72)
  42% (  8 / 19) in 'HGamer3D.Bindings.Ogre.ClassException'
  Missing documentation for:
    Module header
    getFullDescription (.\HGamer3D\Bindings\Ogre\ClassException.chs:56)
    new'_ (.\HGamer3D\Bindings\Ogre\ClassException.chs:91)
    delete'_ (.\HGamer3D\Bindings\Ogre\ClassException.chs:94)
    getFullDescription'_ (.\HGamer3D\Bindings\Ogre\ClassException.chs:97)
    getNumber'_ (.\HGamer3D\Bindings\Ogre\ClassException.chs:100)
    getSource'_ (.\HGamer3D\Bindings\Ogre\ClassException.chs:103)
    getFile'_ (.\HGamer3D\Bindings\Ogre\ClassException.chs:106)
    getLine'_ (.\HGamer3D\Bindings\Ogre\ClassException.chs:109)
    getDescription'_ (.\HGamer3D\Bindings\Ogre\ClassException.chs:112)
    what'_ (.\HGamer3D\Bindings\Ogre\ClassException.chs:115)
  35% ( 30 / 85) in 'HGamer3D.Bindings.Ogre.ClassFrustum'
  Missing documentation for:
    Module header
    getFOVy (.\HGamer3D\Bindings\Ogre\ClassFrustum.chs:67)
    getNearClipDistance (.\HGamer3D\Bindings\Ogre\ClassFrustum.chs:77)
    getFarClipDistance (.\HGamer3D\Bindings\Ogre\ClassFrustum.chs:87)
    getAspectRatio (.\HGamer3D\Bindings\Ogre\ClassFrustum.chs:97)
    getFrustumOffset (.\HGamer3D\Bindings\Ogre\ClassFrustum.chs:113)
    getFocalLength (.\HGamer3D\Bindings\Ogre\ClassFrustum.chs:123)
    getFrustumExtents (.\HGamer3D\Bindings\Ogre\ClassFrustum.chs:140)
    getProjectionType (.\HGamer3D\Bindings\Ogre\ClassFrustum.chs:201)
    getOrthoWindowHeight (.\HGamer3D\Bindings\Ogre\ClassFrustum.chs:222)
    isReflected (.\HGamer3D\Bindings\Ogre\ClassFrustum.chs:236)
    isCustomNearClipPlaneEnabled (.\HGamer3D\Bindings\Ogre\ClassFrustum.chs:245)
    getOrientationMode (.\HGamer3D\Bindings\Ogre\ClassFrustum.chs:265)
    new'_ (.\HGamer3D\Bindings\Ogre\ClassFrustum.chs:270)
    delete'_ (.\HGamer3D\Bindings\Ogre\ClassFrustum.chs:273)
    setFOVy'_ (.\HGamer3D\Bindings\Ogre\ClassFrustum.chs:276)
    getFOVy'_ (.\HGamer3D\Bindings\Ogre\ClassFrustum.chs:279)
    setNearClipDistance'_ (.\HGamer3D\Bindings\Ogre\ClassFrustum.chs:282)
    getNearClipDistance'_ (.\HGamer3D\Bindings\Ogre\ClassFrustum.chs:285)
    setFarClipDistance'_ (.\HGamer3D\Bindings\Ogre\ClassFrustum.chs:288)
    getFarClipDistance'_ (.\HGamer3D\Bindings\Ogre\ClassFrustum.chs:291)
    setAspectRatio'_ (.\HGamer3D\Bindings\Ogre\ClassFrustum.chs:294)
    getAspectRatio'_ (.\HGamer3D\Bindings\Ogre\ClassFrustum.chs:297)
    setFrustumOffset'_ (.\HGamer3D\Bindings\Ogre\ClassFrustum.chs:300)
    setFrustumOffset2'_ (.\HGamer3D\Bindings\Ogre\ClassFrustum.chs:303)
    getFrustumOffset'_ (.\HGamer3D\Bindings\Ogre\ClassFrustum.chs:306)
    setFocalLength'_ (.\HGamer3D\Bindings\Ogre\ClassFrustum.chs:309)
    getFocalLength'_ (.\HGamer3D\Bindings\Ogre\ClassFrustum.chs:312)
    setFrustumExtents'_ (.\HGamer3D\Bindings\Ogre\ClassFrustum.chs:315)
    resetFrustumExtents'_ (.\HGamer3D\Bindings\Ogre\ClassFrustum.chs:318)
    getFrustumExtents'_ (.\HGamer3D\Bindings\Ogre\ClassFrustum.chs:321)
    isCustomViewMatrixEnabled'_ (.\HGamer3D\Bindings\Ogre\ClassFrustum.chs:324)
    isCustomProjectionMatrixEnabled'_ (.\HGamer3D\Bindings\Ogre\ClassFrustum.chs:327)
    isVisible3'_ (.\HGamer3D\Bindings\Ogre\ClassFrustum.chs:330)
    getTypeFlags'_ (.\HGamer3D\Bindings\Ogre\ClassFrustum.chs:333)
    getBoundingRadius'_ (.\HGamer3D\Bindings\Ogre\ClassFrustum.chs:336)
    getMovableType'_ (.\HGamer3D\Bindings\Ogre\ClassFrustum.chs:339)
    getMaterial'_ (.\HGamer3D\Bindings\Ogre\ClassFrustum.chs:342)
    getSquaredViewDepth'_ (.\HGamer3D\Bindings\Ogre\ClassFrustum.chs:345)
    getWorldSpaceCorners'_ (.\HGamer3D\Bindings\Ogre\ClassFrustum.chs:348)
    setProjectionType'_ (.\HGamer3D\Bindings\Ogre\ClassFrustum.chs:351)
    getProjectionType'_ (.\HGamer3D\Bindings\Ogre\ClassFrustum.chs:354)
    setOrthoWindow'_ (.\HGamer3D\Bindings\Ogre\ClassFrustum.chs:357)
    setOrthoWindowHeight'_ (.\HGamer3D\Bindings\Ogre\ClassFrustum.chs:360)
    setOrthoWindowWidth'_ (.\HGamer3D\Bindings\Ogre\ClassFrustum.chs:363)
    getOrthoWindowHeight'_ (.\HGamer3D\Bindings\Ogre\ClassFrustum.chs:366)
    getOrthoWindowWidth'_ (.\HGamer3D\Bindings\Ogre\ClassFrustum.chs:369)
    disableReflection'_ (.\HGamer3D\Bindings\Ogre\ClassFrustum.chs:372)
    isReflected'_ (.\HGamer3D\Bindings\Ogre\ClassFrustum.chs:375)
    disableCustomNearClipPlane'_ (.\HGamer3D\Bindings\Ogre\ClassFrustum.chs:378)
    isCustomNearClipPlaneEnabled'_ (.\HGamer3D\Bindings\Ogre\ClassFrustum.chs:381)
    getPositionForViewUpdate'_ (.\HGamer3D\Bindings\Ogre\ClassFrustum.chs:384)
    getOrientationForViewUpdate'_ (.\HGamer3D\Bindings\Ogre\ClassFrustum.chs:387)
    setOrientationMode'_ (.\HGamer3D\Bindings\Ogre\ClassFrustum.chs:390)
    getOrientationMode'_ (.\HGamer3D\Bindings\Ogre\ClassFrustum.chs:393)
  35% ( 32 / 91) in 'HGamer3D.Bindings.Ogre.ClassLight'
  Missing documentation for:
    Module header
    getType (.\HGamer3D\Bindings\Ogre\ClassLight.chs:63)
    getDiffuseColour (.\HGamer3D\Bindings\Ogre\ClassLight.chs:80)
    getSpecularColour (.\HGamer3D\Bindings\Ogre\ClassLight.chs:97)
    getAttenuationRange (.\HGamer3D\Bindings\Ogre\ClassLight.chs:110)
    getPosition (.\HGamer3D\Bindings\Ogre\ClassLight.chs:142)
    getDirection (.\HGamer3D\Bindings\Ogre\ClassLight.chs:159)
    getSpotlightInnerAngle (.\HGamer3D\Bindings\Ogre\ClassLight.chs:171)
    getPowerScale (.\HGamer3D\Bindings\Ogre\ClassLight.chs:206)
    getBoundingRadius (.\HGamer3D\Bindings\Ogre\ClassLight.chs:232)
    getShadowFarDistance (.\HGamer3D\Bindings\Ogre\ClassLight.chs:255)
    getShadowFarDistanceSquared (.\HGamer3D\Bindings\Ogre\ClassLight.chs:260)
    getShadowNearClipDistance (.\HGamer3D\Bindings\Ogre\ClassLight.chs:270)
    getShadowFarClipDistance (.\HGamer3D\Bindings\Ogre\ClassLight.chs:280)
    new'_ (.\HGamer3D\Bindings\Ogre\ClassLight.chs:285)
    delete'_ (.\HGamer3D\Bindings\Ogre\ClassLight.chs:288)
    setType'_ (.\HGamer3D\Bindings\Ogre\ClassLight.chs:291)
    getType'_ (.\HGamer3D\Bindings\Ogre\ClassLight.chs:294)
    setDiffuseColour'_ (.\HGamer3D\Bindings\Ogre\ClassLight.chs:297)
    setDiffuseColour2'_ (.\HGamer3D\Bindings\Ogre\ClassLight.chs:300)
    getDiffuseColour'_ (.\HGamer3D\Bindings\Ogre\ClassLight.chs:303)
    setSpecularColour'_ (.\HGamer3D\Bindings\Ogre\ClassLight.chs:306)
    setSpecularColour2'_ (.\HGamer3D\Bindings\Ogre\ClassLight.chs:309)
    getSpecularColour'_ (.\HGamer3D\Bindings\Ogre\ClassLight.chs:312)
    setAttenuation'_ (.\HGamer3D\Bindings\Ogre\ClassLight.chs:315)
    getAttenuationRange'_ (.\HGamer3D\Bindings\Ogre\ClassLight.chs:318)
    getAttenuationConstant'_ (.\HGamer3D\Bindings\Ogre\ClassLight.chs:321)
    getAttenuationLinear'_ (.\HGamer3D\Bindings\Ogre\ClassLight.chs:324)
    getAttenuationQuadric'_ (.\HGamer3D\Bindings\Ogre\ClassLight.chs:327)
    setPosition'_ (.\HGamer3D\Bindings\Ogre\ClassLight.chs:330)
    setPosition2'_ (.\HGamer3D\Bindings\Ogre\ClassLight.chs:333)
    getPosition'_ (.\HGamer3D\Bindings\Ogre\ClassLight.chs:336)
    setDirection'_ (.\HGamer3D\Bindings\Ogre\ClassLight.chs:339)
    setDirection2'_ (.\HGamer3D\Bindings\Ogre\ClassLight.chs:342)
    getDirection'_ (.\HGamer3D\Bindings\Ogre\ClassLight.chs:345)
    setSpotlightRange'_ (.\HGamer3D\Bindings\Ogre\ClassLight.chs:348)
    getSpotlightInnerAngle'_ (.\HGamer3D\Bindings\Ogre\ClassLight.chs:351)
    getSpotlightOuterAngle'_ (.\HGamer3D\Bindings\Ogre\ClassLight.chs:354)
    getSpotlightFalloff'_ (.\HGamer3D\Bindings\Ogre\ClassLight.chs:357)
    setSpotlightInnerAngle'_ (.\HGamer3D\Bindings\Ogre\ClassLight.chs:360)
    setSpotlightOuterAngle'_ (.\HGamer3D\Bindings\Ogre\ClassLight.chs:363)
    setSpotlightFalloff'_ (.\HGamer3D\Bindings\Ogre\ClassLight.chs:366)
    setPowerScale'_ (.\HGamer3D\Bindings\Ogre\ClassLight.chs:369)
    getPowerScale'_ (.\HGamer3D\Bindings\Ogre\ClassLight.chs:372)
    getMovableType'_ (.\HGamer3D\Bindings\Ogre\ClassLight.chs:375)
    getDerivedPosition'_ (.\HGamer3D\Bindings\Ogre\ClassLight.chs:378)
    getDerivedDirection'_ (.\HGamer3D\Bindings\Ogre\ClassLight.chs:381)
    setVisible'_ (.\HGamer3D\Bindings\Ogre\ClassLight.chs:384)
    getBoundingRadius'_ (.\HGamer3D\Bindings\Ogre\ClassLight.chs:387)
    getTypeFlags'_ (.\HGamer3D\Bindings\Ogre\ClassLight.chs:390)
    resetCustomShadowCameraSetup'_ (.\HGamer3D\Bindings\Ogre\ClassLight.chs:393)
    setShadowFarDistance'_ (.\HGamer3D\Bindings\Ogre\ClassLight.chs:396)
    resetShadowFarDistance'_ (.\HGamer3D\Bindings\Ogre\ClassLight.chs:399)
    getShadowFarDistance'_ (.\HGamer3D\Bindings\Ogre\ClassLight.chs:402)
    getShadowFarDistanceSquared'_ (.\HGamer3D\Bindings\Ogre\ClassLight.chs:405)
    setShadowNearClipDistance'_ (.\HGamer3D\Bindings\Ogre\ClassLight.chs:408)
    getShadowNearClipDistance'_ (.\HGamer3D\Bindings\Ogre\ClassLight.chs:411)
    setShadowFarClipDistance'_ (.\HGamer3D\Bindings\Ogre\ClassLight.chs:414)
    getShadowFarClipDistance'_ (.\HGamer3D\Bindings\Ogre\ClassLight.chs:417)
  22% (  2 /  9) in 'HGamer3D.Bindings.Ogre.ClassLightFactory'
  Missing documentation for:
    Module header
    new (.\HGamer3D\Bindings\Ogre\ClassLightFactory.chs:44)
    getType (.\HGamer3D\Bindings\Ogre\ClassLightFactory.chs:53)
    new'_ (.\HGamer3D\Bindings\Ogre\ClassLightFactory.chs:63)
    delete'_ (.\HGamer3D\Bindings\Ogre\ClassLightFactory.chs:66)
    getType'_ (.\HGamer3D\Bindings\Ogre\ClassLightFactory.chs:69)
    destroyInstance'_ (.\HGamer3D\Bindings\Ogre\ClassLightFactory.chs:72)
  43% (  9 / 21) in 'HGamer3D.Bindings.Ogre.ClassLog'
  Missing documentation for:
    Module header
    getLogDetail (.\HGamer3D\Bindings\Ogre\ClassLog.chs:93)
    delete'_ (.\HGamer3D\Bindings\Ogre\ClassLog.chs:98)
    getName'_ (.\HGamer3D\Bindings\Ogre\ClassLog.chs:101)
    isDebugOutputEnabled'_ (.\HGamer3D\Bindings\Ogre\ClassLog.chs:104)
    isFileOutputSuppressed'_ (.\HGamer3D\Bindings\Ogre\ClassLog.chs:107)
    isTimeStampEnabled'_ (.\HGamer3D\Bindings\Ogre\ClassLog.chs:110)
    logMessage'_ (.\HGamer3D\Bindings\Ogre\ClassLog.chs:113)
    setDebugOutputEnabled'_ (.\HGamer3D\Bindings\Ogre\ClassLog.chs:116)
    setLogDetail'_ (.\HGamer3D\Bindings\Ogre\ClassLog.chs:119)
    setTimeStampEnabled'_ (.\HGamer3D\Bindings\Ogre\ClassLog.chs:122)
    getLogDetail'_ (.\HGamer3D\Bindings\Ogre\ClassLog.chs:125)
  35% (  8 / 23) in 'HGamer3D.Bindings.Ogre.ClassLogManager'
  Missing documentation for:
    Module header
    delete (.\HGamer3D\Bindings\Ogre\ClassLogManager.chs:46)
    setDefaultLog (.\HGamer3D\Bindings\Ogre\ClassLogManager.chs:81)
    getSingletonPtr (.\HGamer3D\Bindings\Ogre\ClassLogManager.chs:106)
    delete'_ (.\HGamer3D\Bindings\Ogre\ClassLogManager.chs:110)
    createLog'_ (.\HGamer3D\Bindings\Ogre\ClassLogManager.chs:113)
    getLog'_ (.\HGamer3D\Bindings\Ogre\ClassLogManager.chs:116)
    getDefaultLog'_ (.\HGamer3D\Bindings\Ogre\ClassLogManager.chs:119)
    destroyLog'_ (.\HGamer3D\Bindings\Ogre\ClassLogManager.chs:122)
    destroyLog2'_ (.\HGamer3D\Bindings\Ogre\ClassLogManager.chs:125)
    setDefaultLog'_ (.\HGamer3D\Bindings\Ogre\ClassLogManager.chs:128)
    logMessage'_ (.\HGamer3D\Bindings\Ogre\ClassLogManager.chs:131)
    logMessage2'_ (.\HGamer3D\Bindings\Ogre\ClassLogManager.chs:134)
    setLogDetail'_ (.\HGamer3D\Bindings\Ogre\ClassLogManager.chs:137)
    getSingletonPtr'_ (.\HGamer3D\Bindings\Ogre\ClassLogManager.chs:140)
  41% ( 33 / 81) in 'HGamer3D.Bindings.Ogre.ClassManualObject'
  Missing documentation for:
    Module header
    new (.\HGamer3D\Bindings\Ogre\ClassManualObject.chs:49)
    getDynamic (.\HGamer3D\Bindings\Ogre\ClassManualObject.chs:85)
    end (.\HGamer3D\Bindings\Ogre\ClassManualObject.chs:200)
    convertToMesh (.\HGamer3D\Bindings\Ogre\ClassManualObject.chs:212)
    getUseIdentityProjection (.\HGamer3D\Bindings\Ogre\ClassManualObject.chs:224)
    getUseIdentityView (.\HGamer3D\Bindings\Ogre\ClassManualObject.chs:234)
    getKeepDeclarationOrder (.\HGamer3D\Bindings\Ogre\ClassManualObject.chs:255)
    new'_ (.\HGamer3D\Bindings\Ogre\ClassManualObject.chs:275)
    delete'_ (.\HGamer3D\Bindings\Ogre\ClassManualObject.chs:278)
    clear'_ (.\HGamer3D\Bindings\Ogre\ClassManualObject.chs:281)
    estimateVertexCount'_ (.\HGamer3D\Bindings\Ogre\ClassManualObject.chs:284)
    estimateIndexCount'_ (.\HGamer3D\Bindings\Ogre\ClassManualObject.chs:287)
    begin'_ (.\HGamer3D\Bindings\Ogre\ClassManualObject.chs:290)
