The L-seed package
The players of this game will write code (the „genome“) that describes how plants (the biological type, not the industrial) will grow. The plants will grow simultaneously on the screen (the „garden“), will compete for light and will multiply. The players can not change the code of a growing plant, but they do have the chance to update their code for the next generation -- when a plant drops a seed, it will run the newest code. All in all, the game aims to be slowly paced and relaxing, something to just watch for a while and something that does not need constant attention by the players.
This package contains the haskell programs, i.e. the game simulation with the visual display. It can be used to locally test the plants.
|Dependencies||base (==3.*), cairo (==0.10.*), containers, gtk (==0.10.*), HDBC, HDBC-odbc, json (==0.4.*), mtl, old-time, parsec (==3.*), random, random-shuffle (==0.0.2) [details]|
|Author||Joachim Breitner <email@example.com>|
|Maintainer||Joachim Breitner <firstname.lastname@example.org>|
|Source repository||head: git clone git://git.nomeata.de/L-seed.git|
|Uploaded||Sun Jun 28 19:32:36 UTC 2009 by JoachimBreitner|
|Downloads||603 total (6 in the last 30 days)|
|Status||Docs uploaded by user
Build status unknown [no reports yet]
|database||Builds binaries that are required to interact with the SQL database. This is not needed when you just want to test the game locally.||Disabled||Automatic|
|webtools||Builds binaries that are required for the web interface. This is not needed when you just want to test the game locally.||Disabled||Automatic|
|renderercairo||This builds the cairo renderer. This will ususally be needed, unless you build the WebTools only.||Enabled||Automatic|
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