module Game.LambdaHack.Client.UI
(
queryUI
, MonadClientUI(..), SessionUI(..)
, displayRespUpdAtomicUI, displayRespSfxAtomicUI
, CCUI(..)
, UIOptions, applyUIOptions, uCmdline, mkUIOptions
, ChanFrontend, chanFrontend, tryRestore, clientPrintUI
#ifdef EXPOSE_INTERNAL
, humanCommand
#endif
) where
import Prelude ()
import Game.LambdaHack.Core.Prelude
import qualified Data.EnumMap.Strict as EM
import qualified Data.EnumSet as ES
import qualified Data.Map.Strict as M
import qualified Data.Text as T
import Game.LambdaHack.Client.MonadClient
import Game.LambdaHack.Client.Request
import Game.LambdaHack.Client.State
import Game.LambdaHack.Client.UI.Content.Input
import Game.LambdaHack.Client.UI.ContentClientUI
import Game.LambdaHack.Client.UI.DisplayAtomicM
import Game.LambdaHack.Client.UI.Frame
import Game.LambdaHack.Client.UI.FrameM
import Game.LambdaHack.Client.UI.Frontend
import Game.LambdaHack.Client.UI.HandleHelperM
import Game.LambdaHack.Client.UI.HandleHumanM
import qualified Game.LambdaHack.Client.UI.Key as K
import Game.LambdaHack.Client.UI.MonadClientUI
import Game.LambdaHack.Client.UI.Msg
import Game.LambdaHack.Client.UI.MsgM
import Game.LambdaHack.Client.UI.SessionUI
import Game.LambdaHack.Client.UI.Slideshow
import Game.LambdaHack.Client.UI.SlideshowM
import Game.LambdaHack.Client.UI.UIOptions
import Game.LambdaHack.Client.UI.UIOptionsParse
import Game.LambdaHack.Common.Actor
import Game.LambdaHack.Common.ActorState
import Game.LambdaHack.Common.ClientOptions
import Game.LambdaHack.Common.Faction
import Game.LambdaHack.Common.MonadStateRead
import Game.LambdaHack.Common.State
import Game.LambdaHack.Common.Types
import Game.LambdaHack.Content.ModeKind
queryUI :: (MonadClient m, MonadClientUI m) => m RequestUI
queryUI :: m RequestUI
queryUI = do
FactionId
side <- (StateClient -> FactionId) -> m FactionId
forall (m :: * -> *) a.
MonadClientRead m =>
(StateClient -> a) -> m a
getsClient StateClient -> FactionId
sside
Faction
fact <- (State -> Faction) -> m Faction
forall (m :: * -> *) a. MonadStateRead m => (State -> a) -> m a
getsState ((State -> Faction) -> m Faction)
-> (State -> Faction) -> m Faction
forall a b. (a -> b) -> a -> b
$ (EnumMap FactionId Faction -> FactionId -> Faction
forall k a. Enum k => EnumMap k a -> k -> a
EM.! FactionId
side) (EnumMap FactionId Faction -> Faction)
-> (State -> EnumMap FactionId Faction) -> State -> Faction
forall b c a. (b -> c) -> (a -> b) -> a -> c
. State -> EnumMap FactionId Faction
sfactionD
if Faction -> Bool
isAIFact Faction
fact then do
m ()
forall (m :: * -> *). MonadClientUI m => m ()
recordHistory
Bool
keyPressed <- m Bool
forall (m :: * -> *). MonadClientUI m => m Bool
anyKeyPressed
if Bool
keyPressed Bool -> Bool -> Bool
&& Player -> LeaderMode
fleaderMode (Faction -> Player
gplayer Faction
fact) LeaderMode -> LeaderMode -> Bool
forall a. Eq a => a -> a -> Bool
/= LeaderMode
LeaderNull then do
m ()
forall (m :: * -> *). MonadClientUI m => m ()
discardPressedKey
(StateClient -> StateClient) -> m ()
forall (m :: * -> *).