    setDynamic'_ (.\HGamer3D\Bindings\Ogre\ClassManualObject.chs:293)
    getDynamic'_ (.\HGamer3D\Bindings\Ogre\ClassManualObject.chs:296)
    beginUpdate'_ (.\HGamer3D\Bindings\Ogre\ClassManualObject.chs:299)
    position'_ (.\HGamer3D\Bindings\Ogre\ClassManualObject.chs:302)
    position2'_ (.\HGamer3D\Bindings\Ogre\ClassManualObject.chs:305)
    normal'_ (.\HGamer3D\Bindings\Ogre\ClassManualObject.chs:308)
    normal2'_ (.\HGamer3D\Bindings\Ogre\ClassManualObject.chs:311)
    tangent'_ (.\HGamer3D\Bindings\Ogre\ClassManualObject.chs:314)
    tangent2'_ (.\HGamer3D\Bindings\Ogre\ClassManualObject.chs:317)
    textureCoord'_ (.\HGamer3D\Bindings\Ogre\ClassManualObject.chs:320)
    textureCoord2'_ (.\HGamer3D\Bindings\Ogre\ClassManualObject.chs:323)
    textureCoord3'_ (.\HGamer3D\Bindings\Ogre\ClassManualObject.chs:326)
    textureCoord4'_ (.\HGamer3D\Bindings\Ogre\ClassManualObject.chs:329)
    textureCoord5'_ (.\HGamer3D\Bindings\Ogre\ClassManualObject.chs:332)
    textureCoord6'_ (.\HGamer3D\Bindings\Ogre\ClassManualObject.chs:335)
    colour'_ (.\HGamer3D\Bindings\Ogre\ClassManualObject.chs:338)
    colour2'_ (.\HGamer3D\Bindings\Ogre\ClassManualObject.chs:341)
    index'_ (.\HGamer3D\Bindings\Ogre\ClassManualObject.chs:344)
    triangle'_ (.\HGamer3D\Bindings\Ogre\ClassManualObject.chs:347)
    quad'_ (.\HGamer3D\Bindings\Ogre\ClassManualObject.chs:350)
    end'_ (.\HGamer3D\Bindings\Ogre\ClassManualObject.chs:353)
    setMaterialName'_ (.\HGamer3D\Bindings\Ogre\ClassManualObject.chs:356)
    convertToMesh'_ (.\HGamer3D\Bindings\Ogre\ClassManualObject.chs:359)
    setUseIdentityProjection'_ (.\HGamer3D\Bindings\Ogre\ClassManualObject.chs:362)
    getUseIdentityProjection'_ (.\HGamer3D\Bindings\Ogre\ClassManualObject.chs:365)
    setUseIdentityView'_ (.\HGamer3D\Bindings\Ogre\ClassManualObject.chs:368)
    getUseIdentityView'_ (.\HGamer3D\Bindings\Ogre\ClassManualObject.chs:371)
    getSection'_ (.\HGamer3D\Bindings\Ogre\ClassManualObject.chs:374)
    getNumSections'_ (.\HGamer3D\Bindings\Ogre\ClassManualObject.chs:377)
    setKeepDeclarationOrder'_ (.\HGamer3D\Bindings\Ogre\ClassManualObject.chs:380)
    getKeepDeclarationOrder'_ (.\HGamer3D\Bindings\Ogre\ClassManualObject.chs:383)
    getMovableType'_ (.\HGamer3D\Bindings\Ogre\ClassManualObject.chs:386)
    getBoundingRadius'_ (.\HGamer3D\Bindings\Ogre\ClassManualObject.chs:389)
    hasEdgeList'_ (.\HGamer3D\Bindings\Ogre\ClassManualObject.chs:392)
  22% (  2 /  9) in 'HGamer3D.Bindings.Ogre.ClassManualObjectFactory'
  Missing documentation for:
    Module header
    new (.\HGamer3D\Bindings\Ogre\ClassManualObjectFactory.chs:44)
    getType (.\HGamer3D\Bindings\Ogre\ClassManualObjectFactory.chs:53)
    new'_ (.\HGamer3D\Bindings\Ogre\ClassManualObjectFactory.chs:63)
    delete'_ (.\HGamer3D\Bindings\Ogre\ClassManualObjectFactory.chs:66)
    getType'_ (.\HGamer3D\Bindings\Ogre\ClassManualObjectFactory.chs:69)
    destroyInstance'_ (.\HGamer3D\Bindings\Ogre\ClassManualObjectFactory.chs:72)
  32% (  6 / 19) in 'HGamer3D.Bindings.Ogre.ClassManualObjectSection'
  Missing documentation for:
    Module header
    new (.\HGamer3D\Bindings\Ogre\ClassManualObjectSection.chs:46)
    getMaterialName (.\HGamer3D\Bindings\Ogre\ClassManualObjectSection.chs:59)
    get32BitIndices (.\HGamer3D\Bindings\Ogre\ClassManualObjectSection.chs:80)
    new'_ (.\HGamer3D\Bindings\Ogre\ClassManualObjectSection.chs:96)
    delete'_ (.\HGamer3D\Bindings\Ogre\ClassManualObjectSection.chs:99)
    getMaterialName'_ (.\HGamer3D\Bindings\Ogre\ClassManualObjectSection.chs:102)
    getMaterialGroup'_ (.\HGamer3D\Bindings\Ogre\ClassManualObjectSection.chs:105)
    setMaterialName'_ (.\HGamer3D\Bindings\Ogre\ClassManualObjectSection.chs:108)
    set32BitIndices'_ (.\HGamer3D\Bindings\Ogre\ClassManualObjectSection.chs:111)
    get32BitIndices'_ (.\HGamer3D\Bindings\Ogre\ClassManualObjectSection.chs:114)
    getMaterial'_ (.\HGamer3D\Bindings\Ogre\ClassManualObjectSection.chs:117)
    getSquaredViewDepth'_ (.\HGamer3D\Bindings\Ogre\ClassManualObjectSection.chs:120)
  42% ( 29 / 69) in 'HGamer3D.Bindings.Ogre.ClassMaterial'
  Missing documentation for:
    Module header
    delete (.\HGamer3D\Bindings\Ogre\ClassMaterial.chs:46)
    getReceiveShadows (.\HGamer3D\Bindings\Ogre\ClassMaterial.chs:61)
    getTransparencyCastsShadows (.\HGamer3D\Bindings\Ogre\ClassMaterial.chs:71)
    getNumSupportedTechniques (.\HGamer3D\Bindings\Ogre\ClassMaterial.chs:90)
    getCompilationRequired (.\HGamer3D\Bindings\Ogre\ClassMaterial.chs:225)
    delete'_ (.\HGamer3D\Bindings\Ogre\ClassMaterial.chs:230)
    isTransparent'_ (.\HGamer3D\Bindings\Ogre\ClassMaterial.chs:233)
    setReceiveShadows'_ (.\HGamer3D\Bindings\Ogre\ClassMaterial.chs:236)
    getReceiveShadows'_ (.\HGamer3D\Bindings\Ogre\ClassMaterial.chs:239)
    setTransparencyCastsShadows'_ (.\HGamer3D\Bindings\Ogre\ClassMaterial.chs:242)
    getTransparencyCastsShadows'_ (.\HGamer3D\Bindings\Ogre\ClassMaterial.chs:245)
    getNumTechniques'_ (.\HGamer3D\Bindings\Ogre\ClassMaterial.chs:248)
    removeTechnique'_ (.\HGamer3D\Bindings\Ogre\ClassMaterial.chs:251)
    removeAllTechniques'_ (.\HGamer3D\Bindings\Ogre\ClassMaterial.chs:254)
    getNumSupportedTechniques'_ (.\HGamer3D\Bindings\Ogre\ClassMaterial.chs:257)
    getUnsupportedTechniquesExplanation'_ (.\HGamer3D\Bindings\Ogre\ClassMaterial.chs:260)
    getNumLodLevels'_ (.\HGamer3D\Bindings\Ogre\ClassMaterial.chs:263)
    getNumLodLevels2'_ (.\HGamer3D\Bindings\Ogre\ClassMaterial.chs:266)
    clone'_ (.\HGamer3D\Bindings\Ogre\ClassMaterial.chs:269)
    copyDetailsTo'_ (.\HGamer3D\Bindings\Ogre\ClassMaterial.chs:272)
    compile'_ (.\HGamer3D\Bindings\Ogre\ClassMaterial.chs:275)
    setPointSize'_ (.\HGamer3D\Bindings\Ogre\ClassMaterial.chs:278)
    setAmbient'_ (.\HGamer3D\Bindings\Ogre\ClassMaterial.chs:281)
    setAmbient2'_ (.\HGamer3D\Bindings\Ogre\ClassMaterial.chs:284)
    setDiffuse'_ (.\HGamer3D\Bindings\Ogre\ClassMaterial.chs:287)
    setDiffuse2'_ (.\HGamer3D\Bindings\Ogre\ClassMaterial.chs:290)
    setSpecular'_ (.\HGamer3D\Bindings\Ogre\ClassMaterial.chs:293)
    setSpecular2'_ (.\HGamer3D\Bindings\Ogre\ClassMaterial.chs:296)
    setShininess'_ (.\HGamer3D\Bindings\Ogre\ClassMaterial.chs:299)
    setSelfIllumination'_ (.\HGamer3D\Bindings\Ogre\ClassMaterial.chs:302)
    setSelfIllumination2'_ (.\HGamer3D\Bindings\Ogre\ClassMaterial.chs:305)
    setDepthCheckEnabled'_ (.\HGamer3D\Bindings\Ogre\ClassMaterial.chs:308)
    setDepthWriteEnabled'_ (.\HGamer3D\Bindings\Ogre\ClassMaterial.chs:311)
    setColourWriteEnabled'_ (.\HGamer3D\Bindings\Ogre\ClassMaterial.chs:314)
    setLightingEnabled'_ (.\HGamer3D\Bindings\Ogre\ClassMaterial.chs:317)
    setDepthBias'_ (.\HGamer3D\Bindings\Ogre\ClassMaterial.chs:320)
    setTextureAnisotropy'_ (.\HGamer3D\Bindings\Ogre\ClassMaterial.chs:323)
    touch'_ (.\HGamer3D\Bindings\Ogre\ClassMaterial.chs:326)
    getCompilationRequired'_ (.\HGamer3D\Bindings\Ogre\ClassMaterial.chs:329)
  32% (  6 / 19) in 'HGamer3D.Bindings.Ogre.ClassMaterialManager'
  Missing documentation for:
    Module header
    getDefaultAnisotropy (.\HGamer3D\Bindings\Ogre\ClassMaterialManager.chs:63)
    getActiveScheme (.\HGamer3D\Bindings\Ogre\ClassMaterialManager.chs:73)
    getSingletonPtr (.\HGamer3D\Bindings\Ogre\ClassMaterialManager.chs:83)
    new'_ (.\HGamer3D\Bindings\Ogre\ClassMaterialManager.chs:87)
    delete'_ (.\HGamer3D\Bindings\Ogre\ClassMaterialManager.chs:90)
    initialise'_ (.\HGamer3D\Bindings\Ogre\ClassMaterialManager.chs:93)
    setDefaultAnisotropy'_ (.\HGamer3D\Bindings\Ogre\ClassMaterialManager.chs:96)
    getDefaultAnisotropy'_ (.\HGamer3D\Bindings\Ogre\ClassMaterialManager.chs:99)
    getDefaultSettings'_ (.\HGamer3D\Bindings\Ogre\ClassMaterialManager.chs:102)
    getActiveScheme'_ (.\HGamer3D\Bindings\Ogre\ClassMaterialManager.chs:105)
    setActiveScheme'_ (.\HGamer3D\Bindings\Ogre\ClassMaterialManager.chs:108)
    getSingletonPtr'_ (.\HGamer3D\Bindings\Ogre\ClassMaterialManager.chs:111)
  35% ( 26 / 75) in 'HGamer3D.Bindings.Ogre.ClassMesh'
  Missing documentation for:
    Module header
    delete (.\HGamer3D\Bindings\Ogre\ClassMesh.chs:46)
    getNumSubMeshes (.\HGamer3D\Bindings\Ogre\ClassMesh.chs:56)
    clone (.\HGamer3D\Bindings\Ogre\ClassMesh.chs:71)
    hasSkeleton (.\HGamer3D\Bindings\Ogre\ClassMesh.chs:88)
    isLodManual (.\HGamer3D\Bindings\Ogre\ClassMesh.chs:119)
    isVertexBufferShadowed (.\HGamer3D\Bindings\Ogre\ClassMesh.chs:128)
    isPreparedForShadowVolumes (.\HGamer3D\Bindings\Ogre\ClassMesh.chs:150)
    getAutoBuildEdgeLists (.\HGamer3D\Bindings\Ogre\ClassMesh.chs:165)
    getNumAnimations (.\HGamer3D\Bindings\Ogre\ClassMesh.chs:199)
    getPoseCount (.\HGamer3D\Bindings\Ogre\ClassMesh.chs:218)
    removeAllPoses (.\HGamer3D\Bindings\Ogre\ClassMesh.chs:228)
    delete'_ (.\HGamer3D\Bindings\Ogre\ClassMesh.chs:232)
    unnameSubMesh'_ (.\HGamer3D\Bindings\Ogre\ClassMesh.chs:235)
    getNumSubMeshes'_ (.\HGamer3D\Bindings\Ogre\ClassMesh.chs:238)
    destroySubMesh'_ (.\HGamer3D\Bindings\Ogre\ClassMesh.chs:241)
    destroySubMesh2'_ (.\HGamer3D\Bindings\Ogre\ClassMesh.chs:244)
    clone'_ (.\HGamer3D\Bindings\Ogre\ClassMesh.chs:247)
    getBoundingSphereRadius'_ (.\HGamer3D\Bindings\Ogre\ClassMesh.chs:250)
    setSkeletonName'_ (.\HGamer3D\Bindings\Ogre\ClassMesh.chs:253)
    hasSkeleton'_ (.\HGamer3D\Bindings\Ogre\ClassMesh.chs:256)
    hasVertexAnimation'_ (.\HGamer3D\Bindings\Ogre\ClassMesh.chs:259)
    getSkeleton'_ (.\HGamer3D\Bindings\Ogre\ClassMesh.chs:262)
    getSkeletonName'_ (.\HGamer3D\Bindings\Ogre\ClassMesh.chs:265)
    clearBoneAssignments'_ (.\HGamer3D\Bindings\Ogre\ClassMesh.chs:268)
    createManualLodLevel'_ (.\HGamer3D\Bindings\Ogre\ClassMesh.chs:271)
    isLodManual'_ (.\HGamer3D\Bindings\Ogre\ClassMesh.chs:274)
    removeLodLevels'_ (.\HGamer3D\Bindings\Ogre\ClassMesh.chs:277)
    isVertexBufferShadowed'_ (.\HGamer3D\Bindings\Ogre\ClassMesh.chs:280)
    isIndexBufferShadowed'_ (.\HGamer3D\Bindings\Ogre\ClassMesh.chs:283)
    buildEdgeList'_ (.\HGamer3D\Bindings\Ogre\ClassMesh.chs:286)
    freeEdgeList'_ (.\HGamer3D\Bindings\Ogre\ClassMesh.chs:289)
    prepareForShadowVolume'_ (.\HGamer3D\Bindings\Ogre\ClassMesh.chs:292)
    isPreparedForShadowVolumes'_ (.\HGamer3D\Bindings\Ogre\ClassMesh.chs:295)
    isEdgeListBuilt'_ (.\HGamer3D\Bindings\Ogre\ClassMesh.chs:298)
    setAutoBuildEdgeLists'_ (.\HGamer3D\Bindings\Ogre\ClassMesh.chs:301)
    getAutoBuildEdgeLists'_ (.\HGamer3D\Bindings\Ogre\ClassMesh.chs:304)
    getSharedVertexDataAnimationType'_ (.\HGamer3D\Bindings\Ogre\ClassMesh.chs:307)
    createAnimation'_ (.\HGamer3D\Bindings\Ogre\ClassMesh.chs:310)
    getAnimation'_ (.\HGamer3D\Bindings\Ogre\ClassMesh.chs:313)
    hasAnimation'_ (.\HGamer3D\Bindings\Ogre\ClassMesh.chs:316)
    removeAnimation'_ (.\HGamer3D\Bindings\Ogre\ClassMesh.chs:319)
    getNumAnimations'_ (.\HGamer3D\Bindings\Ogre\ClassMesh.chs:322)
    getAnimation2'_ (.\HGamer3D\Bindings\Ogre\ClassMesh.chs:325)
    removeAllAnimations'_ (.\HGamer3D\Bindings\Ogre\ClassMesh.chs:328)
    updateMaterialForAllSubMeshes'_ (.\HGamer3D\Bindings\Ogre\ClassMesh.chs:331)
    getPoseCount'_ (.\HGamer3D\Bindings\Ogre\ClassMesh.chs:334)
    removePose2'_ (.\HGamer3D\Bindings\Ogre\ClassMesh.chs:337)
    removeAllPoses'_ (.\HGamer3D\Bindings\Ogre\ClassMesh.chs:340)
  29% (  5 / 17) in 'HGamer3D.Bindings.Ogre.ClassMeshManager'
  Missing documentation for:
    Module header
    new (.\HGamer3D\Bindings\Ogre\ClassMeshManager.chs:44)
    getPrepareAllMeshesForShadowVolumes (.\HGamer3D\Bindings\Ogre\ClassMeshManager.chs:58)
    getSingletonPtr (.\HGamer3D\Bindings\Ogre\ClassMeshManager.chs:78)
    new'_ (.\HGamer3D\Bindings\Ogre\ClassMeshManager.chs:82)
    delete'_ (.\HGamer3D\Bindings\Ogre\ClassMeshManager.chs:85)
    setPrepareAllMeshesForShadowVolumes'_ (.\HGamer3D\Bindings\Ogre\ClassMeshManager.chs:88)
    getPrepareAllMeshesForShadowVolumes'_ (.\HGamer3D\Bindings\Ogre\ClassMeshManager.chs:91)
    getBoundsPaddingFactor'_ (.\HGamer3D\Bindings\Ogre\ClassMeshManager.chs:94)
    setBoundsPaddingFactor'_ (.\HGamer3D\Bindings\Ogre\ClassMeshManager.chs:97)
    loadResource'_ (.\HGamer3D\Bindings\Ogre\ClassMeshManager.chs:100)
    getSingletonPtr'_ (.\HGamer3D\Bindings\Ogre\ClassMeshManager.chs:103)
  36% ( 27 / 75) in 'HGamer3D.Bindings.Ogre.ClassMovableObject'
