{-# LANGUAGE TupleSections #-}
module Game.LambdaHack.Client.UI.HandleHumanLocalM
(
macroHuman, macroHumanTransition
, chooseItemHuman, chooseItemDialogMode
, chooseItemProjectHuman, chooseItemApplyHuman
, psuitReq, triggerSymbols, pickLeaderHuman, pickLeaderWithPointerHuman
, memberCycleHuman, memberCycleLevelHuman
, selectActorHuman, selectNoneHuman, selectWithPointerHuman
, repeatHuman, repeatHumanTransition
, repeatLastHuman, repeatLastHumanTransition
, recordHuman, recordHumanTransition
, allHistoryHuman, lastHistoryHuman
, markVisionHuman, markSmellHuman, markSuspectHuman, markAnimHuman
, overrideTutHuman
, printScreenHuman
, cancelHuman, acceptHuman, detailCycleHuman
, clearTargetIfItemClearHuman, itemClearHuman
, moveXhairHuman, aimTgtHuman, aimFloorHuman, aimEnemyHuman, aimItemHuman
, aimAscendHuman, epsIncrHuman
, xhairUnknownHuman, xhairItemHuman, xhairStairHuman
, xhairPointerFloorHuman, xhairPointerMuteHuman, xhairPointerEnemyHuman
, aimPointerFloorHuman, aimPointerEnemyHuman
#ifdef EXPOSE_INTERNAL
, chooseItemDialogModeLore, permittedProjectClient, projectCheck
, xhairLegalEps, posFromXhair
, permittedApplyClient, selectAid, eitherHistory, endAiming, endAimingMsg
, doLook, flashAiming
#endif
) where
import Prelude ()
import Game.LambdaHack.Core.Prelude
import Data.Either (fromRight)
import qualified Data.EnumMap.Strict as EM
import qualified Data.EnumSet as ES
import qualified Data.Map.Strict as M
import qualified Data.Text as T
import qualified NLP.Miniutter.English as MU
import Game.LambdaHack.Client.BfsM
import Game.LambdaHack.Client.CommonM
import Game.LambdaHack.Client.MonadClient
import Game.LambdaHack.Client.State
import Game.LambdaHack.Client.UI.ActorUI
import Game.LambdaHack.Client.UI.Animation
import Game.LambdaHack.Client.UI.Content.Screen
import Game.LambdaHack.Client.UI.ContentClientUI
import Game.LambdaHack.Client.UI.DrawM
import Game.LambdaHack.Client.UI.EffectDescription
import Game.LambdaHack.Client.UI.Frame
import Game.LambdaHack.Client.UI.FrameM
import Game.LambdaHack.Client.UI.HandleHelperM
import qualified Game.LambdaHack.Client.UI.HumanCmd as HumanCmd
import Game.LambdaHack.Client.UI.InventoryM
import Game.LambdaHack.Client.UI.ItemSlot
import qualified Game.LambdaHack.Client.UI.Key as K
import Game.LambdaHack.Client.UI.MonadClientUI
import Game.LambdaHack.Client.UI.Msg
import Game.LambdaHack.Client.UI.MsgM
import Game.LambdaHack.Client.UI.Overlay
import Game.LambdaHack.Client.UI.PointUI
import Game.LambdaHack.Client.UI.SessionUI
import Game.LambdaHack.Client.UI.Slideshow
import Game.LambdaHack.Client.UI.SlideshowM
import Game.LambdaHack.Client.UI.UIOptions
import Game.LambdaHack.Common.Actor
import Game.LambdaHack.Common.ActorState
import Game.LambdaHack.Common.ClientOptions
import Game.LambdaHack.Common.Faction
import Game.LambdaHack.Common.Item
import qualified Game.LambdaHack.Common.ItemAspect as IA
import Game.LambdaHack.Common.Kind
import Game.LambdaHack.Common.Level
import Game.LambdaHack.Common.Misc
import Game.LambdaHack.Common.MonadStateRead
import Game.LambdaHack.Common.Point
import Game.LambdaHack.Common.ReqFailure
import Game.LambdaHack.Common.State
import qualified Game.LambdaHack.Common.Tile as Tile
import Game.LambdaHack.Common.Time
import Game.LambdaHack.Common.Types
import Game.LambdaHack.Common.Vector
import qualified Game.LambdaHack.Content.ItemKind as IK
import qualified Game.LambdaHack.Content.ModeKind as MK
import qualified Game.LambdaHack.Content.PlaceKind as PK
import Game.LambdaHack.Content.RuleKind
import qualified Game.LambdaHack.Definition.Ability as Ability
import qualified Game.LambdaHack.Definition.Color as Color
import Game.LambdaHack.Definition.Defs
macroHuman :: (MonadClient m, MonadClientUI m) => [String] -> m ()
macroHuman :: [String] -> m ()
macroHuman ks :: [String]
ks = do
(SessionUI -> SessionUI) -> m ()
forall (m :: * -> *).
MonadClientUI m =>
(SessionUI -> SessionUI) -> m ()
modifySession ((SessionUI -> SessionUI) -> m ())
-> (SessionUI -> SessionUI) -> m ()
forall a b. (a -> b) -> a -> b
$ \sess :: SessionUI
sess ->
let kms :: [KM]
kms = String -> KM
K.mkKM (String -> KM) -> [String] -> [KM]
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
<$> [String]
ks
(smacroFrameNew :: KeyMacroFrame
smacroFrameNew, smacroStackMew :: [KeyMacroFrame]
smacroStackMew) =
[KM]
-> KeyMacroFrame
-> [KeyMacroFrame]
-> (KeyMacroFrame, [KeyMacroFrame])
macroHumanTransition [KM]
kms (SessionUI -> KeyMacroFrame
smacroFrame SessionUI
sess) (SessionUI -> [KeyMacroFrame]
smacroStack SessionUI
sess)
in SessionUI
sess { smacroFrame :: KeyMacroFrame
smacroFrame = KeyMacroFrame
smacroFrameNew
, smacroStack :: [KeyMacroFrame]
smacroStack = [KeyMacroFrame]
smacroStackMew }
MsgClassIgnore -> Text -> m ()
forall (m :: * -> *) a.
(MonadClient m, MonadClientUI m, MsgShared a) =>
a -> Text -> m ()
msgAdd MsgClassIgnore
MsgMacroOperation (Text -> m ()) -> Text -> m ()
forall a b. (a -> b) -> a -> b
$ "Macro activated:" Text -> Text -> Text
<+> String -> Text
T.pack (String -> [String] -> String
forall a. [a] -> [[a]] -> [a]
intercalate " " [String]
ks)
macroHumanTransition :: [K.KM] -> KeyMacroFrame -> [KeyMacroFrame]
-> (KeyMacroFrame, [KeyMacroFrame])
macroHumanTransition :: [KM]
-> KeyMacroFrame
-> [KeyMacroFrame]
-> (KeyMacroFrame, [KeyMacroFrame])
macroHumanTransition kms :: [KM]
kms macroFrame :: KeyMacroFrame
macroFrame macroFrames :: [KeyMacroFrame]
macroFrames =
let smacroFrameNew :: KeyMacroFrame
smacroFrameNew = KeyMacroFrame
emptyMacroFrame {keyPending :: KeyMacro
keyPending = [KM] -> KeyMacro
KeyMacro [KM]
kms}
in (KeyMacroFrame
smacroFrameNew, KeyMacroFrame
macroFrame KeyMacroFrame -> [KeyMacroFrame] -> [KeyMacroFrame]
forall a. a -> [a] -> [a]
: [KeyMacroFrame]
macroFrames)
chooseItemHuman :: (MonadClient m, MonadClientUI m)
=> ItemDialogMode -> m MError
chooseItemHuman :: ItemDialogMode -> m MError
chooseItemHuman c :: ItemDialogMode
c = (FailError -> MError)
-> (ItemDialogMode -> MError)
-> Either FailError ItemDialogMode
-> MError
forall a c b. (a -> c) -> (b -> c) -> Either a b -> c
either FailError -> MError
forall a. a -> Maybe a
Just (MError -> ItemDialogMode -> MError
forall a b. a -> b -> a
const MError
forall a. Maybe a
Nothing) (Either FailError ItemDialogMode -> MError)
-> m (Either FailError ItemDialogMode) -> m MError
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
<$> Bool -> ItemDialogMode -> m (Either FailError ItemDialogMode)
forall (m :: * -> *).
(MonadClient m, MonadClientUI m) =>
Bool -> ItemDialogMode -> m (Either FailError ItemDialogMode)
chooseItemDialogMode Bool
False ItemDialogMode
c
chooseItemDialogModeLore :: (MonadClient m, MonadClientUI m)
=> m (Maybe ResultItemDialogMode)
chooseItemDialogModeLore :: m (Maybe ResultItemDialogMode)
chooseItemDialogModeLore = do
ChosenLore
schosenLore <- (SessionUI -> ChosenLore) -> m ChosenLore
forall (m :: * -> *) a. MonadClientUI m => (SessionUI -> a) -> m a
getsSession SessionUI -> ChosenLore
schosenLore
(inhabitants :: [(ActorId, Actor)]
inhabitants, embeds :: [(ItemId, ItemQuant)]
embeds) <- case ChosenLore
schosenLore of
ChosenLore inh :: [(ActorId, Actor)]
inh emb :: [(ItemId, ItemQuant)]
emb -> ([(ActorId, Actor)], [(ItemId, ItemQuant)])
-> m ([(ActorId, Actor)], [(ItemId, ItemQuant)])
forall (m :: * -> *) a. Monad m => a -> m a
return ([(ActorId, Actor)]
inh, [(ItemId, ItemQuant)]
emb)
ChosenNothing -> m ([(ActorId, Actor)], [(ItemId, ItemQuant)])
forall (m :: * -> *).
MonadClientUI m =>
m ([(ActorId, Actor)], [(ItemId, ItemQuant)])
computeChosenLore
EnumMap ItemId ItemQuant
bagAll <- (State -> EnumMap ItemId ItemQuant) -> m (EnumMap ItemId ItemQuant)
forall (m :: * -> *) a. MonadStateRead m => (State -> a) -> m a
getsState ((State -> EnumMap ItemId ItemQuant)
-> m (EnumMap ItemId ItemQuant))
-> (State -> EnumMap ItemId ItemQuant)
-> m (EnumMap ItemId ItemQuant)
forall a b. (a -> b) -> a -> b
$ (Item -> ItemQuant)
-> EnumMap ItemId Item -> EnumMap ItemId ItemQuant
forall a b k. (a -> b) -> EnumMap k a -> EnumMap k b
EM.map (ItemQuant -> Item -> ItemQuant
forall a b. a -> b -> a
const ItemQuant
quantSingle) (EnumMap ItemId Item -> EnumMap ItemId ItemQuant)
-> (State -> EnumMap ItemId Item)
-> State
-> EnumMap ItemId ItemQuant
forall b c a. (b -> c) -> (a -> b) -> a -> c
. State -> EnumMap ItemId Item
sitemD
case [(ActorId, Actor)]
inhabitants of
(_, b :: Actor
b) : rest :: [(ActorId, Actor)]
rest -> do
let iid :: ItemId
iid = Actor -> ItemId
btrunk Actor
b
AspectRecord
arItem <- (State -> AspectRecord) -> m AspectRecord
forall (m :: * -> *) a. MonadStateRead m => (State -> a) -> m a
getsState ((State -> AspectRecord) -> m AspectRecord)
-> (State -> AspectRecord) -> m AspectRecord
forall a b. (a -> b) -> a -> b
$ ItemId -> State -> AspectRecord
aspectRecordFromIid ItemId
iid
let slore :: SLore
slore | Bool -> Bool
not (Bool -> Bool) -> Bool -> Bool
forall a b. (a -> b) -> a -> b
$ Actor -> Bool
bproj Actor
b = SLore
STrunk
| Flag -> AspectRecord -> Bool
IA.checkFlag Flag
Ability.Blast AspectRecord
arItem = SLore
SBlast
| Bool
otherwise = SLore
SItem
SingleItemSlots
lSlots <- ItemDialogMode -> m SingleItemSlots
forall (m :: * -> *).
MonadClientUI m =>
ItemDialogMode -> m SingleItemSlots
slotsOfItemDialogMode (ItemDialogMode -> m SingleItemSlots)
-> ItemDialogMode -> m SingleItemSlots
forall a b. (a -> b) -> a -> b
$ SLore -> ItemDialogMode
MLore SLore
slore
(SessionUI -> SessionUI) -> m ()
forall (m :: * -> *).
MonadClientUI m =>
(SessionUI -> SessionUI) -> m ()
modifySession ((SessionUI -> SessionUI) -> m ())
-> (SessionUI -> SessionUI) -> m ()
forall a b. (a -> b) -> a -> b
$ \sess :: SessionUI
sess -> SessionUI
sess {schosenLore :: ChosenLore
schosenLore = [(ActorId, Actor)] -> [(ItemId, ItemQuant)] -> ChosenLore
ChosenLore [(ActorId, Actor)]
rest [(ItemId, ItemQuant)]
embeds}
Maybe ResultItemDialogMode -> m (Maybe ResultItemDialogMode)
forall (m :: * -> *) a. Monad m => a -> m a
return (Maybe ResultItemDialogMode -> m (Maybe ResultItemDialogMode))
-> Maybe ResultItemDialogMode -> m (Maybe ResultItemDialogMode)
forall a b. (a -> b) -> a -> b
$ ResultItemDialogMode -> Maybe ResultItemDialogMode
forall a. a -> Maybe a
Just (ResultItemDialogMode -> Maybe ResultItemDialogMode)
-> ResultItemDialogMode -> Maybe ResultItemDialogMode
forall a b. (a -> b) -> a -> b
$ SLore
-> ItemId
-> EnumMap ItemId ItemQuant
-> SingleItemSlots
-> ResultItemDialogMode
RLore SLore
slore ItemId
iid EnumMap ItemId ItemQuant
bagAll SingleItemSlots
lSlots
[] ->
case [(ItemId, ItemQuant)]
embeds of
(iid :: ItemId
iid, _) : rest :: [(ItemId, ItemQuant)]
rest -> do
let slore :: SLore
slore = SLore
SEmbed
SingleItemSlots
lSlots <- ItemDialogMode -> m SingleItemSlots
forall (m :: * -> *).
MonadClientUI m =>
ItemDialogMode -> m SingleItemSlots
slotsOfItemDialogMode (ItemDialogMode -> m SingleItemSlots)
-> ItemDialogMode -> m SingleItemSlots
forall a b. (a -> b) -> a -> b
$ SLore -> ItemDialogMode
MLore SLore
slore
(SessionUI -> SessionUI) -> m ()
forall (m :: * -> *).
MonadClientUI m =>
(SessionUI -> SessionUI) -> m ()
modifySession ((SessionUI -> SessionUI) -> m ())
-> (SessionUI -> SessionUI) -> m ()
forall a b. (a -> b) -> a -> b
$ \sess :: SessionUI
sess ->
SessionUI
sess {schosenLore :: ChosenLore
schosenLore = [(ActorId, Actor)] -> [(ItemId, ItemQuant)] -> ChosenLore
ChosenLore [(ActorId, Actor)]
inhabitants [(ItemId, ItemQuant)]
rest}
Maybe ResultItemDialogMode -> m (Maybe ResultItemDialogMode)
forall (m :: * -> *) a. Monad m => a -> m a
return (Maybe ResultItemDialogMode -> m (Maybe ResultItemDialogMode))
-> Maybe ResultItemDialogMode -> m (Maybe ResultItemDialogMode)
forall a b. (a -> b) -> a -> b
$ ResultItemDialogMode -> Maybe ResultItemDialogMode
forall a. a -> Maybe a
Just (ResultItemDialogMode -> Maybe ResultItemDialogMode)
-> ResultItemDialogMode -> Maybe ResultItemDialogMode
forall a b. (a -> b) -> a -> b
$ SLore
-> ItemId
-> EnumMap ItemId ItemQuant
-> SingleItemSlots
-> ResultItemDialogMode
RLore SLore
slore ItemId
iid EnumMap ItemId ItemQuant
bagAll SingleItemSlots
lSlots
[] -> do
(SessionUI -> SessionUI) -> m ()
forall (m :: * -> *).
MonadClientUI m =>
(SessionUI -> SessionUI) -> m ()
modifySession ((SessionUI -> SessionUI) -> m ())
-> (SessionUI -> SessionUI) -> m ()
forall a b. (a -> b) -> a -> b
$ \sess :: SessionUI
sess -> SessionUI
sess {schosenLore :: ChosenLore
schosenLore = ChosenLore
ChosenNothing}
Maybe ResultItemDialogMode -> m (Maybe ResultItemDialogMode)
forall (m :: * -> *) a. Monad m => a -> m a
return Maybe ResultItemDialogMode
forall a. Maybe a
Nothing
chooseItemDialogMode :: (MonadClient m, MonadClientUI m)
=> Bool -> ItemDialogMode -> m (FailOrCmd ItemDialogMode)
chooseItemDialogMode :: Bool -> ItemDialogMode -> m (Either FailError ItemDialogMode)
chooseItemDialogMode permitLoreCycle :: Bool
permitLoreCycle c :: ItemDialogMode
c = do
CCUI{coscreen :: CCUI -> ScreenContent
coscreen=ScreenContent{X
rwidth :: ScreenContent -> X
rwidth :: X
rwidth, X
rheight :: ScreenContent -> X
rheight :: X
rheight}} <- (SessionUI -> CCUI) -> m CCUI
forall (m :: * -> *) a. MonadClientUI m => (SessionUI -> a) -> m a
getsSession SessionUI -> CCUI
sccui
FontSetup{..} <- m FontSetup
forall (m :: * -> *). MonadClientUI m => m FontSetup
getFontSetup
FactionId
side <- (StateClient -> FactionId) -> m FactionId
forall (m :: * -> *) a.
MonadClientRead m =>
(StateClient -> a) -> m a
getsClient StateClient -> FactionId
sside
Faction
fact <- (State -> Faction) -> m Faction
forall (m :: * -> *) a. MonadStateRead m => (State -> a) -> m a
getsState ((State -> Faction) -> m Faction)
-> (State -> Faction) -> m Faction
forall a b. (a -> b) -> a -> b
$ (EnumMap FactionId Faction -> FactionId -> Faction
forall k a. Enum k => EnumMap k a -> k -> a
EM.! FactionId
side) (EnumMap FactionId Faction -> Faction)
-> (State -> EnumMap FactionId Faction) -> State -> Faction
forall b c a. (b -> c) -> (a -> b) -> a -> c
. State -> EnumMap FactionId Faction
sfactionD
(ggi :: Either Text ResultItemDialogMode
ggi, loreFound :: Bool
loreFound) <- do
Maybe ResultItemDialogMode
mggiLore <- if Bool
permitLoreCycle Bool -> Bool -> Bool
&& ItemDialogMode
c ItemDialogMode -> ItemDialogMode -> Bool
forall a. Eq a => a -> a -> Bool
== SLore -> ItemDialogMode
MLore SLore
SItem
then m (Maybe ResultItemDialogMode)
forall (m :: * -> *).
(MonadClient m, MonadClientUI m) =>
m (Maybe ResultItemDialogMode)
chooseItemDialogModeLore
else Maybe ResultItemDialogMode -> m (Maybe ResultItemDialogMode)
forall (m :: * -> *) a. Monad m => a -> m a
return Maybe ResultItemDialogMode
forall a. Maybe a
Nothing
case Maybe ResultItemDialogMode
mggiLore of
Just rlore :: ResultItemDialogMode
rlore -> (Either Text ResultItemDialogMode, Bool)
-> m (Either Text ResultItemDialogMode, Bool)
forall (m :: * -> *) a. Monad m => a -> m a
return (ResultItemDialogMode -> Either Text ResultItemDialogMode
forall a b. b -> Either a b
Right ResultItemDialogMode
rlore, Bool
True)
Nothing -> do
Either Text ResultItemDialogMode
ggi <- ItemDialogMode -> m (Either Text ResultItemDialogMode)
forall (m :: * -> *).
(MonadClient m, MonadClientUI m) =>
ItemDialogMode -> m (Either Text ResultItemDialogMode)
getStoreItem ItemDialogMode
c
(Either Text ResultItemDialogMode, Bool)
-> m (Either Text ResultItemDialogMode, Bool)
forall (m :: * -> *) a. Monad m => a -> m a
return (Either Text ResultItemDialogMode
ggi, Bool
False)
m ()
forall (m :: * -> *). MonadClientUI m => m ()
recordHistory
ActorId
leader <- m ActorId
forall (m :: * -> *). MonadClientUI m => m ActorId
getLeaderUI
Skills
actorCurAndMaxSk <- m Skills
forall (m :: * -> *). MonadClientUI m => m Skills
leaderSkillsClientUI
let meleeSkill :: X
meleeSkill = Skill -> Skills -> X
Ability.getSk Skill
Ability.SkHurtMelee Skills
actorCurAndMaxSk
ActorUI
bUI <- (SessionUI -> ActorUI) -> m ActorUI
forall (m :: * -> *) a. MonadClientUI m => (SessionUI -> a) -> m a
getsSession ((SessionUI -> ActorUI) -> m ActorUI)
-> (SessionUI -> ActorUI) -> m ActorUI
forall a b. (a -> b) -> a -> b
$ ActorId -> SessionUI -> ActorUI
getActorUI ActorId
leader
case Either Text ResultItemDialogMode
ggi of
Right result :: ResultItemDialogMode
result -> case ResultItemDialogMode
result of
RStore fromCStore :: CStore
fromCStore [iid :: ItemId
iid] -> do
(SessionUI -> SessionUI) -> m ()
forall (m :: * -> *).
MonadClientUI m =>
(SessionUI -> SessionUI) -> m ()
modifySession ((SessionUI -> SessionUI) -> m ())
-> (SessionUI -> SessionUI) -> m ()
forall a b. (a -> b) -> a -> b
$ \sess :: SessionUI
sess ->
SessionUI
sess {sitemSel :: Maybe (ItemId, CStore, Bool)
sitemSel = (ItemId, CStore, Bool) -> Maybe (ItemId, CStore, Bool)
forall a. a -> Maybe a
Just (ItemId
iid, CStore
fromCStore, Bool
False)}
Either FailError ItemDialogMode
-> m (Either FailError ItemDialogMode)
forall (m :: * -> *) a. Monad m => a -> m a
return (Either FailError ItemDialogMode
-> m (Either FailError ItemDialogMode))
-> Either FailError ItemDialogMode
-> m (Either FailError ItemDialogMode)
forall a b. (a -> b) -> a -> b
$ ItemDialogMode -> Either FailError ItemDialogMode
forall a b. b -> Either a b
Right (ItemDialogMode -> Either FailError ItemDialogMode)
-> ItemDialogMode -> Either FailError ItemDialogMode
forall a b. (a -> b) -> a -> b
$ CStore -> ItemDialogMode
MStore CStore
fromCStore
RStore{} -> String -> m (Either FailError ItemDialogMode)
forall a. HasCallStack => String -> a
error (String -> m (Either FailError ItemDialogMode))
-> String -> m (Either FailError ItemDialogMode)
forall a b. (a -> b) -> a -> b
$ "" String -> ResultItemDialogMode -> String
forall v. Show v => String -> v -> String
`showFailure` ResultItemDialogMode
result
ROrgans iid :: ItemId
iid itemBag :: EnumMap ItemId ItemQuant
itemBag lSlots :: SingleItemSlots
lSlots -> do
let blurb :: ItemFull -> p
blurb itemFull :: ItemFull
itemFull =
if Flag -> AspectRecord -> Bool
IA.checkFlag Flag
Ability.Condition (AspectRecord -> Bool) -> AspectRecord -> Bool
forall a b. (a -> b) -> a -> b
$ ItemFull -> AspectRecord
aspectRecordFull ItemFull
itemFull
then "condition"
else "organ"
promptFun :: ItemId -> ItemFull -> X -> Text
promptFun _ itemFull :: ItemFull
itemFull _ =
[Part] -> Text
makeSentence [ ActorUI -> Part
partActor ActorUI
bUI, "is aware of"
, Part -> Part
MU.AW (Part -> Part) -> Part -> Part
forall a b. (a -> b) -> a -> b
$ ItemFull -> Part
forall p. IsString p => ItemFull -> p
blurb ItemFull
itemFull ]
ix0 :: X
ix0 = X -> Maybe X -> X
forall a. a -> Maybe a -> a
fromMaybe (String -> X
forall a. HasCallStack => String -> a
error (String -> X) -> String -> X
forall a b. (a -> b) -> a -> b
$ "" String -> ResultItemDialogMode -> String
forall v. Show v => String -> v -> String
`showFailure` ResultItemDialogMode
result)
(Maybe X -> X) -> Maybe X -> X
forall a b. (a -> b) -> a -> b
$ (ItemId -> Bool) -> [ItemId] -> Maybe X
forall a. (a -> Bool) -> [a] -> Maybe X
findIndex (ItemId -> ItemId -> Bool
forall a. Eq a => a -> a -> Bool
== ItemId
iid) ([ItemId] -> Maybe X) -> [ItemId] -> Maybe X
forall a b. (a -> b) -> a -> b
$ SingleItemSlots -> [ItemId]
forall k a. EnumMap k a -> [a]
EM.elems SingleItemSlots
lSlots
Bool
go <- EnumMap ItemId ItemQuant
-> X
-> (ItemId -> ItemFull -> X -> Text)
-> X
-> SingleItemSlots
-> m Bool
forall (m :: * -> *).
(MonadClient m, MonadClientUI m) =>
EnumMap ItemId ItemQuant
-> X
-> (ItemId -> ItemFull -> X -> Text)
-> X
-> SingleItemSlots
-> m Bool
displayItemLore EnumMap ItemId ItemQuant
itemBag X
meleeSkill ItemId -> ItemFull -> X -> Text
promptFun X
ix0 SingleItemSlots
lSlots
if Bool
go then Bool -> ItemDialogMode -> m (Either FailError ItemDialogMode)
forall (m :: * -> *).
(MonadClient m, MonadClientUI m) =>
Bool -> ItemDialogMode -> m (Either FailError ItemDialogMode)
chooseItemDialogMode Bool
False ItemDialogMode
MOrgans else Text -> m (Either FailError ItemDialogMode)
forall (m :: * -> *) a. MonadClientUI m => Text -> m (FailOrCmd a)
failWith "never mind"
ROwned iid :: ItemId
iid -> do
[(ActorId, (Actor, CStore))]
found <- (State -> [(ActorId, (Actor, CStore))])
-> m [(ActorId, (Actor, CStore))]
forall (m :: * -> *) a. MonadStateRead m => (State -> a) -> m a
getsState ((State -> [(ActorId, (Actor, CStore))])
-> m [(ActorId, (Actor, CStore))])
-> (State -> [(ActorId, (Actor, CStore))])
-> m [(ActorId, (Actor, CStore))]
forall a b. (a -> b) -> a -> b
$ ActorId
-> FactionId -> ItemId -> State -> [(ActorId, (Actor, CStore))]
findIid ActorId
leader FactionId
side ItemId
iid
let (newAid :: ActorId
newAid, bestStore :: CStore
bestStore) = case ActorId
leader ActorId -> [(ActorId, (Actor, CStore))] -> Maybe (Actor, CStore)
forall a b. Eq a => a -> [(a, b)] -> Maybe b
`lookup` [(ActorId, (Actor, CStore))]
found of
Just (_, store :: CStore
store) -> (ActorId
leader, CStore
store)
Nothing -> case [(ActorId, (Actor, CStore))]
found of
(aid :: ActorId
aid, (_, store :: CStore
store)) : _ -> (ActorId
aid, CStore
store)
[] -> String -> (ActorId, CStore)
forall a. HasCallStack => String -> a
error (String -> (ActorId, CStore)) -> String -> (ActorId, CStore)
forall a b. (a -> b) -> a -> b
$ "" String -> ResultItemDialogMode -> String
forall v. Show v => String -> v -> String
`showFailure` ResultItemDialogMode
result
(SessionUI -> SessionUI) -> m ()
forall (m :: * -> *).
MonadClientUI m =>
(SessionUI -> SessionUI) -> m ()
modifySession ((SessionUI -> SessionUI) -> m ())
-> (SessionUI -> SessionUI) -> m ()
forall a b. (a -> b) -> a -> b
$ \sess :: SessionUI
sess ->
SessionUI
sess {sitemSel :: Maybe (ItemId, CStore, Bool)
sitemSel = (ItemId, CStore, Bool) -> Maybe (ItemId, CStore, Bool)
forall a. a -> Maybe a
Just (ItemId
iid, CStore
bestStore, Bool
False)}
LevelId
arena <- m LevelId
forall (m :: * -> *). MonadClientUI m => m LevelId
getArenaUI
Actor
b2 <- (State -> Actor) -> m Actor
forall (m :: * -> *) a. MonadStateRead m => (State -> a) -> m a
getsState ((State -> Actor) -> m Actor) -> (State -> Actor) -> m Actor
forall a b. (a -> b) -> a -> b
$ ActorId -> State -> Actor
getActorBody ActorId
newAid
let (autoDun :: Bool
autoDun, _) = Faction -> (Bool, Bool)
autoDungeonLevel Faction
fact
if | ActorId
newAid ActorId -> ActorId -> Bool
forall a. Eq a => a -> a -> Bool
== ActorId
leader -> Either FailError ItemDialogMode
-> m (Either FailError ItemDialogMode)
forall (m :: * -> *) a. Monad m => a -> m a
return (Either FailError ItemDialogMode
-> m (Either FailError ItemDialogMode))
-> Either FailError ItemDialogMode
-> m (Either FailError ItemDialogMode)
forall a b. (a -> b) -> a -> b
$ ItemDialogMode -> Either FailError ItemDialogMode
forall a b. b -> Either a b
Right ItemDialogMode
MOwned
| Actor -> LevelId
blid Actor
b2 LevelId -> LevelId -> Bool
forall a. Eq a => a -> a -> Bool
/= LevelId
arena Bool -> Bool -> Bool
&& Bool
autoDun ->
ReqFailure -> m (Either FailError ItemDialogMode)
forall (m :: * -> *) a.