MonadClient m =>
(StateClient -> StateClient) -> m ()
modifyClient ((StateClient -> StateClient) -> m ())
-> (StateClient -> StateClient) -> m ()
forall a b. (a -> b) -> a -> b
$ \cli :: StateClient
cli ->
StateClient
cli {soptions :: ClientOptions
soptions = (StateClient -> ClientOptions
soptions StateClient
cli) { sstopAfterSeconds :: Maybe Int
sstopAfterSeconds = Maybe Int
forall a. Maybe a
Nothing
, sstopAfterFrames :: Maybe Int
sstopAfterFrames = Maybe Int
forall a. Maybe a
Nothing }}
RequestUI -> m RequestUI
forall (m :: * -> *) a. Monad m => a -> m a
return (ReqUI
ReqUIAutomate, Maybe ActorId
forall a. Maybe a
Nothing)
else do
Maybe Int
stopAfterFrames <- (StateClient -> Maybe Int) -> m (Maybe Int)
forall (m :: * -> *) a.
MonadClientRead m =>
(StateClient -> a) -> m a
getsClient ((StateClient -> Maybe Int) -> m (Maybe Int))
-> (StateClient -> Maybe Int) -> m (Maybe Int)
forall a b. (a -> b) -> a -> b
$ ClientOptions -> Maybe Int
sstopAfterFrames (ClientOptions -> Maybe Int)
-> (StateClient -> ClientOptions) -> StateClient -> Maybe Int
forall b c a. (b -> c) -> (a -> b) -> a -> c
. StateClient -> ClientOptions
soptions
Bool
bench <- (StateClient -> Bool) -> m Bool
forall (m :: * -> *) a.
MonadClientRead m =>
(StateClient -> a) -> m a
getsClient ((StateClient -> Bool) -> m Bool)
-> (StateClient -> Bool) -> m Bool
forall a b. (a -> b) -> a -> b
$ ClientOptions -> Bool
sbenchmark (ClientOptions -> Bool)
-> (StateClient -> ClientOptions) -> StateClient -> Bool
forall b c a. (b -> c) -> (a -> b) -> a -> c
. StateClient -> ClientOptions
soptions
let exitCmd :: ReqUI
exitCmd = if Bool
bench then ReqUI
ReqUIGameDropAndExit else ReqUI
ReqUIGameSaveAndExit
case Maybe Int
stopAfterFrames of
Nothing -> do
Maybe Int
stopAfterSeconds <- (StateClient -> Maybe Int) -> m (Maybe Int)
forall (m :: * -> *) a.
MonadClientRead m =>
(StateClient -> a) -> m a
getsClient ((StateClient -> Maybe Int) -> m (Maybe Int))
-> (StateClient -> Maybe Int) -> m (Maybe Int)
forall a b. (a -> b) -> a -> b
$ ClientOptions -> Maybe Int
sstopAfterSeconds (ClientOptions -> Maybe Int)
-> (StateClient -> ClientOptions) -> StateClient -> Maybe Int
forall b c a. (b -> c) -> (a -> b) -> a -> c
. StateClient -> ClientOptions
soptions
case Maybe Int
stopAfterSeconds of
Nothing -> RequestUI -> m RequestUI
forall (m :: * -> *) a. Monad m => a -> m a
return (ReqUI
ReqUINop, Maybe ActorId
forall a. Maybe a
Nothing)
Just stopS :: Int
stopS -> do
Bool
exit <- Int -> m Bool
forall (m :: * -> *). MonadClientUI m => Int -> m Bool
elapsedSessionTimeGT Int
stopS
if Bool
exit then do
m ()