  Missing documentation for:
    Module header
    isInScene (.\HGamer3D\Bindings\Ogre\ClassMovableObject.chs:83)
    getVisible (.\HGamer3D\Bindings\Ogre\ClassMovableObject.chs:98)
    getRenderingDistance (.\HGamer3D\Bindings\Ogre\ClassMovableObject.chs:113)
    getQueryFlags (.\HGamer3D\Bindings\Ogre\ClassMovableObject.chs:133)
    getVisibilityFlags (.\HGamer3D\Bindings\Ogre\ClassMovableObject.chs:153)
    hasEdgeList (.\HGamer3D\Bindings\Ogre\ClassMovableObject.chs:168)
    getCastShadows (.\HGamer3D\Bindings\Ogre\ClassMovableObject.chs:178)
    isDebugDisplayEnabled (.\HGamer3D\Bindings\Ogre\ClassMovableObject.chs:204)
    getDefaultQueryFlags (.\HGamer3D\Bindings\Ogre\ClassMovableObject.chs:213)
    getDefaultVisibilityFlags (.\HGamer3D\Bindings\Ogre\ClassMovableObject.chs:221)
    delete'_ (.\HGamer3D\Bindings\Ogre\ClassMovableObject.chs:225)
    getName'_ (.\HGamer3D\Bindings\Ogre\ClassMovableObject.chs:228)
    getMovableType'_ (.\HGamer3D\Bindings\Ogre\ClassMovableObject.chs:231)
    getParentNode'_ (.\HGamer3D\Bindings\Ogre\ClassMovableObject.chs:234)
    getParentSceneNode'_ (.\HGamer3D\Bindings\Ogre\ClassMovableObject.chs:237)
    isParentTagPoint'_ (.\HGamer3D\Bindings\Ogre\ClassMovableObject.chs:240)
    isAttached'_ (.\HGamer3D\Bindings\Ogre\ClassMovableObject.chs:243)
    detachFromParent'_ (.\HGamer3D\Bindings\Ogre\ClassMovableObject.chs:246)
    isInScene'_ (.\HGamer3D\Bindings\Ogre\ClassMovableObject.chs:249)
    getBoundingRadius'_ (.\HGamer3D\Bindings\Ogre\ClassMovableObject.chs:252)
    setVisible'_ (.\HGamer3D\Bindings\Ogre\ClassMovableObject.chs:255)
    getVisible'_ (.\HGamer3D\Bindings\Ogre\ClassMovableObject.chs:258)
    isVisible'_ (.\HGamer3D\Bindings\Ogre\ClassMovableObject.chs:261)
    setRenderingDistance'_ (.\HGamer3D\Bindings\Ogre\ClassMovableObject.chs:264)
    getRenderingDistance'_ (.\HGamer3D\Bindings\Ogre\ClassMovableObject.chs:267)
    setQueryFlags'_ (.\HGamer3D\Bindings\Ogre\ClassMovableObject.chs:270)
    addQueryFlags'_ (.\HGamer3D\Bindings\Ogre\ClassMovableObject.chs:273)
    removeQueryFlags'_ (.\HGamer3D\Bindings\Ogre\ClassMovableObject.chs:276)
    getQueryFlags'_ (.\HGamer3D\Bindings\Ogre\ClassMovableObject.chs:279)
    setVisibilityFlags'_ (.\HGamer3D\Bindings\Ogre\ClassMovableObject.chs:282)
    addVisibilityFlags'_ (.\HGamer3D\Bindings\Ogre\ClassMovableObject.chs:285)
    removeVisibilityFlags'_ (.\HGamer3D\Bindings\Ogre\ClassMovableObject.chs:288)
    getVisibilityFlags'_ (.\HGamer3D\Bindings\Ogre\ClassMovableObject.chs:291)
    getLightMask'_ (.\HGamer3D\Bindings\Ogre\ClassMovableObject.chs:294)
    setLightMask'_ (.\HGamer3D\Bindings\Ogre\ClassMovableObject.chs:297)
    hasEdgeList'_ (.\HGamer3D\Bindings\Ogre\ClassMovableObject.chs:300)
    setCastShadows'_ (.\HGamer3D\Bindings\Ogre\ClassMovableObject.chs:303)
    getCastShadows'_ (.\HGamer3D\Bindings\Ogre\ClassMovableObject.chs:306)
    getReceivesShadows'_ (.\HGamer3D\Bindings\Ogre\ClassMovableObject.chs:309)
    getPointExtrusionDistance'_ (.\HGamer3D\Bindings\Ogre\ClassMovableObject.chs:312)
    getTypeFlags'_ (.\HGamer3D\Bindings\Ogre\ClassMovableObject.chs:315)
    setDebugDisplayEnabled'_ (.\HGamer3D\Bindings\Ogre\ClassMovableObject.chs:318)
    isDebugDisplayEnabled'_ (.\HGamer3D\Bindings\Ogre\ClassMovableObject.chs:321)
    setDefaultQueryFlags'_ (.\HGamer3D\Bindings\Ogre\ClassMovableObject.chs:324)
    getDefaultQueryFlags'_ (.\HGamer3D\Bindings\Ogre\ClassMovableObject.chs:327)
    setDefaultVisibilityFlags'_ (.\HGamer3D\Bindings\Ogre\ClassMovableObject.chs:330)
    getDefaultVisibilityFlags'_ (.\HGamer3D\Bindings\Ogre\ClassMovableObject.chs:333)
  27% (  3 / 11) in 'HGamer3D.Bindings.Ogre.ClassMovableObjectFactory'
  Missing documentation for:
    Module header
    delete (.\HGamer3D\Bindings\Ogre\ClassMovableObjectFactory.chs:44)
    requestTypeFlags (.\HGamer3D\Bindings\Ogre\ClassMovableObjectFactory.chs:59)
    delete'_ (.\HGamer3D\Bindings\Ogre\ClassMovableObjectFactory.chs:69)
    getType'_ (.\HGamer3D\Bindings\Ogre\ClassMovableObjectFactory.chs:72)
    destroyInstance'_ (.\HGamer3D\Bindings\Ogre\ClassMovableObjectFactory.chs:75)
    requestTypeFlags'_ (.\HGamer3D\Bindings\Ogre\ClassMovableObjectFactory.chs:78)
    getTypeFlags'_ (.\HGamer3D\Bindings\Ogre\ClassMovableObjectFactory.chs:81)
  29% (  2 /  7) in 'HGamer3D.Bindings.Ogre.ClassMultiRenderTarget'
  Missing documentation for:
    Module header
    getBoundSurface (.\HGamer3D\Bindings\Ogre\ClassMultiRenderTarget.chs:56)
    bindSurface'_ (.\HGamer3D\Bindings\Ogre\ClassMultiRenderTarget.chs:62)
    unbindSurface'_ (.\HGamer3D\Bindings\Ogre\ClassMultiRenderTarget.chs:65)
    getBoundSurface'_ (.\HGamer3D\Bindings\Ogre\ClassMultiRenderTarget.chs:68)
  42% ( 43 /103) in 'HGamer3D.Bindings.Ogre.ClassNode'
  Missing documentation for:
    Module header
    delete (.\HGamer3D\Bindings\Ogre\ClassNode.chs:48)
    getPosition (.\HGamer3D\Bindings\Ogre\ClassNode.chs:97)
    getScale (.\HGamer3D\Bindings\Ogre\ClassNode.chs:114)
    getInheritScale (.\HGamer3D\Bindings\Ogre\ClassNode.chs:134)
    createChild (.\HGamer3D\Bindings\Ogre\ClassNode.chs:196)
    numChildren (.\HGamer3D\Bindings\Ogre\ClassNode.chs:216)
    getInitialPosition (.\HGamer3D\Bindings\Ogre\ClassNode.chs:263)
    processQueuedUpdates (.\HGamer3D\Bindings\Ogre\ClassNode.chs:328)
    delete'_ (.\HGamer3D\Bindings\Ogre\ClassNode.chs:332)
    getName'_ (.\HGamer3D\Bindings\Ogre\ClassNode.chs:335)
    getParent'_ (.\HGamer3D\Bindings\Ogre\ClassNode.chs:338)
    getOrientation'_ (.\HGamer3D\Bindings\Ogre\ClassNode.chs:341)
    setOrientation'_ (.\HGamer3D\Bindings\Ogre\ClassNode.chs:344)
    setOrientation2'_ (.\HGamer3D\Bindings\Ogre\ClassNode.chs:347)
    resetOrientation'_ (.\HGamer3D\Bindings\Ogre\ClassNode.chs:350)
    setPosition'_ (.\HGamer3D\Bindings\Ogre\ClassNode.chs:353)
    setPosition2'_ (.\HGamer3D\Bindings\Ogre\ClassNode.chs:356)
    getPosition'_ (.\HGamer3D\Bindings\Ogre\ClassNode.chs:359)
    setScale'_ (.\HGamer3D\Bindings\Ogre\ClassNode.chs:362)
    setScale2'_ (.\HGamer3D\Bindings\Ogre\ClassNode.chs:365)
    getScale'_ (.\HGamer3D\Bindings\Ogre\ClassNode.chs:368)
    setInheritOrientation'_ (.\HGamer3D\Bindings\Ogre\ClassNode.chs:371)
    getInheritOrientation'_ (.\HGamer3D\Bindings\Ogre\ClassNode.chs:374)
    setInheritScale'_ (.\HGamer3D\Bindings\Ogre\ClassNode.chs:377)
    getInheritScale'_ (.\HGamer3D\Bindings\Ogre\ClassNode.chs:380)
    scale'_ (.\HGamer3D\Bindings\Ogre\ClassNode.chs:383)
    scale2'_ (.\HGamer3D\Bindings\Ogre\ClassNode.chs:386)
    translate'_ (.\HGamer3D\Bindings\Ogre\ClassNode.chs:389)
    translate2'_ (.\HGamer3D\Bindings\Ogre\ClassNode.chs:392)
    roll'_ (.\HGamer3D\Bindings\Ogre\ClassNode.chs:395)
    pitch'_ (.\HGamer3D\Bindings\Ogre\ClassNode.chs:398)
    yaw'_ (.\HGamer3D\Bindings\Ogre\ClassNode.chs:401)
    rotate'_ (.\HGamer3D\Bindings\Ogre\ClassNode.chs:404)
    rotate2'_ (.\HGamer3D\Bindings\Ogre\ClassNode.chs:407)
    createChild'_ (.\HGamer3D\Bindings\Ogre\ClassNode.chs:410)
    createChild2'_ (.\HGamer3D\Bindings\Ogre\ClassNode.chs:413)
    addChild'_ (.\HGamer3D\Bindings\Ogre\ClassNode.chs:416)
    numChildren'_ (.\HGamer3D\Bindings\Ogre\ClassNode.chs:419)
    getChild'_ (.\HGamer3D\Bindings\Ogre\ClassNode.chs:422)
    getChild2'_ (.\HGamer3D\Bindings\Ogre\ClassNode.chs:425)
    removeChild'_ (.\HGamer3D\Bindings\Ogre\ClassNode.chs:428)
    removeChild2'_ (.\HGamer3D\Bindings\Ogre\ClassNode.chs:431)
    removeChild3'_ (.\HGamer3D\Bindings\Ogre\ClassNode.chs:434)
    removeAllChildren'_ (.\HGamer3D\Bindings\Ogre\ClassNode.chs:437)
    setInitialState'_ (.\HGamer3D\Bindings\Ogre\ClassNode.chs:440)
    resetToInitialState'_ (.\HGamer3D\Bindings\Ogre\ClassNode.chs:443)
    getInitialPosition'_ (.\HGamer3D\Bindings\Ogre\ClassNode.chs:446)
    convertWorldToLocalPosition'_ (.\HGamer3D\Bindings\Ogre\ClassNode.chs:449)
    convertLocalToWorldPosition'_ (.\HGamer3D\Bindings\Ogre\ClassNode.chs:452)
    convertWorldToLocalOrientation'_ (.\HGamer3D\Bindings\Ogre\ClassNode.chs:455)
    convertLocalToWorldOrientation'_ (.\HGamer3D\Bindings\Ogre\ClassNode.chs:458)
    getInitialOrientation'_ (.\HGamer3D\Bindings\Ogre\ClassNode.chs:461)
    getInitialScale'_ (.\HGamer3D\Bindings\Ogre\ClassNode.chs:464)
    getSquaredViewDepth'_ (.\HGamer3D\Bindings\Ogre\ClassNode.chs:467)
    needUpdate'_ (.\HGamer3D\Bindings\Ogre\ClassNode.chs:470)
    requestUpdate'_ (.\HGamer3D\Bindings\Ogre\ClassNode.chs:473)
    cancelUpdate'_ (.\HGamer3D\Bindings\Ogre\ClassNode.chs:476)
    queueNeedUpdate'_ (.\HGamer3D\Bindings\Ogre\ClassNode.chs:479)
    processQueuedUpdates'_ (.\HGamer3D\Bindings\Ogre\ClassNode.chs:482)
  33% (  7 / 21) in 'HGamer3D.Bindings.Ogre.ClassNodeAnimationTrack'
  Missing documentation for:
    Module header
    getAssociatedNode (.\HGamer3D\Bindings\Ogre\ClassNodeAnimationTrack.chs:55)
    getUseShortestRotationPath (.\HGamer3D\Bindings\Ogre\ClassNodeAnimationTrack.chs:78)
    hasNonZeroKeyFrames (.\HGamer3D\Bindings\Ogre\ClassNodeAnimationTrack.chs:90)
    new'_ (.\HGamer3D\Bindings\Ogre\ClassNodeAnimationTrack.chs:99)
    delete'_ (.\HGamer3D\Bindings\Ogre\ClassNodeAnimationTrack.chs:102)
    getAssociatedNode'_ (.\HGamer3D\Bindings\Ogre\ClassNodeAnimationTrack.chs:105)
    setAssociatedNode'_ (.\HGamer3D\Bindings\Ogre\ClassNodeAnimationTrack.chs:108)
    applyToNode'_ (.\HGamer3D\Bindings\Ogre\ClassNodeAnimationTrack.chs:111)
    setUseShortestRotationPath'_ (.\HGamer3D\Bindings\Ogre\ClassNodeAnimationTrack.chs:114)
    getUseShortestRotationPath'_ (.\HGamer3D\Bindings\Ogre\ClassNodeAnimationTrack.chs:117)
    apply'_ (.\HGamer3D\Bindings\Ogre\ClassNodeAnimationTrack.chs:120)
    hasNonZeroKeyFrames'_ (.\HGamer3D\Bindings\Ogre\ClassNodeAnimationTrack.chs:123)
    optimise'_ (.\HGamer3D\Bindings\Ogre\ClassNodeAnimationTrack.chs:126)
  40% (  2 /  5) in 'HGamer3D.Bindings.Ogre.ClassNumericAnimationTrack'
  Missing documentation for:
    Module header
    new'_ (.\HGamer3D\Bindings\Ogre\ClassNumericAnimationTrack.chs:58)
    apply'_ (.\HGamer3D\Bindings\Ogre\ClassNumericAnimationTrack.chs:61)
  33% (  9 / 27) in 'HGamer3D.Bindings.Ogre.ClassRenderable'
  Missing documentation for:
    Module header
    getNumWorldTransforms (.\HGamer3D\Bindings\Ogre\ClassRenderable.chs:68)
    getUseIdentityProjection (.\HGamer3D\Bindings\Ogre\ClassRenderable.chs:78)
    getUseIdentityView (.\HGamer3D\Bindings\Ogre\ClassRenderable.chs:88)
    getPolygonModeOverrideable (.\HGamer3D\Bindings\Ogre\ClassRenderable.chs:109)
    delete'_ (.\HGamer3D\Bindings\Ogre\ClassRenderable.chs:114)
    getMaterial'_ (.\HGamer3D\Bindings\Ogre\ClassRenderable.chs:117)
    preRender'_ (.\HGamer3D\Bindings\Ogre\ClassRenderable.chs:120)
    postRender'_ (.\HGamer3D\Bindings\Ogre\ClassRenderable.chs:123)
    getNumWorldTransforms'_ (.\HGamer3D\Bindings\Ogre\ClassRenderable.chs:126)
    setUseIdentityProjection'_ (.\HGamer3D\Bindings\Ogre\ClassRenderable.chs:129)
    getUseIdentityProjection'_ (.\HGamer3D\Bindings\Ogre\ClassRenderable.chs:132)
    setUseIdentityView'_ (.\HGamer3D\Bindings\Ogre\ClassRenderable.chs:135)
    getUseIdentityView'_ (.\HGamer3D\Bindings\Ogre\ClassRenderable.chs:138)
    getSquaredViewDepth'_ (.\HGamer3D\Bindings\Ogre\ClassRenderable.chs:141)
    getCastsShadows'_ (.\HGamer3D\Bindings\Ogre\ClassRenderable.chs:144)
    setPolygonModeOverrideable'_ (.\HGamer3D\Bindings\Ogre\ClassRenderable.chs:147)
    getPolygonModeOverrideable'_ (.\HGamer3D\Bindings\Ogre\ClassRenderable.chs:150)
  39% ( 34 / 87) in 'HGamer3D.Bindings.Ogre.ClassRenderSystem'
  Missing documentation for:
    Module header
    validateConfigOptions (.\HGamer3D\Bindings\Ogre\ClassRenderSystem.chs:62)
    getWBufferEnabled (.\HGamer3D\Bindings\Ogre\ClassRenderSystem.chs:92)
    getRenderTarget (.\HGamer3D\Bindings\Ogre\ClassRenderSystem.chs:118)
    getWaitForVerticalBlank (.\HGamer3D\Bindings\Ogre\ClassRenderSystem.chs:141)
    isGpuProgramBound (.\HGamer3D\Bindings\Ogre\ClassRenderSystem.chs:177)
    getInvertVertexWinding (.\HGamer3D\Bindings\Ogre\ClassRenderSystem.chs:200)
    getHorizontalTexelOffset (.\HGamer3D\Bindings\Ogre\ClassRenderSystem.chs:222)
    preExtraThreadsStarted (.\HGamer3D\Bindings\Ogre\ClassRenderSystem.chs:264)
    getDisplayMonitorCount (.\HGamer3D\Bindings\Ogre\ClassRenderSystem.chs:271)