MonadClientUI m =>
ReqFailure -> m (FailOrCmd a)
failSer ReqFailure
NoChangeDunLeader
| Bool
otherwise -> do
m Bool -> m ()
forall (f :: * -> *) a. Functor f => f a -> f ()
void (m Bool -> m ()) -> m Bool -> m ()
forall a b. (a -> b) -> a -> b
$ Bool -> ActorId -> m Bool
forall (m :: * -> *).
(MonadClient m, MonadClientUI m) =>
Bool -> ActorId -> m Bool
pickLeader Bool
True ActorId
newAid
Either FailError ItemDialogMode
-> m (Either FailError ItemDialogMode)
forall (m :: * -> *) a. Monad m => a -> m a
return (Either FailError ItemDialogMode
-> m (Either FailError ItemDialogMode))
-> Either FailError ItemDialogMode
-> m (Either FailError ItemDialogMode)
forall a b. (a -> b) -> a -> b
$ ItemDialogMode -> Either FailError ItemDialogMode
forall a b. b -> Either a b
Right ItemDialogMode
MOwned
RSkills slotIndex0 :: X
slotIndex0 -> do
let slotListBound :: X
slotListBound = [Skill] -> X
forall a. [a] -> X
length [Skill]
skillSlots X -> X -> X
forall a. Num a => a -> a -> a
- 1
displayOneSlot :: X -> m (Either FailError ItemDialogMode)
displayOneSlot slotIndex :: X
slotIndex = do
Actor
b <- (State -> Actor) -> m Actor
forall (m :: * -> *) a. MonadStateRead m => (State -> a) -> m a
getsState ((State -> Actor) -> m Actor) -> (State -> Actor) -> m Actor
forall a b. (a -> b) -> a -> b
$ ActorId -> State -> Actor
getActorBody ActorId
leader
let skill :: Skill
skill = [Skill]
skillSlots [Skill] -> X -> Skill
forall a. [a] -> X -> a
!! X
slotIndex
valueText :: Text
valueText = Skill -> Actor -> X -> Text
skillToDecorator Skill
skill Actor
b
(X -> Text) -> X -> Text
forall a b. (a -> b) -> a -> b
$ Skill -> Skills -> X
Ability.getSk Skill
skill Skills
actorCurAndMaxSk
prompt2 :: Text
prompt2 = [Part] -> Text
makeSentence
[ Part -> Part -> Part
MU.WownW (ActorUI -> Part
partActor ActorUI
bUI) (Text -> Part
MU.Text (Text -> Part) -> Text -> Part
forall a b. (a -> b) -> a -> b
$ Skill -> Text
skillName Skill
skill)
, "is", Text -> Part
MU.Text Text
valueText ]
ov0 :: EnumMap DisplayFont Overlay
ov0 = DisplayFont -> Overlay -> EnumMap DisplayFont Overlay
forall k a. Enum k => k -> a -> EnumMap k a
EM.singleton DisplayFont
propFont
(Overlay -> EnumMap DisplayFont Overlay)
-> Overlay -> EnumMap DisplayFont Overlay
forall a b. (a -> b) -> a -> b
$ [AttrLine] -> Overlay
offsetOverlay
([AttrLine] -> Overlay) -> [AttrLine] -> Overlay
forall a b. (a -> b) -> a -> b
$ X -> AttrString -> [AttrLine]
indentSplitAttrString X
rwidth
(AttrString -> [AttrLine]) -> AttrString -> [AttrLine]
forall a b. (a -> b) -> a -> b
$ Text -> AttrString
textToAS (Text -> AttrString) -> Text -> AttrString
forall a b. (a -> b) -> a -> b
$ Skill -> Text
skillDesc Skill
skill
keys :: [KM]
keys = [KM
K.spaceKM, KM
K.escKM]
[KM] -> [KM] -> [KM]
forall a. [a] -> [a] -> [a]
++ [KM
K.upKM | X
slotIndex X -> X -> Bool
forall a. Eq a => a -> a -> Bool
/= 0]
[KM] -> [KM] -> [KM]
forall a. [a] -> [a] -> [a]
++ [KM
K.downKM | X
slotIndex X -> X -> Bool
forall a. Eq a => a -> a -> Bool
/= X
slotListBound]
MsgClassShow -> Text -> m ()
forall (m :: * -> *) a.
(MonadClient m, MonadClientUI m, MsgShared a) =>
a -> Text -> m ()
msgAdd MsgClassShow
MsgPromptGeneric Text
prompt2
Slideshow
slides <- X -> [KM] -> OKX -> m Slideshow
forall (m :: * -> *).
MonadClientUI m =>
X -> [KM] -> OKX -> m Slideshow
overlayToSlideshow (X
rheight X -> X -> X
forall a. Num a => a -> a -> a
- 2) [KM]
keys (EnumMap DisplayFont Overlay
ov0, [])
KM
km <- ColorMode -> [KM] -> Slideshow -> m KM
forall (m :: * -> *).
(MonadClient m, MonadClientUI m) =>
ColorMode -> [KM] -> Slideshow -> m KM
getConfirms ColorMode
ColorFull [KM]
keys Slideshow
slides
case KM -> Key
K.key KM
km of
K.Space -> Bool -> ItemDialogMode -> m (Either FailError ItemDialogMode)
forall (m :: * -> *).
(MonadClient m, MonadClientUI m) =>
Bool -> ItemDialogMode -> m (Either FailError ItemDialogMode)
chooseItemDialogMode Bool
False ItemDialogMode
MSkills
K.Up -> X -> m (Either FailError ItemDialogMode)
displayOneSlot (X -> m (Either FailError ItemDialogMode))
-> X -> m (Either FailError ItemDialogMode)
forall a b. (a -> b) -> a -> b
$ X
slotIndex X -> X -> X
forall a. Num a => a -> a -> a
- 1
K.Down -> X -> m (Either FailError ItemDialogMode)
displayOneSlot (X -> m (Either FailError ItemDialogMode))
-> X -> m (Either FailError ItemDialogMode)
forall a b. (a -> b) -> a -> b
$ X
slotIndex X -> X -> X
forall a. Num a => a -> a -> a
+ 1
K.Esc -> Text -> m (Either FailError ItemDialogMode)
forall (m :: * -> *) a. MonadClientUI m => Text -> m (FailOrCmd a)
failWith "never mind"
_ -> String -> m (Either FailError ItemDialogMode)
forall a. HasCallStack => String -> a
error (String -> m (Either FailError ItemDialogMode))
-> String -> m (Either FailError ItemDialogMode)
forall a b. (a -> b) -> a -> b
$ "" String -> KM -> String
forall v. Show v => String -> v -> String
`showFailure` KM
km
X -> m (Either FailError ItemDialogMode)
displayOneSlot X
slotIndex0
RLore slore :: SLore
slore iid :: ItemId
iid itemBag :: EnumMap ItemId ItemQuant
itemBag lSlots :: SingleItemSlots
lSlots -> do
let ix0 :: X
ix0 = X -> Maybe X -> X
forall a. a -> Maybe a -> a
fromMaybe (String -> X
forall a. HasCallStack => String -> a
error (String -> X) -> String -> X
forall a b. (a -> b) -> a -> b
$ "" String -> ResultItemDialogMode -> String
forall v. Show v => String -> v -> String
`showFailure` ResultItemDialogMode
result)
(Maybe X -> X) -> Maybe X -> X
forall a b. (a -> b) -> a -> b
$ (ItemId -> Bool) -> [ItemId] -> Maybe X
forall a. (a -> Bool) -> [a] -> Maybe X
findIndex (ItemId -> ItemId -> Bool
forall a. Eq a => a -> a -> Bool
== ItemId
iid) ([ItemId] -> Maybe X) -> [ItemId] -> Maybe X
forall a b. (a -> b) -> a -> b
$ SingleItemSlots -> [ItemId]
forall k a. EnumMap k a -> [a]
EM.elems SingleItemSlots
lSlots
promptFun :: ItemId -> ItemFull -> X -> Text
promptFun _ _ _ =
[Part] -> Text
makeSentence [ Part -> Part -> Part
MU.SubjectVerbSg (ActorUI -> Part
partActor ActorUI
bUI) "remember"
, Part -> Part
MU.AW (Part -> Part) -> Part -> Part
forall a b. (a -> b) -> a -> b
$ Text -> Part
MU.Text (SLore -> Text
headingSLore SLore
slore) ]
ChosenLore
schosenLore <- (SessionUI -> ChosenLore) -> m ChosenLore
forall (m :: * -> *) a. MonadClientUI m => (SessionUI -> a) -> m a
getsSession SessionUI -> ChosenLore
schosenLore
let lorePending :: Bool
lorePending = Bool
loreFound Bool -> Bool -> Bool
&& case ChosenLore
schosenLore of
ChosenLore [] [] -> Bool
False
_ -> Bool
True
KM
km <- EnumMap ItemId ItemQuant
-> X
-> (ItemId -> ItemFull -> X -> Text)
-> X
-> SingleItemSlots
-> Bool
-> m KM
forall (m :: * -> *).
(MonadClient m, MonadClientUI m) =>
EnumMap ItemId ItemQuant
-> X
-> (ItemId -> ItemFull -> X -> Text)
-> X
-> SingleItemSlots
-> Bool
-> m KM
displayItemLorePointedAt EnumMap ItemId ItemQuant
itemBag X
meleeSkill ItemId -> ItemFull -> X -> Text
promptFun X
ix0
SingleItemSlots
lSlots Bool
lorePending
case KM -> Key
K.key KM
km of
K.Space -> do
(SessionUI -> SessionUI) -> m ()
forall (m :: * -> *).
MonadClientUI m =>
(SessionUI -> SessionUI) -> m ()
modifySession ((SessionUI -> SessionUI) -> m ())
-> (SessionUI -> SessionUI) -> m ()
forall a b. (a -> b) -> a -> b
$ \sess :: SessionUI
sess -> SessionUI
sess {schosenLore :: ChosenLore
schosenLore = ChosenLore
ChosenNothing}
Bool -> ItemDialogMode -> m (Either FailError ItemDialogMode)
forall (m :: * -> *).
(MonadClient m, MonadClientUI m) =>
Bool -> ItemDialogMode -> m (Either FailError ItemDialogMode)
chooseItemDialogMode Bool
False (SLore -> ItemDialogMode
MLore SLore
slore)
K.Char '~' -> Bool -> ItemDialogMode -> m (Either FailError ItemDialogMode)
forall (m :: * -> *).
(MonadClient m, MonadClientUI m) =>
Bool -> ItemDialogMode -> m (Either FailError ItemDialogMode)
chooseItemDialogMode Bool
True ItemDialogMode
c
K.Esc -> do
(SessionUI -> SessionUI) -> m ()
forall (m :: * -> *).
MonadClientUI m =>
(SessionUI -> SessionUI) -> m ()
modifySession ((SessionUI -> SessionUI) -> m ())
-> (SessionUI -> SessionUI) -> m ()
forall a b. (a -> b) -> a -> b
$ \sess :: SessionUI
sess -> SessionUI
sess {schosenLore :: ChosenLore
schosenLore = ChosenLore
ChosenNothing}
Text -> m (Either FailError ItemDialogMode)
forall (m :: * -> *) a. MonadClientUI m => Text -> m (FailOrCmd a)
failWith "never mind"
_ -> String -> m (Either FailError ItemDialogMode)
forall a. HasCallStack => String -> a
error (String -> m (Either FailError ItemDialogMode))
-> String -> m (Either FailError ItemDialogMode)
forall a b. (a -> b) -> a -> b
$ "" String -> KM -> String
forall v. Show v => String -> v -> String
`showFailure` KM
km
RPlaces slotIndex0 :: X
slotIndex0 -> do
COps{ContentData PlaceKind
coplace :: COps -> ContentData PlaceKind
coplace :: ContentData PlaceKind
coplace} <- (State -> COps) -> m COps
forall (m :: * -> *) a. MonadStateRead m => (State -> a) -> m a
getsState State -> COps
scops
ClientOptions
soptions <- (StateClient -> ClientOptions) -> m ClientOptions
forall (m :: * -> *) a.
MonadClientRead m =>
(StateClient -> a) -> m a
getsClient StateClient -> ClientOptions
soptions
[(ContentId PlaceKind, (EnumSet LevelId, X, X, X))]
places <- (State -> [(ContentId PlaceKind, (EnumSet LevelId, X, X, X))])
-> m [(ContentId PlaceKind, (EnumSet LevelId, X, X, X))]
forall (m :: * -> *) a. MonadStateRead m => (State -> a) -> m a
getsState ((State -> [(ContentId PlaceKind, (EnumSet LevelId, X, X, X))])
-> m [(ContentId PlaceKind, (EnumSet LevelId, X, X, X))])
-> (State -> [(ContentId PlaceKind, (EnumSet LevelId, X, X, X))])
-> m [(ContentId PlaceKind, (EnumSet LevelId, X, X, X))]
forall a b. (a -> b) -> a -> b
$ EnumMap (ContentId PlaceKind) (EnumSet LevelId, X, X, X)
-> [(ContentId PlaceKind, (EnumSet LevelId, X, X, X))]
forall k a. Enum k => EnumMap k a -> [(k, a)]
EM.assocs (EnumMap (ContentId PlaceKind) (EnumSet LevelId, X, X, X)
-> [(ContentId PlaceKind, (EnumSet LevelId, X, X, X))])
-> (State
-> EnumMap (ContentId PlaceKind) (EnumSet LevelId, X, X, X))
-> State
-> [(ContentId PlaceKind, (EnumSet LevelId, X, X, X))]
forall b c a. (b -> c) -> (a -> b) -> a -> c
. ContentData PlaceKind
-> ClientOptions
-> State
-> EnumMap (ContentId PlaceKind) (EnumSet LevelId, X, X, X)
placesFromState ContentData PlaceKind
coplace ClientOptions
soptions
let slotListBound :: X
slotListBound = [(ContentId PlaceKind, (EnumSet LevelId, X, X, X))] -> X
forall a. [a] -> X
length [(ContentId PlaceKind, (EnumSet LevelId, X, X, X))]
places X -> X -> X
forall a. Num a => a -> a -> a
- 1
displayOneSlot :: X -> m (Either FailError ItemDialogMode)
displayOneSlot slotIndex :: X
slotIndex = do
let (pk :: ContentId PlaceKind
pk, (es :: EnumSet LevelId
es, ne :: X
ne, na :: X
na, _)) = [(ContentId PlaceKind, (EnumSet LevelId, X, X, X))]
places [(ContentId PlaceKind, (EnumSet LevelId, X, X, X))]
-> X -> (ContentId PlaceKind, (EnumSet LevelId, X, X, X))
forall a. [a] -> X -> a
!! X
slotIndex
pkind :: PlaceKind
pkind = ContentData PlaceKind -> ContentId PlaceKind -> PlaceKind
forall a. ContentData a -> ContentId a -> a
okind ContentData PlaceKind
coplace ContentId PlaceKind
pk
prompt2 :: Text
prompt2 = [Part] -> Text
makeSentence
[ Part -> Part -> Part
MU.SubjectVerbSg (ActorUI -> Part
partActor ActorUI
bUI) "remember"
, Text -> Part
MU.Text (Text -> Part) -> Text -> Part
forall a b. (a -> b) -> a -> b
$ PlaceKind -> Text
PK.pname PlaceKind
pkind ]
freqsText :: Text
freqsText = "Frequencies:" Text -> Text -> Text
<+> Text -> [Text] -> Text
T.intercalate " "
(((GroupName PlaceKind, X) -> Text)
-> [(GroupName PlaceKind, X)] -> [Text]
forall a b. (a -> b) -> [a] -> [b]
map (\(grp :: GroupName PlaceKind
grp, n :: X
n) -> "(" Text -> Text -> Text
forall a. Semigroup a => a -> a -> a
<> GroupName PlaceKind -> Text
forall a. GroupName a -> Text
fromGroupName GroupName PlaceKind
grp
Text -> Text -> Text
forall a. Semigroup a => a -> a -> a
<> ", " Text -> Text -> Text
forall a. Semigroup a => a -> a -> a
<> X -> Text
forall a. Show a => a -> Text
tshow X
n Text -> Text -> Text
forall a. Semigroup a => a -> a -> a
<> ")")
([(GroupName PlaceKind, X)] -> [Text])
-> [(GroupName PlaceKind, X)] -> [Text]
forall a b. (a -> b) -> a -> b
$ PlaceKind -> [(GroupName PlaceKind, X)]
PK.pfreq PlaceKind
pkind)
onLevels :: [Text]
onLevels | EnumSet LevelId -> Bool
forall k. EnumSet k -> Bool
ES.null EnumSet LevelId
es = []
| Bool
otherwise =
[[Part] -> Text
makeSentence
[ "Appears on"
, X -> Part -> Part
MU.CarWs (EnumSet LevelId -> X
forall k. EnumSet k -> X
ES.size EnumSet LevelId
es) "level" Part -> Part -> Part
forall a. Semigroup a => a -> a -> a
<> ":"
, [Part] -> Part
MU.WWandW ([Part] -> Part) -> [Part] -> Part
forall a b. (a -> b) -> a -> b
$ (X -> Part) -> [X] -> [Part]
forall a b. (a -> b) -> [a] -> [b]
map X -> Part
MU.Car ([X] -> [Part]) -> [X] -> [Part]
forall a b. (a -> b) -> a -> b
$ [X] -> [X]
forall a. Ord a => [a] -> [a]
sort
([X] -> [X]) -> [X] -> [X]
forall a b. (a -> b) -> a -> b
$ (LevelId -> X) -> [LevelId] -> [X]
forall a b. (a -> b) -> [a] -> [b]
map (X -> X
forall a. Num a => a -> a
abs (X -> X) -> (LevelId -> X) -> LevelId -> X
forall b c a. (b -> c) -> (a -> b) -> a -> c
. LevelId -> X
forall a. Enum a => a -> X
fromEnum) ([LevelId] -> [X]) -> [LevelId] -> [X]
forall a b. (a -> b) -> a -> b
$ EnumSet LevelId -> [LevelId]
forall k. Enum k => EnumSet k -> [k]
ES.elems EnumSet LevelId
es ]]
placeParts :: [Part]
placeParts = ["it has" | X
ne X -> X -> Bool
forall a. Ord a => a -> a -> Bool
> 0 Bool -> Bool -> Bool
|| X
na X -> X -> Bool
forall a. Ord a => a -> a -> Bool
> 0]
[Part] -> [Part] -> [Part]
forall a. [a] -> [a] -> [a]
++ [X -> Part -> Part
MU.CarWs X
ne "entrance" | X
ne X -> X -> Bool
forall a. Ord a => a -> a -> Bool
> 0]
[Part] -> [Part] -> [Part]
forall a. [a] -> [a] -> [a]
++ ["and" | X
ne X -> X -> Bool
forall a. Ord a => a -> a -> Bool
> 0 Bool -> Bool -> Bool
&& X
na X -> X -> Bool
forall a. Ord a => a -> a -> Bool
> 0]
[Part] -> [Part] -> [Part]
forall a. [a] -> [a] -> [a]
++ [X -> Part -> Part
MU.CarWs X
na "surrounding" | X
na X -> X -> Bool
forall a. Ord a => a -> a -> Bool
> 0]
partsSentence :: Text
partsSentence | [Part] -> Bool
forall a. [a] -> Bool
null [Part]
placeParts = ""
| Bool
otherwise = [Part] -> Text
makeSentence [Part]
placeParts
ov0 :: EnumMap DisplayFont Overlay
ov0 = DisplayFont -> Overlay -> EnumMap DisplayFont Overlay
forall k a. Enum k => k -> a -> EnumMap k a
EM.singleton DisplayFont
monoFont
(Overlay -> EnumMap DisplayFont Overlay)
-> Overlay -> EnumMap DisplayFont Overlay
forall a b. (a -> b) -> a -> b
$ [AttrLine] -> Overlay
offsetOverlay
([AttrLine] -> Overlay) -> [AttrLine] -> Overlay
forall a b. (a -> b) -> a -> b
$ (Text -> [AttrLine]) -> [Text] -> [AttrLine]
forall (t :: * -> *) a b. Foldable t => (a -> [b]) -> t a -> [b]
concatMap (X -> AttrString -> [AttrLine]
indentSplitAttrString X
rwidth (AttrString -> [AttrLine])
-> (Text -> AttrString) -> Text -> [AttrLine]
forall b c a. (b -> c) -> (a -> b) -> a -> c
. Text -> AttrString
textToAS)
([Text] -> [AttrLine]) -> [Text] -> [AttrLine]
forall a b. (a -> b) -> a -> b
$ ["", Text
partsSentence]
[Text] -> [Text] -> [Text]
forall a. [a] -> [a] -> [a]
++ (if ClientOptions -> Bool
sexposePlaces ClientOptions
soptions
then [ "", Text
freqsText
, "" ] [Text] -> [Text] -> [Text]
forall a. [a] -> [a] -> [a]
++ PlaceKind -> [Text]
PK.ptopLeft PlaceKind
pkind
else [])
[Text] -> [Text] -> [Text]
forall a. [a] -> [a] -> [a]
++ [""] [Text] -> [Text] -> [Text]
forall a. [a] -> [a] -> [a]
++ [Text]
onLevels
keys :: [KM]
keys = [KM
K.spaceKM, KM
K.escKM]
[KM] -> [KM] -> [KM]
forall a. [a] -> [a] -> [a]
++ [KM
K.upKM | X
slotIndex X -> X -> Bool
forall a. Eq a => a -> a -> Bool
/= 0]
[KM] -> [KM] -> [KM]
forall a. [a] -> [a] -> [a]
++ [KM
K.downKM | X
slotIndex X -> X -> Bool
forall a. Eq a => a -> a -> Bool
/= X
slotListBound]
MsgClassShow -> Text -> m ()
forall (m :: * -> *) a.
(MonadClient m, MonadClientUI m, MsgShared a) =>
a -> Text -> m ()
msgAdd MsgClassShow
MsgPromptGeneric Text
prompt2
Slideshow
slides <- X -> [KM] -> OKX -> m Slideshow
forall (m :: * -> *).
MonadClientUI m =>
X -> [KM] -> OKX -> m Slideshow
overlayToSlideshow (X
rheight X -> X -> X
forall a. Num a => a -> a -> a
- 2) [KM]
keys (EnumMap DisplayFont Overlay
ov0, [])
KM
km <- ColorMode -> [KM] -> Slideshow -> m KM
forall (m :: * -> *).
(MonadClient m, MonadClientUI m) =>
ColorMode -> [KM] -> Slideshow -> m KM
getConfirms ColorMode
ColorFull [KM]
keys Slideshow
slides
case KM -> Key
K.key KM
km of
K.Space -> Bool -> ItemDialogMode -> m (Either FailError ItemDialogMode)
forall (m :: * -> *).
(MonadClient m, MonadClientUI m) =>
Bool -> ItemDialogMode -> m (Either FailError ItemDialogMode)
chooseItemDialogMode Bool
False ItemDialogMode
MPlaces
K.Up -> X -> m (Either FailError ItemDialogMode)
displayOneSlot (X -> m (Either FailError ItemDialogMode))
-> X -> m (Either FailError ItemDialogMode)
forall a b. (a -> b) -> a -> b
$ X
slotIndex X -> X -> X
forall a. Num a => a -> a -> a
- 1
K.Down -> X -> m (Either FailError ItemDialogMode)
displayOneSlot (X -> m (Either FailError ItemDialogMode))
-> X -> m (Either FailError ItemDialogMode)
forall a b. (a -> b) -> a -> b
$ X
slotIndex X -> X -> X
forall a. Num a => a -> a -> a
+ 1
K.Esc -> Text -> m (Either FailError ItemDialogMode)
forall (m :: * -> *) a. MonadClientUI m => Text -> m (FailOrCmd a)
failWith "never mind"
_ -> String -> m (Either FailError ItemDialogMode)
forall a. HasCallStack => String -> a
error (String -> m (Either FailError ItemDialogMode))
-> String -> m (Either FailError ItemDialogMode)
forall a b. (a -> b) -> a -> b
$ "" String -> KM -> String
forall v. Show v => String -> v -> String
`showFailure` KM
km
X -> m (Either FailError ItemDialogMode)
displayOneSlot X
slotIndex0
RModes slotIndex0 :: X
slotIndex0 -> do
COps{ContentData ModeKind
comode :: COps -> ContentData ModeKind
comode :: ContentData ModeKind
comode} <- (State -> COps) -> m COps
forall (m :: * -> *) a. MonadStateRead m => (State -> a) -> m a
getsState State -> COps
scops
EnumMap (ContentId ModeKind) (Map Challenge X)
svictories <- (StateClient -> EnumMap (ContentId ModeKind) (Map Challenge X))
-> m (EnumMap (ContentId ModeKind) (Map Challenge X))
forall (m :: * -> *) a.
MonadClientRead m =>
(StateClient -> a) -> m a
getsClient StateClient -> EnumMap (ContentId ModeKind) (Map Challenge X)
svictories
Challenge
nxtChal <- (StateClient -> Challenge) -> m Challenge
forall (m :: * -> *) a.
MonadClientRead m =>
(StateClient -> a) -> m a
getsClient StateClient -> Challenge
snxtChal
let f :: [(a, b)] -> p -> a -> b -> [(a, b)]
f ![(a, b)]
acc _p :: p
_p !a
i !b
a = (a
i, b
a) (a, b) -> [(a, b)] -> [(a, b)]
forall a. a -> [a] -> [a]
: [(a, b)]
acc
campaignModes :: [(ContentId ModeKind, ModeKind)]
campaignModes = ContentData ModeKind
-> GroupName ModeKind
-> ([(ContentId ModeKind, ModeKind)]
-> X
-> ContentId ModeKind
-> ModeKind
-> [(ContentId ModeKind, ModeKind)])
-> [(ContentId ModeKind, ModeKind)]
-> [(ContentId ModeKind, ModeKind)]
forall a b.
ContentData a
-> GroupName a -> (b -> X -> ContentId a -> a -> b) -> b -> b
ofoldlGroup' ContentData ModeKind
comode GroupName ModeKind
MK.CAMPAIGN_SCENARIO [(ContentId ModeKind, ModeKind)]
-> X
-> ContentId ModeKind
-> ModeKind
-> [(ContentId ModeKind, ModeKind)]
forall a b p. [(a, b)] -> p -> a -> b -> [(a, b)]
f []
slotListBound :: X
slotListBound = [(ContentId ModeKind, ModeKind)] -> X
forall a. [a] -> X
length [(ContentId ModeKind, ModeKind)]
campaignModes X -> X -> X
forall a. Num a => a -> a -> a
- 1
displayOneSlot :: X -> m (Either FailError ItemDialogMode)
displayOneSlot slotIndex :: X
slotIndex = do
let (gameModeId :: ContentId ModeKind
gameModeId, gameMode :: ModeKind
gameMode) = [(ContentId ModeKind, ModeKind)]
campaignModes [(ContentId ModeKind, ModeKind)]
-> X -> (ContentId ModeKind, ModeKind)
forall a. [a] -> X -> a
!! X
slotIndex
EnumMap DisplayFont Overlay
modeOKX <- Bool -> ContentId ModeKind -> m (EnumMap DisplayFont Overlay)
forall (m :: * -> *).
MonadClientUI m =>
Bool -> ContentId ModeKind -> m (EnumMap DisplayFont Overlay)
describeMode Bool
False ContentId ModeKind
gameModeId
let victories :: X
victories = case ContentId ModeKind
-> EnumMap (ContentId ModeKind) (Map Challenge X)
-> Maybe (Map Challenge X)
forall k a. Enum k => k -> EnumMap k a -> Maybe a
EM.lookup ContentId ModeKind
gameModeId EnumMap (ContentId ModeKind) (Map Challenge X)
svictories of
Nothing -> 0
Just cm :: Map Challenge X
cm -> X -> Maybe X -> X
forall a. a -> Maybe a -> a
fromMaybe 0 (Challenge -> Map Challenge X -> Maybe X
forall k a. Ord k => k -> Map k a -> Maybe a
M.lookup Challenge
nxtChal Map Challenge X
cm)
verb :: Part
verb = if X
victories X -> X -> Bool
forall a. Ord a => a -> a -> Bool
> 0 then "remember" else "forsee"
prompt2 :: Text
prompt2 = [Part] -> Text
makeSentence
[ Part -> Part -> Part
MU.SubjectVerbSg (ActorUI -> Part
partActor ActorUI
bUI) Part
verb
, Text -> Part
MU.Text (Text -> Part) -> Text -> Part
forall a b. (a -> b) -> a -> b
$ "the '" Text -> Text -> Text
forall a. Semigroup a => a -> a -> a
<> ModeKind -> Text
MK.mname ModeKind
gameMode Text -> Text -> Text
forall a. Semigroup a => a -> a -> a
<> "' adventure" ]
keys :: [KM]
keys = [KM
K.spaceKM, KM
K.escKM]
[KM] -> [KM] -> [KM]
forall a. [a] -> [a] -> [a]
++ [KM
K.upKM | X
slotIndex X -> X -> Bool
forall a. Eq a => a -> a -> Bool
/= 0]
[KM] -> [KM] -> [KM]
forall a. [a] -> [a] -> [a]
++ [KM
K.downKM | X
slotIndex X -> X -> Bool
forall a. Eq a => a -> a -> Bool
/= X
slotListBound]
MsgClassShow -> Text -> m ()
forall (m :: * -> *) a.
(MonadClient m, MonadClientUI m, MsgShared a) =>
a -> Text -> m ()
msgAdd MsgClassShow
MsgPromptGeneric Text
prompt2
Slideshow
slides <- X -> [KM] -> OKX -> m Slideshow
forall (m :: * -> *).
MonadClientUI m =>
X -> [KM] -> OKX -> m Slideshow
overlayToSlideshow X
rheight [KM]
keys (EnumMap DisplayFont Overlay
modeOKX, [])
Either KM SlotChar
ekm2 <- String
-> ColorMode -> Bool -> Slideshow -> [KM] -> m (Either KM SlotChar)
forall (m :: * -> *).