forall (m :: * -> *). MonadClientUI m => m ()
tellAllClipPS
RequestUI -> m RequestUI
forall (m :: * -> *) a. Monad m => a -> m a
return (ReqUI
exitCmd, Maybe ActorId
forall a. Maybe a
Nothing)
else RequestUI -> m RequestUI
forall (m :: * -> *) a. Monad m => a -> m a
return (ReqUI
ReqUINop, Maybe ActorId
forall a. Maybe a
Nothing)
Just stopF :: Int
stopF -> do
Int
allNframes <- (SessionUI -> Int) -> m Int
forall (m :: * -> *) a. MonadClientUI m => (SessionUI -> a) -> m a
getsSession SessionUI -> Int
sallNframes
Int
gnframes <- (SessionUI -> Int) -> m Int
forall (m :: * -> *) a. MonadClientUI m => (SessionUI -> a) -> m a
getsSession SessionUI -> Int
snframes
if Int
allNframes Int -> Int -> Int
forall a. Num a => a -> a -> a
+ Int
gnframes Int -> Int -> Bool
forall a. Ord a => a -> a -> Bool
>= Int
stopF then do
m ()
forall (m :: * -> *). MonadClientUI m => m ()
tellAllClipPS
RequestUI -> m RequestUI
forall (m :: * -> *) a. Monad m => a -> m a
return (ReqUI
exitCmd, Maybe ActorId
forall a. Maybe a
Nothing)
else RequestUI -> m RequestUI
forall (m :: * -> *) a. Monad m => a -> m a
return (ReqUI
ReqUINop, Maybe ActorId
forall a. Maybe a
Nothing)
else do
let mleader :: Maybe ActorId
mleader = Faction -> Maybe ActorId
gleader Faction
fact
!_A :: ()
_A = Bool -> () -> ()
forall a. (?callStack::CallStack) => Bool -> a -> a
assert (Maybe ActorId -> Bool
forall a. Maybe a -> Bool
isJust Maybe ActorId
mleader) ()
ReqUI
req <- m ReqUI
forall (m :: * -> *). (MonadClient m, MonadClientUI m) => m ReqUI
humanCommand
ActorId
leader2 <- m ActorId
forall (m :: * -> *). MonadClientUI m => m ActorId
getLeaderUI
let saveCmd :: ReqUI -> Bool
saveCmd cmd :: ReqUI
cmd = case ReqUI
cmd of
ReqUIGameDropAndExit -> Bool
True
ReqUIGameSaveAndExit -> Bool
True
ReqUIGameSave -> Bool
True
_ -> Bool
False
RequestUI -> m RequestUI
forall (m :: * -> *) a. Monad m => a -> m a
return (ReqUI
req, if Maybe ActorId
mleader Maybe ActorId -> Maybe ActorId -> Bool
forall a. Eq a => a -> a -> Bool
/= ActorId -> Maybe ActorId
forall a. a -> Maybe a
Just ActorId
leader2 Bool -> Bool -> Bool
&& Bool -> Bool
not (ReqUI -> Bool
saveCmd ReqUI
req)
then ActorId -> Maybe ActorId
forall a. a -> Maybe a
Just ActorId
leader2
else Maybe ActorId
forall a. Maybe a
Nothing)
humanCommand :: forall m. (MonadClient m, MonadClientUI m) => m ReqUI
humanCommand :: m ReqUI
humanCommand = do
FontSetup{DisplayFont
propFont :: FontSetup -> DisplayFont
propFont :: DisplayFont
propFont} <- m FontSetup
forall (m :: * -> *). MonadClientUI m => m FontSetup
getFontSetup
(SessionUI -> SessionUI) -> m ()
forall (m :: * -> *).