    delete'_ (.\HGamer3D\Bindings\Ogre\ClassRenderSystem.chs:276)
    getName'_ (.\HGamer3D\Bindings\Ogre\ClassRenderSystem.chs:279)
    setConfigOption'_ (.\HGamer3D\Bindings\Ogre\ClassRenderSystem.chs:282)
    validateConfigOptions'_ (.\HGamer3D\Bindings\Ogre\ClassRenderSystem.chs:285)
    reinitialise'_ (.\HGamer3D\Bindings\Ogre\ClassRenderSystem.chs:288)
    shutdown'_ (.\HGamer3D\Bindings\Ogre\ClassRenderSystem.chs:291)
    setAmbientLight'_ (.\HGamer3D\Bindings\Ogre\ClassRenderSystem.chs:294)
    setLightingEnabled'_ (.\HGamer3D\Bindings\Ogre\ClassRenderSystem.chs:297)
    setWBufferEnabled'_ (.\HGamer3D\Bindings\Ogre\ClassRenderSystem.chs:300)
    getWBufferEnabled'_ (.\HGamer3D\Bindings\Ogre\ClassRenderSystem.chs:303)
    createMultiRenderTarget'_ (.\HGamer3D\Bindings\Ogre\ClassRenderSystem.chs:306)
    destroyRenderWindow'_ (.\HGamer3D\Bindings\Ogre\ClassRenderSystem.chs:309)
    destroyRenderTexture'_ (.\HGamer3D\Bindings\Ogre\ClassRenderSystem.chs:312)
    destroyRenderTarget'_ (.\HGamer3D\Bindings\Ogre\ClassRenderSystem.chs:315)
    getRenderTarget'_ (.\HGamer3D\Bindings\Ogre\ClassRenderSystem.chs:318)
    detachRenderTarget'_ (.\HGamer3D\Bindings\Ogre\ClassRenderSystem.chs:321)
    getErrorDescription'_ (.\HGamer3D\Bindings\Ogre\ClassRenderSystem.chs:324)
    setWaitForVerticalBlank'_ (.\HGamer3D\Bindings\Ogre\ClassRenderSystem.chs:327)
    getWaitForVerticalBlank'_ (.\HGamer3D\Bindings\Ogre\ClassRenderSystem.chs:330)
    areFixedFunctionLightsInViewSpace'_ (.\HGamer3D\Bindings\Ogre\ClassRenderSystem.chs:333)
    convertColourValue'_ (.\HGamer3D\Bindings\Ogre\ClassRenderSystem.chs:336)
    setStencilCheckEnabled'_ (.\HGamer3D\Bindings\Ogre\ClassRenderSystem.chs:339)
    setNormaliseNormals'_ (.\HGamer3D\Bindings\Ogre\ClassRenderSystem.chs:342)
    bindGpuProgramPassIterationParameters'_ (.\HGamer3D\Bindings\Ogre\ClassRenderSystem.chs:345)
    unbindGpuProgram'_ (.\HGamer3D\Bindings\Ogre\ClassRenderSystem.chs:348)
    isGpuProgramBound'_ (.\HGamer3D\Bindings\Ogre\ClassRenderSystem.chs:351)
    addClipPlane2'_ (.\HGamer3D\Bindings\Ogre\ClassRenderSystem.chs:354)
    resetClipPlanes'_ (.\HGamer3D\Bindings\Ogre\ClassRenderSystem.chs:357)
    setInvertVertexWinding'_ (.\HGamer3D\Bindings\Ogre\ClassRenderSystem.chs:360)
    getInvertVertexWinding'_ (.\HGamer3D\Bindings\Ogre\ClassRenderSystem.chs:363)
    setScissorTest'_ (.\HGamer3D\Bindings\Ogre\ClassRenderSystem.chs:366)
    clearFrameBuffer'_ (.\HGamer3D\Bindings\Ogre\ClassRenderSystem.chs:369)
    getHorizontalTexelOffset'_ (.\HGamer3D\Bindings\Ogre\ClassRenderSystem.chs:372)
    getVerticalTexelOffset'_ (.\HGamer3D\Bindings\Ogre\ClassRenderSystem.chs:375)
    getMinimumDepthInputValue'_ (.\HGamer3D\Bindings\Ogre\ClassRenderSystem.chs:378)
    getMaximumDepthInputValue'_ (.\HGamer3D\Bindings\Ogre\ClassRenderSystem.chs:381)
    setCurrentPassIterationCount'_ (.\HGamer3D\Bindings\Ogre\ClassRenderSystem.chs:384)
    setDeriveDepthBias'_ (.\HGamer3D\Bindings\Ogre\ClassRenderSystem.chs:387)
    preExtraThreadsStarted'_ (.\HGamer3D\Bindings\Ogre\ClassRenderSystem.chs:390)
    postExtraThreadsStarted'_ (.\HGamer3D\Bindings\Ogre\ClassRenderSystem.chs:393)
    registerThread'_ (.\HGamer3D\Bindings\Ogre\ClassRenderSystem.chs:396)
    unregisterThread'_ (.\HGamer3D\Bindings\Ogre\ClassRenderSystem.chs:399)
    getDisplayMonitorCount'_ (.\HGamer3D\Bindings\Ogre\ClassRenderSystem.chs:402)
  35% ( 25 / 71) in 'HGamer3D.Bindings.Ogre.ClassRenderTarget'
  Missing documentation for:
    Module header
    delete (.\HGamer3D\Bindings\Ogre\ClassRenderTarget.chs:44)
    getWidth (.\HGamer3D\Bindings\Ogre\ClassRenderTarget.chs:61)
    getHeight (.\HGamer3D\Bindings\Ogre\ClassRenderTarget.chs:66)
    getColourDepth (.\HGamer3D\Bindings\Ogre\ClassRenderTarget.chs:71)
    addViewport (.\HGamer3D\Bindings\Ogre\ClassRenderTarget.chs:86)
    getStatistics (.\HGamer3D\Bindings\Ogre\ClassRenderTarget.chs:117)
    isActive (.\HGamer3D\Bindings\Ogre\ClassRenderTarget.chs:163)
    isAutoUpdated (.\HGamer3D\Bindings\Ogre\ClassRenderTarget.chs:178)
    writeContentsToTimestampedFile (.\HGamer3D\Bindings\Ogre\ClassRenderTarget.chs:188)
    requiresTextureFlipping (.\HGamer3D\Bindings\Ogre\ClassRenderTarget.chs:195)
    delete'_ (.\HGamer3D\Bindings\Ogre\ClassRenderTarget.chs:230)
    getName'_ (.\HGamer3D\Bindings\Ogre\ClassRenderTarget.chs:233)
    getMetrics'_ (.\HGamer3D\Bindings\Ogre\ClassRenderTarget.chs:236)
    getWidth'_ (.\HGamer3D\Bindings\Ogre\ClassRenderTarget.chs:239)
    getHeight'_ (.\HGamer3D\Bindings\Ogre\ClassRenderTarget.chs:242)
    getColourDepth'_ (.\HGamer3D\Bindings\Ogre\ClassRenderTarget.chs:245)
    update'_ (.\HGamer3D\Bindings\Ogre\ClassRenderTarget.chs:248)
    swapBuffers'_ (.\HGamer3D\Bindings\Ogre\ClassRenderTarget.chs:251)
    addViewport'_ (.\HGamer3D\Bindings\Ogre\ClassRenderTarget.chs:254)
    getNumViewports'_ (.\HGamer3D\Bindings\Ogre\ClassRenderTarget.chs:257)
    getViewport'_ (.\HGamer3D\Bindings\Ogre\ClassRenderTarget.chs:260)
    removeViewport'_ (.\HGamer3D\Bindings\Ogre\ClassRenderTarget.chs:263)
    removeAllViewports'_ (.\HGamer3D\Bindings\Ogre\ClassRenderTarget.chs:266)
    getStatistics'_ (.\HGamer3D\Bindings\Ogre\ClassRenderTarget.chs:269)
    getLastFPS'_ (.\HGamer3D\Bindings\Ogre\ClassRenderTarget.chs:272)
    getAverageFPS'_ (.\HGamer3D\Bindings\Ogre\ClassRenderTarget.chs:275)
    getBestFPS'_ (.\HGamer3D\Bindings\Ogre\ClassRenderTarget.chs:278)
    getWorstFPS'_ (.\HGamer3D\Bindings\Ogre\ClassRenderTarget.chs:281)
    getBestFrameTime'_ (.\HGamer3D\Bindings\Ogre\ClassRenderTarget.chs:284)
    getWorstFrameTime'_ (.\HGamer3D\Bindings\Ogre\ClassRenderTarget.chs:287)
    resetStatistics'_ (.\HGamer3D\Bindings\Ogre\ClassRenderTarget.chs:290)
    removeAllListeners'_ (.\HGamer3D\Bindings\Ogre\ClassRenderTarget.chs:293)
    isActive'_ (.\HGamer3D\Bindings\Ogre\ClassRenderTarget.chs:296)
    setActive'_ (.\HGamer3D\Bindings\Ogre\ClassRenderTarget.chs:299)
    setAutoUpdated'_ (.\HGamer3D\Bindings\Ogre\ClassRenderTarget.chs:302)
    isAutoUpdated'_ (.\HGamer3D\Bindings\Ogre\ClassRenderTarget.chs:305)
    writeContentsToFile'_ (.\HGamer3D\Bindings\Ogre\ClassRenderTarget.chs:308)
    writeContentsToTimestampedFile'_ (.\HGamer3D\Bindings\Ogre\ClassRenderTarget.chs:311)
    requiresTextureFlipping'_ (.\HGamer3D\Bindings\Ogre\ClassRenderTarget.chs:314)
    getTriangleCount'_ (.\HGamer3D\Bindings\Ogre\ClassRenderTarget.chs:317)
    getBatchCount'_ (.\HGamer3D\Bindings\Ogre\ClassRenderTarget.chs:320)
    isPrimary'_ (.\HGamer3D\Bindings\Ogre\ClassRenderTarget.chs:323)
    isHardwareGammaEnabled'_ (.\HGamer3D\Bindings\Ogre\ClassRenderTarget.chs:326)
    getFSAA'_ (.\HGamer3D\Bindings\Ogre\ClassRenderTarget.chs:329)
    getFSAAHint'_ (.\HGamer3D\Bindings\Ogre\ClassRenderTarget.chs:332)
   0% (  0 /  3) in 'HGamer3D.Bindings.Ogre.ClassRenderTexture'
  Missing documentation for:
    Module header
    delete (.\HGamer3D\Bindings\Ogre\ClassRenderTexture.chs:44)
    delete'_ (.\HGamer3D\Bindings\Ogre\ClassRenderTexture.chs:49)
  41% ( 12 / 29) in 'HGamer3D.Bindings.Ogre.ClassRenderWindow'
  Missing documentation for:
    Module header
    isVisible (.\HGamer3D\Bindings\Ogre\ClassRenderWindow.chs:72)
    isActive (.\HGamer3D\Bindings\Ogre\ClassRenderWindow.chs:82)
    setFullscreen'_ (.\HGamer3D\Bindings\Ogre\ClassRenderWindow.chs:121)
    destroy'_ (.\HGamer3D\Bindings\Ogre\ClassRenderWindow.chs:124)
    resize'_ (.\HGamer3D\Bindings\Ogre\ClassRenderWindow.chs:127)
    windowMovedOrResized'_ (.\HGamer3D\Bindings\Ogre\ClassRenderWindow.chs:130)
    reposition'_ (.\HGamer3D\Bindings\Ogre\ClassRenderWindow.chs:133)
    isVisible'_ (.\HGamer3D\Bindings\Ogre\ClassRenderWindow.chs:136)
    setVisible'_ (.\HGamer3D\Bindings\Ogre\ClassRenderWindow.chs:139)
    isActive'_ (.\HGamer3D\Bindings\Ogre\ClassRenderWindow.chs:142)
    isClosed'_ (.\HGamer3D\Bindings\Ogre\ClassRenderWindow.chs:145)
    isPrimary'_ (.\HGamer3D\Bindings\Ogre\ClassRenderWindow.chs:148)
    isFullScreen'_ (.\HGamer3D\Bindings\Ogre\ClassRenderWindow.chs:151)
    getMetrics'_ (.\HGamer3D\Bindings\Ogre\ClassRenderWindow.chs:154)
    isDeactivatedOnFocusChange'_ (.\HGamer3D\Bindings\Ogre\ClassRenderWindow.chs:157)
    setDeactivateOnFocusChange'_ (.\HGamer3D\Bindings\Ogre\ClassRenderWindow.chs:160)
  37% ( 16 / 43) in 'HGamer3D.Bindings.Ogre.ClassResource'
  Missing documentation for:
    Module header
    isReloadable (.\HGamer3D\Bindings\Ogre\ClassResource.chs:63)
    getSize (.\HGamer3D\Bindings\Ogre\ClassResource.chs:77)
    getName (.\HGamer3D\Bindings\Ogre\ClassResource.chs:86)
    getGroup (.\HGamer3D\Bindings\Ogre\ClassResource.chs:120)
    getCreator (.\HGamer3D\Bindings\Ogre\ClassResource.chs:130)
    delete'_ (.\HGamer3D\Bindings\Ogre\ClassResource.chs:145)
    prepare'_ (.\HGamer3D\Bindings\Ogre\ClassResource.chs:148)
    load'_ (.\HGamer3D\Bindings\Ogre\ClassResource.chs:151)
    reload'_ (.\HGamer3D\Bindings\Ogre\ClassResource.chs:154)
    isReloadable'_ (.\HGamer3D\Bindings\Ogre\ClassResource.chs:157)
    isManuallyLoaded'_ (.\HGamer3D\Bindings\Ogre\ClassResource.chs:160)
    unload'_ (.\HGamer3D\Bindings\Ogre\ClassResource.chs:163)
    getSize'_ (.\HGamer3D\Bindings\Ogre\ClassResource.chs:166)
    touch'_ (.\HGamer3D\Bindings\Ogre\ClassResource.chs:169)
    getName'_ (.\HGamer3D\Bindings\Ogre\ClassResource.chs:172)
    isPrepared'_ (.\HGamer3D\Bindings\Ogre\ClassResource.chs:175)
    isLoaded'_ (.\HGamer3D\Bindings\Ogre\ClassResource.chs:178)
    isLoading'_ (.\HGamer3D\Bindings\Ogre\ClassResource.chs:181)
    isBackgroundLoaded'_ (.\HGamer3D\Bindings\Ogre\ClassResource.chs:184)
    setBackgroundLoaded'_ (.\HGamer3D\Bindings\Ogre\ClassResource.chs:187)
    escalateLoading'_ (.\HGamer3D\Bindings\Ogre\ClassResource.chs:190)
    getGroup'_ (.\HGamer3D\Bindings\Ogre\ClassResource.chs:193)
    changeGroupOwnership'_ (.\HGamer3D\Bindings\Ogre\ClassResource.chs:196)
    getCreator'_ (.\HGamer3D\Bindings\Ogre\ClassResource.chs:199)
    getOrigin'_ (.\HGamer3D\Bindings\Ogre\ClassResource.chs:202)
    getStateCount'_ (.\HGamer3D\Bindings\Ogre\ClassResource.chs:205)
  36% ( 22 / 61) in 'HGamer3D.Bindings.Ogre.ClassResourceGroupManager'
  Missing documentation for:
    Module header
    new (.\HGamer3D\Bindings\Ogre\ClassResourceGroupManager.chs:44)
    isResourceGroupInitialised (.\HGamer3D\Bindings\Ogre\ClassResourceGroupManager.chs:104)
    resourceGroupExists (.\HGamer3D\Bindings\Ogre\ClassResourceGroupManager.chs:116)
    resourceLocationExists (.\HGamer3D\Bindings\Ogre\ClassResourceGroupManager.chs:136)
    resourceExists (.\HGamer3D\Bindings\Ogre\ClassResourceGroupManager.chs:149)
    getWorldResourceGroupName (.\HGamer3D\Bindings\Ogre\ClassResourceGroupManager.chs:187)
    isResourceGroupInGlobalPool (.\HGamer3D\Bindings\Ogre\ClassResourceGroupManager.chs:204)
    getSingletonPtr (.\HGamer3D\Bindings\Ogre\ClassResourceGroupManager.chs:214)
    new'_ (.\HGamer3D\Bindings\Ogre\ClassResourceGroupManager.chs:218)
    delete'_ (.\HGamer3D\Bindings\Ogre\ClassResourceGroupManager.chs:221)
    createResourceGroup'_ (.\HGamer3D\Bindings\Ogre\ClassResourceGroupManager.chs:224)
    initialiseResourceGroup'_ (.\HGamer3D\Bindings\Ogre\ClassResourceGroupManager.chs:227)
    initialiseAllResourceGroups'_ (.\HGamer3D\Bindings\Ogre\ClassResourceGroupManager.chs:230)
    prepareResourceGroup'_ (.\HGamer3D\Bindings\Ogre\ClassResourceGroupManager.chs:233)
    loadResourceGroup'_ (.\HGamer3D\Bindings\Ogre\ClassResourceGroupManager.chs:236)
    unloadResourceGroup'_ (.\HGamer3D\Bindings\Ogre\ClassResourceGroupManager.chs:239)
    unloadUnreferencedResourcesInGroup'_ (.\HGamer3D\Bindings\Ogre\ClassResourceGroupManager.chs:242)
    clearResourceGroup'_ (.\HGamer3D\Bindings\Ogre\ClassResourceGroupManager.chs:245)
    destroyResourceGroup'_ (.\HGamer3D\Bindings\Ogre\ClassResourceGroupManager.chs:248)
    isResourceGroupInitialised'_ (.\HGamer3D\Bindings\Ogre\ClassResourceGroupManager.chs:251)
    isResourceGroupLoaded'_ (.\HGamer3D\Bindings\Ogre\ClassResourceGroupManager.chs:254)
    resourceGroupExists'_ (.\HGamer3D\Bindings\Ogre\ClassResourceGroupManager.chs:257)
    addResourceLocation'_ (.\HGamer3D\Bindings\Ogre\ClassResourceGroupManager.chs:260)
    removeResourceLocation'_ (.\HGamer3D\Bindings\Ogre\ClassResourceGroupManager.chs:263)
    resourceLocationExists'_ (.\HGamer3D\Bindings\Ogre\ClassResourceGroupManager.chs:266)