(MonadClient m, MonadClientUI m) =>
String
-> ColorMode -> Bool -> Slideshow -> [KM] -> m (Either KM SlotChar)
displayChoiceScreen "" ColorMode
ColorFull Bool
True Slideshow
slides [KM]
keys
let km :: KM
km = (KM -> KM) -> (SlotChar -> KM) -> Either KM SlotChar -> KM
forall a c b. (a -> c) -> (b -> c) -> Either a b -> c
either KM -> KM
forall a. a -> a
id (String -> SlotChar -> KM
forall a. HasCallStack => String -> a
error (String -> SlotChar -> KM) -> String -> SlotChar -> KM
forall a b. (a -> b) -> a -> b
$ "" String -> Either KM SlotChar -> String
forall v. Show v => String -> v -> String
`showFailure` Either KM SlotChar
ekm2) Either KM SlotChar
ekm2
case KM -> Key
K.key KM
km of
K.Space -> Bool -> ItemDialogMode -> m (Either FailError ItemDialogMode)
forall (m :: * -> *).
(MonadClient m, MonadClientUI m) =>
Bool -> ItemDialogMode -> m (Either FailError ItemDialogMode)
chooseItemDialogMode Bool
False ItemDialogMode
MModes
K.Up -> X -> m (Either FailError ItemDialogMode)
displayOneSlot (X -> m (Either FailError ItemDialogMode))
-> X -> m (Either FailError ItemDialogMode)
forall a b. (a -> b) -> a -> b
$ X
slotIndex X -> X -> X
forall a. Num a => a -> a -> a
- 1
K.Down -> X -> m (Either FailError ItemDialogMode)
displayOneSlot (X -> m (Either FailError ItemDialogMode))
-> X -> m (Either FailError ItemDialogMode)
forall a b. (a -> b) -> a -> b
$ X
slotIndex X -> X -> X
forall a. Num a => a -> a -> a
+ 1
K.Esc -> Text -> m (Either FailError ItemDialogMode)
forall (m :: * -> *) a. MonadClientUI m => Text -> m (FailOrCmd a)
failWith "never mind"
_ -> String -> m (Either FailError ItemDialogMode)
forall a. HasCallStack => String -> a
error (String -> m (Either FailError ItemDialogMode))
-> String -> m (Either FailError ItemDialogMode)
forall a b. (a -> b) -> a -> b
$ "" String -> KM -> String
forall v. Show v => String -> v -> String
`showFailure` KM
km
X -> m (Either FailError ItemDialogMode)
displayOneSlot X
slotIndex0
Left err :: Text
err -> Text -> m (Either FailError ItemDialogMode)
forall (m :: * -> *) a. MonadClientUI m => Text -> m (FailOrCmd a)
failWith Text
err
chooseItemProjectHuman :: forall m. (MonadClient m, MonadClientUI m)
=> [HumanCmd.TriggerItem] -> m MError
chooseItemProjectHuman :: [TriggerItem] -> m MError
chooseItemProjectHuman ts :: [TriggerItem]
ts = do
ActorId
leader <- m ActorId
forall (m :: * -> *). MonadClientUI m => m ActorId
getLeaderUI
Actor
b <- (State -> Actor) -> m Actor
forall (m :: * -> *) a. MonadStateRead m => (State -> a) -> m a
getsState ((State -> Actor) -> m Actor) -> (State -> Actor) -> m Actor
forall a b. (a -> b) -> a -> b
$ ActorId -> State -> Actor
getActorBody ActorId
leader
Maybe (LevelId, Point)
mstash <- (State -> Maybe (LevelId, Point)) -> m (Maybe (LevelId, Point))
forall (m :: * -> *) a. MonadStateRead m => (State -> a) -> m a
getsState ((State -> Maybe (LevelId, Point)) -> m (Maybe (LevelId, Point)))
-> (State -> Maybe (LevelId, Point)) -> m (Maybe (LevelId, Point))
forall a b. (a -> b) -> a -> b
$ \s :: State
s -> Faction -> Maybe (LevelId, Point)
gstash (Faction -> Maybe (LevelId, Point))
-> Faction -> Maybe (LevelId, Point)
forall a b. (a -> b) -> a -> b
$ State -> EnumMap FactionId Faction
sfactionD State
s EnumMap FactionId Faction -> FactionId -> Faction
forall k a. Enum k => EnumMap k a -> k -> a
EM.! Actor -> FactionId
bfid Actor
b
let overStash :: Bool
overStash = Maybe (LevelId, Point)
mstash Maybe (LevelId, Point) -> Maybe (LevelId, Point) -> Bool
forall a. Eq a => a -> a -> Bool
== (LevelId, Point) -> Maybe (LevelId, Point)
forall a. a -> Maybe a
Just (Actor -> LevelId
blid Actor
b, Actor -> Point
bpos Actor
b)
storesBase :: [CStore]
storesBase = [CStore
CStash, CStore
CEqp]
stores :: [CStore]
stores | Bool
overStash = [CStore]
storesBase [CStore] -> [CStore] -> [CStore]
forall a. [a] -> [a] -> [a]
++ [CStore
CGround]
| Bool
otherwise = CStore
CGround CStore -> [CStore] -> [CStore]
forall a. a -> [a] -> [a]
: [CStore]
storesBase
(verb1 :: Part
verb1, object1 :: Part
object1) = case [TriggerItem]
ts of
[] -> ("aim", "item")
tr :: TriggerItem
tr : _ -> (TriggerItem -> Part
HumanCmd.tiverb TriggerItem
tr, TriggerItem -> Part
HumanCmd.tiobject TriggerItem
tr)
verb :: Text
verb = [Part] -> Text
makePhrase [Part
verb1]
triggerSyms :: String
triggerSyms = [TriggerItem] -> String
triggerSymbols [TriggerItem]
ts
Either Text (ItemFull -> Either ReqFailure (Point, Bool))
mpsuitReq <- m (Either Text (ItemFull -> Either ReqFailure (Point, Bool)))
forall (m :: * -> *).
(MonadClient m, MonadClientUI m) =>
m (Either Text (ItemFull -> Either ReqFailure (Point, Bool)))
psuitReq
case Either Text (ItemFull -> Either ReqFailure (Point, Bool))
mpsuitReq of
Left err :: Text
err -> Text -> m MError
forall (m :: * -> *). MonadClientUI m => Text -> m MError
failMsg Text
err
Right psuitReqFun :: ItemFull -> Either ReqFailure (Point, Bool)
psuitReqFun -> do
Maybe (ItemId, CStore, Bool)
itemSel <- (SessionUI -> Maybe (ItemId, CStore, Bool))
-> m (Maybe (ItemId, CStore, Bool))
forall (m :: * -> *) a. MonadClientUI m => (SessionUI -> a) -> m a
getsSession SessionUI -> Maybe (ItemId, CStore, Bool)
sitemSel
case Maybe (ItemId, CStore, Bool)
itemSel of
Just (_, _, True) -> MError -> m MError
forall (m :: * -> *) a. Monad m => a -> m a
return MError
forall a. Maybe a
Nothing
Just (iid :: ItemId
iid, fromCStore :: CStore
fromCStore, False) -> do
ItemFull
itemFull <- (State -> ItemFull) -> m ItemFull
forall (m :: * -> *) a. MonadStateRead m => (State -> a) -> m a
getsState ((State -> ItemFull) -> m ItemFull)
-> (State -> ItemFull) -> m ItemFull
forall a b. (a -> b) -> a -> b
$ ItemId -> State -> ItemFull
itemToFull ItemId
iid
EnumMap ItemId ItemQuant
bag <- (State -> EnumMap ItemId ItemQuant) -> m (EnumMap ItemId ItemQuant)
forall (m :: * -> *) a. MonadStateRead m => (State -> a) -> m a
getsState ((State -> EnumMap ItemId ItemQuant)
-> m (EnumMap ItemId ItemQuant))
-> (State -> EnumMap ItemId ItemQuant)
-> m (EnumMap ItemId ItemQuant)
forall a b. (a -> b) -> a -> b
$ Actor -> CStore -> State -> EnumMap ItemId ItemQuant
getBodyStoreBag Actor
b CStore
fromCStore
case ItemId
iid ItemId -> EnumMap ItemId ItemQuant -> Maybe ItemQuant
forall k a. Enum k => k -> EnumMap k a -> Maybe a
`EM.lookup` EnumMap ItemId ItemQuant
bag of
Just _ | (ReqFailure -> Bool)
-> ((Point, Bool) -> Bool)
-> Either ReqFailure (Point, Bool)
-> Bool
forall a c b. (a -> c) -> (b -> c) -> Either a b -> c
either (Bool -> ReqFailure -> Bool
forall a b. a -> b -> a
const Bool
False) (Point, Bool) -> Bool
forall a b. (a, b) -> b
snd (ItemFull -> Either ReqFailure (Point, Bool)
psuitReqFun ItemFull
itemFull) ->
MError -> m MError
forall (m :: * -> *) a. Monad m => a -> m a
return MError
forall a. Maybe a
Nothing
_ -> do
(SessionUI -> SessionUI) -> m ()
forall (m :: * -> *).
MonadClientUI m =>
(SessionUI -> SessionUI) -> m ()
modifySession ((SessionUI -> SessionUI) -> m ())
-> (SessionUI -> SessionUI) -> m ()
forall a b. (a -> b) -> a -> b
$ \sess :: SessionUI
sess -> SessionUI
sess {sitemSel :: Maybe (ItemId, CStore, Bool)
sitemSel = Maybe (ItemId, CStore, Bool)
forall a. Maybe a
Nothing}
[TriggerItem] -> m MError
forall (m :: * -> *).
(MonadClient m, MonadClientUI m) =>
[TriggerItem] -> m MError
chooseItemProjectHuman [TriggerItem]
ts
Nothing -> do
let psuit :: m Suitability
psuit =
Suitability -> m Suitability
forall (m :: * -> *) a. Monad m => a -> m a
return (Suitability -> m Suitability) -> Suitability -> m Suitability
forall a b. (a -> b) -> a -> b
$ (Maybe CStore -> ItemFull -> ItemQuant -> Bool) -> Suitability
SuitsSomething ((Maybe CStore -> ItemFull -> ItemQuant -> Bool) -> Suitability)
-> (Maybe CStore -> ItemFull -> ItemQuant -> Bool) -> Suitability
forall a b. (a -> b) -> a -> b
$ \_ itemFull :: ItemFull
itemFull _kit :: ItemQuant
_kit ->
(ReqFailure -> Bool)
-> ((Point, Bool) -> Bool)
-> Either ReqFailure (Point, Bool)
-> Bool
forall a c b. (a -> c) -> (b -> c) -> Either a b -> c
either (Bool -> ReqFailure -> Bool
forall a b. a -> b -> a
const Bool
False) (Point, Bool) -> Bool
forall a b. (a, b) -> b
snd (ItemFull -> Either ReqFailure (Point, Bool)
psuitReqFun ItemFull
itemFull)
Bool -> Bool -> Bool
&& (String -> Bool
forall a. [a] -> Bool
null String
triggerSyms
Bool -> Bool -> Bool
|| ItemKind -> Char
IK.isymbol (ItemFull -> ItemKind
itemKind ItemFull
itemFull) Char -> String -> Bool
forall (t :: * -> *) a. (Foldable t, Eq a) => a -> t a -> Bool
`elem` String
triggerSyms)
prompt :: Text
prompt = [Part] -> Text
makePhrase ["What", Part
object1, "to"]
promptGeneric :: Text
promptGeneric = "What to"
Either Text (CStore, ItemId)
ggi <- m Suitability
-> Text
-> Text
-> Text
-> Text
-> [CStore]
-> m (Either Text (CStore, ItemId))
forall (m :: * -> *).
(MonadClient m, MonadClientUI m) =>
m Suitability
-> Text
-> Text
-> Text
-> Text
-> [CStore]
-> m (Either Text (CStore, ItemId))
getGroupItem m Suitability
psuit Text
prompt Text
promptGeneric Text
verb "fling" [CStore]
stores
case Either Text (CStore, ItemId)
ggi of
Right (fromCStore :: CStore
fromCStore, iid :: ItemId
iid) -> do
(SessionUI -> SessionUI) -> m ()
forall (m :: * -> *).
MonadClientUI m =>
(SessionUI -> SessionUI) -> m ()
modifySession ((SessionUI -> SessionUI) -> m ())
-> (SessionUI -> SessionUI) -> m ()
forall a b. (a -> b) -> a -> b
$ \sess :: SessionUI
sess ->
SessionUI
sess {sitemSel :: Maybe (ItemId, CStore, Bool)
sitemSel = (ItemId, CStore, Bool) -> Maybe (ItemId, CStore, Bool)
forall a. a -> Maybe a
Just (ItemId
iid, CStore
fromCStore, Bool
False)}
MError -> m MError
forall (m :: * -> *) a. Monad m => a -> m a
return MError
forall a. Maybe a
Nothing
Left err :: Text
err -> Text -> m MError
forall (m :: * -> *). MonadClientUI m => Text -> m MError
failMsg Text
err
permittedProjectClient :: MonadClientUI m
=> m (ItemFull -> Either ReqFailure Bool)
permittedProjectClient :: m (ItemFull -> Either ReqFailure Bool)
permittedProjectClient = do
ActorId
leader <- m ActorId
forall (m :: * -> *). MonadClientUI m => m ActorId
getLeaderUI
Skills
actorCurAndMaxSk <- m Skills
forall (m :: * -> *). MonadClientUI m => m Skills
leaderSkillsClientUI
Actor
b <- (State -> Actor) -> m Actor
forall (m :: * -> *) a. MonadStateRead m => (State -> a) -> m a
getsState ((State -> Actor) -> m Actor) -> (State -> Actor) -> m Actor
forall a b. (a -> b) -> a -> b
$ ActorId -> State -> Actor
getActorBody ActorId
leader
let skill :: X
skill = Skill -> Skills -> X
Ability.getSk Skill
Ability.SkProject Skills
actorCurAndMaxSk
calmE :: Bool
calmE = Actor -> Skills -> Bool
calmEnough Actor
b Skills
actorCurAndMaxSk
(ItemFull -> Either ReqFailure Bool)
-> m (ItemFull -> Either ReqFailure Bool)
forall (m :: * -> *) a. Monad m => a -> m a
return ((ItemFull -> Either ReqFailure Bool)
-> m (ItemFull -> Either ReqFailure Bool))
-> (ItemFull -> Either ReqFailure Bool)
-> m (ItemFull -> Either ReqFailure Bool)
forall a b. (a -> b) -> a -> b
$ Bool -> X -> Bool -> ItemFull -> Either ReqFailure Bool
permittedProject Bool
False X
skill Bool
calmE
projectCheck :: MonadClientUI m => Point -> m (Maybe ReqFailure)
projectCheck :: Point -> m (Maybe ReqFailure)
projectCheck tpos :: Point
tpos = do
COps{corule :: COps -> RuleContent
corule=RuleContent{X
rXmax :: RuleContent -> X
rXmax :: X
rXmax, X
rYmax :: RuleContent -> X
rYmax :: X
rYmax}, TileSpeedup
coTileSpeedup :: COps -> TileSpeedup
coTileSpeedup :: TileSpeedup
coTileSpeedup} <- (State -> COps) -> m COps
forall (m :: * -> *) a. MonadStateRead m => (State -> a) -> m a
getsState State -> COps
scops
ActorId
leader <- m ActorId
forall (m :: * -> *). MonadClientUI m => m ActorId
getLeaderUI
X
eps <- (StateClient -> X) -> m X
forall (m :: * -> *) a.
MonadClientRead m =>
(StateClient -> a) -> m a
getsClient StateClient -> X
seps
Actor
sb <- (State -> Actor) -> m Actor
forall (m :: * -> *) a. MonadStateRead m => (State -> a) -> m a
getsState ((State -> Actor) -> m Actor) -> (State -> Actor) -> m Actor
forall a b. (a -> b) -> a -> b
$ ActorId -> State -> Actor
getActorBody ActorId
leader
let lid :: LevelId
lid = Actor -> LevelId
blid Actor
sb
spos :: Point
spos = Actor -> Point
bpos Actor
sb
case X -> X -> X -> Point -> Point -> Maybe [Point]
bla X
rXmax X
rYmax X
eps Point
spos Point
tpos of
Nothing -> Maybe ReqFailure -> m (Maybe ReqFailure)
forall (m :: * -> *) a. Monad m => a -> m a
return (Maybe ReqFailure -> m (Maybe ReqFailure))
-> Maybe ReqFailure -> m (Maybe ReqFailure)
forall a b. (a -> b) -> a -> b
$ ReqFailure -> Maybe ReqFailure
forall a. a -> Maybe a
Just ReqFailure
ProjectAimOnself
Just [] -> String -> m (Maybe ReqFailure)
forall a. HasCallStack => String -> a
error (String -> m (Maybe ReqFailure)) -> String -> m (Maybe ReqFailure)
forall a b. (a -> b) -> a -> b
$ "project from the edge of level"
String -> (Point, Point, Actor) -> String
forall v. Show v => String -> v -> String
`showFailure` (Point
spos, Point
tpos, Actor
sb)
Just (pos :: Point
pos : _) -> do
Level
lvl <- LevelId -> m Level
forall (m :: * -> *). MonadStateRead m => LevelId -> m Level
getLevel LevelId
lid
let t :: ContentId TileKind
t = Level
lvl Level -> Point -> ContentId TileKind
`at` Point
pos
if Bool -> Bool
not (Bool -> Bool) -> Bool -> Bool
forall a b. (a -> b) -> a -> b
$ TileSpeedup -> ContentId TileKind -> Bool
Tile.isWalkable TileSpeedup
coTileSpeedup ContentId TileKind
t
then Maybe ReqFailure -> m (Maybe ReqFailure)
forall (m :: * -> *) a. Monad m => a -> m a
return (Maybe ReqFailure -> m (Maybe ReqFailure))
-> Maybe ReqFailure -> m (Maybe ReqFailure)
forall a b. (a -> b) -> a -> b
$ ReqFailure -> Maybe ReqFailure
forall a. a -> Maybe a
Just ReqFailure
ProjectBlockTerrain
else if Point -> Level -> Bool
occupiedBigLvl Point
pos Level
lvl
then Maybe ReqFailure -> m (Maybe ReqFailure)
forall (m :: * -> *) a. Monad m => a -> m a
return (Maybe ReqFailure -> m (Maybe ReqFailure))
-> Maybe ReqFailure -> m (Maybe ReqFailure)
forall a b. (a -> b) -> a -> b
$ ReqFailure -> Maybe ReqFailure
forall a. a -> Maybe a
Just ReqFailure
ProjectBlockActor
else Maybe ReqFailure -> m (Maybe ReqFailure)
forall (m :: * -> *) a. Monad m => a -> m a
return Maybe ReqFailure
forall a. Maybe a
Nothing
xhairLegalEps :: MonadClientUI m => m (Either Text Int)
xhairLegalEps :: m (Either Text X)
xhairLegalEps = do
cops :: COps
cops@COps{corule :: COps -> RuleContent
corule=RuleContent{X
rXmax :: X
rXmax :: RuleContent -> X
rXmax, X
rYmax :: X
rYmax :: RuleContent -> X
rYmax}} <- (State -> COps) -> m COps
forall (m :: * -> *) a. MonadStateRead m => (State -> a) -> m a
getsState State -> COps
scops
ActorId
leader <- m ActorId
forall (m :: * -> *). MonadClientUI m => m ActorId
getLeaderUI
Actor
b <- (State -> Actor) -> m Actor
forall (m :: * -> *) a. MonadStateRead m => (State -> a) -> m a
getsState ((State -> Actor) -> m Actor) -> (State -> Actor) -> m Actor
forall a b. (a -> b) -> a -> b
$ ActorId -> State -> Actor
getActorBody ActorId
leader
LevelId
lidV <- m LevelId
forall (m :: * -> *). MonadClientUI m => m LevelId
viewedLevelUI
let !_A :: ()
_A = Bool -> () -> ()
forall a. HasCallStack => Bool -> a -> a
assert (LevelId
lidV LevelId -> LevelId -> Bool
forall a. Eq a => a -> a -> Bool
== Actor -> LevelId
blid Actor
b) ()
findNewEps :: Bool -> Point -> m (Either Text X)
findNewEps onlyFirst :: Bool
onlyFirst pos :: Point
pos = do
Level
lvl <- LevelId -> m Level
forall (m :: * -> *). MonadStateRead m => LevelId -> m Level
getLevel (Actor -> LevelId
blid Actor
b)
X
oldEps <- (StateClient -> X) -> m X
forall (m :: * -> *) a.
MonadClientRead m =>
(StateClient -> a) -> m a
getsClient StateClient -> X
seps
Either Text X -> m (Either Text X)
forall (m :: * -> *) a. Monad m => a -> m a
return (Either Text X -> m (Either Text X))
-> Either Text X -> m (Either Text X)
forall a b. (a -> b) -> a -> b
$! case Bool -> Actor -> Point -> X -> COps -> Level -> Maybe X
makeLine Bool
onlyFirst Actor
b Point
pos X
oldEps COps
cops Level
lvl of
Just newEps :: X
newEps -> X -> Either Text X
forall a b. b -> Either a b
Right X
newEps
Nothing -> Text -> Either Text X
forall a b. a -> Either a b
Left (Text -> Either Text X) -> Text -> Either Text X
forall a b. (a -> b) -> a -> b
$ if Bool
onlyFirst
then "aiming blocked at the first step"
else "aiming line blocked somewhere"
Maybe Target
xhair <- (SessionUI -> Maybe Target) -> m (Maybe Target)
forall (m :: * -> *) a. MonadClientUI m => (SessionUI -> a) -> m a
getsSession SessionUI -> Maybe Target
sxhair
case Maybe Target
xhair of
Nothing -> Either Text X -> m (Either Text X)
forall (m :: * -> *) a. Monad m => a -> m a
return (Either Text X -> m (Either Text X))
-> Either Text X -> m (Either Text X)
forall a b. (a -> b) -> a -> b
$ Text -> Either Text X
forall a b. a -> Either a b
Left "no aim designated"
Just (TEnemy a :: ActorId
a) -> do
Actor
body <- (State -> Actor) -> m Actor
forall (m :: * -> *) a. MonadStateRead m => (State -> a) -> m a
getsState ((State -> Actor) -> m Actor) -> (State -> Actor) -> m Actor
forall a b. (a -> b) -> a -> b
$ ActorId -> State -> Actor
getActorBody ActorId
a
let pos :: Point
pos = Actor -> Point
bpos Actor
body
if Actor -> LevelId
blid Actor
body LevelId -> LevelId -> Bool
forall a. Eq a => a -> a -> Bool
== LevelId
lidV
then Bool -> Point -> m (Either Text X)
findNewEps Bool
False Point
pos
else Either Text X -> m (Either Text X)
forall (m :: * -> *) a. Monad m => a -> m a
return (Either Text X -> m (Either Text X))
-> Either Text X -> m (Either Text X)
forall a b. (a -> b) -> a -> b
$ Text -> Either Text X
forall a b. a -> Either a b
Left "can't fling at an enemy on remote level"
Just (TNonEnemy a :: ActorId
a) -> do
Actor
body <- (State -> Actor) -> m Actor
forall (m :: * -> *) a. MonadStateRead m => (State -> a) -> m a
getsState ((State -> Actor) -> m Actor) -> (State -> Actor) -> m Actor
forall a b. (a -> b) -> a -> b
$ ActorId -> State -> Actor
getActorBody ActorId
a
let pos :: Point
pos = Actor -> Point
bpos Actor
body
if Actor -> LevelId
blid Actor
body LevelId -> LevelId -> Bool
forall a. Eq a => a -> a -> Bool
== LevelId
lidV
then Bool -> Point -> m (Either Text X)
findNewEps Bool
False Point
pos
else Either Text X -> m (Either Text X)
forall (m :: * -> *) a. Monad m => a -> m a
return (Either Text X -> m (Either Text X))
-> Either Text X -> m (Either Text X)
forall a b. (a -> b) -> a -> b
$ Text -> Either Text X
forall a b. a -> Either a b
Left "can't fling at a non-enemy on remote level"
Just (TPoint TEnemyPos{} _ _) ->
Either Text X -> m (Either Text X)
forall (m :: * -> *) a. Monad m => a -> m a
return (Either Text X -> m (Either Text X))
-> Either Text X -> m (Either Text X)
forall a b. (a -> b) -> a -> b
$ Text -> Either Text X
forall a b. a -> Either a b
Left "selected opponent not visible"
Just (TPoint _ lid :: LevelId
lid pos :: Point
pos) ->
if LevelId
lid LevelId -> LevelId -> Bool
forall a. Eq a => a -> a -> Bool
== LevelId
lidV
then Bool -> Point -> m (Either Text X)
findNewEps Bool
True Point
pos
else Either Text X -> m (Either Text X)
forall (m :: * -> *) a. Monad m => a -> m a
return (Either Text X -> m (Either Text X))
-> Either Text X -> m (Either Text X)
forall a b. (a -> b) -> a -> b
$ Text -> Either Text X
forall a b. a -> Either a b
Left "can't fling at a target on remote level"
Just (TVector v :: Vector
v) -> do
let shifted :: Point
shifted = X -> X -> Point -> Vector -> Point
shiftBounded X
rXmax X
rYmax (Actor -> Point
bpos Actor
b) Vector
v
if Point
shifted Point -> Point -> Bool
forall a. Eq a => a -> a -> Bool
== Actor -> Point
bpos Actor
b Bool -> Bool -> Bool
&& Vector
v Vector -> Vector -> Bool
forall a. Eq a => a -> a -> Bool
/= X -> X -> Vector
Vector 0 0
then Either Text X -> m (Either Text X)
forall (m :: * -> *) a. Monad m => a -> m a
return (Either Text X -> m (Either Text X))
-> Either Text X -> m (Either Text X)
forall a b. (a -> b) -> a -> b
$ Text -> Either Text X
forall a b. a -> Either a b
Left "selected translation is void"
else Bool -> Point -> m (Either Text X)
findNewEps Bool
True Point
shifted
posFromXhair :: (MonadClient m, MonadClientUI m) => m (Either Text Point)
posFromXhair :: m (Either Text Point)
posFromXhair = do
Either Text X
canAim <- m (Either Text X)
forall (m :: * -> *). MonadClientUI m => m (Either Text X)
xhairLegalEps
case Either Text X
canAim of
Right newEps :: X
newEps -> do
(StateClient -> StateClient) -> m ()
forall (m :: * -> *).
MonadClient m =>
(StateClient -> StateClient) -> m ()
modifyClient ((StateClient -> StateClient) -> m ())
-> (StateClient -> StateClient) -> m ()
forall a b. (a -> b) -> a -> b
$ \cli :: StateClient
cli -> StateClient
cli {seps :: X
seps = X
newEps}
Maybe Point
mpos <- m (Maybe Point)
forall (m :: * -> *). MonadClientUI m => m (Maybe Point)
xhairToPos
case Maybe Point
mpos of
Nothing -> String -> m (Either Text Point)
forall a. HasCallStack => String -> a
error (String -> m (Either Text Point))
-> String -> m (Either Text Point)
forall a b. (a -> b) -> a -> b
$ "" String -> Maybe Point -> String
forall v. Show v => String -> v -> String
`showFailure` Maybe Point
mpos
Just pos :: Point
pos -> do
Maybe ReqFailure
munit <- Point -> m (Maybe ReqFailure)
forall (m :: * -> *).
MonadClientUI m =>
Point -> m (Maybe ReqFailure)
projectCheck Point
pos
case Maybe ReqFailure
munit of
Nothing -> Either Text Point -> m (Either Text Point)
forall (m :: * -> *) a. Monad m => a -> m a
return (Either Text Point -> m (Either Text Point))
-> Either Text Point -> m (Either Text Point)
forall a b. (a -> b) -> a -> b
$ Point -> Either Text Point
forall a b. b -> Either a b
Right Point
pos
Just reqFail :: ReqFailure
reqFail -> Either Text Point -> m (Either Text Point)
forall (m :: * -> *) a. Monad m => a -> m a
return (Either Text Point -> m (Either Text Point))
-> Either Text Point -> m (Either Text Point)
forall a b. (a -> b) -> a -> b
$ Text -> Either Text Point
forall a b. a -> Either a b
Left (Text -> Either Text Point) -> Text -> Either Text Point
forall a b. (a -> b) -> a -> b
$ ReqFailure -> Text
showReqFailure ReqFailure
reqFail
Left cause :: Text
cause -> Either Text Point -> m (Either Text Point)
forall (m :: * -> *) a. Monad m => a -> m a
return (Either Text Point -> m (Either Text Point))
-> Either Text Point -> m (Either Text Point)
forall a b. (a -> b) -> a -> b
$ Text -> Either Text Point
forall a b. a -> Either a b
Left Text
cause
psuitReq :: (MonadClient m, MonadClientUI m)
=> m (Either Text (ItemFull -> Either ReqFailure (Point, Bool)))
psuitReq :: m (Either Text (ItemFull -> Either ReqFailure (Point, Bool)))
psuitReq = do
ActorId
leader <- m ActorId
forall (m :: * -> *). MonadClientUI m => m ActorId
getLeaderUI
Actor
b <- (State -> Actor) -> m Actor
forall (m :: * -> *) a. MonadStateRead m => (State -> a) -> m a
getsState ((State -> Actor) -> m Actor) -> (State -> Actor) -> m Actor
forall a b. (a -> b) -> a -> b
$ ActorId -> State -> Actor
getActorBody ActorId
leader
LevelId
lidV <- m LevelId
forall (m :: * -> *). MonadClientUI m => m LevelId
viewedLevelUI
if LevelId
lidV LevelId -> LevelId -> Bool
forall a. Eq a => a -> a -> Bool
/= Actor -> LevelId
blid Actor
b
then Either Text (ItemFull -> Either ReqFailure (Point, Bool))
-> m (Either Text (ItemFull -> Either ReqFailure (Point, Bool)))
forall (m :: * -> *) a. Monad m => a -> m a
return (Either Text (ItemFull -> Either ReqFailure (Point, Bool))
-> m (Either Text (ItemFull -> Either ReqFailure (Point, Bool))))
-> Either Text (ItemFull -> Either ReqFailure (Point, Bool))
-> m (Either Text (ItemFull -> Either ReqFailure (Point, Bool)))
forall a b. (a -> b) -> a -> b
$ Text -> Either Text (ItemFull -> Either ReqFailure (Point, Bool))
forall a b. a -> Either a b
Left "can't fling on remote level"
else do
Either Text Point
mpos <- m (Either Text Point)
forall (m :: * -> *).