MonadClientUI m =>
(SessionUI -> SessionUI) -> m ()
modifySession ((SessionUI -> SessionUI) -> m ())
-> (SessionUI -> SessionUI) -> m ()
forall a b. (a -> b) -> a -> b
$ \sess :: SessionUI
sess -> SessionUI
sess {slastLost :: EnumSet ActorId
slastLost = EnumSet ActorId
forall k. EnumSet k
ES.empty}
let loop :: Maybe ActorId -> m ReqUI
loop :: Maybe ActorId -> m ReqUI
loop mOldLeader :: Maybe ActorId
mOldLeader = do
Bool
keyPressed <- m Bool
forall (m :: * -> *). MonadClientUI m => m Bool
anyKeyPressed
KeyMacroFrame
macroFrame <- (SessionUI -> KeyMacroFrame) -> m KeyMacroFrame
forall (m :: * -> *) a. MonadClientUI m => (SessionUI -> a) -> m a
getsSession SessionUI -> KeyMacroFrame
smacroFrame
Bool -> m () -> m ()
forall (f :: * -> *). Applicative f => Bool -> f () -> f ()
when (Bool
keyPressed Bool -> Bool -> Bool
&& Bool -> Bool
not ([KM] -> Bool
forall a. [a] -> Bool
null (KeyMacro -> [KM]
unKeyMacro (KeyMacroFrame -> KeyMacro
keyPending KeyMacroFrame
macroFrame)))) (m () -> m ()) -> m () -> m ()
forall a b. (a -> b) -> a -> b
$
MsgClassShowAndSave -> Text -> m ()
forall (m :: * -> *) a.
(MonadClient m, MonadClientUI m, MsgShared a) =>
a -> Text -> m ()
msgAdd MsgClassShowAndSave
MsgActionWarning "*interrupted*"
Report
report <- (SessionUI -> Report) -> m Report
forall (m :: * -> *) a. MonadClientUI m => (SessionUI -> a) -> m a
getsSession ((SessionUI -> Report) -> m Report)
-> (SessionUI -> Report) -> m Report
forall a b. (a -> b) -> a -> b
$ History -> Report
newReport (History -> Report)
-> (SessionUI -> History) -> SessionUI -> Report
forall b c a. (b -> c) -> (a -> b) -> a -> c
. SessionUI -> History
shistory
(SessionUI -> SessionUI) -> m ()
forall (m :: * -> *).
MonadClientUI m =>
(SessionUI -> SessionUI) -> m ()
modifySession ((SessionUI -> SessionUI) -> m ())
-> (SessionUI -> SessionUI) -> m ()
forall a b. (a -> b) -> a -> b
$ \sess :: SessionUI
sess -> SessionUI
sess {sreportNull :: Bool
sreportNull = Report -> Bool
nullVisibleReport Report
report}
Slideshow
slides <- Bool -> [KM] -> m Slideshow
forall (m :: * -> *).
MonadClientUI m =>
Bool -> [KM] -> m Slideshow
reportToSlideshowKeepHalt Bool
False []
[(PointUI, AttrLine)]
over <- case Slideshow -> Maybe (Slideshow, OKX)
unsnoc Slideshow
slides of
Nothing -> [(PointUI, AttrLine)] -> m [(PointUI, AttrLine)]
forall (m :: * -> *) a. Monad m => a -> m a
return []
Just (allButLast :: Slideshow
allButLast, (ov :: FontOverlayMap
ov, _)) ->
if Slideshow
allButLast Slideshow -> Slideshow -> Bool
forall a. Eq a => a -> a -> Bool
== Slideshow
emptySlideshow
then do
let ovProp :: [(PointUI, AttrLine)]
ovProp = FontOverlayMap
ov FontOverlayMap -> DisplayFont -> [(PointUI, AttrLine)]
forall k a. Enum k => EnumMap k a -> k -> a
EM.! DisplayFont
propFont
[(PointUI, AttrLine)] -> m [(PointUI, AttrLine)]
forall (m :: * -> *) a. Monad m => a -> m a
return ([(PointUI, AttrLine)] -> m [(PointUI, AttrLine)])
-> [(PointUI, AttrLine)] -> m [(PointUI, AttrLine)]
forall a b. (a -> b) -> a -> b
$! if FontOverlayMap -> Int
forall k a. EnumMap k a -> Int
EM.size FontOverlayMap
ov Int -> Int -> Bool
forall a. Ord a => a -> a -> Bool
> 1 then [(PointUI, AttrLine)]
ovProp else [(PointUI, AttrLine)] -> [(PointUI, AttrLine)]
forall a. [a] -> [a]
init [(PointUI, AttrLine)]
ovProp
else do
m KM -> m ()
forall (f :: * -> *) a. Functor f => f a -> f ()
void (m KM -> m ()) -> m KM -> m ()
forall a b. (a -> b) -> a -> b
$ ColorMode -> [KM] -> Slideshow -> m KM
forall (m :: * -> *).