    undeclareResource'_ (.\HGamer3D\Bindings\Ogre\ClassResourceGroupManager.chs:269)
    resourceExists'_ (.\HGamer3D\Bindings\Ogre\ClassResourceGroupManager.chs:272)
    resourceExistsInAnyGroup'_ (.\HGamer3D\Bindings\Ogre\ClassResourceGroupManager.chs:275)
    findGroupContainingResource'_ (.\HGamer3D\Bindings\Ogre\ClassResourceGroupManager.chs:278)
    deleteResource'_ (.\HGamer3D\Bindings\Ogre\ClassResourceGroupManager.chs:281)
    deleteMatchingResources'_ (.\HGamer3D\Bindings\Ogre\ClassResourceGroupManager.chs:284)
    setWorldResourceGroupName'_ (.\HGamer3D\Bindings\Ogre\ClassResourceGroupManager.chs:287)
    getWorldResourceGroupName'_ (.\HGamer3D\Bindings\Ogre\ClassResourceGroupManager.chs:290)
    linkWorldGeometryToResourceGroup'_ (.\HGamer3D\Bindings\Ogre\ClassResourceGroupManager.chs:293)
    unlinkWorldGeometryFromResourceGroup'_ (.\HGamer3D\Bindings\Ogre\ClassResourceGroupManager.chs:296)
    isResourceGroupInGlobalPool'_ (.\HGamer3D\Bindings\Ogre\ClassResourceGroupManager.chs:299)
    shutdownAll'_ (.\HGamer3D\Bindings\Ogre\ClassResourceGroupManager.chs:302)
    getSingletonPtr'_ (.\HGamer3D\Bindings\Ogre\ClassResourceGroupManager.chs:305)
  36% ( 14 / 39) in 'HGamer3D.Bindings.Ogre.ClassResourceManager'
  Missing documentation for:
    Module header
    delete (.\HGamer3D\Bindings\Ogre\ClassResourceManager.chs:44)
    getMemoryBudget (.\HGamer3D\Bindings\Ogre\ClassResourceManager.chs:54)
    resourceExists (.\HGamer3D\Bindings\Ogre\ClassResourceManager.chs:103)
    getVerbose (.\HGamer3D\Bindings\Ogre\ClassResourceManager.chs:124)
    destroyAllResourcePools (.\HGamer3D\Bindings\Ogre\ClassResourceManager.chs:134)
    delete'_ (.\HGamer3D\Bindings\Ogre\ClassResourceManager.chs:138)
    setMemoryBudget'_ (.\HGamer3D\Bindings\Ogre\ClassResourceManager.chs:141)
    getMemoryBudget'_ (.\HGamer3D\Bindings\Ogre\ClassResourceManager.chs:144)
    getMemoryUsage'_ (.\HGamer3D\Bindings\Ogre\ClassResourceManager.chs:147)
    unload'_ (.\HGamer3D\Bindings\Ogre\ClassResourceManager.chs:150)
    unloadAll'_ (.\HGamer3D\Bindings\Ogre\ClassResourceManager.chs:153)
    reloadAll'_ (.\HGamer3D\Bindings\Ogre\ClassResourceManager.chs:156)
    unloadUnreferencedResources'_ (.\HGamer3D\Bindings\Ogre\ClassResourceManager.chs:159)
    reloadUnreferencedResources'_ (.\HGamer3D\Bindings\Ogre\ClassResourceManager.chs:162)
    remove2'_ (.\HGamer3D\Bindings\Ogre\ClassResourceManager.chs:165)
    removeAll'_ (.\HGamer3D\Bindings\Ogre\ClassResourceManager.chs:168)
    removeUnreferencedResources'_ (.\HGamer3D\Bindings\Ogre\ClassResourceManager.chs:171)
    resourceExists'_ (.\HGamer3D\Bindings\Ogre\ClassResourceManager.chs:174)
    getLoadingOrder'_ (.\HGamer3D\Bindings\Ogre\ClassResourceManager.chs:177)
    getResourceType'_ (.\HGamer3D\Bindings\Ogre\ClassResourceManager.chs:180)
    setVerbose'_ (.\HGamer3D\Bindings\Ogre\ClassResourceManager.chs:183)
    getVerbose'_ (.\HGamer3D\Bindings\Ogre\ClassResourceManager.chs:186)
    destroyResourcePool2'_ (.\HGamer3D\Bindings\Ogre\ClassResourceManager.chs:189)
    destroyAllResourcePools'_ (.\HGamer3D\Bindings\Ogre\ClassResourceManager.chs:192)
  39% ( 39 / 99) in 'HGamer3D.Bindings.Ogre.ClassRoot'
  Missing documentation for:
    Module header
    restoreConfig (.\HGamer3D\Bindings\Ogre\ClassRoot.chs:61)
    getRenderSystemByName (.\HGamer3D\Bindings\Ogre\ClassRoot.chs:76)
    getRenderSystem (.\HGamer3D\Bindings\Ogre\ClassRoot.chs:87)
    createSceneManager (.\HGamer3D\Bindings\Ogre\ClassRoot.chs:125)
    getSceneManager (.\HGamer3D\Bindings\Ogre\ClassRoot.chs:137)
    renderOneFrame (.\HGamer3D\Bindings\Ogre\ClassRoot.chs:173)
    convertColourValue (.\HGamer3D\Bindings\Ogre\ClassRoot.chs:202)
    getRenderTarget (.\HGamer3D\Bindings\Ogre\ClassRoot.chs:233)
    getFrameSmoothingPeriod (.\HGamer3D\Bindings\Ogre\ClassRoot.chs:267)
    hasMovableObjectFactory (.\HGamer3D\Bindings\Ogre\ClassRoot.chs:283)
    new'_ (.\HGamer3D\Bindings\Ogre\ClassRoot.chs:304)
    delete'_ (.\HGamer3D\Bindings\Ogre\ClassRoot.chs:307)
    saveConfig'_ (.\HGamer3D\Bindings\Ogre\ClassRoot.chs:310)
    restoreConfig'_ (.\HGamer3D\Bindings\Ogre\ClassRoot.chs:313)
    showConfigDialog'_ (.\HGamer3D\Bindings\Ogre\ClassRoot.chs:316)
    addRenderSystem'_ (.\HGamer3D\Bindings\Ogre\ClassRoot.chs:319)
    getRenderSystemByName'_ (.\HGamer3D\Bindings\Ogre\ClassRoot.chs:322)
    setRenderSystem'_ (.\HGamer3D\Bindings\Ogre\ClassRoot.chs:325)
    getRenderSystem'_ (.\HGamer3D\Bindings\Ogre\ClassRoot.chs:328)
    initialise'_ (.\HGamer3D\Bindings\Ogre\ClassRoot.chs:331)
    isInitialised'_ (.\HGamer3D\Bindings\Ogre\ClassRoot.chs:334)
    getRemoveRenderQueueStructuresOnClear'_ (.\HGamer3D\Bindings\Ogre\ClassRoot.chs:337)
    setRemoveRenderQueueStructuresOnClear'_ (.\HGamer3D\Bindings\Ogre\ClassRoot.chs:340)
    addSceneManagerFactory'_ (.\HGamer3D\Bindings\Ogre\ClassRoot.chs:343)
    removeSceneManagerFactory'_ (.\HGamer3D\Bindings\Ogre\ClassRoot.chs:346)
    createSceneManager'_ (.\HGamer3D\Bindings\Ogre\ClassRoot.chs:349)
    destroySceneManager'_ (.\HGamer3D\Bindings\Ogre\ClassRoot.chs:352)
    getSceneManager'_ (.\HGamer3D\Bindings\Ogre\ClassRoot.chs:355)
    hasSceneManager'_ (.\HGamer3D\Bindings\Ogre\ClassRoot.chs:358)
    getTextureManager'_ (.\HGamer3D\Bindings\Ogre\ClassRoot.chs:361)
    getMeshManager'_ (.\HGamer3D\Bindings\Ogre\ClassRoot.chs:364)
    getErrorDescription'_ (.\HGamer3D\Bindings\Ogre\ClassRoot.chs:367)
    queueEndRendering'_ (.\HGamer3D\Bindings\Ogre\ClassRoot.chs:370)
    startRendering'_ (.\HGamer3D\Bindings\Ogre\ClassRoot.chs:373)
    renderOneFrame'_ (.\HGamer3D\Bindings\Ogre\ClassRoot.chs:376)
    renderOneFrame2'_ (.\HGamer3D\Bindings\Ogre\ClassRoot.chs:379)
    shutdown'_ (.\HGamer3D\Bindings\Ogre\ClassRoot.chs:382)
    addResourceLocation'_ (.\HGamer3D\Bindings\Ogre\ClassRoot.chs:385)
    removeResourceLocation'_ (.\HGamer3D\Bindings\Ogre\ClassRoot.chs:388)
    convertColourValue'_ (.\HGamer3D\Bindings\Ogre\ClassRoot.chs:391)
    getAutoCreatedWindow'_ (.\HGamer3D\Bindings\Ogre\ClassRoot.chs:394)
    detachRenderTarget'_ (.\HGamer3D\Bindings\Ogre\ClassRoot.chs:397)
    detachRenderTarget2'_ (.\HGamer3D\Bindings\Ogre\ClassRoot.chs:400)
    destroyRenderTarget'_ (.\HGamer3D\Bindings\Ogre\ClassRoot.chs:403)
    destroyRenderTarget2'_ (.\HGamer3D\Bindings\Ogre\ClassRoot.chs:406)
    getRenderTarget'_ (.\HGamer3D\Bindings\Ogre\ClassRoot.chs:409)
    loadPlugin'_ (.\HGamer3D\Bindings\Ogre\ClassRoot.chs:412)
    unloadPlugin'_ (.\HGamer3D\Bindings\Ogre\ClassRoot.chs:415)
    destroyRenderQueueInvocationSequence'_ (.\HGamer3D\Bindings\Ogre\ClassRoot.chs:418)
    destroyAllRenderQueueInvocationSequences'_ (.\HGamer3D\Bindings\Ogre\ClassRoot.chs:421)
    clearEventTimes'_ (.\HGamer3D\Bindings\Ogre\ClassRoot.chs:424)
    setFrameSmoothingPeriod'_ (.\HGamer3D\Bindings\Ogre\ClassRoot.chs:427)
    getFrameSmoothingPeriod'_ (.\HGamer3D\Bindings\Ogre\ClassRoot.chs:430)
    addMovableObjectFactory'_ (.\HGamer3D\Bindings\Ogre\ClassRoot.chs:433)
    removeMovableObjectFactory'_ (.\HGamer3D\Bindings\Ogre\ClassRoot.chs:436)
    hasMovableObjectFactory'_ (.\HGamer3D\Bindings\Ogre\ClassRoot.chs:439)
    getMovableObjectFactory'_ (.\HGamer3D\Bindings\Ogre\ClassRoot.chs:442)
    getDisplayMonitorCount'_ (.\HGamer3D\Bindings\Ogre\ClassRoot.chs:445)
    getSingletonPtr'_ (.\HGamer3D\Bindings\Ogre\ClassRoot.chs:448)
  39% (126 /327) in 'HGamer3D.Bindings.Ogre.ClassSceneManager'
  Missing documentation for:
    Module header
    createLight (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:97)
    createSceneNode (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:134)
    getRootSceneNode (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:155)
    createManualObject (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:225)
    createBillboardChain (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:262)
    hasRibbonTrail (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:299)
    hasParticleSystem (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:314)
    getAmbientLight (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:338)
    estimateWorldGeometry (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:353)
    isSkyPlaneEnabled (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:370)
    isSkyBoxEnabled (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:395)
    isSkyDomeEnabled (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:425)
    getDisplaySceneNodes (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:499)
    createAnimationState (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:532)
    getSpecialCaseRenderQueueMode (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:568)
    getShowBoundingBoxes (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:578)
    getShowDebugShadows (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:588)
    getShadowColour (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:598)
    getShadowDirectionalLightExtrusionDistance (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:608)
    getShadowFarDistance (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:618)
    getShadowFarDistanceSquared (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:623)
    getShadowIndexBufferSize (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:633)
    getShadowTextureCount (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:648)
    getShadowTextureCountPerLightType (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:659)
    getShadowDirLightTextureOffset (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:676)
    getShadowTextureSelfShadow (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:696)
    getShadowCasterRenderBackFaces (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:716)
    isShadowTechniqueStencilBased (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:726)
    isShadowTechniqueTextureBased (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:731)
    getShadowUseLightClipPlanes (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:761)
    isLateMaterialResolving (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:771)
    getMovableObject (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:820)
    getVisibilityMask (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:860)
    getFindVisibleObjects (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:870)
    getNormaliseNormalsOnScale (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:880)
    getFlipCullingOnNegativeScale (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:890)
    getCameraRelativeRendering (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:910)
    delete'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:915)
    getName'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:918)
    getTypeName'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:921)
    createCamera'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:924)
    getCamera'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:927)
    hasCamera'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:930)
    destroyCamera'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:933)
    destroyCamera2'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:936)
    destroyAllCameras'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:939)
    createLight'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:942)
    createLight2'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:945)
    getLight'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:948)
    hasLight'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:951)
    destroyLight'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:954)
    destroyLight2'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:957)
    destroyAllLights'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:960)
    createSceneNode'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:963)
    createSceneNode2'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:966)
    destroySceneNode'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:969)
    destroySceneNode2'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:972)
    getRootSceneNode'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:975)