(MonadClient m, MonadClientUI m) =>
m (Either Text Point)
posFromXhair
ItemFull -> Either ReqFailure Bool
p <- m (ItemFull -> Either ReqFailure Bool)
forall (m :: * -> *).
MonadClientUI m =>
m (ItemFull -> Either ReqFailure Bool)
permittedProjectClient
case Either Text Point
mpos of
Left err :: Text
err -> Either Text (ItemFull -> Either ReqFailure (Point, Bool))
-> m (Either Text (ItemFull -> Either ReqFailure (Point, Bool)))
forall (m :: * -> *) a. Monad m => a -> m a
return (Either Text (ItemFull -> Either ReqFailure (Point, Bool))
-> m (Either Text (ItemFull -> Either ReqFailure (Point, Bool))))
-> Either Text (ItemFull -> Either ReqFailure (Point, Bool))
-> m (Either Text (ItemFull -> Either ReqFailure (Point, Bool)))
forall a b. (a -> b) -> a -> b
$ Text -> Either Text (ItemFull -> Either ReqFailure (Point, Bool))
forall a b. a -> Either a b
Left Text
err
Right pos :: Point
pos -> Either Text (ItemFull -> Either ReqFailure (Point, Bool))
-> m (Either Text (ItemFull -> Either ReqFailure (Point, Bool)))
forall (m :: * -> *) a. Monad m => a -> m a
return (Either Text (ItemFull -> Either ReqFailure (Point, Bool))
-> m (Either Text (ItemFull -> Either ReqFailure (Point, Bool))))
-> Either Text (ItemFull -> Either ReqFailure (Point, Bool))
-> m (Either Text (ItemFull -> Either ReqFailure (Point, Bool)))
forall a b. (a -> b) -> a -> b
$ (ItemFull -> Either ReqFailure (Point, Bool))
-> Either Text (ItemFull -> Either ReqFailure (Point, Bool))
forall a b. b -> Either a b
Right ((ItemFull -> Either ReqFailure (Point, Bool))
-> Either Text (ItemFull -> Either ReqFailure (Point, Bool)))
-> (ItemFull -> Either ReqFailure (Point, Bool))
-> Either Text (ItemFull -> Either ReqFailure (Point, Bool))
forall a b. (a -> b) -> a -> b
$ \itemFull :: ItemFull
itemFull ->
case ItemFull -> Either ReqFailure Bool
p ItemFull
itemFull of
Left err :: ReqFailure
err -> ReqFailure -> Either ReqFailure (Point, Bool)
forall a b. a -> Either a b
Left ReqFailure
err
Right False -> (Point, Bool) -> Either ReqFailure (Point, Bool)
forall a b. b -> Either a b
Right (Point
pos, Bool
False)
Right True ->
let arItem :: AspectRecord
arItem = ItemFull -> AspectRecord
aspectRecordFull ItemFull
itemFull
in (Point, Bool) -> Either ReqFailure (Point, Bool)
forall a b. b -> Either a b
Right (Point
pos, 1 X -> X -> X
forall a. Num a => a -> a -> a
+ AspectRecord -> ItemKind -> X
IA.totalRange AspectRecord
arItem (ItemFull -> ItemKind
itemKind ItemFull
itemFull)
X -> X -> Bool
forall a. Ord a => a -> a -> Bool
>= Point -> Point -> X
chessDist (Actor -> Point
bpos Actor
b) Point
pos)
triggerSymbols :: [HumanCmd.TriggerItem] -> [Char]
triggerSymbols :: [TriggerItem] -> String
triggerSymbols [] = []
triggerSymbols (HumanCmd.TriggerItem{String
tisymbols :: TriggerItem -> String
tisymbols :: String
tisymbols} : ts :: [TriggerItem]
ts) =
String
tisymbols String -> String -> String
forall a. [a] -> [a] -> [a]
++ [TriggerItem] -> String
triggerSymbols [TriggerItem]
ts
chooseItemApplyHuman :: forall m. (MonadClient m, MonadClientUI m)
=> [HumanCmd.TriggerItem] -> m MError
chooseItemApplyHuman :: [TriggerItem] -> m MError
chooseItemApplyHuman ts :: [TriggerItem]
ts = do
ActorId
leader <- m ActorId
forall (m :: * -> *). MonadClientUI m => m ActorId
getLeaderUI
Actor
b <- (State -> Actor) -> m Actor
forall (m :: * -> *) a. MonadStateRead m => (State -> a) -> m a
getsState ((State -> Actor) -> m Actor) -> (State -> Actor) -> m Actor
forall a b. (a -> b) -> a -> b
$ ActorId -> State -> Actor
getActorBody ActorId
leader
Maybe (LevelId, Point)
mstash <- (State -> Maybe (LevelId, Point)) -> m (Maybe (LevelId, Point))
forall (m :: * -> *) a. MonadStateRead m => (State -> a) -> m a
getsState ((State -> Maybe (LevelId, Point)) -> m (Maybe (LevelId, Point)))
-> (State -> Maybe (LevelId, Point)) -> m (Maybe (LevelId, Point))
forall a b. (a -> b) -> a -> b
$ \s :: State
s -> Faction -> Maybe (LevelId, Point)
gstash (Faction -> Maybe (LevelId, Point))
-> Faction -> Maybe (LevelId, Point)
forall a b. (a -> b) -> a -> b
$ State -> EnumMap FactionId Faction
sfactionD State
s EnumMap FactionId Faction -> FactionId -> Faction
forall k a. Enum k => EnumMap k a -> k -> a
EM.! Actor -> FactionId
bfid Actor
b
let overStash :: Bool
overStash = Maybe (LevelId, Point)
mstash Maybe (LevelId, Point) -> Maybe (LevelId, Point) -> Bool
forall a. Eq a => a -> a -> Bool
== (LevelId, Point) -> Maybe (LevelId, Point)
forall a. a -> Maybe a
Just (Actor -> LevelId
blid Actor
b, Actor -> Point
bpos Actor
b)
storesBase :: [CStore]
storesBase = [CStore
CStash, CStore
CEqp, CStore
COrgan]
stores :: [CStore]
stores | Bool
overStash = [CStore]
storesBase [CStore] -> [CStore] -> [CStore]
forall a. [a] -> [a] -> [a]
++ [CStore
CGround]
| Bool
otherwise = CStore
CGround CStore -> [CStore] -> [CStore]
forall a. a -> [a] -> [a]
: [CStore]
storesBase
(verb1 :: Part
verb1, object1 :: Part
object1) = case [TriggerItem]
ts of
[] -> ("trigger", "item")
tr :: TriggerItem
tr : _ -> (TriggerItem -> Part
HumanCmd.tiverb TriggerItem
tr, TriggerItem -> Part
HumanCmd.tiobject TriggerItem
tr)
verb :: Text
verb = [Part] -> Text
makePhrase [Part
verb1]
triggerSyms :: String
triggerSyms = [TriggerItem] -> String
triggerSymbols [TriggerItem]
ts
prompt :: Text
prompt = [Part] -> Text
makePhrase ["What", Part
object1, "to"]
promptGeneric :: Text
promptGeneric = "What to"
Maybe (ItemId, CStore, Bool)
itemSel <- (SessionUI -> Maybe (ItemId, CStore, Bool))
-> m (Maybe (ItemId, CStore, Bool))
forall (m :: * -> *) a. MonadClientUI m => (SessionUI -> a) -> m a
getsSession SessionUI -> Maybe (ItemId, CStore, Bool)
sitemSel
case Maybe (ItemId, CStore, Bool)
itemSel of
Just (_, _, True) -> MError -> m MError
forall (m :: * -> *) a. Monad m => a -> m a
return MError
forall a. Maybe a
Nothing
Just (iid :: ItemId
iid, fromCStore :: CStore
fromCStore, False) -> do
ItemFull
itemFull <- (State -> ItemFull) -> m ItemFull
forall (m :: * -> *) a. MonadStateRead m => (State -> a) -> m a
getsState ((State -> ItemFull) -> m ItemFull)
-> (State -> ItemFull) -> m ItemFull
forall a b. (a -> b) -> a -> b
$ ItemId -> State -> ItemFull
itemToFull ItemId
iid
EnumMap ItemId ItemQuant
bag <- (State -> EnumMap ItemId ItemQuant) -> m (EnumMap ItemId ItemQuant)
forall (m :: * -> *) a. MonadStateRead m => (State -> a) -> m a
getsState ((State -> EnumMap ItemId ItemQuant)
-> m (EnumMap ItemId ItemQuant))
-> (State -> EnumMap ItemId ItemQuant)
-> m (EnumMap ItemId ItemQuant)
forall a b. (a -> b) -> a -> b
$ Actor -> CStore -> State -> EnumMap ItemId ItemQuant
getBodyStoreBag Actor
b CStore
fromCStore
Maybe CStore -> ItemFull -> ItemQuant -> Either ReqFailure Bool
mp <- m (Maybe CStore -> ItemFull -> ItemQuant -> Either ReqFailure Bool)
forall (m :: * -> *).
MonadClientUI m =>
m (Maybe CStore -> ItemFull -> ItemQuant -> Either ReqFailure Bool)
permittedApplyClient
case ItemId
iid ItemId -> EnumMap ItemId ItemQuant -> Maybe ItemQuant
forall k a. Enum k => k -> EnumMap k a -> Maybe a
`EM.lookup` EnumMap ItemId ItemQuant
bag of
Just kit :: ItemQuant
kit | (ReqFailure -> Bool)
-> (Bool -> Bool) -> Either ReqFailure Bool -> Bool
forall a c b. (a -> c) -> (b -> c) -> Either a b -> c
either (Bool -> ReqFailure -> Bool
forall a b. a -> b -> a
const Bool
False) Bool -> Bool
forall a. a -> a
id
(Maybe CStore -> ItemFull -> ItemQuant -> Either ReqFailure Bool
mp (CStore -> Maybe CStore
forall a. a -> Maybe a
Just CStore
fromCStore) ItemFull
itemFull ItemQuant
kit) ->
MError -> m MError
forall (m :: * -> *) a. Monad m => a -> m a
return MError
forall a. Maybe a
Nothing
_ -> do
(SessionUI -> SessionUI) -> m ()
forall (m :: * -> *).
MonadClientUI m =>
(SessionUI -> SessionUI) -> m ()
modifySession ((SessionUI -> SessionUI) -> m ())
-> (SessionUI -> SessionUI) -> m ()
forall a b. (a -> b) -> a -> b
$ \sess :: SessionUI
sess -> SessionUI
sess {sitemSel :: Maybe (ItemId, CStore, Bool)
sitemSel = Maybe (ItemId, CStore, Bool)
forall a. Maybe a
Nothing}
[TriggerItem] -> m MError
forall (m :: * -> *).
(MonadClient m, MonadClientUI m) =>
[TriggerItem] -> m MError
chooseItemApplyHuman [TriggerItem]
ts
Nothing -> do
let psuit :: m Suitability
psuit :: m Suitability
psuit = do
Maybe CStore -> ItemFull -> ItemQuant -> Either ReqFailure Bool
mp <- m (Maybe CStore -> ItemFull -> ItemQuant -> Either ReqFailure Bool)
forall (m :: * -> *).
MonadClientUI m =>
m (Maybe CStore -> ItemFull -> ItemQuant -> Either ReqFailure Bool)
permittedApplyClient
Suitability -> m Suitability
forall (m :: * -> *) a. Monad m => a -> m a
return (Suitability -> m Suitability) -> Suitability -> m Suitability
forall a b. (a -> b) -> a -> b
$ (Maybe CStore -> ItemFull -> ItemQuant -> Bool) -> Suitability
SuitsSomething ((Maybe CStore -> ItemFull -> ItemQuant -> Bool) -> Suitability)
-> (Maybe CStore -> ItemFull -> ItemQuant -> Bool) -> Suitability
forall a b. (a -> b) -> a -> b
$ \cstore :: Maybe CStore
cstore itemFull :: ItemFull
itemFull kit :: ItemQuant
kit ->
(ReqFailure -> Bool)
-> (Bool -> Bool) -> Either ReqFailure Bool -> Bool
forall a c b. (a -> c) -> (b -> c) -> Either a b -> c
either (Bool -> ReqFailure -> Bool
forall a b. a -> b -> a
const Bool
False) Bool -> Bool
forall a. a -> a
id (Maybe CStore -> ItemFull -> ItemQuant -> Either ReqFailure Bool
mp Maybe CStore
cstore ItemFull
itemFull ItemQuant
kit)
Bool -> Bool -> Bool
&& (String -> Bool
forall a. [a] -> Bool
null String
triggerSyms
Bool -> Bool -> Bool
|| ItemKind -> Char
IK.isymbol (ItemFull -> ItemKind
itemKind ItemFull
itemFull) Char -> String -> Bool
forall (t :: * -> *) a. (Foldable t, Eq a) => a -> t a -> Bool
`elem` String
triggerSyms)
Either Text (CStore, ItemId)
ggi <- m Suitability
-> Text
-> Text
-> Text
-> Text
-> [CStore]
-> m (Either Text (CStore, ItemId))
forall (m :: * -> *).
(MonadClient m, MonadClientUI m) =>
m Suitability
-> Text
-> Text
-> Text
-> Text
-> [CStore]
-> m (Either Text (CStore, ItemId))
getGroupItem m Suitability
psuit Text
prompt Text
promptGeneric Text
verb "trigger" [CStore]
stores
case Either Text (CStore, ItemId)
ggi of
Right (fromCStore :: CStore
fromCStore, iid :: ItemId
iid) -> do
(SessionUI -> SessionUI) -> m ()
forall (m :: * -> *).
MonadClientUI m =>
(SessionUI -> SessionUI) -> m ()
modifySession ((SessionUI -> SessionUI) -> m ())
-> (SessionUI -> SessionUI) -> m ()
forall a b. (a -> b) -> a -> b
$ \sess :: SessionUI
sess ->
SessionUI
sess {sitemSel :: Maybe (ItemId, CStore, Bool)
sitemSel = (ItemId, CStore, Bool) -> Maybe (ItemId, CStore, Bool)
forall a. a -> Maybe a
Just (ItemId
iid, CStore
fromCStore, Bool
False)}
MError -> m MError
forall (m :: * -> *) a. Monad m => a -> m a
return MError
forall a. Maybe a
Nothing
Left err :: Text
err -> Text -> m MError
forall (m :: * -> *). MonadClientUI m => Text -> m MError
failMsg Text
err
permittedApplyClient :: MonadClientUI m
=> m (Maybe CStore -> ItemFull -> ItemQuant
-> Either ReqFailure Bool)
permittedApplyClient :: m (Maybe CStore -> ItemFull -> ItemQuant -> Either ReqFailure Bool)
permittedApplyClient = do
ActorId
leader <- m ActorId
forall (m :: * -> *). MonadClientUI m => m ActorId
getLeaderUI
Skills
actorCurAndMaxSk <- m Skills
forall (m :: * -> *). MonadClientUI m => m Skills
leaderSkillsClientUI
Actor
b <- (State -> Actor) -> m Actor
forall (m :: * -> *) a. MonadStateRead m => (State -> a) -> m a
getsState ((State -> Actor) -> m Actor) -> (State -> Actor) -> m Actor
forall a b. (a -> b) -> a -> b
$ ActorId -> State -> Actor
getActorBody ActorId
leader
let skill :: X
skill = Skill -> Skills -> X
Ability.getSk Skill
Ability.SkApply Skills
actorCurAndMaxSk
calmE :: Bool
calmE = Actor -> Skills -> Bool
calmEnough Actor
b Skills
actorCurAndMaxSk
Time
localTime <- (State -> Time) -> m Time
forall (m :: * -> *) a. MonadStateRead m => (State -> a) -> m a
getsState ((State -> Time) -> m Time) -> (State -> Time) -> m Time
forall a b. (a -> b) -> a -> b
$ LevelId -> State -> Time
getLocalTime (Actor -> LevelId
blid Actor
b)
(Maybe CStore -> ItemFull -> ItemQuant -> Either ReqFailure Bool)
-> m (Maybe CStore
-> ItemFull -> ItemQuant -> Either ReqFailure Bool)
forall (m :: * -> *) a. Monad m => a -> m a
return ((Maybe CStore -> ItemFull -> ItemQuant -> Either ReqFailure Bool)
-> m (Maybe CStore
-> ItemFull -> ItemQuant -> Either ReqFailure Bool))
-> (Maybe CStore
-> ItemFull -> ItemQuant -> Either ReqFailure Bool)
-> m (Maybe CStore
-> ItemFull -> ItemQuant -> Either ReqFailure Bool)
forall a b. (a -> b) -> a -> b
$ Time
-> X
-> Bool
-> Maybe CStore
-> ItemFull
-> ItemQuant
-> Either ReqFailure Bool
permittedApply Time
localTime X
skill Bool
calmE
pickLeaderHuman :: (MonadClient m, MonadClientUI m) => Int -> m MError
pickLeaderHuman :: X -> m MError
pickLeaderHuman k :: X
k = do
FactionId
side <- (StateClient -> FactionId) -> m FactionId
forall (m :: * -> *) a.
MonadClientRead m =>
(StateClient -> a) -> m a
getsClient StateClient -> FactionId
sside
Faction
fact <- (State -> Faction) -> m Faction
forall (m :: * -> *) a. MonadStateRead m => (State -> a) -> m a
getsState ((State -> Faction) -> m Faction)
-> (State -> Faction) -> m Faction
forall a b. (a -> b) -> a -> b
$ (EnumMap FactionId Faction -> FactionId -> Faction
forall k a. Enum k => EnumMap k a -> k -> a
EM.! FactionId
side) (EnumMap FactionId Faction -> Faction)
-> (State -> EnumMap FactionId Faction) -> State -> Faction
forall b c a. (b -> c) -> (a -> b) -> a -> c
. State -> EnumMap FactionId Faction
sfactionD
LevelId
arena <- m LevelId
forall (m :: * -> *). MonadClientUI m => m LevelId
getArenaUI
ActorDictUI
sactorUI <- (SessionUI -> ActorDictUI) -> m ActorDictUI
forall (m :: * -> *) a. MonadClientUI m => (SessionUI -> a) -> m a
getsSession SessionUI -> ActorDictUI
sactorUI
Maybe (ActorId, Actor)
mhero <- (State -> Maybe (ActorId, Actor)) -> m (Maybe (ActorId, Actor))
forall (m :: * -> *) a. MonadStateRead m => (State -> a) -> m a
getsState ((State -> Maybe (ActorId, Actor)) -> m (Maybe (ActorId, Actor)))
-> (State -> Maybe (ActorId, Actor)) -> m (Maybe (ActorId, Actor))
forall a b. (a -> b) -> a -> b
$ ActorDictUI -> FactionId -> X -> State -> Maybe (ActorId, Actor)
tryFindHeroK ActorDictUI
sactorUI FactionId
side X
k
[(ActorId, Actor)]
allOurs <- (State -> [(ActorId, Actor)]) -> m [(ActorId, Actor)]
forall (m :: * -> *) a. MonadStateRead m => (State -> a) -> m a
getsState ((State -> [(ActorId, Actor)]) -> m [(ActorId, Actor)])
-> (State -> [(ActorId, Actor)]) -> m [(ActorId, Actor)]
forall a b. (a -> b) -> a -> b
$ FactionId -> State -> [(ActorId, Actor)]
fidActorNotProjGlobalAssocs FactionId
side
let allOursUI :: [(ActorId, Actor, ActorUI)]
allOursUI = ((ActorId, Actor) -> (ActorId, Actor, ActorUI))
-> [(ActorId, Actor)] -> [(ActorId, Actor, ActorUI)]
forall a b. (a -> b) -> [a] -> [b]
map (\(aid :: ActorId
aid, b :: Actor
b) -> (ActorId
aid, Actor
b, ActorDictUI
sactorUI ActorDictUI -> ActorId -> ActorUI
forall k a. Enum k => EnumMap k a -> k -> a
EM.! ActorId
aid)) [(ActorId, Actor)]
allOurs
hs :: [(ActorId, Actor, ActorUI)]
hs = ((ActorId, Actor, ActorUI)
-> (Bool, Bool, Bool, Char, Color, ActorId))
-> [(ActorId, Actor, ActorUI)] -> [(ActorId, Actor, ActorUI)]
forall b a. Ord b => (a -> b) -> [a] -> [a]
sortOn (ActorId, Actor, ActorUI)
-> (Bool, Bool, Bool, Char, Color, ActorId)
keySelected [(ActorId, Actor, ActorUI)]
allOursUI
mactor :: Maybe (ActorId, Actor)
mactor = case X -> [(ActorId, Actor, ActorUI)] -> [(ActorId, Actor, ActorUI)]
forall a. X -> [a] -> [a]
drop X
k [(ActorId, Actor, ActorUI)]
hs of
[] -> Maybe (ActorId, Actor)
forall a. Maybe a
Nothing
(aid :: ActorId
aid, b :: Actor
b, _) : _ -> (ActorId, Actor) -> Maybe (ActorId, Actor)
forall a. a -> Maybe a
Just (ActorId
aid, Actor
b)
mchoice :: Maybe (ActorId, Actor)
mchoice = if Player -> Bool
MK.fhasGender (Faction -> Player
gplayer Faction
fact) then Maybe (ActorId, Actor)
mhero else Maybe (ActorId, Actor)
mactor
(autoDun :: Bool
autoDun, _) = Faction -> (Bool, Bool)
autoDungeonLevel Faction
fact
case Maybe (ActorId, Actor)
mchoice of
Nothing -> Text -> m MError
forall (m :: * -> *). MonadClientUI m => Text -> m MError
failMsg "no such member of the party"
Just (aid :: ActorId
aid, b :: Actor
b)
| Actor -> LevelId
blid Actor
b LevelId -> LevelId -> Bool
forall a. Eq a => a -> a -> Bool
/= LevelId
arena Bool -> Bool -> Bool
&& Bool
autoDun ->
Text -> m MError
forall (m :: * -> *). MonadClientUI m => Text -> m MError
failMsg (Text -> m MError) -> Text -> m MError
forall a b. (a -> b) -> a -> b
$ ReqFailure -> Text
showReqFailure ReqFailure
NoChangeDunLeader
| Bool
otherwise -> do
m Bool -> m ()
forall (f :: * -> *) a. Functor f => f a -> f ()
void (m Bool -> m ()) -> m Bool -> m ()
forall a b. (a -> b) -> a -> b
$ Bool -> ActorId -> m Bool
forall (m :: * -> *).
(MonadClient m, MonadClientUI m) =>
Bool -> ActorId -> m Bool
pickLeader Bool
True ActorId
aid
MError -> m MError
forall (m :: * -> *) a. Monad m => a -> m a
return MError
forall a. Maybe a
Nothing
pickLeaderWithPointerHuman :: (MonadClient m, MonadClientUI m) => m MError
pickLeaderWithPointerHuman :: m MError
pickLeaderWithPointerHuman = m MError
forall (m :: * -> *). (MonadClient m, MonadClientUI m) => m MError
pickLeaderWithPointer
memberCycleLevelHuman :: (MonadClient m, MonadClientUI m)
=> Direction -> m MError
memberCycleLevelHuman :: Direction -> m MError
memberCycleLevelHuman = Bool -> Direction -> m MError
forall (m :: * -> *).
(MonadClient m, MonadClientUI m) =>
Bool -> Direction -> m MError
memberCycleLevel Bool
True
memberCycleHuman :: (MonadClient m, MonadClientUI m) => Direction -> m MError
memberCycleHuman :: Direction -> m MError
memberCycleHuman = Bool -> Direction -> m MError
forall (m :: * -> *).
(MonadClient m, MonadClientUI m) =>
Bool -> Direction -> m MError
memberCycle Bool
True
selectActorHuman :: (MonadClient m, MonadClientUI m) => m ()
selectActorHuman :: m ()
selectActorHuman = do
ActorId
leader <- m ActorId
forall (m :: * -> *). MonadClientUI m => m ActorId
getLeaderUI
ActorId -> m ()
forall (m :: * -> *).
(MonadClient m, MonadClientUI m) =>
ActorId -> m ()
selectAid ActorId
leader
selectAid :: (MonadClient m, MonadClientUI m) => ActorId -> m ()
selectAid :: ActorId -> m ()
selectAid leader :: ActorId
leader = do
ActorUI
bodyUI <- (SessionUI -> ActorUI) -> m ActorUI
forall (m :: * -> *) a. MonadClientUI m => (SessionUI -> a) -> m a
getsSession ((SessionUI -> ActorUI) -> m ActorUI)
-> (SessionUI -> ActorUI) -> m ActorUI
forall a b. (a -> b) -> a -> b
$ ActorId -> SessionUI -> ActorUI
getActorUI ActorId
leader
Bool
wasMemeber <- (SessionUI -> Bool) -> m Bool
forall (m :: * -> *) a. MonadClientUI m => (SessionUI -> a) -> m a
getsSession ((SessionUI -> Bool) -> m Bool) -> (SessionUI -> Bool) -> m Bool
forall a b. (a -> b) -> a -> b
$ ActorId -> EnumSet ActorId -> Bool
forall k. Enum k => k -> EnumSet k -> Bool
ES.member ActorId
leader (EnumSet ActorId -> Bool)
-> (SessionUI -> EnumSet ActorId) -> SessionUI -> Bool
forall b c a. (b -> c) -> (a -> b) -> a -> c
. SessionUI -> EnumSet ActorId
sselected
let upd :: EnumSet ActorId -> EnumSet ActorId
upd = if Bool
wasMemeber
then ActorId -> EnumSet ActorId -> EnumSet ActorId
forall k. Enum k => k -> EnumSet k -> EnumSet k
ES.delete ActorId
leader
else ActorId -> EnumSet ActorId -> EnumSet ActorId
forall k. Enum k => k -> EnumSet k -> EnumSet k
ES.insert ActorId
leader
(SessionUI -> SessionUI) -> m ()
forall (m :: * -> *).
MonadClientUI m =>
(SessionUI -> SessionUI) -> m ()
modifySession ((SessionUI -> SessionUI) -> m ())
-> (SessionUI -> SessionUI) -> m ()
forall a b. (a -> b) -> a -> b
$ \sess :: SessionUI
sess -> SessionUI
sess {sselected :: EnumSet ActorId
sselected = EnumSet ActorId -> EnumSet ActorId
upd (EnumSet ActorId -> EnumSet ActorId)
-> EnumSet ActorId -> EnumSet ActorId
forall a b. (a -> b) -> a -> b
$ SessionUI -> EnumSet ActorId
sselected SessionUI
sess}
let subject :: Part
subject = ActorUI -> Part
partActor ActorUI
bodyUI
MsgClassShow -> Text -> m ()
forall (m :: * -> *) a.
(MonadClient m, MonadClientUI m, MsgShared a) =>
a -> Text -> m ()
msgAdd MsgClassShow
MsgActionAlert (Text -> m ()) -> Text -> m ()
forall a b. (a -> b) -> a -> b
$ [Part] -> Text
makeSentence [Part
subject, if Bool
wasMemeber
then "deselected"
else "selected"]
selectNoneHuman :: (MonadClient m, MonadClientUI m) => m ()
selectNoneHuman :: m ()
selectNoneHuman = do
FactionId
side <- (StateClient -> FactionId) -> m FactionId
forall (m :: * -> *) a.
MonadClientRead m =>
(StateClient -> a) -> m a
getsClient StateClient -> FactionId
sside
LevelId
lidV <- m LevelId
forall (m :: * -> *). MonadClientUI m => m LevelId
viewedLevelUI
[ActorId]
oursIds <- (State -> [ActorId]) -> m [ActorId]
forall (m :: * -> *) a. MonadStateRead m => (State -> a) -> m a
getsState ((State -> [ActorId]) -> m [ActorId])
-> (State -> [ActorId]) -> m [ActorId]
forall a b. (a -> b) -> a -> b
$ FactionId -> LevelId -> State -> [ActorId]
fidActorRegularIds FactionId
side LevelId
lidV
let ours :: EnumSet ActorId
ours = [ActorId] -> EnumSet ActorId
forall k. Enum k => [k] -> EnumSet k
ES.fromDistinctAscList [ActorId]
oursIds
EnumSet ActorId
oldSel <- (SessionUI -> EnumSet ActorId) -> m (EnumSet ActorId)
forall (m :: * -> *) a. MonadClientUI m => (SessionUI -> a) -> m a
getsSession SessionUI -> EnumSet ActorId
sselected
let wasNone :: Bool
wasNone = EnumSet ActorId -> Bool
forall k. EnumSet k -> Bool
ES.null (EnumSet ActorId -> Bool) -> EnumSet ActorId -> Bool
forall a b. (a -> b) -> a -> b
$ EnumSet ActorId -> EnumSet ActorId -> EnumSet ActorId
forall k. EnumSet k -> EnumSet k -> EnumSet k
ES.intersection EnumSet ActorId
ours EnumSet ActorId
oldSel
upd :: EnumSet ActorId -> EnumSet ActorId -> EnumSet ActorId
upd = if Bool
wasNone
then EnumSet ActorId -> EnumSet ActorId -> EnumSet ActorId
forall k. EnumSet k -> EnumSet k -> EnumSet k
ES.union
else EnumSet ActorId -> EnumSet ActorId -> EnumSet ActorId
forall k. EnumSet k -> EnumSet k -> EnumSet k
ES.difference
(SessionUI -> SessionUI) -> m ()
forall (m :: * -> *).
MonadClientUI m =>
(SessionUI -> SessionUI) -> m ()
modifySession ((SessionUI -> SessionUI) -> m ())
-> (SessionUI -> SessionUI) -> m ()
forall a b. (a -> b) -> a -> b
$ \sess :: SessionUI
sess -> SessionUI
sess {sselected :: EnumSet ActorId
sselected = EnumSet ActorId -> EnumSet ActorId -> EnumSet ActorId
upd (SessionUI -> EnumSet ActorId
sselected SessionUI
sess) EnumSet ActorId
ours}
let subject :: Part
subject = "all party members on the level"
MsgClassShow -> Text -> m ()
forall (m :: * -> *) a.
