Safe Haskell | None |
---|
Documentation
setMaxChainElements :: HG3DClass -> Int -> IO ()Source
setNumberOfChains :: HG3DClass -> Int -> IO ()Source
setUseTextureCoords :: HG3DClass -> Bool -> IO ()Source
setUseVertexColours :: HG3DClass -> Bool -> IO ()Source
setDynamic :: HG3DClass -> Bool -> IO ()Source
getDynamic :: HG3DClass -> IO BoolSource
removeChainElement :: HG3DClass -> Int -> IO ()Source
clearChain :: HG3DClass -> Int -> IO ()Source
clearAllChains :: HG3DClass -> IO ()Source
delete'_ :: HG3DClassPtr -> IO ()Source
setMaxChainElements'_ :: HG3DClassPtr -> CInt -> IO ()Source
getMaxChainElements'_ :: HG3DClassPtr -> Ptr CInt -> IO ()Source
setNumberOfChains'_ :: HG3DClassPtr -> CInt -> IO ()Source
getNumberOfChains'_ :: HG3DClassPtr -> Ptr CInt -> IO ()Source
setUseTextureCoords'_ :: HG3DClassPtr -> CInt -> IO ()Source
getUseTextureCoords'_ :: HG3DClassPtr -> Ptr CInt -> IO ()Source
setTextureCoordDirection'_ :: HG3DClassPtr -> CInt -> IO ()Source
getTextureCoordDirection'_ :: HG3DClassPtr -> Ptr CInt -> IO ()Source
setOtherTextureCoordRange'_ :: HG3DClassPtr -> CFloat -> CFloat -> IO ()Source
setUseVertexColours'_ :: HG3DClassPtr -> CInt -> IO ()Source
getUseVertexColours'_ :: HG3DClassPtr -> Ptr CInt -> IO ()Source
setDynamic'_ :: HG3DClassPtr -> CInt -> IO ()Source
getDynamic'_ :: HG3DClassPtr -> Ptr CInt -> IO ()Source
removeChainElement'_ :: HG3DClassPtr -> CInt -> IO ()Source
getNumChainElements'_ :: HG3DClassPtr -> CInt -> Ptr CInt -> IO ()Source
clearChain'_ :: HG3DClassPtr -> CInt -> IO ()Source
clearAllChains'_ :: HG3DClassPtr -> IO ()Source
setFaceCamera'_ :: HG3DClassPtr -> CInt -> Vec3Ptr -> IO ()Source
getMaterialName'_ :: HG3DClassPtr -> Ptr CChar -> IO ()Source
setMaterialName'_ :: HG3DClassPtr -> Ptr CChar -> Ptr CChar -> IO ()Source
getSquaredViewDepth'_ :: HG3DClassPtr -> HG3DClassPtr -> Ptr CFloat -> IO ()Source
getBoundingRadius'_ :: HG3DClassPtr -> Ptr CFloat -> IO ()Source
getMaterial'_ :: HG3DClassPtr -> SharedPtrPtr -> IO ()Source
getMovableType'_ :: HG3DClassPtr -> Ptr CChar -> IO ()Source
preRender'_ :: HG3DClassPtr -> HG3DClassPtr -> HG3DClassPtr -> Ptr CInt -> IO ()Source