(MonadClient m, MonadClientUI m) =>
ColorMode -> [KM] -> Slideshow -> m KM
getConfirms ColorMode
ColorFull [KM
K.spaceKM, KM
K.escKM] Slideshow
slides
(SessionUI -> SessionUI) -> m ()
forall (m :: * -> *).
MonadClientUI m =>
(SessionUI -> SessionUI) -> m ()
modifySession ((SessionUI -> SessionUI) -> m ())
-> (SessionUI -> SessionUI) -> m ()
forall a b. (a -> b) -> a -> b
$ \sess :: SessionUI
sess -> SessionUI
sess {sreportNull :: Bool
sreportNull = Bool
True}
[(PointUI, AttrLine)] -> m [(PointUI, AttrLine)]
forall (m :: * -> *) a. Monad m => a -> m a
return []
ActorId
leader <- m ActorId
forall (m :: * -> *). MonadClientUI m => m ActorId
getLeaderUI
Actor
b <- (State -> Actor) -> m Actor
forall (m :: * -> *) a. MonadStateRead m => (State -> a) -> m a
getsState ((State -> Actor) -> m Actor) -> (State -> Actor) -> m Actor
forall a b. (a -> b) -> a -> b
$ ActorId -> State -> Actor
getActorBody ActorId
leader
Bool -> m () -> m ()
forall (f :: * -> *). Applicative f => Bool -> f () -> f ()
when (Actor -> Int64
bhp Actor
b Int64 -> Int64 -> Bool
forall a. Ord a => a -> a -> Bool
<= 0 Bool -> Bool -> Bool
&& ActorId -> Maybe ActorId
forall a. a -> Maybe a
Just ActorId
leader Maybe ActorId -> Maybe ActorId -> Bool
forall a. Eq a => a -> a -> Bool
/= Maybe ActorId
mOldLeader) (m () -> m ()) -> m () -> m ()
forall a b. (a -> b) -> a -> b
$ ColorMode -> Text -> m ()
forall (m :: * -> *).
(MonadClient m, MonadClientUI m) =>
ColorMode -> Text -> m ()
displayMore ColorMode
ColorBW
"If you move, the exertion will kill you. Consider asking for first aid instead."
let ovs :: FontOverlayMap
ovs = [(DisplayFont, [(PointUI, AttrLine)])] -> FontOverlayMap
forall k a. Enum k => [(k, a)] -> EnumMap k a
EM.fromList [(DisplayFont
propFont, [(PointUI, AttrLine)]
over)]
KM
km <- ColorMode -> FontOverlayMap -> Bool -> [KM] -> m KM
forall (m :: * -> *).
(MonadClient m, MonadClientUI m) =>
ColorMode -> FontOverlayMap -> Bool -> [KM] -> m KM
promptGetKey ColorMode
ColorFull FontOverlayMap
ovs Bool
False []
Either MError ReqUI
abortOrCmd <- do
CCUI{coinput :: CCUI -> InputContent
coinput=InputContent{Map KM CmdTriple
bcmdMap :: InputContent -> Map KM CmdTriple
bcmdMap :: Map KM CmdTriple
bcmdMap}} <- (SessionUI -> CCUI) -> m CCUI
forall (m :: * -> *) a. MonadClientUI m => (SessionUI -> a) -> m a
getsSession SessionUI -> CCUI
sccui
case KM
km KM -> Map KM CmdTriple -> Maybe CmdTriple
forall k a. Ord k => k -> Map k a -> Maybe a
`M.lookup` Map KM CmdTriple
bcmdMap of
Just (_, _, cmd :: HumanCmd
cmd) -> do
(SessionUI -> SessionUI) -> m ()
forall (m :: * -> *).