(MonadClient m, MonadClientUI m, MsgShared a) =>
a -> Text -> m ()
msgAdd MsgClassShow
MsgActionAlert (Text -> m ()) -> Text -> m ()
forall a b. (a -> b) -> a -> b
$ [Part] -> Text
makeSentence [Part
subject, if Bool
wasNone
then "selected"
else "deselected"]
selectWithPointerHuman :: (MonadClient m, MonadClientUI m) => m MError
selectWithPointerHuman :: m MError
selectWithPointerHuman = do
COps{corule :: COps -> RuleContent
corule=RuleContent{X
rYmax :: X
rYmax :: RuleContent -> X
rYmax}} <- (State -> COps) -> m COps
forall (m :: * -> *) a. MonadStateRead m => (State -> a) -> m a
getsState State -> COps
scops
LevelId
lidV <- m LevelId
forall (m :: * -> *). MonadClientUI m => m LevelId
viewedLevelUI
FactionId
side <- (StateClient -> FactionId) -> m FactionId
forall (m :: * -> *) a.
MonadClientRead m =>
(StateClient -> a) -> m a
getsClient StateClient -> FactionId
sside
[(ActorId, Actor)]
ours <- (State -> [(ActorId, Actor)]) -> m [(ActorId, Actor)]
forall (m :: * -> *) a. MonadStateRead m => (State -> a) -> m a
getsState ((State -> [(ActorId, Actor)]) -> m [(ActorId, Actor)])
-> (State -> [(ActorId, Actor)]) -> m [(ActorId, Actor)]
forall a b. (a -> b) -> a -> b
$ ((ActorId, Actor) -> Bool)
-> [(ActorId, Actor)] -> [(ActorId, Actor)]
forall a. (a -> Bool) -> [a] -> [a]
filter (Bool -> Bool
not (Bool -> Bool)
-> ((ActorId, Actor) -> Bool) -> (ActorId, Actor) -> Bool
forall b c a. (b -> c) -> (a -> b) -> a -> c
. Actor -> Bool
bproj (Actor -> Bool)
-> ((ActorId, Actor) -> Actor) -> (ActorId, Actor) -> Bool
forall b c a. (b -> c) -> (a -> b) -> a -> c
. (ActorId, Actor) -> Actor
forall a b. (a, b) -> b
snd)
([(ActorId, Actor)] -> [(ActorId, Actor)])
-> (State -> [(ActorId, Actor)]) -> State -> [(ActorId, Actor)]
forall b c a. (b -> c) -> (a -> b) -> a -> c
. (FactionId -> Bool) -> LevelId -> State -> [(ActorId, Actor)]
actorAssocs (FactionId -> FactionId -> Bool
forall a. Eq a => a -> a -> Bool
== FactionId
side) LevelId
lidV
ActorDictUI
sactorUI <- (SessionUI -> ActorDictUI) -> m ActorDictUI
forall (m :: * -> *) a. MonadClientUI m => (SessionUI -> a) -> m a
getsSession SessionUI -> ActorDictUI
sactorUI
let oursUI :: [(ActorId, Actor, ActorUI)]
oursUI = ((ActorId, Actor) -> (ActorId, Actor, ActorUI))
-> [(ActorId, Actor)] -> [(ActorId, Actor, ActorUI)]
forall a b. (a -> b) -> [a] -> [b]
map (\(aid :: ActorId
aid, b :: Actor
b) -> (ActorId
aid, Actor
b, ActorDictUI
sactorUI ActorDictUI -> ActorId -> ActorUI
forall k a. Enum k => EnumMap k a -> k -> a
EM.! ActorId
aid)) [(ActorId, Actor)]
ours
viewed :: [(ActorId, Actor, ActorUI)]
viewed = ((ActorId, Actor, ActorUI)
-> (Bool, Bool, Bool, Char, Color, ActorId))
-> [(ActorId, Actor, ActorUI)] -> [(ActorId, Actor, ActorUI)]
forall b a. Ord b => (a -> b) -> [a] -> [a]
sortOn (ActorId, Actor, ActorUI)
-> (Bool, Bool, Bool, Char, Color, ActorId)
keySelected [(ActorId, Actor, ActorUI)]
oursUI
PointUI
pUI <- (SessionUI -> PointUI) -> m PointUI
forall (m :: * -> *) a. MonadClientUI m => (SessionUI -> a) -> m a
getsSession SessionUI -> PointUI
spointer
let p :: Point
p@(Point px :: X
px py :: X
py) = PointSquare -> Point
squareToMap (PointSquare -> Point) -> PointSquare -> Point
forall a b. (a -> b) -> a -> b
$ PointUI -> PointSquare
uiToSquare PointUI
pUI
if | X
py X -> X -> Bool
forall a. Eq a => a -> a -> Bool
== X
rYmax X -> X -> X
forall a. Num a => a -> a -> a
+ 1 Bool -> Bool -> Bool
&& X
px X -> X -> Bool
forall a. Eq a => a -> a -> Bool
== 0 -> m ()
forall (m :: * -> *). (MonadClient m, MonadClientUI m) => m ()
selectNoneHuman m () -> m MError -> m MError
forall (m :: * -> *) a b. Monad m => m a -> m b -> m b
>> MError -> m MError
forall (m :: * -> *) a. Monad m => a -> m a
return MError
forall a. Maybe a
Nothing
| X
py X -> X -> Bool
forall a. Eq a => a -> a -> Bool
== X
rYmax X -> X -> X
forall a. Num a => a -> a -> a
+ 1 ->
case X -> [(ActorId, Actor, ActorUI)] -> [(ActorId, Actor, ActorUI)]
forall a. X -> [a] -> [a]
drop (X
px X -> X -> X
forall a. Num a => a -> a -> a
- 1) [(ActorId, Actor, ActorUI)]
viewed of
[] -> Text -> m MError
forall (m :: * -> *). MonadClientUI m => Text -> m MError
failMsg "not pointing at an actor"
(aid :: ActorId
aid, _, _) : _ -> ActorId -> m ()
forall (m :: * -> *).
(MonadClient m, MonadClientUI m) =>
ActorId -> m ()
selectAid ActorId
aid m () -> m MError -> m MError
forall (m :: * -> *) a b. Monad m => m a -> m b -> m b
>> MError -> m MError
forall (m :: * -> *) a. Monad m => a -> m a
return MError
forall a. Maybe a
Nothing
| Bool
otherwise ->
case ((ActorId, Actor) -> Bool)
-> [(ActorId, Actor)] -> Maybe (ActorId, Actor)
forall (t :: * -> *) a. Foldable t => (a -> Bool) -> t a -> Maybe a
find (\(_, b :: Actor
b) -> Actor -> Point
bpos Actor
b Point -> Point -> Bool
forall a. Eq a => a -> a -> Bool
== Point
p) [(ActorId, Actor)]
ours of
Nothing -> Text -> m MError
forall (m :: * -> *). MonadClientUI m => Text -> m MError
failMsg "not pointing at an actor"
Just (aid :: ActorId
aid, _) -> ActorId -> m ()
forall (m :: * -> *).
(MonadClient m, MonadClientUI m) =>
ActorId -> m ()
selectAid ActorId
aid m () -> m MError -> m MError
forall (m :: * -> *) a b. Monad m => m a -> m b -> m b
>> MError -> m MError
forall (m :: * -> *) a. Monad m => a -> m a
return MError
forall a. Maybe a
Nothing
repeatHuman :: MonadClientUI m => Int -> m ()
repeatHuman :: X -> m ()
repeatHuman n :: X
n =
(SessionUI -> SessionUI) -> m ()
forall (m :: * -> *).
MonadClientUI m =>
(SessionUI -> SessionUI) -> m ()
modifySession ((SessionUI -> SessionUI) -> m ())
-> (SessionUI -> SessionUI) -> m ()
forall a b. (a -> b) -> a -> b
$ \sess :: SessionUI
sess ->
let (smacroFrameNew :: KeyMacroFrame
smacroFrameNew, smacroStackMew :: [KeyMacroFrame]
smacroStackMew) =
X
-> KeyMacroFrame
-> [KeyMacroFrame]
-> (KeyMacroFrame, [KeyMacroFrame])
repeatHumanTransition X
n (SessionUI -> KeyMacroFrame
smacroFrame SessionUI
sess) (SessionUI -> [KeyMacroFrame]
smacroStack SessionUI
sess)
in SessionUI
sess { smacroFrame :: KeyMacroFrame
smacroFrame = KeyMacroFrame
smacroFrameNew
, smacroStack :: [KeyMacroFrame]
smacroStack = [KeyMacroFrame]
smacroStackMew }
repeatHumanTransition :: Int -> KeyMacroFrame -> [KeyMacroFrame]
-> (KeyMacroFrame, [KeyMacroFrame])
repeatHumanTransition :: X
-> KeyMacroFrame
-> [KeyMacroFrame]
-> (KeyMacroFrame, [KeyMacroFrame])
repeatHumanTransition n :: X
n macroFrame :: KeyMacroFrame
macroFrame macroFrames :: [KeyMacroFrame]
macroFrames =
let kms :: [KM]
kms = [[KM]] -> [KM]
forall (t :: * -> *) a. Foldable t => t [a] -> [a]
concat ([[KM]] -> [KM])
-> (Either [KM] KeyMacro -> [[KM]]) -> Either [KM] KeyMacro -> [KM]
forall b c a. (b -> c) -> (a -> b) -> a -> c
. X -> [KM] -> [[KM]]
forall a. X -> a -> [a]
replicate X
n ([KM] -> [[KM]])
-> (Either [KM] KeyMacro -> [KM]) -> Either [KM] KeyMacro -> [[KM]]
forall b c a. (b -> c) -> (a -> b) -> a -> c
. KeyMacro -> [KM]
unKeyMacro (KeyMacro -> [KM])
-> (Either [KM] KeyMacro -> KeyMacro)
-> Either [KM] KeyMacro
-> [KM]
forall b c a. (b -> c) -> (a -> b) -> a -> c
. KeyMacro -> Either [KM] KeyMacro -> KeyMacro
forall b a. b -> Either a b -> b
fromRight KeyMacro
forall a. Monoid a => a
mempty
(Either [KM] KeyMacro -> [KM]) -> Either [KM] KeyMacro -> [KM]
forall a b. (a -> b) -> a -> b
$ KeyMacroFrame -> Either [KM] KeyMacro
keyMacroBuffer KeyMacroFrame
macroFrame
in [KM]
-> KeyMacroFrame
-> [KeyMacroFrame]
-> (KeyMacroFrame, [KeyMacroFrame])
macroHumanTransition [KM]
kms KeyMacroFrame
macroFrame [KeyMacroFrame]
macroFrames
repeatLastHuman :: MonadClientUI m => Int -> m ()
repeatLastHuman :: X -> m ()
repeatLastHuman n :: X
n = (SessionUI -> SessionUI) -> m ()
forall (m :: * -> *).
MonadClientUI m =>
(SessionUI -> SessionUI) -> m ()
modifySession ((SessionUI -> SessionUI) -> m ())
-> (SessionUI -> SessionUI) -> m ()
forall a b. (a -> b) -> a -> b
$ \sess :: SessionUI
sess ->
SessionUI
sess {smacroFrame :: KeyMacroFrame
smacroFrame = X -> KeyMacroFrame -> KeyMacroFrame
repeatLastHumanTransition X
n (SessionUI -> KeyMacroFrame
smacroFrame SessionUI
sess) }
repeatLastHumanTransition :: Int -> KeyMacroFrame -> KeyMacroFrame
repeatLastHumanTransition :: X -> KeyMacroFrame -> KeyMacroFrame
repeatLastHumanTransition n :: X
n macroFrame :: KeyMacroFrame
macroFrame =
let macro :: KeyMacro
macro = [KM] -> KeyMacro
KeyMacro ([KM] -> KeyMacro) -> (Maybe KM -> [KM]) -> Maybe KM -> KeyMacro
forall b c a. (b -> c) -> (a -> b) -> a -> c
. [[KM]] -> [KM]
forall (t :: * -> *) a. Foldable t => t [a] -> [a]
concat ([[KM]] -> [KM]) -> (Maybe KM -> [[KM]]) -> Maybe KM -> [KM]
forall b c a. (b -> c) -> (a -> b) -> a -> c
. X -> [KM] -> [[KM]]
forall a. X -> a -> [a]
replicate X
n ([KM] -> [[KM]]) -> (Maybe KM -> [KM]) -> Maybe KM -> [[KM]]
forall b c a. (b -> c) -> (a -> b) -> a -> c
. Maybe KM -> [KM]
forall a. Maybe a -> [a]
maybeToList (Maybe KM -> KeyMacro) -> Maybe KM -> KeyMacro
forall a b. (a -> b) -> a -> b
$ KeyMacroFrame -> Maybe KM
keyLast KeyMacroFrame
macroFrame
in KeyMacroFrame
macroFrame { keyPending :: KeyMacro
keyPending = KeyMacro
macro KeyMacro -> KeyMacro -> KeyMacro
forall a. Semigroup a => a -> a -> a
<> KeyMacroFrame -> KeyMacro
keyPending KeyMacroFrame
macroFrame }
recordHuman :: (MonadClient m, MonadClientUI m) => m ()
recordHuman :: m ()
recordHuman = do
KeyMacroFrame
smacroFrameOld <- (SessionUI -> KeyMacroFrame) -> m KeyMacroFrame
forall (m :: * -> *) a. MonadClientUI m => (SessionUI -> a) -> m a
getsSession SessionUI -> KeyMacroFrame
smacroFrame
let (smacroFrameNew :: KeyMacroFrame
smacroFrameNew, msg :: Text
msg) = KeyMacroFrame -> (KeyMacroFrame, Text)
recordHumanTransition KeyMacroFrame
smacroFrameOld
(SessionUI -> SessionUI) -> m ()
forall (m :: * -> *).
MonadClientUI m =>
(SessionUI -> SessionUI) -> m ()
modifySession ((SessionUI -> SessionUI) -> m ())
-> (SessionUI -> SessionUI) -> m ()
forall a b. (a -> b) -> a -> b
$ \sess :: SessionUI
sess -> SessionUI
sess {smacroFrame :: KeyMacroFrame
smacroFrame = KeyMacroFrame
smacroFrameNew}
[KeyMacroFrame]
macroStack <- (SessionUI -> [KeyMacroFrame]) -> m [KeyMacroFrame]
forall (m :: * -> *) a. MonadClientUI m => (SessionUI -> a) -> m a
getsSession SessionUI -> [KeyMacroFrame]
smacroStack
Bool -> m () -> m ()
forall (f :: * -> *). Applicative f => Bool -> f () -> f ()
unless (Text -> Bool
T.null Text
msg Bool -> Bool -> Bool
|| Bool -> Bool
not ([KeyMacroFrame] -> Bool
forall a. [a] -> Bool
null [KeyMacroFrame]
macroStack)) (m () -> m ()) -> m () -> m ()
forall a b. (a -> b) -> a -> b
$ MsgClassShow -> Text -> m ()
forall (m :: * -> *) a.
(MonadClient m, MonadClientUI m, MsgShared a) =>
a -> Text -> m ()
msgAdd MsgClassShow
MsgPromptGeneric Text
msg
recordHumanTransition :: KeyMacroFrame -> (KeyMacroFrame, Text)
recordHumanTransition :: KeyMacroFrame -> (KeyMacroFrame, Text)
recordHumanTransition macroFrame :: KeyMacroFrame
macroFrame =
let (buffer :: Either [KM] KeyMacro
buffer, msg :: Text
msg) = case KeyMacroFrame -> Either [KM] KeyMacro
keyMacroBuffer KeyMacroFrame
macroFrame of
Right _ ->
([KM] -> Either [KM] KeyMacro
forall a b. a -> Either a b
Left [], "Recording a macro. Stop recording with the same key.")
Left xs :: [KM]
xs ->
(KeyMacro -> Either [KM] KeyMacro
forall a b. b -> Either a b
Right (KeyMacro -> Either [KM] KeyMacro)
-> ([KM] -> KeyMacro) -> [KM] -> Either [KM] KeyMacro
forall b c a. (b -> c) -> (a -> b) -> a -> c
. [KM] -> KeyMacro
KeyMacro ([KM] -> KeyMacro) -> ([KM] -> [KM]) -> [KM] -> KeyMacro
forall b c a. (b -> c) -> (a -> b) -> a -> c
. [KM] -> [KM]
forall a. [a] -> [a]
reverse ([KM] -> Either [KM] KeyMacro) -> [KM] -> Either [KM] KeyMacro
forall a b. (a -> b) -> a -> b
$ [KM]
xs, "Macro recording stopped.")
smacroFrameNew :: KeyMacroFrame
smacroFrameNew = KeyMacroFrame
macroFrame {keyMacroBuffer :: Either [KM] KeyMacro
keyMacroBuffer = Either [KM] KeyMacro
buffer}
in (KeyMacroFrame
smacroFrameNew, Text
msg)
allHistoryHuman :: (MonadClient m, MonadClientUI m) => m ()
allHistoryHuman :: m ()
allHistoryHuman = Bool -> m ()
forall (m :: * -> *).
(MonadClient m, MonadClientUI m) =>
Bool -> m ()
eitherHistory Bool
True
eitherHistory :: forall m. (MonadClient m, MonadClientUI m) => Bool -> m ()
eitherHistory :: Bool -> m ()
eitherHistory showAll :: Bool
showAll = do
CCUI{coscreen :: CCUI -> ScreenContent
coscreen=ScreenContent{X
rwidth :: X
rwidth :: ScreenContent -> X
rwidth, X
rheight :: X
rheight :: ScreenContent -> X
rheight}} <- (SessionUI -> CCUI) -> m CCUI
forall (m :: * -> *) a. MonadClientUI m => (SessionUI -> a) -> m a
getsSession SessionUI -> CCUI
sccui
UIOptions{Bool
uHistory1PerLine :: UIOptions -> Bool
uHistory1PerLine :: Bool
uHistory1PerLine} <- (SessionUI -> UIOptions) -> m UIOptions
forall (m :: * -> *) a. MonadClientUI m => (SessionUI -> a) -> m a
getsSession SessionUI -> UIOptions
sUIOptions
History
history <- (SessionUI -> History) -> m History
forall (m :: * -> *) a. MonadClientUI m => (SessionUI -> a) -> m a
getsSession SessionUI -> History
shistory
LevelId
arena <- m LevelId
forall (m :: * -> *). MonadClientUI m => m LevelId
getArenaUI
Time
localTime <- (State -> Time) -> m Time
forall (m :: * -> *) a. MonadStateRead m => (State -> a) -> m a
getsState ((State -> Time) -> m Time) -> (State -> Time) -> m Time
forall a b. (a -> b) -> a -> b
$ LevelId -> State -> Time
getLocalTime LevelId
arena
Time
global <- (State -> Time) -> m Time
forall (m :: * -> *) a. MonadStateRead m => (State -> a) -> m a
getsState State -> Time
stime
FontSetup{..} <- m FontSetup
forall (m :: * -> *). MonadClientUI m => m FontSetup
getFontSetup
let renderedHistoryRaw :: [AttrString]
renderedHistoryRaw = Bool -> History -> [AttrString]
renderHistory Bool
uHistory1PerLine History
history
histBoundRaw :: X
histBoundRaw = [AttrString] -> X
forall a. [a] -> X
length [AttrString]
renderedHistoryRaw
placeholderLine :: AttrString
placeholderLine = Color -> Text -> AttrString
textFgToAS Color
Color.BrBlack
"Newest_messages_are_at_the_bottom._Press_END_to_get_there."
placeholderCount :: X
placeholderCount =
(- X
histBoundRaw X -> X -> X
forall a. Integral a => a -> a -> a
`mod` (X
rheight X -> X -> X
forall a. Num a => a -> a -> a
- 4)) X -> X -> X
forall a. Integral a => a -> a -> a
`mod` (X
rheight X -> X -> X
forall a. Num a => a -> a -> a
- 4)
renderedHistory :: [AttrString]
renderedHistory = X -> AttrString -> [AttrString]
forall a. X -> a -> [a]
replicate X
placeholderCount AttrString
placeholderLine
[AttrString] -> [AttrString] -> [AttrString]
forall a. [a] -> [a] -> [a]
++ [AttrString]
renderedHistoryRaw
histBound :: X
histBound = X
placeholderCount X -> X -> X
forall a. Num a => a -> a -> a
+ X
histBoundRaw
splitRow :: AttrString -> (AttrLine, (X, AttrLine))
splitRow as :: AttrString
as =
let (spNo :: AttrString
spNo, spYes :: AttrString
spYes) = (AttrCharW32 -> Bool) -> AttrString -> (AttrString, AttrString)
forall a. (a -> Bool) -> [a] -> ([a], [a])
span (AttrCharW32 -> AttrCharW32 -> Bool
forall a. Eq a => a -> a -> Bool
/= AttrCharW32
Color.spaceAttrW32) AttrString
as
par1 :: AttrLine
par1 = case (AttrLine -> Bool) -> [AttrLine] -> [AttrLine]
forall a. (a -> Bool) -> [a] -> [a]
filter (AttrLine -> AttrLine -> Bool
forall a. Eq a => a -> a -> Bool
/= AttrLine
emptyAttrLine) ([AttrLine] -> [AttrLine]) -> [AttrLine] -> [AttrLine]
forall a b. (a -> b) -> a -> b
$ AttrString -> [AttrLine]
linesAttr AttrString
spYes of
[] -> AttrLine
emptyAttrLine
[l :: AttrLine
l] -> AttrLine
l
ls :: [AttrLine]
ls -> AttrString -> AttrLine
attrStringToAL (AttrString -> AttrLine) -> AttrString -> AttrLine
forall a b. (a -> b) -> a -> b
$ AttrString -> [AttrString] -> AttrString
forall a. [a] -> [[a]] -> [a]
intercalate [AttrCharW32
Color.spaceAttrW32]
([AttrString] -> AttrString) -> [AttrString] -> AttrString
forall a b. (a -> b) -> a -> b
$ (AttrLine -> AttrString) -> [AttrLine] -> [AttrString]
forall a b. (a -> b) -> [a] -> [b]
map AttrLine -> AttrString
attrLine [AttrLine]
ls
in (AttrString -> AttrLine
attrStringToAL AttrString
spNo, (DisplayFont -> AttrString -> X
forall a. DisplayFont -> [a] -> X
textSize DisplayFont
monoFont AttrString
spNo, AttrLine
par1))
(histLab :: [AttrLine]
histLab, histDesc :: [(X, AttrLine)]
histDesc) = [(AttrLine, (X, AttrLine))] -> ([AttrLine], [(X, AttrLine)])
forall a b. [(a, b)] -> ([a], [b])
unzip ([(AttrLine, (X, AttrLine))] -> ([AttrLine], [(X, AttrLine)]))
-> [(AttrLine, (X, AttrLine))] -> ([AttrLine], [(X, AttrLine)])
forall a b. (a -> b) -> a -> b
$ (AttrString -> (AttrLine, (X, AttrLine)))
-> [AttrString] -> [(AttrLine, (X, AttrLine))]
forall a b. (a -> b) -> [a] -> [b]
map AttrString -> (AttrLine, (X, AttrLine))
splitRow [AttrString]
renderedHistory
rhLab :: EnumMap DisplayFont Overlay
rhLab = DisplayFont -> Overlay -> EnumMap DisplayFont Overlay
forall k a. Enum k => k -> a -> EnumMap k a
EM.singleton DisplayFont
monoFont (Overlay -> EnumMap DisplayFont Overlay)
-> Overlay -> EnumMap DisplayFont Overlay
forall a b. (a -> b) -> a -> b
$ [AttrLine] -> Overlay
offsetOverlay [AttrLine]
histLab
rhDesc :: EnumMap DisplayFont Overlay
rhDesc = DisplayFont -> Overlay -> EnumMap DisplayFont Overlay
forall k a. Enum k => k -> a -> EnumMap k a
EM.singleton DisplayFont
propFont (Overlay -> EnumMap DisplayFont Overlay)
-> Overlay -> EnumMap DisplayFont Overlay
forall a b. (a -> b) -> a -> b
$ [(X, AttrLine)] -> Overlay
offsetOverlayX [(X, AttrLine)]
histDesc
turnsGlobal :: X
turnsGlobal = Time
global Time -> Time -> X
`timeFitUp` Time
timeTurn
turnsLocal :: X
turnsLocal = Time
localTime Time -> Time -> X
`timeFitUp` Time
timeTurn
msg :: Text
msg = [Part] -> Text
makeSentence
[ "You survived for"
, X -> Part -> Part
MU.CarWs X
turnsGlobal "half-second turn"
, "(this level:"
, X -> Part
MU.Car X
turnsLocal Part -> Part -> Part
forall a. Semigroup a => a -> a -> a
<> ")" ]
kxs :: [(Either [KM] SlotChar, (PointUI, ButtonWidth))]
kxs = [ (SlotChar -> Either [KM] SlotChar
forall a b. b -> Either a b
Right SlotChar
sn, ( X -> X -> PointUI
PointUI 0 (SlotChar -> X
slotPrefix SlotChar
sn)
, DisplayFont -> X -> ButtonWidth
ButtonWidth DisplayFont
propFont 1000 ))
| SlotChar
sn <- X -> [SlotChar] -> [SlotChar]
forall a. X -> [a] -> [a]
take X
histBound [SlotChar]
intSlots ]
MsgClassShow -> Text -> m ()
forall (m :: * -> *) a.
(MonadClient m, MonadClientUI m, MsgShared a) =>
a -> Text -> m ()
msgAdd MsgClassShow
MsgPromptGeneric Text
msg
let keysAllHistory :: [KM]
keysAllHistory =
KM
K.returnKM
#ifndef USE_JSFILE
KM -> [KM] -> [KM]
forall a. a -> [a] -> [a]
: Char -> KM
K.mkChar '.'
#endif
KM -> [KM] -> [KM]
forall a. a -> [a] -> [a]
: [KM
K.escKM]
Slideshow
okxs <- X -> [KM] -> OKX -> m Slideshow
forall (m :: * -> *).
MonadClientUI m =>
X -> [KM] -> OKX -> m Slideshow
overlayToSlideshow (X
rheight X -> X -> X
forall a. Num a => a -> a -> a
- 2) [KM]
keysAllHistory
((Overlay -> Overlay -> Overlay)
-> EnumMap DisplayFont Overlay
-> EnumMap DisplayFont Overlay
-> EnumMap DisplayFont Overlay
forall a k.
(a -> a -> a) -> EnumMap k a -> EnumMap k a -> EnumMap k a
EM.unionWith Overlay -> Overlay -> Overlay
forall a. [a] -> [a] -> [a]
(++) EnumMap DisplayFont Overlay
rhLab EnumMap DisplayFont Overlay
rhDesc, [(Either [KM] SlotChar, (PointUI, ButtonWidth))]
kxs)
let maxIx :: X
maxIx = [(Either [KM] SlotChar, (PointUI, ButtonWidth))] -> X
forall a. [a] -> X
length ((OKX -> [(Either [KM] SlotChar, (PointUI, ButtonWidth))])
-> [OKX] -> [(Either [KM] SlotChar, (PointUI, ButtonWidth))]
forall (t :: * -> *) a b. Foldable t => (a -> [b]) -> t a -> [b]
concatMap OKX -> [(Either [KM] SlotChar, (PointUI, ButtonWidth))]
forall a b. (a, b) -> b
snd ([OKX] -> [(Either [KM] SlotChar, (PointUI, ButtonWidth))])
-> [OKX] -> [(Either [KM] SlotChar, (PointUI, ButtonWidth))]
forall a b. (a -> b) -> a -> b
$ Slideshow -> [OKX]
slideshow Slideshow
okxs) X -> X -> X
forall a. Num a => a -> a -> a
- 1
menuName :: String
menuName = "history"
(SessionUI -> SessionUI) -> m ()
forall (m :: * -> *).
MonadClientUI m =>
(SessionUI -> SessionUI) -> m ()
modifySession ((SessionUI -> SessionUI) -> m ())
-> (SessionUI -> SessionUI) -> m ()
forall a b. (a -> b) -> a -> b
$ \sess :: SessionUI
sess ->
SessionUI
sess {smenuIxMap :: Map String X
smenuIxMap = String -> X -> Map String X -> Map String X
forall k a. Ord k => k -> a -> Map k a -> Map k a
M.insert String
menuName X
maxIx (Map String X -> Map String X) -> Map String X -> Map String X
forall a b. (a -> b) -> a -> b
$ SessionUI -> Map String X
smenuIxMap SessionUI
sess}
let displayAllHistory :: m ()
displayAllHistory = do
Either KM SlotChar
ekm <- String
-> ColorMode -> Bool -> Slideshow -> [KM] -> m (Either KM SlotChar)
forall (m :: * -> *).
(MonadClient m, MonadClientUI m) =>
String
-> ColorMode -> Bool -> Slideshow -> [KM] -> m (Either KM SlotChar)
displayChoiceScreen String
menuName ColorMode
ColorFull Bool
False Slideshow
okxs [KM]
keysAllHistory
case Either KM SlotChar
ekm of
Left km :: KM
km | KM
km KM -> KM -> Bool
forall a. Eq a => a -> a -> Bool
== Char -> KM
K.mkChar '.' -> do
let t :: Text
t = [Text] -> Text
T.unlines ([Text] -> Text) -> [Text] -> Text
forall a b. (a -> b) -> a -> b
$ (AttrString -> Text) -> [AttrString] -> [Text]
forall a b. (a -> b) -> [a] -> [b]
map (String -> Text
T.pack (String -> Text) -> (AttrString -> String) -> AttrString -> Text
forall b c a. (b -> c) -> (a -> b) -> a -> c
. (AttrCharW32 -> Char) -> AttrString -> String
forall a b. (a -> b) -> [a] -> [b]
map AttrCharW32 -> Char
Color.charFromW32)
[AttrString]
renderedHistoryRaw
String
path <- Text -> String -> m String
forall (m :: * -> *).
MonadClientRead m =>
Text -> String -> m String
dumpTextFile Text
t "history.txt"
MsgClassShow -> Text -> m ()
forall (m :: * -> *) a.
