The type of kinds of rooms, halls and passages.
Parameters for the generation of small areas within a dungeon level.
A method of filling the whole area by transforming a given corner.
reflect every other corner, overlapping 1 row and column
fill symmetrically 4 corners and stretch their borders
tile separately and symmetrically quarters of the place
The choice of a fence type for the place.
put a solid wall fence around the place
leave an empty floor space around the place
skip the fence and fill all with the place proper