    getSceneNode'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:978)
    hasSceneNode'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:981)
    createEntity'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:984)
    createEntity2'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:987)
    createEntity3'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:990)
    createEntity4'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:993)
    getEntity'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:996)
    hasEntity'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:999)
    destroyEntity'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:1002)
    destroyEntity2'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:1005)
    destroyAllEntities'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:1008)
    createManualObject'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:1011)
    createManualObject2'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:1014)
    getManualObject'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:1017)
    hasManualObject'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:1020)
    destroyManualObject'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:1023)
    destroyManualObject2'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:1026)
    destroyAllManualObjects'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:1029)
    createBillboardChain'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:1032)
    createBillboardChain2'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:1035)
    getBillboardChain'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:1038)
    hasBillboardChain'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:1041)
    destroyBillboardChain'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:1044)
    destroyBillboardChain2'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:1047)
    destroyAllBillboardChains'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:1050)
    hasRibbonTrail'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:1053)
    destroyRibbonTrail2'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:1056)
    destroyAllRibbonTrails'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:1059)
    hasParticleSystem'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:1062)
    destroyParticleSystem2'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:1065)
    destroyAllParticleSystems'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:1068)
    clearScene'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:1071)
    setAmbientLight'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:1074)
    getAmbientLight'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:1077)
    prepareWorldGeometry'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:1080)
    setWorldGeometry'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:1083)
    estimateWorldGeometry'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:1086)
    hasOption'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:1089)
    setSkyPlaneEnabled'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:1092)
    isSkyPlaneEnabled'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:1095)
    getSkyPlaneNode'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:1098)
    setSkyBox'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:1101)
    setSkyBoxEnabled'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:1104)
    isSkyBoxEnabled'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:1107)
    getSkyBoxNode'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:1110)
    setSkyDome'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:1113)
    setSkyDomeEnabled'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:1116)
    isSkyDomeEnabled'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:1119)
    getSkyDomeNode'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:1122)
    getFogColour'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:1125)
    getFogStart'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:1128)
    getFogEnd'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:1131)
    getFogDensity'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:1134)
    createBillboardSet'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:1137)
    createBillboardSet2'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:1140)
    getBillboardSet'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:1143)
    hasBillboardSet'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:1146)
    destroyBillboardSet'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:1149)
    destroyBillboardSet2'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:1152)
    destroyAllBillboardSets'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:1155)
    setDisplaySceneNodes'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:1158)
    getDisplaySceneNodes'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:1161)
    createAnimation'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:1164)
    getAnimation'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:1167)
    hasAnimation'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:1170)
    destroyAnimation'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:1173)
    destroyAllAnimations'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:1176)
    createAnimationState'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:1179)
    getAnimationState'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:1182)
    hasAnimationState'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:1185)
    destroyAnimationState'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:1188)
    destroyAllAnimationStates'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:1191)
    clearSpecialCaseRenderQueues'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:1194)
    setSpecialCaseRenderQueueMode'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:1197)
    getSpecialCaseRenderQueueMode'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:1200)
    showBoundingBoxes'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:1203)
    getShowBoundingBoxes'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:1206)
    setShowDebugShadows'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:1209)
    getShowDebugShadows'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:1212)
    setShadowColour'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:1215)
    getShadowColour'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:1218)
    setShadowDirectionalLightExtrusionDistance'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:1221)
    getShadowDirectionalLightExtrusionDistance'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:1224)
    setShadowFarDistance'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:1227)
    getShadowFarDistance'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:1230)
    getShadowFarDistanceSquared'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:1233)
    setShadowIndexBufferSize'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:1236)
    getShadowIndexBufferSize'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:1239)
    setShadowTextureSize'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:1242)
    setShadowTextureCount'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:1245)
    getShadowTextureCount'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:1248)
    setShadowTextureCountPerLightType'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:1251)
    getShadowTextureCountPerLightType'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:1254)
    getShadowTexture'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:1257)
    setShadowDirLightTextureOffset'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:1260)
    getShadowDirLightTextureOffset'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:1263)
    setShadowTextureFadeStart'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:1266)
    setShadowTextureFadeEnd'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:1269)
    setShadowTextureSelfShadow'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:1272)
    getShadowTextureSelfShadow'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:1275)
    setShadowTextureCasterMaterial'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:1278)
    setShadowTextureReceiverMaterial'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:1281)
    setShadowCasterRenderBackFaces'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:1284)
    getShadowCasterRenderBackFaces'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:1287)
    setShadowUseInfiniteFarPlane'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:1290)
    isShadowTechniqueStencilBased'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:1293)
    isShadowTechniqueTextureBased'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:1296)
    isShadowTechniqueModulative'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:1299)
    isShadowTechniqueAdditive'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:1302)
    isShadowTechniqueIntegrated'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:1305)
    isShadowTechniqueInUse'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:1308)
    setShadowUseLightClipPlanes'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:1311)
    getShadowUseLightClipPlanes'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:1314)
    setLateMaterialResolving'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:1317)
    isLateMaterialResolving'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:1320)
    hasStaticGeometry'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:1323)
    destroyStaticGeometry2'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:1326)
    destroyAllStaticGeometry'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:1329)
    destroyInstancedGeometry2'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:1332)
    destroyAllInstancedGeometry'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:1335)
    destroyMovableObject'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:1338)
    destroyMovableObject2'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:1341)
    destroyAllMovableObjectsByType'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:1344)
    destroyAllMovableObjects'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:1347)
    getMovableObject'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:1350)
    hasMovableObject'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:1353)
    injectMovableObject'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:1356)
    extractMovableObject'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:1359)
    extractMovableObject2'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:1362)
    extractAllMovableObjectsByType'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:1365)
    setVisibilityMask'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:1368)
    getVisibilityMask'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:1371)
    setFindVisibleObjects'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:1374)
    getFindVisibleObjects'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:1377)
    setNormaliseNormalsOnScale'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:1380)
    getNormaliseNormalsOnScale'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:1383)
    setFlipCullingOnNegativeScale'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:1386)
    getFlipCullingOnNegativeScale'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:1389)
    getDestinationRenderSystem'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:1392)
    getCurrentViewport'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:1395)
    setCameraRelativeRendering'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:1398)
    getCameraRelativeRendering'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManager.chs:1401)
  29% (  2 /  7) in 'HGamer3D.Bindings.Ogre.ClassSceneManagerFactory'
  Missing documentation for:
    Module header