(MonadClient m, MonadClientUI m, MsgShared a) =>
a -> Text -> m ()
msgAdd MsgClassShow
MsgPromptGeneric (Text -> m ()) -> Text -> m ()
forall a b. (a -> b) -> a -> b
$ "All of history dumped to file" Text -> Text -> Text
<+> String -> Text
T.pack String
path Text -> Text -> Text
forall a. Semigroup a => a -> a -> a
<> "."
Left km :: KM
km | KM
km KM -> KM -> Bool
forall a. Eq a => a -> a -> Bool
== KM
K.escKM ->
MsgClassShow -> Text -> m ()
forall (m :: * -> *) a.
(MonadClient m, MonadClientUI m, MsgShared a) =>
a -> Text -> m ()
msgAdd MsgClassShow
MsgPromptGeneric "Try to survive a few seconds more, if you can."
Left km :: KM
km | KM
km KM -> KM -> Bool
forall a. Eq a => a -> a -> Bool
== KM
K.spaceKM ->
MsgClassShow -> Text -> m ()
forall (m :: * -> *) a.
(MonadClient m, MonadClientUI m, MsgShared a) =>
a -> Text -> m ()
msgAdd MsgClassShow
MsgPromptGeneric "Steady on."
Right SlotChar{..} | Char
slotChar Char -> Char -> Bool
forall a. Eq a => a -> a -> Bool
== 'a' ->
X -> m ()
displayOneReport (X -> m ()) -> X -> m ()
forall a b. (a -> b) -> a -> b
$ X -> X -> X
forall a. Ord a => a -> a -> a
max 0 (X -> X) -> X -> X
forall a b. (a -> b) -> a -> b
$ X
slotPrefix X -> X -> X
forall a. Num a => a -> a -> a
- X
placeholderCount
_ -> String -> m ()
forall a. HasCallStack => String -> a
error (String -> m ()) -> String -> m ()
forall a b. (a -> b) -> a -> b
$ "" String -> Either KM SlotChar -> String
forall v. Show v => String -> v -> String
`showFailure` Either KM SlotChar
ekm
displayOneReport :: Int -> m ()
displayOneReport :: X -> m ()
displayOneReport histSlot :: X
histSlot = do
let timeReport :: AttrString
timeReport = case X -> [AttrString] -> [AttrString]
forall a. X -> [a] -> [a]
drop X
histSlot [AttrString]
renderedHistoryRaw of
[] -> String -> AttrString
forall a. HasCallStack => String -> a
error (String -> AttrString) -> String -> AttrString
forall a b. (a -> b) -> a -> b
$ "" String -> X -> String
forall v. Show v => String -> v -> String
`showFailure` X
histSlot
tR :: AttrString
tR : _ -> AttrString
tR
ov0 :: EnumMap DisplayFont Overlay
ov0 =
let (spNo :: AttrString
spNo, spYes :: AttrString
spYes) = (AttrCharW32 -> Bool) -> AttrString -> (AttrString, AttrString)
forall a. (a -> Bool) -> [a] -> ([a], [a])
span (AttrCharW32 -> AttrCharW32 -> Bool
forall a. Eq a => a -> a -> Bool
/= AttrCharW32
Color.spaceAttrW32) AttrString
timeReport
lenNo :: X
lenNo = DisplayFont -> AttrString -> X
forall a. DisplayFont -> [a] -> X
textSize DisplayFont
monoFont AttrString
spNo
spYesX :: [(X, AttrLine)]
spYesX = case X -> X -> AttrString -> [AttrLine]
splitAttrString (X
rwidth X -> X -> X
forall a. Num a => a -> a -> a
- X
lenNo X -> X -> X
forall a. Num a => a -> a -> a
- 1) X
rwidth
AttrString
spYes of
[] -> []
l :: AttrLine
l : ls :: [AttrLine]
ls ->
( X
lenNo
, AttrString -> AttrLine
firstParagraph (AttrString -> AttrLine) -> AttrString -> AttrLine
forall a b. (a -> b) -> a -> b
$ AttrCharW32
Color.spaceAttrW32 AttrCharW32 -> AttrString -> AttrString
forall a. a -> [a] -> [a]
: AttrLine -> AttrString
attrLine AttrLine
l )
(X, AttrLine) -> [(X, AttrLine)] -> [(X, AttrLine)]
forall a. a -> [a] -> [a]
: (AttrLine -> (X, AttrLine)) -> [AttrLine] -> [(X, AttrLine)]
forall a b. (a -> b) -> [a] -> [b]
map (0,) [AttrLine]
ls
in (Overlay -> Overlay -> Overlay)
-> DisplayFont
-> Overlay
-> EnumMap DisplayFont Overlay
-> EnumMap DisplayFont Overlay
forall k a.
Enum k =>
(a -> a -> a) -> k -> a -> EnumMap k a -> EnumMap k a
EM.insertWith Overlay -> Overlay -> Overlay
forall a. [a] -> [a] -> [a]
(++) DisplayFont
monoFont
([AttrLine] -> Overlay
offsetOverlay [AttrString -> AttrLine
attrStringToAL AttrString
spNo])
(EnumMap DisplayFont Overlay -> EnumMap DisplayFont Overlay)
-> EnumMap DisplayFont Overlay -> EnumMap DisplayFont Overlay
forall a b. (a -> b) -> a -> b
$ DisplayFont -> Overlay -> EnumMap DisplayFont Overlay
forall k a. Enum k => k -> a -> EnumMap k a
EM.singleton DisplayFont
propFont (Overlay -> EnumMap DisplayFont Overlay)
-> Overlay -> EnumMap DisplayFont Overlay
forall a b. (a -> b) -> a -> b
$ [(X, AttrLine)] -> Overlay
offsetOverlayX [(X, AttrLine)]
spYesX
prompt :: Text
prompt = [Part] -> Text
makeSentence
[ "the", X -> Part
MU.Ordinal (X -> Part) -> X -> Part
forall a b. (a -> b) -> a -> b
$ X
histSlot X -> X -> X
forall a. Num a => a -> a -> a
+ 1
, "most recent record follows" ]
keys :: [KM]
keys = [KM
K.spaceKM, KM
K.escKM]
[KM] -> [KM] -> [KM]
forall a. [a] -> [a] -> [a]
++ [KM
K.upKM | X
histSlot X -> X -> Bool
forall a. Eq a => a -> a -> Bool
/= 0]
[KM] -> [KM] -> [KM]
forall a. [a] -> [a] -> [a]
++ [KM
K.downKM | X
histSlot X -> X -> Bool
forall a. Eq a => a -> a -> Bool
/= X
histBoundRaw X -> X -> X
forall a. Num a => a -> a -> a
- 1]
MsgClassShow -> Text -> m ()
forall (m :: * -> *) a.
(MonadClient m, MonadClientUI m, MsgShared a) =>
a -> Text -> m ()
msgAdd MsgClassShow
MsgPromptGeneric Text
prompt
Slideshow
slides <- X -> [KM] -> OKX -> m Slideshow
forall (m :: * -> *).
MonadClientUI m =>
X -> [KM] -> OKX -> m Slideshow
overlayToSlideshow (X
rheight X -> X -> X
forall a. Num a => a -> a -> a
- 2) [KM]
keys (EnumMap DisplayFont Overlay
ov0, [])
KM
km <- ColorMode -> [KM] -> Slideshow -> m KM
forall (m :: * -> *).
(MonadClient m, MonadClientUI m) =>
ColorMode -> [KM] -> Slideshow -> m KM
getConfirms ColorMode
ColorFull [KM]
keys Slideshow
slides
case KM -> Key
K.key KM
km of
K.Space -> m ()
displayAllHistory
K.Up -> X -> m ()
displayOneReport (X -> m ()) -> X -> m ()
forall a b. (a -> b) -> a -> b
$ X
histSlot X -> X -> X
forall a. Num a => a -> a -> a
- 1
K.Down -> X -> m ()
displayOneReport (X -> m ()) -> X -> m ()
forall a b. (a -> b) -> a -> b
$ X
histSlot X -> X -> X
forall a. Num a => a -> a -> a
+ 1
K.Esc -> MsgClassShow -> Text -> m ()
forall (m :: * -> *) a.
(MonadClient m, MonadClientUI m, MsgShared a) =>
a -> Text -> m ()
msgAdd MsgClassShow
MsgPromptGeneric "Try to learn from your previous mistakes."
_ -> String -> m ()
forall a. HasCallStack => String -> a
error (String -> m ()) -> String -> m ()
forall a b. (a -> b) -> a -> b
$ "" String -> KM -> String
forall v. Show v => String -> v -> String
`showFailure` KM
km
if Bool
showAll
then m ()
displayAllHistory
else X -> m ()
displayOneReport (X
histBoundRaw X -> X -> X
forall a. Num a => a -> a -> a
- 1)
lastHistoryHuman :: (MonadClient m, MonadClientUI m) => m ()
lastHistoryHuman :: m ()
lastHistoryHuman = Bool -> m ()
forall (m :: * -> *).
(MonadClient m, MonadClientUI m) =>
Bool -> m ()
eitherHistory Bool
False
markVisionHuman :: MonadClientUI m => m ()
markVisionHuman :: m ()
markVisionHuman = (SessionUI -> SessionUI) -> m ()
forall (m :: * -> *).
MonadClientUI m =>
(SessionUI -> SessionUI) -> m ()
modifySession SessionUI -> SessionUI
toggleMarkVision
markSmellHuman :: MonadClientUI m => m ()
markSmellHuman :: m ()
markSmellHuman = (SessionUI -> SessionUI) -> m ()
forall (m :: * -> *).
MonadClientUI m =>
(SessionUI -> SessionUI) -> m ()
modifySession SessionUI -> SessionUI
toggleMarkSmell
markSuspectHuman :: MonadClient m => m ()
markSuspectHuman :: m ()
markSuspectHuman = do
m ()
forall (m :: * -> *). MonadClient m => m ()
invalidateBfsAll
(StateClient -> StateClient) -> m ()
forall (m :: * -> *).
MonadClient m =>
(StateClient -> StateClient) -> m ()
modifyClient StateClient -> StateClient
cycleMarkSuspect
markAnimHuman :: MonadClient m => m ()
markAnimHuman :: m ()
markAnimHuman = do
Bool
noAnim <- (StateClient -> Bool) -> m Bool
forall (m :: * -> *) a.
MonadClientRead m =>
(StateClient -> a) -> m a
getsClient ((StateClient -> Bool) -> m Bool)
-> (StateClient -> Bool) -> m Bool
forall a b. (a -> b) -> a -> b
$ Bool -> Maybe Bool -> Bool
forall a. a -> Maybe a -> a
fromMaybe Bool
False (Maybe Bool -> Bool)
-> (StateClient -> Maybe Bool) -> StateClient -> Bool
forall b c a. (b -> c) -> (a -> b) -> a -> c
. ClientOptions -> Maybe Bool
snoAnim (ClientOptions -> Maybe Bool)
-> (StateClient -> ClientOptions) -> StateClient -> Maybe Bool
forall b c a. (b -> c) -> (a -> b) -> a -> c
. StateClient -> ClientOptions
soptions
(StateClient -> StateClient) -> m ()
forall (m :: * -> *).
MonadClient m =>
(StateClient -> StateClient) -> m ()
modifyClient ((StateClient -> StateClient) -> m ())
-> (StateClient -> StateClient) -> m ()
forall a b. (a -> b) -> a -> b
$ \cli :: StateClient
cli ->
StateClient
cli {soptions :: ClientOptions
soptions = (StateClient -> ClientOptions
soptions StateClient
cli) {snoAnim :: Maybe Bool
snoAnim = Bool -> Maybe Bool
forall a. a -> Maybe a
Just (Bool -> Maybe Bool) -> Bool -> Maybe Bool
forall a b. (a -> b) -> a -> b
$ Bool -> Bool
not Bool
noAnim}}
overrideTutHuman :: MonadClientUI m => m ()
overrideTutHuman :: m ()
overrideTutHuman = (SessionUI -> SessionUI) -> m ()
forall (m :: * -> *).
MonadClientUI m =>
(SessionUI -> SessionUI) -> m ()
modifySession SessionUI -> SessionUI
cycleOverrideTut
printScreenHuman :: (MonadClient m, MonadClientUI m) => m ()
printScreenHuman :: m ()
printScreenHuman = do
MsgClassShow -> Text -> m ()
forall (m :: * -> *) a.
(MonadClient m, MonadClientUI m, MsgShared a) =>
a -> Text -> m ()
msgAdd MsgClassShow
MsgActionAlert "Screenshot printed."
m ()
forall (m :: * -> *). MonadClientUI m => m ()
printScreen
cancelHuman :: MonadClientUI m => m ()
cancelHuman :: m ()
cancelHuman = do
Maybe AimMode
saimMode <- (SessionUI -> Maybe AimMode) -> m (Maybe AimMode)
forall (m :: * -> *) a. MonadClientUI m => (SessionUI -> a) -> m a
getsSession SessionUI -> Maybe AimMode
saimMode
Bool -> m () -> m ()
forall (f :: * -> *). Applicative f => Bool -> f () -> f ()
when (Maybe AimMode -> Bool
forall a. Maybe a -> Bool
isJust Maybe AimMode
saimMode) m ()
forall (m :: * -> *). MonadClientUI m => m ()
clearAimMode
acceptHuman :: (MonadClient m, MonadClientUI m) => m ()
acceptHuman :: m ()
acceptHuman = do
m ()
forall (m :: * -> *). (MonadClient m, MonadClientUI m) => m ()
endAiming
m ()
forall (m :: * -> *). (MonadClient m, MonadClientUI m) => m ()
endAimingMsg
m ()
forall (m :: * -> *). MonadClientUI m => m ()
clearAimMode
endAiming :: (MonadClient m, MonadClientUI m) => m ()
endAiming :: m ()
endAiming = do
ActorId
leader <- m ActorId
forall (m :: * -> *). MonadClientUI m => m ActorId
getLeaderUI
Maybe Target
sxhair <- (SessionUI -> Maybe Target) -> m (Maybe Target)
forall (m :: * -> *) a. MonadClientUI m => (SessionUI -> a) -> m a
getsSession SessionUI -> Maybe Target
sxhair
(StateClient -> StateClient) -> m ()
forall (m :: * -> *).
MonadClient m =>
(StateClient -> StateClient) -> m ()
modifyClient ((StateClient -> StateClient) -> m ())
-> (StateClient -> StateClient) -> m ()
forall a b. (a -> b) -> a -> b
$ ActorId
-> (Maybe Target -> Maybe Target) -> StateClient -> StateClient
updateTarget ActorId
leader ((Maybe Target -> Maybe Target) -> StateClient -> StateClient)
-> (Maybe Target -> Maybe Target) -> StateClient -> StateClient
forall a b. (a -> b) -> a -> b
$ Maybe Target -> Maybe Target -> Maybe Target
forall a b. a -> b -> a
const Maybe Target
sxhair
endAimingMsg :: (MonadClient m, MonadClientUI m) => m ()
endAimingMsg :: m ()
endAimingMsg = do
ActorId
leader <- m ActorId
forall (m :: * -> *). MonadClientUI m => m ActorId
getLeaderUI
Part
subject <- ActorId -> m Part
forall (m :: * -> *). MonadClientUI m => ActorId -> m Part
partActorLeader ActorId
leader
Maybe Target
tgt <- (StateClient -> Maybe Target) -> m (Maybe Target)
forall (m :: * -> *) a.
MonadClientRead m =>
(StateClient -> a) -> m a
getsClient ((StateClient -> Maybe Target) -> m (Maybe Target))
-> (StateClient -> Maybe Target) -> m (Maybe Target)
forall a b. (a -> b) -> a -> b
$ ActorId -> StateClient -> Maybe Target
getTarget ActorId
leader
(mtargetMsg :: Maybe Text
mtargetMsg, _) <- Maybe Target -> m (Maybe Text, Maybe Text)
forall (m :: * -> *).
MonadClientUI m =>
Maybe Target -> m (Maybe Text, Maybe Text)
targetDesc Maybe Target
tgt
MsgClassShow -> Text -> m ()
forall (m :: * -> *) a.
(MonadClient m, MonadClientUI m, MsgShared a) =>
a -> Text -> m ()
msgAdd MsgClassShow
MsgActionAlert (Text -> m ()) -> Text -> m ()
forall a b. (a -> b) -> a -> b
$ case Maybe Text
mtargetMsg of
Nothing ->
[Part] -> Text
makeSentence [Part -> Part -> Part
MU.SubjectVerbSg Part
subject "clear target"]
Just targetMsg :: Text
targetMsg ->
[Part] -> Text
makeSentence [Part -> Part -> Part
MU.SubjectVerbSg Part
subject "target", Text -> Part
MU.Text Text
targetMsg]
detailCycleHuman :: (MonadClient m, MonadClientUI m) => m ()
detailCycleHuman :: m ()
detailCycleHuman = do
(SessionUI -> SessionUI) -> m ()
forall (m :: * -> *).
MonadClientUI m =>
(SessionUI -> SessionUI) -> m ()
modifySession ((SessionUI -> SessionUI) -> m ())
-> (SessionUI -> SessionUI) -> m ()
forall a b. (a -> b) -> a -> b
$ \sess :: SessionUI
sess -> SessionUI
sess {saimMode :: Maybe AimMode
saimMode =
(\aimMode :: AimMode
aimMode -> AimMode
aimMode {detailLevel :: DetailLevel
detailLevel = DetailLevel -> DetailLevel
detailCycle (DetailLevel -> DetailLevel) -> DetailLevel -> DetailLevel
forall a b. (a -> b) -> a -> b
$ AimMode -> DetailLevel
detailLevel AimMode
aimMode})
(AimMode -> AimMode) -> Maybe AimMode -> Maybe AimMode
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
<$> SessionUI -> Maybe AimMode
saimMode SessionUI
sess}
m ()
forall (m :: * -> *). (MonadClient m, MonadClientUI m) => m ()
doLook
detailCycle :: DetailLevel -> DetailLevel
detailCycle :: DetailLevel -> DetailLevel
detailCycle detail :: DetailLevel
detail = if DetailLevel
detail DetailLevel -> DetailLevel -> Bool
forall a. Eq a => a -> a -> Bool
== DetailLevel
forall a. Bounded a => a
maxBound then DetailLevel
forall a. Bounded a => a
minBound else DetailLevel -> DetailLevel
forall a. Enum a => a -> a
succ DetailLevel
detail
clearTargetIfItemClearHuman :: (MonadClient m, MonadClientUI m) => m ()
clearTargetIfItemClearHuman :: m ()
clearTargetIfItemClearHuman = do
Maybe (ItemId, CStore, Bool)
itemSel <- (SessionUI -> Maybe (ItemId, CStore, Bool))
-> m (Maybe (ItemId, CStore, Bool))
forall (m :: * -> *) a. MonadClientUI m => (SessionUI -> a) -> m a
getsSession SessionUI -> Maybe (ItemId, CStore, Bool)
sitemSel
Bool -> m () -> m ()
forall (f :: * -> *). Applicative f => Bool -> f () -> f ()
when (Maybe (ItemId, CStore, Bool) -> Bool
forall a. Maybe a -> Bool
isNothing Maybe (ItemId, CStore, Bool)
itemSel) (m () -> m ()) -> m () -> m ()
forall a b. (a -> b) -> a -> b
$ do
Maybe Target -> m ()
forall (m :: * -> *). MonadClientUI m => Maybe Target -> m ()
setXHairFromGUI Maybe Target
forall a. Maybe a
Nothing
ActorId
leader <- m ActorId
forall (m :: * -> *). MonadClientUI m => m ActorId
getLeaderUI
(StateClient -> StateClient) -> m ()
forall (m :: * -> *).
MonadClient m =>
(StateClient -> StateClient) -> m ()
modifyClient ((StateClient -> StateClient) -> m ())
-> (StateClient -> StateClient) -> m ()
forall a b. (a -> b) -> a -> b
$ ActorId
-> (Maybe Target -> Maybe Target) -> StateClient -> StateClient
updateTarget ActorId
leader (Maybe Target -> Maybe Target -> Maybe Target
forall a b. a -> b -> a
const Maybe Target
forall a. Maybe a
Nothing)
m ()
forall (m :: * -> *). (MonadClient m, MonadClientUI m) => m ()
doLook
doLook :: (MonadClient m, MonadClientUI m) => m ()
doLook :: m ()
doLook = do
Maybe AimMode
saimMode <- (SessionUI -> Maybe AimMode) -> m (Maybe AimMode)
forall (m :: * -> *) a. MonadClientUI m => (SessionUI -> a) -> m a
getsSession SessionUI -> Maybe AimMode
saimMode
case Maybe AimMode
saimMode of
Nothing -> () -> m ()
forall (m :: * -> *) a. Monad m => a -> m a
return ()
Just aimMode :: AimMode
aimMode -> do
ActorId
leader <- m ActorId
forall (m :: * -> *). MonadClientUI m => m ActorId
getLeaderUI
let lidV :: LevelId
lidV = AimMode -> LevelId
aimLevelId AimMode
aimMode
Maybe Point
mxhairPos <- m (Maybe Point)
forall (m :: * -> *). MonadClientUI m => m (Maybe Point)
xhairToPos
Actor
b <- (State -> Actor) -> m Actor
forall (m :: * -> *) a. MonadStateRead m => (State -> a) -> m a
getsState ((State -> Actor) -> m Actor) -> (State -> Actor) -> m Actor
forall a b. (a -> b) -> a -> b
$ ActorId -> State -> Actor
getActorBody ActorId
leader
let xhairPos :: Point
xhairPos = Point -> Maybe Point -> Point
forall a. a -> Maybe a -> a
fromMaybe (Actor -> Point
bpos Actor
b) Maybe Point
mxhairPos
[(MsgClassShow, Text)]
blurb <- LevelId -> Point -> m [(MsgClassShow, Text)]
forall (m :: * -> *).
MonadClientUI m =>
LevelId -> Point -> m [(MsgClassShow, Text)]
lookAtPosition LevelId
lidV Point
xhairPos
((MsgClassShow, Text) -> m ()) -> [(MsgClassShow, Text)] -> m ()
forall (t :: * -> *) (m :: * -> *) a.
(Foldable t, Monad m) =>
(a -> m ()) -> t a -> m ()
mapM_ ((MsgClassShow -> Text -> m ()) -> (MsgClassShow, Text) -> m ()
forall a b c. (a -> b -> c) -> (a, b) -> c
uncurry MsgClassShow -> Text -> m ()
forall (m :: * -> *) a.
(MonadClient m, MonadClientUI m, MsgShared a) =>
a -> Text -> m ()
msgAdd) [(MsgClassShow, Text)]
blurb
itemClearHuman :: MonadClientUI m => m ()
itemClearHuman :: m ()
itemClearHuman = (SessionUI -> SessionUI) -> m ()
forall (m :: * -> *).
MonadClientUI m =>
(SessionUI -> SessionUI) -> m ()
modifySession ((SessionUI -> SessionUI) -> m ())
-> (SessionUI -> SessionUI) -> m ()
forall a b. (a -> b) -> a -> b
$ \sess :: SessionUI
sess -> SessionUI
sess {sitemSel :: Maybe (ItemId, CStore, Bool)
sitemSel = Maybe (ItemId, CStore, Bool)
forall a. Maybe a
Nothing}
moveXhairHuman :: (MonadClient m, MonadClientUI m) => Vector -> Int -> m MError
moveXhairHuman :: Vector -> X -> m MError
moveXhairHuman dir :: Vector
dir n :: X
n = do
COps{corule :: COps -> RuleContent
corule=RuleContent{X
rXmax :: X
rXmax :: RuleContent -> X
rXmax, X
rYmax :: X
rYmax :: RuleContent -> X
rYmax}} <- (State -> COps) -> m COps
forall (m :: * -> *) a. MonadStateRead m => (State -> a) -> m a
getsState State -> COps
scops
ActorId
leader <- m ActorId
forall (m :: * -> *). MonadClientUI m => m ActorId
getLeaderUI
Maybe AimMode
saimMode <- (SessionUI -> Maybe AimMode) -> m (Maybe AimMode)
forall (m :: * -> *) a. MonadClientUI m => (SessionUI -> a) -> m a
getsSession SessionUI -> Maybe AimMode
saimMode
let lidV :: LevelId
lidV = LevelId -> (AimMode -> LevelId) -> Maybe AimMode -> LevelId
forall b a. b -> (a -> b) -> Maybe a -> b
maybe (String -> LevelId
forall a. HasCallStack => String -> a
error (String -> LevelId) -> String -> LevelId
forall a b. (a -> b) -> a -> b
$ "" String -> ActorId -> String
forall v. Show v => String -> v -> String
`showFailure` ActorId
leader) AimMode -> LevelId
aimLevelId Maybe AimMode
saimMode
Point
lpos <- (State -> Point) -> m Point
forall (m :: * -> *) a. MonadStateRead m => (State -> a) -> m a
getsState ((State -> Point) -> m Point) -> (State -> Point) -> m Point
forall a b. (a -> b) -> a -> b
$ Actor -> Point
bpos (Actor -> Point) -> (State -> Actor) -> State -> Point
forall b c a. (b -> c) -> (a -> b) -> a -> c
. ActorId -> State -> Actor
getActorBody ActorId
leader
Maybe Target
xhair <- (SessionUI -> Maybe Target) -> m (Maybe Target)
forall (m :: * -> *) a. MonadClientUI m => (SessionUI -> a) -> m a
getsSession SessionUI -> Maybe Target
sxhair
Maybe Point
mxhairPos <- m (Maybe Point)
forall (m :: * -> *). MonadClientUI m => m (Maybe Point)
xhairToPos
let xhairPos :: Point
xhairPos = Point -> Maybe Point -> Point
forall a. a -> Maybe a -> a
fromMaybe Point
lpos Maybe Point
mxhairPos
shiftB :: Point -> Point
shiftB pos :: Point
pos = X -> X -> Point -> Vector -> Point
shiftBounded X
rXmax X
rYmax Point
pos Vector
dir
newPos :: Point
newPos = (Point -> Point) -> Point -> [Point]
forall a. (a -> a) -> a -> [a]
iterate Point -> Point
shiftB Point
xhairPos [Point] -> X -> Point
forall a. [a] -> X -> a
!! X
n
if Point
newPos Point -> Point -> Bool
forall a. Eq a => a -> a -> Bool
== Point
xhairPos then Text -> m MError
forall (m :: * -> *). MonadClientUI m => Text -> m MError
failMsg "never mind"
else do
let sxhair :: Maybe Target
sxhair = case Maybe Target
xhair of
Just TVector{} -> Target -> Maybe Target
forall a. a -> Maybe a
Just (Target -> Maybe Target) -> Target -> Maybe Target
forall a b. (a -> b) -> a -> b
$ Vector -> Target
TVector (Vector -> Target) -> Vector -> Target
forall a b. (a -> b) -> a -> b
$ Point
newPos Point -> Point -> Vector
`vectorToFrom` Point
lpos
_ -> Target -> Maybe Target
forall a. a -> Maybe a
Just (Target -> Maybe Target) -> Target -> Maybe Target
forall a b. (a -> b) -> a -> b
$ TGoal -> LevelId -> Point -> Target
TPoint TGoal
TKnown LevelId
lidV Point
newPos
Maybe Target -> m ()
forall (m :: * -> *). MonadClientUI m => Maybe Target -> m ()
setXHairFromGUI Maybe Target
sxhair
m ()
forall (m :: * -> *). (MonadClient m, MonadClientUI m) => m ()
doLook
MError -> m MError
forall (m :: * -> *) a. Monad m => a -> m a
return MError
forall a. Maybe a
Nothing
aimTgtHuman :: (MonadClient m, MonadClientUI m) => m ()
aimTgtHuman :: m ()
aimTgtHuman = do
LevelId
lidV <- m LevelId
forall (m :: * -> *). MonadClientUI m => m LevelId
viewedLevelUI
(SessionUI -> SessionUI) -> m ()
forall (m :: * -> *).
MonadClientUI m =>
(SessionUI -> SessionUI) -> m ()
modifySession ((SessionUI -> SessionUI) -> m ())
-> (SessionUI -> SessionUI) -> m ()
forall a b. (a -> b) -> a -> b
$ \sess :: SessionUI
sess -> SessionUI
sess {saimMode :: Maybe AimMode
saimMode =
let newDetail :: DetailLevel
newDetail = DetailLevel
-> (AimMode -> DetailLevel) -> Maybe AimMode -> DetailLevel
forall b a. b -> (a -> b) -> Maybe a -> b
maybe DetailLevel
defaultDetailLevel AimMode -> DetailLevel
detailLevel (SessionUI -> Maybe AimMode
saimMode SessionUI
sess)
in AimMode -> Maybe AimMode
forall a. a -> Maybe a
Just (AimMode -> Maybe AimMode) -> AimMode -> Maybe AimMode
forall a b. (a -> b) -> a -> b
$ LevelId -> DetailLevel -> AimMode
AimMode LevelId
lidV DetailLevel
newDetail}
m ()
forall (m :: * -> *). (MonadClient m, MonadClientUI m) => m ()
doLook
MsgClassShow -> Text -> m ()
forall (m :: * -> *) a.
