|Portability||portable (needs FFI)|
|Joints that constrain bodies.
|A joint represents a constrain between two bodies. Don't
forget to add the bodies and the joint to the space.
|There are currently four types of joints. When appending
a number to a property, we hint that it refer to one of
the bodies that the joint is contraining (e.g. anchor2
is the position of the anchor on the second body in its
|Pin||A pin joint connects the bodies with a solid pin.
The anchor points are kept at a fixed distance.
|Slide||A slide joint is similar to a pin joint, however
it has a minimum and a maximum distance.
|Pivot||A pivot joint allows the bodies to pivot around
a single point in world's coordinates. Both should
be already in place.
|Groove||A groove joint attaches a point on the second body
to a groove in the first one.
|newJoint b1 b2 type connects the two bodies b1 and b2
with a joint of the given type. Note that you should
add the Joint to a space.
|Produced by Haddock version 2.3.0|