    delete (.\HGamer3D\Bindings\Ogre\ClassSceneManagerFactory.chs:44)
    delete'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManagerFactory.chs:60)
    createInstance'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManagerFactory.chs:63)
    destroyInstance'_ (.\HGamer3D\Bindings\Ogre\ClassSceneManagerFactory.chs:66)
  37% ( 21 / 57) in 'HGamer3D.Bindings.Ogre.ClassSceneNode'
  Missing documentation for:
    Module header
    delete (.\HGamer3D\Bindings\Ogre\ClassSceneNode.chs:46)
    numAttachedObjects (.\HGamer3D\Bindings\Ogre\ClassSceneNode.chs:56)
    detachObject3 (.\HGamer3D\Bindings\Ogre\ClassSceneNode.chs:84)
    isInSceneGraph (.\HGamer3D\Bindings\Ogre\ClassSceneNode.chs:94)
    getShowBoundingBox (.\HGamer3D\Bindings\Ogre\ClassSceneNode.chs:128)
    getAutoTrackTarget (.\HGamer3D\Bindings\Ogre\ClassSceneNode.chs:162)
    setDebugDisplayEnabled (.\HGamer3D\Bindings\Ogre\ClassSceneNode.chs:193)
    delete'_ (.\HGamer3D\Bindings\Ogre\ClassSceneNode.chs:199)
    attachObject'_ (.\HGamer3D\Bindings\Ogre\ClassSceneNode.chs:202)
    numAttachedObjects'_ (.\HGamer3D\Bindings\Ogre\ClassSceneNode.chs:205)
    getAttachedObject'_ (.\HGamer3D\Bindings\Ogre\ClassSceneNode.chs:208)
    getAttachedObject2'_ (.\HGamer3D\Bindings\Ogre\ClassSceneNode.chs:211)
    detachObject'_ (.\HGamer3D\Bindings\Ogre\ClassSceneNode.chs:214)
    detachObject2'_ (.\HGamer3D\Bindings\Ogre\ClassSceneNode.chs:217)
    detachObject3'_ (.\HGamer3D\Bindings\Ogre\ClassSceneNode.chs:220)
    detachAllObjects'_ (.\HGamer3D\Bindings\Ogre\ClassSceneNode.chs:223)
    isInSceneGraph'_ (.\HGamer3D\Bindings\Ogre\ClassSceneNode.chs:226)
    getCreator'_ (.\HGamer3D\Bindings\Ogre\ClassSceneNode.chs:229)
    removeAndDestroyChild'_ (.\HGamer3D\Bindings\Ogre\ClassSceneNode.chs:232)
    removeAndDestroyChild2'_ (.\HGamer3D\Bindings\Ogre\ClassSceneNode.chs:235)
    removeAndDestroyAllChildren'_ (.\HGamer3D\Bindings\Ogre\ClassSceneNode.chs:238)
    showBoundingBox'_ (.\HGamer3D\Bindings\Ogre\ClassSceneNode.chs:241)
    hideBoundingBox'_ (.\HGamer3D\Bindings\Ogre\ClassSceneNode.chs:244)
    getShowBoundingBox'_ (.\HGamer3D\Bindings\Ogre\ClassSceneNode.chs:247)
    createChildSceneNode'_ (.\HGamer3D\Bindings\Ogre\ClassSceneNode.chs:250)
    createChildSceneNode2'_ (.\HGamer3D\Bindings\Ogre\ClassSceneNode.chs:253)
    setFixedYawAxis'_ (.\HGamer3D\Bindings\Ogre\ClassSceneNode.chs:256)
    setAutoTracking'_ (.\HGamer3D\Bindings\Ogre\ClassSceneNode.chs:259)
    getAutoTrackTarget'_ (.\HGamer3D\Bindings\Ogre\ClassSceneNode.chs:262)
    getAutoTrackOffset'_ (.\HGamer3D\Bindings\Ogre\ClassSceneNode.chs:265)
    getAutoTrackLocalDirection'_ (.\HGamer3D\Bindings\Ogre\ClassSceneNode.chs:268)
    getParentSceneNode'_ (.\HGamer3D\Bindings\Ogre\ClassSceneNode.chs:271)
    setVisible'_ (.\HGamer3D\Bindings\Ogre\ClassSceneNode.chs:274)
    flipVisibility'_ (.\HGamer3D\Bindings\Ogre\ClassSceneNode.chs:277)
    setDebugDisplayEnabled'_ (.\HGamer3D\Bindings\Ogre\ClassSceneNode.chs:280)
  41% ( 21 / 51) in 'HGamer3D.Bindings.Ogre.ClassSkeleton'
  Missing documentation for:
    Module header
    delete (.\HGamer3D\Bindings\Ogre\ClassSkeleton.chs:45)
    createAnimation (.\HGamer3D\Bindings\Ogre\ClassSkeleton.chs:111)
    getNumAnimations (.\HGamer3D\Bindings\Ogre\ClassSkeleton.chs:134)
    getManualBonesDirty (.\HGamer3D\Bindings\Ogre\ClassSkeleton.chs:170)
    delete'_ (.\HGamer3D\Bindings\Ogre\ClassSkeleton.chs:180)
    createBone'_ (.\HGamer3D\Bindings\Ogre\ClassSkeleton.chs:183)
    createBone2'_ (.\HGamer3D\Bindings\Ogre\ClassSkeleton.chs:186)
    createBone3'_ (.\HGamer3D\Bindings\Ogre\ClassSkeleton.chs:189)
    createBone4'_ (.\HGamer3D\Bindings\Ogre\ClassSkeleton.chs:192)
    getNumBones'_ (.\HGamer3D\Bindings\Ogre\ClassSkeleton.chs:195)
    getRootBone'_ (.\HGamer3D\Bindings\Ogre\ClassSkeleton.chs:198)
    getBone'_ (.\HGamer3D\Bindings\Ogre\ClassSkeleton.chs:201)
    getBone2'_ (.\HGamer3D\Bindings\Ogre\ClassSkeleton.chs:204)
    hasBone'_ (.\HGamer3D\Bindings\Ogre\ClassSkeleton.chs:207)
    setBindingPose'_ (.\HGamer3D\Bindings\Ogre\ClassSkeleton.chs:210)
    reset'_ (.\HGamer3D\Bindings\Ogre\ClassSkeleton.chs:213)
    createAnimation'_ (.\HGamer3D\Bindings\Ogre\ClassSkeleton.chs:216)
    hasAnimation'_ (.\HGamer3D\Bindings\Ogre\ClassSkeleton.chs:219)
    removeAnimation'_ (.\HGamer3D\Bindings\Ogre\ClassSkeleton.chs:222)
    setAnimationState'_ (.\HGamer3D\Bindings\Ogre\ClassSkeleton.chs:225)
    getNumAnimations'_ (.\HGamer3D\Bindings\Ogre\ClassSkeleton.chs:228)
    getAnimation2'_ (.\HGamer3D\Bindings\Ogre\ClassSkeleton.chs:231)
    getBlendMode'_ (.\HGamer3D\Bindings\Ogre\ClassSkeleton.chs:234)
    setBlendMode'_ (.\HGamer3D\Bindings\Ogre\ClassSkeleton.chs:237)
    optimiseAllAnimations'_ (.\HGamer3D\Bindings\Ogre\ClassSkeleton.chs:240)
    addLinkedSkeletonAnimationSource'_ (.\HGamer3D\Bindings\Ogre\ClassSkeleton.chs:243)
    removeAllLinkedSkeletonAnimationSources'_ (.\HGamer3D\Bindings\Ogre\ClassSkeleton.chs:246)
    getManualBonesDirty'_ (.\HGamer3D\Bindings\Ogre\ClassSkeleton.chs:249)
    hasManualBones'_ (.\HGamer3D\Bindings\Ogre\ClassSkeleton.chs:252)
  29% (  2 /  7) in 'HGamer3D.Bindings.Ogre.ClassSkeletonManager'
  Missing documentation for:
    Module header
    getSingletonPtr (.\HGamer3D\Bindings\Ogre\ClassSkeletonManager.chs:53)
    new'_ (.\HGamer3D\Bindings\Ogre\ClassSkeletonManager.chs:57)
    delete'_ (.\HGamer3D\Bindings\Ogre\ClassSkeletonManager.chs:60)
    getSingletonPtr'_ (.\HGamer3D\Bindings\Ogre\ClassSkeletonManager.chs:63)
  22% (  2 /  9) in 'HGamer3D.Bindings.Ogre.ClassTextureManager'
  Missing documentation for:
    Module header
    delete (.\HGamer3D\Bindings\Ogre\ClassTextureManager.chs:44)
    getDefaultNumMipmaps (.\HGamer3D\Bindings\Ogre\ClassTextureManager.chs:54)
    delete'_ (.\HGamer3D\Bindings\Ogre\ClassTextureManager.chs:63)
    setDefaultNumMipmaps'_ (.\HGamer3D\Bindings\Ogre\ClassTextureManager.chs:66)
    getDefaultNumMipmaps'_ (.\HGamer3D\Bindings\Ogre\ClassTextureManager.chs:69)
    getSingletonPtr'_ (.\HGamer3D\Bindings\Ogre\ClassTextureManager.chs:72)
  11% (  1 /  9) in 'HGamer3D.Bindings.Ogre.ClassTimeIndex'
  Missing documentation for:
    Module header
    hasKeyIndex (.\HGamer3D\Bindings\Ogre\ClassTimeIndex.chs:50)
    getTimePos (.\HGamer3D\Bindings\Ogre\ClassTimeIndex.chs:55)
    getKeyIndex (.\HGamer3D\Bindings\Ogre\ClassTimeIndex.chs:60)
    new'_ (.\HGamer3D\Bindings\Ogre\ClassTimeIndex.chs:65)
    hasKeyIndex'_ (.\HGamer3D\Bindings\Ogre\ClassTimeIndex.chs:68)
    getTimePos'_ (.\HGamer3D\Bindings\Ogre\ClassTimeIndex.chs:71)
    getKeyIndex'_ (.\HGamer3D\Bindings\Ogre\ClassTimeIndex.chs:74)
  40% (  6 / 15) in 'HGamer3D.Bindings.Ogre.ClassVertexAnimationTrack'
  Missing documentation for:
    Module header
    getTargetMode (.\HGamer3D\Bindings\Ogre\ClassVertexAnimationTrack.chs:71)
    new'_ (.\HGamer3D\Bindings\Ogre\ClassVertexAnimationTrack.chs:85)
    getAnimationType'_ (.\HGamer3D\Bindings\Ogre\ClassVertexAnimationTrack.chs:88)
    apply'_ (.\HGamer3D\Bindings\Ogre\ClassVertexAnimationTrack.chs:91)
    setTargetMode'_ (.\HGamer3D\Bindings\Ogre\ClassVertexAnimationTrack.chs:94)
    getTargetMode'_ (.\HGamer3D\Bindings\Ogre\ClassVertexAnimationTrack.chs:97)
    hasNonZeroKeyFrames'_ (.\HGamer3D\Bindings\Ogre\ClassVertexAnimationTrack.chs:100)
    optimise'_ (.\HGamer3D\Bindings\Ogre\ClassVertexAnimationTrack.chs:103)
  33% ( 29 / 87) in 'HGamer3D.Bindings.Ogre.ClassViewport'
  Missing documentation for:
    Module header
    getTarget (.\HGamer3D\Bindings\Ogre\ClassViewport.chs:75)
    getZOrder (.\HGamer3D\Bindings\Ogre\ClassViewport.chs:90)
    getOrientationMode (.\HGamer3D\Bindings\Ogre\ClassViewport.chs:149)
    getBackgroundColour (.\HGamer3D\Bindings\Ogre\ClassViewport.chs:159)
    getClearEveryFrame (.\HGamer3D\Bindings\Ogre\ClassViewport.chs:170)
    isAutoUpdated (.\HGamer3D\Bindings\Ogre\ClassViewport.chs:185)
    getMaterialScheme (.\HGamer3D\Bindings\Ogre\ClassViewport.chs:195)
    getOverlaysEnabled (.\HGamer3D\Bindings\Ogre\ClassViewport.chs:213)
    getSkiesEnabled (.\HGamer3D\Bindings\Ogre\ClassViewport.chs:223)
    getShadowsEnabled (.\HGamer3D\Bindings\Ogre\ClassViewport.chs:233)
    getVisibilityMask (.\HGamer3D\Bindings\Ogre\ClassViewport.chs:243)
    getRenderQueueInvocationSequenceName (.\HGamer3D\Bindings\Ogre\ClassViewport.chs:253)
    pointOrientedToScreen2 (.\HGamer3D\Bindings\Ogre\ClassViewport.chs:265)
    getDefaultOrientationMode (.\HGamer3D\Bindings\Ogre\ClassViewport.chs:278)
    new'_ (.\HGamer3D\Bindings\Ogre\ClassViewport.chs:282)
    delete'_ (.\HGamer3D\Bindings\Ogre\ClassViewport.chs:285)
    update'_ (.\HGamer3D\Bindings\Ogre\ClassViewport.chs:288)
    clear'_ (.\HGamer3D\Bindings\Ogre\ClassViewport.chs:291)
    getTarget'_ (.\HGamer3D\Bindings\Ogre\ClassViewport.chs:294)
    getCamera'_ (.\HGamer3D\Bindings\Ogre\ClassViewport.chs:297)
    setCamera'_ (.\HGamer3D\Bindings\Ogre\ClassViewport.chs:300)
    getZOrder'_ (.\HGamer3D\Bindings\Ogre\ClassViewport.chs:303)
    getLeft'_ (.\HGamer3D\Bindings\Ogre\ClassViewport.chs:306)
    getTop'_ (.\HGamer3D\Bindings\Ogre\ClassViewport.chs:309)
    getWidth'_ (.\HGamer3D\Bindings\Ogre\ClassViewport.chs:312)
    getHeight'_ (.\HGamer3D\Bindings\Ogre\ClassViewport.chs:315)
    getActualLeft'_ (.\HGamer3D\Bindings\Ogre\ClassViewport.chs:318)
    getActualTop'_ (.\HGamer3D\Bindings\Ogre\ClassViewport.chs:321)
    getActualWidth'_ (.\HGamer3D\Bindings\Ogre\ClassViewport.chs:324)
    getActualHeight'_ (.\HGamer3D\Bindings\Ogre\ClassViewport.chs:327)
    setDimensions'_ (.\HGamer3D\Bindings\Ogre\ClassViewport.chs:330)
    setOrientationMode'_ (.\HGamer3D\Bindings\Ogre\ClassViewport.chs:333)
    getOrientationMode'_ (.\HGamer3D\Bindings\Ogre\ClassViewport.chs:336)
    setBackgroundColour'_ (.\HGamer3D\Bindings\Ogre\ClassViewport.chs:339)
    getBackgroundColour'_ (.\HGamer3D\Bindings\Ogre\ClassViewport.chs:342)
    setClearEveryFrame'_ (.\HGamer3D\Bindings\Ogre\ClassViewport.chs:345)
    getClearEveryFrame'_ (.\HGamer3D\Bindings\Ogre\ClassViewport.chs:348)
    getClearBuffers'_ (.\HGamer3D\Bindings\Ogre\ClassViewport.chs:351)
    setAutoUpdated'_ (.\HGamer3D\Bindings\Ogre\ClassViewport.chs:354)
    isAutoUpdated'_ (.\HGamer3D\Bindings\Ogre\ClassViewport.chs:357)
    setMaterialScheme'_ (.\HGamer3D\Bindings\Ogre\ClassViewport.chs:360)
    getMaterialScheme'_ (.\HGamer3D\Bindings\Ogre\ClassViewport.chs:363)
    getActualDimensions'_ (.\HGamer3D\Bindings\Ogre\ClassViewport.chs:366)
    setOverlaysEnabled'_ (.\HGamer3D\Bindings\Ogre\ClassViewport.chs:369)
    getOverlaysEnabled'_ (.\HGamer3D\Bindings\Ogre\ClassViewport.chs:372)
    setSkiesEnabled'_ (.\HGamer3D\Bindings\Ogre\ClassViewport.chs:375)
    getSkiesEnabled'_ (.\HGamer3D\Bindings\Ogre\ClassViewport.chs:378)
    setShadowsEnabled'_ (.\HGamer3D\Bindings\Ogre\ClassViewport.chs:381)
    getShadowsEnabled'_ (.\HGamer3D\Bindings\Ogre\ClassViewport.chs:384)
    setVisibilityMask'_ (.\HGamer3D\Bindings\Ogre\ClassViewport.chs:387)
    getVisibilityMask'_ (.\HGamer3D\Bindings\Ogre\ClassViewport.chs:390)
    setRenderQueueInvocationSequenceName'_ (.\HGamer3D\Bindings\Ogre\ClassViewport.chs:393)
    getRenderQueueInvocationSequenceName'_ (.\HGamer3D\Bindings\Ogre\ClassViewport.chs:396)
    pointOrientedToScreen'_ (.\HGamer3D\Bindings\Ogre\ClassViewport.chs:399)
    pointOrientedToScreen2'_ (.\HGamer3D\Bindings\Ogre\ClassViewport.chs:402)
    setDefaultOrientationMode'_ (.\HGamer3D\Bindings\Ogre\ClassViewport.chs:405)
    getDefaultOrientationMode'_ (.\HGamer3D\Bindings\Ogre\ClassViewport.chs:408)
  33% (  1 /  3) in 'HGamer3D.Bindings.Ogre.ClassWindowEventUtilities'
  Missing documentation for:
    Module header
    messagePump'_ (.\HGamer3D\Bindings\Ogre\ClassWindowEventUtilities.chs:49)
Documentation created: dist/doc/html/HGamer3D-Ogre-Binding/index.html,
dist/doc/html/HGamer3D-Ogre-Binding/HGamer3D-Ogre-Binding.txt
Creating package registration file:
/tmp/pkgConf-HGamer3D-Ogre-Binding-0.1386497181396005216.8
Installing library in
/home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/HGamer3D-Ogre-Binding-0.1.8-KYnjKU6ctKwBK1MkqyB2a4
Registering HGamer3D-Ogre-Binding-0.1.8...
Installed HGamer3D-Ogre-Binding-0.1.8
Configuring HGamer3D-SFML-Binding-0.1.8...
Building HGamer3D-SFML-Binding-0.1.8...
Preprocessing library HGamer3D-SFML-Binding-0.1.8...