(MonadClient m, MonadClientUI m, MsgShared a) =>
a -> Text -> m ()
msgAdd MsgClassShow
MsgPromptAction "*flinging started; press again to project*"
aimFloorHuman :: (MonadClient m, MonadClientUI m) => m ()
aimFloorHuman :: m ()
aimFloorHuman = do
LevelId
lidV <- m LevelId
forall (m :: * -> *). MonadClientUI m => m LevelId
viewedLevelUI
ActorId
leader <- m ActorId
forall (m :: * -> *). MonadClientUI m => m ActorId
getLeaderUI
Point
lpos <- (State -> Point) -> m Point
forall (m :: * -> *) a. MonadStateRead m => (State -> a) -> m a
getsState ((State -> Point) -> m Point) -> (State -> Point) -> m Point
forall a b. (a -> b) -> a -> b
$ Actor -> Point
bpos (Actor -> Point) -> (State -> Actor) -> State -> Point
forall b c a. (b -> c) -> (a -> b) -> a -> c
. ActorId -> State -> Actor
getActorBody ActorId
leader
Maybe Point
mxhairPos <- m (Maybe Point)
forall (m :: * -> *). MonadClientUI m => m (Maybe Point)
xhairToPos
Maybe Target
xhair <- (SessionUI -> Maybe Target) -> m (Maybe Target)
forall (m :: * -> *) a. MonadClientUI m => (SessionUI -> a) -> m a
getsSession SessionUI -> Maybe Target
sxhair
Maybe AimMode
saimMode <- (SessionUI -> Maybe AimMode) -> m (Maybe AimMode)
forall (m :: * -> *) a. MonadClientUI m => (SessionUI -> a) -> m a
getsSession SessionUI -> Maybe AimMode
saimMode
[(ActorId, Actor)]
bsAll <- (State -> [(ActorId, Actor)]) -> m [(ActorId, Actor)]
forall (m :: * -> *) a. MonadStateRead m => (State -> a) -> m a
getsState ((State -> [(ActorId, Actor)]) -> m [(ActorId, Actor)])
-> (State -> [(ActorId, Actor)]) -> m [(ActorId, Actor)]
forall a b. (a -> b) -> a -> b
$ (FactionId -> Bool) -> LevelId -> State -> [(ActorId, Actor)]
actorAssocs (Bool -> FactionId -> Bool
forall a b. a -> b -> a
const Bool
True) LevelId
lidV
FactionId
side <- (StateClient -> FactionId) -> m FactionId
forall (m :: * -> *) a.
MonadClientRead m =>
(StateClient -> a) -> m a
getsClient StateClient -> FactionId
sside
Faction
fact <- (State -> Faction) -> m Faction
forall (m :: * -> *) a. MonadStateRead m => (State -> a) -> m a
getsState ((State -> Faction) -> m Faction)
-> (State -> Faction) -> m Faction
forall a b. (a -> b) -> a -> b
$ (EnumMap FactionId Faction -> FactionId -> Faction
forall k a. Enum k => EnumMap k a -> k -> a
EM.! FactionId
side) (EnumMap FactionId Faction -> Faction)
-> (State -> EnumMap FactionId Faction) -> State -> Faction
forall b c a. (b -> c) -> (a -> b) -> a -> c
. State -> EnumMap FactionId Faction
sfactionD
let xhairPos :: Point
xhairPos = Point -> Maybe Point -> Point
forall a. a -> Maybe a -> a
fromMaybe Point
lpos Maybe Point
mxhairPos
sxhair :: Maybe Target
sxhair = case Maybe Target
xhair of
_ | Maybe AimMode -> Bool
forall a. Maybe a -> Bool
isNothing Maybe AimMode
saimMode ->
Maybe Target
xhair
Just TEnemy{} -> Target -> Maybe Target
forall a. a -> Maybe a
Just (Target -> Maybe Target) -> Target -> Maybe Target
forall a b. (a -> b) -> a -> b
$ TGoal -> LevelId -> Point -> Target
TPoint TGoal
TKnown LevelId
lidV Point
xhairPos
Just TNonEnemy{} -> Target -> Maybe Target
forall a. a -> Maybe a
Just (Target -> Maybe Target) -> Target -> Maybe Target
forall a b. (a -> b) -> a -> b
$ TGoal -> LevelId -> Point -> Target
TPoint TGoal
TKnown LevelId
lidV Point
xhairPos
Just TPoint{} | Point
xhairPos Point -> Point -> Bool
forall a. Eq a => a -> a -> Bool
/= Point
lpos ->
Target -> Maybe Target
forall a. a -> Maybe a
Just (Target -> Maybe Target) -> Target -> Maybe Target
forall a b. (a -> b) -> a -> b
$ Vector -> Target
TVector (Vector -> Target) -> Vector -> Target
forall a b. (a -> b) -> a -> b
$ Point
xhairPos Point -> Point -> Vector
`vectorToFrom` Point
lpos
Just TVector{} ->
case ((ActorId, Actor) -> Bool)
-> [(ActorId, Actor)] -> Maybe (ActorId, Actor)
forall (t :: * -> *) a. Foldable t => (a -> Bool) -> t a -> Maybe a
find (\(_, b :: Actor
b) -> Point -> Maybe Point
forall a. a -> Maybe a
Just (Actor -> Point
bpos Actor
b) Maybe Point -> Maybe Point -> Bool
forall a. Eq a => a -> a -> Bool
== Maybe Point
mxhairPos) [(ActorId, Actor)]
bsAll of
Just (aid :: ActorId
aid, b :: Actor
b) -> Target -> Maybe Target
forall a. a -> Maybe a
Just (Target -> Maybe Target) -> Target -> Maybe Target
forall a b. (a -> b) -> a -> b
$ if FactionId -> Faction -> FactionId -> Bool
isFoe FactionId
side Faction
fact (Actor -> FactionId
bfid Actor
b)
then ActorId -> Target
TEnemy ActorId
aid
else ActorId -> Target
TNonEnemy ActorId
aid
Nothing -> Target -> Maybe Target
forall a. a -> Maybe a
Just (Target -> Maybe Target) -> Target -> Maybe Target
forall a b. (a -> b) -> a -> b
$ TGoal -> LevelId -> Point -> Target
TPoint TGoal
TUnknown LevelId
lidV Point
xhairPos
_ -> Maybe Target
xhair
(SessionUI -> SessionUI) -> m ()
forall (m :: * -> *).
MonadClientUI m =>
(SessionUI -> SessionUI) -> m ()
modifySession ((SessionUI -> SessionUI) -> m ())
-> (SessionUI -> SessionUI) -> m ()
forall a b. (a -> b) -> a -> b
$ \sess :: SessionUI
sess -> SessionUI
sess {saimMode :: Maybe AimMode
saimMode =
let newDetail :: DetailLevel
newDetail = DetailLevel
-> (AimMode -> DetailLevel) -> Maybe AimMode -> DetailLevel
forall b a. b -> (a -> b) -> Maybe a -> b
maybe DetailLevel
defaultDetailLevel AimMode -> DetailLevel
detailLevel Maybe AimMode
saimMode
in AimMode -> Maybe AimMode
forall a. a -> Maybe a
Just (AimMode -> Maybe AimMode) -> AimMode -> Maybe AimMode
forall a b. (a -> b) -> a -> b
$ LevelId -> DetailLevel -> AimMode
AimMode LevelId
lidV DetailLevel
newDetail}
Maybe Target -> m ()
forall (m :: * -> *). MonadClientUI m => Maybe Target -> m ()
setXHairFromGUI Maybe Target
sxhair
m ()
forall (m :: * -> *). (MonadClient m, MonadClientUI m) => m ()
doLook
aimEnemyHuman :: (MonadClient m, MonadClientUI m) => m ()
aimEnemyHuman :: m ()
aimEnemyHuman = do
LevelId
lidV <- m LevelId
forall (m :: * -> *). MonadClientUI m => m LevelId
viewedLevelUI
ActorId
leader <- m ActorId
forall (m :: * -> *). MonadClientUI m => m ActorId
getLeaderUI
Point
lpos <- (State -> Point) -> m Point
forall (m :: * -> *) a. MonadStateRead m => (State -> a) -> m a
getsState ((State -> Point) -> m Point) -> (State -> Point) -> m Point
forall a b. (a -> b) -> a -> b
$ Actor -> Point
bpos (Actor -> Point) -> (State -> Actor) -> State -> Point
forall b c a. (b -> c) -> (a -> b) -> a -> c
. ActorId -> State -> Actor
getActorBody ActorId
leader
Maybe Point
mxhairPos <- m (Maybe Point)
forall (m :: * -> *). MonadClientUI m => m (Maybe Point)
xhairToPos
Maybe Target
xhair <- (SessionUI -> Maybe Target) -> m (Maybe Target)
forall (m :: * -> *) a. MonadClientUI m => (SessionUI -> a) -> m a
getsSession SessionUI -> Maybe Target
sxhair
Maybe AimMode
saimMode <- (SessionUI -> Maybe AimMode) -> m (Maybe AimMode)
forall (m :: * -> *) a. MonadClientUI m => (SessionUI -> a) -> m a
getsSession SessionUI -> Maybe AimMode
saimMode
FactionId
side <- (StateClient -> FactionId) -> m FactionId
forall (m :: * -> *) a.
MonadClientRead m =>
(StateClient -> a) -> m a
getsClient StateClient -> FactionId
sside
Faction
fact <- (State -> Faction) -> m Faction
forall (m :: * -> *) a. MonadStateRead m => (State -> a) -> m a
getsState ((State -> Faction) -> m Faction)
-> (State -> Faction) -> m Faction
forall a b. (a -> b) -> a -> b
$ (EnumMap FactionId Faction -> FactionId -> Faction
forall k a. Enum k => EnumMap k a -> k -> a
EM.! FactionId
side) (EnumMap FactionId Faction -> Faction)
-> (State -> EnumMap FactionId Faction) -> State -> Faction
forall b c a. (b -> c) -> (a -> b) -> a -> c
. State -> EnumMap FactionId Faction
sfactionD
[(ActorId, Actor)]
bsAll <- (State -> [(ActorId, Actor)]) -> m [(ActorId, Actor)]
forall (m :: * -> *) a. MonadStateRead m => (State -> a) -> m a
getsState ((State -> [(ActorId, Actor)]) -> m [(ActorId, Actor)])
-> (State -> [(ActorId, Actor)]) -> m [(ActorId, Actor)]
forall a b. (a -> b) -> a -> b
$ (FactionId -> Bool) -> LevelId -> State -> [(ActorId, Actor)]
actorAssocs (Bool -> FactionId -> Bool
forall a b. a -> b -> a
const Bool
True) LevelId
lidV
let
ordPos :: (ActorId, Actor) -> (X, Point, Bool)
ordPos (_, b :: Actor
b) = (Point -> Point -> X
chessDist Point
lpos (Point -> X) -> Point -> X
forall a b. (a -> b) -> a -> b
$ Actor -> Point
bpos Actor
b, Actor -> Point
bpos Actor
b, Actor -> Bool
bproj Actor
b)
dbs :: [(ActorId, Actor)]
dbs = ((ActorId, Actor) -> (X, Point, Bool))
-> [(ActorId, Actor)] -> [(ActorId, Actor)]
forall b a. Ord b => (a -> b) -> [a] -> [a]
sortOn (ActorId, Actor) -> (X, Point, Bool)
ordPos [(ActorId, Actor)]
bsAll
pickUnderXhair :: X
pickUnderXhair =
X -> Maybe X -> X
forall a. a -> Maybe a -> a
fromMaybe (-1) (Maybe X -> X) -> Maybe X -> X
forall a b. (a -> b) -> a -> b
$ ((ActorId, Actor) -> Bool) -> [(ActorId, Actor)] -> Maybe X
forall a. (a -> Bool) -> [a] -> Maybe X
findIndex ((Maybe Point -> Maybe Point -> Bool
forall a. Eq a => a -> a -> Bool
== Maybe Point
mxhairPos) (Maybe Point -> Bool)
-> ((ActorId, Actor) -> Maybe Point) -> (ActorId, Actor) -> Bool
forall b c a. (b -> c) -> (a -> b) -> a -> c
. Point -> Maybe Point
forall a. a -> Maybe a
Just (Point -> Maybe Point)
-> ((ActorId, Actor) -> Point) -> (ActorId, Actor) -> Maybe Point
forall b c a. (b -> c) -> (a -> b) -> a -> c
. Actor -> Point
bpos (Actor -> Point)
-> ((ActorId, Actor) -> Actor) -> (ActorId, Actor) -> Point
forall b c a. (b -> c) -> (a -> b) -> a -> c
. (ActorId, Actor) -> Actor
forall a b. (a, b) -> b
snd) [(ActorId, Actor)]
dbs
(pickEnemies :: Bool
pickEnemies, i :: X
i) = case Maybe Target
xhair of
Just (TEnemy a :: ActorId
a) | Maybe AimMode -> Bool
forall a. Maybe a -> Bool
isJust Maybe AimMode
saimMode ->
(Bool
True, 1 X -> X -> X
forall a. Num a => a -> a -> a
+ X -> Maybe X -> X
forall a. a -> Maybe a -> a
fromMaybe (-1) (((ActorId, Actor) -> Bool) -> [(ActorId, Actor)] -> Maybe X
forall a. (a -> Bool) -> [a] -> Maybe X
findIndex ((ActorId -> ActorId -> Bool
forall a. Eq a => a -> a -> Bool
== ActorId
a) (ActorId -> Bool)
-> ((ActorId, Actor) -> ActorId) -> (ActorId, Actor) -> Bool
forall b c a. (b -> c) -> (a -> b) -> a -> c
. (ActorId, Actor) -> ActorId
forall a b. (a, b) -> a
fst) [(ActorId, Actor)]
dbs))
Just (TEnemy a :: ActorId
a) ->
(Bool
True, X -> Maybe X -> X
forall a. a -> Maybe a -> a
fromMaybe (-1) (Maybe X -> X) -> Maybe X -> X
forall a b. (a -> b) -> a -> b
$ ((ActorId, Actor) -> Bool) -> [(ActorId, Actor)] -> Maybe X
forall a. (a -> Bool) -> [a] -> Maybe X
findIndex ((ActorId -> ActorId -> Bool
forall a. Eq a => a -> a -> Bool
== ActorId
a) (ActorId -> Bool)
-> ((ActorId, Actor) -> ActorId) -> (ActorId, Actor) -> Bool
forall b c a. (b -> c) -> (a -> b) -> a -> c
. (ActorId, Actor) -> ActorId
forall a b. (a, b) -> a
fst) [(ActorId, Actor)]
dbs)
Just (TNonEnemy a :: ActorId
a) | Maybe AimMode -> Bool
forall a. Maybe a -> Bool
isJust Maybe AimMode
saimMode ->
(Bool
False, 1 X -> X -> X
forall a. Num a => a -> a -> a
+ X -> Maybe X -> X
forall a. a -> Maybe a -> a
fromMaybe (-1) (((ActorId, Actor) -> Bool) -> [(ActorId, Actor)] -> Maybe X
forall a. (a -> Bool) -> [a] -> Maybe X
findIndex ((ActorId -> ActorId -> Bool
forall a. Eq a => a -> a -> Bool
== ActorId
a) (ActorId -> Bool)
-> ((ActorId, Actor) -> ActorId) -> (ActorId, Actor) -> Bool
forall b c a. (b -> c) -> (a -> b) -> a -> c
. (ActorId, Actor) -> ActorId
forall a b. (a, b) -> a
fst) [(ActorId, Actor)]
dbs))
Just (TNonEnemy a :: ActorId
a) ->
(Bool
False, X -> Maybe X -> X
forall a. a -> Maybe a -> a
fromMaybe (-1) (Maybe X -> X) -> Maybe X -> X
forall a b. (a -> b) -> a -> b
$ ((ActorId, Actor) -> Bool) -> [(ActorId, Actor)] -> Maybe X
forall a. (a -> Bool) -> [a] -> Maybe X
findIndex ((ActorId -> ActorId -> Bool
forall a. Eq a => a -> a -> Bool
== ActorId
a) (ActorId -> Bool)
-> ((ActorId, Actor) -> ActorId) -> (ActorId, Actor) -> Bool
forall b c a. (b -> c) -> (a -> b) -> a -> c
. (ActorId, Actor) -> ActorId
forall a b. (a, b) -> a
fst) [(ActorId, Actor)]
dbs)
_ -> (Bool
True, X
pickUnderXhair)
(lt :: [(ActorId, Actor)]
lt, gt :: [(ActorId, Actor)]
gt) = X -> [(ActorId, Actor)] -> ([(ActorId, Actor)], [(ActorId, Actor)])
forall a. X -> [a] -> ([a], [a])
splitAt X
i [(ActorId, Actor)]
dbs
isEnemy :: Actor -> Bool
isEnemy b :: Actor
b = FactionId -> Faction -> FactionId -> Bool
isFoe FactionId
side Faction
fact (Actor -> FactionId
bfid Actor
b)
Bool -> Bool -> Bool
&& Bool -> Bool
not (Actor -> Bool
bproj Actor
b)
Bool -> Bool -> Bool
&& Actor -> Int64
bhp Actor
b Int64 -> Int64 -> Bool
forall a. Ord a => a -> a -> Bool
> 0
cond :: Actor -> Bool
cond = if Bool
pickEnemies then Actor -> Bool
isEnemy else Bool -> Bool
not (Bool -> Bool) -> (Actor -> Bool) -> Actor -> Bool
forall b c a. (b -> c) -> (a -> b) -> a -> c
. Actor -> Bool
isEnemy
lf :: [(ActorId, Actor)]
lf = ((ActorId, Actor) -> Bool)
-> [(ActorId, Actor)] -> [(ActorId, Actor)]
forall a. (a -> Bool) -> [a] -> [a]
filter (Actor -> Bool
cond (Actor -> Bool)
-> ((ActorId, Actor) -> Actor) -> (ActorId, Actor) -> Bool
forall b c a. (b -> c) -> (a -> b) -> a -> c
. (ActorId, Actor) -> Actor
forall a b. (a, b) -> b
snd) ([(ActorId, Actor)] -> [(ActorId, Actor)])
-> [(ActorId, Actor)] -> [(ActorId, Actor)]
forall a b. (a -> b) -> a -> b
$ [(ActorId, Actor)]
gt [(ActorId, Actor)] -> [(ActorId, Actor)] -> [(ActorId, Actor)]
forall a. [a] -> [a] -> [a]
++ [(ActorId, Actor)]
lt
sxhair :: Maybe Target
sxhair = case [(ActorId, Actor)]
lf of
(a :: ActorId
a, _) : _ -> Target -> Maybe Target
forall a. a -> Maybe a
Just (Target -> Maybe Target) -> Target -> Maybe Target
forall a b. (a -> b) -> a -> b
$ if Bool
pickEnemies then ActorId -> Target
TEnemy ActorId
a else ActorId -> Target
TNonEnemy ActorId
a
[] -> Maybe Target
xhair
(SessionUI -> SessionUI) -> m ()
forall (m :: * -> *).
MonadClientUI m =>
(SessionUI -> SessionUI) -> m ()
modifySession ((SessionUI -> SessionUI) -> m ())
-> (SessionUI -> SessionUI) -> m ()
forall a b. (a -> b) -> a -> b
$ \sess :: SessionUI
sess -> SessionUI
sess {saimMode :: Maybe AimMode
saimMode =
let newDetail :: DetailLevel
newDetail = DetailLevel
-> (AimMode -> DetailLevel) -> Maybe AimMode -> DetailLevel
forall b a. b -> (a -> b) -> Maybe a -> b
maybe DetailLevel
defaultDetailLevel AimMode -> DetailLevel
detailLevel Maybe AimMode
saimMode
in AimMode -> Maybe AimMode
forall a. a -> Maybe a
Just (AimMode -> Maybe AimMode) -> AimMode -> Maybe AimMode
forall a b. (a -> b) -> a -> b
$ LevelId -> DetailLevel -> AimMode
AimMode LevelId
lidV DetailLevel
newDetail}
Maybe Target -> m ()
forall (m :: * -> *). MonadClientUI m => Maybe Target -> m ()
setXHairFromGUI Maybe Target
sxhair
m ()
forall (m :: * -> *). (MonadClient m, MonadClientUI m) => m ()
doLook
aimItemHuman :: (MonadClient m, MonadClientUI m) => m ()
aimItemHuman :: m ()
aimItemHuman = do
FactionId
side <- (StateClient -> FactionId) -> m FactionId
forall (m :: * -> *) a.
MonadClientRead m =>
(StateClient -> a) -> m a
getsClient StateClient -> FactionId
sside
LevelId
lidV <- m LevelId
forall (m :: * -> *). MonadClientUI m => m LevelId
viewedLevelUI
ActorId
leader <- m ActorId
forall (m :: * -> *). MonadClientUI m => m ActorId
getLeaderUI
Point
lpos <- (State -> Point) -> m Point
forall (m :: * -> *) a. MonadStateRead m => (State -> a) -> m a
getsState ((State -> Point) -> m Point) -> (State -> Point) -> m Point
forall a b. (a -> b) -> a -> b
$ Actor -> Point
bpos (Actor -> Point) -> (State -> Actor) -> State -> Point
forall b c a. (b -> c) -> (a -> b) -> a -> c
. ActorId -> State -> Actor
getActorBody ActorId
leader
Maybe Point
mxhairPos <- m (Maybe Point)
forall (m :: * -> *). MonadClientUI m => m (Maybe Point)
xhairToPos
Maybe Target
xhair <- (SessionUI -> Maybe Target) -> m (Maybe Target)
forall (m :: * -> *) a. MonadClientUI m => (SessionUI -> a) -> m a
getsSession SessionUI -> Maybe Target
sxhair
Maybe AimMode
saimMode <- (SessionUI -> Maybe AimMode) -> m (Maybe AimMode)
forall (m :: * -> *) a. MonadClientUI m => (SessionUI -> a) -> m a
getsSession SessionUI -> Maybe AimMode
saimMode
Level{ItemFloor
lfloor :: Level -> ItemFloor
lfloor :: ItemFloor
lfloor} <- LevelId -> m Level
forall (m :: * -> *). MonadStateRead m => LevelId -> m Level
getLevel LevelId
lidV
Maybe (LevelId, Point)
mstash <- (State -> Maybe (LevelId, Point)) -> m (Maybe (LevelId, Point))
forall (m :: * -> *) a. MonadStateRead m => (State -> a) -> m a
getsState ((State -> Maybe (LevelId, Point)) -> m (Maybe (LevelId, Point)))
-> (State -> Maybe (LevelId, Point)) -> m (Maybe (LevelId, Point))
forall a b. (a -> b) -> a -> b
$ \s :: State
s -> Faction -> Maybe (LevelId, Point)
gstash (Faction -> Maybe (LevelId, Point))
-> Faction -> Maybe (LevelId, Point)
forall a b. (a -> b) -> a -> b
$ State -> EnumMap FactionId Faction
sfactionD State
s EnumMap FactionId Faction -> FactionId -> Faction
forall k a. Enum k => EnumMap k a -> k -> a
EM.! FactionId
side
let lfloorBarStash :: ItemFloor
lfloorBarStash = case Maybe (LevelId, Point)
mstash of
Just (lid :: LevelId
lid, pos :: Point
pos) | LevelId
lid LevelId -> LevelId -> Bool
forall a. Eq a => a -> a -> Bool
== LevelId
lidV -> Point -> ItemFloor -> ItemFloor
forall k a. Enum k => k -> EnumMap k a -> EnumMap k a
EM.delete Point
pos ItemFloor
lfloor
_ -> ItemFloor
lfloor
bsAll :: [Point]
bsAll = ItemFloor -> [Point]
forall k a. Enum k => EnumMap k a -> [k]
EM.keys ItemFloor
lfloorBarStash
ordPos :: Point -> (X, Point)
ordPos p :: Point
p = (Point -> Point -> X
chessDist Point
lpos Point
p, Point
p)
dbs :: [Point]
dbs = (Point -> (X, Point)) -> [Point] -> [Point]
forall b a. Ord b => (a -> b) -> [a] -> [a]
sortOn Point -> (X, Point)
ordPos [Point]
bsAll
pickUnderXhair :: ([Point], [Point])
pickUnderXhair =
let i :: X
i = X -> Maybe X -> X
forall a. a -> Maybe a -> a
fromMaybe (-1)
(Maybe X -> X) -> Maybe X -> X
forall a b. (a -> b) -> a -> b
$ (Point -> Bool) -> [Point] -> Maybe X
forall a. (a -> Bool) -> [a] -> Maybe X
findIndex ((Maybe Point -> Maybe Point -> Bool
forall a. Eq a => a -> a -> Bool
== Maybe Point
mxhairPos) (Maybe Point -> Bool) -> (Point -> Maybe Point) -> Point -> Bool
forall b c a. (b -> c) -> (a -> b) -> a -> c
. Point -> Maybe Point
forall a. a -> Maybe a
Just) [Point]
dbs
in X -> [Point] -> ([Point], [Point])
forall a. X -> [a] -> ([a], [a])
splitAt X
i [Point]
dbs
(lt :: [Point]
lt, gt :: [Point]
gt) = case Maybe Target
xhair of
Just (TPoint _ lid :: LevelId
lid pos :: Point
pos)
| Maybe AimMode -> Bool
forall a. Maybe a -> Bool
isJust Maybe AimMode
saimMode Bool -> Bool -> Bool
&& LevelId
lid LevelId -> LevelId -> Bool
forall a. Eq a => a -> a -> Bool
== LevelId
lidV ->
let i :: X
i = X -> Maybe X -> X
forall a. a -> Maybe a -> a
fromMaybe (-1) (Maybe X -> X) -> Maybe X -> X
forall a b. (a -> b) -> a -> b
$ (Point -> Bool) -> [Point] -> Maybe X
forall a. (a -> Bool) -> [a] -> Maybe X
findIndex (Point -> Point -> Bool
forall a. Eq a => a -> a -> Bool
== Point
pos) [Point]
dbs
in X -> [Point] -> ([Point], [Point])
forall a. X -> [a] -> ([a], [a])
splitAt (X
i X -> X -> X
forall a. Num a => a -> a -> a
+ 1) [Point]
dbs
Just (TPoint _ lid :: LevelId
lid pos :: Point
pos)
| LevelId
lid LevelId -> LevelId -> Bool
forall a. Eq a => a -> a -> Bool
== LevelId
lidV ->
let i :: X
i = X -> Maybe X -> X
forall a. a -> Maybe a -> a
fromMaybe (-1) (Maybe X -> X) -> Maybe X -> X
forall a b. (a -> b) -> a -> b
$ (Point -> Bool) -> [Point] -> Maybe X
forall a. (a -> Bool) -> [a] -> Maybe X
findIndex (Point -> Point -> Bool
forall a. Eq a => a -> a -> Bool
== Point
pos) [Point]
dbs
in X -> [Point] -> ([Point], [Point])
forall a. X -> [a] -> ([a], [a])
splitAt X
i [Point]
dbs
_ -> ([Point], [Point])
pickUnderXhair
gtlt :: [Point]
gtlt = [Point]
gt [Point] -> [Point] -> [Point]
forall a. [a] -> [a] -> [a]
++ [Point]
lt
sxhair :: Maybe Target
sxhair = case [Point]
gtlt of
p :: Point
p : _ -> Target -> Maybe Target
forall a. a -> Maybe a
Just (Target -> Maybe Target) -> Target -> Maybe Target
forall a b. (a -> b) -> a -> b
$ TGoal -> LevelId -> Point -> Target
TPoint TGoal
TKnown LevelId
lidV Point
p
[] -> Maybe Target
xhair
(SessionUI -> SessionUI) -> m ()
forall (m :: * -> *).
MonadClientUI m =>
(SessionUI -> SessionUI) -> m ()
modifySession ((SessionUI -> SessionUI) -> m ())
-> (SessionUI -> SessionUI) -> m ()
forall a b. (a -> b) -> a -> b
$ \sess :: SessionUI
sess -> SessionUI
sess {saimMode :: Maybe AimMode
saimMode =
let newDetail :: DetailLevel
newDetail = DetailLevel
-> (AimMode -> DetailLevel) -> Maybe AimMode -> DetailLevel
forall b a. b -> (a -> b) -> Maybe a -> b
maybe DetailLevel
defaultDetailLevel AimMode -> DetailLevel
detailLevel Maybe AimMode
saimMode
in AimMode -> Maybe AimMode
forall a. a -> Maybe a
Just (AimMode -> Maybe AimMode) -> AimMode -> Maybe AimMode
forall a b. (a -> b) -> a -> b
$ LevelId -> DetailLevel -> AimMode
AimMode LevelId
lidV DetailLevel
newDetail}
Maybe Target -> m ()
forall (m :: * -> *). MonadClientUI m => Maybe Target -> m ()
setXHairFromGUI Maybe Target
sxhair
m ()
forall (m :: * -> *). (MonadClient m, MonadClientUI m) => m ()
doLook
aimAscendHuman :: (MonadClient m, MonadClientUI m) => Int -> m MError
aimAscendHuman :: X -> m MError
aimAscendHuman k :: X
k = do
Dungeon
dungeon <- (State -> Dungeon) -> m Dungeon
forall (m :: * -> *) a. MonadStateRead m => (State -> a) -> m a
getsState State -> Dungeon
sdungeon
LevelId
lidV <- m LevelId
forall (m :: * -> *). MonadClientUI m => m LevelId
viewedLevelUI
let up :: Bool
up = X
k X -> X -> Bool
forall a. Ord a => a -> a -> Bool
> 0
case Dungeon -> Bool -> LevelId -> [LevelId]
ascendInBranch Dungeon
dungeon Bool
up LevelId
lidV of
[] -> Text -> m MError
forall (m :: * -> *). MonadClientUI m => Text -> m MError
failMsg "no more levels in this direction"
_ : _ -> do
let ascendOne :: LevelId -> LevelId
ascendOne lid :: LevelId
lid = case Dungeon -> Bool -> LevelId -> [LevelId]
ascendInBranch Dungeon
dungeon Bool
up LevelId
lid of
[] -> LevelId
lid
nlid :: LevelId
nlid : _ -> LevelId
nlid
lidK :: LevelId
lidK = (LevelId -> LevelId) -> LevelId -> [LevelId]
forall a. (a -> a) -> a -> [a]
iterate LevelId -> LevelId
ascendOne LevelId
lidV [LevelId] -> X -> LevelId
forall a. [a] -> X -> a
!! X -> X
forall a. Num a => a -> a
abs X
k
ActorId
leader <- m ActorId
forall (m :: * -> *). MonadClientUI m => m ActorId
getLeaderUI
Point
lpos <- (State -> Point) -> m Point
forall (m :: * -> *) a. MonadStateRead m => (State -> a) -> m a
getsState ((State -> Point) -> m Point) -> (State -> Point) -> m Point
forall a b. (a -> b) -> a -> b
$ Actor -> Point
bpos (Actor -> Point) -> (State -> Actor) -> State -> Point
forall b c a. (b -> c) -> (a -> b) -> a -> c
. ActorId -> State -> Actor
getActorBody ActorId
leader
Maybe Point
mxhairPos <- m (Maybe Point)
forall (m :: * -> *). MonadClientUI m => m (Maybe Point)
xhairToPos
let xhairPos :: Point
xhairPos = Point -> Maybe Point -> Point
forall a. a -> Maybe a -> a
fromMaybe Point
lpos Maybe Point
mxhairPos
sxhair :: Maybe Target
sxhair = Target -> Maybe Target
forall a. a -> Maybe a
Just (Target -> Maybe Target) -> Target -> Maybe Target
forall a b. (a -> b) -> a -> b
$ TGoal -> LevelId -> Point -> Target
TPoint TGoal
TKnown LevelId
lidK Point
xhairPos
(SessionUI -> SessionUI) -> m ()
forall (m :: * -> *).