MonadClientUI m =>
(SessionUI -> SessionUI) -> m ()
modifySession ((SessionUI -> SessionUI) -> m ())
-> (SessionUI -> SessionUI) -> m ()
forall a b. (a -> b) -> a -> b
$ \sess :: SessionUI
sess -> SessionUI
sess {swaitTimes :: Int
swaitTimes = if SessionUI -> Int
swaitTimes SessionUI
sess Int -> Int -> Bool
forall a. Ord a => a -> a -> Bool
> 0
then - SessionUI -> Int
swaitTimes SessionUI
sess
else 0}
KM -> HumanCmd -> m (Either MError ReqUI)
forall (m :: * -> *).
(MonadClient m, MonadClientUI m) =>
KM -> HumanCmd -> m (Either MError ReqUI)
restrictedCmdSemInCxtOfKM KM
km HumanCmd
cmd
_ -> let msgKey :: String
msgKey = "unknown command '" String -> String -> String
forall a. Semigroup a => a -> a -> a
<> KM -> String
K.showKM KM
km String -> String -> String
forall a. Semigroup a => a -> a -> a
<> "'"
in FailOrCmd ReqUI -> Either MError ReqUI
forall a. FailOrCmd a -> Either MError a
weaveJust (FailOrCmd ReqUI -> Either MError ReqUI)
-> m (FailOrCmd ReqUI) -> m (Either MError ReqUI)
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
<$> Text -> m (FailOrCmd ReqUI)
forall (m :: * -> *) a. MonadClientUI m => Text -> m (FailOrCmd a)
failWith (String -> Text
T.pack String
msgKey)
(SessionUI -> SessionUI) -> m ()
forall (m :: * -> *).
MonadClientUI m =>
(SessionUI -> SessionUI) -> m ()
modifySession ((SessionUI -> SessionUI) -> m ())
-> (SessionUI -> SessionUI) -> m ()
forall a b. (a -> b) -> a -> b
$ \sess :: SessionUI
sess ->
let (smacroFrameNew :: KeyMacroFrame
smacroFrameNew, smacroStackMew :: [KeyMacroFrame]
smacroStackMew) =
KeyMacroFrame
-> [KeyMacroFrame] -> (KeyMacroFrame, [KeyMacroFrame])
dropEmptyMacroFrames (SessionUI -> KeyMacroFrame
smacroFrame SessionUI
sess) (SessionUI -> [KeyMacroFrame]
smacroStack SessionUI
sess)
in SessionUI
sess { smacroFrame :: KeyMacroFrame
smacroFrame = KeyMacroFrame
smacroFrameNew
, smacroStack :: [KeyMacroFrame]
smacroStack = [KeyMacroFrame]
smacroStackMew }
case Either MError ReqUI
abortOrCmd of
Right cmdS :: ReqUI
cmdS ->
ReqUI -> m ReqUI
forall (m :: * -> *) a. Monad m => a -> m a
return ReqUI
cmdS
Left Nothing -> Maybe ActorId -> m ReqUI
loop (Maybe ActorId -> m ReqUI) -> Maybe ActorId -> m ReqUI
forall a b. (a -> b) -> a -> b
$ ActorId -> Maybe ActorId
forall a. a -> Maybe a
Just ActorId
leader
Left (Just err :: FailError
err) -> do
MsgClassShow -> Text -> m ()
forall (m :: * -> *) a.
(MonadClient m, MonadClientUI m, MsgShared a) =>
a -> Text -> m ()
msgAdd MsgClassShow
MsgActionAlert (Text -> m ()) -> Text -> m ()
forall a b. (a -> b) -> a -> b
$ FailError -> Text
showFailError FailError
err
Maybe ActorId -> m ReqUI
loop (Maybe ActorId -> m ReqUI) -> Maybe ActorId -> m ReqUI
forall a b. (a -> b) -> a -> b
$ ActorId -> Maybe ActorId
forall a. a -> Maybe a
Just ActorId
leader
Maybe ActorId -> m ReqUI
loop Maybe ActorId
forall a. Maybe a
Nothing