Safe Haskell | None |
---|---|
Language | Haskell2010 |
The type of kinds of game modes.
- type Caves = IM.IntMap (GroupName CaveKind, Maybe Bool)
- data Roster = Roster {
- rosterList :: ![Player Dice]
- rosterEnemy :: ![(T.Text, T.Text)]
- rosterAlly :: ![(T.Text, T.Text)]
- data Player a = Player {
- fname :: !T.Text
- fgroup :: !(GroupName ItemKind)
- fskillsOther :: !Skills
- fcanEscape :: !Bool
- fneverEmpty :: !Bool
- fhasNumbers :: !Bool
- fhasGender :: !Bool
- ftactic :: !Tactic
- fentryLevel :: !a
- finitialActors :: !a
- fleaderMode :: !LeaderMode
- fhasUI :: !Bool
- data ModeKind = ModeKind {}
- data LeaderMode
- data AutoLeader = AutoLeader {
- autoDungeon :: !Bool
- autoLevel :: !Bool
- validateSingleModeKind :: ModeKind -> [T.Text]
- validateAllModeKind :: [ModeKind] -> [T.Text]
Documentation
type Caves = IM.IntMap (GroupName CaveKind, Maybe Bool) Source
Requested cave groups for particular levels. The second component
is the Escape
feature on the level. True
means it's represented
by <
, False
, by >
.
The specification of players for the game mode.
Roster | |
|
Properties of a particular player.
Player | |
|
Game mode specification.
data LeaderMode Source
If a faction with LeaderUI
and LeaderAI
has any actor, it has a leader.
LeaderNull | faction can have no leader, is whole under AI control |
LeaderAI AutoLeader | leader under AI control |
LeaderUI AutoLeader | leader under UI control, assumes |
data AutoLeader Source
AutoLeader | |
|
validateSingleModeKind :: ModeKind -> [T.Text] Source
Catch invalid game mode kind definitions.
validateAllModeKind :: [ModeKind] -> [T.Text] Source
Validate all game mode kinds. Currently always valid.