MonadClientUI m =>
(SessionUI -> SessionUI) -> m ()
modifySession ((SessionUI -> SessionUI) -> m ())
-> (SessionUI -> SessionUI) -> m ()
forall a b. (a -> b) -> a -> b
$ \sess :: SessionUI
sess -> SessionUI
sess {saimMode :: Maybe AimMode
saimMode =
let newDetail :: DetailLevel
newDetail = DetailLevel
-> (AimMode -> DetailLevel) -> Maybe AimMode -> DetailLevel
forall b a. b -> (a -> b) -> Maybe a -> b
maybe DetailLevel
defaultDetailLevel AimMode -> DetailLevel
detailLevel (SessionUI -> Maybe AimMode
saimMode SessionUI
sess)
in AimMode -> Maybe AimMode
forall a. a -> Maybe a
Just (AimMode -> Maybe AimMode) -> AimMode -> Maybe AimMode
forall a b. (a -> b) -> a -> b
$ LevelId -> DetailLevel -> AimMode
AimMode LevelId
lidK DetailLevel
newDetail}
Maybe Target -> m ()
forall (m :: * -> *). MonadClientUI m => Maybe Target -> m ()
setXHairFromGUI Maybe Target
sxhair
m ()
forall (m :: * -> *). (MonadClient m, MonadClientUI m) => m ()
doLook
MError -> m MError
forall (m :: * -> *) a. Monad m => a -> m a
return MError
forall a. Maybe a
Nothing
epsIncrHuman :: (MonadClient m, MonadClientUI m) => Direction -> m ()
epsIncrHuman :: Direction -> m ()
epsIncrHuman d :: Direction
d = do
let sepsDelta :: X
sepsDelta = case Direction
d of
Forward -> 1
Backward -> -1
(StateClient -> StateClient) -> m ()
forall (m :: * -> *).
MonadClient m =>
(StateClient -> StateClient) -> m ()
modifyClient ((StateClient -> StateClient) -> m ())
-> (StateClient -> StateClient) -> m ()
forall a b. (a -> b) -> a -> b
$ \cli :: StateClient
cli -> StateClient
cli {seps :: X
seps = StateClient -> X
seps StateClient
cli X -> X -> X
forall a. Num a => a -> a -> a
+ X
sepsDelta}
m ()
forall (m :: * -> *). MonadClient m => m ()
invalidateBfsPathAll
(SessionUI -> SessionUI) -> m ()
forall (m :: * -> *).
MonadClientUI m =>
(SessionUI -> SessionUI) -> m ()
modifySession ((SessionUI -> SessionUI) -> m ())
-> (SessionUI -> SessionUI) -> m ()
forall a b. (a -> b) -> a -> b
$ \sess :: SessionUI
sess -> SessionUI
sess {sreportNull :: Bool
sreportNull = Bool
False}
Maybe AimMode
saimMode <- (SessionUI -> Maybe AimMode) -> m (Maybe AimMode)
forall (m :: * -> *) a. MonadClientUI m => (SessionUI -> a) -> m a
getsSession SessionUI -> Maybe AimMode
saimMode
LevelId
lidV <- m LevelId
forall (m :: * -> *). MonadClientUI m => m LevelId
viewedLevelUI
(SessionUI -> SessionUI) -> m ()
forall (m :: * -> *).
MonadClientUI m =>
(SessionUI -> SessionUI) -> m ()
modifySession ((SessionUI -> SessionUI) -> m ())
-> (SessionUI -> SessionUI) -> m ()
forall a b. (a -> b) -> a -> b
$ \sess :: SessionUI
sess -> SessionUI
sess {saimMode :: Maybe AimMode
saimMode =
let newDetail :: DetailLevel
newDetail = DetailLevel
-> (AimMode -> DetailLevel) -> Maybe AimMode -> DetailLevel
forall b a. b -> (a -> b) -> Maybe a -> b
maybe DetailLevel
DetailLow AimMode -> DetailLevel
detailLevel Maybe AimMode
saimMode
in AimMode -> Maybe AimMode
forall a. a -> Maybe a
Just (AimMode -> Maybe AimMode) -> AimMode -> Maybe AimMode
forall a b. (a -> b) -> a -> b
$ LevelId -> DetailLevel -> AimMode
AimMode LevelId
lidV DetailLevel
newDetail}
m ()
forall (m :: * -> *). MonadClientUI m => m ()
flashAiming
(SessionUI -> SessionUI) -> m ()
forall (m :: * -> *).
MonadClientUI m =>
(SessionUI -> SessionUI) -> m ()
modifySession ((SessionUI -> SessionUI) -> m ())
-> (SessionUI -> SessionUI) -> m ()
forall a b. (a -> b) -> a -> b
$ \sess :: SessionUI
sess -> SessionUI
sess {Maybe AimMode
saimMode :: Maybe AimMode
saimMode :: Maybe AimMode
saimMode}
MsgClassShow -> Text -> m ()
forall (m :: * -> *) a.
(MonadClient m, MonadClientUI m, MsgShared a) =>
a -> Text -> m ()
msgAdd MsgClassShow
MsgPromptAction "Aiming line (possibly) modified."
flashAiming :: MonadClientUI m => m ()
flashAiming :: m ()
flashAiming = do
LevelId
lidV <- m LevelId
forall (m :: * -> *). MonadClientUI m => m LevelId
viewedLevelUI
LevelId -> Animation -> m ()
forall (m :: * -> *).
MonadClientUI m =>
LevelId -> Animation -> m ()
animate LevelId
lidV Animation
pushAndDelay
xhairUnknownHuman :: (MonadClient m, MonadClientUI m) => m MError
xhairUnknownHuman :: m MError
xhairUnknownHuman = do
ActorId
leader <- m ActorId
forall (m :: * -> *). MonadClientUI m => m ActorId
getLeaderUI
Actor
b <- (State -> Actor) -> m Actor
forall (m :: * -> *) a. MonadStateRead m => (State -> a) -> m a
getsState ((State -> Actor) -> m Actor) -> (State -> Actor) -> m Actor
forall a b. (a -> b) -> a -> b
$ ActorId -> State -> Actor
getActorBody ActorId
leader
Maybe Point
mpos <- ActorId -> m (Maybe Point)
forall (m :: * -> *). MonadClient m => ActorId -> m (Maybe Point)
closestUnknown ActorId
leader
case Maybe Point
mpos of
Nothing -> Text -> m MError
forall (m :: * -> *). MonadClientUI m => Text -> m MError
failMsg "no more unknown spots left"
Just p :: Point
p -> do
let sxhair :: Maybe Target
sxhair = Target -> Maybe Target
forall a. a -> Maybe a
Just (Target -> Maybe Target) -> Target -> Maybe Target
forall a b. (a -> b) -> a -> b
$ TGoal -> LevelId -> Point -> Target
TPoint TGoal
TUnknown (Actor -> LevelId
blid Actor
b) Point
p
Maybe Target -> m ()
forall (m :: * -> *). MonadClientUI m => Maybe Target -> m ()
setXHairFromGUI Maybe Target
sxhair
m ()
forall (m :: * -> *). (MonadClient m, MonadClientUI m) => m ()
doLook
MError -> m MError
forall (m :: * -> *) a. Monad m => a -> m a
return MError
forall a. Maybe a
Nothing
xhairItemHuman :: (MonadClient m, MonadClientUI m) => m MError
xhairItemHuman :: m MError
xhairItemHuman = do
ActorId
leader <- m ActorId
forall (m :: * -> *). MonadClientUI m => m ActorId
getLeaderUI
Actor
b <- (State -> Actor) -> m Actor
forall (m :: * -> *) a. MonadStateRead m => (State -> a) -> m a
getsState ((State -> Actor) -> m Actor) -> (State -> Actor) -> m Actor
forall a b. (a -> b) -> a -> b
$ ActorId -> State -> Actor
getActorBody ActorId
leader
[(X, (Point, EnumMap ItemId ItemQuant))]
items <- ActorId -> m [(X, (Point, EnumMap ItemId ItemQuant))]
forall (m :: * -> *).
MonadClient m =>
ActorId -> m [(X, (Point, EnumMap ItemId ItemQuant))]
closestItems ActorId
leader
case [(X, (Point, EnumMap ItemId ItemQuant))]
items of
[] -> Text -> m MError
forall (m :: * -> *). MonadClientUI m => Text -> m MError
failMsg "no more reachable items remembered or visible"
_ -> do
let (_, (p :: Point
p, bag :: EnumMap ItemId ItemQuant
bag)) = ((X, (Point, EnumMap ItemId ItemQuant))
-> (X, (Point, EnumMap ItemId ItemQuant)) -> Ordering)
-> [(X, (Point, EnumMap ItemId ItemQuant))]
-> (X, (Point, EnumMap ItemId ItemQuant))
forall (t :: * -> *) a.
Foldable t =>
(a -> a -> Ordering) -> t a -> a
maximumBy (((X, (Point, EnumMap ItemId ItemQuant)) -> X)
-> (X, (Point, EnumMap ItemId ItemQuant))
-> (X, (Point, EnumMap ItemId ItemQuant))
-> Ordering
forall a b. Ord a => (b -> a) -> b -> b -> Ordering
comparing (X, (Point, EnumMap ItemId ItemQuant)) -> X
forall a b. (a, b) -> a
fst) [(X, (Point, EnumMap ItemId ItemQuant))]
items
sxhair :: Maybe Target
sxhair = Target -> Maybe Target
forall a. a -> Maybe a
Just (Target -> Maybe Target) -> Target -> Maybe Target
forall a b. (a -> b) -> a -> b
$ TGoal -> LevelId -> Point -> Target
TPoint (EnumMap ItemId ItemQuant -> TGoal
TItem EnumMap ItemId ItemQuant
bag) (Actor -> LevelId
blid Actor
b) Point
p
Maybe Target -> m ()
forall (m :: * -> *). MonadClientUI m => Maybe Target -> m ()
setXHairFromGUI Maybe Target
sxhair
m ()
forall (m :: * -> *). (MonadClient m, MonadClientUI m) => m ()
doLook
MError -> m MError
forall (m :: * -> *) a. Monad m => a -> m a
return MError
forall a. Maybe a
Nothing
xhairStairHuman :: (MonadClient m, MonadClientUI m) => Bool -> m MError
xhairStairHuman :: Bool -> m MError
xhairStairHuman up :: Bool
up = do
ActorId
leader <- m ActorId
forall (m :: * -> *). MonadClientUI m => m ActorId
getLeaderUI
Actor
b <- (State -> Actor) -> m Actor
forall (m :: * -> *) a. MonadStateRead m => (State -> a) -> m a
getsState ((State -> Actor) -> m Actor) -> (State -> Actor) -> m Actor
forall a b. (a -> b) -> a -> b
$ ActorId -> State -> Actor
getActorBody ActorId
leader
[(X, (Point, (Point, EnumMap ItemId ItemQuant)))]
stairs <- FleeViaStairsOrEscape
-> ActorId -> m [(X, (Point, (Point, EnumMap ItemId ItemQuant)))]
forall (m :: * -> *).
MonadClient m =>
FleeViaStairsOrEscape
-> ActorId -> m [(X, (Point, (Point, EnumMap ItemId ItemQuant)))]
closestTriggers (if Bool
up then FleeViaStairsOrEscape
ViaStairsUp else FleeViaStairsOrEscape
ViaStairsDown) ActorId
leader
case [(X, (Point, (Point, EnumMap ItemId ItemQuant)))]
stairs of
[] -> Text -> m MError
forall (m :: * -> *). MonadClientUI m => Text -> m MError
failMsg (Text -> m MError) -> Text -> m MError
forall a b. (a -> b) -> a -> b
$ "no reachable stairs" Text -> Text -> Text
<+> if Bool
up then "up" else "down"
_ -> do
let (_, (p :: Point
p, (p0 :: Point
p0, bag :: EnumMap ItemId ItemQuant
bag))) = ((X, (Point, (Point, EnumMap ItemId ItemQuant)))
-> (X, (Point, (Point, EnumMap ItemId ItemQuant))) -> Ordering)
-> [(X, (Point, (Point, EnumMap ItemId ItemQuant)))]
-> (X, (Point, (Point, EnumMap ItemId ItemQuant)))
forall (t :: * -> *) a.
Foldable t =>
(a -> a -> Ordering) -> t a -> a
maximumBy (((X, (Point, (Point, EnumMap ItemId ItemQuant))) -> X)
-> (X, (Point, (Point, EnumMap ItemId ItemQuant)))
-> (X, (Point, (Point, EnumMap ItemId ItemQuant)))
-> Ordering
forall a b. Ord a => (b -> a) -> b -> b -> Ordering
comparing (X, (Point, (Point, EnumMap ItemId ItemQuant))) -> X
forall a b. (a, b) -> a
fst) [(X, (Point, (Point, EnumMap ItemId ItemQuant)))]
stairs
sxhair :: Maybe Target
sxhair = Target -> Maybe Target
forall a. a -> Maybe a
Just (Target -> Maybe Target) -> Target -> Maybe Target
forall a b. (a -> b) -> a -> b
$ TGoal -> LevelId -> Point -> Target
TPoint (EnumMap ItemId ItemQuant -> Point -> TGoal
TEmbed EnumMap ItemId ItemQuant
bag Point
p0) (Actor -> LevelId
blid Actor
b) Point
p
Maybe Target -> m ()
forall (m :: * -> *). MonadClientUI m => Maybe Target -> m ()
setXHairFromGUI Maybe Target
sxhair
m ()
forall (m :: * -> *). (MonadClient m, MonadClientUI m) => m ()
doLook
MError -> m MError
forall (m :: * -> *) a. Monad m => a -> m a
return MError
forall a. Maybe a
Nothing
xhairPointerFloorHuman :: (MonadClient m, MonadClientUI m) => m ()
xhairPointerFloorHuman :: m ()
xhairPointerFloorHuman = do
Maybe AimMode
saimMode <- (SessionUI -> Maybe AimMode) -> m (Maybe AimMode)
forall (m :: * -> *) a. MonadClientUI m => (SessionUI -> a) -> m a
getsSession SessionUI -> Maybe AimMode
saimMode
m ()
forall (m :: * -> *). (MonadClient m, MonadClientUI m) => m ()
aimPointerFloorHuman
Bool -> m () -> m ()
forall (f :: * -> *). Applicative f => Bool -> f () -> f ()
when (Maybe AimMode -> Bool
forall a. Maybe a -> Bool
isNothing Maybe AimMode
saimMode) (m () -> m ()) -> m () -> m ()
forall a b. (a -> b) -> a -> b
$
(SessionUI -> SessionUI) -> m ()
forall (m :: * -> *).
MonadClientUI m =>
(SessionUI -> SessionUI) -> m ()
modifySession ((SessionUI -> SessionUI) -> m ())
-> (SessionUI -> SessionUI) -> m ()
forall a b. (a -> b) -> a -> b
$ \sess :: SessionUI
sess -> SessionUI
sess {Maybe AimMode
saimMode :: Maybe AimMode
saimMode :: Maybe AimMode
saimMode}
xhairPointerMuteHuman :: (MonadClient m, MonadClientUI m) => m ()
xhairPointerMuteHuman :: m ()
xhairPointerMuteHuman = do
Maybe AimMode
saimMode <- (SessionUI -> Maybe AimMode) -> m (Maybe AimMode)
forall (m :: * -> *) a. MonadClientUI m => (SessionUI -> a) -> m a
getsSession SessionUI -> Maybe AimMode
saimMode
Bool -> m ()
forall (m :: * -> *).
(MonadClient m, MonadClientUI m) =>
Bool -> m ()
aimPointerFloorLoud Bool
False
Bool -> m () -> m ()
forall (f :: * -> *). Applicative f => Bool -> f () -> f ()
when (Maybe AimMode -> Bool
forall a. Maybe a -> Bool
isNothing Maybe AimMode
saimMode) (m () -> m ()) -> m () -> m ()
forall a b. (a -> b) -> a -> b
$
(SessionUI -> SessionUI) -> m ()
forall (m :: * -> *).
MonadClientUI m =>
(SessionUI -> SessionUI) -> m ()
modifySession ((SessionUI -> SessionUI) -> m ())
-> (SessionUI -> SessionUI) -> m ()
forall a b. (a -> b) -> a -> b
$ \sess :: SessionUI
sess -> SessionUI
sess {Maybe AimMode
saimMode :: Maybe AimMode
saimMode :: Maybe AimMode
saimMode}
xhairPointerEnemyHuman :: (MonadClient m, MonadClientUI m) => m ()
xhairPointerEnemyHuman :: m ()
xhairPointerEnemyHuman = do
Maybe AimMode
saimMode <- (SessionUI -> Maybe AimMode) -> m (Maybe AimMode)
forall (m :: * -> *) a. MonadClientUI m => (SessionUI -> a) -> m a
getsSession SessionUI -> Maybe AimMode
saimMode
m ()
forall (m :: * -> *). (MonadClient m, MonadClientUI m) => m ()
aimPointerEnemyHuman
Bool -> m () -> m ()
forall (f :: * -> *). Applicative f => Bool -> f () -> f ()
when (Maybe AimMode -> Bool
forall a. Maybe a -> Bool
isNothing Maybe AimMode
saimMode) (m () -> m ()) -> m () -> m ()
forall a b. (a -> b) -> a -> b
$
(SessionUI -> SessionUI) -> m ()
forall (m :: * -> *).
MonadClientUI m =>
(SessionUI -> SessionUI) -> m ()
modifySession ((SessionUI -> SessionUI) -> m ())
-> (SessionUI -> SessionUI) -> m ()
forall a b. (a -> b) -> a -> b
$ \sess :: SessionUI
sess -> SessionUI
sess {Maybe AimMode
saimMode :: Maybe AimMode
saimMode :: Maybe AimMode
saimMode}
aimPointerFloorHuman :: (MonadClient m, MonadClientUI m) => m ()
aimPointerFloorHuman :: m ()
aimPointerFloorHuman = Bool -> m ()
forall (m :: * -> *).
(MonadClient m, MonadClientUI m) =>
Bool -> m ()
aimPointerFloorLoud Bool
True
aimPointerFloorLoud :: (MonadClient m, MonadClientUI m) => Bool -> m ()
aimPointerFloorLoud :: Bool -> m ()
aimPointerFloorLoud loud :: Bool
loud = do
COps{corule :: COps -> RuleContent
corule=RuleContent{X
rXmax :: X
rXmax :: RuleContent -> X
rXmax, X
rYmax :: X
rYmax :: RuleContent -> X
rYmax}} <- (State -> COps) -> m COps
forall (m :: * -> *) a. MonadStateRead m => (State -> a) -> m a
getsState State -> COps
scops
LevelId
lidV <- m LevelId
forall (m :: * -> *). MonadClientUI m => m LevelId
viewedLevelUI
PointUI
pUI <- (SessionUI -> PointUI) -> m PointUI
forall (m :: * -> *) a. MonadClientUI m => (SessionUI -> a) -> m a
getsSession SessionUI -> PointUI
spointer
let p :: Point
p@(Point px :: X
px py :: X
py) = PointSquare -> Point
squareToMap (PointSquare -> Point) -> PointSquare -> Point
forall a b. (a -> b) -> a -> b
$ PointUI -> PointSquare
uiToSquare PointUI
pUI
if X
px X -> X -> Bool
forall a. Ord a => a -> a -> Bool
>= 0 Bool -> Bool -> Bool
&& X
py X -> X -> Bool
forall a. Ord a => a -> a -> Bool
>= 0 Bool -> Bool -> Bool
&& X
px X -> X -> Bool
forall a. Ord a => a -> a -> Bool
< X
rXmax Bool -> Bool -> Bool
&& X
py X -> X -> Bool
forall a. Ord a => a -> a -> Bool
< X
rYmax
then do
Maybe Target
oldXhair <- (SessionUI -> Maybe Target) -> m (Maybe Target)
forall (m :: * -> *) a. MonadClientUI m => (SessionUI -> a) -> m a
getsSession SessionUI -> Maybe Target
sxhair
let sxhair :: Maybe Target
sxhair = Target -> Maybe Target
forall a. a -> Maybe a
Just (Target -> Maybe Target) -> Target -> Maybe Target
forall a b. (a -> b) -> a -> b
$ TGoal -> LevelId -> Point -> Target
TPoint TGoal
TUnknown LevelId
lidV Point
p
sxhairMoused :: Bool
sxhairMoused = Maybe Target
sxhair Maybe Target -> Maybe Target -> Bool
forall a. Eq a => a -> a -> Bool
/= Maybe Target
oldXhair
detailSucc :: AimMode -> DetailLevel
detailSucc = if Bool
sxhairMoused
then AimMode -> DetailLevel
detailLevel
else DetailLevel -> DetailLevel
detailCycle (DetailLevel -> DetailLevel)
-> (AimMode -> DetailLevel) -> AimMode -> DetailLevel
forall b c a. (b -> c) -> (a -> b) -> a -> c
. AimMode -> DetailLevel
detailLevel
(SessionUI -> SessionUI) -> m ()
forall (m :: * -> *).
MonadClientUI m =>
(SessionUI -> SessionUI) -> m ()
modifySession ((SessionUI -> SessionUI) -> m ())
-> (SessionUI -> SessionUI) -> m ()
forall a b. (a -> b) -> a -> b
$ \sess :: SessionUI
sess ->
SessionUI
sess { saimMode :: Maybe AimMode
saimMode =
let newDetail :: DetailLevel
newDetail = DetailLevel
-> (AimMode -> DetailLevel) -> Maybe AimMode -> DetailLevel
forall b a. b -> (a -> b) -> Maybe a -> b
maybe DetailLevel
defaultDetailLevel AimMode -> DetailLevel
detailSucc
(SessionUI -> Maybe AimMode
saimMode SessionUI
sess)
in AimMode -> Maybe AimMode
forall a. a -> Maybe a
Just (AimMode -> Maybe AimMode) -> AimMode -> Maybe AimMode
forall a b. (a -> b) -> a -> b
$ LevelId -> DetailLevel -> AimMode
AimMode LevelId
lidV DetailLevel
newDetail
, Bool
sxhairMoused :: Bool
sxhairMoused :: Bool
sxhairMoused }
Maybe Target -> m ()
forall (m :: * -> *). MonadClientUI m => Maybe Target -> m ()
setXHairFromGUI Maybe Target
sxhair
Bool -> m () -> m ()
forall (f :: * -> *). Applicative f => Bool -> f () -> f ()
when Bool
loud m ()
forall (m :: * -> *). (MonadClient m, MonadClientUI m) => m ()
doLook
else m ()
forall (m :: * -> *). (MonadClient m, MonadClientUI m) => m ()
stopPlayBack
aimPointerEnemyHuman :: (MonadClient m, MonadClientUI m) => m ()
aimPointerEnemyHuman :: m ()
aimPointerEnemyHuman = do
COps{corule :: COps -> RuleContent
corule=RuleContent{X
rXmax :: X
rXmax :: RuleContent -> X
rXmax, X
rYmax :: X
rYmax :: RuleContent -> X
rYmax}} <- (State -> COps) -> m COps
forall (m :: * -> *) a. MonadStateRead m => (State -> a) -> m a
getsState State -> COps
scops
LevelId
lidV <- m LevelId
forall (m :: * -> *). MonadClientUI m => m LevelId
viewedLevelUI
PointUI
pUI <- (SessionUI -> PointUI) -> m PointUI
forall (m :: * -> *) a. MonadClientUI m => (SessionUI -> a) -> m a
getsSession SessionUI -> PointUI
spointer
let p :: Point
p@(Point px :: X
px py :: X
py) = PointSquare -> Point
squareToMap (PointSquare -> Point) -> PointSquare -> Point
forall a b. (a -> b) -> a -> b
$ PointUI -> PointSquare
uiToSquare PointUI
pUI
if X
px X -> X -> Bool
forall a. Ord a => a -> a -> Bool
>= 0 Bool -> Bool -> Bool
&& X
py X -> X -> Bool
forall a. Ord a => a -> a -> Bool
>= 0 Bool -> Bool -> Bool
&& X
px X -> X -> Bool
forall a. Ord a => a -> a -> Bool
< X
rXmax Bool -> Bool -> Bool
&& X
py X -> X -> Bool
forall a. Ord a => a -> a -> Bool
< X
rYmax
then do
[(ActorId, Actor)]
bsAll <- (State -> [(ActorId, Actor)]) -> m [(ActorId, Actor)]
forall (m :: * -> *) a. MonadStateRead m => (State -> a) -> m a
getsState ((State -> [(ActorId, Actor)]) -> m [(ActorId, Actor)])
-> (State -> [(ActorId, Actor)]) -> m [(ActorId, Actor)]
forall a b. (a -> b) -> a -> b
$ (FactionId -> Bool) -> LevelId -> State -> [(ActorId, Actor)]
actorAssocs (Bool -> FactionId -> Bool
forall a b. a -> b -> a
const Bool
True) LevelId
lidV
Maybe Target
oldXhair <- (SessionUI -> Maybe Target) -> m (Maybe Target)
forall (m :: * -> *) a. MonadClientUI m => (SessionUI -> a) -> m a
getsSession SessionUI -> Maybe Target
sxhair
FactionId
side <- (StateClient -> FactionId) -> m FactionId
forall (m :: * -> *) a.
MonadClientRead m =>
(StateClient -> a) -> m a
getsClient StateClient -> FactionId
sside
Faction
fact <- (State -> Faction) -> m Faction
forall (m :: * -> *) a. MonadStateRead m => (State -> a) -> m a
getsState ((State -> Faction) -> m Faction)
-> (State -> Faction) -> m Faction
forall a b. (a -> b) -> a -> b
$ (EnumMap FactionId Faction -> FactionId -> Faction
forall k a. Enum k => EnumMap k a -> k -> a
EM.! FactionId
side) (EnumMap FactionId Faction -> Faction)
-> (State -> EnumMap FactionId Faction) -> State -> Faction
forall b c a. (b -> c) -> (a -> b) -> a -> c
. State -> EnumMap FactionId Faction
sfactionD
let sxhair :: Maybe Target
sxhair =
case ((ActorId, Actor) -> Bool)
-> [(ActorId, Actor)] -> Maybe (ActorId, Actor)
forall (t :: * -> *) a. Foldable t => (a -> Bool) -> t a -> Maybe a
find (\(_, b :: Actor
b) -> Actor -> Point
bpos Actor
b Point -> Point -> Bool
forall a. Eq a => a -> a -> Bool
== Point
p) [(ActorId, Actor)]
bsAll of
Just (aid :: ActorId
aid, b :: Actor
b) -> Target -> Maybe Target
forall a. a -> Maybe a
Just (Target -> Maybe Target) -> Target -> Maybe Target
forall a b. (a -> b) -> a -> b
$ if FactionId -> Faction -> FactionId -> Bool
isFoe FactionId
side Faction
fact (Actor -> FactionId
bfid Actor
b)
then ActorId -> Target
TEnemy ActorId
aid
else ActorId -> Target
TNonEnemy ActorId
aid
Nothing -> Target -> Maybe Target
forall a. a -> Maybe a
Just (Target -> Maybe Target) -> Target -> Maybe Target
forall a b. (a -> b) -> a -> b
$ TGoal -> LevelId -> Point -> Target
TPoint TGoal
TUnknown LevelId
lidV Point
p
sxhairMoused :: Bool
sxhairMoused = Maybe Target
sxhair Maybe Target -> Maybe Target -> Bool
forall a. Eq a => a -> a -> Bool
/= Maybe Target
oldXhair
detailSucc :: AimMode -> DetailLevel
detailSucc = if Bool
sxhairMoused
then AimMode -> DetailLevel
detailLevel
else DetailLevel -> DetailLevel
detailCycle (DetailLevel -> DetailLevel)
-> (AimMode -> DetailLevel) -> AimMode -> DetailLevel
forall b c a. (b -> c) -> (a -> b) -> a -> c
. AimMode -> DetailLevel
detailLevel
(SessionUI -> SessionUI) -> m ()
forall (m :: * -> *).
MonadClientUI m =>
(SessionUI -> SessionUI) -> m ()
modifySession ((SessionUI -> SessionUI) -> m ())
-> (SessionUI -> SessionUI) -> m ()
forall a b. (a -> b) -> a -> b
$ \sess :: SessionUI
sess ->
SessionUI
sess { saimMode :: Maybe AimMode
saimMode =
let newDetail :: DetailLevel
newDetail = DetailLevel
-> (AimMode -> DetailLevel) -> Maybe AimMode -> DetailLevel
forall b a. b -> (a -> b) -> Maybe a -> b
maybe DetailLevel
defaultDetailLevel AimMode -> DetailLevel
detailSucc
(SessionUI -> Maybe AimMode
saimMode SessionUI
sess)
in AimMode -> Maybe AimMode
forall a. a -> Maybe a
Just (AimMode -> Maybe AimMode) -> AimMode -> Maybe AimMode
forall a b. (a -> b) -> a -> b
$ LevelId -> DetailLevel -> AimMode
AimMode LevelId
lidV DetailLevel
newDetail
, Bool
sxhairMoused :: Bool
sxhairMoused :: Bool
sxhairMoused }
Maybe Target -> m ()
forall (m :: * -> *). MonadClientUI m => Maybe Target -> m ()
setXHairFromGUI Maybe Target
sxhair
m ()
forall (m :: * -> *). (MonadClient m, MonadClientUI m) => m ()
doLook
else m ()
forall (m :: * -> *). (MonadClient m, MonadClientUI m) => m ()
stopPlayBack