[ 1 of 17] Compiling HGamer3D.Bindings.SFML.EnumSoundSourceStatus ( HGamer3D/Bindings/SFML/EnumSoundSourceStatus.hs, dist/build/HGamer3D/Bindings/SFML/EnumSoundSourceStatus.o )
[ 2 of 17] Compiling HGamer3D.Bindings.SFML.EnumMouseButton ( HGamer3D/Bindings/SFML/EnumMouseButton.hs, dist/build/HGamer3D/Bindings/SFML/EnumMouseButton.o )
[ 3 of 17] Compiling HGamer3D.Bindings.SFML.EnumKey ( HGamer3D/Bindings/SFML/EnumKey.hs, dist/build/HGamer3D/Bindings/SFML/EnumKey.o )
[ 4 of 17] Compiling HGamer3D.Bindings.SFML.EnumJoystickAxis ( HGamer3D/Bindings/SFML/EnumJoystickAxis.hs, dist/build/HGamer3D/Bindings/SFML/EnumJoystickAxis.o )
[ 5 of 17] Compiling HGamer3D.Bindings.SFML.StructHG3DClass ( HGamer3D/Bindings/SFML/StructHG3DClass.hs, dist/build/HGamer3D/Bindings/SFML/StructHG3DClass.o )
[ 6 of 17] Compiling HGamer3D.Bindings.SFML.Utils ( HGamer3D/Bindings/SFML/Utils.hs, dist/build/HGamer3D/Bindings/SFML/Utils.o )
[ 7 of 17] Compiling HGamer3D.Bindings.SFML.ClassPtr ( HGamer3D/Bindings/SFML/ClassPtr.hs, dist/build/HGamer3D/Bindings/SFML/ClassPtr.o )
[ 8 of 17] Compiling HGamer3D.Bindings.SFML.ClassJoystick ( HGamer3D/Bindings/SFML/ClassJoystick.hs, dist/build/HGamer3D/Bindings/SFML/ClassJoystick.o )
[ 9 of 17] Compiling HGamer3D.Bindings.SFML.ClassKeyboard ( HGamer3D/Bindings/SFML/ClassKeyboard.hs, dist/build/HGamer3D/Bindings/SFML/ClassKeyboard.o )
[10 of 17] Compiling HGamer3D.Bindings.SFML.ClassListener ( HGamer3D/Bindings/SFML/ClassListener.hs, dist/build/HGamer3D/Bindings/SFML/ClassListener.o )
[11 of 17] Compiling HGamer3D.Bindings.SFML.ClassMouse ( HGamer3D/Bindings/SFML/ClassMouse.hs, dist/build/HGamer3D/Bindings/SFML/ClassMouse.o )
[12 of 17] Compiling HGamer3D.Bindings.SFML.ClassMouseHG3D ( HGamer3D/Bindings/SFML/ClassMouseHG3D.hs, dist/build/HGamer3D/Bindings/SFML/ClassMouseHG3D.o )
[13 of 17] Compiling HGamer3D.Bindings.SFML.ClassMusic ( HGamer3D/Bindings/SFML/ClassMusic.hs, dist/build/HGamer3D/Bindings/SFML/ClassMusic.o )
[14 of 17] Compiling HGamer3D.Bindings.SFML.ClassSound ( HGamer3D/Bindings/SFML/ClassSound.hs, dist/build/HGamer3D/Bindings/SFML/ClassSound.o )
[15 of 17] Compiling HGamer3D.Bindings.SFML.ClassSoundBuffer ( HGamer3D/Bindings/SFML/ClassSoundBuffer.hs, dist/build/HGamer3D/Bindings/SFML/ClassSoundBuffer.o )
[16 of 17] Compiling HGamer3D.Bindings.SFML.ClassSoundSource ( HGamer3D/Bindings/SFML/ClassSoundSource.hs, dist/build/HGamer3D/Bindings/SFML/ClassSoundSource.o )
[17 of 17] Compiling HGamer3D.Bindings.SFML.ClassSoundStream ( HGamer3D/Bindings/SFML/ClassSoundStream.hs, dist/build/HGamer3D/Bindings/SFML/ClassSoundStream.o )
In-place registering HGamer3D-SFML-Binding-0.1.8...
Running Haddock for HGamer3D-SFML-Binding-0.1.8...
Running hscolour for HGamer3D-SFML-Binding-0.1.8...
Preprocessing library HGamer3D-SFML-Binding-0.1.8...
Preprocessing library HGamer3D-SFML-Binding-0.1.8...
Haddock coverage:
   0% (  0 /  2) in 'HGamer3D.Bindings.SFML.EnumSoundSourceStatus'
  Missing documentation for:
    Module header
    EnumSoundSourceStatus (.\HGamer3D\Bindings\SFML\EnumSoundSourceStatus.chs:40)
   0% (  0 /  2) in 'HGamer3D.Bindings.SFML.EnumMouseButton'
  Missing documentation for:
    Module header
    EnumMouseButton (.\HGamer3D\Bindings\SFML\EnumMouseButton.chs:40)
   0% (  0 /  2) in 'HGamer3D.Bindings.SFML.EnumKey'
  Missing documentation for:
    Module header
    EnumKey (.\HGamer3D\Bindings\SFML\EnumKey.chs:40)
   0% (  0 /  2) in 'HGamer3D.Bindings.SFML.EnumJoystickAxis'
  Missing documentation for:
    Module header
    EnumJoystickAxis (.\HGamer3D\Bindings\SFML\EnumJoystickAxis.chs:40)
   0% (  0 /  4) in 'HGamer3D.Bindings.SFML.StructHG3DClass'
  Missing documentation for:
    Module header
    HG3DClassPtr (.\HGamer3D\Bindings\SFML\StructHG3DClass.chs:44)
    withHG3DClass (.\HGamer3D\Bindings\SFML\StructHG3DClass.chs:47)
    peekHG3DClass (.\HGamer3D\Bindings\SFML\StructHG3DClass.chs:50)
  20% (  4 / 20) in 'HGamer3D.Bindings.SFML.Utils'
  Missing documentation for:
    Module header
    withCStringLenIntConv (.\HGamer3D\Bindings\SFML\Utils.chs:45)
    peekCStringLenIntConv (.\HGamer3D\Bindings\SFML\Utils.chs:48)
    withIntConv (.\HGamer3D\Bindings\SFML\Utils.chs:54)
    withFloatConv (.\HGamer3D\Bindings\SFML\Utils.chs:58)
    peekIntConv (.\HGamer3D\Bindings\SFML\Utils.chs:62)
    peekFloatConv (.\HGamer3D\Bindings\SFML\Utils.chs:66)
    withCUString (.\HGamer3D\Bindings\SFML\Utils.chs:74)
    peekCUString (.\HGamer3D\Bindings\SFML\Utils.chs:75)
    alloc64k (.\HGamer3D\Bindings\SFML\Utils.chs:76)
    cIntFromEnum (.\HGamer3D\Bindings\SFML\Utils.chs:83)
    cIntToEnum (.\HGamer3D\Bindings\SFML\Utils.chs:86)
    withBoolUtil (.\HGamer3D\Bindings\SFML\Utils.chs:93)
    peekBoolUtil (.\HGamer3D\Bindings\SFML\Utils.chs:96)
    withEnumUtil (.\HGamer3D\Bindings\SFML\Utils.chs:103)
    peekEnumUtil (.\HGamer3D\Bindings\SFML\Utils.chs:106)
   0% (  0 / 11) in 'HGamer3D.Bindings.SFML.ClassPtr'
  Missing documentation for:
    Module header
    ClassMouseHG3D (.\HGamer3D\Bindings\SFML\ClassPtr.chs:42)
    ClassJoystick (.\HGamer3D\Bindings\SFML\ClassPtr.chs:45)
    ClassKeyboard (.\HGamer3D\Bindings\SFML\ClassPtr.chs:47)
    ClassListener (.\HGamer3D\Bindings\SFML\ClassPtr.chs:49)
    ClassMouse (.\HGamer3D\Bindings\SFML\ClassPtr.chs:51)
    ClassMusic (.\HGamer3D\Bindings\SFML\ClassPtr.chs:53)
    ClassSound (.\HGamer3D\Bindings\SFML\ClassPtr.chs:55)
    ClassSoundBuffer (.\HGamer3D\Bindings\SFML\ClassPtr.chs:57)
    ClassSoundSource (.\HGamer3D\Bindings\SFML\ClassPtr.chs:59)
    ClassSoundStream (.\HGamer3D\Bindings\SFML\ClassPtr.chs:61)
  46% (  6 / 13) in 'HGamer3D.Bindings.SFML.ClassJoystick'
  Missing documentation for:
    Module header
    isConnected'_ (.\HGamer3D\Bindings\SFML\ClassJoystick.chs:78)
    getButtonCount'_ (.\HGamer3D\Bindings\SFML\ClassJoystick.chs:81)
    hasAxis'_ (.\HGamer3D\Bindings\SFML\ClassJoystick.chs:84)
    isButtonPressed'_ (.\HGamer3D\Bindings\SFML\ClassJoystick.chs:87)
    getAxisPosition'_ (.\HGamer3D\Bindings\SFML\ClassJoystick.chs:90)
    update'_ (.\HGamer3D\Bindings\SFML\ClassJoystick.chs:93)
  33% (  1 /  3) in 'HGamer3D.Bindings.SFML.ClassKeyboard'
  Missing documentation for:
    Module header
    isKeyPressed'_ (.\HGamer3D\Bindings\SFML\ClassKeyboard.chs:51)
  33% (  3 /  9) in 'HGamer3D.Bindings.SFML.ClassListener'
  Missing documentation for:
    Module header
    setDirection (.\HGamer3D\Bindings\SFML\ClassListener.chs:59)
    setGlobalVolume'_ (.\HGamer3D\Bindings\SFML\ClassListener.chs:65)
    getGlobalVolume'_ (.\HGamer3D\Bindings\SFML\ClassListener.chs:68)
    setPosition'_ (.\HGamer3D\Bindings\SFML\ClassListener.chs:71)
    setDirection'_ (.\HGamer3D\Bindings\SFML\ClassListener.chs:74)
  33% (  1 /  3) in 'HGamer3D.Bindings.SFML.ClassMouse'
  Missing documentation for:
    Module header
    isButtonPressed'_ (.\HGamer3D\Bindings\SFML\ClassMouse.chs:51)
   0% (  0 /  3) in 'HGamer3D.Bindings.SFML.ClassMouseHG3D'
  Missing documentation for:
    Module header
    getPosition (.\HGamer3D\Bindings\SFML\ClassMouseHG3D.chs:44)
    getPosition'_ (.\HGamer3D\Bindings\SFML\ClassMouseHG3D.chs:50)
  29% (  2 /  7) in 'HGamer3D.Bindings.SFML.ClassMusic'
  Missing documentation for:
    Module header
    openFromFile (.\HGamer3D\Bindings\SFML\ClassMusic.chs:53)
    new'_ (.\HGamer3D\Bindings\SFML\ClassMusic.chs:59)
    delete'_ (.\HGamer3D\Bindings\SFML\ClassMusic.chs:62)
    openFromFile'_ (.\HGamer3D\Bindings\SFML\ClassMusic.chs:65)
  42% (  8 / 19) in 'HGamer3D.Bindings.SFML.ClassSound'
  Missing documentation for:
    Module header
    getLoop (.\HGamer3D\Bindings\SFML\ClassSound.chs:75)
    new'_ (.\HGamer3D\Bindings\SFML\ClassSound.chs:84)
    delete'_ (.\HGamer3D\Bindings\SFML\ClassSound.chs:87)
    play'_ (.\HGamer3D\Bindings\SFML\ClassSound.chs:90)
    pause'_ (.\HGamer3D\Bindings\SFML\ClassSound.chs:93)
    stop'_ (.\HGamer3D\Bindings\SFML\ClassSound.chs:96)
    setBuffer'_ (.\HGamer3D\Bindings\SFML\ClassSound.chs:99)
    setLoop'_ (.\HGamer3D\Bindings\SFML\ClassSound.chs:102)
    getLoop'_ (.\HGamer3D\Bindings\SFML\ClassSound.chs:105)
    resetBuffer'_ (.\HGamer3D\Bindings\SFML\ClassSound.chs:108)
  38% (  5 / 13) in 'HGamer3D.Bindings.SFML.ClassSoundBuffer'
  Missing documentation for:
    Module header
    loadFromFile (.\HGamer3D\Bindings\SFML\ClassSoundBuffer.chs:53)
    new'_ (.\HGamer3D\Bindings\SFML\ClassSoundBuffer.chs:75)
    delete'_ (.\HGamer3D\Bindings\SFML\ClassSoundBuffer.chs:78)
    loadFromFile'_ (.\HGamer3D\Bindings\SFML\ClassSoundBuffer.chs:81)
    saveToFile'_ (.\HGamer3D\Bindings\SFML\ClassSoundBuffer.chs:84)
    getSampleRate'_ (.\HGamer3D\Bindings\SFML\ClassSoundBuffer.chs:87)
    getChannelCount'_ (.\HGamer3D\Bindings\SFML\ClassSoundBuffer.chs:90)
  44% ( 11 / 25) in 'HGamer3D.Bindings.SFML.ClassSoundSource'
  Missing documentation for:
    Module header
    getPitch (.\HGamer3D\Bindings\SFML\ClassSoundSource.chs:81)
    delete'_ (.\HGamer3D\Bindings\SFML\ClassSoundSource.chs:106)
    setPitch'_ (.\HGamer3D\Bindings\SFML\ClassSoundSource.chs:109)
    setVolume'_ (.\HGamer3D\Bindings\SFML\ClassSoundSource.chs:112)
    setPosition'_ (.\HGamer3D\Bindings\SFML\ClassSoundSource.chs:115)
    setRelativeToListener'_ (.\HGamer3D\Bindings\SFML\ClassSoundSource.chs:118)
    setMinDistance'_ (.\HGamer3D\Bindings\SFML\ClassSoundSource.chs:121)
    setAttenuation'_ (.\HGamer3D\Bindings\SFML\ClassSoundSource.chs:124)
    getPitch'_ (.\HGamer3D\Bindings\SFML\ClassSoundSource.chs:127)
    getVolume'_ (.\HGamer3D\Bindings\SFML\ClassSoundSource.chs:130)
    isRelativeToListener'_ (.\HGamer3D\Bindings\SFML\ClassSoundSource.chs:133)
    getMinDistance'_ (.\HGamer3D\Bindings\SFML\ClassSoundSource.chs:136)
    getAttenuation'_ (.\HGamer3D\Bindings\SFML\ClassSoundSource.chs:139)
  35% (  6 / 17) in 'HGamer3D.Bindings.SFML.ClassSoundStream'
  Missing documentation for:
    Module header
    getChannelCount (.\HGamer3D\Bindings\SFML\ClassSoundStream.chs:61)
    getLoop (.\HGamer3D\Bindings\SFML\ClassSoundStream.chs:76)
    delete'_ (.\HGamer3D\Bindings\SFML\ClassSoundStream.chs:81)
    play'_ (.\HGamer3D\Bindings\SFML\ClassSoundStream.chs:84)
    pause'_ (.\HGamer3D\Bindings\SFML\ClassSoundStream.chs:87)
    stop'_ (.\HGamer3D\Bindings\SFML\ClassSoundStream.chs:90)
    getChannelCount'_ (.\HGamer3D\Bindings\SFML\ClassSoundStream.chs:93)
    getSampleRate'_ (.\HGamer3D\Bindings\SFML\ClassSoundStream.chs:96)
    setLoop'_ (.\HGamer3D\Bindings\SFML\ClassSoundStream.chs:99)
    getLoop'_ (.\HGamer3D\Bindings\SFML\ClassSoundStream.chs:102)
Documentation created: dist/doc/html/HGamer3D-SFML-Binding/index.html,
dist/doc/html/HGamer3D-SFML-Binding/HGamer3D-SFML-Binding.txt
Creating package registration file:
/tmp/pkgConf-HGamer3D-SFML-Binding-0.11923775275170253681.8
Installing library in
/home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/HGamer3D-SFML-Binding-0.1.8-GP7dsC8mU9oLpFdSy4ydj4
Registering HGamer3D-SFML-Binding-0.1.8...
Installed HGamer3D-SFML-Binding-0.1.8
cabal: Error: some packages failed to install:
HGamer3D-0.1.8 depends on Win32-2.3.1.0 which failed to install.
Win32-2.3.1.0 failed during the configure step. The exception was:
ExitFailure 1

Test log

No test log was submitted for this report.